Mordred, a servant & Black Guard of Asmodeus, follow the leading I sense driving my footsteps from the Ninth Hell, Nessus. I see the wisdom of my lord Asmodeus as the company he has given to serve me is beginning to bond as a cohesive unit. There is no talk of who is superior. It is I & they all know it now. I have done for my Berserker the one request he made of me – I found his caravan & w/it the Broach of Eddard Silvershield I think there may be gold involved later. I’ve given my aid to my Conjurer & killed his, Dynahier, so he too is in my debt. I've now overheard the two of them talking in the Lawful Evil alignment language (note: in P&P AD&D, every alignment had a language of it's own so persons & creatures w even 'Low Intelligence' could communicate in that language & know they were conversing w/someone who had the same basic worldview & moral compass). I know, therefore, that they understand the importance following orders & maintaining a strict chain of command. They owe me now & they will not move against me out of the sense of honor that differentiates us from those of other alignments.

DIABOLICAL TEAM BUILDING!
My Bard, Herald, Sage needs me & is smart enough to realize that w/o me his schemes are a bridge too far. His vanity is served by being in my company b/c he realizes being seen in my company brings him respect, if not fear. He relishes being my Herald & speaking on behalf of his lord. My Illusionist is a perfect complement to my Conjurer & has no moral compass either way so he will serve me as long as I need him. I petition Asmodeus to send me a competent Rogue w/skills in Finding/Removing Traps, Hiding in Shadow & Moving Silently & Picking Locks. I foresee need for this skill. Were it so that he would send me one of his Clerics to serve & advise me in his service. For this too, I offer petition.
Key Event: I felt my lord leading me to the Nashkel Mines & so I moved there from the Nashkel Carnival where I am staying since my welcome is not what it was in Nashkel proper. I had my company reconnoiter the entire area & we found nothing whatsoever, except for a sculptor working on something in a hillside. I don’t know what the deal was but he was shaking in his shoes about some Greywolf character that seemed to be a bounty hunter, the sculptor himself the bounty. He was mumbling something to himself about stealing some gems before he knew we were there. My Bard, Herald, Sage tried to pickpocket the guy & that just ticked him off. As soon as his anger flared, my Berserker cut him in two & that was that. I headed for the mines to begin descending but as soon as I got reluctant permission from the Mine Foreman to go in I suddenly sensed strongly that Asmodeus wanted me to go elsewhere – The Gibberling Mountains. While it makes no sense to me, just as my company follows my orders, so I follow orders as I discern them coming from my lord. And so I headed us back to Nashkel carnival to sell the gems we removed from the sculptor’s carcass, buy some potions, & head to the Gibberlings!
Treasure of Note: 2 Emeralds (sold)
Current Disposition: Resting, resupplying @ Nashkel Carnival near the Potion Merchant & the Enchanted Weapons Merchant
Next Steps: I, Black Guard of Asmodeus, will head as directed from Baator to the Gibberling Mountains
Level Up: None
Current Party: (Reputation: 5 – Disliked)
Black Guard of Asmodeus: Fighter (Blk Gd)/5; Plate Mail w/Lg Shld, +1 B/Swd**, Flail* (SSS**)
Kagain: Fighter (Bkr)/5; Splint Mail w/B/Axe*** & T/Axe**
Eldoth: Bard/6; Chain Mail, Sh/Bow* & Brazers of Archery, Dgr* (Arm,Slp,MM,Mir Img)
Edwin: Mage(Cjr/5); Knaves Rove & Q/Staff* (Arm, Grease x2, Ch Per,Lar MD,MelfAA x2,PW Slp,Web)
Quayle: Mage(Ill/5); Mage Rove of FR, Slg* & Dgr (Ref Img, Blind x2,MM,Blur,Inv,Mir Img)
Mods Used: HardTimes-v2; BG1UB_v12; bg1npc-v20; X0black101 (Blackguard); MegaModKits v1.01L; level1npcs-v1.9; bg2_tweaks-v14; Randomizer-v68; scs-v21 (- Tactical Challenges)
Reloads: 0
** Self-imposed restriction: I require my mages to ALWAYS select spells from their school to learn & memorize in spell slots. They can use others, only one of each from other schools, but after writing all the spells they can for their intelligence, if they find one from their own school, they have to choose one to remove in deference to the spell from their school. Same w/memorization, they must learn spells from their school first before others which I only allow them to learn one of. Any extra memorized spell slots have to go to spells from their school. Bards & plain vanilla Mages aren’t restricted in this way.