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Baldur's Gate 1 No-Reload Challenge


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#10026
Gate70

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Yeah I can only think of 2 battles that really need the sword removed. Centeol (optional battle but game hangs with sword equipped) and the Coronation. Looks like I only un-equipped for the Coronation and skipped Centeol. Links below.

 

edit, ah, I also appear to have got the sword removed so I could de-buff Sarevok in the final battle before re-equipping for killing him.

 

Corerage http://social.biowar...dex/3124065/300

Kronk http://social.biowar...dex/3124065/301



#10027
Gate70

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Valohir realises his patron must be more than a bit rusty.

 

Roger the messenger should have known better than to talk while gibberlings were around (chunked, reputation -2, 6 disliked).

Ardrouine gives a slight reprieve (7, disliked).

 

Three sirines ignore the sword rage and dire charm Valohir. hmm, game over.



#10028
Grond0

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Gate70/Grond0 multiplayer attempt 42 - (2nd and final update)
Rees, half-elf cleric / ranger (Grond0) & Derrack, human bard (Gate70)
 

This pair started their run 10 days ago, but some connection issues meant they haven't managed to make more progress until today.  They picked things up at the xvart village by pillaging a cave to get a magic flail for Rees.  While in the area they then did a run through the Cloudpeaks, picking up the charisma tome for Derrack as well as some fluffy boots.  The sale of unwanted equipment also allowed Derrack to purchase the Dagger of Venom.

 

Then it was time to start the main quest line.  The kobolds in the mine were brushed aside before Mulahey found himself stuck behind some skeletons and unable to talk.  Outside the mine the amazons were silenced, held and webbed.  Nimbul was silenced; Tranzig resisted that so was just meleed to death by Rees.

 

At the bandit camp Taugosz put up a decent struggle, but after being doomed and blinded that was always going to be in vain.  The main tent went very smoothly this time - all enemies being silenced and chopped down with the help of skeletons.

 

In the Cloakwood the web traps in the spider area were tripped invisibly before the duo moved on - only a brief stop to talk to Laskal before the mine.  At the mine Drasus & Co were another group to get the silent treatment before being finished off with skeletons.  Hareishan was bypassed invisibly on the way down to Daveorn where Rees tried to tackle some battle horrors with the help of a few skeletons.  Unfortunately they weren't too pleased about the holy smite he threw in, but with the Golden Girdle on the horrors found it difficult to hit him and were soon killed anyway.  Rees took a potion of magic blocking and assaulted Daveorn - successfully hitting him twice through his mirrors to kill him.  However, in the meantime the mage had let loose a lightning bolt that pursued a different course on Gate70s screen to mine - he thus didn't see Derrack being hit twice by the rebounding bolt - although the effects were pretty visible!  He also had a bit of an escape when he eventually followed Rees down the corridor to find that the last trap there was still live - luckily he saved against the effects of that one.

 

In the City the duo picked up the 3 tomes.  Both Marek and Jalantha had to contend with skeletons and failed to do so very well.  Also got the Helm and Cloak of Balduran before sneaking into the Iron Throne and being sent to Candlekeep.  A green protection from magic scroll and potion of storm giant strength allowed Rees to loot the tombs.  On the way out silence and skeletons proved their worth again against Prat, with a bonus stinking cloud thrown in and Rees used another green scroll on the basilisks.

 

Back in Baldur's Gate Slythe had no answer to the summons he was dragged out to - particularly after being shot with an arrow of dispelling.  Derrack had more of those arrows ready at the Palace and successfully slowed down all the dopplegangers.  They did manage to kill Liia, but barely touched Belt or Rees under assault from Rees and his skeletons.

 

The enemies in the maze were tackled while potion buffs from the Palace were still running.  Then the idea was to get the Undercity party to fight itself.  That started off well when Shaldrissa cloudkilled the party in response to the attack of an animal - they quickly taught her a final lesson.  However, Rees then failed to hide and the party started chasing him.  They were a bit split up and easy enough to finish off even with limited spells available.

 

After resting, the duo moved into the temple.  Rees summoned a few allies while Derrack dispelled Sarevok with a shot from distance and pulled him out to play.  After some initial spells and missiles Rees tried his luck in melee - getting Sarevok to near death before deciding it would be prudent to retreat.  A few more pot-shots and Sarevok had had enough punishment for one day.  Shortly after Belt received the good news.  Now that he's the unchallenged power in the City he clearly doesn't want strong mercenaries around any more and sent us off into an ambush in the hope of getting rid of us for good - it won't work though :D.

 

Stats:
Rees, cleric 7 / ranger 7, 71 HPs, 250 kills
Derrack, bard 9, 59 HPs, 66 kills, 0 deaths



#10029
corey_russell

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Congrats Grond0 and Gate70  - best of luck in Amn.



#10030
Charlestonian Knight Templar

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Just for Corey I'll do a quick paladin run.  I see there haven't been any no-reload successes with a cavalier, although that seems a pretty strong kit....  

 

...Just to demonstrate that paladins don't have to be nice guys here she is pinching Algernon's cloak (without falling) - she subsequently picked up LMD as her first Bhaal power.

 

 

Now how did you get away w/that w/o becoming a fallen Paladin?  I played once w/a Cavalier (or some other Paladin) & went into Feledeposts, & of course, Marl came up & did his thing & somehow, he turned hostile. My folks were set on their AI, e.g. Khalid would be Ranger/Ranged (I always make him a Ranger/Archer - that makes sense to me since his wife is a Druid).  Anyway, as soon as Marl's 'circle' turned RED, the party started blasting him & he was dead then & there. Of course, the whole joint turned RED then & I tunred off AI & got out of there but it was tooooooo late.  I was a Fallen Paladin.  Messed up my whole game plan.

 

All that to say, murdering Algernon & stealing his cloak & keeping your Paladin status? You have a forgiving deity. 

 

Gate, years ago when I played AD&D w/P&P, if my Paladin lost his status, the Dungeon Master might make me go on a quest required by my deity to restore my status...but if I murdered a dude for his cloak, I'd be fallen for good.  lol

 

CKT



#10031
Charlestonian Knight Templar

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Mordred, a servant & Black Guard of Asmodeus. I traveled w/my company SE from Nashkel Carnival, my new base of operations, to the Gibberling Mountains as I discerned I was being led to do. Unlike Bear River, which should be named, Ogre River, the Gibberling Mountains are aptly named. I didn’t even try to count how many I killed but 125-135 is certainly not an overstatement. Sleep was impossible b/c they would attack w/o fail as soon as we got settled time & again. My two mages made a mistake the first time we encountered Gibberling’s & disrupted casting their Armor spells by moving mid-spell. After about five encounters w/20-25 Gibberling's @ a time, my company was getting weak &  we needed rest b/c even the weakest creature lands a blow here & there. Eventually, I lost my Illusionist on one of their night attacks as he was trapped in a corner & I was not able to rescue him in time.

 

Key Event:    From there I continued to search for a safe place to camp. As I was searching my company came upon a woman wandering in the wilderness. She had near her a wounded man & begged us to carry him to Gellana @ The Temple of Wisdom @ FAI. My first thought was that it wasn’t my business & his life or death meant nothing to me. But my Bard/Herald/Sage thought we might benefit from doing so. Praise Asmodeus for his wisdom in using my servant to deliver his grander plan. While I would have left him to die, by taking him to the Temple of Wisdom my reputation got a boost, I was able to poke the Flaming Fist in the eye by rescuing a deserter they were certainly hunting & I received very helpful potions. Three bird’s one stone. Again I say, praise Asmodeus.  He used what would appear to be ‘goodness’ instead to continue to shape his far grander diabolically evil aims.  It was his will that I’d not have enough gold yet to raise my Illusionist so I made the return trip w/o him.

 

6iwb.png

MY BARD/HERALD/SAGE CONVINCES ME TO AID THE FLAMING FIST DESERTER!

 

Returning to the Gibberling Mountains was uneventful. I killed 15-20 more Gibberling’s, two Dire Wolves & two Dread Wolves. I ran into a single Flaming Fist who was searching for the deserter, Samuel he said his name was. Never seen him. With that I was through there & the Gibberling Mountains have been totally reconnoitered & there aren’t even any Gibberling’s remaining. I’ve now completed full reconnaissance of Lion’s Way, Coast Way, FAI, High Hedge, South Beregost Road, North Nashkel Road, Nashkel, Nashkel Carnival, Xvart Village, Bear River, Gnoll Stronghold, Nashkel Mines (surface) & now the Gibberling Mountains.  

 

Treasure of NotePotion oh Heroism, Elixir of Health (Me); Potion of Healing (Company use)

 

 Current DispositionConferring w/my Conjurer & Illusionist @ my table in the Red Sheaf. My Bard/Herald/Sage & Berserker Lieutenant are only partially participating b/c they are seeing who can drink the other under the table. This happens every time I let them drink. My mages watch them w/amusement while sipping their wine. I personally avoid anything that could make me personally vulnerable. 

 

8m0v.png

AND THE WINNER IS THE DWARF!

 

Next Steps: I, Black Guard of Asmodeus, am led not of my will but of that of the Overlord of the Nine Hells to Dryad Falls, east of the Gnoll Stronghold

 

Level UpNone

 

Current Party: (Reputation: 6 – Disliked) (+1 b/c I saved Samuel as directed by Asmodeus)

Black Guard of AsmodeusFighter (Blk Gd)/5; Plate Mail w/Lg Shld, +1 B/Swd**, Flail* (SSS**)             

Kagain: Fighter (Bkr)/5; Splint Mail w/B/Axe*** & T/Axe**

Eldoth: Bard/6; Chain Mail, Sh/Bow* & Brazers of Archery, Dgr* (Arm,Slp,MM,Mir Img)

Edwin: Mage(Cjr/5); Knaves Rove & Q/Staff* (Arm, Grease x2, Ch Per,Lar MD,MelfAA x2,PW Slp,Web)

Quayle: Mage(Ill/5); Mage Rove of FR, Slg* & Dgr (Ref Img, Blind x2,MM,Blur,Inv,Mir Img)

 

Mods Used: HardTimes-v2; BG1UB_v12; bg1npc-v20; X0black101 (Blackguard); MegaModKits v1.01L; level1npcs-v1.9; bg2_tweaks-v14; Randomizer-v68; scs-v21 (- Tactical Challenges)

 

Reloads: 0

 

** Self-imposed restriction: I require my mages to ALWAYS select spells from their school to learn & memorize in spell slots. They can use others, only one of each from other schools, but after writing all the spells they can for their intelligence, if they find one from their own school, they have to choose one to remove in deference to the spell from their school. Same w/memorization, they must learn spells from their school first before others which I only allow them to learn one of. Any extra memorized spell slots have to go to spells from their school.  Bards & plain vanilla Mages aren’t restricted in this way. 



#10032
Grond0

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@CKT.  Falling is purely a function of reputation - a standard paladin must not let that fall below 8.  The amount of reputation you lose for killing things depends on your reputation at the time - so if you have 20 it would go down to 10; in this case 13 goes down to 8.  As the evil Bhaal powers are gained for anything below 10 there is a narrow window of opportunity for paladins to gain them.

 

I seem to remember that one of the things paladin deities are not is forgiving :P.  I virtually never play RP, but it's always possible to twist a back story if you want to do that.  In this case for instance perhaps the merchant had been a bit too grasping and received a just (if severe) punishment.  Pally would then have kept the cloak as that would help convince others to properly worship the glory of (insert god here).



#10033
Grond0

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Pally - human cavalier (update 3)
 
At the Cloakwood mine a couple of necklace fireballs killed Kysus.  A Bhaal horror then scared Rezdan and he came running out to meet his maker.  Drasus was also tempted out and initially was doing much better than I expected.  Taking off the girdle of bluntness and re-equipping it set his attacks back as they should have been, but he still got a couple more criticals to make things distinctly uncomfortable before Pally got a critical of her own (I'd decided not to allow running away there).
 
Continuing her general approach of pushing boundaries a bit she took on Hareishan and her guards with the help of a potion of absorption.  Hareishan's first lightning bolt annoyed Yeslick and he interrupted her second (which was a shame as it could only have killed the guards).  Pally then had to fight off all the guards - which she did, though not with a lot to spare (as usual I'm not allowing her healing potions).  Moving down to the bottom level 3 necklace blasts got rid of the battle horrors before a potion of magic blocking allowed him to finish the job.
 
After flooding the mine, Pally dodged the slave at the exit (to avoid increasing reputation) before resting to get her second Bhaal horror.  She then travelled to Baldur's Gate, punishing some fishermen for Tenya on the way.


#10034
corey_russell

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Corerage II the solo dwarven berserker entering Trilogy no-reload challenge...

 

For those you wondering, CoreTalos' run is still active. However, I saw all the fun that Gate70 had with his cursed sword, and wanted to give that a go, so I am using the same sword. This run is a sort of experiment, however - I intend to use the sword the entire run once I have it, including chapters 6 & 7. This may be impossible, but will try to get as far as I can and see how far I can get.

 

The other thing different is I obtained the sword, almost as soon as possible, except I obtained full plate first (selling ring of wizardry), thus I was level 3 when I got it, rather than level 5 like last time. Since then, used the cursed sword exclusively.

 

@Gate70: I think the cursed sword is +3, but the +2 Thac0 comes from being berserk - which is NOT the same as enrage, as you found out. I use the clarity potion from Candlekeep to take down the sirines guarding the CON tome.

 

This is Corerage II's stats (standard Corey fighter potrait):

STR 18/94 DEX 17 (18 with DEX gauntlets) CON 20 INT 11 WIS 3 CHA 9

Level 7 dwarven True Neutral Berserker, 68 HP

 

Mishaps: Only mishaps so far is in Corerage II's zeal to defeat Greywolf, he chunked Prism, thus losing the experience and reputation for talking to Prism, and losing reputation, I think, and of course chunking the Priestess of Umberless since there's no way to stop attacking before she's dead.

 

Surprising Result: Corerage II one-shotted an Ankheg for 58 HP

 

Progress: Mulahey and minions defeated by necklace of missiles and enrage

Tranzig defeated by magic blocking potion, though unnecessary, as he never got a spell off.

Enrage and shield amulet dealt with both Tarnesh and Nimbul easily

 

Equipment:

CorerageIIequipmentBG1_zpsac47d4a8.png



#10035
Grond0

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Pally - human cavalier (4th and final update)
 
In the City Pally rapidly acquired the tomes.  Jalantha was just beaten up, while she dodged downstairs to avoid Marek's confusion before finishing him off.  After one-shotting Ramazith (level 8) she made use of Marek's potion of freedom to defeat the ghasts in his tower.
 
After picking up the Helm of Balduran she did the Helm & Cloak fight in order to get an axe upgrade - using another potion of magic blocking to defend against a hold person there.  Then used a potion of invisibility to recce the Iron Throne before running away too quickly for anyone to react.
 
At Candlekeep she rested to get vampiric touch before looting the tombs with protection from magic, protection from poison and storm giant strength.  A potion of invisibility saw her past the dopplegangers and she added a potion of freedom (against Bor's stunning darts) to attack Prat's party while her other buffs remained.  I couldn't resist layering in yet another green scroll in order to kill the basilisks on the way out.
 
Before resting Pally went back to the Cloakwood Mine to talk to the slave - as a result getting DUHM as her first good Bhaal power!  She then did a quick tour round doing most of the reputation quests missed out earlier.  With her upgraded equipment the odd bit of fighting was no trouble - the doomsayer failing to get the necessary critical, though a pair of battle horrors did get a couple as she went to get the last tome from Durlag's Tower (her own immunity protecting against the trap).
 
With reputation up to 20 she bought the Claw of Kazgoroth, picked up the pantaloons and a few more potions and embarked on the final series of hurdles (remembering just in time to dodge the guards in the city).  After Slythe was hacked down she used a couple of potions of magic protection before encouraging Krystin to cloudkill her (and Quenash - making the Cloak of Balduran available).
 
At the palace Pally used a protection from magic scroll (not needed here, but will be used in the maze) and layered in potions of speed, storm giant strength and power.  That combination would have been pretty lethal anyway, but when his Bhaal horror affected 3 of the dopplegangers they stood no chance at all and even Liia comfortably survived.
 
After passing through the maze most of his buffs were still there, so it seemed a shame not to use them on the Undercity party.  They mostly died quickly, though Gorf hurt her and she resorted to the use of her throwing axe to finish him off.  After resting she went into the temple and used another magic protection scroll.  A magic missile brought Sarevok out and she stood toe to toe with him until he'd had enough.
Sarevok.jpg
I think that's about the easiest fight I've ever had with him - protection from evil providing a bonus on top of the normal fighter defenses meant Sarevok required a 13 to hit.


#10036
Grond0

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@Gate70: I think the cursed sword is +3, but the +2 Thac0 comes from being berserk - which is NOT the same as enrage, as you found out. I use the clarity potion from Candlekeep to take down the sirines guarding the CON tome.

I've just used my final BG1 save with Pally to see what the effect is.  Here you can see THAC0 improving by 5 as she switches from a normal 2-handed sword to the cursed one.  That THAC0 doesn't then change when she loses control to the sword.  

Cursedsword.jpg

The extra +2 might then be the result of being berserk, but if so then the berserk is a permanent condition - separate from the loss of control once the sword becomes aware of an enemy.



#10037
corey_russell

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Congrats Grond0 on your successful Paladin run! Maybe now you can see why I like them...

 

I think you are right, the berserk is a permanent condition, you just don't lose control until you see an enemy.



#10038
corey_russell

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Corerage II - dwarven berserker using cursed sword (solo) - update 2

 

Corerage II has made it to the 3rd level of the Cloakwood Mines. He got caught in a 2 wyvern ambush with no enrages and got down to 1/2 life. He did quite a few buffs vs. Drassus group and managed to win - he had a lot of buffs left over and quickly tripped the trap 2nd level as well as battle Heirashan and her friends (Corerage II won). Drassus team managed to drop Corerage II to 1/2 life - these were his buffs: fire resistance potion, potion of absorption, potion of magic protection, shield amulet, invulnerability potion, potion of power, potion of regeneration, enrage.

 

Corerage II has skipped practically the entire Cloakwood. He used a protection from poison scroll and freedom potion to make it past Cloakwood 2. Speaking of Cloakwood 2, did have a mishap there - when he battled the initial spiders, Tiber was too close and was killed, dropping Corerage II reputation to 7. He used necklace of missiles (out of sight) on most of the nearby ettercaps. He was at his level cap, so went a direct bee-line to Cloakwood 5, as much as he could anyways. He finished with a so-so HP of 77 HP, out of 120 possible.



#10039
Gate70

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Good luck Corey, maybe I used clarity before - been so long I can't remember. Annoying though.



#10040
Jianson

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Eileth, elven Beast Master, adventuring in chapter 7 with Imoen, Viconia, Shar-Teel and Edwin.

I decided to tackle Chapter 7 in Baldur's Gate (everything up to the point of no return, that is) before the rest of Durlag's Tower. Went to Ulgoth's Beard to check the vendor's stock (I pretty much need to check all vendors since it was so long since I last played...) and to re-charge my wands of paralyzation and monster summoning. Hard Times sure is taxing on the money for things like this:
Eileth048outrageousprices_zps3c1af909.jp
(This was with no rep-based discount but with a spokesperson with CHA 20)
And do you know how many charges a fully charged wand has? Five!

I rescued Duke Eltan without problems (I have no SCS doppelgangers so Shar-Teel could easily sneak in and backstab the crap out of Kiszka). I then confronted Cythandria. Managed to get just the golems with me downstairs. After an initial mishap that was painful for Viconia, I succeeded with tried and true invisible blocker strategy:
Eileth049golemfight_zps00478eff.jpg
Her +2 throwing dagger was made for situations like this.
Cythandria was a bit troublesome. So much that I had Viconia drink a magic blocking potion. The concubine's "Insertus...Pulchur...Imperium!" scared me, since I knew an evocation spell was coming:
Eileth050Cythandria_zpsa384f121.jpg
(I was glad it wasn´t Sunfire!)
Then I had Eileth use a dispelling arrow (and another, by mistake). I regret this, because I now have only three more and no vendor I have checked has any extras (Hard Times takes away most of them anyway).

For the first time ever, I brought some sort of closure to this "quest":
Eileth051Shaella_zps46dc3d82.jpg
Would have been nice to get some sort of reward. If this game had been more like Planewscape:Torment, I would have gotten one.

My last fight (my only with SCS) with Slythe & Krystin was nasty, so I was wary. Started off with a double dozer cloud in the Undercellars, and sent in the bony forces:
Eileth052dozingintheUndercellars_zpscd45
(BTW, the reason Slythe has not reacted yet is that Viconia has used Farsight on this area.)
Viconia casts True Seeing, skeletons attack, Slythe turns red, Krystin obliterates many skellies, guests and courtesans with a Sunfire (not all skellies, because I had kept some in reserve, and Viconia soon conjured up another pack) and Edwin threw a perfectly placed Malison. Oh, Krystin hit Slythe with the Sunfire, too. Some lover! Eileth summoned animals. Some skeletons and animals caused Krystin to move out of sight and some others kept Slythe busy. Viconia saw her chance and fired off her wand:
Eileth053goodshotagainstSlythe_zps82d1e1
He's badly injured now, great. He fell soon after. Shar-Teel (in shadows) scouted out Krystin and Edwin adjusted his movements so he would be out of sight of Krystin until she had just cast a spell (she was under Shadow Door effect but True Seeing negates that (it was still running)). Then he moved in and cast Feeblemind on Krystin. On his second attempt, she didn't save:
Eileth054feebleKrystin_zps3ab9796a.jpg
I love when enemy mages turn into a drooling vegetable. No Stoneskins can save them in that situation.

For the palace fight, I sent in the troops first, Prot. from Evil and Hasted the party, had Eileth and Shar-Teel sneak in to strategic positions and don their heavy armors. Viconia had used Animal Summoning II and had lucked out by getting four bears (two of them Cave Bears - gotta love their deep roars!):
Eileth055Palacechaos_zps609f4ef9.jpg

Hey, Goth Lady, don't steal our XP!

Eileth056Liia_zps3ff8d269.jpg
After I had been whisked away to the thieves' guild, I immediately went back to rob the palace. The dudleyville website lists dispelling arrows as part of the basement loot, but alas, Hard Times had removed them. I found plenty of valuable gems and some decent scrolls, though.

An Invisble Shar-Teel de-trapped the entire Thieves' Maze and backstabbed her way through the guarding monsters. I left the Invisible Stalkers for last. Shar-Teel received help from Imoen to fight those. Imoen showed herself to trigger them to attack and become visible, so Shar-Teel could backstab them. For once, Imoen held her dagger as a melee weapon. Invisble Stalkers are not really combat monsters so Imoen's combo of Stoneskins and decent AC made it a smooth cleanup.

Oh crap, I forgot to bring Dynaheir! Left the maze, left Edwin off at Shop of Silence (so he wouldn't get any ideas about Dyna) and got down to Nashkel Inn to pick up Dynaheir (who managed to convince Minsc to stay behind). Through the maze and had Dynaheir confront Winski. Those of you that play with NPC Project, I encourage you to try this out (bring Dynaheir to Winski) at least once.

Sent Dyna off to Nashkel again and then I picked up Edwin. Time for the Undercity!

Shar-Teel went to do some undead cleanup duty. She used up about half a dozen oils of fiery burning to take down the skeleton packs. Zombies, ghouls and ghasts were shot down. While she was working on a last undead pack, she heard the tapping of bony feet from a direction that could only mean one thing: the Skeleton Warriors had heard the fighting. First backstab went well but when she rounded a corner to hide again, the two skeleton warrior archers showed up. I thought she was going to make it past a corner but after taking three ice arrows, I knew I had to save her with an inviso potion:
Eileth057bloodshed_zps0d907346.jpg
Me: "I suppose there is a limit to your love of bloodshed, at least when it's your blood, am I right, Ms. Dosan?"

Well, well, looks like the elite skeletons are not the only ones that have heard the fight:
Eileth058Rahvinpacksplitup_zps624ae4b8.j
This was actually pretty good. Only one of the clerics, Wudei, remained at their party's initial spot. She was easily defeated but not before taking over most of my skeletons:
Eileth059Wudeidefeated_zps2ee747ef.jpg
Now, here is a thing I do not understand. Wudei turned the skeletons over to her side, I get that. But after Viconia reclaimed them to our side, how come they only stayed loyal to us for a short time? She had to Turn them over to us again and again.

Meanwhile, Shar-Teel had good success with guerilla crossbow fighting and backstabbing against some members of Rahvin's party. An Oil of Speed helped quite a bit. Rahvin noticed the Wudei fight, approached and opened fire against one of my skeletons:
Eileth060Rahvinisnasty_zps1cb24335.jpg
A bit of luck here. Rahvin damaged himself with that detonation arrow, but Shar-Teel was outside the blast radius. A backstab and two more sword hits and down he went. Time to get back to find those skeleton warriors and...OOPS!
Eileth061Gorf_zps448e17e2.jpg
Hmm, any relation to Gorf the Squisher in BG2?

Shaldrissa had wasted many spells on skeletons. In addition, her Fireshield(Blue) was useless against them. Now she was cornered and in deep trouble:
Eileth062Shaldrissaintrouble_zpsf9cfc6d3

Only Tamoko left now. And a bunch of Viconia's renegade skeletons. Dammit woman, you did NOT have Physical Mirror up when Shar-Teel took that shot at you:
Eileth063hatethatspell_zpsf11bdf2f.jpg
No problem, though, all my chars have antidotes on them.

Since I thought she would be owned in melee because of Tamoko's buffing spells, Viconia circled around her until the Physical Mirror wore off. I love her battle cry: "Stupid cretins".
During this, Edwin and Imoen threw some spells at her. I carefully read the description for Physical Mirror, and no, it should not bounce Flame Arrow. It did not, but get this: it DID bounce Melf's Acid Arrow! Edwin had to suffer his own spell. Annoying. Tamoko cast Unholy Blight on Imoen but she saved and suffered only minor damage. Edwin had a charm spell throw at him but he saved. Hmm, could have been interesting otherwise. I wonder what the game engine does with my mages if I have no scripts active?

Without Physical Mirror up, Shar-Teel could get in on the action:
Eileth064Shar-Teelsrevenge_zps11946834.j

Two level-ups lately. Shar-Teel to Thief level 11. Level 11 means a hefty boost to the trap setting skill. Not only do you get a third trap skill, the traps start to do 2d6 poison damage per round for three rounds. This is in addition to the standard 2d8+5 damage when the trap is set off.
Eileth got her last main level-up and reached level 9. Great HP roll: 12 out of a possble 13. I made her specialized (**) with darts.

Okay, next session I will continue with Durlag's Tower and the four warders battle is first up. Let's see if I remember this correctly:
Fear: radiates fear and has very fast regeneration
Avarice: backstabber, goes invisble at will
Pride: badass meleer, gets constant DUHM boost, etc.
Love: Dire Charm at will
I also remember that I had trouble last time getting any disabling spells to work on them, and IIRC, even +1 arrows do not hurt them.
Did I miss something important?

#10041
Matuse73

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I intend to use the sword the entire run once I have it, including chapters 6 & 7

 

I think you'll have to break that rule to save the Dukes. I really don't see how you could do it when your sword goes after the nearest Flaming Fist...or one of the Dukes.



#10042
corey_russell

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Corerage II the solo dwarven berserker using cursed sword - FINAL Update

 

Corerage did just fine in chapters 5 and 6, no real problems. Potion buffs and pro magic scroll was all that was needed to take care of Iron Throne 5th floor and Candlekeep Crypts.  In Chapters 7, Cythandria and Slythe easily taken down via buffs. Corerage II ran away from Krystin so as not to slaughter the commoners...

 

As expected, the big question mark was the Duchal Palace fight. I started the fight as far away from the Dukes as I could, to see if they could finish the dopplegangers near them. Well, that seemed to be working, and in fact only Belt, a single fist (yeah my reputation was 1 at this point...) and a doppleganger left, who will Corerage II go after?

KeymomentforCorerageIIinduchalpalacefigh

 

Corerage II went after the doppleganger! Perhaps there's a chance? Doppleganger and the fist destroyed, then Corerage II takes a swing at Belt...too bad, then Belt was chunked....so no one left but Sarevok and his mage pet, but of course Corerage II then dies the scripted death...

CorerageIIdiesatduchalpalace_zpsbcd3cf15

 

I thought this might happen, but I wanted to see if it were possible, hence this experiment. It appears the only fight the cursed sword can't work is this fight.



#10043
Grond0

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Hard luck Corey, but a good effort to get that far.  I'm surprised though that Belt didn't get annoyed at you attacking the Fist earlier - perhaps he recognised that you were out of control?



#10044
Grond0

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Mel - elven sorcerer (update 1)
 
I thought I would see if I could make some progress with a melee sorcerer.  I vaguely remember Alesia doing that, so can't recall any details.  I'm only allowing Mel to kill anything in melee - any deaths caused in other ways will be treated as game ending.  That doesn't prohibit him from softening things up using other tactics as long as they don't result in death.
 
I've had a couple of very early deaths getting used to the character and checking out how realistic the challenge is.  My feeling is that it should be possible and this version has now got access to invisibility - which both makes travel safe and opens up all sorts of tactical possibilities.
 
Typical tactics so far include sleeping things where possible before using dual-wielded daggers to finish them off.  Where sleep is no good, blind is used instead and enemies typically taken to at least badly wounded from a distance before closing to finish them off.  Having taken sleep and blind as his initial spells Mel has now learned chill touch, which offers a significant damage upgrade.
 
His adventures started in earnest with Xzar and Montaron - his dagger just beating Xzar's LMD to the punch.  Then he tried his luck with Shoal - making her angry with missile fire so that she didn't want to talk any more.  She was still dangerous and got one attack in, but missed (with an 18 thanks to blind).  He's picked up the ring of wizardry and punished the fishermen for Tenya.  Some ogrillons and hobgobins S of Beregost have just got him to level 4 and access to invisibility, but on the way down there he had to survive a bandit ambush - I think he was lucky to do so.


#10045
Jianson

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I thought I would see if I could make some progress with a melee sorcerer.  I vaguely remember Alesia doing that, so can't recall any details.  I'm only allowing Mel to kill anything in melee - any deaths caused in other ways will be treated as game ending.  That doesn't prohibit him from softening things up using other tactics as long as they don't result in death.


Good luck, it's an interesting challenge. I am curious how you are going to handle ghouls and ghasts. IIRC, Their stun attacks go straight through Stoneskin and Mirror Image. They are also immune to Sleep and Stinking Cloud. Ah, Web could work if you are protected yourself.

#10046
Grond0

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Thanks Jianson.  Things are going quite well so far.  I haven't taken on any ghouls or ghasts as yet, though I think the wand of paralysation would be an option if I had a particular reason for doing so.  I've thought about web, but am not currently intending to use that due to the relative lack of free action options in the early stages of SoA.  It's possible I might take stinking cloud as my final level 2 spell pick.
 
Mel - elven sorcerer (update 2)
 
At the Carnival Mel killed Oopah, but missed her attack on the blinded Vitiare and got pickpocketed.
 
Using invisibility he looted the pirate cave and the ankheg hoard.  Also looted the valley of the tombs (and picked up Hentold's +2 dagger).  
 
He meleed the basilisks before picking up Korax to paralyse Mutamin.  Using his stinking cloud scroll I was hoping Korax would be able to do the same to Kirian's party, but he was killed by Lindin.  While that was happening though, Mel did manage to kill Baerin and blind Lindin and Kirian.  He then tried blinding Peter - saving against rigid thinking, before failing against hold person (but was already out of sight before Peter released the spell and he didn't come to see what his spell had done).  Eventually he was duly blinded and Mel was able to finish them off, although I was too slow to retreat out of the way of an acid arrow from Kirian, so Mel took a bit more damage than was comfortable (as usual he's not allowed healing potions).  He took shield, mirror image and slow for his level ups from those encounters.
 
To raise more money Mel went to take on Bassilus.  He was slowed successfully, but saved against 2 blinds - as a result Mel was hit by rigid thinking, but fortunately stayed where he was (I'd run him up against a cliff wall before the spell hit to make that much more likely) rather than wandering into more enemies.  A third blind failed, but Mel saved against the return hold person.  A fourth blind also failed and this time Mel was held, but again he was already well out of sight range of Bassilus when the spell was cast and he didn't investigate.  A fifth blind failed and Mel waited out an entangle.  With the sixth attempt Bassilus was out of spells and was moving towards Mel, but this time blindness took effect.  Chill touch has a chance of killing things by cold damage (which can destroy items), so Mel just used her dagger +2 to finish him off.  The money from that encounter (and the use of a friends scroll) allowed Mel to buy the dagger of venom.
 
On to the Nashkel Mine where Mel sneaked down to Mulahey's cave and used the wand of paralysation on him before he could move.  Outside, 3 of the amazons were blinded before Lamalha became another wand victim to get stuck.  Maneira and Telka were then slept before Zeela failed to get a spell out under assault by poison.
 
Nimbul was blinded, as was Tranzig (though that took 8 attempts), and Mel moved on to the bandit camp.  Taugosz was drawn away and blinded there, but despite Taugosz being slowed as well as blinded Mel failed to hit him with numerous attacks (at least 30 I think) and Taugosz eventually hit back with a critical taking Mel down to 5 HPs - at that point he used the wand of paralysation to finish the job.  After shield and sleep made the rest of the bandits easy Mel used blind inside the tent to disable everyone (level 7 - protection from evil, knock, haste).


#10047
Gate70

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Jianson, good luck with the 4 warders, the top left one drops a cloudkill where he starts from.

 

Carthusian XIII

Gorion is muttering about a dragon from his past life and the mention of fiery breath means I won't get much sleep again tonight. Whenever I close my eyes I imagine I am being chased by a brown dragon and scalded by huge gobs of acid spat in my direction. If I'm lucky I'll never have to face such a creature as Candlekeep seems secure from winged monsters.

 

Then he mentions we must leave and that we should seek out Khalid and Jaheira. I ask if they will be any help against dragons and eagerly await a helpful reply. No they will not. Fine, let's find someone who is then.

 

We're straight into an ambush and as Gorion falls he shouts at me to flee. & so it is that I fall into a path trodden by many others.

 

Straight to Shoal the Nereid. 30 throwing daggers are required here. Level 1 to level 3. +19hp.

To Marl. Level 3 to level 4. +9hp.

Pick up a letter from an ogrillion and some shady boots from a hobgoblin.

Down to Nashkel then to the coast and return Brage back to Nashkel.

South then East to pick Samuel up together with a ring and green scroll.

Return to Beregost and hand the letter to Mirianne.

Take Samuel to the Friendly Arm temple.

Retrieve a flamedance ring for Joia.

 

This leaves Carthusian XIII with 38hp out of a possible 40hp, a great start.



#10048
Grond0

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Mel - elven sorcerer (3rd and final update)
 
At the Cloakwood Mine Mel blinded everyone, but Drasus.  He saved against first attempt, but after Mel went invisible and slowed him he was blinded as well.  A couple of frost wand blasts softened Drasus up for a melee finish before the mages collapsed under venomous attacks.  Genthore proved very difficult to hit, but eventually he too turned green.
 
Mel sneaked down to Daveorn and blinded the guard before stabbing him.  He then pulled out one of the battle horrors and summoned some gnolls for distraction before blinding the horror.  After a scorcher softened it up, it was actually one of the gnolls that got the killing touch despite my attempts to prevent them attacking.  I had been undecided how to treat summons up to that point, but continued on while I thought about it.  The other battle horror proved again difficult to hit initially, but the combination of slow (with penalty of 4 to AC) and chill touch (with bonus of +2 to hit) proved too much for it.  Some gnolls soaked up a fireball and lightning bolt before Mel used a potion of magic blocking against a dire charm and hold.  He then used invisibility to wait out some summoned monsters before blinding Daveorn at the second attempt and setting up the finish.
 
In the City Mel got the tomes - blinding Jalantha (level 8 - stoneskin) and Marek in the process.  The same was done with Ramazith, but I got distracted by real life for a moment there and didn't stop attacking him with darts quickly enough!  
Ramazith.jpg
 
Having got that far I think the concept is certainly viable at least to finish SoA without allowing summons to kill, though I suspect there may be rather more problems in ToB.  I'll try restarting him, but this time being clear that no summoning kills are allowed.


#10049
Blackraven

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Hey everyone, good to read about all your activity on here, your experiments. Yesterday and the day before I've been solo'ing a new Teyl (the Strifelader/Thief) game. This time in a much more powergamey way. Beregost quests - Melicamp - Nashkel - Basilisks - Coastal areas - Bassilus - Nashkel Mine exit - Firewine ruins. In the ruins I got stunned by Lendarn's Chromatic Orb, even though I had a Ring of Free Action AND a mod which supposedly makes Free Action protect against stun...
I've considered allowing myself a reload (since the game isn't working the way it's supposed to), but it just doesn't feel the same.
So the next days I'll probably be running Grynne the WS again, making a new attempt with Teyl (who's now warned against stun), and possible roll a new character.


 



#10050
Gate70

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Carthusian XIII

The body of Nathan is returned to Farmer Brun and the body of a cat returned to a young girl. The bodies of Caldo, Krumm, Meilum, Gnarl and Hairtooth are left to the elements.

 

With a reputation of 20 and a slightly increased charisma Carthusian shops for gear. A cloak of displacement, necklace of missiles, greenstone amulet and dagger of venom make a savage dent into the gold pouch. The equipment means a rock garden is cleared of basilisks, gnomes and adventurers without any danger.

 

A pair of spiders and a few kobolds are eliminated while investigating Nashkel mine. Mulahey manages to cast a couple of spells but the first charge of the greenstone amulet is enough to defeat him. Nimbul drops to a single dagger strike while Tranzig requires 3 or 4 attacks and manages to land one set of magic missiles into the face of Carthusian.

 

Level 6. +4 / +7hp, 49hp total.