Eileth, elven Beast Master, adventuring in chapter 7 with Imoen, Viconia, Shar-Teel and Edwin.I decided to tackle Chapter 7 in Baldur's Gate (everything up to the point of no return, that is) before the rest of Durlag's Tower. Went to Ulgoth's Beard to check the vendor's stock (I pretty much need to check all vendors since it was so long since I last played...) and to re-charge my wands of paralyzation and monster summoning. Hard Times sure is taxing on the money for things like this:

(This was with no rep-based discount but with a spokesperson with CHA 20)
And do you know how many charges a fully charged wand has? Five!
I rescued Duke Eltan without problems (I have no SCS doppelgangers so Shar-Teel could easily sneak in and backstab the crap out of Kiszka). I then confronted Cythandria. Managed to get just the golems with me downstairs. After an initial mishap that was painful for Viconia, I succeeded with tried and true invisible blocker strategy:

Her +2 throwing dagger was
made for situations like this.
Cythandria was a bit troublesome. So much that I had Viconia drink a magic blocking potion. The concubine's "Insertus...Pulchur...Imperium!" scared me, since I knew an evocation spell was coming:

(I was glad it wasn´t Sunfire!)
Then I had Eileth use a dispelling arrow (and another, by mistake). I regret this, because I now have only three more and no vendor I have checked has any extras (Hard Times takes away most of them anyway).
For the first time ever, I brought some sort of closure to this "quest":

Would have been nice to get some sort of reward. If this game had been more like Planewscape:Torment, I would have gotten one.
My last fight (my only with SCS) with Slythe & Krystin was nasty, so I was wary. Started off with a double dozer cloud in the Undercellars, and sent in the bony forces:

(BTW, the reason Slythe has not reacted yet is that Viconia has used Farsight on this area.)
Viconia casts True Seeing, skeletons attack, Slythe turns red, Krystin obliterates many skellies, guests and courtesans with a Sunfire (not all skellies, because I had kept some in reserve, and Viconia soon conjured up another pack) and Edwin threw a perfectly placed Malison. Oh, Krystin hit Slythe with the Sunfire, too. Some lover! Eileth summoned animals. Some skeletons and animals caused Krystin to move out of sight and some others kept Slythe busy. Viconia saw her chance and fired off her wand:

He's badly injured now, great. He fell soon after. Shar-Teel (in shadows) scouted out Krystin and Edwin adjusted his movements so he would be out of sight of Krystin
until she had just cast a spell (she was under Shadow Door effect but True Seeing negates that (it was still running)). Then he moved in and cast Feeblemind on Krystin. On his second attempt, she didn't save:

I love when enemy mages turn into a drooling vegetable. No Stoneskins can save them in that situation.
For the palace fight, I sent in the troops first, Prot. from Evil and Hasted the party, had Eileth and Shar-Teel sneak in to strategic positions and don their heavy armors. Viconia had used Animal Summoning II and had lucked out by getting four bears (two of them Cave Bears - gotta love their deep roars!):

Hey, Goth Lady, don't steal our XP!

After I had been whisked away to the thieves' guild, I immediately went back to rob the palace. The dudleyville website lists dispelling arrows as part of the basement loot, but alas, Hard Times had removed them. I found plenty of valuable gems and some decent scrolls, though.
An Invisble Shar-Teel de-trapped the entire Thieves' Maze and backstabbed her way through the guarding monsters. I left the Invisible Stalkers for last. Shar-Teel received help from Imoen to fight those. Imoen showed herself to trigger them to attack and become visible, so Shar-Teel could backstab them. For once, Imoen held her dagger as a melee weapon. Invisble Stalkers are not really combat monsters so Imoen's combo of Stoneskins and decent AC made it a smooth cleanup.
Oh crap, I forgot to bring Dynaheir! Left the maze, left Edwin off at Shop of Silence (so he wouldn't get any ideas about Dyna) and got down to Nashkel Inn to pick up Dynaheir (who managed to convince Minsc to stay behind). Through the maze and had Dynaheir confront Winski. Those of you that play with NPC Project, I encourage you to try this out (bring Dynaheir to Winski) at least once.
Sent Dyna off to Nashkel again and then I picked up Edwin. Time for the Undercity!
Shar-Teel went to do some undead cleanup duty. She used up about half a dozen oils of fiery burning to take down the skeleton packs. Zombies, ghouls and ghasts were shot down. While she was working on a last undead pack, she heard the tapping of bony feet from a direction that could only mean one thing: the Skeleton Warriors had heard the fighting. First backstab went well but when she rounded a corner to hide again, the two skeleton warrior archers showed up. I thought she was going to make it past a corner but after taking three ice arrows, I knew I had to save her with an inviso potion:

Me: "I suppose there is a limit to your love of bloodshed, at least when it's
your blood, am I right, Ms. Dosan?"
Well, well, looks like the elite skeletons are not the only ones that have heard the fight:

This was actually pretty good. Only one of the clerics, Wudei, remained at their party's initial spot. She was easily defeated but not before taking over most of my skeletons:

Now, here is a thing I do not understand. Wudei turned the skeletons over to her side, I get that. But after Viconia reclaimed them to our side, how come they only stayed loyal to us for a short time? She had to Turn them over to us again and again.
Meanwhile, Shar-Teel had good success with guerilla crossbow fighting and backstabbing against some members of Rahvin's party. An Oil of Speed helped quite a bit. Rahvin noticed the Wudei fight, approached and opened fire against one of my skeletons:

A bit of luck here. Rahvin damaged himself with that detonation arrow, but Shar-Teel was outside the blast radius. A backstab and two more sword hits and down he went. Time to get back to find those skeleton warriors and...OOPS!

Hmm, any relation to Gorf the Squisher in BG2?
Shaldrissa had wasted many spells on skeletons. In addition, her Fireshield(Blue) was useless against them. Now she was cornered and in deep trouble:

Only Tamoko left now. And a bunch of Viconia's renegade skeletons. Dammit woman, you did NOT have Physical Mirror up when Shar-Teel took that shot at you:

No problem, though, all my chars have antidotes on them.
Since I thought she would be owned in melee because of Tamoko's buffing spells, Viconia circled around her until the Physical Mirror wore off. I love her battle cry: "Stupid cretins".
During this, Edwin and Imoen threw some spells at her. I carefully read the description for Physical Mirror, and no, it should not bounce Flame Arrow. It did not, but get this: it DID bounce Melf's Acid Arrow! Edwin had to suffer his own spell. Annoying. Tamoko cast Unholy Blight on Imoen but she saved and suffered only minor damage. Edwin had a charm spell throw at him but he saved. Hmm, could have been interesting otherwise. I wonder what the game engine does with my mages if I have no scripts active?
Without Physical Mirror up, Shar-Teel could get in on the action:

Two level-ups lately. Shar-Teel to Thief level 11. Level 11 means a hefty boost to the trap setting skill. Not only do you get a third trap skill, the traps start to do 2d6 poison damage per round for three rounds. This is in addition to the standard 2d8+5 damage when the trap is set off.
Eileth got her last main level-up and reached level 9. Great HP roll: 12 out of a possble 13. I made her specialized (**) with darts.
Okay, next session I will continue with Durlag's Tower and the four warders battle is first up. Let's see if I remember this correctly:
Fear: radiates fear and has very fast regeneration
Avarice: backstabber, goes invisble at will
Pride: badass meleer, gets constant DUHM boost, etc.
Love: Dire Charm at will
I also remember that I had trouble last time getting any disabling spells to work on them, and IIRC, even +1 arrows do not hurt them.
Did I miss something important?