Bannen: level 7 fighter/level 8 thief, 76 HP
Wewa: level 8 berserker, 74 HP
The duo got a ton done this session. We noticed that via potion, Bannen had 100% pick-pocket, so we went ahead and stopped by the Blushing Mermaid, then Undercellar to get the Cloak of Balduran from Quenash - that worked. We then dealt with the Seven Suns (super easy), and reported to Scar about the Suns and the Ogre Mage in the sewers we had taken out.
Time to prepare for the Iron Throne, 5th floor. The plan was Wewa would be protected by pro magic scroll and a few buffs and she would show herself on the left set of stairs - after a few seconds, Bannen would show himself and use arrows of detonation - this worked wonderfully, and in fact Bannen quickly changed to normal arrows so as to not hurt Wewa too much (she didn't have 100% fire resistance).
After reporting to Duke Eltan, the duo were quickly sent to the Candlekeep Crypts. With 100% traps/locks, Bannen of course had no trouble in the first portion of the crypts - he even had save vs death at 0, so not even phase spiders were a problem. The WIS tome went to Bannen, the STR to Wewa. We then had to battle the Greater Dopplegangers. Bannen was supposed to only do a few rounds of arrows of detonation with Wewa as bait, but he didn't pause and for some reason his arrow switch didn't take and Wewa nearly died - it took all the duo's heal potions to get her to full health - oops.
The only reason the duo is battling Prat is to get the +2 throwing axe for Wewa. The plan was to buff Bannen, and Bannen would carefully use arrows of detonation (he didn't have 100% fire resistance himself), with Wewa throwing fireballs from her necklace of missiles from the other passage - this worked great. Looting was tough but we eventually managed. Dual-wielding and mirror eyes solved the Basilisks.
After selling, time for Chapter 7! Corey_Russsell had a really interesting plan for this portion. He buffed Bannen and Wewa with invulernability potions and STR 23 potions each, plus greenstone amulet for Bannen and enrage for Wewa - the duo then charged (dual-wielding) and destroyed the Ogre Berserkers and Cythrandria.
While the buffs were still running, we ran via sewers to Undercellar and used exact buffs vs. Slythe and Krystin! Oh, forgot to mention, Slythe and Krystin were both hurt by snares laid a long time ago by Bannen - success!
The same buffs were still burning, time for Duchal Palace. Slight change here - Wewa took off her free action ring, used a haste potion and heroism potion - Bannen equipped his +1 composite bow and used acid arrows and the duo did their fight with Wewa in melee and Bannen ranged - duo to their low rep, Bannen also had two horrors so he used them here to great effect - complete success!
The duo was then transported to thieve's guild, and after selling/buying from Lily, Bannen left - however, Wewa didn't leave the same way and triggered a horrible bug - when she exited she found herself on wall to the left in the East Area - but there was no way to get to where Bannen was! And there was no way to zone out either, as it said we had to gather our party to go forth - we were forced to re-load due to this bug.

Last save? Auto-save for Duchal Palace! Doh! However, we used the same strategy as the first time and it worked again. We made to save once arriving at the thieve's guild...after selling, getting items from our bank and buying a few potions in Baldur's Gate, we set forth for the thieve's maze.
We actually went invisible via potion and skipped the entire thieve's maze and Undercity - time for Sarevok!
This battle was by far the hardest portion of the entire run. Keys were both players used a pro magic scroll and also had backup haste potions and fire resistance potions. Wewa pulled Sarevok from the left.
Bannen tried hard to dispel Sarevok's haste, and once done he got into melee with Angelo. Wewa was triggering battle horrors everywhere due to her inexperience - Corey_Russell realized this could happen though, so did the best he could with what he got. Angelo finally fell.
The duo was running everywhere, with Bannen firing arrows at Sarevok when he got an opening, Wewa throwing her +2 axe when she got a chance, and also Wewa doing necklace of missiles a few times. At one point, Tazok come out of invisibility and hit Bannen hard (less than 20% health) - Bannen had a ranged weapon equipped! Bannen had to go invisible via potion (his aura was clear) and run away. Wewa then had all the many enemies attention (about 3 battle horrors), and too was forced to go invisible. The duo healed up, then Bannen did a free backstab on Semaj and finished him.
Bannen then ran, and Wewa fired a necklace of missiles, killing a battle horror. Now that the # of enemies had been depleted somewhat, it was now a bit easier to take potshots at Sarevok while running. We keep this up a few rounds and finally Sarevok falls!

The duo will move on to BG 2 - the tomes got distributed quite a bit.
Bannen

Wewa

EDIT: Just wanted to make a special note - this is the first run where Dogdancing's character never died. We think being a hardy dwarf and also that she isn't a thief (so that she doesn't set off traps) has something to do with that. Since she wasn't looting all the time, she was more focused (Dogdancing loves to loot), we think this kept her out of trouble as well.
Modifié par corey_russell, 30 octobre 2013 - 04:54 .





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