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Baldur's Gate 1 No-Reload Challenge


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#8026
Grimwald the Wise

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Blind_Visionary wrote...

And Grimwald! I hope that Spike the Tyke can overcome his abysmal charisma... I wonder how he must feel to be so strong and smart and wise, yet have no one able to appreciate his greatness due to an utter lack of charm? Good luck with your run!


Charisma is one of the stats that I think is entirely believable to be low in. I know a few people like that! They are brilliant, but because of puffed up egos, nobody likes them. Of course, having a deformed body can have a similar effect on some people. Not everyone can see the real person but only see the body.

Of course people who have known you a long time such as Imoen know the real you, so they are good friends, similarly Ajantis sees the real you being a paladin. That is why I have chosen them as his companions.

Sonner was killed when Spike realised that they were just as evil as the priestess.

Xzar and Montaron joined him for a while and did some pickpocketting, but Spike didn't trust them and soon let them go.

With Imoen Spike cleared the road and the area to the west of it, though he did not find Dynaheir.  He had a reputation of 20 when his charmed army of gnolls was attacked by Drizzt. he was not too happy about that and responded in kind thus reducing his reputation down to 10 again. :(

Since he had not done any shopping at the time, this was possibly a mistake, but I am trying to act realistically.

He picked up Ajantis and headed for the mines.

The party was strong enough until meeting Mulahey. Ajantis got held. :(

However Mulahey was already badly hurt, so when the wand of sleep was used to put the kobolds to sleep, the battle was virtually won. Mulahey hurt Ajantis a lot but Spike and Imoen finished him off. The other enemies couldn't reach Ajantis because of the sleeping kobolds. Spike slowly waded his way through the kobolds using Sonner's flail until all of them were killed. He then carried on until there were no enemies left. :)

Modifié par Grimwald the Wise, 15 mai 2013 - 05:45 .


#8027
corey_russell

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 Corey_Russell/Dogdancing Multi-Player No-Reload - Attempt #5, Update 8
Coretrue, level 7 Paladin, 77 HP, controlled by CR
Wewa, level 8 thief, 38 HP, controlled by Dog
experience: 95,000 each

The duo clears the 3rd and 4th Cloakwood Forest areas without incident really. Not even the Wyvern cave pose much challenge with Coretrue's tanking ability and Wewa's acid arrows. For ambushes we stay and fight unless Wyverns present in which case we run.

Drassus and buddies was fun. Wewa stealthed and saw Drassus - she backed up and used the necklace of missiles twice - this killed both mages - we could then finish off Drassus - Coretrue had a potion of absorption active, so Drassus wasn't much problem without his mage buddies. We did have potions of magic blocking active on each of us, just in case  last attempt we got feared here, glad it was a lot smoother this time.

We pressed into the mines - 2nd level, Wewa de-trapped, then Coretrue borrowed, Wewa's neckace of missiles and used it on Heirashan and her goons, once she was dead the duo easily mopped up the survivors. We were full inventory so had to return to sell, bank and then back to level 3.

Level 3 was pretty simple, a necklace of missiles charge used to clear out the hobgoblin archers as we entered the level. We looted a few nearby rooms then was full once more, so we returned to sell.

It was getting late and we had a massive misunderstanding when we were at the surface of the Cloakwood Mines - Coretrue attempted to go into the mine shaft, but due to pathing issues, ran up (which hasn't been cleared). Corey_Russell never noticed this about this character. Corey_Russell noticed Wewa going up, he thought she was going to solo so waited for her. Well, she had a bunch of melee guards, which was OK, but then Black Talon Elites got invovled! Ton of guys on Wewa, Corey_Russell still wasn't sure where was Coretrue (up by mine entrance BUT on other side of log wall) - Wewa took a hard melee hit and died.

Hmm, inventory problems now. It was necessary to put our stuff in the chest in the barn, and Coretrue looted Wewa's equipment, just what she needed on the journey back. This took quite a bit of time (remember, no bag of holding or the like in our install). 

Finally Coretrue returns to FAI, raises Wewa for 2000 gold (expensive gal), gives her stuff, rests and heals and finally returns to the Cloakwood Mines once more. That was a really sloppy death, so saved here, and will get Davoern next session probably.

Modifié par corey_russell, 15 mai 2013 - 05:53 .


#8028
Haplo_74

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Silver-star wrote...

@Haplo_74 BGSpawns with SCS is the deadliest mod combo you can have, really. I have tried and enjoyed them, but never in a no-reload.


Bah! I will probably surely die but I like the combo (and you forget Atweaks dryades, sirines, undeads, very dangerous also) and I dont want to change my game for the no-reload challenge.

And fighting trash mobs while being level 4-5 is not fun.
But OK, when you fall on 2 (even 3 once in a "normal" game!) lord vampiric wolves at a time, it hurts... but there's always the solution => flee and go back later. As I said, what I hate the most is spellcasters, because they can in one spell (not planned) disable the entire team, and then it's over.

#8029
Serg BlackStrider

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Hi all! I was out for about a week and I see loads of events in our threads during my absence. Glad to see new faces as well (Haplo, welcome aboard and let the wisdom guide your alter-ego. This is my favorite class combination and I will follow his adventures with great anticipation. Safe travels and have fun with your run!)

And best of luck to all of you, friends!

Modifié par Serg BlackStrider, 15 mai 2013 - 10:25 .


#8030
Easymask

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 As I am bound to do whatever inspires me for the time being, I have decided to set Rimefang's party on hold for a spell.

Instead, I have decided to try something completely new. Something I have rarely played, and a class I rarely have with me in my party. Now, which class could that be? There are actually quite a few, as I tend to limit my choices and chose what I am more familiar wtih, without realizing it.

Allow me to introduce my new character:

Auberyn, the Avenger.

Image IPB

I didn't opt for perfect stats, rather a mix I found interesting and that suited my character.

I'm not entirely motivated to write a story for my character just yet, though perhaps eventually.

Looking forward to braving SCS with a character class I have no familiarity with.

Good luck out there everyone!

Modifié par Easymask, 15 mai 2013 - 11:08 .


#8031
Easymask

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.. and so it ended.

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I didn't really feel the class at all, and I have never been a fan of Druids. Perhaps the gods intervened and put an early stop to this nonsence. Auberyn will return, though in a form more fitting to my playstyle. I have to note that random encounters can be deadly, and I need to be prepared for such. I need to alter how I think and slow down my gameplay. If I pick up too much speed, my sails will heave and break on the unforgiving winds.

#8032
Easymask

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.. and when I continued on Rimefang's journey, this happened:

Image IPB

Two journeys ended in half an hour. This isn't my day, is it.

#8033
Serg BlackStrider

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Sorry for your loss(-es), Easymask...

#8034
Blind_Visionary

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Easymask wrote...

If I pick up too much speed, my sails will heave and break on the unforgiving winds.


And the winds really are unforgiving I see! It looks like Rimefang ran into some SCS-enhanced assassins? "Better part of valor! Better part of valor!"

Condolences for your loss(es)...

Modifié par Blind_Visionary, 15 mai 2013 - 02:30 .


#8035
corey_russell

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@Easymask: condolences for your losses. Better luck next time, as they say.

#8036
The Fred

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Silver-star wrote...

@Haplo_74 BGSpawns with SCS is the deadliest mod combo you can have, really.

Right, I have to get a TuTu version of this!

Meanwhile, my own mod setup has been... interesting. In attempting to fight the Druids in Cloakwood (Ariadne is not sure why; Jaheira is a Druid* and she's on our team. These are Druids too, and aren't. Confusion abounds!), poor Xan was killed again. My mistake, really - he ran downstairs in Armande's tree-tower, after being Chromatic Orbed, but came back up to lend a glittery (Glitterdust-casting) hand. The fight was in the bag, but Armande went over to him and hit him once, finishing him. I guess I just figured that, being surrounded by insects and not trying to cast anything, he wouldn't be much of a threat. :unsure:

Well, I kinda wanted Xan as he's useful, and only ~3k XP from a level-up, but I picked up Faldorn for now instead. Jaheira is not happy, but a single-classed Shapeshifter (as she is) at L7 (almost 8) brings a lot to the table (namely, Summon Woodland Allies and other L4 spells). However, the Item Randomiser got me! I was going to get her this +2 Spear I'd found, since she can't use shields (except bucklers) anyway, but I realised I'd left it in my handy bag in Beregost, so I gave her the +1 Spear instead... the unidentified +1 Spear. The unidentified, cursed, +2 Spear of Backbiting... I'm so happy I could cry!

Anyway, it will be curious to see how this druids quest pans out with both Faldorn and Jaheira in the group, and whether the two ever come to blows.

* Technically, in my install, she's a Cleric/Stalker

#8037
Blind_Visionary

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@The Fred: Have fun with the cursed spear of backbiting! And I'm looking forward to hearing more about how Faldorn and Jaheira get along, or not...

#8038
Gate70

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Some good reading here again.

Corey, without tempting fate would there be multiplayer kits involved in Amn?

#8039
corey_russell

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Gate70 wrote...

Some good reading here again.

Corey, without tempting fate would there be multiplayer kits involved in Amn?


Yes. At the moment, heavily leaning toward Inquisitor for Coretrue. Wewa hasn't decided yet, but bounty hunter sounds interesting to her. The only bad part about inquisitor is no spells, which in turn means no buffs (no death ward, etc.). But since casters are the generally the most dangerous to us, inquisitor is good for those threats.

#8040
The Fred

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Blind_Visionary wrote...

@The Fred: Have fun with the cursed spear of backbiting! And I'm looking forward to hearing more about how Faldorn and Jaheira get along, or not...

She should probably be casting spells rather than attacking anyway... I wonder if it will have any effect if she Shapeshifts, also; if not then that's what she'll be doing since she'd want to do that before melee-ing anyway.

I just need to plan my final team. Faldorn looks good, and maybe Xan should stay out permanently in favour of Imoen. I really need a Thief, though (could switch her back to Thief->Mage I guess, if I can figure out how to do it in Shadowkeeper). I also fancy taking AJ (he's an Inquisitor, so I think Web should bounce off him; thus I get two tanks who can fight in a Web without even needing the Ring of Free Action). That gives me 6 to pick from, though, and only 5 slots... if Xan doesn't get chunked, that is.
:unsure:

#8041
corey_russell

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@Fred: Sorry to burst your bubble, but Inquisitors are not immune to web but rather the hold spell. This means cleric/mage hold spell, and also the undead hold attack (ghasts/ghouls/vampiric wolves), but not immune to stun, confusion, rigid thinking or web. Free action is the only immunity to web, as far as I know - not even magic resistance counts, only saves, which is why Sarevok can get webbed even though in vanilla he is 100% immune to magic.

Modifié par corey_russell, 16 mai 2013 - 01:36 .


#8042
Blind_Visionary

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Image IPBKillian the Arcane.
Imoen's Journal, Page 5.

Rumors were swirling in Feldepost's Inn. Some kind of brilliant swordsman was seeking challengers near the Firewine Ruins. Killian, always the hothead, lacking proper judgment, born without the genes for caution, decided that we should seek this fellow out. His theory was that this so-called "swordsman" was actually carrying an item of magic power. Well, let me tell you, Killian is none-too-smart. This swordsman almost killed us. And, when I felled him with a well-shot arrow, we discovered that, in fact, he wasn't carrying anything of note. Dumb Killian. But really, giving him grief really is of no use. I've just resigned myself to the fact that he doesn't take my advice. I'd rather stay in Beregost, shopping for more pink trousers. (The ones I'm wearing now have grown thin with the abuse I've subjected them to since we fled Candlekeep.) But no. Killian will have none of it.

Oh, and did I tell you about the other swordsman? Gallobchair, he called himself. Killian dazzled him with some kind of crazy mirror image spell I've never seen before. But he was fast. Unnaturally fast. We were lucky to escape with our lives.

Image IPB

Especially when the ogre beserkers and ogre mage appeared. No, thank you.

Modifié par Blind_Visionary, 16 mai 2013 - 03:44 .


#8043
Blind_Visionary

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Image IPBKillian the Arcane.
Imoen's Journal, Page 6.

I am glad that Killian has decided to seek allies. We've joined an elven archer and a human paladin.

Kivan says that "It is to the night we should listen, not our voices."

I think Kivan is insane. He should listen to me, not Killian. Killian decided that we should travel back to Beregost without invisibility.  Guess what. Bandit ambush. I suppose I should be glad that it was only Killian who was turned into a pincushion. Dare I say that it was only his robe(!!) that saved him?

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Modifié par Blind_Visionary, 16 mai 2013 - 04:23 .


#8044
Grond0

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corey_russell wrote...

@Fred: Sorry to burst your bubble, but Inquisitors are not immune to web but rather the hold spell. This means cleric/mage hold spell, and also the undead hold attack (ghasts/ghouls/vampiric wolves), but not immune to stun, confusion, rigid thinking or web. Free action is the only immunity to web, as far as I know - not even magic resistance counts, only saves, which is why Sarevok can get webbed even though in vanilla he is 100% immune to magic.

Where web is a spell effect magic resistance will work.  However, I think vanilla BG1 was a bit inconsistent about coding so that some web traps were treated as physical, rather than magic.

I'm pretty sure Sarevok is not generally immune to magic - one of my original strategies against vanilla Sarevok was to fill him full of magic missiles.  The problem with using magic against him is that he has saves against everything of 1, high elemental resistance and some specific immunities.  Web requires a save vs spell at a penalty of 2, so that Sarevok normally has a 10% chance of failing his saving throw.  Putting doom and malison on him and then leading him repeatedly through a web would pretty much guarantee he will get stuck.

#8045
The Fred

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Hmm, is it the Hold Person spell specifically? In vanillia at least I'm pretty sure Web was just typed as a Hold, with a Web visual. ;-)
Might have to do some checking...

And yeah, Sarevok is not immune to magic I don't think, he just has something like 95% resistance. Unless you're Gorion, who is such a pro all his spells do damage regardless... and then he attacks in melee with a dagger...

#8046
The Fred

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Unfortunately, Ariadne bit the dust fighting those mod-added Shadow Druids in the Cloakwood. We'd vanquished wossisname, but their summoned Nymphs hit everyone except Faldorn with a Confusion, then her with a Dominate. It wouldn't have been a big deal if Ariadne, already wounded from Lightning Bolts, hadn't run into a couple of cave bears...
With hindsight, I probably should have realised the Nymphs were the bigger threat, but three popped out of Web at the same time, and I didn't have Xan's fantastic creature-summoning ability...

#8047
Serg BlackStrider

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Sad news indeed, Fred...

#8048
corey_russell

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Grond0 wrote...

corey_russell wrote...

@Fred: Sorry to burst your bubble, but Inquisitors are not immune to web but rather the hold spell. This means cleric/mage hold spell, and also the undead hold attack (ghasts/ghouls/vampiric wolves), but not immune to stun, confusion, rigid thinking or web. Free action is the only immunity to web, as far as I know - not even magic resistance counts, only saves, which is why Sarevok can get webbed even though in vanilla he is 100% immune to magic.

Where web is a spell effect magic resistance will work.  However, I think vanilla BG1 was a bit inconsistent about coding so that some web traps were treated as physical, rather than magic.

I'm pretty sure Sarevok is not generally immune to magic - one of my original strategies against vanilla Sarevok was to fill him full of magic missiles.  The problem with using magic against him is that he has saves against everything of 1, high elemental resistance and some specific immunities.  Web requires a save vs spell at a penalty of 2, so that Sarevok normally has a 10% chance of failing his saving throw.  Putting doom and malison on him and then leading him repeatedly through a web would pretty much guarantee he will get stuck.


Remember though that by vanilla I mean NO TotSC - in that, he is 100% - TotSC weakens Sarevok and drops his magic resist to 70%.

@Fred - sorry to hear your demise. I hope your next attempt has more success.

Corey_Russell/Dogdancing Multi-player No-Reload - Attempt 5, Update 9
Coretrue - level 7 paladin, 77 HP, Davaeorn, controlled by CR
Wewa - level 8 thief, 38 HP, Greater Basilisk, controlled by Dog

Just a quick note - the duo has successfully defeated Davaoern (pro-magic scroll used) - the City of Baldur's Gate is now open to the duo. The duo is glad to get this far, perhaps they will be in Amn in the not too distant future...

Modifié par corey_russell, 16 mai 2013 - 10:22 .


#8049
Grond0

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Absol, dwarf swashbuckler (Introduction)

After Viell paid the price for giving the opposition a chance I thought I would have another go with a swashbuckler who takes a much meaner approach.  That ambition translates in BG1 to the aim to complete it without taking any damage or having to save against any spells.  If Absol gets to BG2 I intend to have him skip through much quicker, rather than do everything like Viell.

The biggest danger of taking damage in BG1 is from archers in travel ambushes.  Absol will try and avoid that by using invisibility potions until he has earned enough funds to buy the ring of invisibility in Ulgoth's Beard.

Image IPB

#8050
Grond0

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Absol, dwarven swashbuckler (Chapter 1)

Normally in my solo games I have a strict rule of never recruiting any PC, but Absol is being allowed to do so.  The main reason for that is to provide easy access to Jaheira's invisibility potion. However, Absol took advantage after leaving Candlekeep by looting equipment from Imoen, Xzar & Montaron.

He went to Beregost via High Hedge and took the potion of invisibility from the Manor House.  He also got a +1 short bow, calmed Marl down, killed Algernon (as a way of reducing reputation) and found a book for Firebead.  That got him to level 2 - +4 HPs.