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Baldur's Gate 1 No-Reload Challenge


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#8976
Aasim

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Alesia_BH wrote...
I'm sure there are other contexts in which monks genuinely do rock. 

Yeah, I'd say they're really, really great vs Beholders. But given you're soloing, I see little reason to go there since you'll be hitting exp cap soon enough. The worst things mages throw at you ignore MR completely, so....:(
At least you can use Long Swords for various protections. 

tell me how I can get Ashra safely through the Improved Doppleganger Duchal Palace fight without exploting area transitions.

Darts of stunning. 3 APR, but it may work... Also, stunning fist works for 6 seconds, not for only one attack, so you might want to abuse that. Maybe monk can use some wands as well.

For extra credit, tell me how to safely get by SCS Slythe and Krystin without a helmet (again, beastmaster Ashanti had no trouble here). 

Ummm......I don't remember this fight in SCS21. In v24, they both start out invisible. Now, if v21 is the same (I assume it is)....and monk has no ability to remove invisibility.....and no summons:(....
Lets see....18/20 strenght, 1d6+3 weapon, +2 specialization, +1 assassin damage bonus, backstab x4. 
If he hits a critical backstab, around 120 HP will keep you safe.;) 
It could be worse, in my game he gets another +1 multiplier for RR Assassin kit and another +1 for Short Sword of Backstabbing.
It's still only a 5% chance for a crit.

Anyhoo. Ashra's run will begin shortly (hopefully it won't end as shortly as I think...).

GL. She's gonna need it.:D

#8977
Alesia_BH

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[quote]Aasim wrote...
The worst things mages throw at you ignore MR completely, so....:([/quote]

And it's not like magic resistance can't be lowered...

Further, it takes awhile before 100% is attainable. I'm definitely worried about triple flame arrow sequencers before then (beastmaster Ashanti could just catch them with The Reflex)

[quote] At least you can use Long Swords for various protections.[/quote]

True, but Ashra will also miss out on the Shield of Harmony.  

[quote]tell me how I can get Ashra safely through the Improved Doppleganger Duchal Palace fight without exploting area transitions.[/quote]
[quote] Darts of stunning. 3 APR, but it may work... [/quote]

That's probably a monk's best bet. With my thieves I typically go arrows of dispelling-> darts of stunnng and it's a fairly high probability strategy. The monk's inability to use dispelling arrows and comparatively poor APR increase risk, however.

(For a beastmaster, the monk's Plan A would be a Plan B. Further, a beastmaster could execute the monk's Plan A better than the monk). 

[quote]Also, stunning fist works for 6 seconds, not for only one attack, so you might want to abuse that.[/quote]

Right, but Ashra will only get a couple uses and her APR won't be better than that of, say, a beastmaster wielding darts of stunning.   

[quote] For extra credit, tell me how to safely get by SCS Slythe and Krystin without a helmet (again, beastmaster Ashanti had no trouble here). [/quote][quote]monk has no ability to remove invisibility.....and no summons:(....[/quote]

Right. But more importantly: no helmet and no dispelling arrows.

[quote]Lets see....18/20 strenght, 1d6+3 weapon, +2 specialization, +1 assassin damage bonus, backstab x4. [/quote]

He's an F/T with grandmastery in my install. He also uses an exceptional strength potion. 

[quote] If he hits a critical backstab, around 120 HP will keep you safe.;)[/quote]
You seem to be assuming quite a bit there Aasim. The battle is won if Ashra weathers a single backstab?

(I'd feel way more confident with a helmet. I'd also like to be able to dispel Slythe's potion buffs. The beastmaster gets the clear nod in this fight as well to my mind.) 

[quote] It's still only a 5% chance for a crit.[/quote]

I see your point. But from a veteran no reloader's perspective, the phrase "only a 5% chance" sounds a little goofy. A 5% chance seems pretty huge to us.

[quote]Anyhoo. Ashra's run will begin shortly (hopefully it won't end as shortly as I think...).[/quote]
[quote] GL. She's gonna need it.:D[/quote]

Yes. Yes she will. And that's what makes her pretty gimpy to my mind: she'll really need luck to win.

Best,

A. 


Btw. I'm sure there are a lot of players who aren't surprised to hear that beastmaters can outperform monks in BG1. What's interesting though is that monks fair even worse in comparison to beasmasters in ToB from my vantage point. Quickly and crudely...

Illasera
-Beastmaster wins because of The Reflex. 

Gromnir
-I'll get back to you; I see no clear advantage either way

Yaga-Shura
-Beastmaster wins because of Roranach's + Armor of Faith

Draconis
-Beastmaster wins because of Shadow Dragon Armor and dispelling arrows

Abazigal and Tamah
-Beastmaster wins because of Roranach's + Armor of Faith (Tamah's breath weapon does crushing damage) and dispelling arrows

Sendi
-Monk wins because of magic resistance (Maybe: I'm not sure magic resistance is more valuable than dispelling arrows- I just want to give the monk a victory)

Demogorgon
-Beastmaster wins because of Roranach's + Armor of Faith

The Ravager
-Beastmaster wins because of The Reflex and saves v breath

Ascension Irenicus
-Beastmaster wins because of The Reflex (Fallen Solars) and dispelling arrows

Demon Battles
--I'll get back to you; I see no clear advantage either way

The Five
-Beastmaster wins because of The Reflex and dispellng arrows

Melissan
-Beastmaster wins because of Armor of Faith and Staff of Fire Fireshield:Red

Again, I may change my mind upon playing a monk all the way through, but I don't really see this as a close call at this point.

Modifié par Alesia_BH, 05 octobre 2013 - 01:26 .


#8978
Gate70

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I tried SCS Slythe with a monk some time back. Hiding will be tricky and I think will require potions of invisibility and wait for his strength potion to wear off - still leaves the question of how to survive an initial attack. Girdle of piercing, boots of avoidance? Potions of mind focusing, defence, heroism. Not sure how all those bits would fit together.


Roliahv has worked out why Zhurlong doesn't recognise his boots so that quest will remain incomplete. Melicamp has popped his cloggs feathers and a trip to the coast sees Rasaad charmed by sirines. Viconia chucks in a dispel to snap his mind out of it and with their improved invisibilities de-buffed the sirines are killed with a combination of melee, arrows, bullets and magic missiles.

Resting highlights a new feature I missed when summoning - excuse my awfulsome crayoning skills.
Posted Image

(might have to have a back-to-back comparison of how much tougher these critters are)

Modifié par Gate70, 04 octobre 2013 - 09:41 .


#8979
Gate70

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Sil and her 3 sirines are easier prey, as as 3 flesh golems - the girdle of bluntness and a skeleton warrior allowing Roliahv to melee without taking a hit. Imoen manages several backstabs too but only finds one of three traps. A second badly wounds her, a third dire charms her.

Roliahv, Blackguard 5, 65hp (5 from tome). 137 kills, Greater Basilisk.
Rasaad, Monk 5, 25hp. 43 kills, Sil.
Viconia, Cleric 5, 22hp. 28 kills, Sirine.
Imoen, Thief 6, 37hp. 54 kills, Lesser Basilisk.
Neera, Wild Mage 4, 12hp. 7 kills, Sirine.

#8980
Alesia_BH

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Ashra, Human Monk: Candlekeep to Nashkel

So far so good: Ashra has made it to Nashkel with nary a scratch.

In order to insure that I won't be accused of short changing my monk, I've given Ashra the advantage of all the little early adventure meta-gamey edges. Upon exiting The Keep, Ashra grabbed Imoen's goodies followed by Montaron's. She then made a b-line for the easter eggs before sneaking past Tarnesh seeking Jaheira's potion of invisibility. Once the potion was acquired, Ashra stealthed back pass Tarnesh and headed to High Hedge, where she sold the Ring of Wizardry and then went straight to the Beregost Temple to raised her reputation. She then returned to High Hedge to do a little shopping.

Posted Image

Further pushing the limits of metagamie-ness, Ashra then picked up two levels by doing the Marl, Mirianne, spiders circuit- aided by her newly purchased Wand of Sleep.
Posted Image

Her hitpoint rolls were less than stellar: 4 and then 3. I'm sure Slythe would be very pleased to hear that...

Now, legend has it that monks are powerhouses in ToB, but weak in early BG1 because of their lack of armor. As mentioned, I have serious doubts about the former. And while I do have a dour assessment of the monk class in BG1 mostly because of the endgame difficulties that I've already aluded to, the lack of armor strikes me as very nearly a non issue. As a monk, you have a movement rate advantage and stealth. So what's going to to stop you from reaching the Shield Amulet?

You can motor past the mobs of melee foes...
Posted Image

and stealth past the range fighters.
Posted Image

Had Ashra been wearing armor when she left the keep, she might not have been tagged with this arrow from an ambush bandit. 
Posted Image

But that's very nearly the extent of the relevance of the lack of armor. The Shield Amulet should have her covered for most fights. Potions of defense or potions of invulnerability will be used in the major battles.

Anyhoo. Heading south to Nashkel, Ashra paused only to pick up a ring from Lord Foreshadow. And upon arriving in town, her uncanny sixth sense revealled a set of valuable armor. A trip to the carnival followed.
Posted Image

In her next session, Ashra will pick up her early exp in basilisk land.

Best,

A.

Modifié par Alesia_BH, 05 octobre 2013 - 12:31 .


#8981
Alesia_BH

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Gate70 wrote...
I tried SCS Slythe with a monk some time back.


Noted. If you have any advice for Ashra, chime in Gate: you have far more experience with monks than I do of course.

Best,

A.

#8982
Alesia_BH

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Gate70 wrote...
Imoen manages several backstabs too but only finds one of three traps. 


Where were these traps Gate?

#8983
Gate70

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BG:EE adds at least 3 from Black Alaric in his cave. Just on the ground, didn't think to check for the first and the third got her because she nipped around a corner to hide for a backstab. She was out of sight so just stood there while Roliahv finished golem 2 off.

I have minimal SCS monk experience. Some thoughts, may help.
(several edits, the nefarious ideas are slowly being recalled).

You could pick up a free dagger +2 courtesy of the Revenant. Dagger of Venom could slow Slythe down & allow chance to hide. Maybe necklace of missiles if he's stupid enough to stand all alone, & try hiding before it hits him. Or Corey's cloak of abuse, charm the Undercellar patrons one at a time so Slythe attacks them and reveals himself (charming bats in the Temple of Bhaal often leads to in-fighting that kills Angelo, not sure if SCS nerfs that).

Boots of speed is a must against Sarevok in vanilla, you should then just be able to hide around pillars. Your comments & those of Aasim look good to me. The standard coronation is tough as they either tear into a monk (their hits can reduce HP rapidly) or focus on the dukes (bad news). If you can get them to follow and then hide / hit / run that might work but I have my doubts.

---

Rasaad puckers up when trying to help Shoal the nereid, but her wily ways soon had him on his feet again. Viconia healed him as we attacked Droth the ogre mage, Neera repeatedly using Magic Missiles to disrupt any enemy spells. Her scorcher is a fraction too late to kill him...but a cremation saves on burial costs.
Posted Image

& the Helm of Defence (sic) is grabbed. Been such a long time I forgot it had +1 to saves.

Modifié par Gate70, 04 octobre 2013 - 11:21 .


#8984
Alesia_BH

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Gate70 wrote...
Dagger of Venom could slow Slythe down


Yes. I intend to buy the Dagger of Venom for Ashra.

& allow chance to hide

Here's the problem with that. If I can hide, he can hide; I don't want to help him backstab me.

Or Corey's cloak of abuse, charm the Undercellar patrons one at a time so Slythe attacks them and reveals himself (charming bats in the Temple of Bhaal often leads to in-fighting that kills Angelo, not sure if SCS nerfs that).

I generally consider Algernon's out of bounds.

I'm more likely to enlist an ally than resort to Algernon.

Boots of speed is a must against Sarevok in vanilla, you should then just be able to hide around pillars.


That's what I'm figuring. Nonetheless, I'm expecting that battle to be a hassle for Ashra. Once again, the beastmaster clearly trumps the monk in a key fight: dispelling arrows are a difference maker against Sarevok. 

The standard coronation is tough as they either tear into a monk (their hits can reduce HP rapidly) or focus on the dukes (bad news). If you can get them to follow and then hide / hit / run that might work but I have my doubts.

When it comes down to it, I think the only safe way to do this with a monk short of the door trick is to recruit an ally (something powerful- like a beastmaster maybe...).

Anyhoo. Thanks Gate!

Best,

A.

Modifié par Alesia_BH, 04 octobre 2013 - 11:47 .


#8985
polytope

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Alesia_BH wrote...
tell me how I can get Ashra safely through the Improved Doppleganger Duchal Palace fight without exploting area transitions.

Darts of stunning. 3 APR, but it may work...


That's probably a monk's best bet. With my thieves I typically go arrows of dispelling-> darts of stunnng and it's a fairly high probability strategy. The monk's inability to use dispelling arrows and comparatively poor APR increase risk, however.


I don't suppose monks can use the wand of monster summoning in your install to wall off the dukes for a while? I remember they could use this wand in the unmodded game (probably a bug though).

Alesia_BH wrote...

For extra credit, tell me how to safely get by SCS Slythe and Krystin without a helmet (again, beastmaster Ashanti had no trouble here). 

monk has no ability to remove invisibility.....and no summons:(....

Right. But more importantly: no helmet and no dispelling arrows.


Surprisingly monks can detect illusions if you put enough points into find traps, not sure if it works against non-detection spell (I'm used to playing BG2 where no mage uses it) or if you'll have enough thieving skill points to try this. You're still a bit slower than a hasted Slythe though...

Ascension Irenicus
-Beastmaster wins because of The Reflex (Fallen Solars) and dispelling arrows


Fallen Solars don't have especially good THAC0 (by ToB standards), with the monk's AC vs missiles bonus and cloak of displacement/boots of missile avoidance they may only be hitting you on criticals. Illasera would definitely be a problem though...

#8986
Grond0

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Alesia_BH wrote...



Boots of speed is a must against Sarevok in vanilla, you should then just be able to hide around pillars.

That's what I'm figuring. Nonetheless, I'm expecting that battle to be a hassle for Ashra. Once again, the beastmaster clearly trumps the monk in a key fight: dispelling arrows are a difference maker against Sarevok. 

I'm not sure that's true - if you're willing to abuse potions of perception then the ability for monks to hide can make that fight very easy (green scroll + the odd potion of invisibility for contingencies).  Potions of perception also have a potential use against Slythe and at the palace of course ...




The standard coronation is tough as they either tear into a monk (their hits can reduce HP rapidly) or focus on the dukes (bad news). If you can get them to follow and then hide / hit / run that might work but I have my doubts.

When it comes down to it, I think the only safe way to do this with a monk short of the door trick is to recruit an ally (something powerful- like a beastmaster maybe...).

Agreed.  Personally I would just potion up a monk and try and get as many as possible of the enemies to concentrate on them - at AC -10 and wearing the Golden Girdle the dopples will need a critical to hit, so are pretty unlikely to kill you if you're allowing the use of healing potions (no guarantee they won't kill the dukes of course).

Modifié par Grond0, 05 octobre 2013 - 02:24 .


#8987
Alesia_BH

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It's good to hear from you Polytope!

polytope wrote...
I don't suppose monks can use the wand of monster summoning in your install to wall off the dukes for a while? I remember they could use this wand in the unmodded game

 

Ashra hasn't gotten her hands on a wand of monster summoning yet so I can't say whether she'll be able to use it or not. 

I'm not convinced that that would be a good move anyways. The dopes confuse on hit in my instal. If a confused monster were to attack a duke, that would be game over.

There are other wands that could help, however.

probably a bug though


Yeah: that's the other issue. I'd be interested in hearing opinions on this. For example, so far I've noticed the following:
Posted Image

The harp seems pretty darn suspicious to me and that of course calls the others into question as well. What do people think here? Should the wand be out of bounds? 

Surprisingly monks can detect illusions if you put enough points into find traps, not sure if it works against non-detection spell


Slythe has non-detection in my instal. I've tried fighting him with 100% detect illusions; it didn't work.

You're still a bit slower than a hasted Slythe though...


:pinched:


Ascension Irenicus
-Beastmaster wins because of The Reflex (Fallen Solars) and dispelling arrows


Fallen Solars don't have especially good THAC0 (by ToB standards), with the monk's AC vs missiles bonus and cloak of displacement/boots of missile avoidance they may only be hitting you on criticals.


Yes. Ashra would have a chance in that fight. I'd still prefer to have The Reflex and dispelling arrows.

Illasera would definitely be a problem though...


I know. I'm worried about her. But my suspicion is that Ashra isn't going to make it that far anyways. Between Slythe, the Duchal Palace, and triple flame arrow sequencers I strongly suspect that this will be a short run.

(Ashra's HP rolls aren't helping: she has 34HP at level 6.)

Best,

A.

Modifié par Alesia_BH, 05 octobre 2013 - 03:40 .


#8988
Aasim

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He's an F/T with grandmastery in my install. He also uses an exceptional strength potion. 

Level 8 fighter/level 9 assassin, * short sword, * sword and shield, drinks a potion of magic blocking on my install:D 

You seem to be assuming quite a bit there Aasim. The battle is won if Ashra weathers a single backstab?

Of course not  - but given the nature of your question - I assumed that's what worries you.

A 5% chance seems pretty huge to us.

Blame the d20:(.

she'll really need luck to win.

She'll need more than that I'm afraid...even if you somehow pull it off (and I really think you can, even if I don't know how) for BG1 and BG2, it's ToB where I see some obstacles too big for a solo monk.
SCSv24 makes it harder yet, since even random ToB mages love casting Imprisonment.


Btw. I'm sure there are a lot of players who aren't surprised to hear that beastmaters can outperform monks in BG1. What's interesting though is that monks fair even worse in comparison to beasmasters in ToB from my vantage point. 

I never considered BM to be such a bad class as their reputation goes. It's essentially a ranger very limited in melee choices, which must wear leather, in turn gets meatshields+a familiar. 
But, for soloing, it would be completely impossible for both monk and BM on my install - the moment beastmaster would meet a hostile demon, he'd be dead. Monk, otoh, would never got past BG1 in my hands. :D

#8989
Alesia_BH

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Grond0 wrote...
I'm not sure that's true - if you're willing to abuse potions of perception then the ability for monks to hide can make that fight very easy (green scroll + the odd potion of invisibility for contingencies).  


I don't allow potions of the same type to stack. She'll be able to quaff one potion of perception, but no more. 

The plan is too use the pillars, but it sounds fiddly, risky, and time consumming comparatively speaking.

Beastmasters can HIS too and under oil of speed after a dispelling arrow volley, they enjoy a much bigger movement rate advantage. I prefer their weaponry (Aule's and bows) as well.

(Allowing the monk wands, it becomes a different question.)

Potions of perception also have a potential use against Slythe

How so? I'm not seeing why hiding from Slythe is a good idea. If I can hide he can hide; I'll be creating a backstabbing opportunity.  Detect illusions doesn't work against him.

 and at the palace of course...


As for the palace, are you thinking of dispelling the mirror images with detect illusions? If so, that's an interesting idea.


Agreed.  Personally I would just potion up a monk and try and get as many as possible of the enemies to concentrate on them - at AC -10 and wearing the Golden Girdle the dopples will need a critical to hit, so are pretty unlikely to kill you if you're allowing the use of healing potions (no guarantee they won't kill the dukes of course).

That last phrase is the key one. That said, if those mirror images can be dispelled with detect illusions, a monk would have a much better chance of punching through that fight. Still, without anyway to dispel the haste effects, the dukes could fall very quick.


Best,

A.

Modifié par Alesia_BH, 05 octobre 2013 - 03:38 .


#8990
Alesia_BH

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Aasim wrote...

Level 8 fighter/level 9 assassin, * short sword, * sword and shield, drinks a potion of magic blocking on my install:D 


Noted.

Of course not  - but given the nature of your question - I assumed that's what worries you.

Yes. Well, that and winning. :P

(Surviving an opening backstab is a start.)

A 5% chance seems pretty huge to us.

Blame the d20:(.

As a no reloader, you come to view any non-zero probability of a dangerous event as super sketch. If you don't take a zero tolerance approach to risk, you pile up a lot of bodies. 

she'll really need luck to win.

She'll need more than that I'm afraid...even if you somehow pull it off (and I really think you can, even if I don't know how) for BG1 and BG2, it's ToB where I see some obstacles too big for a solo monk.


Yes: there are serious obstacles in ToB. But there are problems earlier in the adventure as well. 

SCSv24 makes it harder yet, since even random ToB mages love casting Imprisonment.

Noted. Imprisonment doesn't scare me so much since I always stay out of touch range when fighting high level mages, but that's good to know.  

I never considered BM to be such a bad class as their reputation goes.


Yes. They're really fine. The melee weapon restictions don't even matter that much ultimately. It's often better to use range weapons anyways. 

As we discussed earlier, fear effects are the biggest issue. Ashanti was fortunate that her personal item removed that threat. 

But, for soloing, it would be completely impossible for both monk and BM on my install - the moment beastmaster would meet a hostile demon, he'd be dead. 


Why's that?

Best,

A.

Modifié par Alesia_BH, 05 octobre 2013 - 03:44 .


#8991
Grond0

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Alesia_BH wrote...
How so? I'm not seeing why hiding from Slythe is a good idea. If I can hide he can hide; I'll be creating a backstabbing opportunity.  Detect illusions doesn't work against him.

As for the palace, are you thinking of dispelling the mirror images with detect illusions? If so, that's an interesting idea.

I saw your comment to Polytope that Slythe has innate non-detection in your install - which would make detect illusions useless against him.  In any case it would be less useful, if you're not willing to use more than one potion.

Yes, I was thinking of dispelling the doppleganger mirrors.  I'm not sure it would be worth trying with limited potions though - even using a potion of power as well as perception your % is going to be low.

#8992
Alesia_BH

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Grond0 wrote...
Yes, I was thinking of dispelling the doppleganger mirrors.  I'm not sure it would be worth trying with limited potions though - even using a potion of power as well as perception your % is going to be low.


Dispelling those mirror images is potentially a big deal.

How does the math work on detect illusions for monks Polytope?

#8993
Aasim

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Alesia_BH wrote...
As a no reloader, you come to view any non-zero probability of a dangerous event as super sketch. If you don't take a zero tolerance approach to risk, you'll pile up a lot of bodies. 

Point taken, and noted for future. 

Imprisonment doesn't scare me so much since I always stay out of touch range when fighting high level mages, but that's good to know.  

Alas, be vary of Time Stop + Imprisonment.

But, for soloing, it would be completely impossible for both monk and BM on my install - the moment beastmaster would meet a hostile demon, he'd be dead. 


Why's that?

Balors have a 15% no-save vorpal (I guess this might be  the biggest issue for no-reload), and Pit Fiends have an aura of fear which BM can't handle (altough your could I guess). For full protection from demonic powers, BM should be immune to charm, stun, fear, poison, disease, paralyisis,  unconciusness, have a negative save vs. spells/breath, immune to level drain and vorpal hits, and resistant to fire (Balor explodes for 50 fire damage if killed on his home plane) and lightning. All of these should be undispellable, ofc., since Balors cast Remove magic if needed (at will). In addition, they teleport, go ethereal to regenerate if wounded (and can't be hurt on ethereal plane), don't care about invisibility and are annoyingly difficult to kill.  I see very little, if any,  what a BM could do in Ascension or WK.
Oh yeah, and they gate in other demons, Balors and Pit Fiends having a 100% chance of successfully opening a gate.:D 

Modifié par Aasim, 05 octobre 2013 - 04:11 .


#8994
Alesia_BH

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Aasim wrote...
Alas, be vary of Time Stop + Imprisonment.


I also make sure I'm invisible during time stops by keeping my aura clear and them quaffing and or hitting the shadows when I hear "praeses" form a high level mage.

Liches who can target through invisibility sound like a potential issue, however. 

But, for soloing, it would be completely impossible for both monk and BM on my install - the moment beastmaster would meet a hostile demon, he'd be dead. 

Balors have a 15% no-save vorpal (I guess this might be  the biggest issue for no-reload)


Melee only? Staying ranged will solve that.

If there are arrows then The Reflex can handle those.

Pit Fiends have an aura of fear which BM can't handle (altough your could I guess).


Right. That wouldn't be an issue for Ashanti.
 

For full protection from demonic powers, BM should be immune to charm, stun, fear, poison, disease, paralyisis,  unconciusness, have a negative save vs. spells/breath, immune to level drain and vorpal hits, and resistant to fire (Balor explodes for 50 fire damage if killed on his home plane) and lightning. All of these should be undispellable, ofc., since Balors cast Remove magic if needed (at will).

I'd need more details on how -exactly- each effect is applied as well as whether or to what extent the attacks can be seperated in space and time. I'm not seeing anything that's an obvious dealbreaker here yet.

In addition, they teleport, go ethereal to regenerate if wounded (and can't be hurt on ethereal plane), don't care about invisibility and are annoyingly difficult to kill.

Understood. I guess I'll have to try them sometime. 

Oh yeah, and they gate in other demons, Balors and Pit Fiends having a 100% chance of successfully opening a gate.:D 


Once per hour correct?

Anyhoo. Thanks for the info Aasim!

Best,

A.

Modifié par Alesia_BH, 05 octobre 2013 - 04:36 .


#8995
Aasim

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I also make sure I'm invisible during time stops by keeping my aura clear and them quaffing and or hitting the shadows when I hear "praeses" form a high level mage.

Yeah, I know you're good:). I can't be at that concentration level for BG2 I'm afraid.

Liches who can target through invisibility sound like a potential issue, however. 

They don't use it, however.:whistle: At least none used it on me.

Melee only? Staying ranged will solve that.

Melee only. 

I'd need more details on how -exactly- each effect is applied as well as whether or to what extent the attacks can be seperated in space and time. I'm not seeing anything that's an obvious dealbreaker here yet.

There isn't a "dealbreaker" per se. The problem becomes huge damage in very short time, and from different sources.
Here is the relevant information, if you're interested.

Understood. I guess I'll have to try them sometime. 

It's not like they're more difficult than SCS ones. Slightly different, that's all. I like them not since they make my game harder, but because the attention to detail in this mod is amazing.
And yes, I'm trying to make you to install them so I can learn something.:P

Once per hour correct?

Balor's 1x/hour, and Pit Fiends 1x/round[smilie]http://social.bioware.com/images/forum/emoticons/grin.png[/smilie].  They can, but they're not obliged to. And gated cannot open gates themselves.

#8996
Alesia_BH

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Aasim wrote...
They don't use it, however.:whistle: At least none used it on me.


That's good news. Because Time Stop->Imprisonment from a dimmension dooring foe that targets through invisibility would really be a bummer.



Here is the relevant information, if you're interested.


Go it. Yes: They look like a pain in the tukis.

Most of their abilities offer saves, however. I guess I'd have to try them really.


 I like them not since they make my game harder, but because the attention to detail in this mod is amazing.

Understood. It does seem well done.


And yes, I'm trying to make you to install


Good luck with that...:P


Best,

A.


(Anyhoo. We're totally off topic now. I'll post another Ashra update soon.)

Modifié par Alesia_BH, 05 octobre 2013 - 06:04 .


#8997
Aasim

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P.S. - given that all your characters had a custom item, I wouldn't mind if you created an Ioun Stone for your monk, quite the opposite.
Take this as a gift for your monk:

The flower of Athek
Ashra found this red glowing ioun stone while exploring the ruins near her home, Candlekeep. She kept it close to heart ever since, knowing somewhere deep that stumbling upon it was no coincidence, but rather an omen of things to come. Upon concentrating on the glowing light within the stone, one can see the insignia of a dragon mark. No one knows for sure how it came to be.

Statistics:
+1 to luck
+ 10 Find Traps, Hide in Shadows, Move Silently
+ 5 HP

Best of luck.

#8998
Alesia_BH

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Thanks Aasim!
That was very thoughtful of you. :)

Modifié par Alesia_BH, 05 octobre 2013 - 06:09 .


#8999
Grond0

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Alesia_BH wrote...

Grond0 wrote...
Yes, I was thinking of dispelling the doppleganger mirrors.  I'm not sure it would be worth trying with limited potions though - even using a potion of power as well as perception your % is going to be low.


Dispelling those mirror images is potentially a big deal.

How does the math work on detect illusions for monks Polytope?

Just tried running a monk through my SCS installation to see how they would fare at the palace.  Unfortunately detect traps didn't seem to affect the doppleganger mirrors - even at 100% - so that idea didn't pan out too well.

I did the fight a few times to experiment.  Even after that I'm still not sure whether standing and fighting or running and throwing darts of stunning is the best policy.  I think I would still just prefer the former, although the outcome will be greatly affected by luck (doppleganger saving throws and how many criticals they get on you).  That view would probably change if you could reliably pick up a few dopplegangers to chase you.  However, even if you're successful in doing that initially they will tend to change targets when their mirrors / haste refresh, so a long combat is not necessarily a good idea.

#9000
Alesia_BH

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Grond0 wrote...
Just tried running a monk through my SCS installation to see how they would fare at the palace.  Unfortunately detect traps didn't seem to affect the doppleganger mirrors - even at 100% - so that idea didn't pan out too well.


Perhaps the Flower of Athek should cast Detect Illusions once per day rather than providing thieving skill bonuses...

I did the fight a few times to experiment.  Even after that I'm still not sure whether standing and fighting or running and throwing darts of stunning is the best policy.


Noted. 

FYI: Thanks for your support everyone. I'm starting to warm to Ashra now thanks to your interest and assistance.

(I kind of want to find her a more interesting portrait now.)