Mordred, a servant & Black Guard of Asmodeus. So I took care of the Nashkel Mines & unloaded my well-deserved treasure. I visited that hypocritical temple of the morning (I refuse to capitalize those words anymore). It would be more impressive if the enemies of my lord Asmodeus at least stood for what they believe. This Ormlyr is in it for $ & power, nothing more, especially Lothandar. Regardless, I paid my little tribute to ‘raise my local reputation.’ What a joke. On top of that, it amazes me that I’m the talk of the town in Beregost, people who look down on the Amnish folk of Nashkel, to the point where the Flaming Fist Captain here wants my help destroying the Bandits in the region so that she can get her men back in touch w/superiors in BG. But…in Nashkel, the town I saved, I’m attacked by Bounty Hunters, even the Berrun Ghastkill who hired me. Hmm. The politics of hell seem so much more logical.
Before I headed on my next mission @ Baator’s beckoning I finished some ‘unfinished’ business. In one of the letter’s I found in Mulahey’s chest about a contact, Tranzig, he had in Beregost @ the Feldepost’s Inn. I paid Tranzig a visit & sure enough he was there tryin’ to make tracks. I relish the chance to destroy powerful foes & my sense was that this guy might be worth the fight. I’ll never know more than that he was a boisterous smart-ass. He died for that & I came into some additional documents discussing Bandits activities in Peldvale & Larswood but for the time I had a date w/the Valley of the Tombs. On the way, I tried for a third to return the tome to the Ghost @ Ulcaster but he is yet to be found, day or night. I’ll try again when I can.

UPPITY MAGE GOIN' 6 FEET UNDER!
The Valley of the Tombs was full of Ogre Berserkers, Ogrillons, Skeletons (some w/Composite Long Bows), War & Wild Dogs. I probably killed a half-dozen of the former & a dozen Ogrillons alone. No idea how many of the others I killed. The tombs were full of Ghasts & I garnered some decent treasure raiding them & killing their occupants.
Key Event: Early on I was attacked by four female Amazon assassins. I kicked the snot out of them (although My Berserker Sergeant once again cost me some time after becoming Enraged, forgot to quaff a Potion of Healing after some hard hits & died in the aftermath of the battle which caused me to have to return to the hypocrites house to have him raised but I digress). One of the wench’s hailed us & asked my name. I can’t remember my exact answer but part of it was a Magic Missile from my Bard/Herald/Sage, Melf’s Acid Arrow from my Conjurer, Blindness from my Illusionist & maybe Ray of Enfeeblement from my new Enchanter. My Berserker Sergeant hates anyone casting spells & someone started incanting over on the other side & he was off to the killing looking for the source of the incantation. Then my subordinates just started picking out one @ a time to concentrate their attacks & spells on. The Enchanter may have even Dire Charmed or Charmed one of them but whatever the case, aside from a weak Entanglement spell they offered no damage except that to my Berserker Sergeant who was in the thick of the melee. They were dead w/o much sport. Too bad.

ASSASSIN'S HUH? THESE LADIES SHOULD'A STAYED HOME DOIN' NEEDLEPOINT!
After that & my unexpected visit to raise my Berserker Sergeant I had two more run-ins worth remembering, thus I capture them here. I came upon a mage in the wilderness working on a spell to control Mustard Jelly’s & the like. My Conjurer asked him if he was willing to share the spell & he went berserk to his chagrin. Nothing like a pissy mage to ****** off my own mages. My Conjurer, Illusionist, Bard/Herald/Sage & Enchanter went off on him, I cast Doom @ him & then charged the Jellies to keep them occupied, while my Berserker Sergeant had to go deal w/some skeleton’s that waded into the battle. The mage was dead almost before he could raise his arms to cast a spell. Once the uppity mage was dispatched I killed a couple of Mustard Jellies that insisted on spitting that nasty stuff of theirs @ me.

NOTHING LIKE A POMPOUS MAGE TO SET OFF MY MAGELINGS!
In the last tomb, I’d received somewhat of a warning from a passerby begging me to take something from him, which I did & killed him for my trouble. In the tomb was a powerful zombie like creature, a Revenant. Unaffected my non-enchanted weapons I sent my Berserker Sergeant outside b/c he’d fight the thing regardless. Then my Bard/Herald/Sage cast Magic Missile & started firing Arrows of Fire. My Conjurer alternated between Melf’s Acid Arrow & Flame Arrow, my Illusionist Blinded him, & I cast Doom & then charged & killed him w/my Bastard Sword +1.

UNDEAD NOW OFFICIALLY DEAD!
Treasure of Note: Golden Girdle, Potions Magic Blocking, Freedom, Frost Giant Strength (me); Potion of Invisibility (TBD); Dagger +2 (Xan)
Next Steps: My lord wants me to go to Nashkel but since I’m the most wanted man since Captain Brage, I’m not sure what his plans are there. I’ll see.
Level Up: My Conjurer has been raised in power by the Red Wizards & now is a Magician (Conjurer/6) & selected another Flame Arrow as his 4th, 4th Level Spell.
Current Party: (Reputation: 5* – Disliked) *Two offerings to that hypocrite in the temple in Beregost (+2); then killed Hentold w/his +2 Dagger (-2); then made another offering @ the temple (+1)
Black Guard of Asmodeus: Fighter (Blk Gd)/6; Plate Mail w/Lg Shld & RoP+2, +1 B/Swd** & +1 Flail*
(SSS**)
Kagain: Fighter (Bkr)/6; Splint Mail w/RoP+1 & B/Axe*** & T/Axe** (W/Hammer*)
Eldoth: Bard/6; Chain Mail, Sh/Bow* & BoArchery, +1 S/Swd*, Dgr* (Arm,MM,ChOrb,Mir Img,Knock)
Edwin: Mage(Cjr/6); Mage Robe or ER & +1 Q/Staff* (Arm,Greasex2, C/Per,LMD,B/Hands,MelfsAA x3,PWS,F/Arrow x4)
Quayle: Mage(Ill/5); Mage Robe of FR, Slg* & Dgr (Ref Img, Blind x4,Blur,Inv,Mir Img)
Xan: Mage(Ech/6); Moonblade (Amr, C/Perx2, Slp, Frnds, RoEnfx2, Luck, D/Chrx2,H/Per))
Mods Used: HardTimes-v2; BG1UB_v12; bg1npc-v20; X0black101 (Blackguard); MegaModKits v1.01L; level1npcs-v1.9; bg2_tweaks-v14; Randomizer-v68; scs-v21 (- Tactical Challenges)
Reloads: 0
* Changes in blue font; Enemies (first notice) in red font.
** Self-imposed restriction: I require my mages to ALWAYS select spells from their school to learn & memorize in spell slots. They can use others, only one of each from other schools, but after writing all the spells they can for their intelligence, if they find one from their own school, they have to choose one to remove in deference to the spell from their school. Same w/memorization, they must learn spells from their school first before others which I only allow them to learn one of. Any extra memorized spell slots have to go to spells from their school. Bards & plain vanilla Mages aren’t restricted in this way.