Meet Gylliane:
The purpose of the present run with the Swashmage is to get her into Amn as fast as possible, because it's been a while since I last played SoA & ToB (except for a few quests with Teyl the Cleric/Thief). So unlike previous runs I've journalled on the forums, this one will be a more technical run in which I'll be more generous in using my metaknowledge of BG1. I'll be solo'ing most if not all of BG1, for quick experience gain even though I shall adhere to the XP cap. I'm still debating whether or not to pick up Coran along for romance purposes. If charname makes it into SoA, gameplay will likely change because my knowledge of SoA/ToB is (even) less comprehensive than that of BG1. I'll probbaly end up using various NPCs in SoA & ToB.
Gylliane starts out with two pips in Scimitars. At levels 4 and 8 she'll invest proficiency points in Two Weapon Fighting so that dualwielding becomes viable by mid/late BG1. In the beginning she will be using her shortbow quite a lot, despite her Thac0 penalty for non-proficiency (which is partly offset by high DEX). The thing is that the Swashbuckler doesn't get many proficiency points to spend, compared to other 'fighter' types. And for a multiclass Swashmage, progression is even slower in this respect.
Backstory/Personality:
***
A level 1/1 Swashbuckler/Mage who's specialized in scimitars, has negligible arcane and ranged power, even is she's a high DEX elf. So Gylliane tried to gain as much XP as possible with as little effort as possible.
She did most chores in Candlekeep (including striking down Carbos and Shank in melee combat). She then spoke with Imoen, Xzar and Montaron, had them join, and kept their potions, wand, and scrolls. She first went to Beregost and did most quests there, everything except Silke and Karlat. I think she reached level 2/3 (this is thanks to two mod-added non-violent quests).
As a thief she spent her skill points on HiS/MS. Thus stealth became just good enough for sneaking at night. It allowed her to reach Nashkel safely, where she spoke with Berrun Ghastkill to trigger the first dream (and gain her first Bhaalpower, the healing touch), and with Karaea the gnome to buy the stylish boots of the cheetah (speed). Stealth also enabled Gylliane to enter the Lighthouse and get its treasure, most importantly the Manual of Bodily Health (for full HP), without being attacked by sirines or golems. On the Coast she also did the Mad Arcand quest for the XP and the good items, including a paralyzation wand she used to take down Shoal the Nereid. On the South coast she spoke with Brage and guided him back to Nashkel, to Nalin. From the gold she has accumulated she bought a Ring of Free Action from Thalantyr.
She also had Thalantyr attempt to restore Melicamp, but he failed. She then travelled with Landrin's possessions to the area north of Beregost, killed the rogue ogre for Unshey's belt (he saved against sleep, but got blinded), and pushed on toward the FAI. There she found a scroll of Find Familiar near a tree trunk (no Ring of Wizardry for Gylliane). She cast the spell and got a cute bunny familiar and a nice increase in HP. She then killed the hobgoblins for Joia, and she sneaked past Tarnesh into the Inn to get the XP from Landrin and Unshey. (Forgot to have Jaheira join for her potion of invisibility btw). On her way out she forgot to hide before stepping outside, so the dialogue with Tarnesh was triggered after which he turned hostile. Gylliane stepped back inside, hid, and returned outside where Tarnesh was waiting for her. From a safe distance near the Temlple of Garl Glittergold, she tried to Sleep him, but he saved and retalliated with a Magic Missile. Then she tried to Blind him, but again he saved. Before he could Horror her, she stepped into the temple. When she sneaked out, she saw how a Guard (critically) hit Tarnesh, who panicked for a while. Gylliane tried to take him down with her bow but failed. When he overcame his panic, he followed Gylliane into the temple. She was hidden though, and from stealth she killed him in one hit.
In Cloakwood 1 she put a group of Tasloi to sleep and slew them all to find Gurke's Cloak of Non-Detection on one of them. With more than 20k XP (level 4 mage/5 swashy) she travelled to Mutamin's garden with a scroll of protection from petrification she had bought at the Nashkel Carnival. The majority of basilisks were easily dealt with, although her decision to take them on in melee for faster results than ranged attacks with her bow, caused her to use various healing potions. She had a bit of a hard time with Mutamin and his closest basilisks, when she saw from a distance and under the cover of Invisibility (a spell she'd bought from Thalantyr) how a Hasted Mutamin mercilessly killed off Korax. She quaffed a potion of clarity, to prevent herself from getting charmed or confused by the gnome, and successfully cast Blindness on him before he could hurt her in any way. Blinded and hasted Mutamin was difficult to kill, he ran in all directions. Gylliane had to be careful not to betray her presence to a group of adventurers whose intentions she was unsure about, so she had some difficulty following the gnome around and shooting him down with her arrows.
After this she killed the last basilisks and reached level 5/6 as a mage/swashbuckler, which is her current level. Mutamin dropped the Tome of Clear Thought to raise her INT to 19, and she got some more great loot soon after. In Durlag's Tower she hoped to find the Tome of Understanding but found a Greenstone Amulet instead (that amulet is superexpensive in Ulgoth's Beard in my setup). The Tome of Understanding might be stored in another place/chest in Durlag's Tower, but Gylliane didn't dare opening any chests because her Find Traps skill wasn't very developed yet, and she had no potions to boost that skill.
Protected by Free Action she was confident in taking on Bassilus, and when she managed to Blind him, he was easily dispatched. She also had little difficulty with Zargal and his friends after she had cast Sleep on them. In the Wilderness Lake area she killed four Half-Ogres for Bjornin, and she also slewTeyngan and company. At the Nashkel Carnival she did the same with Zordral, whom she paralyzed with her wand before beating him to death.
In the Cloudpeaks she brought down Vax and Zal and found the Boots of Speed on one of them. Clicking the wrong dialogue option got her in a fight with Sendai, Alexander and Delgod [I'm roleplaying Gylliane as reticent and violent only in self-defense. For example in the basilisk area, she shunned the adventuring party.] Delgod and Alexander were good archers, so she ran around a lot in order try and separate the three foes and take them on in melee and/or Blind them. Sendai dropped two Scimitars +1, which Gylliane will use until she has dealt with Drizzt and Molkar. She also helped Albert reunite with Rufie, protected the Dryad from Caldo and Krumm and gave Drienne her dead cat back. She returned to the wilderness area south of Beregost, where she killed a number of hobgoblins, and took the Boots of Stealth from one of them. She had Thalantyr forge the Boots of Speed and those of Stealth into one pair of 'Boots of the Thief: Fast Legs', which will be her footwear for the remainder of the game. One of her foes also dropped a Wand of Fire, but I can't remember who, probably Jemby in the Wilderness Lake area or Zordral at the Carnival.
Gylliane now own robes of fire, cold and electricity resistance, a knave's robe and an adventurer's robe. Once she finds a traveller's robe, Thalantyr can combine these six robes into one Robe of of 'Practical Protection', which gives +2 AC, +1 to saves and 20% fire, cold and electricity resistance, a good alternative for the currently unfindable Robe of the Neutral Archmagi.














Retour en haut



























