Good job, Aasim. I'm a bit reluctant still to take on Bassilus solo, and Davaeorn as well. I'll wait till I have my skeletal friends to acompany me...
Baldur's Gate 1 No-Reload Challenge
#9876
Posté 04 mars 2014 - 09:47
#9877
Posté 04 mars 2014 - 10:05
Entering the No-Reload, Ilydan, the Cavalier...
Story continues..
Great Cavalier. Keep up the good work. CKT
#9878
Posté 04 mars 2014 - 10:55
...
East of the Temple I encountered a cave with various monsters: a sword spider, two vampiric wolves, a very nasty astral phase spider, a mountain bear and four zombies. I took them on one by one, luring them outside. I was aided by the dusk that had set in as it allowed me too backstab my way to victory. The last one to fall was the great bear, who only required two succesful backstabs with my spiritual weapon Razor's Edge.


[Killing these monsters made Teyl gain a level first as a thief and later one as a cleric. He's now 5/5 Cleric/Thief, which means Animate Dead...]
In the back of the cave I ran into three spirits, so-called Torquions, who asked me too grant them release, be it through death or by bringing them a vampiric sword (which I don't own). I decided to leave the spirits be for now, but not before taking some treasure from a pit behind them. Most prominntly a wand of chain lightning I can't use, a tome of leadership and influence, and a suit of ankheg armor.
I left the cave and travelled further east where I reached an area of barren wasteland inhabited by [improved] basilisks. An excellent opportunity to find out what the Animate Dead spell, granted to me by Cyric almighty, is capable of. I summoned three skeletons, quaffed a potion of invisibility and followed my skeletal friends as they marched into battle. I was pleasantly surprised.

Three skeletons took on all basilisks in the area (i.e. 10) and survived. When the last of the beasts had fallen, I poisoned my dart and the skeletons and I attacked an aggressive gnomish mage who had apparently managed to control or befriend the basilisks. Two hits by my minions (one of which critical) meant the end of Mutamin the gnome. On his body I found two mage robes (Adventurer's robe + Robe of the archmagi), a pair of cursed gauntlets, bracers of AC8, and some scrolls and healings potions. Not bad!
[Teyl has now reached a very respectable level 6 in both his classes, so I feel more or less ready to confront Silke, improved Bassilus, and Davaeorn. Killing the basilisks has never been so easy for me, because I usually take them on early on, with a scroll of protection form petrification, which I think is only slightly harder.]
#9879
Posté 05 mars 2014 - 01:08
I see the wisdom my lord & king Asmodeus displays in leading me this way in order that I might grow in strength & train my servants how to serve & most importantly, how to protect me. I realize my mission is direct from the 9th hell & my future is in his diabolically powerful hands & so I follow his leading southward to the area called the North Nashkel Road until he reveals once again my destination.
I headed east until I started heading into the Lonely Peaks. Then I turned us southward toward Nashkel. When I hit the Nashkel line I turned west again, negotiating low, rocky hills until we encounters three Ghouls. I must say, my Berserker Lieutenant & my Herald, Bard & Sage were effective w/their Throwing Axe & Short Bow respectfully. Continuing on, we encountered a couple of Hobgoblins w/Short Bows & poisoned arrows & then after a nights rest we battled a larger group of Hobgoblins, this group my Sage tells me were from the Flesh Render Tribe. When I finally reached the road again I collided w/four Bandits that were cut down easily, scalps & all. I continued west until I realized we were getting into Fisherman’s Lake area & then I steered us north again where I encountered Kobolds w/Short Swords, making quick work there.
After a return to rest & drop off & sell some loot I returned, staying to the east as I explored more of the unexplored. There I knocked off a second group off Hobgoblins, this group having archers & infantry. My Herald, Bard & Sage tells me they were from the Leg Breaker Tribe. Leaving there, I encountered four more Bandits a bit south of there & was, of course, victorious. I had to head back to drop off our loot again as we were already having to shift things around but I wanted to explore as much as possible as I headed back. On the way, I ran into a group of Flesh Render Hobgoblins & tore them up & then, going on further, more Gibberling’s before returning to Beregost. While there I sold my loot & picked up an Elixir of Health, three Potions of Healing & two Antidotes.

SMASHING HOBGOBLINS FROM THE LEG BREAKER TRIBE!
Again I returned to the North Nashkel Road where I finished up my work, completing my reconnoiter of the entire area as I have now done in Lion’s Way, Coast Way, FAI & South Beregost Road. More Hobgoblins & eight more Bandits & I headed into Nashkel @ the leading of my lord Asmodeus.
Key Event: None to speak of; I was pleased to reach Nashkel
Treasure of Note: Potion of Insight (TBD)
Current Disposition: Resting @ the Nashkel Inn
Next Steps: I feel led from Baator to find those worms, Montaron & Xzar & force them, if necessary, back into my service
Level Up: None
Current Party: (Reputation: 5 - Disliked)
Mordred: Fighter (Blk Gd)/4; Plate Mail w/Lg Shld, +1 B/Swd**, Flail* (SSS**)
Kagain: Fighter (Bkr)/4; Splint Mail w/B/Axe*** & T/Axe**
Eldoth: Bard/5; Chain Mail, Sh/Bow* & Brazers of Archery, Dgr* (Armor, Sleep, Mirror Image)
Mods Used: HardTimes-v2; BG1UB_v12; bg1npc-v20; X0black101 (Blackguard); MegaModKits v1.01L; level1npcs-v1.9; bg2_tweaks-v14; R&omizer-v68; scs-v21 (- Tactical Challenges)
#9880
Posté 05 mars 2014 - 01:10
Entering the No-Reload, Ilydan, the Cavalier:
...
My log calls for some explaining, so, in short, most "drastic" changes from vanilla:
- ToBEx "Apply Concentration check on damage" - makes spellcasting hard to interrupt with elemental (and other) damage- Kit Revisions - a beta mod from G3. It's playable as it is, and matches perfectly with Item and Spell Revisions.Notable changes:- Hardiness is tweaked to provide 20% resistance to all damage, not 40% to weapons- whirlwind/greater whirlwind do not set apr to 10. They double apr instead (2 became 4 for example) and last 2 rounds. In addition, Imp.Haste no longer doubles apr, but adds 2 extra apr.- Revised Grandmastery - it takes 3* in weapon to get that 1/2 apr extra, not only 2* as vanilla- Revised THAC0 - slightly boosted progression for non-warriors, warriors start at base 19, not 20- Revised Saving Throws - bit more sensible (i.e. Rogues excell vs Breath)- Revised XP progression - every class shares the same (slow) level-up progression as Paladins/Rangers.
Your setup looks interesting Aasim, sorry I couldn't get Polytweak 3.0 out beforehand, but I have little enough time to play these days nevermind mod.
Concentration check for spell interruption + slow level progression + a full party of six? That looks tough, best of luck.
#9881
Posté 05 mars 2014 - 06:30
@Blackraven
I don't know your game setup (some stuff looks vaguely known, Nothern Tales of the Sword Coast/Dark side of the Sword Coast maybe? Be careful if you have those installed + SCS - some monsters are extremely high leveled, to balance AI stupidity, however if SCS changes scripting you'll have Orc Mages becoming very painful to deal with)
Take care if you decide to use Skeletons against SCS priests....they turn those against you.
@CKT
Every morning I make myself a cup of coffee, light a cigar and spend marvelous time reading your posts. Thank you for good wishes.
@polytope
Concentration check is a major pain in the a**, yes. This is one of those tweaks which heavilly favour AI, since player can avoid damage more easilly. I like it, since I dislike when a cleric which can turn Liches etc. can't get off a spell when hit by a magic missile or similar 1 damage spell. It's a huge change in gameplay (no reliable interruption). Anyways, we'll see how it goes. Slow progression is a bit balanced by abilities (i.e. thieves can use wands for example) altough not perfectly - Kit Revisions isn't done yet and mages/clerics/druids/bards suffer greatly, getting max level 8 in BG1. No 5th level spells for mages is a bugger indeed. Nvm for polytweak v3, I appreciate your work on that mod. Just a small suggestion for it - Readme should warn about install method - you'll want weapon changes/Mind Flayers prior to SCS, Yuan-ti after etc.
Anyhows, back to my game:
I forgot to mention that I adopted Branwen to supstitute for Quayle. I love clerics, Viconia will leave since my rep is 20, so she's an obvious choice. Now there was 6 of us, meeting an ambush by Amazon ladies upon exiting the mines. Ilydan got knocked unconciuss (Spell Revisions is a bit less end-game than vanilla - if you're under "Sleep" effect you wake up when hit), Kivan was Held (Branwen has Remove Paralysis as her 3rd level spell), we took hefty damage via Holy Smites but overall a gallant victory.
I got approached my a panicked guy, wanting us to return the dagger to an Undead. Ilydan is a paladin - we don't make deals with such abominations I'm afraid. Having great confidence in my team, I decided not to use any Free Action potion. Ilydan got hit twice, but resisted paralysis, amazingly enough. Oddly, this is a spells save, not death.
Later in the same are, a mage initiated conversation about some slimes. I left him alone in his wackiness. We went further north, meeting Meilum, claiming to be the best swordsman in the Sword Coast. Ilydan adopts the challenge, and kills him obtaining a very nice set of gauntlets.
In the Gullykin village, we got ambushed again. Ilydan, being the tank that he is, took a Hold person failing his save, but Branwen proved decicive once again with her anti-disabling spells..
Other notable disables from enemies included Sleep, knocking Imoen out, and Silence, making Xan useless. Ilydan, Minsc and Kivan remained operational however, and demolished the opossition. Got a new set of Chain for Minsc - Mail of the Dead (IR version - it adds +3 vs Death save, otherwise unchanged).
Returned all the way up to Beregost, where Tranzing was slain. Kivan approached him in stealth, and used his special ability - Trip. This is immensly useful against mages (slows them down, otherwise they're practically invurnerable to heavy weapons like Bastard swords or greatswords since they constantly move). Hit was a success, and Tranzig died soonafter. He did knock Ilydan out with Sleep, but Hobgoblins he summoned can hardly be called a threat anymore.
I really wanted to gain another dice of HP before tacking Bandit Camp (my protagonist is a paladin, he doesn't make deals with bandits - it will be an all-out attack on the camp) so went to clear basilisk area. Bought all Mirrored Eyes potions from High Hedge, and having Xan memorize Pro Petrification as all his level 1 slots.
Prior to that, we fought some Vampiric Wolves. They have a tendancy to paralyize a target, then chew on him 'till he dies, and healing as they eat him! Minsc got paralyized by one of their attacks, Branwen set him free, only to fail a save again. It's time for my Cavalier to help - using Challenge Evil he "forces" the enemies to attack him instead (I love KR Cavalier, btw.) Minsc's a** was saved.
Mutamin himself succesfully dispelled first Kivan, then both Ilydan and Minsc. I expected that, potions of Mirrored Eyes were at ready, and he was slain soon after. I tried the same tactic like vs Tranzig (Kivan-stealth-Trip) but Kivan rolled a critical miss. This means I have no Mirrored Eyes potions anymore.
Kirian's group was dealt with as well. Branwen succesfully neutralized cleric threat by Silence, and Kivan's arrows proved more than a match for the enemy.
We march to Bandit Camp. Some hefty buffing was made - Free Action potion for Ilydan, Bless, Chant, Remove Fear, Aid for Minsc, Ilydan's own buff (Shield of Faith - +2 AC, +2 Breath save, self only).
As always, Ilydan ventures first, Minsc just a step behind. Imoen takes the lower flank, Kivan is to deliver damage from afar with his arrows. Immy's main job is to launch fireballs via wand on bandit archers. Branwen stand ready to dispel and disables, and Xan is away from sight, his HP means a critical hit will kill him instantly. Their mage's attempt to cast Remove Magic was foiled by a Fireball, practically wiinning us the battle. He also failed to save vs Branwen's Hold, and got killed without doing any harm. A flawless victory.
I got two great treasures from here - Long Bow of Marksmanship (Item Revisions adds a +10% chance to score criticals, this is an amazing weapon) and a scroll of Spell Thrust - my first spell removal. Needless to say, Xan failed to learn it
. Kivan was warned by a prisoner that a "Mad dog" is after him....
Be that as it may, Cloakwood awaits us now.
#9882
Posté 05 mars 2014 - 06:33
Safe travels for your Cavalier, Aasim! Your WeiDU looks ... scary?
Hope that would be a bug-free run (I had some crashes with *BG1 Animations for NPCs -> Most relevant creatures: v5* option).
Serg, first of all well done. Love the randomiser btw. Regarding the possible charm bug, same has happened in some of my games. No idea as to what causes this.
Thanks!
I'm pretty fond of Randomiser too. It allows you to improvise, not going the same root over and over again and rely only on those shiny-ones that you come across not planning ahead. The only thing I don't like is that it put some valuable high-tier loot in encounters which I usually try to avoid to end in bloodshed on RP grounds: Ragefast, Sirine Queen on Balduran's Isle, Iron Throne leaders in Candlekeep...
#9883
Posté 05 mars 2014 - 06:50
Update 2: Nimrod the Elven Stalker
Nimrod roamed the wilds and became a great hunter, slaying many evil beasts and troublemakers. He took Ursa on a date to dine on Borda. He also paid a very satisfying visit to an old acquaintance of ours:
With the boots of silence, his stealth was above 100, at L6, by the time he entered the mines. He stealthed through everything. I discovered to my pleasant surprise that being hit by traps doesn't break stealth. Mulahey took a big backstab and was dead in another round and a half. His kobolds were put to sleep with the wand. Poor Nimbul took a 1KO backstab. Being extremely careful to watch the 1 turn timer on the ESP amulet, most of the lesser parties around the sword coast were insignificant challenges. The two assassin parties ambushed him soon after he left the mines, but they posed no threat. I think SCS might actually nerf low-level casters--the automatic prebattle buff uses up a lot of their spell slots and prevents them from casting offensive/disabling spells.
Eventually Nimrod picked up all the important equipment, recharged the necklace of missiles, and approached the bandit camp. He had 1 pip in longbows, a bunch of arrows including 25 poisoned ones. This was his greatest moment so far. He came at just past 8 pm, which is when night starts for stealth purposes. By about 12:30 am, all but a few stragglers were slain. Stealth was always an automatic success. He would pick off a straggler from a distance, fire 3 shots off, then retreat and stealth. The enemy would move en masse to his last known position. Then he would move to just out of visual range, fire a necklace missile, retreat, stealth, and repeat. During the whole surgery he was hit only once by a critical from a bandit's arrow. It felt like the perfect procedure for a Stalker.
Venkt and Hakt fell to the necklace, but the other leaders were separated from the group and died to his poison arrows. Raemon was left uninjured til the very end, and got a backstab. By 3am, he had finished looting the camp. He sold loot, and now is on the border of the Cloakwood, where he's just found a nice cloak. He recruited the guardians of the forest to help him.
#9884
Posté 05 mars 2014 - 07:06
CoreTalos the Priest of Talos and his random party - update 9
Traveling with: Paja (berserker), Misty (kensai), Hanna (sorcerer)
The party is still working their way through the Cloakwood, and tonight just finished area 3. The actual forest has been no problem so far, but ambushes have been pretty dicey. This ambush in particular looked horrible - notice ALL party members are stuck in the web trap and there are still 3 ettercaps trying to kill us?
CoreTalos and Hanna saved vs. the web first - CoreTalos ran out of the web right away, and Hanna put herself invisible - she was deep in the web and she easily could get chunked. CoreTalos then spammed his wand of heavens on Hanna's ettercap, it died. Misty hurt a bit and under attack but she saves vs. the web and runs out, as does Paja - the party then kills the enemies and no one dies...close call, thought this might have been the end.
#9885
Posté 05 mars 2014 - 07:15
This is an EE introduced bug. Dual-wielding characters backstab with off-hand, not main. You might as well dual wield Stupe(di)fier in main hand and put Dagger of Venom off-hand for backstab purposes.
The backstab with the off-hand has only happened 3 or 4 times so far. So it's a problem, but not a big one, and hence the off-hand backstabbing solution would only make it worse.
@blackraven -- if Greywolf had gulped another speed potion himself, Nimrod would have hightailed it. But if not, he would simply retreat and stuff him with arrows, albeit tediously. I suppose he could have returned with firebreath potions. (In the battle with Kirian it was satisfying to kill Peter, pick up his two fire potions, and use them on the rest of the party.)
Man, I think I need to try item randomization next time.
#9886
Posté 05 mars 2014 - 07:43
I returned to Beregost and spoke with a bard I'd seen before. He wanted to hire me to protect his mistress Silke against a group of thugs. I accompanied him to this Silke, and set a (divine) trap near her just before the thugs arrived. However these supposed "thugs" were three unarmed men who had apparently come to deliver something to Silke. She nevertheless wanted me to kill the three men. This infuriated me. Who did she think she was dealing with, some kind of fool? When I refused to cooperate, she attacked me.
A difficult battle followed. (I wonder why a powerful bard such as she doesn't simply dispose of those harmless men herself if they are in her way.) The trap went off and injured Silke. She began casting a dire charm while I poisoned my frost dart and started launching it at her. She had protected herself with a previously cast stoneskin, but the cold damage came through twice while she was casting. Annoyingly this didn't interrupt her casting, but I was (very) lucky to save. A third hit with again only cold damage came through. Subsequently Silke inflicted a moderate amount of damage upon me with a magic missile, but then my poison started to do its (cumulative) damage, preventing Silke from casting any other spells for some time. Meanwhile I just kept launching and launching until the hits and the poison ended her life.
***
Note: I think would have allowed myself a reload if the dire charm had taken effect. I have difficulty accepting a 'game over' due to a charm spell because:
(1) the character doesn't necessarily die, on the contrary; the first and slightest harm caused to the charmed character dispels the charm,
(2) a charm spell wears off at one point,
(3) other spells that temporarily affect the mind, such as confusion or horror do not end the game while a confused or panicked character can be injured multiple times without breaking the spell, which suggests that for the affected character confusion and panic are deadlier than charm spells.
(4) charm doesn't mean game over if the character has companions, even if those companions are nowhere near the charmed character.
***
With Silke out of the way I have now just enough confidence to try and take on [improved] Bassilus, but not so much as to underestimate the man.
I place three traps outside his stone circle. Then I cast animate undead thrice so that I have my own private army of skeletons. The traps disrupt Bassilus's spellcasting and do decent damage [circa 40] which my foe partly mitigates with a healing potion. My skeleton army is less effective as Bassilus turns and sets up three of them against the other two. Nevertheless the skeletons occupy my foe for a while and even provoke him to waste a spell or two on them. We both cast a hold person at pretty much the same moment and we both save against the spell. I still have a hold person spell memorized and two silence spells. I hesitate between resorting to hit and fade tactics and backstabs with my spiritual weapon, or first trying to silence my opponent. The problem is that I have no idea what other tricks Bassilus has up his sleeve. What if he quickly casts a greater command while I'm trying to silence him? I decide to take a potion of speed which, in combination with my stylish boots of the cheetah, will make me extremely fast. Three backstabs later, Bassilus is history.
Before he succumbed to my third backstab, Bassilus cast another hold person. Again the spell had no effect on me. While I did run as far as I could and hid in the shadows, I'm aware that Cyric has been very generous to me, allowing me to save against three potentially lethal spells in a short amount of time. I'm aware that it's time for me to rethink my strategies in my dealings with hostile spellcasters.
[Does anyone who read this have any advice?]
My sprinting around caught the attention of a couple of hobgoblins, bandits and undead, but after Bassilus these were a piece of cake.
#9887
Posté 05 mars 2014 - 08:37
Note: I think would have allowed myself a reload if the dire charm had taken effect. I have difficulty accepting a 'game over' due to a charm spell because:
(1) the character doesn't necessarily die, on the contrary; the first and slightest harm caused to the charmed character dispels the charm,
(2) a charm spell wears off at one point,
(3) other spells that temporarily affect the mind, such as confusion or horror do not end the game while a confused or panicked character can be injured multiple times without breaking the spell, which suggests that for the affected character confusion and panic are deadlier than charm spells.
(4) charm doesn't mean game over if the character has companions, even if those companions are nowhere near the charmed character.
Before he succumbed to my third backstab, Bassilus cast another hold person. Again the spell had no effect on me. While I did run as far as I could and hid in the shadows, I'm aware that Cyric has been very generous to me, allowing me to save against three potentially lethal spells in a short amount of time. I'm aware that it's time for me to rethink my strategies in my dealings with hostile spellcasters.
[Does anyone who read this have any advice?]
Clerics don't have a counter for silence, so casting that from outside their sight range is pretty nasty - for a cleric/thief that's particularly easy to do. Similarly you could bombard with area effect damage in safety. You might also wish to consider grabbing a few potions to counter spell assaults - keeping your aura clear to be able to use them at a moment's notice when in combat with spell casters.
#9888
Posté 05 mars 2014 - 12:22
Ilydan the Cavalier
Marching to Cloakwood mines, we ran upon a hunter who is afraid of druids coming after him. SCS+SR makes druids fairly leathal, especially since they use summons called Dire Leopards. They have a "charge" ability (haste), 90HP, and are overall quite dangerous.
This quest is one of those where I don't really know how to role-play a paladin, but being true to his word, Ilydan protected Aldeth succesfully.
Cloakwood spider's lair was dealt with without any trouble. Had to micro around those annoying Phase Spiders a bit, made a huge mistake not drinking Potion of Free action as a pre-buff but both Minsc and Ilydan resisted webbings.
Minsc now get's Spider's Bane for the rest of the game. Item Revisions removes Free Action from this sword, but grants immunity to Web and Poison instead, making this a true bane weapon for spiders.
Traveling deeper into the woods, we slay some Wyverns, avoid the Nymph completely (very annoying oponnent), and stumble upon the mines themselves.
This I find to be one of the hardest BG1 battles (entrance with 2 mages). Kivan barely managed to avoid Confusion (confused Archer is bad) by driking Clarity potion in a nick of time.
Imoen got charmed, several times, presenting herself as the only vulnerable target (Kivan is an Elf, so he's fairly resistant to charm effects, and SCS detects items/kits/elves).
Minsc took care of the summoned Ogres, while Ilydan tanked the fighters. Round after round, enemies fell one by one. Mages lasted for a while (I had no way to dispel Minor Globe they both use) but in the end, we prevailed.
Into the Earth itself we go, only to meet a wizard on the first floor which loves casting Confusion. A badly played battle on my side. Ilydan got hit by a Minor sequencer of Blindness+Ray of Enfeebelment, failed both saves. Kivan got confused, poisoned, and killed.
Luckily, he wasn't chunked. Ilydan tried to save him with Challenge Evil ability, but apperantly summoned gnolls aren't evil so the ability didn't work.
Hareishan finally died, before she did she managed to confuse Imoen, and charm her 3(!) times in a row.
Luckily, Imoen isn't an Archer...
Decided to go back to a temple and raise Kivan. Another ambush, spiders + wyverns. Imoen gets webbed, close to dying, and again, Ilydan saves the day for her (and saves me 1k gold for ressurection)
Back to the mines. We avoided most of the battles, and saved our few spell slots for the big mage Daveorn. Care had to be taken, full potion pre-buff for Ilydan since he has to take a lot of damage (Ring of Fire resistance, Potion of Fire res, Boots of the North, Heroism potion, Free action potion).
Minsc stands at the gates, so he can deal with minor troops which venture in.
Nice plan, but Daveorn decided to teleport right near Imoen, Xan and Branwen. I was dead afraid of Sunfire, it's a chunking spell, and Xan with his 23 HP would explode instantly.
RUUUUUN! Teh mad wizard aproaches!
I noticed I never wrote down level-up HP rolls. In short, Ilydan rolled decently, average of about 10. Minsc, pathetic early on, got decent later, but is still relatively low for a barbarian. Imoen decent, Kivan awful - this is a screen after he got hit by magic missiles (1 casting). Btw, Kit Revision rangers roll 1d8 for HP, not 1d10.
Finally, Sunfire comes. Minsc retreats a bit having lost nearly all HP. Ilydan was immune.
That's about the last thing Daveorn cast, Kivan's arrows were too much to handle for him.
We flood the mine, and go to the big city.
#9889
Posté 05 mars 2014 - 02:05
En route to Baldur's Gate, we met some elven lass, who insulted Kivan about his beloved wife. She actually wanted us to join her. She had a pack of wolves as well, but Minsc made short work of both her dogs and her with his cleaving attacks.
She left behind Kivan's bow, which adds +1 to AC...useless. In BG, Minsc read Tome of Dexterity, so now his DEX prior to armor reduction is 17. Did some minor stuff there (basilisk, sphene gem, Talos temple - Ilydan obtained Shield of Falling Stars - with Item Revisions, it penalizes THAC0 by 2, grants +4 to AC, and +2 AC to party members near whoever is carrying it.). Obtained Ogre Strenght Gauntlets - Item Revisions adds +2 to strenght instead of setting to 18/00.
Killed Ramazith. Detect evil proved his bad intentions.
Imoen gets +1 intelligence.
Picked up Helm of Balduran - Item revisions nerfs this item slightly, it no longer adds THAC0 bonus. Minsc is happy to equip it, granting him a +5 extra HP.
Iron Throne battle
For the sake of role-play, my NPCs and Ilydan refuse to use invisibility of any kind. That means no potions, rings etc. We're heroes of the Sword coast, and frankly I cannot envision a fearless Paladin hiding, same goes for Minsc - he's crazy. I do allow imp.invisibility for my mage Xan and hopefully Imoen, but he doesn't know it yet. Kivan is allowed to use stealth as he pleases. Hence, we arrive at the top fully visible, and under heavy buffing.
Round 1
Ilydan takes the front line, enraged Minsc follows behind. Xan starts Chaos from scrolls. Kivan tries to find an open line between himself and the enemies. Branwen and Immy stand still, need aura clean here.
Enemies fire their buffs and drink their potions. Xan's Chaos affects many enemies. Latest SCS has 2 thieves invisible here.
Round 2
Imoen suffers heavy damage from backstab, drinks a big healing potion immidiately. Did not expect this...
Xan starts dispel illusions spell. Kivan is tied to a place he cannot move from, I'm happy thieves prefer Imoen as a target, if he got hit by backstab he'd be dead.
Round 3
Xan dispels illusions succesfully. Imoen is healed up somewhat, Kivan got some breathing room. Most dangerous fighter, a berserker dual-wielding swords, is still alive and tied in a battle vs Ilydan and Minsc. Imoen gets silenced.
Round 4
Imoen tries to use Wand of Paralyzation on one of the two thieves - she made the save. Berserker warrior dies. Confusion flies in from somwhere, disabling Branwen and Kivan.
Round 5
Another backstab on Imoen. Ilydan uses Challenge Evil on the backstabber, granting Imoen a round of safety. Doppleganger dies to Minsc.
Branwen dies to a backstab.
Round 6, 7, 8
Thief fails a save vs Paralyisis wand. Cool. Ilydan and Minsc wipe the foor with now confused and held oponnents which closed in on the backline.
Kivan gets Dominated, Imoen gets charmed. Wizard tries to run, but Kivan eventually regains his senses and joins Ilydan and Minsc in hunt for survivors. It's hard work closing in and hitting wizards with slow weapons.
Cloudwulfe was hiding apperantly, but in vain.
One more nasty thing happened, one of the two backstabbers was apperantly both held and hidden in shadows (mayhap a bug?), and backstabbed Xan. Used wand of paralyzation on her, she got held and died soon. If she backstabed Imoen, she'd be chunked.
One more oponnent was hiding on the bottom floor, but he was the sole survivor. Whole floor went hostile. I was afraid of loosing class if I attack the bartenders, so we ran outside. All in a days's work....
#9890
Posté 05 mars 2014 - 03:08
Assim, first of all congrats! You're doing very well, in spite of your setting (slow levelling etc). And yes I've included DSotSC and Northern Tales installed, as well as some more minor quest content, and various other mods. Here's my log is your interested....
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v10
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.18 (28 Apr 13)
~1PP/1PP.TP2~ #0 #101 // 1ppv4: Core paperdolls
~1PP/1PP.TP2~ #0 #103 // 1ppv4: Extended palette entries -> Full install (recommended)
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #3 // Angelo Notices Shar-teel: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #4 // Finishable Kagain Caravan Quest: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #5 // Coran and the Wyverns: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #6 // Kivan and Tazok: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #7 // Branwen and Tranzig: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #26 // The Original Saga Music Playlist Corrections: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections: v13_120121
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v19
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v19
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v19
~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v19
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v19
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v19
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v19
~SETUP-UB.TP2~ #0 #7 // Restored Encounters: v19
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v19
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v19
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v19
~SETUP-UB.TP2~ #0 #12 // Item Restorations: v19
~SETUP-UB.TP2~ #0 #13 // Yoshimo's Original Portrait: v19
~SETUP-UB.TP2~ #0 #14 // Anomen's Original Portrait: v19
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v19
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v19
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v19
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v19
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v19
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v19
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v19
~SETUP-UB.TP2~ #0 #22 // Justifier Kit: v19
~SETUP-UB.TP2~ #0 #23 // Feralan Kit: v19
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v19
~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v20
~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v20
~BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait: v20
~BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v20
~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v20
~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v20
~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v20
~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v20
~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v20
~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v20
~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v20
~BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v20
~BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin: v20
~BG1NPC.TP2~ #0 #27 // The BG1 NPC Project: Bardic Reputation Adjustment: v20
~BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open four Cloakwood areas (everything but the Mines): v20
~BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v20
~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v20
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Baldur's Gate Mini-Quests and Encounters Mod: 8.1
~DSOTSC/SETUP-DSOTSC.TP2~ #0 #5 // DSotSC for BGT-Weidu: v 2.17
~DSOTSC/SETUP-DSOTSC.TP2~ #0 #100 // Dark Side Interparty Banter: v 2.17
~DSOTSC/SETUP-DSOTSC.TP2~ #0 #210 // Extended NPC Soundsets -> BG1 soundsets dominate: v 2.17
~DSOTSC/SETUP-DSOTSC.TP2~ #0 #400 // Alternate Bardo Portrait: v 2.17
~DSOTSC/SETUP-DSOTSC.TP2~ #0 #410 // Alternate Bub Snikt Portrait: v 2.17
~DSOTSC/SETUP-DSOTSC.TP2~ #0 #420 // Alternate Conchobhair Portrait: v 2.17
~DSOTSC/SETUP-DSOTSC.TP2~ #0 #430 // Alternate CuChoinneach Portrait: v 2.17
~DSOTSC/SETUP-DSOTSC.TP2~ #0 #440 // Alternate Ferthgil Portrait: v 2.17
~DSOTSC/SETUP-DSOTSC.TP2~ #0 #450 // Alternate Jet'laya Portrait: v 2.17
~DSOTSC/SETUP-DSOTSC.TP2~ #0 #470 // Alternate Skeezer Portrait: v 2.17
~DSOTSC/SETUP-DSOTSC.TP2~ #0 #480 // Alternate Thorfinn Portrait: v 2.17
~SETUP-NTOTSC.TP2~ #0 #0 // NTotSC for BGT-Weidu: v1.70a
~SETUP-NTOTSCV171.TP2~ #0 #0 // Fix NTotSC Issues: v1.71
~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v11
~SETUP-THALAN.TP2~ #0 #0 // Thalantyr - Item Upgrade: 3.7
~ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II, v9
~BACKBRYNNLAW/SETUP-BACKBRYNNLAW.TP2~ #0 #0 // Back of Brynnlaw mod for Baldur's Gate II: v1
~DC/SETUP-DC.TP2~ #0 #0 // Dungeon Crawl: v6
~SELLSWORDS/SETUP-SELLSWORDS.TP2~ #0 #0 // The Sellswords mod for Baldur's Gate II: v1
~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #2 // Creature & Area Improvements -> All Creature Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #3 // Creature & Area Improvements -> Boss Improvements Only
~SETUP-D0QUESTPACK.TP2~ #0 #4 // Alternative Harper/Xzar Plot
~SETUP-D0QUESTPACK.TP2~ #0 #5 // Extended Reynald Sequence
~SETUP-D0QUESTPACK.TP2~ #0 #6 // Intrigue In The Copper Coronet
~SETUP-D0QUESTPACK.TP2~ #0 #7 // Rahul Kanakia's Potion Quest
~SETUP-D0QUESTPACK.TP2~ #0 #8 // Revised Hell Trials
~SETUP-D0QUESTPACK.TP2~ #0 #9 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement
~SETUP-D0QUESTPACK.TP2~ #0 #11 // Saving Sanik In Brynnlaw
~SETUP-D0QUESTPACK.TP2~ #0 #12 // Burglary Of The Bookkeeper
~SETUP-D0QUESTPACK.TP2~ #0 #13 // New Fate For The Dryads' Acorns
~SETUP-D0QUESTPACK.TP2~ #0 #14 // The Tragedy Of Besamen
~SETUP-D0QUESTPACK.TP2~ #0 #15 // Further Slaver Involvement
~SETUP-D0QUESTPACK.TP2~ #0 #16 // Sending The Solamnic Knights Home
~SETUP-D0QUESTPACK.TP2~ #0 #17 // Nazariel The Lich
~SETUP-D0QUESTPACK.TP2~ #0 #18 // Reward Negotiation
~SETUP-D0QUESTPACK.TP2~ #0 #19 // Infernal Thievery
~CORANBGFRIEND/CORANBGFRIEND.TP2~ #0 #0 // Coran's Extended BG Friendship Talks, v1, October 20, 2007: v3
~CORAN/SETUP-CORAN.TP2~ #0 #0 // Coran NPC MOD for Baldur's Gate II, v2
~CORAN/SETUP-CORAN.TP2~ #0 #1 // Delete old Coran from the Forest of Tethyr (RECOMMENDED)
~ADRIAN/SETUP-ADRIAN.TP2~ #0 #0 // Adrian for BGII: v1.3
~SETUP-ALORA.TP2~ #0 #0 // Chosen of Mystra's Alora NPC Mod (Requires Throne of Bhaal): 1.3
~ANGELO/SETUP-ANGELO.TP2~ #0 #0 // Angelo NPC MOD for Baldur's Gate II, v4
~ANGELO/SETUP-ANGELO.TP2~ #0 #2 // Angelo's alternative portraits -> Angelo's alternative portrait by Amaurea
~AURENASEPH/SETUP-AURENASEPH.TP2~ #0 #0 // Auren Aseph for BG2:ToB: v8
~DACE/DACE.TP2~ #0 #0 // Dace Linton NPC Mod for BG2:SoA & ToB: v1.2
~DACE/DACE.TP2~ #0 #1 // Install alternate portrait by Ilmatar?: v1.2
~DEARNISE/SETUP-DEARNISE.TP2~ #0 #0 // de'Arnise Romance for Baldur's Gate II, v2
~SETUP-FADE.TP2~ #0 #0 // Fade: An NPC for Baldur's Gate II
~GARRICK_FLIRT/SETUP-GARRICK_FLIRT.TP2~ #0 #0 // Garrick's Infatuation: 0917 beta
~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu and BGT, 14April2008: v8
~GAVIN/GAVIN.TP2~ #0 #1 // Gavin: Romance (mature content): v8
~GAVIN/GAVIN.TP2~ #0 #2 // Gavin: Flirts (adult content): v8
~GAVIN/GAVIN.TP2~ #0 #9 // Gavin: Alternate Portraits -> Original alternate, by Kaeloree: v8
~GAVIN/GAVIN.TP2~ #0 #10 // Gavin: Player Initiated Dialogue: v8
~GAVIN_KICKOUT_HOTFIX/SETUP-GAVIN_KICKOUT_HOTFIX.TP2~ #0 #0 // Gavin for Tutu/BGT Kick-out Hotfix: kickout_hotfix
~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #0 // Gavin for BG2: 20111016 TOB
~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #1 // Gavin heals the PC when below 50% health (Can be disabled or enabled via player-initiated dialogue): 20111016 TOB
~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #2 // Multi-romance cheat -> Normal romance kills: 20111016 TOB
~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #9 // Alternate Portrait Selection (Default portrait is already installed) -> Blue cloak, by kiwidoc: 20111016 TOB
~HAERDALISROMANCE/HAERDALISROMANCE.TP2~ #0 #0 // Haer'Dalis Romance (SoA & ToB): v2
~HALDAMIR/SETUP-HALDAMIR.TP2~ #0 #0 // Haldamir: v2
~IMOENFRIENDSHIP/IMOENFRIENDSHIP.TP2~ #0 #0 // Imoen Friendship for SoA: 2
~ISRA/SETUP-ISRA.TP2~ #0 #0 // Isra NPC Mod for BG:EE, BGT and TuTu
~ISRA/SETUP-ISRA.TP2~ #0 #2 // Install Gavin/Isra crossmod banter?
~ISRA_BG2/ISRA_BG2.TP2~ #0 #0 // Isra for BGII: v1.2
~SETUP-KIVAN.TP2~ #0 #0 // Kivan of Shilmista: v13
~SETUP-KIVAN.TP2~ #0 #2 // Select Deheriana's Class -> Wild Mage: v13
~SETUP-KIVAN.TP2~ #0 #6 // Select Kivan's Portrait -> Install Herd's Alternative Portrait for Kivan.: v13
~SETUP-KIVAN.TP2~ #0 #7 // Install ToB Portion of the Mod: v13
~MAZZY/SETUP-MAZZY.TP2~ #0 #0 // Mazzy Friendship: v2.1
~MUR'NETH/MUR'NETH.TP2~ #0 #0 // The Mur'Neth NPC mod for Baldur's Gate Tutu or Baldur's Gate Trilogy-WeiDU: v11
~NINDE/NINDE.TP2~ #0 #0 // Ninde NPC Mod for BGII: v2.1
~SARAHTOB/SETUP-SARAHTOB.TP2~ #0 #0 // Sarah NPC Romance Mod for BG2:ToB: 3.1
~SAREVOKFRIENDSHIP/SAREVOKFRIENDSHIP.TP2~ #0 #0 // Sarevok Friendship for BGII: ToB: 1
~TASHIA/SETUP-TASHIA.TP2~ #0 #0 // Tashia NPC Mod -> Full version (ToB required): v1.3
~TASHIA/SETUP-TASHIA.TP2~ #0 #2 // Tashia Add-on Pack by Bri and Lord Ernie (English only, Tashia ToB Required) -> Action Style dialogues: v1.3
~TASHIA/SETUP-TASHIA.TP2~ #0 #4 // Alternate portrait for Tashia. -> Tashia's Alternate Portrait 1 - Created by Amalthea.: v1.3
~TIAX/SETUP-TIAX.TP2~ #0 #0 // Tiax NPC MOD for Baldur's Gate II, v1
~TSUJATHA/SETUP-TSUJATHA.TP2~ #0 #0 // Tsujatha (BG2:SoA NPC) created by Sillara of the Tamari: v13
~TYRISFLARE/SETUP-TYRISFLARE.TP2~ #0 #0 // Tyris Flare NPC: v6
~TYRISFLARE/SETUP-TYRISFLARE.TP2~ #0 #105 // Alternate Tyris Portraits -> Alternate Portrait 5: v6
~VALERIE/VALERIE.TP2~ #0 #0 // Valerie NPC Mod for BG1 Tutu: v1.1
~VICONIA/SETUP-VICONIA.TP2~ #0 #0 // Viconia Friendship: v3.2
~SETUP-SOLAUFEIN.TP2~ #0 #0 // Solaufein Romance for Baldur's Gate II (SoA & ToB)
~XAN/SETUP-XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II: v11
~XAN/SETUP-XAN.TP2~ #0 #1 // Install alternate class for Xan? -> Change Xan's class to Fighter/Mage: v11
~XAN/SETUP-XAN.TP2~ #0 #5 // BG1-style flaming swords: v11
~XULAYE/XULAYE.TP2~ #0 #0 // Xulaye NPC Mod for BG2:SoA: v1.2
~XULAYE/XULAYE.TP2~ #0 #1 // Xulaye's Player Initiated Dialogues: v1.2
~XULAYE/XULAYE.TP2~ #0 #2 // Korgan Fights at the Pits: v1.2
~YESLICKNPC/YESLICKNPC.TP2~ #0 #0 // Yeslick NPC for BGII: SoA: v1.1
~PETSY/PETSY.TP2~ #0 #0 // Petsy Chattertone
~SETUP-TTSQ.TP2~ #0 #0 // The Tortured Soul Quest - WeiDU: v7
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: V4.1
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB: V4.1
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #2 // Imoen "Retrospection" dialogue for BGII: ToB: V4.1
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #3 // Wake-Up dialogue for Anomen Romance (By David Gaider with additions from Kulyok): V4.1
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #4 // NPC Conflict Revisions: V4.1
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #5 // Restored Aerie/Jaheira/Anomen interjection in Underdark: V4.1
~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: V13
~SETUP-BANTERPACK.TP2~ #0 #1 // Install SOA Banter Accelerator script? (Increases the frequency of interparty banter): V13
~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: V13
~SETUP-BANTERPACK.TP2~ #0 #3 // Install TOB Banter Accelerator script? (Increases the frequency of interparty banter): V13
~SETUP-HARDTIMES.TP2~ #0 #0 // Hard Times v2 (BGT): 2.4 (BGT)
~SETUP-HARDTIMES.TP2~ #0 #1 // Hard Times: Ulcaster School Encounter: 2.4 (BGT)
~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v10
~SETUP-AMBER.TP2~ #0 #0 // Amber the NPC MOD for BGII:SoA: v3
~SETUP-ITEMUPGRADE.TP2~ #0 #10 // Shadows Of Amn Item Upgrades -> Revised consistency plus version: v40
~SETUP-ITEMUPGRADE.TP2~ #0 #11 // Throne Of Bhaal Item Upgrades -> Revised consistency plus version: v40
~SETUP-UNDERREP.TP2~ #0 #0 // Underrepresented Items From Icewind Dale 2
~SETUP-OVERSIGHT.TP2~ #0 #0 // Tougher Sendai (ToB Required): 13
~SETUP-OVERSIGHT.TP2~ #0 #1 // Alignment Correction: 13
~SETUP-OVERSIGHT.TP2~ #0 #2 // Class Tweaks/Fixes: 13
~SETUP-OVERSIGHT.TP2~ #0 #3 // Altered Spells: 13
~SETUP-OVERSIGHT.TP2~ #0 #4 // Improved Continuity: 13
~SETUP-OVERSIGHT.TP2~ #0 #5 // Cleric Kits: 13
~SETUP-OVERSIGHT.TP2~ #0 #6 // Monk High Level Abilities: 13
~SETUP-OVERSIGHT.TP2~ #0 #7 // Holy Liberator: 13
~SETUP-SPSTUFF.TP2~ #0 #0 // Sylvan Mystic Kit, by Polar Bear: v10
~SETUP-SPSTUFF.TP2~ #0 #1 // Blade Master Kit, by Drizzt1180: v10
~SETUP-SPSTUFF.TP2~ #0 #2 // Death Knight Kit, by Drizzt1180: v10
~SETUP-SPSTUFF.TP2~ #0 #3 // Wushi Ninja Kit, by Drizzt1180: v10
~SETUP-SPSTUFF.TP2~ #0 #4 // Creslyn's BG2 Item Pack: v10
~SETUP-SPSTUFF.TP2~ #0 #5 // Archer of Sylvanus, by Drizzt1180: v10
~SETUP-SPSTUFF.TP2~ #0 #6 // Arcane Fist, by Drizzt1180: v10
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #0 // Divine Remix Core Components (Required for Everything): v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #100 // Cleric Remix: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #103 // Install Silverstar of Selune Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #106 // Install Nightcloak of Shar Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #107 // Install Holy Strategist of the Red Knight Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #109 // Install Battleguard of Tempus Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #112 // Install Painbearer of Ilmater Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #115 // Install Firewalker of Kossuth Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #118 // Install Authlim of Iyachtu Xvim Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #121 // Install Lorekeeper of Oghma Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #124 // Install Heartwarder of Sune Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #127 // Install Feywarden of Corellon Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #130 // Install Strifeleader of Cyric Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #200 // Druid Remix: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #203 // Install Oozemaster Druid kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #403 // Install Bowslinger Ranger Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #409 // Install Forest Runner Ranger Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #415 // Install Wilderness Runner Ranger Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #600 // Install Battleguard of Tempus Kit for Branwen: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #605 // Change Jaheira to Neutral Good: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #610 // Install Nightcloak of Shar Kit for Viconia: v7
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #2 // Install Acrobat bard kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #3 // Install Chorister bard kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #4 // Install Dirgesinger bard kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #5 // Install Gypsy bard kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #6 // Install Adventurer thief kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #7 // Install Burglar thief kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #8 // Install Soulknife thief kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #9 // Install Sharpshooter thief kit: v5
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #10 // Install Shadowdancer thief kit: v5
~AURORA/SETUP-AURORA.TP2~ #0 #9000 // Fix area creature references: v5
~SETUP-SCS.TP2~ #0 #10 // Initialise (required by almost all other mod components): v21
~SETUP-SCS.TP2~ #0 #1055 // Slightly weaken insect plague spells, and let fire shields block them: v21
~SETUP-SCS.TP2~ #0 #1060 // Cosmetic change: stop Stoneskins from changing your character's colour: v21
~SETUP-SCS.TP2~ #0 #1070 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v21
~SETUP-SCS.TP2~ #0 #2011 // Replace many magic weapons with fine ones -> Fine weapons are immune to the iron crisis: v21
~SETUP-SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v21
~SETUP-SCS.TP2~ #0 #3001 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v21
~SETUP-SCS.TP2~ #0 #3010 // Faster Bears: v21
~SETUP-SCS.TP2~ #0 #3050 // Better NPC management: v21
~SETUP-SCS.TP2~ #0 #3060 // Allow Yeslick to use axes: v21
~SETUP-SCS.TP2~ #0 #3070 // Move NPCs to more convenient locations: v21
~SETUP-SCS.TP2~ #0 #3080 // Improved shapeshifting: v21
~SETUP-SCS.TP2~ #0 #3100 // Decrease the rate at which reputation improves -> Reputation increases at about 2/3 the normal rate: v21
~SETUP-SCS.TP2~ #0 #3110 // More realistic wolves and wild dogs: v21
~SETUP-SCS.TP2~ #0 #4000 // Skip Candlekeep: v21
~SETUP-SCS.TP2~ #0 #4010 // Remove blur effect from displacer cloak: v21
~SETUP-SCS.TP2~ #0 #4020 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v21
~SETUP-SCS.TP2~ #0 #4030 // Move Boo out of quick access and into Minsc's pack: v21
~SETUP-SCS.TP2~ #0 #4050 // Ease-of-use player AI: v21
~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v21
~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v21
~SETUP-SCS.TP2~ #0 #5021 // Potions for NPCs -> One third of the potions dropped by slain enemies break and are lost: v21
~SETUP-SCS.TP2~ #0 #5033 // Smarter mages -> Mages use spells from BG1 and BG2; mages pre-buff: v21
~SETUP-SCS.TP2~ #0 #5043 // Smarter priests -> Priests use spells from BG1 and BG2; priests pre-buff: v21
~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v21
~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v21
~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v21
~SETUP-SCS.TP2~ #0 #5090 // Smarter basilisks: v21
~SETUP-SCS.TP2~ #0 #6000 // Improved doppelgangers: v21
~SETUP-SCS.TP2~ #0 #6005 // Harder giant and phase spiders: v21
~SETUP-SCS.TP2~ #0 #6010 // Tougher Black Talons and Iron Throne guards: v21
~SETUP-SCS.TP2~ #0 #6020 // Improved deployment for parties of assassins: v21
~SETUP-SCS.TP2~ #0 #6030 // Dark Side-based kobold upgrade: v21
~SETUP-SCS.TP2~ #0 #6040 // Relocated bounty hunters: v21
~SETUP-SCS.TP2~ #0 #6050 // Improved Ulcaster: v21
~SETUP-SCS.TP2~ #0 #6060 // Improved Balduran's Isle: v21
~SETUP-SCS.TP2~ #0 #6070 // Improved Durlag's Tower: v21
~SETUP-SCS.TP2~ #0 #6080 // Improved Demon Cultists: v21
~SETUP-SCS.TP2~ #0 #6090 // Improved Cloakwood Druids: v21
~SETUP-SCS.TP2~ #0 #6100 // Improved Bassilus: v21
~SETUP-SCS.TP2~ #0 #6110 // Improved Drasus party: v21
~SETUP-SCS.TP2~ #0 #6120 // Improved Red Wizards: v21
~SETUP-SCS.TP2~ #0 #6130 // Improved Undercity party: v21
~SETUP-SCS.TP2~ #0 #6140 // Improved minor encounters: v21
~SETUP-SCS.TP2~ #0 #6150 // Tougher chapter-two end battle: v21
~SETUP-SCS.TP2~ #0 #6160 // Tougher chapter-three end battle: v21
~SETUP-SCS.TP2~ #0 #6170 // Tougher chapter-four end battle: v21
~SETUP-SCS.TP2~ #0 #6180 // Tougher chapter-five end battle: v21
~SETUP-SCS.TP2~ #0 #6190 // Tougher chapter-six end battle: v21
~SETUP-SCS.TP2~ #0 #6200 // Improved final battle: v21
~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Initialise mod (all other components require this): v21
~SCSII/SETUP-SCSII.TP2~ #0 #2000 // Allow Spellstrike to take down a Protection from Magic scroll: v21
~SCSII/SETUP-SCSII.TP2~ #0 #2041 // Modify the Harm spell so it does damage rather than reducing target to 1 hp -> Enemy and player Harm spells both do 150 hp of damage: v21
~SCSII/SETUP-SCSII.TP2~ #0 #2050 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v21
~SCSII/SETUP-SCSII.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v21
~SCSII/SETUP-SCSII.TP2~ #0 #2160 // Add an extra copy of some hard-to-find spell scrolls: v21
~SCSII/SETUP-SCSII.TP2~ #0 #2170 // True Sight/True Seeing spells protect from magical blindness: v21
~SCSII/SETUP-SCSII.TP2~ #0 #3510 // Remove unrealistically helpful items from certain areas: v21
~SCSII/SETUP-SCSII.TP2~ #0 #3540 // Grant large, flying, non-solid or similar creatures protection from Web and Entangle: v21
~SCSII/SETUP-SCSII.TP2~ #0 #3980 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: v21
~SCSII/SETUP-SCSII.TP2~ #0 #3991 // Increase the price of a license to practise magic in Athkatla -> License costs 15,000 gp: v21
~SCSII/SETUP-SCSII.TP2~ #0 #4000 // Increase the price asked by Gaelan Bayle -> Gaelan wants 40,000 gold pieces: v21
~SCSII/SETUP-SCSII.TP2~ #0 #4010 // Make Freedom scrolls available earlier: v21
~SCSII/SETUP-SCSII.TP2~ #0 #4030 // Retrieve Dropped Items from Hell: v21
~SCSII/SETUP-SCSII.TP2~ #0 #4050 // Make party members less likely to die irreversibly: v21
~SCSII/SETUP-SCSII.TP2~ #0 #5010 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v21
~SCSII/SETUP-SCSII.TP2~ #0 #5030 // Remove the blur graphic effect from the Displacer Cloak: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6000 // Smarter general AI: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6010 // Better calls for help: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6015 // More sensible choices of weapon proficiencies and kits for fighters (also fixes some errors in fighter stats): v21
~SCSII/SETUP-SCSII.TP2~ #0 #6021 // Potions for NPCs -> One third of the potions dropped by slain enemies break and are lost: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6035 // Improved golems: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6040 // Give fiends more staying power by increasing their hit points (this component has no effect unless Improved Fiends is installed): v21
~SCSII/SETUP-SCSII.TP2~ #0 #6051 // Improved fiends -> Fiends cast spells like normal wizards: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6061 // Smarter genies -> Genies cast spells like normal wizards: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6070 // Give Celestials slightly more staying power: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6081 // Smarter celestials -> Celestials cast spells like normal wizards: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6090 // Give dragons more staying power by increasing their hit points: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6095 // Standardise dragon immunities: dragons in Shadows of Amn get the same immunities to vorpal attacks (etc) as their Throne of Bhaal cousins: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6100 // Smarter dragons -> Dragons have fast, uninterruptable innate magic: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6108 // Enemy mages (and Elder Orbs) use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages or Smarter Beholders): v21
~SCSII/SETUP-SCSII.TP2~ #0 #6110 // Smarter beholders -> Give beholder rays some chance to "burn through" spell protections; beholder antimagic blocks all spells, including harmful ones, for a round (simulates D&D rules): v21
~SCSII/SETUP-SCSII.TP2~ #0 #6122 // Smarter mind flayers -> Illithids have enhanced damage resistance; Illithids cannot see invisible enemies: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6130 // Improved Vampires: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6135 // Smarter githyanki: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6137 // Add high-level abilities (HLAs) to ToB mages -> All ToB mages who can cast 9th-level spells get HLAs: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6139 // Add high-level abilities (HLAs) to SoA mages -> All SoA mages who can cast 9th-level spells get HLAs: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6151 // Smarter Mages -> Mages only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6161 // Add high-level abilities (HLAs) to ToB priests -> All ToB priests who can cast 7th-level spells get HLAs: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6171 // Add high-level abilities (HLAs) to SoA priests -> All SoA priests who can cast 7th-level spells get HLAs: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6181 // Smarter Priests -> Priests only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6210 // Smarter Illasera: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6220 // Smarter Yaga-Shura: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6230 // Smarter Abazigal: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6240 // Smarter Gromnir: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6250 // Smarter Melissan: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6260 // Give Ascension demons SCSII scripts and abilities: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6270 // Give Ascension versions of Irenicus and Sendai SCSII scripts and abilities: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6900 // Make the starting dungeon slightly harder: v21
~SCSII/SETUP-SCSII.TP2~ #0 #7000 // Improved Shade Lord: v21
~SCSII/SETUP-SCSII.TP2~ #0 #7010 // Spellcasting Demiliches: v21
~SCSII/SETUP-SCSII.TP2~ #0 #7020 // More resilient trolls: v21
~SCSII/SETUP-SCSII.TP2~ #0 #7031 // Increase difficulty of level-dependent monster groupings -> Significantly increased difficulty: v21
~SCSII/SETUP-SCSII.TP2~ #0 #7040 // Improved Random Encounters: v21
~SCSII/SETUP-SCSII.TP2~ #0 #7060 // Slightly improved Faldorn: v21
~SCSII/SETUP-SCSII.TP2~ #0 #7065 // Improved Unseeing Eye: v21
~SCSII/SETUP-SCSII.TP2~ #0 #7071 // Improved Bodhi (Tactics Remix) -> Original Tactics Improved Bodhi with SCSII scripting: v21
~SCSII/SETUP-SCSII.TP2~ #0 #7078 // Improved battle with Irenicus in Spellhold: v21
~SCSII/SETUP-SCSII.TP2~ #0 #7080 // Improved Sahuagin: v21
~SCSII/SETUP-SCSII.TP2~ #0 #7090 // Improved Beholder hive (adapted from Quest Pack): v21
~SCSII/SETUP-SCSII.TP2~ #0 #7100 // Prevent resting in the Illithid city: v21
~SCSII/SETUP-SCSII.TP2~ #0 #7110 // Slightly Improved Drow -> Upgrade Ust Natha's defences: v21
~SCSII/SETUP-SCSII.TP2~ #0 #7120 // Slightly Improved Watcher's Keep: v21
~SCSII/SETUP-SCSII.TP2~ #0 #7126 // Improved Irenicus in Hell (Tactics remix) -> Tactics-SCSII hybrid: v21
~SCSII/SETUP-SCSII.TP2~ #0 #7130 // Improved Fire Giant temple: v21
~SCSII/SETUP-SCSII.TP2~ #0 #7140 // Enhanced Sendai's Enclave: v21
~SCSII/SETUP-SCSII.TP2~ #0 #7150 // Improved Abazigal's Lair: v21
~SCSII/SETUP-SCSII.TP2~ #0 #7160 // Improved Minor Encounters: v21
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.62
~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.62
~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.62
~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.62
~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.62
~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.62
~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.62
~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.62
~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.62
~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.62
~TRAP_REV/SETUP-TRAP_REV.TP2~ #0 #0 // Trap Revisions
~AURORA/SETUP-AURORA.TP2~ #0 #0 // Aurora's Shoes and Boots: v5
~AURORA/SETUP-AURORA.TP2~ #0 #10 // Small portraits for NPCs -> Merchants and minor NPCs: v5
~AURORA/SETUP-AURORA.TP2~ #0 #40 // Shorten Gorion battle cutscene: v5
~NPCKIT/NPCKIT.TP2~ #0 #30 // Improved Specialist Mage Descriptions: v3
~NPCKIT/NPCKIT.TP2~ #0 #31 // Replace Berserker Kit with Battlerager for Dwarves: v3
~NPCKIT/NPCKIT.TP2~ #0 #400 // Anomen Gains Helm Kit on Passing Knighthood Test: v3
~NPCKIT/NPCKIT.TP2~ #0 #900 // Add Red Wizard to Edwin's Kit Description: v3
~NPCKIT/NPCKIT.TP2~ #0 #2100 // Change Korgan's Kit to Battlerager: v3
~NPCKIT/NPCKIT.TP2~ #0 #2200 // Give Mazzy a Proper Truesword of Arvoreen Kit: v3
~NPCKIT/NPCKIT.TP2~ #0 #2300 // Change Minsc's Title to Rashemaar Ranger: v3
~NPCKIT/NPCKIT.TP2~ #0 #2800 // Give Sarevok a Proper Deathbringer Kit: v3
~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v2
~RANDOMISER/RANDOMISER.TP2~ #0 #500 // Randomly replace the WIS tome normally found in TotSC with one of the 6 available types: v6.8
~RANDOMISER/RANDOMISER.TP2~ #0 #510 // Randomly not randomise items: v6.8
~RANDOMISER/RANDOMISER.TP2~ #0 #530 // Randomise scrolls: v6.8
~RANDOMISER/RANDOMISER.TP2~ #0 #540 // Randomise the heads of the Flail of Ages: v6.8
~RANDOMISER/RANDOMISER.TP2~ #0 #560 // More Spell Shield scrolls: v6.8
~RANDOMISER/RANDOMISER.TP2~ #0 #570 // Randomise the appearance of cursed items: v6.8
~RANDOMISER/RANDOMISER.TP2~ #0 #1100 // Randomise items -> Mode 1: Randomise with in-game scripts. No items are lost: v6.8
~RANDOMISER/RANDOMISER.TP2~ #0 #9000 // Cespenar can forge SoA items: v6.8
~RANDOMISER/RANDOMISER.TP2~ #0 #10210 // Duergar merchants: v6.8
~SETUP-BGTTWEAK.TP2~ #0 #100 // Eldoth reminds of Skie's ransom: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #400 // Add Semaj's Cloak and Upgraded Koveras' Ring of Protection: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #500 // Major locations explored upon visit: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #702 // Happy patch -> Only good and evil NPCs leave the party: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #800 // Import more items into Shadows of Amn (WARNING: This can be considered a cheat): 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1000 // Bags of the Sword Coast: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1101 // Altered spawns -> TuTu-style levelled spawns: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1200 // Arkion reacts to player's reputation: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1400 // More bandit scalps: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1700 // Salk's Pen-and-Paper ruleset corrections: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1801 // Import more NPCs into Shadow of Amn: Branwen: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1802 // Import more NPCs into Shadow of Amn: Eldoth: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1803 // Import more NPCs into Shadow of Amn: Kagain: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1805 // Import more NPCs into Shadow of Amn: Sharteel: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1806 // Import more NPCs into Shadow of Amn: Skie: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1809 // Import more NPCs into Shadow of Amn: Bub Snikt: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1810 // Import more NPCs into Shadow of Amn: Conchobhair Strongblade: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1811 // Import more NPCs into Shadow of Amn: Ferthgil Trollslayer: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1812 // Import more NPCs into Shadow of Amn: Jet'laya: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1813 // Import more NPCs into Shadow of Amn: Keiria Silverstring: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1814 // Import more NPCs into Shadow of Amn: Skeezer Lumpkin VI: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1815 // Import more NPCs into Shadow of Amn: Will Scarlet O'Hara: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #2002 // Protagonist's biography modifications -> Set BG2 biography upon Shadows of Amn transition: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #2100 // Exotic Weapons For Taerom: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #2200 // Item BG1-ification: Price changes: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #2300 // Disable hostile reaction after charm: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #2700 // Put Sword of Chaos +2 in Sarevok's inventory: 11 (5 Feb 12)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1030 // Reveal Wilderness Areas Before Chapter Six: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1050 // Gradual Drow Item Disintegration: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1161 // Multiple Strongholds (Baldurdash) -> Keep Class Restrictions: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP Table: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2271 // Alter Bard Spell Progression Table -> PnP Table: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP Table: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2291 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, PnP Druid/Cleric Spell Table Only: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2311 // Add Save Penalties for Spells Cast by High-Level Casters (BETA) -> Divine Magic Only: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e): v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e): v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount (Sabre): v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3160 // Keep Drizzt's Loot, Disable Malchor Harpell: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3183 // Romance Cheats: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v13 with ar0903 Hotfix
// Recently Uninstalled: ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3220 // Sensible Entrance Points: v13 with ar0903 Hotfix
// Recently Uninstalled: ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v13 with ar0903 Hotfix
// Recently Uninstalled: ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning: v13 with ar0903 Hotfix
// Recently Uninstalled: ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v13 with ar0903 Hotfix
// Recently Uninstalled: ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v13 with ar0903 Hotfix
// Recently Uninstalled: ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v13 with ar0903 Hotfix
// Recently Uninstalled: ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v13 with ar0903 Hotfix
// Recently Uninstalled: ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v13 with ar0903 Hotfix
// Recently Uninstalled: ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v13 with ar0903 Hotfix
// Recently Uninstalled: ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4080 // Make Khalid a Fighter-Mage (Domi): v13 with ar0903 Hotfix
// Recently Uninstalled: ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4090 // Make Montaron an Assassin (Andyr): v13 with ar0903 Hotfix
// Recently Uninstalled: ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4100 // Change Korgan to Neutral Evil: v13 with ar0903 Hotfix
// Recently Uninstalled: ~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn: v14
// Recently Uninstalled: ~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3220 // Sensible Entrance Points: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4080 // Make Khalid a Fighter-Mage (Domi): v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4090 // Make Montaron an Assassin (Andyr): v13 with ar0903 Hotfix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4100 // Change Korgan to Neutral Evil: v13 with ar0903 Hotfix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #104 // PnP Color Spray: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #105 // PnP Dimension Door: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #110 // Magical arrows and bolts deal bonus damage equal to their enchantment level: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #117 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can only be scribed at inns and strongholds: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #153 // PnP Fiends -> Give aTweaks scripts to all fiends but do not alter statistics: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #155 // Further Revised Fiend Summoning: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #156 // Fiendish gating: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #160 // PnP Undead: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #180 // PnP Mephits: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #185 // PnP Fey creatures: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #186 // Revised Call Woodland Beings spell: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #190 // PnP Elementals: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #191 // Increase the Hit Dice of Elemental Princes: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #218 // Regain Bhaalpowers in ToB: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #261 // Altered XP rewards from locks, traps and scrolls -> Improved (lowered) XP rewards from locks, traps and scrolls: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #270 // Unbiased quest rewards: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #220 // Simple Thief script: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #230 // Simple Bard script: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #239 // Simple Cleric/Paladin script: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #301 // Change the appearance of Valygar's armor: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #302 // Change the appearance of the Robe of Vecna: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.03
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.03
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any NPC components): v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1 // Tweak weapon proficiencies for some classes (a la Ashes of Embers and aVENGER's Rogue Rebalancing): v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #4 // Joinable NPCs more closely match the player character's experience -> On initial joining and rejoining: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #55 // Dudleyfix for BG1 NPCs: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #60 // Fix BG1 NPC spells and innate abilities: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #100 // Update game references to NPC classes/kits: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #210 // Change Anomen's knighthood reward/penalty -> Wisdom +1 on passing; Constitution +1 on failing: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1201 // Aerie: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1202 // Anomen Delryn: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1203 // Cernd: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1205 // Haer'Dalis: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1208 // Jan Jansen: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1209 // Keldorn Firecam: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1210 // Korgan Bloodaxe: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1213 // Nalia De'Arnise: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1214 // Valygar Corthala: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #2050 // Auren Aseph: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #2250 // Deheriana: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #2320 // Fade: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #2500 // Haldamir: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #2850 // Ninde Amblecrown: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #2970 // Sarah: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #3185 // Tyris Flare: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #3400 // Will Scarlet O'Hara: v1.9
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v9.0.2
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #1 // Worldmap for Throne of Bhaal -> Use new Worldmap for Throne of Bhaal as well: v9.0.2
~1PP/1PP.TP2~ #0 #105 // 1ppv4: Avatar fixes
~1PP/1PP.TP2~ #0 #106 // 1ppv4: Female Dwarves -> Separate Avatars for Female Dwarves - Baldur's Gate II
~1PP/1PP.TP2~ #0 #203 // 1ppv4: Restored flame sword animations
~1PP/1PP.TP2~ #0 #205 // 1ppv4: Legacy Shields
~SETUP-BGTMUSIC.TP2~ #0 #1 // Baldur's Gate Trilogy - Music -> Hybrid Baldur's Gate/Shadows of Amn/Throne of Bhaal Music
~AURORA/SETUP-AURORA.TP2~ #0 #500 // PnP Helmed and Battle Horrors: v5
~AURORA/SETUP-AURORA.TP2~ #0 #520 // Realistic Kobold Commandos: v5
~1PP/1PP.TP2~ #0 #200 // 1ppv4: Core content patches
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1218 // Ajantis Ilvastarr: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1219 // Alora: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1220 // Branwen: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1221 // Coran: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1222 // Dynaheir: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1204 // Edwin Odesseiron: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1223 // Eldoth Kron: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1224 // Faldorn: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1225 // Garrick: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1206 // Imoen: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1207 // Jaheira: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1226 // Kagain: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1227 // Khalid: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1228 // Kivan: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1229 // Montaron: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1230 // Quayle: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1231 // Safana: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1232 // Shar-Teel Dosan: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1233 // Skie Silvershield: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1234 // Tiax: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1235 // Xan: v1.9
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #2 // Crossmod Romance Conflicts: v14
#9891
Posté 05 mars 2014 - 03:16
Safe travels for your Cavalier, Aasim! Your WeiDU looks ... scary?
Hope that would be a bug-free run (I had some crashes with *BG1 Animations for NPCs -> Most relevant creatures: v5* option).
Thanks!
I'm pretty fond of Randomiser too. It allows you to improvise, not going the same root over and over again and rely only on those shiny-ones that you come across not planning ahead. The only thing I don't like is that it put some valuable high-tier loot in encounters which I usually try to avoid to end in bloodshed on RP grounds: Ragefast, Sirine Queen on Balduran's Isle, Iron Throne leaders in Candlekeep...
Serg, good point. I think that to me this means passing up on certain goods, because I wouldn't enjoy myself killing everyone without any justification from aroleplaying perspective, just to see what loot they may have to offer.
#9892
Posté 05 mars 2014 - 03:19
@cuttysark, congrats with your fearless Stalker. I'm surprised at how effective his backstabs are in BG1!
@Grond0: thanks for the information. I'll conform: any charm (or maze for that matter) is going to be game over, at least for the purpose of this thread... And yes, casting silence from a safe distance is potentially very effective.
#9893
Posté 05 mars 2014 - 04:14
@Blackraven
Thank you. Yes, I'm usually very interested in other player's Weidu logs (seriously
), I like to know what kind of game people are playing. Yours seems a very hard setup (aside my slow progress, I ain't gonna meet half the trouble in BG1 you are gonna face).
#9894
Posté 05 mars 2014 - 04:51
Thanks Aasim, gameplay does depend a lot on one's game setup, so yes I understand your interest. In your setup I find the slow levelling the most striking feat. Doesn't it make pallies and rangers relatively overpowered? My setup is indeed a relatively hard one, especially in BG2.
Another question: some of the difficulty improving I installed offer powerful items. I think there's a two or three stat-raising tomes (STR, DEX, CHA), certain weapons (for axample a bounty hunter in the Nashkel mine exit area dropping the Tuigan bow which my charname can't use btw), and armor such as the beautiful Chainmail of the Firewine, which can only be obtained if one gets past vampires(!) and astral phase spiders. Do you consider these items a threat to game balance? Maybe for certain vanilla encounters they can be, but for the tough added content or "improved" content they might be almost indispensable.
#9895
Posté 05 mars 2014 - 05:00
Last BG1 update for Ilydan the Cavalier:
After dispatching Iron Throne, we reported back our success, raised Branwen and returned to Candlekeep. I refused to fight Iron Throne flunkies there (SCS makes the whole floor hostile), got imprisoned regardless, was set free by a helpful hand and went through catacombs with relative ease. Prat and the gang were first hit by an Emotion spell (finally Xan can cast two level 4 spells - he has Emotion - Spell Revisions is sorta Mass Doom, albeit with a save; it doesn't knock people unconciouss but applies AC and THAC0 penalty. Other level 4 spell he has memorized is Break Enchantement - it removes Confusion and Curses from a character. Very useful spell.)
As enemies started to scatter, we triggered Web traps and spider attacks. Conviniently, Prat got webbed. ![]()
Ilydan raises his strenght to 19 with the Tome from Candlekeep. He also gets +1 Wisdom, altough that's irrelevant.
In BG, we descend down to find Krysten and Slythe. Minsc charges forward to take the initial backstab.
He also gets slammed with a minor trigger with enfeebelment+blindness.
However, Slythe wastes his 2 backstabs in vain. No bad deed goes unpunished, and he bites the dust in seconds.
Krysten was made of different material, it seems. Twice she confused Kivan (luckily, neutral NPCs were away from his LoS and I put Ilydan near him so he attacks him if he wants to kill something in his insanity), charmed Imoen, and survived for a long deal of time.
Finally she succumbed to a nice critical from Kivan.
We rest of Minsc's Blindness, and go to palace. This is one of those battles I was scared of the most, getting confused here could be a game-breaker, causing NPCs to go hostile.
Round 1
Dopplegangers focused Lilla, while my party focused the Shaman. I want no Unholy Blights.
Round 2
Imoen's buffs are dispelled, Dope Mage is apperantly keen on killing her. Shaman dies to combined efforts. Lilla is dead as well.
Round 3
Dope Assassin dies. Spiders are being summoned near my spellcasters and Imoen. All lesser and greater dopes apart mage are dead as well
Round 4 and 5
Imoen nearly dies, but Ilydan once again saves her in the nick of time (notice the shield icon on her portrait).
Final round
Minsc delivers a slam dunk hit on the dope mage, sending him to the Abyss.
To the undergroud!
Well, Kivan dies. He tried to destroy Iron Throne remains solo with Detonation arrows, but got hit by the very same arrows...twice. Sigh. Carry the loot, raise him, back underground. Luckily I had Imoen disarm all the traps in the maze, otherwise this would be a painful endeavor.
Succesfully silenced Tamoko.
After her Physical Mirror spell expired, she was easy prey.
Grand Finals
Battle plan
Ilydan tanks. Minsc kills whoever is weakest and/or summons. Kivan is to pump Acid arrows at any vulnerable target (I don't use arrows of dispelling. IR nerfs them but I dislike the whole idea behind those.) Imoen and Xan are to use Wands of Paralyzation on mages. Branwen is....meh. She has 2 level 4 slots (1 from Ring of Holiness), and is saving them for later (Pro Evil and Defensive Harmony).
All party members are at level 7, having about 93 000 exp.
Here's Ilydan right before drinking two potions of regeneration:
Round 1
Ilydan smashes into the opossition.
Round 2,3
Opossition buffs up, and responds with Emotion + teleport field. Kivan was pre-buffed with a scroll of Chaotic Commands, but got breached.
I should have Ilydan drink a potion of Magic Shielding.....
Chaos is being cast on Kivan. He drinks potion of Magic Shielding, hoping it would keep him focused.
I was wrong. Chaos does not allow for a save at these level difference between caster/target!
Branwen rushes forward to cast Break Enchantement on him. Unfortunately, Kivan targets her and send her to 5th heaven in 2 shots.
That's a bummer!
Round 4, 5
Xan succesfully casts Break Enchantement on Kivan. He did buff with Mirror images to stay safe, at least have a lesser chance of getting smitten by the crazed archer.
Round 6
Semaj fails a save vs paralyzation wand. Hooray! Misc is slowed, Ilydan is holding his own while drinking big healing potions every round. Dogs are summoned (Imoen via wand).
Diramid dies.
Round 7
Tazok kills Imoen in a single critical hit....
Round 8
A skeleton warrior (ex Diramid) which spawned was killed.
Round 9
Angelo fails a save vs wand of paralyzation. Dogs, attack!
Round 10
Angelo dies. Ilydan is getting low on big healing potions (3 left).
Round 11
Semaj turns up. Goes invisible via Shadow door, appears near Xan and launches a Chromatic Orb, which slays Xan instantly, hitting him for 8 damage.
I lost all people who can cast spells or use wands. Cool.
Round 12, 13, 14
Ilydan searches the bodies in the area for big potions, finds 2. Minsc and Kivan are trying desperately to kill Semaj before he does more harm.
Round 15, 16, 17
Semaj finally dies (no screen, sorry
). Kivan mercelessly shoots his Acidic arrows at Sarevok, and then....
FIN!!!!!
- polytope aime ceci
#9896
Posté 05 mars 2014 - 05:01
@Blackraven: Thanks for posting your WeiDU - I'm pretty fond of inspecting those logs as well
And yours is just ... HUGE!
Did you have a run with all those mods already? And how it works without generalized biffing - should be pretty *choppy* sometimes, no?
#9897
Posté 05 mars 2014 - 05:04
Wow, did you just complete the fastest playthrough recorded in history? Congratulations, and the best of luck in BG2!
#9898
Posté 05 mars 2014 - 05:08
Thanks Aasim, gameplay does depend a lot on one's game setup, so yes I understand your interest. In your setup I find the slow levelling the most striking feat. Doesn't it make pallies and rangers relatively overpowered? My setup is indeed a relatively hard one, especially in BG2.
Another question: some of the difficulty improving I installed offer powerful items. I think there's a two or three stat-raising tomes (STR, DEX, CHA), certain weapons (for axample a bounty hunter in the Nashkel mine exit area dropping the Tuigan bow which my charname can't use btw), and armor such as the beautiful Chainmail of the Firewine, which can only be obtained if one gets past vampires(!) and astral phase spiders. Do you consider these items a threat to game balance? Maybe for certain vanilla encounters they can be, but for the tough added content or "improved" content they might be almost indispensable.
Paladins and Rangers level up as always. KR doesn't make kits OP ; it strives to make them balanced. Example:
Berserker looses immunities to Maze, Imprisonment, Level Drain - but gets a huge damage boost and regeneration instead.
Cavalier looses inborn resistances to posion/elements and Lay on Hands, but gets other cool abilities. Try reading here for further info.
And yeah, I understand your issue about equipment - that's the main reason why I avoid mods you installed, especially Nothern Tales and Dark Side of the Sword Coast. Drizzt Saga afaik adds Ring of Gaxx to BG1 - ffs....
#9899
Posté 05 mars 2014 - 05:09
Wow, did you just complete the fastest playthrough recorded in history? Congratulations, and the best of luck in BG2!
It took 3 days....posting here took 2. ![]()
#9900
Posté 05 mars 2014 - 05:09
Serg, you're right. I'm having difficulty right now in the coastal areas (north coast, lighthouse area), where movement freezes all the time. Otherwise no big issues, so far. I had one other BG1 mod with an extra quest and some incredible items (a dagger usable only by single class mages or gnome illusionists which allowed for skull trap and animate dead castings at will). But that one had conflicts with one or more BG2 area codes, so I deleted that one.
I'm bit hesitant with generalized biffing because of its permanent character.





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