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Baldur's Gate 1 No-Reload Challenge


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#8851
Grond0

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Cusp - dwarf swashbuckler (hour 5)

- the session started rather ridiculously with being hit by the doppleganger at the start of the catacombs in Candlekeep.  No problems after that as Cusp grabbed the tomes and left invisibly.
- stocked up on potions and dispelling arrows ready for the final encounters.
- Slythe died in traps.
- at the palace all but the final doppleganger were led upstairs for easy disposal.
- went invisibly through the maze, removing traps on the way.
- at the temple disarmed the lightning traps, took lots of potions (mind focusing, perception, speed - he had power, but forgot to use it) and dragged Sarevok out with an arrow of dispelling.  Acid arrows took him to near death before a couple of backstabs finished him off.
- Cusp went invisibly back to Belt to report for duty in Athkatla.

Here is Cusp's record on arriving in the dungeon.  Overall his progress was not as clean as I planned.  He was hit 4 or 5 times and had to rely on luck once to save against charm.  Let's see if I can do better in BG2.

Cusp - swashbuckler L10, 60 HPs, 143 kills

#8852
corey_russell

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Congrats Grond0 - I'm sure you will do better in BG 2 than Huron did...

#8853
Serg BlackStrider

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Congratulations, Grond0! Cusp is both wise and intelligent enough to fare well in Amn. Good luck!

#8854
corey_russell

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Russell IV and his band of paladins Update - Chapter 4
Gold: 70,606

Russell IV andh his band handled the Cloakwood and its ambushes no problem. Drassus was simple enough when Russell IV did true sight and the bowmen used arrows of biting on the mages. We lured Heirashan to her doom, and Misty the Cavalier took out the Ogre Mage and Natasha. The team used their melee weapons against the battle horrors.. For Davaeorn, Misty was buffed to the max and she took the bad mage down. As they were leaving the last of the team leveled 7.

Hanna, 79 HP, 271 kills, Greater Baslisk
Misty, 65 HP, 295 kills, Davaeorn
Joshua, 75 HP, 369 kills, Revenant
Forrest, 66 HP, 402 kills, Battle Horror
Russell IV, 78 HP, 170 kills, Battle Horror
Paja, 59 HP, 140 kills, Vampiric Wolf

Modifié par corey_russell, 22 septembre 2013 - 06:47 .


#8855
Charlestonian Knight Templar

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My new PC will be William Thatcher of Candlekeep. He’s based upon William Thatcher from the movie, A Knights Tale. For Baldur’s Gate, I’ll assume that his training begins pretty much when Gorion hails him to get his equipment ready for a journey at the outset of the prologue. That will loosely parallel how William Thatcher, in the movie, begins his training only after his master, Sir Ector, dies at tournament. 
 
My knight will learn and grow as he adventures through the Tales of the Sword Coast, just as William Thatcher learns more and more about himself, and the world, as he progresses through the movie. 
 
Like the William Thatcher in the movie, my PC William will not be a ‘trained knight’ nor will he carry nobility in his heritage. In the movie, William drops his façade, Sir Ulrich von Liechtenstein, only after the Black Prince of Wales bestows true knighthood on him & dubs him, ‘Sir William Thatcher.’ Likewise, I will orient my PC toward Baldur’s Gate II/Shadows of Amn, where I intend him to marry
Nalia de’Arnise and become Lord of de’Arnise Keep & its surrounding lands. At this juncture, he would/will become Sir William Thatcher just as the movie protagonist does when he is knighted. This is a storyline I’ve always wanted to pursue, but never carried thru unless I started the PC in BGII. 
            I will plan on my knight dual-classing to Cleric @ the outset of BGII so I have to think ahead on his abilities to make sure he has the requisite Wisdom to make the switch. Remembering that somewhere in BGI (I have Randomizer installed so I don’t know where) my PC will have the use of the Tome of Understanding I need to make sure he has at least a 16 Wisdom. I am only giving myself two rolls for abilities, allowing myself to store one and reroll one mulligan, before choosing the better of the two. I’ve not decided yet whether to allow myself to manipulate the abilities or not but I likely will. I have a minimum stats cheat set-up to make 11 my lowest possible ability score.
My PC will initially be a bit brash & overconfident, so I expect some early reloads as he bites off more than he can chew w/his limited skills, cheap armor, overconfidence, low hit points etc. I will endeavor to have him become more mature personally & as a leader as he gains levels. Much of this will be determined by the dialogue choices I make for him & decisions ‘he’ makes about entering battle & what to do once he gets there. I’ll start him in the ‘No Reload Challenge.’
Key Event:Gorion has directed William to prepare immediately for a journey but he will not say where we are going. He seemed troubled. 
 
Treasure of note: William has nothing save a staff to begin with. He will buy some equipment from the Candlekeep Inn before joining Gorion.

Current Disposition: preparing to depart Candlekeep w/Gorion.

Next Steps:
Roll my new PC! 

Posted Image
William Thatcher of Candlekeep.

Level Up: None

Current Party: (Reputation: 11 - Average)
William Thatcher, Staff (2HWS**, 2HS*, Flail*)
 
Mods Used: HardTimes-v2; BG1UB_v12; bg1npc-v20; level1npcs-v1.7; bg2_tweaks-v11; Randomizer-v68; scs-v21 (- Tactical Challenges)
 
Reloads: 0

#8856
corey_russell

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 Russell IV the Inquisitor Update - Chapters 6, 7

Russell IV and team, properly buffed handled Candlekeep Crypts very well. They also handled all the encounters in Chapter 7 with minimal buffs. They even got through the maze and went the long way around to the Temple of Bhaal.

But the battlle in the Temple was insane, insane, insane...where to begin. Well we did lots of buffs and then Forrest moved left and fire dispelling arrows at Sarevok - they connected, good. However, that was about the only thing that worked right. Semaj, Tazok and Angelo all appeared. We concentrated on Angelo, but Angelo did lots of damage to the party...but perhaps worse, Semaj dispelled all our buffs (except Misty's) and Chaosed us! Arghh, entire party except Misty is chaosed! We did kill Angelo, fortunately.
Posted Image

What quickly follows is Paja, Hanna and Joshua are slain mostly by Sarevok. However, Tazok, Sarevok and Semaj are all chasing Misty! So Misty runs back to the dais, but she only has unenchanted throwing daggers, and she's out of potions, she runs around and around, trying to stay away from Forrest and Russell IV...finally the chaos wears off but Misty is near death and Russell IV and Forrest have no buffs - what to do?
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Ah invisibility potions! Forrest and Russell IV went invisible, and Misty ran back to the party then and Russell IV threw her a potion and she went invisible. Semaj Tazok are around the center, with Sarevok near the entrance. The survivors moved to the dais and healed/rebuffed. While still invisible, Forrest picked up potions/equipment he needed by using the "Grond0" trick or right-clicking and looting in inventory. AI is off, and Russell IV commands Forrest to kite the enemies while he and Misty stay invisible. Forrest gets to work...

Semaj apparently is out of spells - Forrest uses up his arrows of denotation and they eventually do the job and Semaj is down!
Posted Image

Using acid arrows, Forrest runs around and shoots and repeats, doing the same think to Tazok - Forrest is careful not to spawn any battle horror traps. Yes, Tazok is down! Only Sarevok left.
Posted Image

Forrest uses the whole area, trying to kite Sarevok, but it was taking forever with him being forced to run all the time...Misty had enough standing around, she's goes to help her lover and swings her sword into Sarevok's face...eventually Sarevok dislikes this and attacks Mist - this gives Forrest many more shots with his bow, since he has haste.  After a couple of hits, Misty is forced to run - but her distraction works, and Forrest killed Sarevok with an arrow in his back.
Posted Image

Entire team is moving to Amn - glad to make it, was really unsure if I would make it.

Modifié par corey_russell, 23 septembre 2013 - 12:17 .


#8857
Alesia_BH

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@CKT. Best of luck with William. This looks like an outstanding run in the making: I love your mod set, character concept, and commitment to role playing. I look forward to reading your updates.

@Corey. Congrats on graduating to Amn once again. May your paladins be righteous and victorious.

Modifié par Alesia_BH, 23 septembre 2013 - 01:48 .


#8858
corey_russell

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Alesia_BH wrote...


@Corey. Congrats on graduating to Amn once again. May your paladins be righteous and victorious.


Thank you. I still can't believe I made it through, with only 1 out of 6 party members in control and I just noticed from the screenshot that a party member was even charmed!

#8859
Grond0

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Well done Corey - a nice bit of survival against the odds.

Best of luck CKT. I hope you don't allow William to get too overconfident, so that he can have a good no-reload run.

#8860
Serg BlackStrider

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Congratulations on narrow escape, Corey! On Nth run what could spice the things up if not old good Chaos? Only a whole Sphere of Chaos (like russian roulette) - beware of it in SoA and good luck!

And best of luck with your new run, CKT! It's always nice to follow RP-wise adventures.

Modifié par Serg BlackStrider, 23 septembre 2013 - 06:07 .


#8861
Incantatar

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Is there a good strategy to deal with the vanilla Duchal Palace fight with a solo fighter? I tried getting the attention of the Doppelgänger but they would only attack the dukes.
I guess Wand of Sleep could work, although that's a dirty exploit (greater Doppelgänger should have 9hd).

#8862
Serg BlackStrider

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@Incantatar: I don't know if that is another dirty exploit but Grond0 & Gate often lure them onto the second floor of the Palace (the fight on the main floor will *freeze* then).

#8863
Alesia_BH

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Serg BlackStrider wrote...

@Incantatar: I don't know if that is another dirty exploit but Grond0 & Gate often lure them onto the second floor of the Palace (the fight on the main floor will *freeze* then).


Personally, I'd find that less satisfying than using a wand of sleep.

I can't comment on the vanilla Duchal Palace fight directly, however, my characters routinely complete the SCS version with the improved dopplegangers.  

My warriors typically buff for the battle with potion of mind focusing, potion of clarity, potion of storm giant strength, potion of defense, potion of power, potion of regeneration, oil of speed, and DUHM. They open by hitting all the dopplegangers with dispelling arrows and then either immobilize them with darts of stunning or take them down one-by-one in melee. In both cases, they start with the ones nearest to the dukes. I haven't lost a character using this method.

Anyhoo. Best of luck Incantatar!

A.


EDIT: To illustrate, here are some screenshots from Abbie's recent Duchal Palace encounter (both Liia and Belt survived).

First, the dispelling arrows.
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Then the melee assualt- starting with the ones most directly endangering the dukes.
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Cleaning up now.
Posted Image

Fin.
Posted Image

Best, 

A.

Modifié par Alesia_BH, 23 septembre 2013 - 02:58 .


#8864
Grond0

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I hate to think how many times I've done that fightPosted Image.  I agree with Alesia that a potioned-up fighter has a very good chance of success (use of Bhaal healing on Duke Belt in between attacks can give you a slight extra edge).  However, I can remember at least twice where both dukes have been killed when I felt I had done everything possible .  The only victory I would guarantee would be to lead them out of the area as Serg described (popping backwards and forwards until they do follow you if they don't do so initially).

I'm not sure what saving throw vanilla greater dopplegangers have, but I doubt if they're particularly easy to sleep, so again I don't think you could guarantee success using that wand.

#8865
Alesia_BH

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Grond0 wrote...
The only victory I would guarantee would be to lead them out of the area as Serg described (popping backwards and forwards until they do follow you if they don't do so initially).


I'm sure that method works. But if he's not willing to use a wand of sleep on the grounds that it strikes him as an engine exploit, I doubt he'll be willing to freeze time in the hall be stepping across a doorway.

I'm not sure what saving throw vanilla greater dopplegangers have, but I doubt if they're particularly easy to sleep, so again I don't think you could guarantee success using that wand.


In my install, their saves v wands are at 2 (relevant for the wand of sleep) and their saves v spells are at 3 (relevant for darts of stunning). And just to clarify, while the darts of stunning are a first line tactical tool in that fight for my druids and single class thieves, my warriors will only use them in particular circumstance such as if they are boxed out from engaging the dopplegangers that are closest to the dukes. Freezing the dopplegangers nearest to the dukes can create a protective barrier around them. And while the dopes are likely to make the save on an individual dart, they'll have to roll to save ~4 times per round. 

Modifié par Alesia_BH, 23 septembre 2013 - 02:26 .


#8866
corey_russell

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I done a lot of solo fighters/rangers/paladins and they all succeeded at the Duchal Palace fight. I always get the Storm giant potion (STR 24) and haste potion and also DUHM putting my STR to 25 - hasted and max damage makes a big difference. Typically, I target the closest to Belt and use my melee. My solo fighters have never needed the wand of sleep in vanilla BG 1.

#8867
Incantatar

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Arrows of Dispelling, that's a very good suggestion. I tried the fight again and i think what's crucial is initial positioning. When you position your solo char without delay before the dukes most Doppelgänger will target the PC, rather than the dukes. In my original try i missed that and was not able to get their attention away from the dukes.

Anyway, "dirty exploit" was more jokingly. Baldur's Gate is in too many ways not true to D&D rules.

Modifié par Incantatar, 23 septembre 2013 - 03:12 .


#8868
Alesia_BH

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Incantatar wrote...
Arrows of Dispelling, that's a very good suggestion.


The arrows or dispelling are essential in my install since the dopes pre-buff with mirror image, blur, and haste. I can't comment on how useful they'd be in vanilla.

I tried the fight again and i think what's crucial is initial positioning.


Yes: positioning can be critical. With warriors, plan a is always to occupy a position in between the dopes and the dukes. If I get boxed out somehow, that's when I resort to plan b: fading and stunning the dopes- starting with those nearest to the dukes.

On more than one occasion, I've no reloaded the battle without personally killing a single dope; Belt and the Flaming Fist are perfectly capable of finishing off stunned dopplegangers.

Modifié par Alesia_BH, 23 septembre 2013 - 03:56 .


#8869
Gate70

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Charlestonian Knight Templar wrote...
Like the William Thatcher in the movie, my PC William will not be a ‘trained knight’ nor will he carry nobility in his heritage. In the movie, William drops his façade, Sir Ulrich von Liechtenstein, only after the Black Prince of Wales bestows true knighthood on him & dubs him, ‘Sir William Thatcher.’ Likewise, I will orient my PC toward Baldur’s Gate II/Shadows of Amn, where I intend him to marry Nalia de’Arnise and become Lord of de’Arnise Keep & its surrounding lands. At this juncture, he would/will become Sir William Thatcher just as the movie protagonist does when he is knighted.

Let's hope he is weighed, measured and not found wanting (it was something like that?)

& congratulations Corey

Incantatar wrote...
Is there a good strategy to deal with
the vanilla Duchal Palace fight with a solo fighter?

Well, a bit late but might as well state my solo fighter style. In BGT I would potion buff (2x mind focusing > storm giant > defence > speed > power) then stand between the doppelgangers and the dukes as that attracts them best (hopefully at least 3 go for you) then kill the ones attacking the dukes. Not sure about SCS but the vanilla doppelgangers will still often attack the dukes and the rolls can sometimes go with them.

Modifié par Gate70, 23 septembre 2013 - 06:21 .


#8870
Alesia_BH

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Btw Incantatar: Are you thinking of entering a character?

#8871
The Potty 1

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I'm trying something new, although what I ended up with is pretty much what I always end up with. Anyway, introducing Ghull-dreng Na Grobkull:

Posted Image

I hit google translate with the goal of finding the dwarvish for sneaky coward. Imagine my surprise that dwarven is not in the list of options. Using some other site, I cobbled this together from two unrelated words for 'exile', and 'hunting goblins in caves', but the result is probably gibberish. The point though, was I wanted a name that would remind me not to take stupid risks, so make me act a bit more like Sun Tzu, and a bit less like Raphael (the ninja turtle).

More interesting is my method of generating attributes. I rolled repeatedly until I got a set I liked, without changing any of them. I really only looked at STR & DEX, because I had to take them as they were. Then I exited, and used shadowkeeper to increase every attribute by 1 point. This would be overpowered for anyone prepared to put in the time to get a good roll, but in my case 30 seconds is about my limit, so it's all good. This roll totals 87, and is nicely overpowered, without using my usual dubious method of rolling then min-maxing.

Anyway, I headed east, killed Montaron & cuddles, grabbed the diamond, East again, grabbed the ring, south to Beregost, did Marl & the book for Silverwhatsisname, South again to Naskel, grabbed the Ankheg plate and spoke to Noober, then slept without engaging the cleric. North to get the stealth boots, hit level 2 of thief around here.

I'll do the spiders next, then head to the FAI for the reward, and probably keep going North to get the ring of free action. I'll try to ignore the ankheg cave on the way.

#8872
Gate70

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Enjoy your run Potty.

Carthusian IV (C-4, taken from C-2 initial save) is the latest monk to roll out of Candlekeep. Carbos and Shank gave him a rough going over and he's dumped Imoen, Xzar and Montaron before picking up a couple of rings (+1, wizardry) and heading into Beregost. Marl and Firebead suggested he should go to Nashkel and talk to Noober. He in turn suggested retrieving Brage and having done this his next task will be to clear up a misunderstanding with Oublek.

Monk 3 (10+4+4=18hp). 7 kills (Carbos, Shank, 5 rats).
Not intending a minimal days run this time.

#8873
Alesia_BH

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Gate70 wrote...
Enjoy your run Potty.


Ditto

#8874
Grimwald the Wise

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Incantatar wrote...

Is there a good strategy to deal with the vanilla Duchal Palace fight with a solo fighter? I tried getting the attention of the Doppelgänger but they would only attack the dukes.
I guess Wand of Sleep could work, although that's a dirty exploit (greater Doppelgänger should have 9hd).


If you do use the wand of sleep, make sure that they have all turned into Doppelgängers BEFORE you use it. Otherwise you don't have enough Doppelgängers to kill and you are stuck in the Duchal Palace with no chance of winning.

Others ahve mentioned the other method which works if you have Tutu. Get them to follow you upstairs and fight them there. Doesn't work in vanilla though.

#8875
Grimwald the Wise

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I am currently doing a run with a paladin. Vanilla plus DSoSC. With the help of allies I managed to kill the Demonknight at the top of Durlag's Tower. However NO experience. Considering that beating him is harder than the one at the bottom, that's a bit rich. The only item of worth that he carries is the Helm of Opposite Alignment-the only helm that a druid can wear.