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Baldur's Gate 1 No-Reload Challenge


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#8501
Serg BlackStrider

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Go, Gate! But try not to tempt fate - luck has a bad habit of quickly run out... Rely more on your monk's wisdom and your experience to lead him!

Modifié par Serg BlackStrider, 25 juillet 2013 - 06:19 .


#8502
Gate70

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Serg BlackStrider wrote...
Rely more on your monk's wisdom

:( Posted Image

Modifié par Gate70, 25 juillet 2013 - 08:10 .


#8503
Gate70

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Zhalimar Cloudewulfe is down but Gardush grins, landing a critical of 32. Ragwort runs to the room at the back (speaking to Thaldorn and grabbing two letters of evidence while glugging a potion of regeneration).

Some rapid hit and run sees the rest of the party killed before Gardush is given a double dose of the poison dagger.

The Candlekeep catacombs are done under the same buffs, but as time was wasted in the Iron Throne HQ Ragwort sneaks past the doppelgangers to kill Prat and his gang, starting with the stunned dwarf.

Back into the city and Slythe. Hit and run proves troublesome but a hidden heal > DUHM is enough to turn the tide and grab more evidence and an invite to the coronation.

A full set of buffs is applied after a rest and Ragwort sets to work on the greater doppelgangers. They all focus on him and a couple of seconds later he slumps to the floor.

(too fast for me to be certain but it was either two or 3 hits against an armour class of -9. Should probably have got the golden girdle or taken the fight upstairs. May take a break for a short while, good luck folks)

#8504
Blind_Visionary

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Goodnight Ragwort. I'm pouring out a drink on the floor in your memory as we speak.

#8505
Grond0

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Omer, elven mage (update 1)

It seems like a long time since I tried a caster, so thought I would have a go with an elven mage.  If possible I'd like to get him through without taking any damage in BG1, though he'll need some luck with traps to manage that.

So far so good as Omer took down Shoal to get L3 and immediately went to High Hedge and learned invisibility first time - that protects against the danger of ambushes.  A bit more work around Beregost has got him up to L4.  Omer does actually know Find Familiar, but his HP rolls so far have been excellent, so he has not felt the need to cast it.
Posted Image

#8506
Serg BlackStrider

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Safe travels for Omer, Grond!

#8507
Grond0

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Fraid not Serg! Another common mistake I'm afraid. At the basilisk area I realised as I was approaching the first basilisk that I had forgotten one tiny detail ... I actually paused the game, but a gaze attack was already on the way with no time to read the green scroll.

Shame to waste the good HP start, but I'll give him another go.

#8508
Blind_Visionary

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Apologies for the long absence. Alas, I'm likely to continue to be absent for long periods of time. RL is rearing its inescapable head. Life's changing. I'm moving to another place. On the way, I might spend a month or so hiking around in the mountains, dodging RL gibberlings and RL bears. And then I'm taking a new job, which is likely to be rather demanding.

In the immediate future, I plan to finally send Lauryn to the SCS bandit camp. I hope my skills haven't dulled in the last month. If you'd like to revisit the last bit of her tale, the beginning is here, and the last burst of tales are here. Wish Lauryn luck. She'll need it.

Modifié par Blind_Visionary, 29 juillet 2013 - 05:00 .


#8509
Blind_Visionary

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Posted Image Lauryn. Mage-Thief. Chapter 7.

Lauryn stepped up beside Gavin as he finished wiping down the cookpot after dinner. His sketchbook lay open next to the fire, a picture of flowers half-drawn upon the page.

"You're talented," Lauryn said.

"Thank you," Gavin replied.

"Can I look at your other drawings?"

"I'd rather you didn't."

"Why not?"

Gavin blushed. "They are not finished."

"When you are done, then?"

"Perhaps."

"What if we don't make it past tomorrow?"

"My lady, please. Let's abandon this course. The bandits... Let's leave. My parents live in Ulgoth's Beard. Let's go there. Let's live a quiet life. A long life. The assassins won't find us if we live simply. Let the world be."

"Together? All of us?"

Gavin glanced over at Ajantis and Kivan, skinning a rabbit they had caught earlier in the evening. He looked down at his feet. Then up at Lauryn. He stared into the bottomless depths of her icy blue eyes.

"They can do what they wish," he whispered.

"So can we all." Lauryn said.

Then Gavin caught a glimpse of something inside Lauryn, something alien hiding behind her gaze. Something powerful. Something cruel. He wished he hadn't captured any hint of it in his sketches. But its presence was inescapable. He almost opened his mouth to speak and try to push her toward his point of view. But instead, he dropped his eyes and shivered, despite himself.

Modifié par Blind_Visionary, 29 juillet 2013 - 05:03 .


#8510
Blind_Visionary

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Posted Image Lauryn. Mage-Thief. Chapter 8.

Thalantyr handed Lauryn a strange, shriveled paw. In exchange, Lauryn held out a heavy bag of gold.

"Is this artifact worth your price?" Lauryn asked, clutching the bag.

"It depends," Thalantyr said. "How afraid are you of archers?"

"I see," Lauryn replied. She dropped the bag and slid her hand inside the claw, flexing her fingers.

As if it were alive, the claw wrapped itself around her wrist. Arteries and veins burst forth from its ancient fur, driving into her forearm.

Ajantis blinked. Lauryn was still there, but she had shifted somehow. She was blurred. Fuzzy. He could no longer stare into her blue eyes without losing his balance. She was becoming something different than a lovely young woman. Something much more dangerous.

Gavin gasped. Imoen looked confused. Kivan shrugged.

Xan blinked, then sighed. "One step closer to our doom!"

Lauryn looked at her fingers, under the illusion that nothing had changed.

Modifié par Blind_Visionary, 29 juillet 2013 - 04:55 .


#8511
Grond0

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Nice to hear from you B_V. Hope you can make good progress with Lauryn before she falls to the Dark Side!

#8512
Blind_Visionary

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Grond0, here's to Omer's younger sibling! May he be quicker on the draw when it comes time to read those green scrolls. Or maybe he can be just permanently invisible.

Modifié par Blind_Visionary, 29 juillet 2013 - 05:13 .


#8513
Grond0

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Wrecking Crew VII (update 1)

I thought I would leave a solo repeat for a bit and have another go at getting this Crew of 6 dwarven fighters through BG1 in my SCS modded installation.  As before I'm not allowing them to use any charged items or magical consumables - with the exception of green scrolls, the violet potion and magical ammunition.

They travelled via Beregost and Nashkel down to the mines where Greywolf provided a first magical weapon.  Then on to Firewine Bridge where Meilum donated his bracers and Bentan a scroll of magic protection.

The first challenge came in the basilisk area.  Boss was soloing that and dealt with the separated basilisks without any trouble.  However, I mis-remembered the behaviour of SCS Mutamin and Boss was forced to save against a horror spell before the others intervened; Mutamin eventually being held by Korax.  Korax also proved very useful in successfully killing Kirian before she cast any spells and that enabled the Crew to finish off the rest of her party without taking any losses.

Stats:
Flail, fighter L3, 39 HPs, 8 kills
Hammer, fighter L3, 37 HPs, 12 kills
2-H, fighter L3, 33 HPs, 18 kills
Axe, fighter L3, 38 HPs, 15 kills
Boss, fighter L3, 31 HPs, 31 kills
Halberd, fighter L3, 37 HPs, 21 kills

Modifié par Grond0, 30 juillet 2013 - 04:37 .


#8514
Grond0

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Wrecking Crew VII (update 2)

The Crew swung through the Cloudpeaks doing all significant encounters other than returning the cat's body and talking to the scared merchant (reputation currently too low to benefit from those).  Laurel was obviously upset by this as well and attacked rather than asking for help against gibberlings.

Bjornin proved to be a more open-minded paladin and handed Flail a magical shield.  Firebead and Hulrik both put in a good word as well to get reputation back up to the dizzy heights of 7.  Arghain provided 2-H with a proficient magical weapon before the Crew picked up Samuel and journeyed north for the first time.

After conducting their business at the Friendly Arm Inn the Crew continued north to clear out an ankheg nest before returning south to the Nashkel mine.  Everyone got to level 5 there with overall Crew HPs now smack on the average (57 HPs each).  Mulahey was overwhelmed by the weight of fire on him and failed to get a spell off.

Still no deaths so far, which seems pretty good for this stage.

Stats:
Flail, fighter L5, 58 HPs, 91 kills
Hammer, fighter L5, 55 HPs, 95 kills
2-H, fighter L5, 52 HPs, 121 kills
Axe, fighter L5, 58 HPs, 58 kills
Boss, fighter L5, 55 HPs, 169 kills
Halberd, fighter L5, 64 HPs, 91 kills
Axe struggles against weaker opponents as the slow speed of his throwing axes means they are dead before he can get an attack in.  Boss is leading the kills largely as a result of wearing Meilum's bracers.


#8515
Grimwald the Wise

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Sadly I can only post now when I can get to an internet cafe.

#8516
corey_russell

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 Coreranger Note:

I've rolled a half-elf ranger (unkitted) named Coreranger and he has two Bhaalspawn friends helping him (Forrest & Misty) - a illusionist/thief and a human fighter (unkitted), who with the help of two tomes will be able to dual to druid in BG 2. For now though, the human is an archer. The team has just got out of Candlekeep. Will post character sheets, etc. once we have made some real progress (like levels 2 or 3).

Corey

Modifié par corey_russell, 30 juillet 2013 - 03:29 .


#8517
Gate70

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Happy wrecking Grond0 and enjoy the ranger Corey.

@Wise Grimwald . . . - - - . . .

#8518
Melchom

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Name: Caerlyn
Race: Elf
Class: Fighter/Mage
Alighment: NE
Str: 18/79
Dex: 19
Con: 17
Int: 18
Wis: 10
Cha: 10

Proficiencies: Long Sword **; Two-Weapon Style **

I've never played a F/M through to a high level so this will be interesting. I was tempted to go for scimitars - but there's a lot to be said for the ease at which you can end up with two magic longswords early in the game and also in theory the elvish bonus should only apply to them. 

Spells: Find Familiar and Protection from Petrification

As it's been a while since my last documented attempt I've made a schoolboy error in playing it safe and reaching level 3/3 .. and then realised how much I'm going to struggle in remembering everything that happened prior to that point. Normally I'm better at scribbling little notes as I go to help me with my write-ups :) I'll do my best however: -

Candlekeep: Summoned my familiar and stuff him in my pack immediately (with complaints duly ignored ;) ). Rushed round the usual mini-quests and stole everything that wasn't nailed down. The result of my ill-deeds was enough gold to buy a composite longbow, helm and a couple of longswords. Given my evil leanings I also picked up a couple of slings and ammo for my usual suspects. 

Lions Way: BG:EE does liven up Gorions defeat somewhat although the inevitable end is the same and Caerlyn quickly finds himself accosted by Imoen. Annoying as she is she does provide some welcome equipment so is duly looted and sent on her way. Given my lack of inventory space Caerlyn immediately heads over to meet Monty and Xzar and welcomes their aid .. and pack space. By recruiting those two loveable miscreants I also avoid the hermits inane conversation as if you have those two in your party his opening dialogue is more about calling you brigands and leaving hastily ;) I did take a reasonable amount of risk here also in hunting down everything on the map. This led to my first accounter being with a Dread Wolf (!?!) which let me to double check my difficulty level only to find it was on easy and quickly moved it back up to core rules...  Fortunately given all three had missile weapons the party was able to defeat all comers.  

Coast Way: First encounter with Elminster out the way and ring +1 liberated. Again with missile power the group was able to clear the map reasonably safely although two kobolds did scary amounts of damage with their bows .. it does seem that occassionally in the game all the rolls will go against you and the most unlikely of foes can become potentially leathal. However all fell before my merry band including the ogre with the belt fetish. 

Friendly Arm Inn: First real risk time in facing the mage assassin. With Montaron stealthed Caerlyn drew the mage down the stairs and around hte corner to face Xzar already casting a spell as dialogue opened to try and interrupted his mirror image and monty swining in from the shadows. That plus some longsword action put paid to the assassin in short order. Next cleared the hobo's from around the Inn and took a detour East into Peldvale to rescue a drow maiden. Remembering to switch Xzar to head the party ("A wise choice for leader ... "*insane laughter*) after effecting the rescue and she joined the party. I always check CHA etc before initiating dialogue as one run before I'd created a character with poor charisma, forgot to change the party leader and then watched Viconia say thanks but no thanks and walk off leaving my party planning in tatters :D 

Back to Candlekeep Xzar found a nice little ring and we looted the harpers and met Dorn for the first time. I saved the ring from the hobo's for a later Rep gain. What with Vic, later Dorn and potentially murdering for Algernon's cloak it's sometimes best to save easy gains for when you most need them :) 

Next - south to Beregost!

                                     

#8519
corey_russell

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@Melchom: One thing about your post makes no sense. You said, "Back to Candekeep Xzar found a nice little ring..." - but Candlekeep is closed off once Gorion dies. Does BGEE change this? Perhaps you meant Friendly Arm Inn...

#8520
Blind_Visionary

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Here's to long lives for the Wrecking Crew, Coreranger and Caerlyn! To the throne!

#8521
Grond0

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Wrecking Crew VII (update 3)

Before returning to Nashkel the Crew cleared the Valley of the Tombs.  Narcillicus and his jellies offered the main opposition, but Flail survived being poisoned by a jelly.

While resting at the Carnival prior to going after Nimbul, Molkar and his merrie ambushers turned up. Fortunately the Crew were already fully healed and were preparing to attack Zordral, so were already in a decent strategic position and were able to kill the ambushers without any trouble.

After dealing with Zordral the Crew returned to Nashkel to confront Nimbul.  His mirrors kept him in the combat for a decent time, but sharing his magic missiles around meant none of the Crew got close to death.

Tranzig put up much less of a fight, opening the way to the Bandit Camp.  This time I headed to Larswood with the intention of joining the bandits (to try and get Tazok's bracers).  However, before I could speak to Teven, Lamalha and the amazons teleported in.  Again the Crew were at full strength and survived without loss, despite Axe being targeted by both backstabbing thieves and an unholy blight (receiving a Bhaal healing in between those to keep him going).

After successfully infiltrating the Bandit Camp Tazok, despite his use of a potion of speed, was too slow running away and left the Crew another nice pair of bracers. I couldn't remember whether attacking those inside the main tent would result in everyone outside piling in, so played it safe and attacked outside.  Had to run away several times while the opponents were whittled down, but eventually the job was done.

Before daring the SCS spiders in the Cloakwood I wanted to do a bit more preparation.  That started with completing all the outstanding reputation quests, including successfully reviving Melicamp and killing the Doomsayer without taking any damage (belt + full plate making him -6 to hit Flail).  With reputation at 20 the Crew returned to Ulgoth's Beard and bought the Cloak of Displacement, as well as various magical ammunition.  The main purpose of the trip though was to relieve Dushai of his ring of free action - an all-out assault successfully killed him before his protective buffs fired.  Other purchases made at this stage included an axe +1, mace +1 and light crossbow of speed - meaning everyone now has proficient magical melee and missile weapons, with the exception of a magic throwing axe.  Also got a Helm of Charm Protection and full plate armour in Beregost and picked up the Claw and Horn of Kazgoroth and various green scrolls from Thalantyr (as a charged item the Horn won't be used in BG1, but could be in BG2).

Stats:
Flail, fighter L6, 73 HPs, 227 kills
Hammer, fighter L6, 64 HPs, 175 kills
2-H, fighter L6, 63 HPs, 213 kills
Axe, fighter L6, 67 HPs, 133 kills
Boss, fighter L6, 61 HPs, 293 kills
Halberd, fighter L6, 79 HPs, 175 kills


#8522
Melchom

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corey_russell wrote...

@Melchom: One thing about your post makes no sense. You said, "Back to Candekeep Xzar found a nice little ring..." - but Candlekeep is closed off once Gorion dies. Does BGEE change this? Perhaps you meant Friendly Arm Inn...


Hi Corey and yes you're right :) I meant the FAI and the Ring of Wizardry. 

#8523
Grimwald the Wise

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I have just finished BG1 with a gnome fighter/illusionist. Vanilla plus DSoSC.
All stats were maximized apart from charisma of 8. I have had an NPC for the first time who never gains experience, but also never loses it to the wraiths etc. This meant that he made a great tank against the undead such as wraiths, shadows, etc. I just had to ensure that they couldn't sneak up behind the party. Using him made DSoSC a lot easier. To fight the green dragon, previous attempts had alerted me to the fact that even improved invisibility was useless. I therefore buffed up the paladin hat you are told is experienced against such beasties. I buffed him with potions of invulnerability, heroism and fire protection, gave him the boots of speed and useful cloaks, belts etc. and then set him loose. I don't know if it was a fluke or not, but the dragon succumbed very quickly.
He was the tank against the baby green dragons too, but my thief with his special arrows was equally effective. He was also essential against the traps and also in the final battle. It was a great game and a visit to Amn now seems in order. Sadly can't give you any pictures.

#8524
corey_russell

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Grats Grimwald - good luck in Amn. Perhaps the paladin was a cavalier, who gets bonus damage against draconic (dragon) creatures. Cavalier also immune to fear, again quite useful against dragons.

#8525
Grond0

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Wrecking Crew VII (update 4)

Before going to the Cloakwood I also wanted to get everyone to level 7, so set about some of the remaining areas not yet completed. 

At Ulcaster Icharyd went down with little fuss, but the party struggled against the Wolf and incurred their first casualties.  I was hoping to limit the exposure to the wolf's initial howl of panic, but 3 of the party got scared by it and ran.  At that stage the Wolf was already badly wounded, but the need to shepherd the scared Crew and try and fend off approaching ghouls meant it survived much longer than I hoped.  2-H was paralysed by a ghoul, but could probably have been saved if nothing else happened.  However, Halberd also received a ghoul touch and then another howl of panic saw everyone but Flail scared.  She was in no real danger herself due to her low AC, having a melee weapon equipped and ring of free action, so just finished off the wolf and worked her way through various ghouls and dread wolves until the panic on the others wore off.  Those running were pretty much untouched, but both 2-H and Halberd required a trip to the temple.

Back at Firewine Bridge I had a go at Kahrk.  With casualties already taken I didn't initially bother trying to spread damage around and Flail expired from 2 sunfires and a flame arrow.  After that the others did take turns running the ogre mage round until he eventually ran out of mirrors, stoneskins and extra-healing potions.

On to the coast for a chat to Shoal.  In her modded form it's possible to avoid a kiss of death and the party did that, getting the Helm of Defense from Droth.  Before Shoal could congratulate the party she died too (there's far more XP for killing her than the quest reward).  As part of warming up for the lighthouse area the Crew cleared the remaining area, including the group of sirenes.

Next on the clean-up list was Basillus, who failed to complete a spell under a hail of missiles.  Then on to Durlag's Tower in search of some more quick XP.  The battle horrors were simple, but a number of green scrolls were needed to revive characters stoned by the basilisks on the roof - particularly against this lucky fellow.  It took some time (and a multitude of dead gnolls) before the party were fit and rested to return inside - where the only thing done was to pick up the wisdom tome.

At this point I had a bit of a rethink.  The Crew still need about 85,000 XP to get everyone to level 7 and, without cheese (like repeated fighting on the same encounter point), that won't be easy to come by before the Cloakwood.  Hence they'll head there now.

Stats:
Flail, fighter L6, 73 HPs, 287 kills, 1 death (Kahrk)
Hammer, fighter L6, 64 HPs, 229 kills
2-H, fighter L6, 63 HPs, 270 kills, 1 death (wolf of Ulcaster)
Axe, fighter L6, 67 HPs, 182 kills
Boss, fighter L6, 61 HPs, 366 kills
Halberd, fighter L6, 79 HPs, 222 kills, 1 death (wolf of Ulcaster)