Russell III (II) Entering Trilogy No-Reload Challenge...
Setup:
EasyTutu
Core Rules at all time
"gore" on (characters can be chunked)
no mods
TotSC
NOTE: I took the starting save for Russell II and then tried to change the name from Russell II to Russell III in Shadow Keeper but it failed - anyone have any ideas/suggestions?
Russell III (protagonist)
STR 18/95 DEX 18 CON 18 INT 5 WIS 13 CHA 17
Level 2 Inquisitor, 27 HP
Hanna
STR 18/93 DEX 18 CON 18 INT 6 WIS 13 CHA 17
Level 2 Undead Hunter, 19 HP
Misty
STR 18/55 DEX 18 CON 18 INT 3 WIS 13 CHA 17
Level 2 Cavalier, 21 HP
Joshua
STR 18/93 DEX 18 CON 18 INT 3 WIS 13 CHA 17
Level 2 Undead Hunter, 25 HP
Forrest
STR 18/32 DEX 18 CON 18 INT 3 WIS 13 CHA 17
Level 2 Paladin, 24 HP
Paja
STR 12 DEX 9 CON 15 INT 18 WIS 18 CHA 17
Level 2 Inquisitor, 20 HP
Russell III's Tale:
Gorion has been real agitated of late, almost like he expects trouble. My 5 paladin friends insist on escorting me and staying close - if I do end up leaving Candlekeep they want to leave with me. All our martial skills are excellent, except for Paja. However, we all do lousy in our studies. However, my friends can swing their swords hard and shoot their bows and slings well and we know right from wrong, so I believe in my friends. Besides, if a difficult problem comes up that only a mind can solve, that's why we have Paja - she's as smart as any human mage, and as wise as any human cleric.
Regardless, we did a few chores around Candlekeep - the chores themselves were rather unremarkable. We were able to get splint mail and chain mail for Hanna and Misty, but the rest of us had to settle for studded leater. We all had a melee weapon, and everyone except the front-liners had ranged weapons and ammo, so we were all good there. As it turned out, two foolish assassins tried to hurt me. They died instantly, so it wasn't a very good choice by them.
Eventually we tell Gorion we are ready and set off. Gorion was talking privately with me, with my friends trailing behind us when Gorion and I were ambushed by a man in heavy armor, escorted by a cleric I think and two ogres. I wanted to help Gorion, but I knew I was out matched, so fled per Gorion's order. I hid in the bushes and watched helplessly as Gorion fought valiantly but still ended up cut down. The man in heavy armor searched a bit and left the area. By then, my friends caught up with me, and we buried Gorion in the field with a stone marker, with his name etched with Misty's long sword. No doubt this man in heavy armor will commit other evil as well, so my friends and I resolved to both stop him and get justice for Gorion's murder. Imoen stopped by and said she would help, but we can't feed that many mouths so turned down her help and left her by the road - she's a resourceful girl, she can get into Candlekeep again if she wanted. We encountered two suspicious travelers by the road - yes detect evil shows them as clearly evil - they were slain.
Paja suggested we head East, so we did. We encountered some hapless xvarts and two dire wolves. A dire wolf got a big bite out of Misty, so she had to use one of our few heal poitons. The dire wolves were nevertheless slain soon enough. Paja says with her lousy dexterity, she needs help against arrows and she says there's an ogre nearby that has something that will help her. So we follow her lead and sure enough an ogre was encountered. Our Holy Wrath killed the ogre almost instantly and Paja says yes, one belt does indeed help her against arrows and daggers.
Gorion's letter said to head to FAI. We don't need more traveling companions, but perhaps something there will aid us. Indeed, Misty's sharp eyes noted a magical ring in a hole in the ground - we can' t use, but selling us might help our equipment situation.
But first we see a mage approach with an evil grin. Misty cast resist fear, Paja cast protection from evil 10' (via scroll) and I cast True Seeing. Yes it was a mage assassin - since his mirror images were dispelled, he fell almost instantly. Some magic scrolls we can't use which we will sell and a bounty notice - some one wants my head! I'm glad I have my friends with me.
There were some hobgoblins around the Inn (not sure why the guards didn't deal with them) - they were dispatched quickly. An orange ring with a name on it was found - we returned to FAI and yes Joia appreciated her ring back. She will spread a good word of us. In the Inn itself, we sold our mass of junk, and were able to afford plate mail for everyone except Paja (who can't wear it anyways), and even a magical +1 large shield, and of course more ammo. From the nearby FAI Temple we also procured lots of heal potions and one antidote for everyone except Misty, who can't be poisoned.
Time to head south. Paja suggested that we need more battle experience, so we cleared High Hedge of the hostile enemies here. We also went south for a moment and found a talking chicken and returned to High Hedge. Yes, Thalantyr did manage to save Melicamp. Not only that, clearing the last of the enemies clearly made everyone tougher, so Paja's call was a good one, as usual.
We then head to Beregost. Some minor things done here - we heard chirpping from a house and looked inside and it was full of large spiders! The ranged paladins devestated these beasts, so they were of little trouble. We also encountered a bard who wanted us to kill innocents - we were having none of it, and slayed her instead. This also got a magical staff for Forrest, so turned out OK after all. Nearby ran into yet another assassin gunning for me named Karlat - however, he had tough time hitting us, and our bowmen eventually destroyed him.
We travel farther south and run into two ogrillions - they didn't live long, but a letter they had we returned to the owner and got a magical protection ring, so that was fortunate. We encountered a flaming fist, and told him we weren't bandits and he believed us - I am glad, don't want to have to cut down the Law.
We travel farther south, per Paja's suggestion and ran into some hobgoblins, kobolds and human bandits - they were no match at all, and like most battles the ranged people devastate the opponents. In Nashkel itself found some ankheg armor - Paja begged to use it, with her poor dexterity and also she isn't strong enough to wear full plate or plate mail - I agreed. We encountered a rather annoying citizen named Noober - we let him finish his rant and moved on. Oublek mistook us for Greywolf, but we of course told him his mistake - he said he would spread the word about us - good, good.
The last incident of the day was yet another assassin in the Nashkel Inn, looks like a cleric. We did protection from evil then began the battle. She was very hard to hit, however, we did hit a her a few times and managed to interrupt some of her spells. Neira didn't manage to cast anything except to cast hold person on Hanna - but Hanna is immune to hold spells, and Neira could do nothing else before she was slain.
It's scary having all these assasins come after me, but I feel safe with my friends. Armored fiend, your time will come...