Baldur's Gate 1 No-Reload Challenge
#9126
Posté 12 octobre 2013 - 05:17
While battling in the Gnoll Fortress, Lucky got his first surge! And it was...caster decreases by 2. But since Lucky was casting blindness, I don't think that was particularly relevant.
While in the lake area (where the dead cat is), we got our first party death - we got attacked by two dread wolves - one of them did a bee-line to Imoen and attacked. I should have paused it and equip her dagger, but was too casual about it - thanks to the +4 damage and +4 to hit, the dread wolf got a critical and one-shotted Imoen! That certainly woke me up, the mages started running, then the party got to business and finished off these dread wolves. Minsc finally got to level 3, so now he can use his bow without the Thac0 penalty, hopefully that will help.
#9127
Posté 12 octobre 2013 - 05:33
Bannen the fighter/thief entering the Trilogy No-Reload Challenge...
Bannen - dwarf, level 2 fighter/level 3 thief (protagonist), controlled by CR
Wewa - dwarf, level 3 berserker, controlled by Dogdancing
Bannen

Wewa

Wewa decided to join up with Bannen in Candlekeep. Bannen got the sapphire in a chest, that was very helpful for the team. We killed the assassins in the Keep easily, one-shotting them. We didn't bother with most the quests, unless there was a heal potion in the deal. Gorion asked the duo to leave the Keep, so we did.
Well, Gorion didn't live long, and Wewa was nowhere in sight when he died. But she did kill Imoen and loot Gorion's body. We found a diamond in a tree, good deal. In another gibberling filled area we found a magic ring for Wewa,then the duo cleared out, the gibberlings were pretty dangerous - we went through a lot of heal potions
Once we made it to Beregost (via High Hedge), we did a few quests/battles here, then proceeded our way South to Nashkel. We defeated all assassins we had to deal with (FAI, Nashkel, Beregost) with no difficulty. I guess I should mention our strategy. Since Bennen has less HP than Wewa, he has been using a composite long bow to assist Wewa - this setup has been working well, though Wewa has had to gulp quite a few blue potions due to the considerable amount of criticals by the opponents.
At one point Bennen had 16 HP - he figured if he could get the piercing belt, the duo could brave traveling to FAI to get/sell the Wizard's Ring to get Wewa's full plate. We used run and shoot on the belt fetish ogre. We tried to kill Tarnesh, but a guard got the kill shot. Landarin was happy to see her stuff. The duo were both very close to leveling, so we cleared out the hobgoblins nearby - Bennen needed 10 experience when that was done! Fortunately, returning Joai's ring got the duo both a level.
Traveling to the Gnoll Fortress is likely our next target, being dwarves the gauntlets of dexterity will actually be an upgrade for us.
#9128
Posté 12 octobre 2013 - 06:14
That sounds a bit strange. There are 2 effects that apply to wild mage spells. The first is that for every spell the spell level should randomly increase or decrease by up to 5 levels - so you should see that type of message on virtually every spell cast. The second is the 5% chance of a surge (or 100% with NRD) with a random effect resulting.corey_russell wrote...
While battling in the Gnoll Fortress, Lucky got his first surge! And it was...caster decreases by 2. But since Lucky was casting blindness, I don't think that was particularly relevant.
Best of luck to you and Dogdancing by the way.
#9129
Posté 12 octobre 2013 - 11:47
Grond0 wrote...
That sounds a bit strange. There are 2 effects that apply to wild mage spells. The first is that for every spell the spell level should randomly increase or decrease by up to 5 levels - so you should see that type of message on virtually every spell cast. The second is the 5% chance of a surge (or 100% with NRD) with a random effect resulting.corey_russell wrote...
While battling in the Gnoll Fortress, Lucky got his first surge! And it was...caster decreases by 2. But since Lucky was casting blindness, I don't think that was particularly relevant.
Best of luck to you and Dogdancing by the way.
Nope, don't see on every spell cast that was the first one. And thanks for the luck - while Dogdancing loves to be a thief, we decided it made more sense for me to be the thief since I know where most of the traps are - plus being just a warrior, this will keep her a bit more focused. Also, with her being the tank of the group, my character might actually get a chance to survive...
#9130
Posté 12 octobre 2013 - 01:44
Roliahv and co have cleared the first level of Durlags underTower. The four warders all attacked so AI looks a bit better than previously, but that just lined them up for a quicker death.
Level 2 (the doors). This seemed less buggy than before, not sure if it has been tidied up in BG:EE or if I was just lucky. The four dwarven warders guarding Kiel's chamber weren't so clever, taking 4 fireballs, greater malison, slow, emotion (failed) and glitterdust.
Level 3 started by killing 3 greater wyverns using range and the hapless statue heroes. We don't fancy the stabby Ashirukuru garden or the skeleton platforms but in the interest of completeness ought to visit them.
Roliahv has just reached his final level, and first time he's rolled less than 10, with an 8. 100hp at level 8 is good though (Dorn still has +5hp from the Helm of Balduran).
edit: & as usual I left the huge trap on level 2 well alone. Also no need to go into the lever room, something that is nearly always required in BGT.
& Dorn wangled his way into the Golden armour. As somebody said a year or two back it may not be the best armour out there...but it's golden!
Modifié par Gate70, 12 octobre 2013 - 01:47 .
#9131
Posté 12 octobre 2013 - 02:14
Lucky has done some areas near the south of the map. Imoen tried to pick-pocket Drizzt's scimitar but failed so we had to flee the area. We also battled Sendai - this was an epic battle, the party had to do everything they could to win this fight. Amazingly no one died, but Khalid and Jaheira almost bit it a number of times. Got good upgrades for Imoen though. We returned to Nashkel, rest and sell and return south of Nashkel to try to deal with Vax and Zal but we got the 3 ghast ambush. Lucky got greedy and tried to fight - this was a disaster, as Minsc, Jaheira, and Khalid were all held and killed! Lucky managed to blind one of the ghasts, but the survivors had to run a lot to finish off the ghasts - success!

Looting was difficult, everyone had to be over-burdened to carry it. However, we only have 250 gold, but we need 1200 gold to resurrect our fallen - uh, oh. So we put the fighter equipment in the hole in the ground where you find the Ankheg Armor.
Lucky thought about where to get money to resurrect the fallen - Bassilus was his only idea. So the party changes their spell set, trying to optimize on beating Bassilus (lots of blindnesses). Imoen, Lucky and Dynaheir head to Bassilus area - and are immediately confronted with 2 elite hobgoblins! Uh, oh - Lucky casts sleep (gets one) and Dynaheir tries to cast armor and Imoen charges with her long sword - well both mages get poisoned and Imoen dying - Dynaheir uses her own cure poison ability and Lucky potioned - they are trying to conserve spells for Bassilus - but then Imoen's morale breaks!
Imoen then ran all over the map - her first add was a wolf was chasing her. Lucky was forced to use blindness on the wolf or Imoen would have been chomped for sure. The mages sling the wolf dead...then Imoen runs into Targal - Yes, Grond0/Gate70, for the FIRST time I give money to bandits - not that it was a mis-click, but Imoen is still running in fear she would have been slaughtered - we had 250 gold or so anyways. Imoen continues to run in fear and fortunately regains control near Bassilus but not in his sight.
The mages move up and Dynaheir puts Imoen invisible. Imoen scouts around to see where all the undead are and talks to Bassilus. The undead disappear and the mages cast their spells at Bassilus and Imoen does her MM wand. Well, by this point Lucky only had one blindness left...and Bassilus saved! Uh, oh - Imoen is first confused then held. Dynaheir casts magic missiles but a final Horror by Lucky works and thus Imoen isn't slaughtered. The mages run everywhere slinging as they go, and running if Bassilus is charging with his warhammer. With mage Thac0, this was VERY slow going...Imoen regains control and uses some of her +1 arrows, but they are missing a lot, so she uses up her magic missile wand and the wand poofs but the mighty Bassilus finally falls!

The party loots what little they can, but all of them are overburdened...we attempt to make it to the Beregost Temple to get our reward when we get hit with a gibberling ambush (6 of them). We were forced to drop loot so not to be over-burdened - we would have been slaughtered, especially since our spells were depleted.
We get our reward and then press to Nashkel - we make it without an ambush. We enter the Temple, and finally the party is resurrected and re-united! Imoen and the mages are very glad to get their warriors back.

We get to our stash in the field and re-equip and then to the Nashkel Store to get our ammo. We rest, and are prepared to adventure once more...
Party Status:
Jaheira, 26 HP, 49 kills, Winter Wolf
Khalid, 37 HP, 53 kills, Winter Wolf
Minsc, 31 HP, 61 kills, Winter Wolf
Imoen, 22 HP, 59 kills, Bassilus
Lucky, 29 HP, 30 kills, Firebeard Elvenhair
Dynaheir, 17 HP, 13 kills, Ghast
#9132
Posté 12 octobre 2013 - 04:41
You Sir, have my utmost respect.corey_russell wrote...
I give money to bandits
#9133
Posté 12 octobre 2013 - 07:23
Imoen hands Roliahv two rings of protection from fire as he dons the helm of defence. Phoenix guards die as easily as the ones summoned in Nashkel by Mr Clicky-Grave.
An air aspect is next, injuring Roliahv but he is able to stick around long enough to finsh it with a critical of 40. Imoen and Roliahv use fire arrows against a fission slime as Neera casts an Aganazzar Scorcher and Baeloth uses a fireball. On to the fourth challenge, after reviewing spells and glugging 2 potions to protect against frost.
With the bear dead we are transported to a chess board of epic dimensions. Neera and Baeloth have this covered with web > stinking cloud > cloudkill > fireball.
#9134
Posté 12 octobre 2013 - 07:48
Bannen, level 4 fighter/level 4 thief, 38 HP, 88 kills, Ankheg
Wewa, level 5 berserker, 53 HP, 150 kills, Greywolf
The duo continues to adventure. No deaths yet. We successfully obtained the DEX gauntlets, and the CHA tome. Bannen gave both to Wewa, since she is tanking, and Wewa's CHA higher than Bannen's. We stand our ground in ambushes and have won them all so far. This combo has been working well so far. We eventually obtained enough money for necklace of missiles and shield amulet for Bannen, so the duo braved the Nashkel Mines.
As is usual for Corey_Russell, we just make a bee-line for Mulahey, using necklace of missiles in the kobold clumps we encountered. For Mulahey himself, Wewa stayed by the entrance, while Bannen delved into the cave. Wewa then did enrage, and Bannen fired fire arrows at Mulahey. There were quite a few mobs around Wewa so she fireballed herself, and Mulahey fell shortly there after.
We had a little scare when we exited the Mine. We saw an ankheg and Wewa charged it with her battle axe. But there was a SECOND one too! And it charged Bannen. With Bannen's -1 AC, he was getting hit often, and was gulping blue potions as fast as he could - however his sword finally finished it.
After selling at the Carnival and reporting to the Nashkel Mayor our success, we encountered Nimbul. Bannen kept his distance while once again Wewa tanked helped by enrage - the duo were successful once again. We then put some stuff in our bank at Beregost and battled Tranzig. Since Tranzig didn't mirror image, he fell quickly.
We wanted to sell Tranzig's items plus Bannen needed some arrows, so we went to High Hedge and threw a few fireballs around on skeleton masses and obtained a skull. We then found and retrieved Melicamp - on our way back to Thalantyr, large masses of ward dogs and skeletons appeared - 12! In single player I only get 6 - we of course used necklace of missiles once again - here is a screenie of the carnage.

Amazingly, Melicamp WAS restored. Dogdancing needed to make lunch, so we did one last task, buy the +1 composite bow for Bannen and saved here.
Modifié par corey_russell, 12 octobre 2013 - 09:50 .
#9135
Posté 12 octobre 2013 - 09:45
Bannen, 48 HP, level 5 fighter/level 5 thief
Wewa, 61 HP, level 6 berserker
Just an informational note. The duo had just defeated Narcillus and his jellies. Wewa leveled to 6 and put her 2nd pip in dual wield. We then tried to leave the area but some war dogs attacked and then she crashed. She rejoined and we thought nothing of it.
However, later we noticed she had 48 HP, just like Bannen - but that makes no sense as my previous post indicated she had 53 at level 5. Then we noticed she was level 5 just like Bannen too, which is impossible as she is single class and Bannen is a multi-class and she has never been dead. We also noticed the game put her at almost 6,000 experience less than Bannen and that's not right at all. Somehow the crash messed up her character. So since Bannen had 35,000 experience we used Shadowkeeper to put her at 34,000 and she just leveled again, doing the same thing a 2nd pip in dual wield.
I just wanted to let people know what we had to do to get back on track...
Modifié par corey_russell, 12 octobre 2013 - 09:47 .
#9136
Posté 12 octobre 2013 - 10:47
If she levels up and gets say 3hp she can cancel out and after the next area transition with a save can try levelling up again for more hp. We noticed that when Grond0 transitioned as I was picking thieving attributes during a level-up. Could be exploited but we chose not to.
Grond0 and I seem to misplace items too, wondering if inventory is affected or we're just being careless between us...
Modifié par Gate70, 12 octobre 2013 - 10:50 .
#9137
Posté 13 octobre 2013 - 12:04
The Burning Earth Flame Tongue sword. Imoen realises too late that it was in a trapped container, and despite glugging 3 healing potions she expires. We pick up her gear and head to Islanne, asking for help to leave.

We take the opportunity to sells some trinkets after raising Imoen.
#9138
Posté 13 octobre 2013 - 01:09
Wish Watcher's Keep was half as awesome.
A part of me really HOPES that they do some expansion/DLC dungeon for BG1 and 2 EE. Screw the XP caps.
No. Seriously! That's what i missed the most from the Infinity Engine games. Those (pardon my youthful reference) Legend of Grimrock type dungeons where you go in for 5 levels and bloody well stay there until you're done and whatever happens there stays there as a secluded storyline... enough of the small sidequests THAT **** is what it's all about!
Oh christ! i just noticed i still have that Signature from 2009 that i never really earned. I think some of you guys originally made it and i adopted with the full intention of doing a No-Reload. Guess it's a more daunting undertaking than i thought.
Modifié par BomimoDK, 13 octobre 2013 - 01:52 .
#9139
Posté 13 octobre 2013 - 03:40
BomimoDK wrote...
Oh GOD i love Durlag's Tower. I wish more people here would cover it with more significance
Confession: I have never completed Durlag's Tower. It has always just seemed like an insanely long sidequest to me.
I also like knowing that there is something major in the game still left to be explored.
I'll get to it someday I'm sure.
I'm sure no one is offended. You're with us in spirit clearly. As far as I'm concerned, you should feel free to keep the banner.Oh christ! i just noticed i still have that Signature from 2009 that i never really earned. I think some of you guys originally made it and i adopted with the full intention of doing a No-Reload.
Btw. Can anyone see a use for the No Reload social group that that banner links to?
Like many things in life, it's far more daunting when you've never tried it. The impossible becomes possible once you start doing. Feel free to join us at any time!Guess it's a more daunting undertaking than i thought.
Best,
A.
Modifié par Alesia_BH, 13 octobre 2013 - 03:49 .
#9140
Posté 13 octobre 2013 - 03:47
Proficiencies: Short Bows (x2), Quarterstaves, Two-Handed Weapon Style
Mods: SCS, NPC Project, Tutu, Tutu Fix
I already have a BG2 start save for Alia from a prior BG1 no reload, but I've decided to relaunch her form the keep rather than continue that game. I'll likely fast track her through BG1 but I can post in some detail if there is interest.
Best,
A.
Modifié par Alesia_BH, 13 octobre 2013 - 05:24 .
#9141
Posté 13 octobre 2013 - 04:30
Antimel, half-elf fighter/druid (Grond0) & Sajome, half-elf fighter/druid (Gate70)
After almost taking a pair of thieves on the long BGT journey we both fancied something a bit more melee oriented this time. We've not tried fighter/druids before so will give them a go. At least initially they will be far more played as fighters than druids. We didn't discuss character construction at all, but not for the first time I'm struck by how similarly we've approached it - following the same sort of logic to produce stats, names, sex and appearance.
An opening session saw no particular problems as the duo made their way from Candlekeep, via Shoal to Beregost and down to Nashkel. Samuel and Hulrik's cow were rescued on the way to get Meilum's bracers and then on to the basilisk area. They're currently making their way through the Cloudpeaks.
Note that these characters are both going to be a bit wary of illithids (both have intelligence of 4); that also means they struggle to use wands or read scrolls. To get round that for the basilisks Antimel used the red potion from the Carnival to put protection from petrification on Sajome. That reduced her strength to 5, but she was only intending to throw darts anyway while Sajome did the hard work with her +2 dagger.
In the early stages the duo were essentially just using ranged tactics with throwing daggers and darts. However, with a few levels and HPs under their belts they're moving into primarily melee combat to take advantage of their exceptional strength damage.
Stats:
Antimel, fighter 4 / druid 4, 39 HPs, 37 kills
Sajome, fighter 4 / druid 4, 36 HPs, 34 kills, 0 deaths

Modifié par Grond0, 13 octobre 2013 - 04:36 .
#9142
Posté 13 octobre 2013 - 05:23
(FYI: I was considering a F/D as well but I was a little too worried about fear effects.)
Modifié par Alesia_BH, 13 octobre 2013 - 05:23 .
#9143
Posté 13 octobre 2013 - 05:33
#9144
Posté 13 octobre 2013 - 05:39
Modifié par Grond0, 13 octobre 2013 - 05:41 .
#9145
Posté 13 octobre 2013 - 06:40
Bannen, level 6 fighter/level 6 thief, 59 HP, 270 kills, Sirine (controlled by CR)
Wewa, level 7 berserker, 67 HP, 479 kills, Revenant (controlled by Dog)
The duo got a lot done today. One of the last slots to fill were their cloaks, so we went to Ulgoth's Beard to get the cloak of displacement and greenstone amulet for Bannen. Bannen then tried to pick-pocket Dushai but failed (unsurprising with his 20% skill) - thus she was slain. Wewa looted and equipped the free action ring to protect her from undead when she tanked them, then we left. Once in Beregost, Bannen once again tried to pick-pocket, this time Algernon was the target but failed and another person was slain - lost 10 rep for that. But Wewa fills her last spot.
I should mention our setup. This is actually our first MP using EasyTutu, and we are seeing something rather odd - namely we are seeing double the usual spawns - for example in High Hedge, instead of the usual 6 skeletons or 6 wardogs we see 12 skeletons and 12 wardogs - as a result, Wewa casts necklace of missiles all the time, which has been inflating her kill count. We've already recharged the necklace twice.
The duo cleared the enemies in the valley of the tombs (undead, Amazon Assassin, Narcillus) fairly easily. However, we did a blunder here. Namely, there were a huge number of wardogs (12 again) attacking Bannen - so Bannen retreated while Wewa did her usual fireball. Well little problem - this caught Fentold in the blast dropping our rep to 6 (disliked). Hmm...
The next major upgrade on our list is full plate for Bannen. So time to hit the bandit camp - the duo did well here, though the battle with Khosann was a little chaotic as Wewa was forced to retreat with all the criticals the bandit archers were getting on her. Corey_Russell accidentally gulped a potion of absorption (meant heal potion), so since he had it active, donned his shield and tanked Khosann - Wewa healed and assisted and we got him. The rest of the camp was no problem, not even the tent, as Venkt got a firebreath potion to the face. It took us 3 trips to fully loot the camp.
The below screenie shows the mass of enemies the duo often has to face -- good thing we aren't playing mage characters!

Even though it was getting late, the duo controllers weren't tired yet so we went to the Coast and battled some sirines and golems - no problem at all. So we went to High Hedge to try to identify and sell - well this was much more adventure than we planned. First, Wewa encountered 6 (instead of the usual 3) huge spiders and they surrounded her - she was 75% health and asked if she could survive a fireball aimed at herself - I said yes - forgetting that huge spiders have lots of HP - oops! Wewa prompty got poisoned and is at 1/6 health, at most.
Try try to save her, Bannen used his Bhaal horror ability for the first time, which did work on a couple of spiders. Wewa ran away a little, did antidote and ran some more. Bannen equipped his shield and got into melee to take some of the pressure off Wewa. Wewa ran out of heals, so Bannen passed her 5 blue potions mid-battle - the team prevailed.
Bannen then intended to loot the nearby house - but then 6 ghouls appeared! Wewa fired another fireball, then the duo cleared up the mess easily enough - we had a tough time looting everything we still hadn't had a chance to sell Black Alaric's treasure yet. So we do so...Wewa sold first and then came back to loot what was still on the ground, then Bannen went inside to Thalantyr to sell..to boost her kill count, Wewa bided her time by firing her necklace of missiles at a group of skeletons, not realizing that Bannen had come outside and he was caught in the blast. But this is why Bannen wears the fire resistance ring, so they were OK.
Forgot to mention Bannen got level 6 in the golem cave, so he will finally be able to dual-wield effectively (long swords). Wewa dual-wields axes. It was REALLY late now, so we ended our session here.
#9146
Posté 13 octobre 2013 - 07:39
#9147
Posté 13 octobre 2013 - 08:49
Doing it with a party can be irritating bordering on dangerous as pathing issues can present, such as ignoring an area that has been cleared and wandering elsewhere or the fighters getting stuck behind mages who are easy prey to ooh greater ghouls. I stay out of Ulcaster ruins and Firewine ruins for this sort of reason.BomimoDK wrote...
Oh GOD i love Durlag's Tower. I wish more people here would cover it with more significance, but i guess 15 years of doing it kinda erodes away the magic of it.
However, unlike both those ruins Durlags has some of the best play in the entire game. The greater wyverns and petrified heroes of yore, Grael, skeleton warrior and flesh golem combo's. Two sets of four warders. & all the rewards that go with it. THE GOLDEN ARMOUR (lol). Shield +2, sling +3. A tricky ending with choices of who to face, and an even trickier postscript.
I did cover it in a couple of runs a few years back but truth be told in no-reload you have to be a little unhinged to go down there (I'm doing this run as an every-quest to check out BG:EE, won't be doing Black Pits though). I will try and cover what remains in a bit more detail for you.
Not a lot of point ploughing on with a CHARNAME that you can see getting mullered late game with no options unless you're getting something out of the early sections so hope you enjoy the archer run instead.Alesia_BH wrote...
Ok. As some of you have probably gathered, I never really connected with Ashra.
Modifié par Gate70, 13 octobre 2013 - 08:50 .
#9148
Posté 13 octobre 2013 - 08:57
Gate70 wrote...
Not a lot of point ploughing on with a CHARNAME that you can see getting mullered late game with no options unless you're getting something out of the early sections
That's it basically. And the thing is that the early section was less than thrilling since I was basically just running around chucking darts at stuff.
Thanks. But now I'm rethinking the archer since an archer run would end up being very similar to that of my beastmaster.so hope you enjoy the archer run instead.
I'm being unusually indecisive here for some reason. I can't seem to settle on a character.
Best,
A.
Modifié par Alesia_BH, 13 octobre 2013 - 08:58 .
#9149
Posté 13 octobre 2013 - 09:29
Imoen has equipped herself again and seems none the worse for her unfortunate trap experience. She leads us back down, opening one re-sealed door by whacking the right-most sparring dummy and carefully threading our way though the fire chamber. Rasaad ignores her suggestion to cross this one at a time.
After another arduous trek to the temple we clear the fire chamber at the second attempt, Rasaad doing as he is told.
Roliahv activates three golem statues and as he answers a few riddles Imoen convinces the others to cower in safety on the opposite wall. Roliahv gets one question wrong but there is no flamestrike or other effect.
Clair De'Lain suggests caution, Roliahv and Dorn brush this aside and we stand ready to face whatever awaits us...
#9150
Posté 13 octobre 2013 - 09:30





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