Chronicles of Tyrus the Berserker, part 2At the outskirts of Nashkel, Imoen stumbles upon a hidden cache buried in a crop field which contains a pearl and a suit of enchanted armor. Tyrus dons the armor, which is surprisingly light for a plate mail, and leads the group toward High Hedge hoping to acquire some formidable magic for Quayle. After dispatching a few gnolls and a pack wild dogs, the party picks up several spells from Thalantyr, most notably Sleep, Spook, Strength, Invisibility and Mirror Image. Tyrus lets Ajantis do the shopping here and his charismatic demeanor gets the group a nice discount. As the party rests to rearrange their spells, Tyrus experiences a surreal dream and gains the ability to heal wounds with a mere touch. Sweet! Heading south, the group begins to experience the full extent of the iron crisis as both Tyrus' and Ajantis' weapons break while fighting some skeletons. Branwen suggests that they will need to carry spares until they acquire magical weapons which are not prone to breakage. In the next area, the group encounters a talking chicken who turns out to be Thalantyr's former apprentice. Tyrus brings him back to his master who manages to transform the boy back to his human form.
On the way back to Nashkel, the group is ambushed by a pack of Ghasts. Quayle and Imoen scramble, Branwen casts a Bless spell while Tyrus and Ajantis charge the evil creatures. One of the Ghasts slips past the front liners and manages to paralyze and
finish off Imoen with a few lucky hits. An enraged Tyrus promptly slaughters the creature, shrugging off its paralytic touch, while Ajantis who is immune to paralysis and disease by virtue of being an Inquisitor holds back the other two. Branwen keeps healing the two warriors and the battle is soon over. Bruised and battered, the party trudges back to the Nashkel temple and 300 gp later, Imoen is back in the world of the living. On the bright side, both Ajantis and Branwen gained a level from this endeavor. After a good night's rest at the Nashkel inn, the party decides to explore the surrounding areas. Going eastwards, they encounter and dispatch several Ogres. Quayle's Sleep and Spook spells were instrumental here, though it should be noted that sleeping opponents now awaken when hit, courtesy of Spell Revisions I guess. This requires a slight change in tactics, but the spell is still extremely useful. Anyhow, after slaying a particularly nasty half-ogre, Tyrus gleefully picks up an enchanted two-hander from his corpse.
The party heads south towards the mines and, after clearing the area of several winter wolves and kobolds, they offer to defend an artist named Prism from an overzelous bounty hunter. This enemy seems to be a formidable warrior, having several potions and a powerful sword at his disposal. Ultimately,
Graywolf falls to Quayle's Chromatic Orbs and Imoen's paralytic toxin. The gnomish mage identifies the blade as Varscona, an enchanted longsword which deals cold damage on each hit, a perfect match for Ajantis. On the way back to Nashkel, the party is ambushed by a pack of kobolds who manage to surprise Quayle, taking him out in a hail of arrows. Tyrus is forced to shell out another 600 gp for resurrection, but he makes up for it by claiming the bounty for the emeralds and by selling off several winter wolf pelts. With some money on his hands again, Tyrus purchases a plate mail for Ajantis and a potion bag for Branwen.
Having had enough of kobolds for now, Tyrus takes the party west in order to explore the coastal area. After fighting their way through some dread wolves and skeletons, the group stumbles upon a lighthouse. A charming bard named Safana offers to join Tyrus if he helps her retrieve some trinkets from a nearby cave. He agrees and the party goes treasure hunting. A pack of hobgoblins is dispatched with relative ease but Branwen wanders off too far while chasing one of them which alerts three nearby sirens. These things are nasty, they immediately turn improved invisible, charm Branwen and then proceed to pelt Ajantis and Tyrus who came to her aid with poison arrows. Both warriors are immune to charm, thanks to Tyrus' berserk state and Ajantis' Inquisitor training, but their hit points are going down fast due to the poison. Unfortunately, the only one who had any antidote potions and spells was Branwen and she's charmed right now, so Tyrus signals a retreat. However, it's too late for Ajantis, who succumbs to the poison mere seconds before leaving the sirens' view. Tyrus managed to flee but the charmed Branwen is still chasing after him. Fortunately, she snaps out of it just in time and the party is prepared to retreat to the nearest temple. At the last moment, Tyrus remembers that Ajantis' gear is still out there, and fearing that someone might steal it, he sends Quayle to gather it. Using his innate invisibility spell, the gnome manages to sneak past the sirens undetected and retrieves everything save the plate mail armor which is too heavy for him to carry. Tyrus gives the signal and
everyone gets ready to retreat to the Friendly Arm inn. As if all of this wasn't enough, the party gets ambushed by dagger throwing skeletons on the way back, who cut down Quayle before he has a chance to react. Branwen quickly picks up the gnome's gear and everyone runs away, not willing to risk another confrontation right now. Finally, the inn is in sight and Tyrus spends another 1500 gold raising his fallen companions.
After recuperating at the inn, and spending the remainder of the party's gold on antidote potions and another plate mail for Ajantis, Tyrus decides to head back and teach those nasty sirens a lesson. The group prepares much more thoroughly this time, with Bless, Luck and Protection from Evil on the frontliners. BTW, I really like what Spell Revisions did here. These spells now all have a longer duration which turns them into formidable buffs. I remember glancing over their description and barely ever casting them in the unmodded game, especially Luck. Anyway, Ajantis uses his True Sight ability to dispel the sirens' invisibility while the enraged Tyrus applies an Oil of Speed. This time, the creatures didn't stand a chance. Fittingly, this grants both Ajantis and Tyrus a level up. Tyrus' berserk state wears off so Ajantis goes to take out the remaining sirens by himself. Confident in his Inquisitor training, he shrugs off their charm attempts and manages to slay one more siren before succumbing to a confusion spell cast by the sirens' leader, Sil. The brave paladin keeps struggling and even
takes out Sil before falling victim to the remaining siren. The other partymembers have been following the battle from afar, and since Safana is pouring the pressure on them, they decide to rest rather than go back to the temple again. In the morning, an enraged Tyrus dispatches the last siren and slaughters several carrion crawlers along the way, clearing the path to the cave enterance. Inside,
Tyrus defeats the Flesh Golems thanks to Branwen's healing and Safana's singing. After Imoen disarms some traps, the party finally gets to the treasure. Luckily, there are no ambushes on the way back to the Friendly Arm inn, where Ajantis gets resurrected and Quayle identifies the loot. Among other things, the party has secured a Manual of Bodily Health which Tyrus uses to improve his constitution score. The remaining trinkets are sold, save for the Wand of Paralyzation which Quayle keeps. Tyrus treats the entire party to a round of drinks and everyone gets some well-deserved rest.
Party stats:Tyrus - Berserker(4)
Ajantis - Inquisitor(4)
Branwen - Cleric(4)
Imoen - Bounty Hunter(5)
Quayle - Wild Mage(4)
Safana - Skald(5)
P.S.
Sorry if the screenshots seem a bit blurry, for some reason Photobucket is auto-resizing them. I guess it's because I'm using a widescreen resolution or something (1366x768).