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Baldur's Gate 1 No-Reload Challenge


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#9251
Grond0

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corey_russell wrote...
the only possible hard fight was Heirashan - however, Joshua solved this by spamming necklace of missiles while being protected by a potion of absorption himself.

Sounds like a good trickImage IPB.


Stur - human wild mage (update 4)

In the City Stur was only interested in the 3 tomes.  He picked up the dexterity one and then used summons on Jalantha and Marek to get the wisdom one (though Marek confused a couple of ogres and Stur had to use a scorcher to avoid innocent casualties).  The intelligence tome was left until he's strong enough to break down Ramazith's door unaided.

After investigating the Iron Throne invisibly Stur was sent back to Candlekeep.  After being imprisoned there I reviewed available potions and realised I'd forgotten to get a potion of fortitude.  That was a problem as it meant he was exposed to the spike traps with only 20 HPs after taking the violet potion, but I decided that was survivable (a lot better than the 9 HPs the last attempt had).  By running across the trap with potion and boots of speed he managed to avoid triggering it once and took only 8 HPs the second time.

The problems weren't over though as Stur nearly killed himself when trying to finish the phase spiders off quickly with a fireball.  The targeting of himself was deliberate - I knew that magic resistance doesn't protect you from your own spells, but had thought that the mechanics for green scroll of magic protection worked differently - apparently not.  It did its job against the traps though.

A potion of invisibility took him past the dopplegangers and Prat's gang, but I couldn't resist taking on the basilisks.  This time their sneak attack didn't work and they were taken down in melee (I think that's the first time Stur has used melee in the game).

Before going back to Baldur's Gate Stur took a detour to Durlag's Tower to pick up the tome there.  Back in the City, he's just sneaked up Ramazith's Tower to get the intelligence tome and is preparing for his final battles.

#9252
Grond0

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Stur - human wild mage (final update)

Stur's final session commenced with Slythe trying, and failing, to chew through some summoned gnolls.

At the palace Stur took potions of mind focusing and dexterity before producing some summons to shield the dukes.  He switched between wand of paralysation and darts of stunning, but had very little luck with those - managing to stun only a single doppleganger.  Fortunately, however, the dopplegangers didn't concentrate on the dukes as much as usual and Belt survived to send Stur after Sarevok.

Stur went invisibly through the maze and down to the Undercity temple.  Sarevok was pulled out with the magic missile wand and then subjected to a stream of summons.  He worked his way through over 20 of those groups, but there were still a dozen or so waiting in the wand when he finally tired of the game.

Stur reported back to Duke Belt to conclude the easy part of his adventures - here's his final record. Now let's see if he can survive the dungeon!

#9253
Serg BlackStrider

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Well done, Grond0! Keep it up in Amn!

#9254
corey_russell

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Congrats Grond0! Hope your wild mage can make it farther than mine did...

#9255
Easymask

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Greetings once more, fellow adventurers!

With the new huge patch to BG:EE, my saves where corrupted and I lost my Sun Soul Monk. Oh well, back to the old drawing board, as they say!

Anywho, I decided that I would create a mage for my next attempt and as such; it would have to be an Invoker. I've been staying away from them for as long as I can remember, only to realize today that they only have one opposition school now. Good golly!

Well then, for my SCS BG:EE Trilogy Core run, allow me to introduce:

Eloric!
Image IPB

And congrats to you Grond0, good luck in Amn!

#9256
Serg BlackStrider

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All the best with your run, Easymask! Looking forward to see how new BG:EE will flow (this latest patch looks promising, I still have to wait for Steam version to be released).

Modifié par Serg BlackStrider, 03 novembre 2013 - 03:36 .


#9257
corey_russell

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Hannah the Fighter/Mage/Cleric - FINAL BG 1 Update
Traveling with: Joshua (level 8 berserker), Paja (level 7 fighter/level 8 thief)

The party didn't do much in chapter 5, mostly get tomes a few upgrades. A super buffed Joshua destroyed the 5th floor baddies - incredibly taking no damage! Don't think I've done that before...Candlekeep Crypts was pretty unremarkable, just robbed the crypts then went invisible out of there. Chapter 7 was pretty easy, a super buffed Joshua destroying everything with a little help from the girls of the party. We went invisible through the maze and Undercity.

Time for Sarevok! I had put Pro magic scrolls on Joshua and Paja and potion of magic shielding on Hannah, plus lots of other buffs. However, Hanna's buffs got dispelled by Angelo I think. I should have gulped a potion of magic shielding in response, then invis potion and rebuff, but wasn't cognizant of the danger. A web and chaos and Angelo's indirect arrows (Hanna's fire resistance got dispelled) spelled Hannah's doom.

Image IPB

Thoughts about this run:
I enjoyed the fast leveling of the 3 man party. I also welcomed the protection for Hannah. A F/M/C isn't bad at all, I think I will be this class again one day.

Final Hannah Stats:
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Final Joshua Stats
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Final Paja Stats
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Party Status:
Joshua, 102 HP, 678 kills, Greater Basilisk
Paja, 69 HP, 383 kills, Battle Horror
Hannah, 69 HP (5 from HoB), 346 kills, Doomsayer

Modifié par corey_russell, 03 novembre 2013 - 05:54 .


#9258
corey_russell

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Avenger the level 6 solo Gnomish Fighter entering trilogy no-reload challenge...

Since Hannah died, Avenger has entered the challenge. The idea is to get through BG 1 as fast as I can and then use a party in BG 2.

Avenger
STR 18/97 DEX 18 CON 18 INT 11 WIS 2 CHA 8, 74 HP
Axes ** Two-Hand Sword ** Long Bow **

The axe proficiency is for melee and also ranged attack when shield equipped, long bow for arrows of detonation/biting/dispelling, and two-hand sword to allow free action with Spider's Bane which can free up a ring slot for another fire resistance ring. The two-hand sword skill allows use of the powerful two-hand swords in BG 2/ToB if I can get that far.

Despite being level 6, he actually hasn't really done that much. His progress got accelerated when he killed Shoal at level 2, gaining him 2 levels and good HP rolls. I'm not as good as kiting as Grond0 is, so I modified his play a bit - I brought Kivan with me so he can get kissed dead, which in turn allowed me easily to kill Shoal at range. His progress was also accelerated by Ankhegs, since with his good HP rolls he could take them down early. He's just purchased items he needs to work on the main quest, and is about to venture into the Nashkel Mines.

#9259
Grond0

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Sorry to see Hannah didn't quite make it Corey. Best of luck with Avenger.

#9260
Gate70

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Have fun Corey.

Carthusian (VIII) has been stuck outside the bandit camp for what seems like ages (edit, just checked - 17 days according to last post here).

He found 15 minutes this evening which coincided with a mass poisoning at the bandit camp (Venkt still cast horror but thankfully Carthusian saved as he'd moved away from the tent entrance to hide behind the central pole). Level 7, 45hp.

Modifié par Gate70, 03 novembre 2013 - 09:22 .


#9261
corey_russell

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Quick update for Avenger the solo gnomish fighter - Chapters 2, 3 & 4
Avenger - level 8 fighter, 100 HP

Most of Nashkel Mine was skipped, except for those encounters that cannot be avoided, using necklace of missiles on large concentrations of kobolds. Greenstone amulet was enough to defeat Mulahey and his minions. Nimbul was defeated with the greenstone amulet as well.

To unlock the bandit camp, I messed with Deke and his buddies - one problem - I had meant to JOIN the camp, but instead it went hostile. Oops, this lead to much more fighting than intended. A strength potion was enough to Drassus, lots of fireballs thrown around. A firebreath potion was enough to deal with Venkt, protected by greenstone amulet. The rest of Venkt's buddies weren't much of a threat due to Avenger's high AC - he cleared the tent, looted the trapped chest and cleared out.

Cloakwood areas 1-4 were skipped, except area 2. Earlier in the run, Avenger intended to recruit Garrick temporarily, but during Avenger's fight with Silke, Garrick got hit with a lightning bolt of Silke's and ran inside the inn. But Silke herself was killed outside, which meant Garrick refused to join as he didn't realize his boss was dead. This meant no free action ring from Dushai - this in turn obtaining the Spider's Bane was critical - very glad I spent two pips in two hand sword.

In any case, protection from poison scroll, invisibility and freedom potions were used to clear the few traps that Avenger intended to walk over. Avenger then got to >100% fire resistance, entered Centeol's lair and spammed the necklace of missiles - this worked.

For Drassus, only greenstone amulet charge was at used first then a fireball from the necklace of missiles. Hmm, everyone came, ok next buff was potion of magic blocking. Avenger tried to kill Drassus quick but he wasn't dying fast at all Enemy mages then brought up some summons, so Avenger needed to fireball himself to help whittle them down. Right about here his magic protection expired, so gulped another magic blocking potion. The enemy mages, who were still alive then proceeded to scorcher Avenger, but they hit both Drassus and Genthore! The enemy melees then fell quickly. Avenger's magic protection expired after Drassus died, but by them the mages has spent their dangerous spells, and Avenger finished the mages in melee.

For Heirashan, nothing more than potion of insulation, boots of grounding, and necklace of missiles were needed to deal with her and her buddies.

For Davaeorn's lair, I did a new stragedy against the battle horrors - I fired a necklace of missile charge as they approached - and the horrors died much quicker/easier than usual. I used spider's bane and pro magic scroll for Daveaorn himself.

City of Baldur's Gate is Avenger's next target...

#9262
corey_russell

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Avenger the gnomish fighter - FINAL Update

Using a careful use of buffs, Avenger has successfully gotten past chapters 5, 6 and 7 including going invisible through thieves' maze and past Undercity enemies.

This time, Corey_Russell paid, very, very careful attention to his buffs. His pro magic scroll was still active and then did very few to start, haste, STR 24, fire resistance (putting it over 100) and potion of mind focusing - the mind focusing in particular was important to try to dispel Sarevok's haste first attempt - which worked I might add. Unfortunately the game crashed mid-battle so had to do it again.

Avenger pulled Sarevok and his friends with a necklace of missiles charge. He then dispelled Semaj's buffs, hit Semaj with an arrow of biting (who saved). Avenger bided his time, trying to get Angelo to use his arrows as well as triggers Semaj's dispel - both happen and Avenger goes invisible.

Sarevok duly slays Angelo! One down...

Image IPB

Avenger re-buffed while invisible - Avenger then dispelled Semaj's buffs with an arrow and fires arrows like a machine gun and guns Semaj down - only melees left. Avenger believes Tazok is of no consequence, thus he does DUHM (putting his STR to 25) and charges Sarevok with Avenger's +2 axe - Tazok finally shows himself and gets a huge hit, dropping Avenger to about 50% - Avenger gulps a potion and presses his attack and Sarevok, and continues to gulg heal potions every round - yes, despite Tazok on Avenger, Avenger out-melees Sarevok and Sarevok falls to the ground - Hannah has been avenged!

Avenger is 19 in STR, DEX and CON his other stats are of no consequence - he got great HP rolls and finished with a native 100 HP. This is Corey_Russell's fastest BG 1 run ever - started this run this morning, and finished tonight. This was possible in large part in killing Shoal early.
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Avenger will take a party in BG 2, he intends to use Cernd, a character Corey_Russell has never used much.

Modifié par corey_russell, 04 novembre 2013 - 04:08 .


#9263
Grond0

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Well done to Avenger_the_quick. I'm looking forward to seeing you go through BG2 in a day now!

#9264
Grond0

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Gate70/Grond0 multiplayer attempt 29 - (update 2)
Blagg, dwarf priest of Helm (Grond0) & Aubrey, human stalker (Gate70)

This pair continued to make good progress yesterday, other than one slight glitch.

Hulrik's cow was saved on the way to liberate Meilum's bracers.  Samuel, Melicamp and Ardrouine were all prepared to tell the world about the duo's deeds, but there was a near escape for Aubrey against the sirenes at the Lighthouse area.  He dashed in ahead of a couple of skeletons to try and finish off the first group quickly and was confused for his trouble.  That effect lasted a long while and by the time it finished he had attracted two groups of wolves and was standing at bay, while Blagg failed to hold them off.  Fortunately he came to his senses in time and was able to quickly make his escape.  The second group of sirenes and the golems were rather more safely shot over the heads of some skeletons.

Charleston Nib and Brage also put in a good word, getting reputation up to 20.  That prompted the duo to head north to Ulgoth's Beard for a spot of shopping, taking out the ankheg nest and helping Tenya on the way.

Stats (incl. BG1):
Blagg, priest of Helm 6, 46 HPs, 38 kills
Aubrey, stalker 6, 75 HPs, 109 kills, 0 deaths
Aubrey continues to be lethal with either backstab or bow.  With skeletons starting to appear most enemies should struggle to make an impression on them now. 


#9265
Grond0

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Gate70/Grond0 multiplayer attempt 29 - (3rd and final update)
Blagg, dwarf priest of Helm (Grond0) & Aubrey, human stalker (Gate70)

The stalker / priest combo continued to fulfil their potential in a pretty quick trip through the remainder of the Sword Coast.

The session started at the Nashkel Mine, where Aubrey left a trail of stabbed backs on the way down to Mulahey - Blagg neutralised him with a silence.  On the way out the amazons were also all silenced; Blagg annoyed his own skeletons by casting holy smite on the area, but by that stage Aubrey had already done the hard work.

Joseph's wife had to do without his ring as the result of a mis-click, but there was no escape for Nimbul or Tranzig - both silenced before being backstabbed, although both would have died anyway.  At the bandit camp archers managed to tag Aubrey a few times, but not enough to stop him tackling Taugosz.  Inside the main tent Blagg went in under sanctuary before creating some skeletons and silencing both Raemon and Venkt.  Aubrey then came in to undertake the slaughtering.

After a quick trip through the Cloakwood Blagg tried out silence again.  Drasus and Kysus were effectively put out of action by that, while Rezdan went down to a backstab, leaving Genthore hopeless to stem the skeleton invasion.  After sneaking down to Daveorn Blagg used a potion of firebreath to kill both battle horrors; unfortunately the animation didn't show on Gate70's computer and Aubrey walked through the fire as well.  He wasn't too badly hurt though and two blows were sufficient to kill a silenced Daveorn - Blagg's first (and only) attempt at casting true sight proving to be wasted.

In the City the duo picked up the 3 tomes along with the Helm of Balduran.  Aubrey sneaked into the Iron Throne to collect enough evidence to justify a trip to Candlekeep.  Once there, Blagg rejected Sarevok's attempt to give him a ring, but Aubrey was more acquisitive - collecting a nice haul from the tombs using storm giant strength and a scroll of magic protection.  The dopplegangers and Prat were by-passed, but Aubrey couldn't resist layering in another green scroll in order to teach the basilisks a lesson.

Before going back to Baldur's Gate Aubrey collected the last tome from Durlag's Tower.  Back in the City Slythe quickly fell when he strayed too far from Krystin's protection.  She would have been left alone, but was encouraged to use cloudkill in order to get the Cloak of Balduran from Quenash.  You would have thought of course that Krystin would have learned sooner not to stand still inside her own cloudkills!

Some potion buffs added to a full complement of skeletons (buffed with various clerical spells) was far too much for the dopplegangers to handle and both dukes survived.  Aubrey raced through the maze killing everything except the skeleton warriors, but agreed to walk the long way round to avoid the Undercity party.

In the temple Aubrey walked a bit too far before shooting at Sarevok and attracted spells from Angelo and Semaj - having to quickly take a potion of magic shielding to protect against flesh to stone.  However, the spell casters didn't join in the fight and the duo were able to run round the end of the temple near the door.  Tazok did join in the fun, but was soon shot up.  Sarevok was dispelled by arrow early on and never really posed a threat.  It was actually Blagg that got the killing shot on him, although Aubrey probably did at least 80% of the damage to him.

The duo reported back to Duke Belt and have just arrived in Irenicus' dungeon.

Stats:
Blagg, priest of Helm 8, 60 HPs, 51 kills
Aubrey, stalker 7, 89 HPs, 249 kills, 0 deaths
Aubrey continued to dominate the kills throughout, being equally superior with backstabs, ordinary melee or missile fire.  However, Blagg provided decent support - particularly through use of silence and skeletons. 


#9266
Grond0

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Greg - halfling wizard slayer (update 1)

It's a long time since I used any of the NPCs, so thought I would give a party a try. That should provide at least a vague possibility of making progress with a wizard slayer.

In order to take advantage of the fact that BGT allows NPCs to be carried forward seamlessly from BG1 to BG2 I'm intending to take Edwin and Jaheira in the party.  Imoen will also come along in BG1.  While she is unavailable in BG2 she will be replaced with Yoshimo.

Here's Greg after leaving Candlekeep.  He's got 4 stars in darts (I've installed the optional component of the Fixpack that allows wizard slayer mage suppression abilities to take effect through ranged weapons).

Image IPB

#9267
Easymask

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Nice to see you attempting a Wizard Slayer, Grond0 - but wouldn't you say the change to wizard suppression abilities is beyond cheesy? With the darts and that ability, he's making tons of attacks per round that stack against casters. Why don't you just make a barbarian that can wear plate, cast wizard spells and fire dispelling arrows at 6 attacks a round?

I don't mean to sound harsh or anything, I'm currently drugged up from an infection in my jaw, but to me your Wizard Slayer doesn't really sound like a challenge.

#9268
Grond0

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Personally I don't think it's unreasonable, no. I've had experience of most classes solo and the wizard slayer is by far the hardest to play. Admittedly their disadvantages are much less in a party, but even so I think the benefits to them in a no-reload situation are much more limited than you seem to assume.
- suppression is % based and therefore inconsistent, i.e. you can't rely on it working until quite a long way into a battle. In order to apply the penalty the wizard slayer also has to be fairly close (even if using a ranged attack) and therefore is at danger from a large number of spells even where he's not specifically targeted (like horror and chaos).
- suppression only applies to mage spells and not to divine casters or to special abilities or to use of magic items. That means that the vast majority of casters are still able to use at least some spell-like abilities to target the wizard slayer even when you thought they had been shut down.
- for that limited benefit (and negligible MR until late in BG2) you're missing out on a huge range of potentially beneficial magic items. Admittedly that's again far less of a concern in a party, where other members can put protective buffs on the PC, but I still think the reduction in spell protection from items more than counter-acts the potential reduction he can make in spells being cast at him.

There are some threads on the BGEE forums discussing what abilities WS should have to bring them in line with the P&P kits - you might be interested in looking at those.

The only character class that presents any challenge to me in BG1 when playing solo (without introducing my own play restrictions) is the WS - my choice of that class for this run was intended to be a difficult one. I accept that may not be the end result given I decided to recruit a party, but I certainly remain happy that it's a fair challenge.

I hope you feel better soon.

#9269
Easymask

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Thank you - I'm a bit under the weather like this and easily angered.. A lot of fun, you can imagine. I don't know why, but it still doesn't really cut it for my sake - it's directly against the challenge rules under "no hacked classes" - and even though I agree that the Wizard Slayer is the most difficult class for this challenge, I do hope that if someone beats this challenge it's with a non-hacked one.

Have you tried playing solo with SCS installed in addition to raising the difficulty?

#9270
corey_russell

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Theen entering the Trilogy no-reload challenge...

Theen will be solo in BG 1 and BG 2. He hopes to be a Kensai/Thief in BG 2. EDIT: Er never mind I see he can't be a thief due to alignment, guess he will just be a solo Kensai instead.

Setup
EasyTutu
Tales of the Sword Coast
Core Rules at all times

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**** Quarterstaff

Modifié par corey_russell, 08 novembre 2013 - 04:29 .


#9271
Serg BlackStrider

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Safe travels for your new aspirants, Grond0 & Corey!

And congratulations on graduation with MP run, Grond0 & Gate!

#9272
Charlestonian Knight Templar

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BALIAN OF CANDLEKEEP

My new PC will start in the No Reload Challenge. My goal this run is to:
1) Get past the primary assassins Tarnish, Karlat & Neira w/o a reload
2) Kill Silke & enlist Garrick into my party at that time

For me, if I’m standing in Nashkel in w/Neira lying dead @ my feet, having survived Tarnesh, Karlat & Silke w/o a reload, everything beyond that will be gravy. I’ll likely aid Minsc to rescue Dynahier before heading to the Nashkel Mines. I’d like to negotiate all that & defeat Nimbul too but I’ll take minimum.
 
This PC is based upon Balian, from the movie, Kingdom of Heaven, a historical figure also. In the movie, Balian is contacted by the father he never knew & becomes heir to his household. When his father dies from a battle-wound, Balian becomes the Baron of Ibelin. That will work into the Baldur’s Gate narrative that the protagonist faces as he works to find the nature of his heritage.
 
Balian will be NG. In the movie, it is the ‘established order’ that often causes Balian conflict but he always leans toward goodness. At the beginning, he is admonished to ‘defend the king’ and he does so until the ‘good king’ is replaced by a ‘bad king.’ Balian is not an individualist b/c in the end he fights for the helpless masses in defending Jerusalem. I’ll try to keep the PC on alignment in making his choices.
 
I gave him proficiencies in Bastard and two-Handed Swords b/c I see him w/both in the movie. I tossed in Flail b/c I see him w/the Flail of the Ages in BGII if I ever get there – which I RARELY do. Then, I had choice between Axe & a Mace. I chose Axe b/c that will give him a potential ranged weapon w/Throwing Axes. I plan to add Mace next, again looking ahead to BGII and the Mace of Disruption. Then I’ll start working on adding to these or adding appropriate Weapons Styles to build him up. If all goes well, and he doesn't die completely or I don't get bored & start over, he would dual to Cleric @ BGII. I've eliminated the Experience Point Cap from BGI/TotSC so he should have lots of HPs as a fighter by then so he should be really formidable even with low levels as a Cleric then.
 
I don’t want to but see no way around picking up Xzar & Montaron @ Lion’s Way to face Tarnish. I’ll drop them when I add Garrick. Here’s how I adjusted his ‘biography sketch.’
 
Balian was raised in the hallowed halls of knowledge called Candlekeep on the Sword Coast. He spent most of his 20 years of life within this keep's austere walls, under the tutelage of the sage Gorion, a minor nobleman.  Gorion had him trained as a knight by the Watchers of Candlekeep & study under its learned monks. Acting as his father, Gorion raised Balian on tales of heroes & monsters, lovers & infidels, battles & tragedies. However, one story was always left untold: that of his true heritage.
 
Key Event: 

Treasure of note: 130GPs & A QUARTER STAFF
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Current Disposition:

Next Steps:

Level Up:

Current Party: (Reputation: 11 - Average)
Balian: Ftr/1 w/QStaff
 
Mods Used: HardTimes-v2; BG1UB_v12; bg1npc-v20; level1npcs-v1.9; bg2_tweaks-v14; Randomizer-v68; scs-v21 (- Tactical Challenges)
 
Reloads: 0

Modifié par Charlestonian Knight Templar, 10 novembre 2013 - 04:00 .


#9273
Grond0

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Easymask wrote...
Thank you - I'm a bit under the weather like this and easily angered.. A lot of fun, you can imagine. I don't know why, but it still doesn't really cut it for my sake - it's directly against the challenge rules under "no hacked classes" - and even though I agree that the Wizard Slayer is the most difficult class for this challenge, I do hope that if someone beats this challenge it's with a non-hacked one.

Have you tried playing solo with SCS installed in addition to raising the difficulty?

I have played quite a lot with SCS, yes.  I think that's an excellent mod and enjoyed playing with it initially.  However, I found after a while it's not really suitable for solo play.  The problem is that the casters use so many buffs that (for many classes) the sensible thing to do in a no-reload solo is just to run away a bit and wait them out.  That's fine for a while, but then just gets boring.

In relation to WS abilities I don't believe the change makes it a 'hacked class'.  All I've done is accepted one particular component of the Fixpack.  In terms of changes to classes there are huge numbers of mods that make far greater changes to existing classes and/or introduce entirely new kits.  That's before you even start talking about changing NPCs.

However, if you're uncomfortable with that is there a different class you'd like to see me have a go at (probably with the same NPCs)?

#9274
Serg BlackStrider

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Looks like a nice character, CKT. There are some moments I'm wondering of though - why choose swords and axes if you are going to dual to cleric later (though you can't do that with your current Wisdom even with 3 tomes from BG1 - you need 17 Wis to be able to do that...)? They'll be wasted then... IMO it's far better to stick with two (maybe three) weapon types of your choice and concentrate on developing them. It's your game however, so go as it suits you best and safe travels for Balian!

#9275
corey_russell

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Grond0, Easymask: Your guys' discussion about Grond0's tweak of his WS kit is interesting. Because if that minor tweak to Grond0's WS feels wrong to Easymask, then the Rogue Rebalancing mod must the ultimate of sins to him! I agree with Grond0 in this case - with all the disadvantages of the WS (He can't use a fire resistance potion? How sad is that!), allowing the WS to interrupt mage spells with range weapons seems reasonable. I certainly think Grond0's mod is not as game changing as a hacked character with stats all at 25 say, which the latter is what the rules were trying to discourage, not Grond0's class tweak.

Modifié par corey_russell, 08 novembre 2013 - 07:26 .