Baldur's Gate 1 No-Reload Challenge
#8201
Posté 28 mai 2013 - 06:06
Traveling with: Shar-Teel, Viconia, Safana
Well Zacner needed to fight to get experience, but he's woefully underpowered though - once his wands run out he's almost toothless. He attempted the Gnoll Fortress, hoping his many sleep spells would be enough - well, he did prevail, but it was a STRUGGLE. he fought tooth and nail, if they resisted the sleep he was dying! Also the kills were Painfully slow - yes, 1 APR with mage Thac0, trying to kill 6 sleeping enemies - LONG time. If it was safe enough I had my familiar try to speed up the kills. However, I got in a tough battle where a gnoll just refused to be slept and the gnoll killed my familiar! (-1 CON) Ouch! Good thing I have extra CON...
Anyways, this is ridiculous. If he's struggling with weak enemies like gnolls, what is he supposed to do with things like golems except die? He decided for the rest of the journey, he does want some help. Unfortunately, since I sold the DEX gauntlets to who-knows-who, Kagain and Ajantis are lousy choices for tanks. Khalid would be a good choice, but he is gone due to Nashkel Mines being solved and him not in the group. Therefore, decided Shar-Teel will have to do, since she has good DEX.
First though, I picked up Viconia. Then when meeting Shar-Teel, I realized my mage would have to battle her! First time I had a male mage duel her...Zacner buffed with Armor, blur and mirror image, putting his AC to -7! Not bad for a mage...he then did flame arrow and 3x burning hands - Shar-Teel had enough and joined the party! Shar-Teel failed to land a single hit on Zacner...the duo did invis 10' (via familiar) and headed out (good thing ran into an ambush).
We need a thief, not a lot of choices pre-chapter 4. Imoen is level 1, that won't be much help, and Montaron is gone. So that leaves Safana...We recruit her, and defeated sirines and golems and carrion crawlers pretty cleanly. Intend to stay a 4 man team for the rest of the game...
Some crazy stats on the level 6 Safana though - find traps is only 5! And pick locks not a heck better only 20! Her detect illusions is 100! Could help with Slythe I guess, but I'm not sure that's a good enough reason...
#8202
Posté 28 mai 2013 - 06:29
#8203
Posté 28 mai 2013 - 07:13
How long did it take ? 4 hours ? 3 hours ? maybe less ?!
Of course as a solo character you just have to select the items/quests you want and the main quest, but you're my idol
Haplo74
#8204
Posté 28 mai 2013 - 08:32

Blinding Bassilus made him easy too.

The same with Zal and his cohort

And Krumm

And Hairtooth

And Neira

However the magic resistance of Drizzt meant that blindness was not an option. Ranged weapons were!

The same with Tazok.

Other enemies were killed with brute force and ignorance!
Modifié par Grimwald the Wise, 28 mai 2013 - 08:39 .
#8205
Posté 28 mai 2013 - 09:39
I didn't keep track of how long it was, though probably was between 3 and 4 hours. As you say minimising quests makes a big difference and playing at 60 fps helps as well. I think my record time trying to complete the game live in a single session was a bit under 1.5 hours.Haplo_74 wrote...
Grond0, it's just amazing how fast you can be in the BG1 portion of the game.
How long did it take ? 4 hours ? 3 hours ? maybe less ?!
Of course as a solo character you just have to select the items/quests you want and the main quest, but you're my idol
Edit: just checked my best was 87 minutes though I thought it would be possible to take a reasonable amount more off that - see http://social.biowar...index/8358354/3
Modifié par Grond0, 28 mai 2013 - 09:44 .
#8206
Posté 28 mai 2013 - 03:18
After a shortlived solo attempt on a basic BGT installation I'm having another go at this challenge on an SCS modded version of the game. Same restrictions as before, i.e. no use of magical consumables or charged items, other than green scrolls, violet potion and magical ammunition.
Playing different versions of the game immediately got me into trouble when my autopilot sent the Crew to kill Shoal. Fortunately she had the sense to give in immediately when attacked and Droth is relatively easy to kill even for a first level party as long as you remain spread out against his spells.
Tasks along the road from the Friendly Arm to Nashkel brought the Crew close to their first level. That, as well as a further boost to L3, were obtained in the basilisk area. There were no problems with the beasties or Mutamin, but Kirian's party were nasty - the Crew had very little luck early on with attacks and 3 of them fell victim to sleep / hold / charm before the survivors rallied to finish the job.
Selling equipment quickly generated funds to raise the fallen and the Crew are now back together ready for further adventures. Unlike last time I'm not intending to do all encounters in the game, so things should move on a bit quicker.
Stats:
Flail, fighter L3, 34 HPs, 8 kills, 1 death (Kirian)
Hammer, fighter L3, 35 HPs, 7 kills, 1 death (Kirian)
2-H, fighter L3, 33 HPs, 19 kills
Axe, fighter L3, 35 HPs, 11 kills, 1 death (Kirian)
Boss, fighter L3, 38 HPs, 15 kills
Halberd, fighter L3, 40 HPs, 26 kills
#8207
Posté 28 mai 2013 - 04:03
#8208
Posté 28 mai 2013 - 05:01
The battle last night between Mayhem, Ajantis, Kivan, Imoen, Jaheira, Khalid and Sarevok saw 2 deaths. Will write more when I'm next around but for now will leave this in the vein of an old series (such as Flash Gordon) to see if Sarevok or Mayhem was victorious and the other is dust blowing in the abandoned temple.
#8209
Posté 28 mai 2013 - 06:42
As such, allow me to introduce a sibling of his; Balion Balerian - the Avenger. (I decided to go for a 91 roll this time around, instead of spaming you guys with more of my rolls - I find 91 to be decent, not too overpowered; as I really do not enjoy min/maxing at the slightest)
This will be an attempt at a solo-run, Balion will not be dual-classed and should he make it into BG2; he will team up with Jan Jansen, Viconia and Korgan (have never really used those NPCs before, so I am looking forward to it).
Best of luck everyone!
Modifié par Easymask, 28 mai 2013 - 06:43 .
#8210
Posté 28 mai 2013 - 07:14
Regardless, good luck with Balion
#8211
Posté 28 mai 2013 - 07:34
After a couple of minutes Imoen is fed up of this game. We’ve been arrested and are locked in a cell somewhere in Candlekeep. Tethtoril is pacing at the cell entrance but we’ve huddled together at the back wall and he can’t speak to us...until Imoen shoves Mayhem forward (strange little quirk that).
We tell Imoen to be careful when looking for traps but she laughs at us - do we think she’s a careless assassin or something. Sure enough she clears every trap going and picks every lock present. Mayhem is busy identifying magical tomes which Jaheira reads from cover to cover.
We celebrate our escape by a hastened blessing of Lamahla and her amazons. Then back to the city where we learn of assassins in the Undercellar. Ajantis applies a critical chunk to Slythe and Imoen ponders how long Krystin will wait before realising something is up.
Belt and Liia both survive the coronation thanks to a hastened blessing with added horror and magic missiles.

Sarevok avoids a hail of missiles apart from one stray bullet when Mayhem dents his shiny armour. He teleports away in disgust and Belt sends us after him into the thieves guild. We head downstairs and through the thieves maze. Imoen puts in another flawless performance then Kivan spots Rahvin and his mercenaries.
Jaheira mis-judges her entangle and Rahvin hits her with an arrow of detonation so we run. Gorf makes it through a stinking cloud and web so we kill him and a stray skeleton then Kivan scouts as we heal. Rahvin is alone so Ajantis charges as Kivan and Imoen emerge behind him with arrows and the shortsword of backstabbing. He switches to a sword so the rest of us help but Ajantis finishes him off.
The other four are standing together but without Rahvin and Gorf they look like victims. We rest and attack, confirming their victim status.
Sarevok is drawn out alone but Kivan, Imoen and Khalid only manage to hit him with a dispelling arrow after a worryingly long time. Once that is done Ajantis tries some melee until Sarevok is doomed and presented with a cloud of flies and a distracting wand of gnolls.
Mayhem has spectacularly failed to Dweomer Sarevok, entangling herself instead.

She is unable to move and fails to wand more distractions in until she realises she must summon them closer to her. Sarevok has cleared the gnolls by this time and Ajantis is playing a game of cat and mouse (AC of -9 but no golden girdle) to stop Sarevok attacking more vulnerable party members. This can't last long, but he buys Mayhem enough time to summon some hobgoblins.
With Ajantis dead the party knuckle down with what missiles they have left and Khalid uses an arrow of ice to draw a close to Sarevok's evil aspirations.

There are no traps or enemies to encounter on the way out so it should just be a case of raising Ajantis and heading back to Belt with what little XP the party have gathered.
Ajantis, paladin 6. 74 kills, 56460xp, Davaeorn. Bastard sword. DEAD & resurrected.
Khalid, fighter 6. 113 kills, 57904xp, Ramazith. Longbow of accuracy.
Mayhem, wild mage 6. 34 kills, 58850xp, greater basilisk. Sling.
Imoen, thief 7. 34 kills, 58409xp, Greater Doppelganger. Eagle Shortbow.
Jaheira, fighter 5 / druid 6 2x30519xp. 52 kills, Jalantha Mistmyr. Sling +1.
Kivan, ranger 6. 109 kills, 60148xp, greater basilisk. Composite longbow.
#8212
Posté 28 mai 2013 - 07:49
Quite the streak I am having..
Modifié par Easymask, 28 mai 2013 - 07:49 .
#8213
Posté 28 mai 2013 - 08:11
@Easymask - Tough break about Balion. But to be honest, a druid/greywolf match-up doesn't sound very promising for the druid. Unless you can get a fear wand to stick - fear wand usable by druids and clerics.
Modifié par corey_russell, 28 mai 2013 - 08:12 .
#8214
Posté 28 mai 2013 - 08:25
Wrecking Crew V (Update 2)
The Crew have just gone through the Nashkel Mine - everyone getting to level 5 with the death of Mulahey.
Most encounters that provide decent rewards (reputation, items or high XP), without being too dangerous, have already been done. The only one where I got caught out was against Zordral who got a bit lucky and managed to kill Halberd when the whole party was slept or held at one point (I tried to kill him quickly rather than dodging in and out of his tent, so they were all bunched together, unlike normally, and easy spell targets).
Stats:
Flail, fighter L5, 55 HPs, 90 (+82) kills, 1 death (Kirian)
Hammer, fighter L5, 50 HPs, 52 (+45) kills, 1 death (Kirian)
2-H, fighter L5, 60 HPs, 81 (+62) kills
Axe, fighter L5, 60 HPs, 58 (+47) kills, 1 death (Kirian)
Boss, fighter L5, 62 HPs, 102 (+87) kills
Halberd, fighter L5, 61 HPs, 82 (+56) kills, 1 death (Zordral)
Modifié par Grond0, 28 mai 2013 - 08:26 .
#8215
Posté 28 mai 2013 - 08:32
#8216
Posté 28 mai 2013 - 08:49
The playstyle is a less tidy version of Alesia's. Not relying on chance, having the right equipment for every job and plan b ready when things turn sour (also helps to have a consistent install instead of switching between vanilla, BGT and EasyTutu like I used to).
I'm probably going to park Mayhem for another BG1 run. Could either pick up the solo wild mage, dwarf kensai or try something completely different. Wish I'd kept a list so I could tick off every class for BG1, tempting to start afresh and try and do it in order of the game kits.
#8217
Posté 28 mai 2013 - 08:51
I agree that probably would have worked. Generally I'm trying to stick to the Crew's specialist weapons. However, I was considering a similar approach to your suggestion at the Iron Throne (everyone using arrows of explosion) just to provide a fiery revenge for the last attempt!corey_russell wrote...
@Grond0 - Interesting story about Zordral. Since you are all warriors, this tactic would have worked. Have everyone use a bow (even if not proficient) and say 3 arrows of biting each - Zordal would have gotten poisoned and toasted.
Modifié par Grond0, 28 mai 2013 - 08:52 .
#8218
Posté 28 mai 2013 - 09:04
Grond0 wrote...
I agree that probably would have worked. Generally I'm trying to stick to the Crew's specialist weapons. However, I was considering a similar approach to your suggestion at the Iron Throne (everyone using arrows of explosion) just to provide a fiery revenge for the last attempt!corey_russell wrote...
@Grond0 - Interesting story about Zordral. Since you are all warriors, this tactic would have worked. Have everyone use a bow (even if not proficient) and say 3 arrows of biting each - Zordal would have gotten poisoned and toasted.
That sounds very exciting! I look forward to that write-up. Just imagine: 3 warriors move up on stairs, 3 the other -- then 3 warriors get confused and firing arrows of explosions everywhere! Just think of the story possibilities...
#8219
Posté 29 mai 2013 - 04:43
#8220
Posté 29 mai 2013 - 04:45
Haplo and the team cleaned the gnoll fortress. It was difficult because I killed (in fact, when I say I, most of the job was done by Kivan, who is realy the damage dealer of the group). more than 80 gnolls (just 3 simple gnolls, but lots of elite gnolls, veterans, captains and even shamans)
Kivan almost died and it was entirely my fault. After scouting, I discovered a group of different kind of gnolls, including one shaman. Because it was in a small corridor, I decided to use Edwin grease spell only. Gnolls were disabled and I shot them to death easily, except that the shaman managed to flee. OK, I scouted with Kivan alone and decided to shoot the coward shaman with poisonned arrows. First 3 arrows hit the shaman and interrupt his spell, but he was not poisonned. Because he was already badly wounded, Kivan switched to normal arrows and then missed 4 times in a row (yes Kivan, the guy who always hit, missed 4 times in a row). Enough for the shaman to cast hold, and Kivan was held, and the team was not close...
All the team run in order to help the ranger, while the shaman hit Kivan and left him with 4 HP. Fortunately, hallberds are slow and just in time before the shaman could hit another time Kivan (and kill him or worst, chunk him), Haplo cast command at range and it works. Jaheira then cured Kivan, and the rest of the team shot the shaman who died quickly.
Lesson learned: when you scout alone, don't attack even weak ennemies while the team is very far. If something unexpected happends, the scout should die quickly.
After this episode, no others fears. Khalid and Haplo leveled up. Dynaheir was rescued, recruted and dismissed immediately ( I do this to complete Edwin's quest and to avoid killing her, because Kivan will become hostile. With a charisma of 19 now, Edwin has to be OK, na!).
Now currently in the map with Laurel the paladin. Laurel's SCS gibberlings can be a pain, so I'm planning cautiously the attack...
Team:
Haplo, Cleric L3 / Wild mage L3, 31 kills (2215), 8% (Karlat)
Khalid, Fighter L4, 53 kills (3802), 15% (Captain hobgobelin)
Jaheira, Fighter L3 / Druid L3, 68 kills (6457), 19% (Neira)
Kivan, Ranger L3, 125 kills (14153), 36% (Silke)
Imoen, Thief L4, 69 kills (5709), 19% (Captain hobgobelin)
Edwin, Mage L3, 0 kill (0), 0% (-)
Edwin did not kill anybody for the moment. That doesn't mean he's useless, not at all. Because he's always casting incapaciting spells such as grease or web but he's only proficient in staff, so I don't let him approach the monsters...
Once he will reach level5, he will participate with fireballs or skulltraps (if I can find/buy those scrolls and if he manage to write it successfully).
Edit: I forgot to mention that I begin to be short of ammunitions (in my installation I authorize stacking gems and scrolls because it's small, stacking potions and ankheg shells, wolf pelts ... because it has a weight so you're limited to the character's strengh, but I don't authorize stacking ammo. For me it's no logical to have in his backpack 2000 arrows or more, in a single stack. When you travel in wilderness like gnoll fortress, you may see your stock disapear, and then have to take more risks in melee...) Despite the fact I filled Kivan AND Khalid inventory with arrows before leaving Nashkel (16x40x2 = 1280 arrows in backpack, and 120 in each quiver), I've got just 300 arrows left now... So I have to ration and only Kivan will use his bow now.
Haplo74
[/quote]
Modifié par Haplo_74, 29 mai 2013 - 07:02 .
#8221
Posté 29 mai 2013 - 09:46
After killing Nimbul the Crew travelled around for a while waiting for the Amazon ambush to trigger - to ensure they didn't appear when they were already engaged with something else. When they did come they were relatively easy to handle.
After finding the location of the Bandit camp from Tranzig the Crew travelled directly there. Too late I remembered that I had intended to get them a lift from Teven in order to be able to kill Tazok for his bracers (no use in my normal solo games, but would have been handy for the crew).
This time I took no risks at the camp, which meant running away from the chasing pack and leaving the area to avoid incoming spells. The first time that was done Molkar's group tried an ambush at the Friendly Arm, but the Crew immediately left that area as well and travelled south. They came straight back, but at a different point on the map and, by the time Molkar & co caught up, their opening buffs were gone and they were finished off with no problems.
Back at the bandit camp Venkt made the mistake of being the first to arrive and a barrage of missiles went through his mirrors before he could cast another spell. I had expected to have to retreat at least a couple more times to finish off all the rest of the bandits, black talons, hobgoblin elites etc, but the Crew performed better than I expected (rotating the lead character while running and shooting and moving the cloak of displacement and boots of avoidance round helped of course) and they didn't need to retreat again. Taugosz provided Hammer with a magical weapon - all the Crew are now equipped with proficient magical weapons.
As with the rest of this run I saved quite a bit of time by not bothering to loot bodies unless I knew they had something useful. Also only looted the main tent.
Moving on to the Cloakwood the Crew skipped through the first area, but had a nasty shock in the second when all 5 phase spiders teleported in. For much of the contest only Hammer was poisoned and the idea was to cure him using Boss's newly learned Bhaal ability once all the spiders were dead. However, the last 2 spiders to die both poisoned opponents as a parting gift and I thought that might be it for 2-H and Axe - but their dwarvish constitutions allowed them to pull through.
In Centeol's lair the sword spiders were drawn out to their doom. A couple of giant spiders and ettercaps were next and managed to web Axe and swiftly kill him. Halberd was also poisoned but saved by Bhaal ability. After a temple trip the restored Crew came back to the spider lair again and picked up the sword for 2-H. Then they skipped through the 3rd and 4th areas and on to the Mine.
After the party there was activated, leaving the area and returning persuaded Drasus to come to investigate alone and he was duly killed without problems. I then tried to separate Genthore from the mages and, after a couple of area transitions, thought I had succeeded. Rezdan then appeared (he had been sticking close to Genthore before, so there was no real surprise there), but I thought the combat was still pretty safe and scattered the party in preparation for his spells - only for Kysus to appear from invisible (having not shown any sign of his presence during several encounters since the original one with Drasus). I was fearful of fighting both mages at once and tried to run, but too late as Boss and Hammer were confused about what was going on.
As expected a difficult battle ensued - charm, emotion and spook added to confusion meant that only Halberd was under control at this point. Flail, Boss and Hammer all eventually recovered their senses pretty much simultaneously, but only as Halberd got poisoned by a summoned phase spider and Axe ran scared into a nest of Black Talons and was shot down! Boss cured Halberd for a moment, though he immediately fell down again under the impact of a PW:sleep. Things looked nasty when Boss was also spooked, but he managed to avoid running into the Black Talons while scared. However, they came to investigate the sounds of fighting anyway and moved forward to join the main battle and at this point the outcome still seemed in the balance. However, the Talons didn't have much luck with their shots and were soon killed. Genthore was now out of throwing axes, so not really a danger but Kysus was still casting spells even this long into the battle and finished off Halberd with a flame arrow as well as causing damage elsewhere with magic missiles and acid arrows. Eventually though, with all the 4 remaining Crew concentrating on him, his mirrors and stoneskins soon evaporated to leave them victorius.
In the city Flail took the dexterity tome. While in Sorcerous Sundries to identify that they attacked the mages upstairs. One of them asked if the Crew would like a fireball up their arse - a couple of arrows of explosion from behind him turned the tables on him nicely, with none of the 4 mages surviving the pair of arrows!

That encounter made Axe the last of the Crew to reach L6.
Stats:
Flail, fighter L6, 62 HPs, 129 (+39) kills, 1 death (Kirian)
Hammer, fighter L6, 64 HPs, 91 (+39) kills, 1 death (Kirian)
2-H, fighter L6, 71 HPs, 128 (+47) kills
Axe, fighter L6, 66 HPs, 90 (+32) kills, 3 deaths (Kirian, giant spider, Kysus)
Boss, fighter L6, 76 HPs, 143 (+41) kills
Halberd, fighter L6, 71 HPs, 122 (+40) kills, 2 deaths (Zordral, Kysus)
#8222
Posté 29 mai 2013 - 10:04
I remember ammunition being a major issue when I used to play vanilla BG1 (with stack sizes of only 20). All the characters, not just those using bows, tended to start trips into the wilderness with backpacks stuffed with ammunition. That would not necessarily just be arrows - though they are used fast they are also far more easily found on enemies than bullets or bolts (the Gnoll Fortress is an exception to that of course).Haplo_74 wrote...
Edit: I forgot to mention that I begin to be short of ammunitions (in my installation I authorize stacking gems and scrolls because it's small, stacking potions and ankheg shells, wolf pelts ... because it has a weight so you're limited to the character's strengh, but I don't authorize stacking ammo. For me it's no logical to have in his backpack 2000 arrows or more, in a single stack. When you travel in wilderness like gnoll fortress, you may see your stock disapear, and then have to take more risks in melee...) Despite the fact I filled Kivan AND Khalid inventory with arrows before leaving Nashkel (16x40x2 = 1280 arrows in backpack, and 120 in each quiver), I've got just 300 arrows left now... So I have to ration and only Kivan will use his bow now.
These days I tend to rationalise large stacks on the grounds that the backpacks must have an element of the magic used to make the bag/case/quivers of plenty anyway. If you think of the capacity really required to carry say, 15 2-handed swords and a corpse, you'll see what I mean
#8223
Posté 29 mai 2013 - 04:41
Grond0 wrote...
Ah - you did notice I talked about wanting revenge! That would mean that targets would be much more carefully selected than last time and the groups would be ready to dodge back downstairs to avoid incoming spells (or do you think it would be mean of me to deny the viewers the pleasure of seeing another Crew die of self-immolation).
No, No, by all means, do whatever has the best chance of success. I only said your technique has story possibilities, you do not actually have to explore them! After all I do want your crew to succeed...
#8224
Posté 29 mai 2013 - 07:02
#8225
Posté 29 mai 2013 - 07:21





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