Aller au contenu

Photo

Baldur's Gate 1 No-Reload Challenge


  • Veuillez vous connecter pour répondre
16377 réponses à ce sujet

#10226
Mr_Goldbeard

Mr_Goldbeard
  • Members
  • 74 messages

Bad news folks.  Seems that Paarthurnax's killing of Sarevok deleted the final save that Rathull was on.  So I lost Rathull :( .  Anyway Rathull's RP storyline was going to travel into Amn and be in full detail of who Jon Irenicus (a cultist of the demon lord Orcus, the biggest enemy to Demogorgon) seemed to have captured Rathull.  Even though Rathull's demon spirit was a Glabrezu, it was to evolve through the demonic ranks and end up being a Balor and eventually the pentacle of demonic evolution, a demon lord himself. 

 

The reason the story tome was called Rathull's deception was because of the embodiments of Demogorgon : Fear, Hatred, Depravity, and deception.  Rathull mastered the first three, but failed in deception.  Deception overruled him, and this is Rathull's true plan, but was unable to see the truth of it after he became a mortal man : let Demogorgons name fade away (waiting 1000 years), cause chaos in Rathull's name (the writing on the wall in FAI was actually Rathull's name) conquer the De'arnis keep in SoA and start a cult of Rathull (his spirit would evolve to a Nalfeshne).  He would continue to hunt this cultist but unfortunately fall short because of travels through the underdark.  Without further ado, he would catch up with Irenicus and attack him in the temple of Orcus, the birth place of Orcus.  When Irenicus died, Rathull gets pulled into the Throne of the Gapping Maw because of Orcus's invasion.  Rathull clears out the demons and then Orcus attacks the throne itself.  Rathull then returns to the Prime Material Plane to seek out Demogorgon, and finally meet him, then slay Demogorgon.  With the slaying of Demo, Rathull realized that his spirit came to full circle, a Demon Lord (Balor).  Rathull then decided to become something that had never happened before.  Rise from demonic spirits then into mortal man, then become divine.  A Devine Demon, in all the planes never have there been a demonic god (at least not in my story).  So Rathull would seek out the killing of the AO Mother (mellisaan) but Melisaans deciples would need to be slain to (Abizagal, Balthazar, Sendai, these people are good, they are mediums to Faerun).  Rathull would kill Melisaan the AO Mother and become a God

 

Baeloth was key to, as Baeloth's story after BG1 was to finally get his wish, his arena, and Rathull was that one grand champion that would start the spread of the tales of the Black Pits.  Baeloth would get jealous after countless beasts then at the end would turn against Rathull then face him himself. 

 

Anyway, its a wonderful story and it can manipulate all that the game has thrown my way, into the story.  And of course the writer of the story Cespenar, well that didn't need much of an explanation.  But all that was written above would've gone into more detail and ect.



#10227
Aasim

Aasim
  • Members
  • 1 361 messages

'ere we go:

 

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #101 // Apply Concentration Check On Damage [WIP]: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #105 // No Spell Interruption On Zero Damage: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #106 // Use Caster Level On Mirror Image [C]: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #112 // Level One Proficiency Restrictions: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #124 // Make All Attack Animations Genuine Attacks: Beta 0025
~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings,   Dwarves, and Gnomes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v10
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.18 (28 Apr 13)
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #3 // Angelo Notices Shar-teel: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #4 // Finishable Kagain Caravan Quest: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #5 // Coran and the Wyverns: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #6 // Kivan and Tazok: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #7 // Branwen and Tranzig: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #26 // The Original Saga Music Playlist Corrections: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections: v13_120121
~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v20
~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v20
~BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait: v20
~BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait: v20
~BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait: v20
~BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait: v20
~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v20
~BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin: v20
~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #1 // The BG1 NPC Project Music Pack -> Install Regular Audio Only: v5
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Installing the Slime Quest...: 9_140325
~BGQE/SETUP-BGQE.TP2~ #0 #1 // Installing the Beregost Family Quest...: 9_140325
~BGQE/SETUP-BGQE.TP2~ #0 #2 // Installing the Babysitting Quest, including the Carnival Encounter...: 9_140325
~BGQE/SETUP-BGQE.TP2~ #0 #3 // Installing the Nashkel Monster Quest...: 9_140325
~BGQE/SETUP-BGQE.TP2~ #0 #4 // Installing the Fallen Paladin Quest...: 9_140325
~BGQE/SETUP-BGQE.TP2~ #0 #5 // Installing the Undying Love Quest...: 9_140325
~BGQE/SETUP-BGQE.TP2~ #0 #6 // Installing the Orcish Lover Encounter...: 9_140325
~BGQE/SETUP-BGQE.TP2~ #0 #7 // Installing the Unexpected Help Quest...: 9_140325
~BGQE/SETUP-BGQE.TP2~ #0 #8 // Installing the Quest "Many little paws"...: 9_140325
~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: 9_140325
~VIC.TP2~ #0 #0 // Victor's Improved Races: v2.0
~VIC.TP2~ #0 #1 // Victor's Wizards Know Better(have more Lore): v2.0
~XAN/SETUP-XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II: v14
~XAN/SETUP-XAN.TP2~ #0 #3 // Install alternate class for Xan? -> Change Xan's class to Sorcerer: v14
~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: V14
~SETUP-BANTERPACK.TP2~ #0 #1 // Install SOA Banter Accelerator script? (Increases the frequency of interparty banter): V14
~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: V14
~SETUP-BANTERPACK.TP2~ #0 #3 // Install TOB Banter Accelerator script? (Increases the frequency of interparty banter): V14
~SETUP-TACTICS.TP2~ #0 #3 // Improved Sahuagin City
~SETUP-TACTICS.TP2~ #0 #4 // Improved Bodhi
~SETUP-TACTICS.TP2~ #0 #14 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks
~SETUP-TACTICS.TP2~ #0 #21 // Gebhard Blucher's Improved Mind Flayers
~SETUP-TACTICS.TP2~ #0 #24 // Kensai Ryu's Smarter Vampires
~SETUP-D0QUESTPACK.TP2~ #0 #8 // Revised Hell Trials
~SETUP-D0QUESTPACK.TP2~ #0 #9 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement
~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #1020 // Potion Revisions: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #1 // Masterwork Weapons: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #1030 // Store Revisions: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #1042 // Heavy Armor Encumbrance -> Dexterity and Speed Factor Penalties: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #1050 // Revised Armor Bonuses: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #13 // Halberds Can Slash, Too: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #1093 // Remove Weapon Restrictions from Multi-classed Divine Spellcasters -> Clerics and Druids, With Halved Specialization: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #16 // PnP Equipment for Druids -> Druids and Fighter/Druids: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #1060 // Kensai Can Wear Bracers: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #1070 // Thieves Can Use Wands: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #1080 // Enchantment Doesn't Affect Speed Factor of Weapons: V3 Beta 1.16
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v3.1 (Hotfix 03)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v3.1 (Hotfix 03)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v3.1 (Hotfix 03)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v3.1 (Hotfix 03)
~KIT_REV/KIT_REV.TP2~ #0 #0 // Kit Revisions: Beta 20
~KIT_REV/KIT_REV.TP2~ #0 #100 // Revised Grandmastery: Beta 20
~KIT_REV/KIT_REV.TP2~ #0 #110 // Revised THAC0 tables: Beta 20
~KIT_REV/KIT_REV.TP2~ #0 #120 // Revised Saving Throws: Beta 20
~KIT_REV/KIT_REV.TP2~ #0 #130 // Revised XP Progression: Beta 20
~SETUP-REFINEMENTS.TP2~ #0 #10 // Revised High Level Abilities: Refinements v 3.31
~1PP/1PP.TP2~ #0 #103 // 1ppv4: Extended palette entries -> Full install (recommended)
~1PP/1PP.TP2~ #0 #104 // 1ppv4: GUI additions for BGII
~1PP/1PP.TP2~ #0 #105 // 1ppv4: Avatar fixes
~1PP/1PP.TP2~ #0 #106 // 1ppv4: Female Dwarves -> Separate Avatars for Female Dwarves - Baldur's Gate II
~1PP/1PP.TP2~ #0 #111 // 1ppv4: Thieves Galore -> BGII - Unique Thief Avatars
~1PP/1PP.TP2~ #0 #200 // 1ppv4: Core content patches
~1PP/1PP.TP2~ #0 #206 // 1ppv4: Additional Shield Animations (core)
~1PP/1PP.TP2~ #0 #208 // 1ppv4: Additional Helmet Animations (core)
~1PP/1PP.TP2~ #0 #400 // 1ppv4: Core updates and item patches
~1PP/1PP.TP2~ #0 #401 // 1ppv4: Improved projectile effects
~1PP/1PP.TP2~ #0 #301 // 1ppv4: Miscellaneous content fixes
~SETUP-SPELLPACKB6.TP2~ #0 #1113 // Doom
~SETUP-SPELLPACKB6.TP2~ #0 #1131 // Faerie Fire
~SETUP-SPELLPACKB6.TP2~ #0 #1313 // Holy Smite, Unholy Blight
~SETUP-SPELLPACKB6.TP2~ #0 #1621 // Entropy Shield
~SETUP-SPELLPACKB6.TP2~ #0 #1720 // Earthquake
~SETUP-SPELLPACKB6.TP2~ #0 #1705 // Fire Storm
~SETUP-SPELLPACKB6.TP2~ #0 #2203 // Detect Invisibility
~SETUP-SPELLPACKB6.TP2~ #0 #2224 // Glitterdust
~SETUP-SPELLPACKB6.TP2~ #0 #2401 // Confusion (Wizard and Priest)
~SETUP-SPELLPACKB6.TP2~ #0 #2412 // Minor Malison and Greater Malison
~SETUP-SPELLPACKB6.TP2~ #0 #2501 // Animate Dead (Wizard and Priest)
~SETUP-SPELLPACKB6.TP2~ #0 #2508 // Chaos
~SETUP-SPELLPACKB6.TP2~ #0 #2404 // Ice Storm
~SETUP-SPELLPACKB6.TP2~ #0 #2503 // Cone of Cold
~SETUP-SPELLPACKB6.TP2~ #0 #2714 // Prismatic Spray
~SETUP-SPELLPACKB6.TP2~ #0 #2810 // Incendiary Cloud
~SETUP-SPELLPACKB6.TP2~ #0 #2909 // Time Stop
~SETUP-SPELLPACKB6.TP2~ #0 #2913 // Wail of the Banshee
~SETUP-BGTTWEAK.TP2~ #0 #500 // Major locations explored upon visit: 11 (5 Feb 12)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3170 // No Drow Avatars On Party In Underdark: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4080 // Make Khalid a Fighter-Mage (Domi): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4090 // Make Montaron an Assassin (Andyr): v14
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1901 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2170 // True Sight/True Seeing spells protect from magical blindness: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3030 // Re-introduce potions of extra-healing: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4010 // Grant large, flying, non-solid or similar creatures protection from Web and Entangle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4110 // Allow NPC pairs to separate: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4120 // NPCs go to inns: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4130 // Move NPCs to more convenient locations: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4146 // Skip the Candlekeep tutorial sections -> Skip Candlekeep altogether (warning: breaks the 4th wall!): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5010 // Move Boo into Minsc's pack: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5020 // Remove the blur graphic effect from the Cloak of Displacement: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5050 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6024 // Add high-level abilities (HLAs) to spellcasters -> All eligible spellcasters in Throne of Bhaal and Shadows of Amn get HLAs (very challenging and not really recommended!): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs -> All of the potions dropped by slain enemies are recoverable: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly harder carrion crawlers: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends -> Fiends have about 50 percent more hit points than normal: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies -> Genies have about 50 percent more hit points than normal: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6530 // Smarter celestials -> Celestials have about 50 percent more hit points than normal: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons -> Dragons have a substantial hit point increase: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders -> Give beholder rays some chance to "burn through" spell protections; beholder antimagic blocks all spells, including harmful ones, for a round (simulates D&D rules): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6800 // Smarter Illasera: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6810 // Smarter Gromnir: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6820 // Smarter Yaga-Shura: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6840 // Give Ascension versions of Irenicus and Sendai SCSII scripts and abilities: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6850 // Give Ascension demons SCSII scripts and abilities: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity party: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8060 // Improved de'Arnise Keep ("Tactics Remix") -> Spirit trolls have the same powers as in the original game: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive (adapted from Quest Pack): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8140 // Slightly Improved Drow -> Upgrade Ust Natha's defences: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Slightly Improved Watcher's Keep: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Enhanced Sendai's Enclave: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: v28
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #261 // Altered XP rewards from locks, traps and scrolls -> Improved (lowered) XP rewards from locks, traps and scrolls: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #270 // Unbiased quest rewards: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.23
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.23
~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!): Widescreen Mod v3.02
~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #0 // Generalized Biffing: v2.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any NPC components): v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #55 // Dudleyfix for BG1 NPCs: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #60 // Fix BG1 NPC spells and innate abilities: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1228 // Kivan: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1212 // Minsc: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1235 // Xan: v1.9
~POLYTWEAK/POLYTWEAK.TP2~ #0 #50 // PnP mind flayer attacks: v2.00
~POLYTWEAK/POLYTWEAK.TP2~ #0 #60 // Improved (less buggy) trolls: v2.00
~POLYTWEAK/POLYTWEAK.TP2~ #0 #70 // Improved Umberhulks: v2.00
~POLYTWEAK/POLYTWEAK.TP2~ #0 #80 // Improved Yuan-Ti: v2.00
~POLYTWEAK/POLYTWEAK.TP2~ #0 #83 // Improved Minotaurs: v2.00
~POLYTWEAK/POLYTWEAK.TP2~ #0 #85 // Corrected Vampire Stats: v2.00
~POLYTWEAK/POLYTWEAK.TP2~ #0 #150 // Cernd: v2.00
~POLYTWEAK/POLYTWEAK.TP2~ #0 #300 // Keldorn: v2.00
~POLYTWEAK/POLYTWEAK.TP2~ #0 #500 // Nalia: v2.00
 
Outlined in red are (imo) the most important changes to original game (well apart SCS, Revision mods and Refinements).
Concentration check - probably the biggest tweak of all, makes clerics and druids much less prone to interruption, and AI benefits                                          from this immensly. Huge change from vanilla.
Kit Revisions XP - again, everybody shares Paladins' leveling. Not overly different in BG2, has a rather large effect in BG1 for certain                             classes however.
Spellpack components - Malison, Unholy Blight, Entropy Shield:
- Malison curses enemies, making them take more damage, in addition to imposing saves penalty. It's a very potent spell.
- Unholy Blight also curses enemies, while Holy Smite can blind them instead. They only and always affect enemies, regardless of alignment.
- Entropy Shield - in my game, this spell replaces what was Physical Mirror. Only priests can cast it. It's a mighty protective enchantement, if I live long enough to use it I'll post screenshots. SCS will use it as well, so it's fair game.
 
Also, I've toned down Spell Revisions saving throw penalties (-5 for Flesh to Stone and similar) since it makes the game slightly disbalancing - I kept the penalties, but usually toned down  to -2 or similar, more in line with vanilla game throws.
 
Anyhow, without further ado, I give you Grim Smasher, the dwarven Berserker:
Baldr000_zps6389b3e3.png
 
He dual-wields clubs, per his namesake. Given that my game setup includes only 2 magical clubs, and neither of them are usable by anything apart druids, I tweaked Root of the Problem to be usable by anyone capable of wielding a club (IR version is druid-only). I still need to travel to Cloakwood to get it.
 
 
After a brief run through wilderness, Grim stubled upon his first mage. After getting hit, his morale broke and was finished off with a magic missile from a wand Imoen left me.
Baldr002_zpsf2ca7a18.png
 
Leveled up in Beregost, bought Full plate, and helped Viconia. This was a possible game-ending fight, given that the mercenary trying to kill her resisted Grim's blows and cast Hold at him (save is made at -1 within SR). Yet Grim saves, despite already expending his Rage; and fatigued none the less.
Baldr007_zps406b7cb4.png
 
Baldr008_zps6a7935a5.png
 
With Viconia, we travel south to the town of Nashkel, to meet a Red Wizard Edwin, Conjurer. Adopted him as well, agreeing to kill a witch for him. Fought Greywolf, who failed his save against Viconia's Hold.
Baldr016_zpsaa7d584f.png
 
More to come soon.


#10228
Mr_Goldbeard

Mr_Goldbeard
  • Members
  • 74 messages

Norros Woodsoul - Chaotic Good Half / Elf Cleric / Ranger

STR: 18/60

DEX: 18

CON: 18

DEX: 18

INT: 18

WIS: 18

CHR: 3 (He fell out of a tree when he was younger, and hit every branch)

HP: 13

Mace ** / War hammer ** / Two Weapon Style **

 

I'm going to attempt another cleric/ranger.  I left Candlekeep and did my normal beginning stuff, gathering gorion loot, flamedance ring for rep, mage ring.  Then went down into Beregost and cooled down Marl, stopped Silke, grabbed the Stupifier, killed the bounty hunter, hit lvl c2/r1.  Then headed to the Carnival, killed the ogrillions along the way, killed the bursting ogre, stopped the evil mage by casting command first knocking him out, went further south and saved prism, hit lvl c3/r2.  Collected bounty and raised my rep by not taking previously owned bounty.  Went to the mines and killed Mulahey with first commanding him which knocked him out, then i took a few swings at him and the mace stunned him, killed him about two swings later, grabbed the loot left the mine.  I went down to Hentold and Revenant, killed revenant by trying to hold and use command, all three failed, so i had to do the dodge his attacks by going around the tree and rocks, hit lvl c4/r3.

 

Turned in the mine quest and got another point of rep (at 16).  Dealt with easy nimbul by commanding him then just swinging at him.  Turned Joesophs ring into the fare maiden and shortly after arrived in Beregost.  Dealt with the house of spiders by casting DUHM before i entered, inside i immediately started casting hold on the most centered spider which didn't work, so i used command after the first round was over while i was swinging.  Command worked good, and the spiders were of no match, hit lvl c4/r4.  Tranzig was probably easier than the kobolds in the mine, a simple command then swinging at 2.5 apr did Tranzig in very quickly.  Headed up to FAI to turn in the spider gathering quest.  Tarnesh was just as easier than Tranzig.  Left for the ankheg country before dealing with the bandit tent, wanted to hit lvl 5 in cleric first.  I went into the den to grab the Brun's boy, and killed a bunch of Ankhegs along the way, which got me to LvL c5/ r4.  Now its off to the west to get the bandits cleared up.  Taugosz was the only one that possed a problem, actually it was a big problem, i had to drink a speed potion to run off to rest and heal my wounds, I had about 8 bandits and Taugosz whacking at me.  I beat him sure enough though with call lightnings, then I entered the tent.  I started casting miscast magic at the mage, but it was saved, so my first target was the mage Venkt.  One hit stunned him, so i turned around and casted command on Hakt, then wasted away the mage, then turned on the gnoll.  The hobgoblin or Hakt managed to poison me, but that's about the most the bandits did to me. 

 

Now its on to HH to get some scrolls and potions that i will need till the end, then to the east to get the CON book.  To escape all the dire charms that sirins dish out, i just casted Sanctuary and walked right by.  As i whacked the Flesh Golems into bits i hit LvL c5/ r5. I arrived at Cloakwood, and I am going to update more later.   

 

Norros Woodsoul - Chaotic Good Half Elf Cleric 5/ Ranger 5- kills 168 - HP:65



#10229
Mr_Goldbeard

Mr_Goldbeard
  • Members
  • 74 messages

Norros Woodsoul - Chaotic Good Half Elf Cleric 6 / Ranger 5 (2nd update)

 

After the entrance of Cloakwood i just went straight towards the spider zone (my very!!! least favorite place in all of BG1) and I need all the XP I can get before I take on the mine, so I cleared out the entire map.  With potion of freedom and scroll of poison there was zero threat in this zone, so I advanced forth.  I completely skipped zone three.  In zone four, I entered the wyvern cave, and lured them out and tracked down to the bridge, that way they can only attack one by one.  It was simple enough, a couple poisons followed up by some potions, and now it is on to the mine. 

 

Krysus (mage) and Drasus (fighter with boots of speed) were the first to met me after after i crossed the bridge.  I casted command on Krysus and knocked him out, then went to cast summon insects on Krysus in which he had a couple failed attempts to cast magic at me.  Drasus got stunned after a few swings and then I chunked him a few more.  Krysus got a confusion in on me, and i wondered around killing horses for a few rounds then went to Krysus and killed him while confused.  Right after the spell wore off.  Hit LvL cleric 6/ Ranger 6 HP:84.  I casted a silence where Rezden and Genthore were, and Rezden was successfully silenced, so I ran in and attacked the mage, then turned my mace onto Genthore who had about the same chance as Rezden did. 

 

Once inside there wasn't much that would make this complicated.  I freed Rill and Yeslick, Yeslick said he didn't like the way i looked lol.  And I proceeded to the last level of the mine.  Davaeorn was a lot easier than I had anticipated.  The Battle Horrors were the main opponent here.  I inched my way up towards them to draw one out at a time, and it had worked.  The Battle Horror's seemed to never have missed a swing, they hurt me so bad I had to retreat to the upper layers to rest, and when I did the BH was healed.  I kept doing that four times on the first one, then two on the second.  Davaeorn failed to save against a silence i threw at him, but i was wasting my time trying to eat up his mirror image, so i casted a dispel magic and some reason it didn't work like i wanted it to.  Well, it actually did its job and remove the silence, I was an idiot.  Anyway, no real harm was done, he was injured when he was able to start casting spells, and sure enough, I just waited for him to teleport again near me, and he did.  I thusly casted another silence and I silenced us both, and just ate away at him in melee.  The miners have been saved, but this mine used for evil deeds had to flood, it was an affront against nature, had to flood it.  Rep increased to 18.

 

I entered the seven suns and began the destruction of the the dopps in the building and I restored order to the building.  Scar bumped my rep up to 20 and sent me on another goal.  I was about 40 xp from reaching my next clerical level, so i entered the sewers out of the FF building.  The sewerfolk people.  A simple Holy Smite did very far to them, and hacking away goes even farther, and I got my lvl up

 

Norros Woodsoul - Chaotic Good Half Elf Cleric 7/ Ranger 6 - HP: 90

kills - 290



#10230
Aasim

Aasim
  • Members
  • 1 361 messages

Grim Hammer, 2nd update

 

Traveling with Edwin and Viconia for now, we did many little quests including:

- killing Dynaheir

- rescuing the Dryad's tree

-helped Albert and Ruffie

- killed Sendai

- killed the  mage Zordral

 

Upon next visit to FAi, Jaheira joined. Her biggest weakness is that IR "PnP Druid equipment" removes her ability to equip helmets. I use her with darts, and she only joins melee in very special cases.

With her help (and sufficient levels) we have little trouble clearing Ankheg farm.

Edwin decides we should kill Tenya, priestess of Umberlee; Grim agreed. She's annoying.

Bought Helm of Charm protection (BG1 UB places this item in Beregost) and cleared out sirens from the sword coast. Hadd to run from golems due to lack of magic weapons, but now Grim can regenerate his wounds.

Returned to Beregost, and cleared out the spider infestation in a house there. Bassilus was our next target. It can be; and usually is, a very difficult battle.

Thing were going ok, we managed to disrupt his Flame Strike casting. However, we could not disrupt the Sanctuary. He healed up, and summoned an Aerial Servant (if I had installed aTweaks elementals, this would be game over). I did not expect that, his 6th level slot is usually either Physical Mirror (Now Entropy Shield) or Blade Barrier. We can't hit the elemental with our weapons, but Edwin owns a wand of fire.

Baldr031_zpsb26c3e41.png

 

After a few rounds, Rage expires, Bassilus tries for Hold. Disrupted (yeah!)

Baldr032_zpsa150c326.png

 

Killing the Aerial Servant is hard business. Decided that Bassilus must go down first, before he has a chance to expend all his spells.

Edwin kills him with fire.

Baldr034_zps081895a6.png

 

Moments later, Servant falls.

Baldr035_zps52b52375.png

 

Other minor stuff included:

- Zalkar and Getlik

- killed Zekar&Jemby company

- ogres in the hills with a +1 two-handed sword

- Billy and Driben, ogres to the south

- Meilum in Firewine

- Morvin, Drakar and co. in Gullykin

 

Baldr054_zpsfe00773f.png

 

Vampiric wolves near Beregost temple (Unholy Blight + Wand of Fire)

Baldr057_zpsc3e78f35.png

 

Mutamin (he never used Dispel, which is an oddity), killed straight through Mirror images

Baldr059_zpsfcf7330e.png

 

Kirian and Baerin  - Unholy Blight + 3x Fireball leaves no man alive

Baldr061_zps49f136cd.png

 

Baldr063_zps8172ed08.png

 

Retuned briefly to Beregost to pick up Tiax. Used him as a bait for Shoal, summoned his ghast and disbanded him. Ghast held Droth on the first strike. Muahaaa.

Baldr065_zpsbdddcc8a.png

 

Shoal was slain as well, after she killed the ghast in a single hit.

Baldr067_zpsc223a372.png

 

In search for my 2nd arcane caster, we enter Nashkel mines. Pre-set 2 Fire Traps (SR druidic version of Skull Trap, little damage by very useful) and a Skull Trap for good measure where Mulahey's cronies would spawn.

Baldr071_zpsdb9a71fa.png

 

Mulahey himself got cursed by Blight, which in turn caused  Edwin's Magic missiles to score lethal damage (+2 to minimum damage).

Baldr073_zpsbded373d.png

 

Amazons - I used Viconia's skeletons here. They did no harm, apart trying to Silence everyone.

Baldr078_zps7a1d21ea.png

 

Gave the +2 dagger to Revenant, having only limited resources to deal with him. Since he likes to search for different targets, risk is too great to get killed. Got Wand of Monster Summoning from a cave nearby, Jelly mage was happily sent on his way without fighting him.

 

Tranzig was promptly slain, apperantly he's a Necromancer who doesn't use defensive spells this time round. Meh.

 

Bandit camp

 

Pre-buffed with Aid, Bless, and a potion of Freedom Grim leads the charge. Edwin and Xan toss Fireballs, while Viconia Blights everything. This dispathes most of minor troops, Taugosz was a bit tougher but Jaheira's Call Lightning + Magic Missiles do the job just as well. Mage died to a Fireball.

Baldr091_zpsa3bd5e4a.png

 

A mistargeted Glitterdust leaves Grim blinded, but succeeds on most of the left enemies as well. He takes that time to heal up a bit.

Baldr094_zpsb4c986c7.png

 

...while Xan's Web and Edwin's Skull Trap do the dirty work.

Baldr096_zps4ef5a8b0.png

 

 

 

Cloakwood

 

We killed Aldeth, and accept Coran. I need a thief/archer. Accepted Jaheira's personal quest (BG1 NPC). I cursed myself for doing that, since this quest is arguably one of the hardest in the game. Ah well.

Centeol and her spiders were slain, despite not using any Free Action items/potions.

Baldr101_zpsed00bec5.png

 

Meet the druids

 

Izefia wasn't too pleased with outsiders in the wood.

Baldr104_zpse6b5829f.png

 

2nd druid group - Blight + Skull Trap galore

Baldr107_zps04769b42.png

 

The archdruid was slain by spending Scroll of Magic protection. I have grave fear of him, and risk nothing. Grim now wields Root of the problem, has extra damage vs Monsters/Undead and a 33% chance to entangle target on hit.



#10231
Aasim

Aasim
  • Members
  • 1 361 messages
 

My last no-reload attempt was ended by having all PCs charmed in a druid battle. Upon starting this battle now, Edwin immidiately casts Invisibility onto himself, Xan drinks an invisibility potion, while Viconia cast Protection from Fear. Since this battle starts as soon as one enters the area (Wyvern map), pre-buff is impossible. We do what we can. Grim decides to use Oil of Speed.

Baldr114_zpsdd967185.png

 

Druid's attempt to kill Xan with Insect Plague got thwarted by him turning invisible. Dire Leopards were summoned. Viconia Blights them all.

Unfortunately, due to having a "blue-circled guy in the middle of druids" (who needs to be rescued), Skull traps and Fireballs are out of the picture. Lightning bolt is safe to use (SR makes it single-target), as is Jaheira's Fire Trap.

Baldr116_zpse03ada09.png

 

Baldr117_zpsde83aa3e.png

 

Jaheira gets charmed, but the cursed druids aren't very resilient without their summons - Jaheira's 2nd Fire Trap dispatched the summoned charmers.

Baldr121_zpse8382be7.png

 

Whoever tries to come near Viconia, is slain promptly via magic missiles / lightning bolts.

Baldr122_zpsd1c631c6.png

 

Summoned insects manae to bypass Viconia's MR, but the battle is won.

Baldr124_zps9b881a09.png

 

Hamadryad cast Hold on Grim. I was expecting Charm, so didn't use Rage (Grim wears Helm of Charm protection). Fail, I guess.

She was killed with magic missile fire.

Baldr127_zpsb82bd432.png

 

Jaheira's quest, part 2, the big boss himself

 

The sucker calls himself Andarthe, he's a fairly high-leveled Avenger druid. He doesn't come alone, naturally. In fact, he summoned a freakin Fire Elemental.

Baldr131_zpse130e7b0.png

 

Poor Coran ventures too close, gets Doomed and Confused. Spellcasters try their best to bring down the elemental, while the enemies summon more fodder to the field.

Baldr132_zpse469fdb7.png

 

After several rounds of Lighting/magic missile attacks, Elemental falls. Summoned Nymph got held (yeah Viconia), and Grim is using up all big healing potions, while running for his life for the first time in the game. Those big potions I have left are in Coran's backpack, and he's still uncontrolable (and poisoned).

Baldr136_zps4dbcfb9d.png

 

Call Lightnings come. Grim shrugs them, as painful as they are.

Baldr138_zpse095ad88.png

 

When battlefield clears a bit (enemy summons died, apart one Leopard), Viconia and Jaheira start Cure spells on Grim. Andarthe turns himself into a Fire Salamader and starts to melee.

Baldr140_zps6b17ccbe.png

 

Leopard dies, and Coran is to die as well.

Baldr141_zps42071c6c.png

 

Yet another Call Lighting strikes Grim. Last one, I presume.

Baldr142_zpsa2b85efb.png

 

Andarthe the Fire Salamander has no real chance against a berserker in melee, and starts his dialogue quickly. Grim is far to wicked to let him run, however, and the druid lies dead at his feet.

Baldr144_zpsa1538ebd.png

 

Reward for all this was a club (only druids can use it) with 25% lightning resistance and a magical spear which can cast Fireshield:Red 1x/day. Nice item for Grim, since his AC sucks a bit.

 

BG1 Quests and Encounters presented us with a curious item here in Cloakwood (Wyvern tamer cave). Description calls it "an egg which can be used as an ioun stone". Odd. NearInfinity shows that this item grants immunity to various ill effects such as posion, web, disease. We speak to Thalantyr about it and he mentions that this is a Wraith spider egg. That can explain the immunities, bit I have no idea when it will hatch. I give this to Jaheira who can't wear helemets and think of her as Sigourney Weaver in "Alien". :D

 

Next stop is Cloakwood mines.



#10232
Aasim

Aasim
  • Members
  • 1 361 messages

Grim Smasher, 3rd update

 

Assault on Cloakwood mines

 

Viconia sent her army of summoned skeletons to aggro the enemies. SCS mages apperantly do not distinguish these as a minor nuisance, and are happy to release their spell barrage on animated corpses.

Baldr154_zps7fd03f54.png

 

1st one to approach was Drasus. Under focused fire, he dies soon (Coran has bow with +2 to crit chance, so he can hit criticals on a roll of 18)

Baldr155_zps8945df1c.png

 

Second fighter dies soon after. We get hit by Glitterdust, blinding nearly everyone.

Baldr157_zpsbbf637a3.png

 

With my ranged capabilities diminished, we fight with spells. Grim gets held, I don't have any Remove Paralysis memorized, but it doesn't really matter.

Baldr160_zps8b3f88ce.png

 

We let the spells fly.

Baldr162_zpsead9e8fa.png

 

Xan nails one with a Lightning bolt.

Baldr165_zpsa9833491.png

 

(much) later, Coran manages to hit the other one. We rest there and prepare for Davaeorn.

Baldr168_zpscd530781.png

 

 

Davaeorn

Grim used a green Pro Magic scroll here, and killed off two Horrors easilly.

Baldr178_zpsadb76882.png

 

Once Davaeorn joined the fray, all hell broke loose. I'm very afraid of his Sunfire/Cone of Cold castings. Grim is safe, but the other party members have very poor HP pools, no way to protect themselves from cold damage and are very vulnerable to chunking.

Jaheira barely survived the Cone.

Baldr186_zpscdb52cfa.png

 

She drank a big potion immediately, but the mage is merciless. Another Cone of Cold, Jaheira is no more. I'm very happy she isn't chunked.

Baldr188_zps9c8f6fec.png

 

Davaeorn wondered off, only to appear next to my party. Slows down Edwin and Xan, but his next spell (probably the dreaded Sunfire) gets disrupted. Hooray.

Baldr189_zpse0cd6c51.png

 

Few ugly rounds later, he finally dies.

Baldr193_zps3cc48a5d.png

 

We march to Baldur's Gate. Upon entering, we speak to the owner of Sorcerous Sundries about the spider egg Jaheira is carrying as a helmet. He offers to kill the hatchling for 1200 gold. In return, we got this.

Baldr214_zps2ec5726d.png

 

I'd rather have the spider hatch...meh. Next time I guess.

 

 

Some ugly powergaming was in order to wrap up BG quests fast and gather gold for potions/detonation arrows, such as pre-set Skull traps.

Baldr218_zpsf832325f.png



#10233
Mr_Goldbeard

Mr_Goldbeard
  • Members
  • 74 messages

Norros Woodsoul - Chaotic Good Half Elf Cleric/ Ranger - Final Update

 

I left the sewers and headed back to the FF building to initiated the investigate Iron Throne quest, but I decided I would explore the place a bit.  I went into the western sector to aquire the Tome of Understanding, I figured i would just pay money to fix my rep, so i casted summon insects on the priest, then command, then killed him.  I went to the northern district and paid a visit to the temple of helm and spend thousands on boosting my rep, then walked into the tower to get the intelligence tome.  Casted sanctuary then bypassed all the layers of monsters, then continued on to finish the dukes request.  At the iron Throne building, i casted two woodland beings on the fourth floor, then on the fifth i immediately casted silence, and the only one that failed the save was the dopp.  Everyone trickled down the stays one by one, and my woodland beings made short work of them with their arsenal of hold spells and domination spells.   There was no real match, so thereforth i continue onward towards candlekeep.

 

Rieltar was dealt with two woodland beings being summoned and then myself silencing the entire band of misfits.  The made really short work.  In the catacombs i had to use a potion of storm giant (23 str one) and DUHM to get the strength tome and the wisdom tome.  Deder and the dwarf assisted me in killing the dopps around that level.  Prat and his band was silenced, then held by the woodland beings, nothing was really that hard.  hit LvL cleric 7/ ranger 7.  I drank a potion of mirror eyes and attacked the basilicks at the southern end of the caves.  Then left for the FF compound so that I can assist Elton.

 

Went to Ulgraths beard for the Greenstone amulet and the sandthief ring.   I bypassed all the ambushes and the fight inside the FF with Sanctuary.  The first blow against the greater dopp was a successful stun, he died shortly after.  I took the Duke to the harbor master while under sanctuary from my God.  I rested in a sewer to regain my spells, then casted Sanctuary again, to avoid FF ambushes.  I shortly arrived at the underceller where i set up two woodland beings and initiated fight against the two assassins.  With the countless hold spells and the swings from my mace, they died miserably.  I rested and arrived at the Duchal Palace, where i once again casted two woodland beings and began combat.  They were held and their wounds were growing deeper by the second.  The dopps had no chance, and Sarevok fled off, I teleported to the maze and using the sandthief ring, i ran through the maze with no problems, except the three lightning traps and the fireball trap (but i used protection from electricity ;) ). I bypassed the ambush gang outside of the temple as well, no need for a pointless fight when Sarevok is right there.

 

Preemptive potions were being used : frost giant, invulnerability, stone form, clarity, speed, magic resistance, heroism.  Spells are : DUHM, 4x woodland beings, bless.  I drew out Sarevok with a Holy Smite, but seems he must have gotten stuck, semjei was the only that followed, the nymphs held the mage and i delievered the final blows.  I moved like the speed of light, whacking him until my HP got down to about 20, then ran around him in circles using potions of health every 6 seconds, then go back in to attack.  The Stupifier won the day again, Sarevok got stunned and attacking at 4 apr, i'm on my way to SoA :D 



#10234
Aasim

Aasim
  • Members
  • 1 361 messages

Grim, 4th update

 

Iron Throne, fast & furious

 

We entered the building under invisibility protection. Bit risky, but worked (sometimes enemies respon with anti-invisibility spells). Coran equips Detonation arrows, and plays a game "blow them up 'n' hide".

Baldr231_zpsc2c36800.png

 

One poorly aimed arrow was nearly the death of Edwin and Xan, but we survived without trouble, and return to Candlekeep.

Baldr240_zps6ab5cf50.png

 

 

Candlekeep

I left Iron Throne leaders be, hence was falsely accused of killing them. Regardless, we finish the catacombs easilly. Prat was waiting outside, but under heavy buffs, a berserker is an army by himself.

Baldr242_zpse43140f4.png

 

Due to his low rep, Grim has Divine wrath as his innate ability. Much better than DUHM, this spell can throw people around at higher levels.

Baldr243_zpse36ad2c7.png

 

Baldr246_zps84a2da9a.png

 

 

 

Back to BG

 

Killed the greater dope, returned Scar to the port. Gathered info about the pair of assassins in a scum bar. Here is one of my tweaks - I made Protection from Magical Weapons into a "Protection from Weapons" spell - it offers protection against even non-magical ones (I dislike using normal weapons for mages). Krysten is the first enemy to use it.

Baldr250_zps1499ece3.png

 

Slythe hit a backstab once. After that, he died.

Baldr253_zpse619769a.png

 

Krysten was apperantly a Conjurer, she summoned tons of Ogres...

Baldr256_zps2fb56e3d.png

 

..and run around the place for several rounds. After using up her entire spellbook, she finally gave up.

Baldr261_zpsf2405b80.png

 

 

 

Duchal Palace

 

Xan and Edwin turn invisible, since I want no backstabs on them. Jaheira is armed with stunning darts. We focus shaman first, he need to go down asap.

One stun is all we needed.

Baldr264_zps6348886a.png

 

Greater dopes were easy, and Belt is a mighty warrior as well. I don't think he's much prone to dying...

Baldr267_zpsbb8c4cb6.png

 

Dope mage took a while both to track down and kill, but a failed save against a stunning dart was his demise.

Baldr271_zps25f16bcd.png

 

 

 

Undercity

 

I simply avoided any combat under invisibilty spells, up until Tamoko. She has a +1 full plate which Grim wants before Sarevok. Here is her last pre-buff spell - Entropy Shield (Physical Mirror). This spell deserves a special mention, since it's somewhat like a PFMW for clerics. 

The description is as follows:

 

This spell draws chaotic matter from limbo to erect a powerful shell of pure entropy. 
This potent defense surrounds the caster in a chaotic maelstrom of energy and demimatter that blocks or deflects many attacks.  The entropy shield extends about two feet in all directions from the caster’s body.  The warping effect of the field causes any melee or hand-to-hand attack to miss 50% of the time — even if the roll allows an attack to continue, the priest still gains a –2 bonus to his Armor Class.  Normal missiles or hurled weapons miss automatically as the entropy shield deflects them from the caster.  Even magical missile attacks (produce flame, magic missile, or Melf’s acid arrow, for example), siege engines, and giant-thrown boulders may be deflected as if they were hand-to-hand attacks. 
 
Against spells or effects that produce energy, gas, or other physical attack forms (fireball, lightning bolt, cloudkill, and other such spells) the entropy shield provides a 50% chance that the attack simply does not affect the protected priest.  Even if the harmful energy or matter penetrates the shield, the caster gains a +2 bonus on his saving throw.  This does not cause a spell to fizzle or fail; a priest standing in the middle of a fireball is simply not touched by the spell, which will inflict its normal damage on anyone else in the area of effect.  Any spell or effect that does not create matter or energy to harm or hinder the victim can pass through the entropy shield normally, so mind-based attacks and magical effects such as petrification, paralyzation, enfeeblement, or polymorph (to name a few) can still affect the priest. 

 

It's a boon indeed, making Tamoko much more resilient. Regardless, she has no real offensive power (apart Blights) and dies to magic missiles and melee attacks as Entropy Shield dissipated.

Baldr279_zpsdbb3af49.png

 

 

 

Finale

 

My idea of finishing this battle was to simply buff Coran and backstab everyone to oblivion, with entire party invisible. He managed to get 2 backstabs on Diramid, then he died to his Acid arrows :P . Yeah, I ain't playing this battle like a paladin.

Baldr285_zps1d53cb0d.png

 

So, another tactic was in order. I have no real way of dispeling invisibility/mirror images, which makes open combat rather inconvinient.

We draw Angelo near us, and he fails to save vs a stunning dart. 

Baldr289_zps82709867.png

 

Edwin summons tons of monsters with his wand. Enemy spells are wasted on an army of summons. :D

Baldr290_zpsee633617.png

 

After Tazok died, Semaj turns up, only to get stunned. Poor mage had not a single damaging spell left, and Jaheira is rather leathal with her stunning darts.

He was also blinded for good measure (I reduced Blindness duration to 4 rounds, given how OP this spell is against AI).

Baldr294_zps024005d0.png

 

We fully buff, and Diramid and Sarevok are finally in. Diramid is the first to die.

Baldr296_zps6f8b7702.png

 

Sarevok, left by himself, has a barrage of nasty coming his way....

Baldr298_zps5a7c8e3a.png

 

...moments (and magic missiles) later, he gives up

Baldr299_zpsd38835f4.png

 

Grim will enter BG2 No-reload challenge with 122k exp and 94 HP. :)



#10235
Serg BlackStrider

Serg BlackStrider
  • Members
  • 1 553 messages

Well done, Mr.Goldbeard & Aasim! Safe travels in Amn!



#10236
Jianson

Jianson
  • Members
  • 377 messages

Baldr294_zps024005d0.png


I think the carnage in this screenie is glorious!

Very nice writeups all the way, and a well fought final battle (although Coran may disagree...). I wish Grim Smasher good luck in BG2.

(btw, how could Xan cast a Lightning Bolt earlier? Isn't that an Evocation spell?)

#10237
Charlestonian Knight Templar

Charlestonian Knight Templar
  • Members
  • 981 messages

Great job Aasim. I agree w/Jianson, that last screen shot is spectacular!  

 

You guys are all so good @ this game, I don't even belong in the same forum.  if this were Major League Baseball, I'd be lucky to be playing in Double A ball with you guys as the bench mark.  

 

Thanks for sharing your story.  

 

Here's my latest 'Double A' effort on behalf of Modred.  

 

CKT



#10238
Charlestonian Knight Templar

Charlestonian Knight Templar
  • Members
  • 981 messages

Mordred, a servant & Black Guard of Asmodeus. My service to Asmodeus continues. I followed his leading to a place called the Lonely Peaks. I am impatient w/this ‘squire’ activity on the Material Plane. I want to lead real armies of Lemure foot soldiers in the Blood War against the Tanar’ri alongside Bel, the Lord of Avernus, & the Dark Eight Pit Fiend Generals. Still, I must be patient. I know each battle here strengthens me for that day & so I wait on Asmodeus’ call to bigger & better things. In the Lonely Peaks, I killed Ogres/Ogre Berserkers, Ogrillons, Dire Wolves, Kobolds & Xvarts.

 

Key Event: In a pass between two rocky peaks I battled four Half-Ogres. This battle was a perfect example of how my subordinates & I use our combined powers to eliminate enemies quickly & systematically. I direct the use of a combinations of spells from various schools to soften my opponents & then my Berserker Sergeant & I cut them to pieces. The leader of the Half-Ogres threatened us first & was greeted w/ Larloch’s Minor Drain from my hand; Magic Missile from my Bard/Herald/Sage; Melf’s Acid Arrow from my Conjurer; Ray of Enfeeblement from my Enchanter & Blindness from my Illusionist. My Berserker Sergeant, Enraged, tore into him. His three underlings came to his aid from the west but he was quickly dispatched & I tore them up, one by one w/ease.

 

9hxn.jpg

KILLING THE LEADER OF THE HALF-OGRE QUARTET!

 

After that, there was a fight against three heavily armored Bandits. That could’a been this my ‘’key event’ b/c I came a razors edge from having to drag my Bard/Herald/Sage (& all his equipment) back to town. He was hit by an arrow & was seriously injured.  I yelled @ him to retreat & he got out of range quickly enough to avoid being killed.  Only two of the three Bandits had Longbows so I directed my subordinates to destroy them first. My Conjurer used Flame Arrow on one of them while my Illusionist used Blindness on the second. My Enchanter failed a Charm or Dire Charm but followed up w/Ray of Enfeeblement. As always, my Berserker Sergeant was Enraged & whoopin’ on any enemy w/i range of his Warhammer +1 & Battle Axe. The three Bandits were dead in short order. 

 

Treasure of NoteAquamarine Gym & a Studded necklace w/Zios Gems (sold for 75gp each).

 

Level Up:  My Illusionist was promoted by his school to Visionist (Illusionist/6). He has yet to find a 3rd level Illusionist (or other) spell, so he has three empty spell slots. He added dagger as a melee weapon & has the Dagger +2 I got from the Revenant

 

Current Disposition: Letting my crew unwind w/spirits @ the Red Sheaf. The first one to get drunk has to pay. My Enchanter has paid the last three times giving my Bard/Herald/Sage’ coin purse a break

 

Next StepsMy prayer of inquiry to Asmdeus leads me next to the Fire Leaf Forest south of Nashkel

 

Current Party(Reputation: 8 – Disliked)

 

Black Guard of AsmodeusFighter (Blk Gd)/6; Plate Mail w/Lg Shld & RoP+2, +1 B/Swd** & +1 Flail*

                (SSS**)             

KagainFighter (Bkr)/6; Splint Mail w/RoP+1; +2W/Hmr* & B/Axe*** (T/Axe***)

EldothBard/6; Chain Mail, Sh/Bow* & BoA, +1 S/Swd*, Dgr* (Arm,MM,ChOrb,Mir Img,Knock)

EdwinMage (Cjr/6); Mage Robe or ER & +1 Q/Staff* & Slg* (Arm,Grease x2, C/Per,LMD,B/Hands,MelfsAA x3,PWS,F/Arrow x4)

QuayleMage (Ill/6); Mage Robe of FR, Slg* & Dgr +2* (Ref Img, Blind x4,Blur,Inv,Mir Img)

Xan: Mage (Ech/6); Knave Robe w/Moonblade*, Dart*, Dgr* (Amr, C/Perx2, Slp, Frnds, RoEnfx2, Luck, D/Chrx2,H/Per))

 

Mods UsedHardTimes-v2; BG1UB_v12; bg1npc-v20; X0black101 (Blackguard); MegaModKits v1.01L; level1npcs-v1.9; bg2_tweaks-v14; Randomizer-v68; scs-v21 (- Tactical Challenges)

 

Reloads: 0

* Changes in blue font; Enemies (first notice) in red font. 

** Self-imposed restriction: I require my mages to always select spells from their school to learn & memorize. They can learn/memorize others from other schools, but after writing all the spells they can for their intelligence, if they find one from their own school, they have to remove a spell from another school in deference to the spell from their own. Same w/memorization, they must learn spells from their school first before others & I only allow them to learn one of. Any extra memorized spell slots have to go to spells from their school.  Bards, Sorcerers & ‘vanilla’ Mages aren’t restricted in this way. 

 



#10239
Aasim

Aasim
  • Members
  • 1 361 messages

Very nice writeups all the way, and a well fought final battle

It was kind of meh imo. I was playing more than 2 straight hours and just wanted to finish the game and enter BG2. I think in my previous attempt (Cavalier) it was done much better, and with far less abuses. Unfortunately, I didn't have an AC-based tank in this run (Kit Revisions berserker has crappy AC - if you see a "berserk" icon on him means he lost 2 points AC, 2 points save vs breath, 2 THAC0 and gained 4 damage. Enrage costs another 2 AC/breath saves) which is really needed to hold down Sarevok.

 

(btw, how could Xan cast a Lightning Bolt earlier? Isn't that an Evocation spell?)

He's a sorcerer (Level1NPCs).



#10240
Charlestonian Knight Templar

Charlestonian Knight Templar
  • Members
  • 981 messages

Mordred, Servant & Black Guard of Asmodeus. On the way to the Fire Leaf Forest (FLF), where I felt my lord Asmodeus directing me, I was finally able to return the Tome to the Ghost @ Ulcaster. To do so, I had to dispose of three Ghouls, a half-dozen Skeletons w/Mace’s/Darts & 12 or so Kobolds.

 

In the FLF, my group killed countless Xvarts, Kobolds & Skeleton’s (some w/Composite Long Bows), and six Cave Bears, until…

 

Key EventI’d like to say I dominated a group of three Amnish mercenaries that challenged me in the FLF. When I first encountered the leader, a wench, my Mages had all failed to cast their protection spells beforehand so I had to pull back. When I did, I stumbled on a group of annoying Xvarts, which I killed w/help from my Berserker Sergeant & my Bard/Herald/Sage. I feared that the Amnish mercenaries would follow but they didn’t – to their disadvantage. Once I’d dealt w/the Xvarts & the Mages had protected themselves I rounded the rocky hill I’d ducked behind & attacked them. All in all it was a lucrative event but my Enchanter was too far forward early in the fight & took one, maybe two arrows & I almost lost him. I ordered him back & he evaded a battlefield death. I focused our attacks on the leader wench first. I cast Doom & then Poison Weapon before charging her. I had my Berserker Sergeant Enraged, attack her initially w/his Throwing Axes, then his Warhammer +2 & Battle Axe two-weapon style. My Conjurer cast Melf’s Acid Arrow, my Bard/Herald/Sage Magic Missile & my Illusionist Blindness. Simultaneously, my Enchanter had gone forward to cast Charm Person on one of her companions – that’s when the Enchanter took the arrow hits & had to back off.  The leader of the Amnish mercenaries went down easily after that, as did her male companions.

 

 

0fs2.jpg

KILLING THE BANDIT WENCH!

 

Following that, I had another encounter, this one w/a couple of Bandits, one of them ostensibly, the fastest Dart in Faerun. It was a confusing battle b/c once again this battle stumbled over into one w/a group of Kobolds. I decided to forget the Kobolds but to move my mages away from the arrows of the Kobolds & the darts of the Bandit, I think his partner called him Zal. I had the mages focus on the dude w/the darts.  My Bard/Herald/Sage led off w/a Magic Missile & then followed w/a Poison Arrow from his Short Bow before switching to standard arrows once poison was in Zal’s blood stream. As usual, my Conjurer started w/Melf’s Acid Arrow & alternated w/Flame Arrow; my Illusionist Blinded the dart thrower & that was that. Not sure who killed him but somewhere in all of that my Berserker Sergeant & I took care of the mouthy one w/the Halberd. The Kobolds were an afterthought & I swatted them next.

 

 

7o8d.jpg

BLINDING THE FASTEST DART IN FAERUN & CUTTING DOWN HIS PARTNER IN CRIME!

 

Earlier, some stupid little kid thought we were in the business of finding lost little doggies.  We’d told him to bug off & then found the mutt, who attacked us & died for it. Later, as I was departing the FLF I saw the little kid again. He came up & accused me of killing his dog…& then transformed & stepped thru a dimension door…into Nine Hells of Baator.  He clearly shape changed into a Horned Devil before he slipped away. I don’t know what to think of that.  Was my lord Asmodeus testing me in some way or was one of the weaker Arch-Devils behind this incursion into the Material Plane? All I know is that I felt a surge of power when the Horned-Devil disappeared (i.e. 1200 exp. pts.). I shall pray on this.

 

 

jiay.jpg

THERE IS NO DOUBT I SAW A HORNED DEVIL STEP INTO THIS DIMENSION DOOR!

 

Treasure of NoteMonster Summoning II (Conjurer); Boots of Grounding (Bard/Herald/Sage);

 

Level Up:  My Bard/Herald/Sage is talented enough to be called a Minstrel (Bard/7) now. Like my Illusionist, he had no scrolls containing a 3rd Level spell so I went to Thalantyr’s & I let him purchase Skull Trap. My Illusionist is holding out for Invisibility 10’ Radius.

 

Current Disposition: Watching my otherwise intelligent Enchanter pay for three rounds of ale & wine for the fourth time in a row.  He is definitely a light weight.  As a teetotaler, I am entertained watching my Bard/Herald/Sage & my Berserker Sergeant in an ale drinking contest while my mages all drink wine.  Best part is, my Enchanter, who isn’t in the drinking contest between my Bard/Herald/Sage &  Berserker Sergeant always ends up declaring himself the loser & paying their bill.

 

 

8tf0.jpg

MY ENCHANTER'S DRUNK AGAIN & PAYING OFF ON A BET HE WASN'T IN TO BEGIN WITH...DOOFUS!

 

Next Steps:  Asmodeus seems to be leading me back to the Coast Way, but I’ve cleared that area. I’ll have to see what he wants me to do there…or maybe I’m missing what he’s telling me to do.

 

Current Party(Reputation: 8 – Disliked)

 

Black Guard of Asmodeus: Fighter (Blk Gd)/6; Plate Mail w/Lg Shld & RoP+2, +1 B/Swd** & +1 Flail*

                (SSS**)             

KagainFighter (Bkr)/6; Splint Mail w/RoP+1; +2W/Hmr* & B/Axe*** (T/Axe***)

EldothBard/7; Chain Mail, Sh/Bow* & BoA, +1 S/Swd*, Dgr* (Arm,MM,ChOrb,Mir Img,Knock)

EdwinMage (Cjr/6); Mage Robe or ER & +1 Q/Staff* & Slg* (Arm,Grease x2, C/Per,LMD,B/Hands,MelfsAA x3,PWS,F/Arrow x4)

QuayleMage (Ill/6); Mage Robe of FR, Slg* & Dgr +2* (Ref Img, Blind x4,Blur,Inv,Mir Img)

Xan: Mage (Ech/6); Knave Robe w/Moonblade*, Dart*, Dgr* (Amr, C/Perx2, Slp, Frnds, RoEnfx2, Luck, D/Chrx2,H/Per))

 

Mods UsedHardTimes-v2; BG1UB_v12; bg1npc-v20; X0black101 (Blackguard); MegaModKits v1.01L; level1npcs-v1.9; bg2_tweaks-v14; Randomizer-v68; scs-v21 (- Tactical Challenges)

 

Reloads: 0

LEGEND:

Names of cities/locations & spells Underlined

PC/NPCs & Enchanted Weapons Bold Print

* Changes in blue font; Enemies (first notice) in red font. 

** Self-imposed restriction: I require my mages to always select spells from their school to learn & memorize. They can learn/memorize others from other schools, but after writing all the spells they can for their intelligence, if they find one from their own school, they have to remove a spell from another school in deference to the spell from their own. Same w/memorization, they must learn spells from their school first before others & I only allow them to learn one of. Any extra memorized spell slots have to go to spells from their school.  Bards, Sorcerers & ‘vanilla’ Mages aren’t restricted in this way. 



#10241
corey_russell

corey_russell
  • Members
  • 5 289 messages

Congrats on taking down Sarevok, Aasim! Best of luck in BG 2.



#10242
Aasim

Aasim
  • Members
  • 1 361 messages

That's very kind and I thank you, but Grim got disintegrated 2 days ago by Shade Lord :P . I'm pondering which class I should try next....I'd love a monk or a kensai but no helmets is annoying..... :(


  • Blackraven aime ceci

#10243
corey_russell

corey_russell
  • Members
  • 5 289 messages

I thought Kensais can use Ioun stones? Some good ones in BG 2/ToB.



#10244
Charlestonian Knight Templar

Charlestonian Knight Templar
  • Members
  • 981 messages

Mordred, Servant & Black Guard of Asmodeus. I couldn’t figure out why Asmodeus wanted me to return to Coast Way (CW). I’d wiped the place clean of everything but grass & trees last time I went through. But when I pray, I get pretty strong vibes on what he intends for me to do & CW was where I sensed him leading so I pulled my subordinates out of the Red Sheaf & we headed north.  

 

Before I headed there though, I finally got sick of not be welcomed in Nashkel.  I went to Thalantyr, purchased three scrolls of Invisibility & then headed to the Nashkel Carnival. There I had the party rest & my Illusionist memorized three Invisibility spells.  With his innate Invisibility spell, I wanted to get our party into the Temple of Helm & buy Potions of Healing (PoH) & Elixirs of Health (EoH)(note: I’d not been able to get in there b/c, “You must gather your party before going forth.” ) The next morn, my Illusionist cast Invisibility on all of us ‘non-mages’ while the mages cast Invisibility from scrolls. I slipped in perfectly & bought four PoH & 10 EoH (all I could afford). Coming out I messed it up & had my Illusionist cast the last spell on me – thus forfeiting his own. Of all my party he is the most vulnerable & I, the least. He cast Reflected Image on himself & we all headed out. Sure enough, as we were slipping out, Berrun Ghastkill saw him & fired @ him…missing. My Illusionist cast Blindness @ him & that allowed all of us to escape cleanly behind the building & into the woods.

 

 

xqe0.jpg

GOIN' 'DARK' TO SLIP INTO THE TEMPLE OF HELM!

 

Once we got to the CW, I was sure I must have gotten my signals mixed.  Sure enough, I killed a half-dozen Kobolds, four Bandits, two wolves & 12-16 Xvarts, ho-hum... before it became clear Asmodeus’ intention for my being there.

 

Key Event I’d been having my subordinates conduct a sweeping motion back & forth rather than staying to the roads.  I’d taken them back and forth from the Beregost line to the FAI line & back & had just passed the same decimated caravan the bandits had attacked…the one under protection of my Berserker Sergeant…same place I found that Eddard Silvershield’s Fibula… 

 

This time I walked into about six more Bandits who started firing @ me immediately & then, of course, a group of Xvarts attacked & confused things.  I held my mages back & then w/my Berserker Sergeant I waded into the fight. W/my Boots of Avoidance I am much more confident when arrows are flying @ me. My Berserker Sergeant was tearing the bandits up so I cast, Aura of Despair & then start tearing them a new one myself. My Bard/Herald/Sage was firing arrows into the fray & I had the Bandit leader begging for mercy in no time. I told him the best he was gonna get was a broken leg, maybe a broken back & then suddenly Asmodeus took control of my tongue & I asked him to tell me where the Bandit Camp was located. He showed me on my map & then we killed him & mopped up the Xvarts. Now I know where the Bandits hide out so why, after all that, am I sensing that Asmodeus wants me to go to the Hobbit Village, Gullykin, next?

 

qpm7.jpg

ASSASSINATING THE BANDIT WHO GAVE UP THE LOCATION OF THE BANDIT CAMP

 

Treasure of NoteAfter I returned from the battle w/the Bandits, I took the scalps to that stupid Flaming Fist Captain for $400gps worth of bounty. What a joke – I can’t believe the Flaming Fist has women in their ranks as soldiers.  A woman as a soldier?  The FF are soft & I hope Asmodeus has plans for me to crush them someday. I’d rather kill FFs than Bandits any day.  Anyway, there’s been this Paladin, I could tell by his manner, hanging around the Jovial Juggler every time I’ve been in there. He’s injured, walking around with a crutch. I had my Bard/Herald/Sage check him out & he was whining about takin’ a whoopin’ by some Half-Ogres near Fisherman’s Lake...same one’s I killed a few days ago.  The stupid Paladin was so grateful he gave me a Medium Shield +1.  It just doesn’t get any better than that!

 

Level Up:  None

 

Current Disposition:  Meeting w/my team around our table in the Red Sheaf.

 

Next Steps:  My prayers tell me Asmodeus wants me to go to Gullykin, the Hobbit Village.

 

Current Party(Reputation: 9* (+1)/Average) *The Paladin can’t shut his trap about my killing the Half-Ogres

 

Black Guard of Asmodeus: Fighter (Blk Gd)/6; Plate Mail w/MShld +1 & RoP+2, +1 B/Swd** & +1 Flail*

                (SSS**)             

KagainFighter (Bkr)/6; Splint Mail w/RoP+1; +2W/Hmr* & B/Axe*** (T/Axe***)

EldothBard/7; Chain Mail, Sh/Bow* & BoA, +1 S/Swd*, Dgr* (Arm,MM,ChOrb,Mir Img,Knock, Skl Trp)

EdwinMage (Cjr/6); Mage Robe or ER & +1 Q/Staff* & Slg* (Arm,Grease x2, C/Per,LMD,B/Hands,MelfsAA x3,PWS,F/Arrow x4)

QuayleMage (Ill/6); Mage Robe of FR, Slg* & Dgr +2* (Ref Img, Blind x4,Blur,Inv,Mir Img)

Xan: Mage (Ech/6); Knave Robe w/Moonblade*, Dart*, Dgr* (Amr, C/Perx2, Slp, Frnds, RoEnfx2, Luck, D/Chrx2,H/Per))

 

Mods UsedHardTimes-v2; BG1UB_v12; bg1npc-v20; X0black101 (Blackguard); MegaModKits v1.01L; level1npcs-v1.9; bg2_tweaks-v14; Randomizer-v68; scs-v21 (- Tactical Challenges)

 

Reloads: 0

LEGEND:

Names of cities/locations & spells Underlined

PC/NPCs & Enchanted Weapons Bold Print

* Changes in blue font; Enemies (first notice) in red font. 

** Self-imposed restriction: I require my mages to always select spells from their school to learn & memorize. They can learn/memorize others from other schools, but after writing all the spells they can for their intelligence, if they find one from their own school, they have to remove a spell from another school in deference to the spell from their own. Same w/memorization, they must learn spells from their school first before others & I only allow them to learn one of. Any extra memorized spell slots have to go to spells from their school.  Bards, Sorcerers & ‘vanilla’ Mages aren’t restricted in this way. 



#10245
Aasim

Aasim
  • Members
  • 1 361 messages

I thought Kensais can use Ioun stones? Some good ones in BG 2/ToB.

They can ofc, but my game has but one Ioun stone in BG1 (component of BG1Q&E), and I have to travel to Cloakwood to get it. Should have installed Rogue Rebalancing. then I'd have plenty of headgear.

I did try several runs with a monk, but seeing a 26-30 HP character dying to a single hit isn't really fun.


  • Blackraven aime ceci

#10246
corey_russell

corey_russell
  • Members
  • 5 289 messages

Kenthief the solo Human Fighter entering Trilogy no-reload challenge...

 

While Kenthief will be a basic human fighter in BG 1, note that since I am playing vanilla (e.g., not tutu or BGT) I will then kit to Kensai in BG 2, then dual to thief, probably around level 9 or 10. He's made good progress, so far and is level 7 - I had to reload once due to a bug in the Neira encounter, but otherwise progress has been smooth. Greenstone amulet has been used any time fighting enemy parties or clerics or mages. He's been pretty lucky and is 88 HP at level 7, if he gets lucky once more he could get 100, but we'll have to see I guess.

KenthiefStatsforBG1_zps7637a8c8.png

**** large sword

** bow

 

EDIT: Kenthief obtained his last level for BG 1, and is now level 8/95 HP. He's about to engage Drassus and pals.



#10247
Grond0

Grond0
  • Members
  • 6 487 messages

Good luck Corey - I hope Kenthief can go one better and avenge CoreTalos.



#10248
corey_russell

corey_russell
  • Members
  • 5 289 messages

Kenthief the solo human fighter - FINAL BG 1 Update!

 

Kenthief successfully defeated Drassus and goons, mostly by using potion of magic blocking, arrows on the mage then melee on the enemies. I accidentally pulled both battle horrors at the same time - fortunately I had 100%+ fire resistance, so pulled them to me and just spammed necklace of missiles, and that worked. Did all the buffs I could then attacked Daveorn and that was successful.

 

Kenthief did very little in the Big City, getting helm of balduran, the shield from the priest of Tymora, and fighting in Razamith's tower and sewers and of course the DEX tome. Since this is vanilla, I need to remind the reader of some things. I used a protection from magic scroll for the 5th floor of the Iron Throne but the scroll prevents ALL magic, including buffing/healing potions! Thus Kenthief took a lot of damage, but he did win the fight.

Kenthiefdefeats5thfloorironthronebuildin

 

Next up was the Candlekeep crypts. I used pro fire and lightning scrolls (plus boots of grounding/rings of fire), potion of magic protection, and then protection from poison for the spiders - crypts looted then invis potion to leave Candlekeep.

 

As is my practice, I buffed to the max vs. Cythandria, then used the same buffs for Slythe and Duchal Palace, adding DUHM for Duchal Palace, putting STR 25 in that case. I took a huge beating from Slythe, though I did win - guess I should have used the belt of piercing here after all...For Cythandria, Kenthief sniped Cythandria from the stairs until she surrendered. Duchal Palace was pretty smooth and fast, though Liaa couldn't survive, but Belt did. I did melee for this portion.

 

I then went invisible through maze, protected the same way as for the crypts until reaching the Temple of Bhaal. Once again, using protection from magic scroll, but I can't add any potion buffs or heal, so it will probably be close (and it was). Fortunately, Kenthief dispelled Sarevok's haste with Kenthief's first shot - Kenthief than ran to the entrance, go into inventory (which of course unpauses in vanilla), switch off bow and load shield and equip Kenthief's +2 long sword and get to meleeing Sarevok. Kenthief took damage, but Sarevok's friends helped get Sarevok's health down, and Corethief was hitting pretty good and success!

KenthiefdefeatsSarevok_zps0d81feef.png

 

BG 2 will allow respec of the character (class and proficiencies anyways) on import - I will be kitting to Kensai and ***** for Quarterstaff and * for two handed weapon style, and also dualing at level 9 or 10. Will be solo for BG 2 and perhaps ToB as well, haven't decided for sure quite yet.



#10249
Grond0

Grond0
  • Members
  • 6 487 messages
Teil - halfling fighter/thief (update 1)
 
My aim with Teil in BG1 is to get him through without ever taking any damage (apart from the flame arrow during the Gorion cutscene) - that's something I've tried and failed with using a few characters recently.
 
However, the main goal for Teil is to attempt to complete Watcher's Keep in BG2.  I've never even been down to the third level there in single player and I think a fighter/thief probably gives me the best chance of surviving unknown dangers.
 
So far progress has been smooth with Teil up to level 5/6 and just arrived at the bandit camp.  He's got Greywolf's sword and Meilum's bracers and has cleared the basilisk area.  He's also collected 4 potions of invisibility on his travels, but has had to use 2 of them to avoid being attacked during archer ambushes, so may need to prioritise getting the invisibility ring soon.
 
The vast majority of his encounters have been resolved using ranged fire - often from stealth - though he's used a handful of necklace / potion fireballs as well.  He is proficient with axes, but can only carry about 20 of those, so the majority of missile use has been with a non-proficient bow.  There have been a small number of backstabs as well, such as Nimbul - who ran scared into the inn after being severely injured by an axe flying out of nowhere.
 
Record5_6.jpg


#10250
Aasim

Aasim
  • Members
  • 1 361 messages

Congratulations Corey, that was fast indeed.

 

....injured by an axe flying out of nowhere.

:D