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Baldur's Gate 1 No-Reload Challenge


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#10001
Serg BlackStrider

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Did this fight work like it's supposed to for you? The last two times I have played this fight, the two backstabbing thieves (Shennara and K-something) that SCS adds have not showed up.

Well, this is the first time I have SCS' Tactical Challenges installed so am not well acquainted with them as of yet. I checked readme once again and you are right - there should be *//two new acolytes: a half-elven fighter/thief and a human thief, who begin the battle invisible//* but they have not spawned in my case as well, strange... :huh:

 

@Grond0: safe surges for your Wild Mage!

 

@Blackraven: solid progress, keep it up! but if you found your crew too powerful reducing the size of your party wouldn't help much, I think. It could be quite contrary due to easier management and faster level-ups.



#10002
Grond0

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Khazm - elven wild mage (elegy for a wild mage - episode 3)
 
The bandit camp was mostly ignored
as Khazm went straight to the treasure hoard.
Her wolves were not easy to scare 
while her use of a scorcher, Raemon deplored.
 
The Cloakwood enemies saw no sign
as Khazm passed through to get to the Mine.
A guard on the bridge shouted out loud
retreat became Khazm's design.
 
Back again she threw a fireball
and another - which made Rezdan sprawl.
Drasus was busy with hobgoblin allies,
but soon Khazm heard their death cries
 
Genthore and Kysus were quickly despatched
and Khazm sneaked down without being scratched.
and out of spells he could only groan - 
against ogres his staff was quite overmatched.
 
Khazm's growth is still almost optimum
(57 HPs is just 3 below maximum) - 
has to be good by any measure.


#10003
Grond0

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Khazm - elven wild mage (elegy for a wild mage - episode 4)
 
Khazm searched for tomes all over the Gate, 
dexterity was easy - no need there to wait.
Intelligence required a spell on a door, 
while for wisdom she had to lay down the law
 
The Iron Throne don't know their secret is out,
but Khazm has found it - of that there's no doubt.
Unjustly accused of murder she fled,
down to some catacombs where "bollocks" she said
"I've forgotten a potion, but I'll do without."
 
Rather than violet and fortitude potions,
she readied her spells with mixed emotions.
All tombs were knocked and she got the odd extra gem
from a surge - so no need to condemn
her forgetting to bring the appropriate lotions.
 
Leaving invisibly Khazm couldn't yet rest,
till she'd seen Firebead to complete a quest.
That ensured she ended with a full set
of powers to counter any threat.
Truly this lass by Bhaal is blessed.
 
Travelling the world Khazm soon found
her reputation was growing and spreading around.
With that at a peak she went to some shops,
to buy any items that could act as props,
for her assault on Sarevok's compound.
 
There was one strange thing she found on her trip
which Khazm used to put in a quip.
"These golems resist every magic assault,
so I really can't see that I'm at fault,
 
this time though no cause for revel.
A minimum score, but can't complain
as anyone with half a brain
knows 60 HPs is not work of a devil.
 
A final tome gained from Durlag's Tower,
as she sped past horrors with no need to cower.
A guarding trap would be danger to some,
but this time there was no chance to succumb
with the Green Amulet granting its power.


#10004
Serg BlackStrider

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Nice write-ups, Grond0! But why you speak of Khazm as *he* every now and then? Does she fond of playing with  Girdle of Masculinity/Feminity often? :huh:



#10005
Grond0

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No need for the girdle with a wild mage - typically they change sex several times during one of my runs as a result of surges.  However, that's in BG2 where lots of spells are being cast and I suppose I have to admit I just got it wrong here - it seems somehow unfair people actually reading what I've written though :P.

 

Khazm - elven wild mage (elegy for a wild mage - 5th and final episode)
 
Slythe saw a face way up the hall,
but when he got there found no-one at all.
Then some gnolls appeared and started to whack him,
he responded and managed to tear one limb from limb,
 
Khazm arrived at the palace to buff,
then some summons came out and looked pretty tough.
thinking a surge was less of a fear.
That was successful, but the fight was still tough.
 
She was determined to stay there, whatever the price
and Liia soon died to put Belt in a vice.
Khazm bemoaned not learning haste before this
and kept throwing ogres when each was dismissed
 
Sarevok ran and Khazm gave chase,
invisibly she went without slacking pace
to the temple for a final showdown,
to test who would be the big boss in town
and triumph in the BG arms race.
 
A wand missile encouraged Sarevok out,
without his support (though not lacking clout).
Group after group of summons he hacked,
but some 30 groups later and he was whacked
 
Invisible again Khazm retraced her route,
returning to Belt to tell of a dead brute.
She asked for a new mission with nary a pause,
though her ears were ringing with the sound of applause -
she was worried the Duke had described her as cute :wub:.


#10006
corey_russell

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Nice work and write-ups Grond0 - best of luck in Amn for ya.



#10007
Charlestonian Knight Templar

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Well, this is the first time I have SCS' Tactical Challenges installed so am not well acquainted with them as of yet. I checked readme once again and you are right - there should be *//two new acolytes: a half-elven fighter/thief and a human thief, who begin the battle invisible//* but they have not spawned in my case as well, strange... :huh:

 

 

I have SCS installed but I skip the Tactical Challenges completely.  I use the Smarter Mages & Smarter Clerics, Faster Bears, Better Calls for Help, Better Party AI & Deployment etc.  Those are all I can handle.  I added the Tactical Challenges once & went into Nashkel Mines & there must have been 50 Kobolds there w/Arrows of Fire - & that was on level 3.  I can't imagine what would have been there in Mulahey's cave! You have to be a much better layer than me to add TCs to SCS.

 

Good Luck SBS!



#10008
Serg BlackStrider

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I have SCS installed but I skip the Tactical Challenges completely.  I use the Smarter Mages & Smarter Clerics, Faster Bears, Better Calls for Help, Better Party AI & Deployment etc.  Those are all I can handle.  I added the Tactical Challenges once & went into Nashkel Mines & there must have been 50 Kobolds there w/Arrows of Fire - & that was on level 3.  I can't imagine what would have been there in Mulahey's cave! You have to be a much better layer than me to add TCs to SCS.

 

Good Luck SBS!

Thanks, CKT! I have not much issues with Tactical Challenges so far. Nashkel Mines' Kobolds are quite susceptible to Sleep (Spell or Wand) just like *vanilla* ones so their increased quantities doesn't helped them much. The most stirring experience I had with relocated bounty hunters (Amazons, Molkar's crew) being spawned in very inconvenient moments catching me unprepared... Aside from that all is going quite smooth so it's not that bad.

 

Good luck to you as well and safe travels!



#10009
Blackraven

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Wonderful writing Grond0! Applause!!

Serg: thanks! Here an update of my this time not-so-solid progress....

Having our loot identified by Thalantur, we kept the best and sold the rest, and then we returned to the coast because there were still various unexplored areas. In the south we protected historian Charleston Nib against possible bandits while he was investigating an archaelogical site. The site turned out to be cursed somehow, because his entire staff went hostile, and when we left with a small statutette we had found, a Doomsayer attacked us. We put the creature to rest with little effort.

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Farther north we encountered a Nereid who slew Kagain with her kiss of death. (See, I wasn't wrong about Kagain not necessarily being able to resist these water creatures' lures and charms when we spoke about this in the area with the treasure cave.)

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We soon had the Nereid on her knees. She begged for her life, and we said we'd spare her if she restored our fallen comrade to life. So she did. After that an ogre mage named Droth came teleporting in, and he attacked us. The wicked creature came heavily protected with precast Stoneskin, Shield, Mirror Image, Fireshield: Blue, Improved Invisibility and improved Haste. I activated my Shatter Magic ability but [mostly due to unlucky rolls / misses] I didn't manage to strip him of any of his protections it seems, Maybe one [because I also had one hit]. The mage cast a sunfire which killed the Nereid, did some severe damage to my party and blinded both Isra and me.

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Hitting him wasn't the best of ideas, due to his Fireshield. So there wasn't much we could do, especially when Gavin's Dispel Magic didn't affect Droth. He then went after Isra, which prompted Gavin to cast another spell: Call Lightning. This did some damage to the ogre and caused a spell failure, though not before he managed to send a Confusion Gavin's way.

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With a confused Gavin, we had no spellcasting options, no way to dispel Droths protections, and no way of hitting him without being hit by his Fireshield. This had the remaining three of us running around, trying to confuse and distract Droth. I took some minor damage from a Chromatic Orb, and Kagain actually fell after being hit hit by various magic missiles. When the Confusion spell on Gavin had worn off, he fruitlessly tried to silence the Ogre (twice), and then he started casing a Flamstrike from a scroll he had with him.

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This turned out to be unnecessary, probably at least, since at the moment of casting, Droth's spell protections wore off, so that our physical damage would have normally sufficed. The good thing about Gavin's Flamestrike is that it disrupted another of Droth's spells. When I hit him with an arrow, he triggered a Minor Sequencer which made him Invisible and Mirror Imaged. But that wasn't sufficient protection against Isra's greatsword, my axe, and Gavin's flails. We had him at the point of dying, when he pulled his last trick: a stoneskin he had stored in a Contigency. This only postponed his execution by a small margin though.

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[This was quite a tough fight. I had hoped and even expected that Grynne's Shatter Magic ability would debuff Droth and facilitate a quick kill. Maybe it was just the unlucky rolls, that had me fail to shatter the mage's protection. At level 9 she'll have a second daily Shatter Magic ability, but that's still a long way from now.]

With Kagain dead, we returned to Beregost to have him raised again.



#10010
Jianson

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I added the Tactical Challenges once & went into Nashkel Mines & there must have been 50 Kobolds there w/Arrows of Fire - & that was on level 3.  I can't imagine what would have been there in Mulahey's cave! You have to be a much better layer than me to add TCs to SCS.
 
Good Luck SBS!


I seriously doubt it was that many Commandos. I have played this several times, and the Commandos are mixed in here and there in general Kobold packs (along with melee-only Guards). The 'better calls for help' component does have the ability to drag many of them towards a fight if the distance between them is not large and the fight goes on for a while. It sounds like you had almost the entire level ganging up on you! 50 kobolds is possible, but only a small fraction of that is Commandos. I will count them the next time. :)

There are some things you can do to keep them from calling each other. I like stealth archery the best (hide in shadows, get within sight of only one, shoot it, then re-hide when it dies). "Bomb" large packs with something fiery. If they die fast, they won't have time to call for help.

I think Mulahey's floor and level 4 are easier than level 3. Twice for me, the Mulahey fight took place on level 4 because we lured him out there, and few kobolds followed.

I have indeed been forced out to rest a couple of times, and even to get back to Nashkel for a resurrection or two (mostly against the last pack on level 3 - it has spellcasters). But I generally build up a bunch of levels before attempting the mines (mostly because the two assassin packs (Lamalha's and Molkar's) show up randomly in chapter 3 and I like to have the Emotion spell ready for that (meaning: a level 7+ mage).

#10011
Serg BlackStrider

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But I generally build up a bunch of levels before attempting the mines (mostly because the two assassin packs (Lamalha's and Molkar's) show up randomly in chapter 3 and I like to have the Emotion spell ready for that (meaning: a level 7+ mage).

 Agree, I was going that way as well (delay the mines as much as possible) but getting Emotion spell early could be tricky (especially with Randomiser). I got one only in Baldur's Gate City (if memory serves me well)...



#10012
Jianson

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Agree, I was going that way as well (delay the mines as much as possible) but getting Emotion spell early could be tricky (especially with Randomiser). I got one only in Baldur's Gate City (if memory serves me well)...


IIRC, I took a high-risk gamble here: I had Safana pickpocket it from Shandalar. There might have been one for sale at Ulgoth's Beard Inn too, I don't remember.

#10013
Serg BlackStrider

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IIRC, I think I took a high-risk gamble here: I had Safana pickpocket it from Shandalar. There might have been one for sale at Ulgoth's Beard Inn too, I don't remember.

I see. Looks like this is the only option to get it early as with Randomiser (CKT and myself both have it installed)  there are no spells in Ulgoth's Beard store at all...



#10014
Gate70

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I'm sure I have a party run in progress but rolled up a variation on a weapon-driven run.
Hence Valohir, Paladin. Lawful Good, under strict vow of peace, oath of harmony, geas of friendliness and an ASBO.
 
I've done what chores I can, picking up a magical dagger in addition to the usual rewards. My detect evil ability premonition helped keep my rule of being nice to others and I left without molesting 5 rats or two assassins. Although Gorion was cut down in an ambush I resisted the temptation to fight back and ran away. This pacifism is difficult to keep but nothing I repeat NOTHING will make me draw the blood of another.
 
I carefully weave my way down to Nashkel only to stumble over some forgotten armour. As I try it on word reaches me of a troubled soul called Brage who was once captain of the town guard but is now a hunted wretch with the murder of innocents (and family at that) on his conscience. I rush to his aid and convince him to return for priestly forgiveness. He's a shattered man physically as well as mentally so I decide to lighten his load for the long trip back to Nashkel. As I pick up his brutal two handed sword my arm convulses and I feel as though I have been stricken to the core by some unexplained ailment or curse.

Brage steps away from me and declares I have become a bloodthirsty Blackguard. No, no, that's not right. I've made pacts with ^***& but at the mere mention of this name Nalin the cleric gasps. "Say not that name in my temple" he growls "for it is the name of &***^ backwards".
 
"Don't be daft" I retort. "Next you'll be saying my name is an anagram of a Sigilian Mercykiller, neither of which exist".
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#10015
Jianson

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@Blackraven: Wow, what a great fight with Droth!

A question about one of your earlier posts: what mod is that Valeria encounter (in Beregost) from?

#10016
Blackraven

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Hey Jianson! Thanks, was a nice fight one indeed. :D
The Valeria quest is part of the Gavin NPC mod, which I think has not yet been made available for BG:EE.

Love your backstory and character develpment btw! A great read!
 



#10017
Gate70

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A couple of early baths but 3rd attempt has progressed to the point where it will be the last whether he fails / succeeds. For those not familiar with this sword the action goes like this.
- Berserker fury within 0-6 seconds, similar to Minsc.
- No friend or foe prioritisation once berserk, goes for nearest person or creature.
- Unable to break off or do anything like use potions when berserk.
+5 to attack (even though the sword is +3).
 
Not really suited to no-reload...I think it's been done twice (Corey with a dwarf and me with a half-orc) but my memory isn't the best.
 
Valohir
is ambushed. He kills 2 skeletons then a ghast (which had some free attacks, never a good thing) then 3 more skeletons but the final pair floor him with their arrows.
 
Valohir II
arrives on the scene. He is a bit early against the basilisks and is 3 bite morsel for the southern-most greater basilisk.
 
Valohir III
decides to deliver a letter to Mirianne then heads off to Ulgoths Beard to draw Dushai out with an absorb health. -10 reputation - maybe he should have shopped first. Oops.
 
On to the basilisks, only getting too close to a gnoll and seeing Korax recruited while berserk. Korax moves away and the gnoll is killed. Two basilisks are killed but Korax is chased after a third is killed. Valohir misses but Korax turns hostile and is killed. Oops.
 
Mutamin tries to cast Mirror Image but an absorb health disrupts it. He then tries horror but the berserk blackguard is having none of it and hacks him down before doing the same to the nearby greater basilisk. This is enough to reach level 5 with a lowly 44hp and a THACO of 8.
 
Valohir staggers away and into another lesser basilisk. Once more he goes berserk and his many promises of tranquility are shattered again. The remaining basilisks are soon dead and Valohir uses a pillar to sneak close to Kirian and her pals. He poisons his weapon and waits a few seconds then moves into sight so Kirian can become hostile. The brief wait and a bit of luck means he can use an aura of despair and target Kirian before losing control.
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Kirian mirror images and has one spell disrupted by poison but manages to cast a lightning bolt before dying. Ouch.
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Valohir switches to Lindin while a flind has decided to turn up and Peter elects to fight in an entangle. He uses a spiritual hammer to hit for 6 but Valohir drops Lindin and turns to Peter.
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The flind and Peter both get a hit in before Peter drops.
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Valohir switches to the flind.
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Baerin is entangled, Valohir is not. Baerin probably only needs a couple of decent hits, but not today.
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It is too dangerous to rest really so Valohir heads for safety only to run into a basilisk after his scroll has expired, and is fortunate to be given enough time to move out of sight before a gaze and the random berserk kicked in. Phew.
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Back to Ulgoths Beard to puchase a cloak of displacement.



#10018
corey_russell

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Gate70: yes I did it with a dwarf - it should be noted a few sections of the game I didn't use it, especially chapters 6 & 7. I did use the sword vs. Sarevok at the end. I did use it throughout the Cloakwood, including ambushes and Mines, and most of the previous chapters.



#10019
Epsil0

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Now that I've tried SCS for myself... It's honestly a wonder that you all have survived thus far. I dropped Elsa back after the Bandit Camp as I finally decided to up the difficulty for myself, and then began a series of around 6 different characters that have all managed to die without reaching Nashkel. The only group that's actually still living is a team of 5 that nearly died at least 5 separate times... I'll probably be dropping out of no-reloads for awhile as I figure out how to deal with all of this.



#10020
Blackraven

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Gate70 and Corey, this is hilarious!



#10021
Charlestonian Knight Templar

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Mordred, a servant & Black Guard of Asmodeus, follow the leading I sense driving my footsteps from the Ninth Hell, Nessus. I see the wisdom of my lord Asmodeus as the company he has given to serve me is beginning to bond as a cohesive unit. There is no talk of who is superior. It is I & they all know it now. I have done for my Berserker the one request he made of me – I found his caravan & w/it the Broach of Eddard Silvershield I think there may be gold involved later. I’ve given my aid to my Conjurer & killed his, Dynahier, so he too is in my debt. I've now overheard the two of them talking in the Lawful Evil alignment language (note: in P&P AD&D, every alignment had a language of it's own so persons & creatures w even 'Low Intelligence' could communicate in that language & know they were conversing w/someone who had the same basic worldview & moral compass). I know, therefore, that they understand the importance following orders & maintaining a strict chain of command. They owe me now & they will not move against me out of the sense of honor that differentiates us from those of other alignments. 

 

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​DIABOLICAL TEAM BUILDING!

 

My Bard, Herald, Sage needs me & is smart enough to realize that w/o me his schemes are a bridge too far. His vanity is served by being in my company b/c he realizes being seen in my company brings him respect, if not fear. He relishes being my Herald & speaking on behalf of his lord. My Illusionist is a perfect complement to my Conjurer & has no moral compass either way so he will serve me as long as I need him.  I petition Asmodeus to send me a competent Rogue w/skills in Finding/Removing Traps, Hiding in Shadow & Moving Silently & Picking Locks. I foresee need for this skill. Were it so that he would send me one of his Clerics to serve & advise me in his service. For this too, I offer petition.

 

Key Event:    I felt my lord leading me to the Nashkel Mines & so I moved there from the Nashkel Carnival where I am staying since my welcome is not what it was in Nashkel proper. I had my company reconnoiter the entire area & we found nothing whatsoever, except for a sculptor working on something in a hillside. I don’t know what the deal was but he was shaking in his shoes about some Greywolf character that seemed to be a bounty hunter, the sculptor himself the bounty. He was mumbling something to himself about stealing some gems before he knew we were there. My Bard, Herald, Sage tried to pickpocket the guy & that just ticked him off. As soon as his anger flared, my Berserker cut him in two & that was that. I headed for the mines to begin descending but as soon as I got reluctant permission from the Mine Foreman to go in I suddenly sensed strongly that Asmodeus wanted me to go elsewhere – The Gibberling Mountains. While it makes no sense to me, just as my company follows my orders, so I follow orders as I discern them coming from my lord.  And so I headed us back to Nashkel carnival to sell the gems we removed from the sculptor’s carcass, buy some potions, & head to the Gibberlings!

 

Treasure of Note2 Emeralds (sold)

 

 Current DispositionResting, resupplying @ Nashkel Carnival near the Potion Merchant & the Enchanted Weapons Merchant

 

Next Steps: I, Black Guard of Asmodeus, will head as directed from Baator to the Gibberling Mountains

 

Level UpNone

 

Current Party: (Reputation: 5 – Disliked)

Black Guard of AsmodeusFighter (Blk Gd)/5; Plate Mail w/Lg Shld, +1 B/Swd**, Flail* (SSS**)             

Kagain: Fighter (Bkr)/5; Splint Mail w/B/Axe*** & T/Axe**

Eldoth: Bard/6; Chain Mail, Sh/Bow* & Brazers of Archery, Dgr* (Arm,Slp,MM,Mir Img)

Edwin: Mage(Cjr/5); Knaves Rove & Q/Staff* (Arm, Grease x2, Ch Per,Lar MD,MelfAA x2,PW Slp,Web)

Quayle: Mage(Ill/5); Mage Rove of FR, Slg* & Dgr (Ref Img, Blind x2,MM,Blur,Inv,Mir Img)

 

Mods Used: HardTimes-v2; BG1UB_v12; bg1npc-v20; X0black101 (Blackguard); MegaModKits v1.01L; level1npcs-v1.9; bg2_tweaks-v14; Randomizer-v68; scs-v21 (- Tactical Challenges)

 

Reloads: 0

 

** Self-imposed restriction: I require my mages to ALWAYS select spells from their school to learn & memorize in spell slots. They can use others, only one of each from other schools, but after writing all the spells they can for their intelligence, if they find one from their own school, they have to choose one to remove in deference to the spell from their school. Same w/memorization, they must learn spells from their school first before others which I only allow them to learn one of. Any extra memorized spell slots have to go to spells from their school.  Bards & plain vanilla Mages aren’t restricted in this way. 



#10022
Grond0

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Good stuff Gate70.  Thinking ahead, how are you doing the palace?  I would have thought you would need a lot of luck to be able to get upstairs several times before berserk kicks in.



#10023
Grond0

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Just for Corey I'll do a quick paladin run.  I see there haven't been any no-reload successes with a cavalier, although that seems a pretty strong kit.  So here's a go with that.

 

Pally - human cavalier (update 1)

 

Pally has had the normal high-XP start - Shoal, Beregost tasks, basilisks.  The latter were no trouble and Korax did his job by paralysing both Kirian and Peter before getting killed.

 

Just to demonstrate that paladins don't have to be nice guys here she is pinching Algernon's cloak (without falling) - she subsequently picked up LMD as her first Bhaal power.

 

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#10024
Blackraven

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A Flaming Fist Officer in the Jovial Juggler Inn in Beregost promised us 50GP for every bandit scalp we would bring her. With little else on our hands we decided to check out the Larswood, since the correspondence on Tranzig suggested a bandit presence in those parts.
We saved a gnome from his goblin captors [but didn't speak to him afterward in order to prevent Kagain from leaving if our rep. increased].

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We also got unwillingly involved in a conflict between two druids. The first attacked us on sight accusing us of having murdered one of his friends, and forcing us to defend ourselves. The other druid helped us and apologized for the incident when the attacker had fallen, but when we pressed on for information about what was going on, he admitted that he was the one behind the murder of the former druid's friend. And then he stupidly attacked us; he didn't manage to cast a single spell.

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The area was indeed replete with bandits until we cleansed the forest of their presence. Kagain has now 25 scalps in his pack. To their credit I must say that the Black Talons proved to be great archers.
We'll continue our exploration of the forest, but first it is time to rest.

We continued our excursion in the Wood of Sharp Teeth to the north, toward the Peldvale. This area had less bandit activity than the Larswood in the south. But the few bandits we did encounter had a nasty surprise for us. We approached them to confront them and maybe get some information from them regarding their organization. At that moment, two previously invisible, hasted ogre mages came to the bandits' aid.

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One of them cast a Slow spell on me, but my magic resistance saved me there. The second time I wasn't so lucky when a puny Charm Person, won me over to their side. Luckily I was surrounded by my temporary bandit friends, so I didn't really move to attack my companions.
[Boy am I pigheaded or what? Again my character had her Helm of Charm protection in her pack rather than on her head, something my solo no-reload Cleric/Thief had to pay for with a "game over" a few days ago.]

A Confusion successfully cast on both Gavin and Kagain meant that only Isra was still capable of resistance.

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We survived the encounter thanks to our good health [everyone in my party has around 70-80 or even more more hitpoints] and our enemies' mediocre fighting skills.

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Given the aformentioned decrease in bandit presence, we decided to travel east, i.e. to the Eastwood. However as we advanced we didn't see any bandits at all. All we found was lots of big spiders and a quartet of the most nefarious folk that I know of: Red Wizards of Thay, involved in one of their dark rituals. They were as disturbed by our presence as I was by theirs. I told my companions to back away and immediately quaffed a potion of magic blocking, to protect myself against them.
My first target was their leader, Denak. He looked to be the most menacing of thei group. He was protected by a (previously cast) stoneskin, though not against my magic disrupting hits. I got in two hits while he was casting his first spell, and thus imposed a spellcasting failure penalty [34% chance of spell failure] upon him. His spell failed indeed. He turned invisible and retreated, so I directed my attention to one of the other wizards, Lasala. I hit her once or twice, so she too became subject to my spell failure penalty, just like Denak.
Among the spells Denak and his lackeys cast upon me were Greater Malison, Chaos, Slow, Glitterdust and Confusion. Thanks to my potion of magic blocking, none of these had any effect on me. Thus my enemies resorted to summoning many many monsters, and to pelting me with Melf's Minute Meteors, admittably with some success. I drank three healing potions at different moments to secure my good health. Interestingly, my companions got the first kill. Apparently one of the mages, Diana, had teleported herself to them. Before being dismissed from this plane of existence Diana managed to cast a Melf's Acid Arrow on Gavin.

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I think it was as brave as it was stupid of him to come to my help, what with his wounds caused by Diana's spell. Either way Gavin came to heal me [this is scripted by the developers of the Gavin mod], but if there was anyone in need of healing at that moment, it was him... He fell. At least his appearance helped distract some of the monsters as well as Denak and Brendan (the fourth mage). This cleared the way for me to take on Lasala, who wasn't prepared for my axe and dagger.

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This left Brendan and Denak, both of whom had fully restored their health with extra-healing potions. Besides they had rebuffed themselves, with Mirror Image (Brendan) and Haste and Stoneskin (Denak). Kagain and Isra came to my help. Isra occupied herself with two summoned ettercaps, and Kagain and I hacked at a fast pace through Brendan's mirror images, and through Brendan himself.

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The three of us then had only Denak to worry about (apart from a number of remaining summoned creatures), but he was no match for us in spite of his succesfully cast Melf's Acid Arrow on Kagain. It was Isra who finally struck him down.

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We killed off the summoned vermin, stripped the remains of the Thayvians of any valuables (amongst which an appealing magical tome), and picked up Gavin so that we may have him raised by Mrs. Mirrorshade at the Friendly Arm Inn. We need to go that direction anyway, as we were clearly astray from the bandit trail we had been following before.



#10025
Grond0

Grond0
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Pally - human cavalier (update 2)
 
She found the first group of sirines harder than I expected given her immunity to charm and poison.  She failed to do much damage to them early on and only killed the first after getting confused.  The sirine arrows still do quite a bit of damage without poison and she was fortunate when she wandered off a bit that one sirine didn't follow - she still got taken down to 29 HPs by the other before finishing it off in melee and waiting out the confusion.  After resting, she dealt with the remaining one and moved on to Sil.  Dragging her away allowed Pally to deal with her separately from the others and this time she didn't get confused.
 
She doesn't have a proficient magical weapon yet, so was at a significant disadvantage against the golems, but worked through them with the help of several rests.
 
On to the Nashkel mine where Pally hacked her way down to Mulahey.  A potion disposed of his support before she dodged a couple of spells by going out the door in between attacking him.  Nimbul failed to get his mirrors up, while Tranzig's spells couldn't equal the damage from throwing axes.
 
Meilum was persuaded to give up his bracers before Pally made her way to the bandit camp.  She beat Taugosz there in single combat (with the help of her LMDs) before invading the main tent.  A potion of firebreath killed all but Venkt and with his horror being ineffective he became another LMD victim (level 7).
 
Bought a magic axe and the necklace of missiles - the latter helped take on the amazons for their potions (also ran rings round the revenant to loot his tomb). Her equipment collection was completed for the moment with Greywolf's sword and Caldo's girdle (though she also went to get the charisma tome while in the area).
 
She has just travelled through the Cloakwood - using a potion of freedom in the spider area and not bothering with Spiders Bane.