Aller au contenu

Photo

Baldur's Gate 1 No-Reload Challenge


  • Veuillez vous connecter pour répondre
16390 réponses à ce sujet

#10476
Grond0

Grond0
  • Members
  • 6 497 messages
Corps - dwarven kensai (update 1)
 
After recents runs fiddling around with a wild mage I fancied something rather more physical, so have started a kensai.  Normally in BG1 I rely heavily on ranged combat, so to spice things up a bit I'm not allowing Corps to use ranged weapons at all (my normal restrictions of no healing potions / antidotes and no recruiting NPCs also apply).  That means that she is relying heavily on fast weapon speed and movement to win combats.  However, she's made a decent start so far to get a few levels under her belt.
 
After Candlekeep she had a go at Montaron to try and get his potion of speed, but she missed her kai strike and ran away to Beregost.  There she calmed Marl down, then killed Algernon for his cloak (she won't be using it actively, but the charisma benefit will allow cheaper shopping).  She continued on to Nashkel where she rested to get a Bhaal LMD.
 
Back at High Hedge she killed some slow gnolls and traded the ankheg armour in for the wand of sleep.  Then up to the FAI to pick up the Ring of Wizardry.  While there Corps used his weapon speed advantage to kill the hobgoblins, getting to level 2 in the process - +10 HPs.  Also returned Joia's ring.
 
Back south to rescue Arabelle from the xvarts - only 3 of the 8 attackers were slept at the first attept, so a second go was needed: leaving only 1 xvart (briefly) standing.
 
Returned Rufie to Albert to get to level 3 - +7 HPs.  In the next area Caldo & Krumm proved too slow to trouble her, though the dire wolves guarding the cave got a few chomps in.  On to the gnoll stronghold to pick up the charisma tome.  Then north to attack the mountain bear threatening the merchant.  It has a fast attack so technique was a bit different there - letting the bear get within range and start its attack animation before running away.  With its attack round under way that theoretically allowed Corps to turn back immediately and get a free attack in.  However, the timing required to do that is very precise and he did get hit a couple of times before completing the job - his high charisma was rewarded with a pair of boots despite reputation only being 10.
 
In Beregost she returned a book to Firebead to get level 4 - +8 HPs.  A few whacks secured a letter for Mirianne and some boots for Zhurlong.  Then an opening kai critical helped finish off Karlat quickly on the way to return Perdue's sword.  I was slightly careless against the spiders and one of them got an attack in - but Corps saved against the poison (there would have been plenty of time to get to the temple next door anyway).  On the way to take Landrin's things back Corps beat up the belt ogre with 2 criticals in a row (the second here, coming fractionally after kai expired).
 
At the FAI Corps dodged several spells going in and out of the temple before Tarnesh got too close and a whack and a LMD finished him off.  I tried to return everything to Landrin, but realised I had forgotten to pick up the spider body.  With the FAI now cleansed of hostiles she went to collect Samuel and deliver him to the temple.
 
Corps successfully saw Melicamp restored to his normal self and increased her reputation further at the Lighthouse area.  She took a slight risk there by swapping attacks against the dire wolves rather than using the wand of sleep and was down to 20 HP (and therefore at potential risk from a critical) before finishing them off.  Talking to Ardrouine got her to level 5 - +10 HPs.


#10477
Charlestonian Knight Templar

Charlestonian Knight Templar
  • Members
  • 981 messages

@CKT, the Song & Silence mod introduces four bard kits (Acrobat, Dirgesinger, Gypsy and Chorister) and four thief kits (Burglar, Sharpshooter, Shadowdancer and Soulknife). It's a good mod, none of the kits are overpowered.
Where did you get your Anti-Paladin kit? And the Blackguard kit you used before for Mordred?

Here you go.

 

The first was recommended by PicklePepperPiper: http://www.shsforums...-bg2-by-x0abar/

 

The second, by Grond0 is chock full of kits including various Anti-Paladins, Samurai, Ninja. Here is that one: 

http://www.shsforums...05-megamodkits/

 

You can get lost in that second one & but you can select the kits you want to bring into your game but I feel some are overpowered and/or take too long to develop.  

 

CKT



#10478
corey_russell

corey_russell
  • Members
  • 5 299 messages

Corslinger the halfling slinger entering trilogy no reload challenge...

 

Well Corslinger and friends have made it to level 5, so I think they have good chances of making it at this point. Here are their character sheets, the team is at level 5.

 

Corslinger the halfling fighter

CorslingersBG1stats_zpsf3c777e6.png

****slings

* flail

 

th_CorslingersPajasBG1stats_zps6b637f11.th_CorslingersForrestsBG1stats_zpsfbd1a2th_CorslingersJoshuasBG1stats_zps158c9c8th_CorslingersMistysBG1stats_zps6629169eth_CorslingersHannasBG1stats_zps272397cd

 

We solved the Nashel Mines problem, and cleared most of the southern areas. Lots more to go still, but having fun with this team.



#10479
Blackraven

Blackraven
  • Members
  • 1 377 messages

@CKT, thanks for posting. Unfortunately the links don't open, but I'll try later.
@Corey, love the concept. I've toyed with the idea of a slinging Halfling myself, but probably a Ranger kitted as an Archer or Archer/Cleric. I always like creating uncommon characters.


  • corey_russell aime ceci

#10480
Charlestonian Knight Templar

Charlestonian Knight Templar
  • Members
  • 981 messages

It took a few days for my group to rest & prepare to move into the Cloakwood. Eldoth loaded up on his Poison Arrows & we all recovered from the tough foray through Larswood, Peldvale & the Bandit Camp. After a few days, I led my subordinates to the FAI to pick up Elixirs of Health and I decided on a Scroll of Cure Critical Wounds which I gave to Viconia. Then it was off to Cloakwood Lodge where we fought bunches of annoying Tasloi, a dozen or so Huge Spiders, various wolves, a trio of Worgs, a dozen or so Xvarts & three Ogrillons. We also killed some guy w/a Long Bow on a bridge leading deeper into the Cloakwood.  He wanted us to join w/him to kill a Wyvern. Once he gave me the information, i.e., that the Mayor of Nashkel is willing to pay 2000gp for this Wyverns head, that was all I needed from him. 

 

Key Event: We found a hunting lodge & approached a man armed w/Long Bow & Bastard Sword who asked for our help against woodland savages that had killed a member of his hunting party. He was also alone & said he was a nobleman from Baldur’s Gate.  I was still deliberating when a Druid named Seniyad leading three subordinate Druids came up. The Druids didn’t look like they had much to offer so I decided that the nobleman needed to die b/c he might have something I could use. He attacked leaving the Druids alone & came after us.  He was obviously resistant to magic as I had Viconia cast Command & I cast Larloch’s Minor Drain as did Xzar. None of that affected him but Eldoth landed a Poison Arrow while Kagain went Berserk w/his dual Battle-Axes. I decided to kill the Druids too just in case they had something of value. Viconia cast Command @ Seniyad & he dropped like a stone. I yelled @ Montaron to go finish him & Eldoth & Viconia to attach him too.  I decided to knock out the other Druids too before they cast a spell but, before I knew it, Seniyad cast a Lightning Bolt & completely obliterated Xzar. Nothing left have any chance a Raising Dead on that mass of pulp. Montaron finally finished Seniyad w/a well-placed backstab & we mopped up the other Druids w/o them casting a spell. I’ve got Eldoth to cast Mage Spells but is he enough? Edwin’s dead for good too. Hmmm. Whatever the case, it was worth it.  The nobleman was loaded w/loot, potions & an enchanted Bastard Sword that’s perfect for me. Seniyad had a Ring of Animal Friendship that I gave to Viconia to use. Not sure it was worth losing Xzar…but its close.  Still, I’m gonna miss those Necromancer spells.

 

 

qnxb.jpg

LEAVING THE CLOAKWOOD LODGE W/O XZAR!

 

Treasure of Note: Bastard Sword +1/+3 vs. Shapeshifters, Potions of Vulnerability, Heroism & Elixir of Health (Me); Cloak of Non-Detection (Montaron); Short Bow +1 (got this @ Bandit Camp but forgot to capture it in that journal) (Eldoth)

 

Current Disposition: Resting @ my compound, formerly the Bandit Camp

Next Steps: Deeper into the Cloakwood

Level Up: Eldoth received word from him Bards Guild that he is now a Joungleur (Bard/5) & added Magic Missile as his 3rd Level 1 spell. Viconia received power to become a Curate (Cleric/5) from her Goddess Shar & added the spell Animate Dead. Montaron also received word from his guild that he too had advanced to Thug (Assassin/5). 

 

Current Party: (Reputation: 4 - Despised)
Ironside: Ftr/Fallen A-Pal//4, S/Mail (L/Shield) wBoots/Avoidance, Girdle/Bluntness, B/Sword** (THS*, THWS**);

                (Raemon)

Kagain: Ftr/Bkr//4w/C/Mail, B/T Axe***(TWS**) (Greywolf)

Viconia: Cleric//5, S/Mail w/S/Shield*, Mace*, Slg*; (Dread Wolf)

Montaron: Asn//5, S/Leather & Shield* w/+1 Short Sword (SSS*, TWS*) (Seniyad)

Eldoth: Bard//5 w/S/Bow +1*, L/Sword*, Dgr*; (Nimbul)

Xzar: Mage/Nec//3 w/Dgr; Spells: Chill Touch x2, Larloch’s Minor Drain, Horror x2 (Taugosz Khosann)

 

Mods Used: HardTimes-v2; BG1UB_v12; bg1npc-v20; X0black101 (Blackguard); level1npcs-v1.9; bg2_tweaks-v14; Randomizer-v68; scs-v21 (- Tactical Challenges)

 

Blue Font: New information;

Red Font: Monster encounters (first use)

(Best kill)



#10481
Charlestonian Knight Templar

Charlestonian Knight Templar
  • Members
  • 981 messages

@CKT, thanks for posting. Unfortunately the links don't open, but I'll try later.
 

        Anti-Paladin (Black Guard) Kit for Tutu???

 in Baldur's Gate I & II 

 

Sorry about that BR.  There's a thread in this forum dated 9 Feb titled, Anti-Paladin (Black Guard) Kit for Tutu???  That's where I got the links. I just tried & failed too - getting late for me on a work night but I'll double check later to make sure I didn't mess up the link.  CKT


  • Blackraven aime ceci

#10482
corey_russell

corey_russell
  • Members
  • 5 299 messages

Corslinger the halfling slinger and band of fighters - update 3

 

Corslinger's team is level 6 now. We had just crashed the bandit camp. Since we didn't have a thief, and gold doing well (about 20,000) we didn't concern ourselves with looting much. Thus, after clearing the camp outside, and donning Khosann's full plate on Misty, Forrest did a few buffs, shield amulet, potion of magic protection and enrage and he soloed Tazok's Tent, with the help of a firebreath potion.

 

We have quite a few places we haven't been yet, though we have done the high experience areas, such as Ankhegs, basilisks, and sirines. We'll keep at it, and dual Hanna to thief at level 7. We haven't touch Durlag's yet, we'll stop there if the easier areas left don't cut. If we can get to level 7, we then proceed on the main story line. Here's how the party has has done so far:

 

Party Status:(MPV=most powerful vanquished)

Forrest - 74 HP, 225 kills, MPV=Greater Basilisk

special: *** bastard sword

Misty - 75 HP, 172 kills, MPV=Vampiric Wolf

special: ***** axes

I think the only reason Forrest has more kills than Misty is he has used the necklace of missiles a few times

Joshua: 78 hp, 165 kills, MP=Revenant

special: ***** two hand sword, * two hand weapon style

Paja: 52 HP, 166 kills,, MPV=Shoal the Neirad

special: using +1 short bow

Corslinger: 68 HP, 130 kills, MPV=Sirine

special: ***** slings

Hanna: 63 HP, 155 kills, MPV=Sirine

special: Nothing really, she just using heavy crossbow or long bow.


  • Blackraven aime ceci

#10483
Grond0

Grond0
  • Members
  • 6 497 messages

        Anti-Paladin (Black Guard) Kit for Tutu???

 in Baldur's Gate I & II 

 

Sorry about that BR.  There's a thread in this forum dated 9 Feb titled, Anti-Paladin (Black Guard) Kit for Tutu???  That's where I got the links. I just tried & failed too - getting late for me on a work night but I'll double check later to make sure I didn't mess up the link.  CKT

For what it's worth the links CKT posted open for me ...



#10484
Grond0

Grond0
  • Members
  • 6 497 messages
Corps - dwarven kensai (update 2)
 
Corps is up to level 7 now and will be starting in on the main quest next.
 
After helping Charleston Nib survive an archaeological dig, Corps saw Brage safely back to the temple.  Then he went to help Prism out - Greywolf being another one too slow to swing his sword and failing to get an attack in.
 
Samuel was the next to get a helping hand before Corps returned briefly to the Cloudpeaks to find Drienne's cat.  Bjornin's gratitude got reputation to 19 before Corps took another risk by going ankheg hunting.  The first got a critical on her - doing 30 damage and putting her into danger - but was quickly finished off.  After resting up in an inn she returned and killed another ankheg without any damage.  The last one near the treasure switched quickly to melee and damaged her before she got a critical of her own.
 
After resting and identifying items to sell Corps made her way to Ulgoth's Beard - giving Tenya a painful helping hand on the way.  That got her to level 6 and a welcome further 13 HPs to get her back fractionally above average. Bought the invisibility ring, Martial Staff, Greenstone Amulet and Cloak of Displacement.  She still had enough money to buy some potions and scrolls at High Hedge (he also had a ioun stone for sale, but I decided not to make use of that in BG1) and the necklace of missiles, green scroll of protection from petrification and shield amulet at the Carnival.
 
Moving on to the basilisk area Corps used the scroll and started meleeing the basilisks.  She had a clear weapon speed advantage there and had no problem in darting in and out attacking them.  After killling the separated ones she recruited Korax.  He failed with a couple of attacks on Mutamin, resulting in Corps being hit by magic missiles in order to try and prevent him from being killed quickly.  That was successful and Korax rewarded her by holding Mutamin, allowing her to finish him and his pet basilisks off.
 
In order to take advantage of Korax Corps used a potion of regeneration to get HPs back while moving down to take on Kirian's party.  He rolled a good attack against her, but surprisingly still failed to connect and died shortly afterwards.  Corps responded with a first use of the necklace of fireballs - managing to get 2 shots off and kill Baerin before running from Kirian.  She and Lindin were hasted and chased Corps so she made a first use of the ring of invisibility before waiting for haste to expire.  She also made use of the fact that enemies are able to track invisible creatures for a while after they disappear in order to group the remaining 3 together for another fireball.  She used shield and green amulet for protection while putting in a couple more fireballs - though one of those was marginally miscalculated and she caught herself in the fringe - before finishing Peter and Kirian off in melee.
 
After resting up in Beregost she returned to the lighthouse area and used the invisibility ring to sneak up on the sirines.  I was hoping to kill one before it went invisible, but failed in that and had to run - using the green amulet and shield for protection while trying to get rid of their poisoned arrows.  That was successful, but they then switched to arrows of piercing which had much more chance of hitting and Corps was forced to use her second potion of regeneration to avoid having to break off the combat.  She then played tag around the corners of the lighthouse building while killing the sirines one by one (level 7 - +7 HPs).  The other group of sirines were easier, with one dying from a couple of opening kai strikes.  Corps was poisoned once while dragging the remaining 2 back to the lighthouse, but then finished them off without taking further damage.  The golems' AI didn't seem to be functioning properly and they were killed without any hassle.
 
RecordL7.jpg


#10485
Blackraven

Blackraven
  • Members
  • 1 377 messages

For what it's worth the links CKT posted open for me ...

For me as as well now. Thanks. Good luck with your gnomish Kensai, nearing the XP ap already...



#10486
Grond0

Grond0
  • Members
  • 6 497 messages
Thanks Blackraven.  Corps is still going, though required a good dose of luck during an early morning session ...
 
Corps - dwarven kensai (update 3)
 
After selling loot Corps proceeded on to Nashkel - beating up Neira with the help of the Greenstone Amulet before proceeding to the mine.  She went invisibly down to the kobold roadblock before announcing herself and disappearing again.  She kept moving for a while until the kobolds lost lock on her (otherwise she would get surrounded), but unfortunately the kobolds stopped with the exit still blocked.  With failed rests moving time on and the invisibility ring only providing 12 hours of invisibility trying to rest in that area was too dangerous, so she went back up to the top level to rest before coming back down and trying again - this time successfully creating a hole.
 
She used the wand of sleep to deal with the kobolds near Mulahey's cave.  Inside the cave she waited at the exit for Mulahey to come and investigate and then fireballed his support troops.  That also disrupted his first spell and a single whack then had him running - but he tried to run the wrong way and died in place.  She rested in the cave - gaining Bhaal CLW so it didn't take long to repair her slight damage.
 
She used invisibility to loot the tombs before returning to Nashkel, where a kai strike was too much for Nimbul.  In Beregost Tranzig proved more durable, but Corps went invisible again to wait for mirrors to expire and a follow-up kai strike had Tranzig running.  He went downstairs, which resets his scared condition.  However, Corps was in no mood to allow him to get a spell off.
 
Fighting the hordes in the bandit camp seemed like too much hassle, so Corps just went into the main tent invisible.  There he quickly took the potion of magic blocking and the letters from the chest before using his ring again and departing invisibly.
 
In the Cloakwood spider area Corps used her fast weapon speed to kill a couple of phase spiders that teleported in to greet her before setting the web traps off while invisible.  She then ran the ettercaps round to kill them (taking one hit in response, but saving against poison).  The sword spiders were more formidable opponents (as they have a very fast attack) and Corps rested after her first encounter with one of those (killing another phase spider that appeared in the process).  A further rest to finish healing and another phase spider jumped in to its doom. 
 
Moving on to Centeol's nest invisibly, Corps took a potion of freedom and then opened proceedings with a fireball.  Having started from invisible she had time to use a second fireball before the spiders got into attack range - which killed the first sword spider.  While running she used a third fireball - I was keen to ensure the other sword spider was killed by that and Corps did get caught again in the fringes (at which point I realised I'd not put her fire resistance ring back on).  However, the remaining opponents were then easy and failed to get another attack in on her. 
 
With Spiders' Bane in hand to prevent danger from the spider ambushes Corps quickly moved through the remainder of the Cloakwood to the mine.  A couple of fireballs there did relatively little damage, but Drasus chased Corps to the far edge of the map and died there just before Kysus dimension doored in.  I intended to fight him and tried to use the Horn of Kazgoroth - only to find that it appeared to just scare Corps.  She took one critical hit from a MMM while running round, but then recovered and disappeared using her ring to wait for Kysus' buffs to die down.  As soon as she attacked though Kysus vanished using a minor sequencer and Corps ran away.  She tested the Horn 5 times while in the safety of the FAI and each time it worked as expected, so perhaps it wasn't that that scared her - possibly there was a skeleton warrior running round there somewhere?
 
Back at the mine Kysus DD'd in again as soon as Corps arrived.  She took damage from a couple of MMMs and a flame arrow, though the Green Amulet protected her from chaos - after that she used invisibility to wait out malison to prevent the danger of death from a chromatic orb.  She got through stoneskins, but failed to interrupt Kysus with either LMD or a whack and suffered another flame arrow (I really must remember to put her ring back on :blink:).  She was down to 10 HPs, so just the damage from a chromatic orb could have killed her, but she finally managed to interrupt Kysus' casting using the best method.
 
After resting and arriving back at the mine I found the probable reason for Corps getting scared earlier when Rezdan cast spook at him from well outside sight range - here's she's already moved towards him a bit and he's still not quite come into view.  Corps had started the encounter with a fireball from out of sight and never come into view so that was definitely Cheesy with a capital C on the part of Rezdan.  The mage spent most of the 4 rounds just buffing himself, so Corps was able to use her ring to disappear before taking any damage.  However, I'm a slow learner and was thinking that invisibility would protect her - only for Rezdan to throw a chaos directly at her.  After a couple of rounds she attacked the mage and then had to save against a charm person and then a dire charm in among other spells.  She would also have saved against emotion, but had recovered her senses by then and was protected by the Greenstone Amulet.  More charms bounced off that as she chewed through Rezdan's stoneskins to find a weak spot.
 
She'd been lucky that Genthore had run into a building after her earlier fireball and hence wasn't around while she was incapacitated.  Killing him took only a few moments and provided Corps with her 8th and final level - +13 HPs to get back fractionally above the average (of 88.5 HPs).
 
Before proceeding Corps took a detour to Firewine Bridge to kill Bentan (using kai, but delaying before attacking in order to use LMD as a follow-up).  That gave her a valuable scroll of magic protection as well as reducing reputation to 10.  I wanted to get horror, so went to Beregost to try stealing something, only for Molkar to arrive.  She immediately ran into a house: only Drakar followed and he failed to complete a spell.  Popping out again briefly got Morvin to follow and he failed to get a hit in against shield and the Golden Girdle.  Molkar was no more successful, but Halacan was nowhere to be found - I didn't bother searching buildings for him, but just finished stealing to get reputation down to 9.
 
Corps sold some junk at High Hedge and recharged her Necklace of Missiles.  She has just returned to the Cloakwood Mine and rested there ready to take Daveorn on next time.


#10487
corey_russell

corey_russell
  • Members
  • 5 299 messages

Multi-player No-Reload

Neequan - gnomish level 5 fighter/level 6 thief (controlled by Corey_Russell)

Wesorc - level 5 elvish sorcerer (controlled by Dogdancing)

 

The duo made some good progress today. Our first priority was to raise our reputation, as the store prices were killing us. So we tried to go to the Xvart Village to then open up Brage's area. We got ambushed by two Ogre Mages! Wesorc moved away, Neequan gulped a fire resistance potion (he has the fire resistance ring too) and Wesorc fired a fireball at Neequan - it missed both ogre mages. Neequan then got into melee range of one of the Ogre Mages, and this time the fireball hit it and soon dead. Neequan charges the last one, Wesorc fires her last fireball, and the Ogre Mage soon falls. 

 

Neequan gulped all his heal potions, so we had to buy the rest of them left at the Nashkel Temple. We rest and try to hit xvart village again - two cave bears! Neequan did his best to run and shoot, and he instructed Wesorc to try to blind the bears and keep at it until successful. However, she didn't have her staff equipped, and one of the bears got within melee range and Wesorc nearly died. So she ran everywhere trying to heal up, with Neequan thankful he carries around his shortbow (he normally uses his sword and shield) and was pumping the bears full of arrows. Eventually Wesorc does in fact manage to blind them and thus the bears are defeated.

 

We finally make it to the Xvart village, we get to the edge, and Brage's area still isn't unlocked! Doh! So then we head to bassilus map - get immediately ambushed by some hoggoblin archers - sleep takes care of them - this was actually a helpful ambush, as Neequan had only 6 arrows left from the cave bear ambush (oh and the bears we fought in Xvart Village area), so now Neequan has a full quiver. The duo eventually makes it to the edge of the map and yes Brage's area open! We talk to Brage and take him to the Nashkel Temple. Ok we need another rep quest - we head to the peasant NE of Nashkel with the xvarts attacking his cow - we succeed!

 

We need one more rep quest...ah here we go, go to sirine map (lighthouse) and save the boy from the worgs - good, good. By this point, we finally have enough cash to buy the greenstone amulet and once we get that, then we can safely deal with the Nashkel Mines. Neequan's hit points are still rather minimal (47) and he won't level any time soon. Fortunately Corey_Russell remembered a very helpful detail. If the duo hugs the edge of the Ankheg Farm map hugging first the bottom, then left edge, then follow the coastline, it's possible to get to Ulgoth's Beard without a single fight! So we do that no problem.

 

Now that we have the greenstone amulet, we can finally get some cash - we take down Bassilus (blindness) and helped our cash some more. We wanted to deal with  the Mines, but getting late. So instead we battled Greywolf to get Neequan a sword upgrade. Blindness once again assured us of victory. We had a lot of bank stuff by this point, so we headed to Beregost to sell and put our stuff in the bank (a barrel) there, rested and will be ready to deal with Nashkel Mines next session.



#10488
Jianson

Jianson
  • Members
  • 377 messages

AM glad that your warranty appears to cover the damage. Is your hard-drive lost, or can you still transfer files from it?


I have good hopes that only the transformator is damaged, and that the computer will be good to go if the broken bit just gets replaced (despite the horrid smell of burnt electronics...). The hard drives sit quite a bit away from where the fire was, so probably no heat-related damage there. Like I said, everything else was running fine right until I pulled the plug.
  • Blackraven aime ceci

#10489
corey_russell

corey_russell
  • Members
  • 5 299 messages

Multi-player No-Reload

Neequan - gnomish level 5 fighter/level 6 thief, controlled by Corey_Russell

Wesorc - elvish level 6 sorcerer, controlled by Dogdancing

 

The duo made some more progress today. We finally dealt with the Nashkel Mines problem. Wesorc had some trouble using her fireballs (she overrided her spell cast action), but we still was able to make it Mulahey's cave. The plan was for Neequan to stay near the entrance of the cave, protected by the greenstone amulet, while Wesorc tries to blind Mulahey. It didn't work quite as planned - Wesorc accidentally cast sleep, which of course had no effect on Mulahey. But Neequan's first hit cancelled Mulahey's spell AND broke his morale. Neequan's next hit killed Mulahey - Wesorc wasn't even able to get a blind in. The remaining kobolds and skeletons were of no trouble for the party. We looted and took the shortcut out of the mine.

 

We then rested/sold/IDed our stuff at the Carnival. I accidentally sold Joseph's ring, so had to buy it back...then we arrived in Nashkel and gave Joseph's wife her husband's ring. The Mayor was also happy with our success. Then  the party both cast shield, Neequan did the greenstone amulet too, then battled Nimbul. Once again, Neequan killed Nimbul before Wesorc was able to blind him.

 

Neequan decided he really wanted that free action ring that Dushai had. He had to buy potion of mind focusing from FAI Temple, and potions of thievery and perception from Durlag's Tower merchant. We got a lot of ambushes doing this, but we handled them well. Finally, Neequan gulps his potions and managed to steal the ring from Dushai - good, undead can no longer hold Neequan. Since the buffs were running, he tried picking Shandalar's pocket - failed! The party then ran for their lives and headed for the Sirene's area (pirate's cave). Wesorc summoned some monsters and then we battled lots of hobgobins - Wescorc's game crashed here. She got back and we got to just before the sirenes.

 

Dogdancing was hurting by this point (the crashes and waylays have really extended this game), so we ended the session here.



#10490
Grond0

Grond0
  • Members
  • 6 497 messages
Corps - dwarven kensai (update 4)
 
Some early morning action before work today saw Corps preparing for the final sequence of fights in Baldur's Gate ...
 
At the Cloakwood mine she went invisibly down to Daveorn (renewing invisibility and resting after talking to Rill).  There she killed the guard, then used a protection from magic scroll.  One of the battle horrors was dragged upstairs for disposal and the other just meleed.  Meanwhile Corps took a number of hits from MMM despite her shield protection.  However, once MMM ran out Daveorn was an easy target.  Corps meleed the mustard jelly and then decided to use a frost giant potion to knock open a few treasure chests (would have made more sense to take that earlier before fighting).  Before flooding the mine she rested to get Bhaal horror.
 
Outside the mine she dodged the slave (in order to save the reputation gain up for later).  After resting and healing she donated at the temple to get reputation back up to 16, then reported Mulahey's activities in Nashkel and released the petrified captive in the basilisk area (a basilisk ambushed her after that, but she moved away far too quickly to be targeted).  Going back to the Cloakwood Mine to talk to the slave then got her reputation up to 20 again.
 
Before going to the city she recovered the tome from Durlag's Tower (using invisibility to avoid the enemies there).  Arriving in Baldur's Gate she did a bit of shopping before starting to hunt for tomes.  I was in two minds whether to risk getting the wisdom one, but eventually went for it.  For Jalantha, Corps used a green scroll to protect against fire and successfully interrupted her opening spell with a fireball.  Her second attempt to cast ended in death.  Marek proved to be a bit more difficult - largely because his minor sequencer magic missile bypassed Corps' shield somehow.  However, she helpfully then managed to pin him into a corner - that greatly reduced his MMM effectiveness and the Greenstone Amulet proved all the defense she needed against a couple of chaos spells before Marek fell (she'd also used a potion of insulation as insurance against lightning).
 
She rested to repair damage before going after Ramazith.  It would have been more sensible to pay for temple healing to keep her buffs after Marek, but the mage died  immediately anyway of a kai strike / LMD combination.  She used a potion of freedom to fight her way upstairs to get the tome.
 
She investigated the Iron Throne invisibly (refreshing her ring charge while invisible by resting at the bridge area - to prevent time advancing during a failed rest in the city) and was tasked by Duke Eltan to go to Candlekeep.  On arrival there her invisibility was dispelled, but the ogre magi didn't have time to cast anything else before she was safely inside.  In the catacombs she used another scroll of magic protection with cloud giant strength topped up by DUHM to loot the tombs.  Rather than risk a conflict with Prat's gang she just left invisibly and returned safely to the City.

  • corey_russell aime ceci

#10491
Grimwald the Wise

Grimwald the Wise
  • Members
  • 2 179 messages

Stavemistress the wizard slayer

My Tutu set-up is the same as it has been for ages except that I have uninstalled Dark Horizons. Once you know where the assassins are it is overpowered.

 

I would have loved to be a paladin, in particular, an inquisitor since I always had an aversion to the misuse of magic. However, due to my lack of wisdom and charisma that was never an option so I became a wizard slayer. I later realised that being a drow, even if I had had the charisma and wisdom, it is highly unlikely that I would have been able to have the training required to become a paladin. At least my attributes were such that I was able to become a proficient wizard slayer.

 

With attributes of Str 18/83, Dex 19, Con 17, Int 11, Wis 12, and Cha 9, I could hardly complain that I had been dealt a bum hand, though with the disadvantage of a 20% decrease in experience, things would never be overly easy. Gorion had advised me to specialise in using a staff as my main weapon on the grounds that if I lost my weapon or had it stolen, making another would be straightforward. I took his advice one stage further and became a mistress in its use even before I left Candlekeep. Thus I gained the nickname, Stavemistress.

 

Whilst in Candlekeep I was attacked by two assassins. They were both difficult to beat due to their good armour and weapons. Sadly most of this equipment was of little value to me as I was unable to use it well. One of the weapons was a mighty two handed sword, so I wished that I had become more of a generalist concerning weapons. ** in staves and ** in two-handed weapons might have been better. Hindsight is a wonderful thing! A little skill in the use of a ranged weapon might also have been an advantage.

 

Due to the ambushes, Gorion decided that it would be best if we left Candlekeep. Sadly he left it too late as we had barely left Candlekeep when we were attacked again and he was killed. As I ran I thought that I heard Imoen calling my name, but, fearful that it could be an illusionist, I continued to run.

 

I returned to Candlekeep but was denied entry, so after arranging for my mentor’s burial, I returned to the scene of the crime where I found various bags of holding and a letter from Gorion advising me to go to the Friendly Arms Inn to meet Khaled and Jaheira. I was not foolish enough to follow those instructions as there was every likelihood that those who had killed Gorion had also read it. Instead, I headed south to Beregost where I met Marl who was quite upset by the death of his son. I helped him to come to terms with it and we drank a few glasses in his memory before taking a book to my old friend Firebead.

 

I then headed south as fast as I could avoiding conflict as much as possible. I met Lord Foreshadow who gave me a ring that would have been useful to anyone but a Wizard Slayer.

In Nashkel I met with a sorceress who also wanted to put an end to the misuse of magic so we joined together. She is a cowled wizard from Amn.

 

We intend to take on the mines together, but first we decided to clear the road to Baldur’s Gate of bandits as this would enable us to equip ourselves better.

 

In the process we dealt with some evil fishermen and joined up with Ajantis, an Inquisitor. Together we thought ourselves a mighty force as we cleared everything in our path, but then we were accosted by ghouls and a Hobgoblin. Whilst dealing with the ghouls, Ajantis was held and Val was poisoned with an arrow. She took a potion which healed her and fired of a magic missile which killed the hobgoblin, but not in time to save herself as his next arrow killed her. This was fortunately not permanent as a temple raised her.

 

We will try to be more careful in future as we get on well together.

After the raising of Val, we were asked at the temple to deal with the madman Bassilus. This we did, but Ajantis had rigid thinking cast upon him, so after the death of Bassilus, Val and I kept clear of him until the spell wore off.

In Beregost we went to an inn to rest and were attacked by another assassin. This time we were aided by Finch, Silke and Algernon. Sadly Algernon was killed, but hopefully friends will get him raised again.

 

We used some of the gold that we raised by selling Sonner’s flail to help the Dudley family and Eltoth. We got some of that money back so it was not too expensive and we are now bona fide heroes.

 

In the process of clearing the area of as many bandits as I could I came across two couples who wanted to go to Nashkel. I escorted them safely there but due to their morality being different, did not feel that we could work together on a permanent basis. Montaron for example should really have been called Montaron Cut-purse. He is excellent at his vocation in life and I suppose that I should be glad that he has developed those thieving skills rather than those of an assassin. He actually used them for my benefit and since I have no idea whom he stole from, my conscience is less troubled than it would have been since I am unable to return them. However, from now on I have decided to restrict my party to those of a lawful good alignment as I feel that there will be less internal conflict in the party if I do so.

 

I could have worked with Jaheira a bit longer, but her druid standpoint was really annoying as she actually believes in what she does. At least Xzar and Montaron admit that their attitude is wrong.

 

After our separation we tried to help Prism, and we did in a way even though he ended up dead. We were aided by a paladin from Amn called Isra who wanted to join up with us. She was so insistent that I agreed, despite her lack of experience. Once we are a little better equipped we went to find out what was going on down in the mines. It was actually not as difficult as we imagined. Val in particular was quite relieved.

 

Upon exiting the mine, we went shopping, selling unwanted goods and buying a staff +3 and a robe of the good archmage.


  • Blackraven aime ceci

#10492
Grond0

Grond0
  • Members
  • 6 497 messages
Nice to see you on another run Wise - best of luck.
 
Corps - dwarven kensai (5th and final update)
 
Corps prepared for Slythe by using a scroll of magic protection and a number of potions.  Both his first 2 backstabs hit, so she used her invisibility ring while regenerating then attacked again.  Slythe used another potion of invisibility to get a third backstab in, but had been taken to near death as a result.  Corps tried fireballing herself, thinking that would kill him, but it failed to do so.  However, he seemed to be out of invisibility potions as he didn't immediately disappear and another whack finished him off.  She attacked Krystin to make her use her defensive spells up, but Krystin wouldn't use attacking spells while the green scroll was active, so Corps let that expire.  A potion of clarity then protected against chaos and two horrors and hill giant strength countered enfeeblement. She beat up 4 skeletons and some summoned monsters, was blinded twice by glitterdust and slowed before being hit by a flame arrow and two chromatic orbs to come back down to 46 HPs - her shield was effective against magic missiles though to prevent further damage.  At that point Krystin switched to a sling, immediately getting a critical for 16 HPs, and I gave up on trying to have her kill Quenash with area effect magic.  Krystin had been taken to near death previously and one more whack finished her.
 
After resting, Corps used her ring to sneak into Degrodel's house to talk to him and had soon got the Cloak of Balduran the easy way.  Then on to the palace where she glugged down various potions before showing herself.  She opened with a Bhaal horror that made one of the dopplegangers run and settled down to melee the others.  I'd decided not to run upstairs and the fight was therefore potentially dodgy.  Liia died and Belt took a fair amount of damage.  However, I was lucky that two of the dopplegangers focused on attacking Corps and the fight was therefore effectively over at this point.
 
Corps used invisibility and fire / lightning protection to go through the maze (though she had to run backwards and forwards several times to trigger all the traps).  Inside the temple she led Sarevok into a corner and used a potion of invisibility.  The others all follow Sarevok in the absence of visible enemies, apart from Angelo, so she showed herself back in the main part of the temple and waited for Angelo to attack.  She used a potion of magic shielding (and then another, when the first was dispelled), before adding various potion buffs.  Even with AC -11 and the golden girdle Angelo was still hitting her regularly though, so she did some running round using her superior weapon speed to get through his mirrors / stoneskins while she regenerated before closing again for the kill.
 
The skeleton warrior lasted only moments, but she then waited around for quite a while for Diarmid's scroll of magic protection to lapse.  A series of fireballs from out of sight then killed him, Tazok and Semaj.  She got the XP for level 9 during that, but didn't take it.  The skeleton warriors attack too slowly to be a threat and Corps quickly killed them before emptying the remains of her necklace on Sarevok.  She then took all the helpful potions she had remaining, along with blur from a deck of cards, before engaging the big man.  He was already at injured status and that quickly went to badly injured.  However, Sarevok's first attack was a critical and a follow-up hit meant another critical could kill Corps, so she reverted to running around using her superior weapon speed for a bit.  I was just thinking it was about time to go back into melee proper when Sarevok decided he'd had enough already.
 
Corps went invisible again to return to speak to Duke Belt and has now arrived in Athkatla.


#10493
corey_russell

corey_russell
  • Members
  • 5 299 messages

Congrats Grond0! Best of luck in Amn.

 

Just a quick note about Corslinger and his team of fighters. Hanna has finally reached level 7 and dualed to thief. She's been a huge help to the party, making the Cloakwood Mines a breeze. She wasn't very good at locks, but managed to open them all with a few thieving potions (she's level 5). The rest of the party is level 7. Cloakwood areas and ambushes were pretty straight-forward for this team. As is my practice, I had someone with a freedom potion and invisibility potion go through all the traps in area 2 first (with AI off), then the party battled the ettercaps and spiders, much easier this way. Drassus was no trouble either, the party did just 3 buffs, 2x enrage and greenstone amulet (I learned my lesson - I can gamble with the other characters, but the PC must be protected!). Only Joshua got confused, but we used our best arrows/bolts and the victory was pretty fast. We then ran away until Joshua got a hold of himself.

 

As for the Cloakwood Mines themselves, straight melee/ranged for everything except the mages (Including Davaeorn) who were all defeated by a single buffed fighter. Our gold is fantastic (about 40,000), so we sitting pretty for our coming foray into the City of Baldur's Gate.


  • Blackraven aime ceci

#10494
Shadow_Leech07

Shadow_Leech07
  • Members
  • 553 messages

hey everyone, it's been awhile for me. I've started two games in easy tutu with mods, but I've had to reinstall everything since then. I do still have the games saved so I'll let you guys know when I'm ready to post. Hopefully my long layoff hasn't rusted me to the point where my games will end before I even post the first progress report.


  • Blackraven aime ceci

#10495
Serg BlackStrider

Serg BlackStrider
  • Members
  • 1 558 messages

Nice to see you back in action, Wise & Shadow_Leech. All the best with your runs!

 

And grats on yet another success, Grond0. Hope Corps will rock in Amn as well.  :)

 

 

Edit: 

 

Update of Grim Impish Face & Co (Durlag's Tower).

 

Some sorrow RL events prevented me to pay too much attention to my Crew but nonetheless withing several sporadic sessions we made it through the gloomy vaults of Durlag's Tower undergrounds. Here are the quick medley of our progress:

 

- The Four Warders. Strange enough but even being improved with SCS they didn't impressed me too much. *Improved* Love with a persistence worthy of a better application spammed *greenstoned* Jaheira with Dire Charms while she dealt with Fear (a worthy opponent with his fast regeneration but also not very potent vs Jaheira's AC -9 plus modifiers). Avarice chose Dynaheir as his victim but she avoided his attack, skellies blocked him and triple Frost Blast was just enough. Khalid helped Jaheira vs Fear with Frost Arrows while our mages used Frost Wands on Love: one, two and three. The only damage he managed to inflict is hurting Khalid with his own arrow by reflecting it back. Famous Pride didn't lasted long either.

 

- Next level was pretty uneventful though improved Greater Doppelgangers are quite annoying.

 

th_Baldr186.png th_Baldr187.png th_Baldr188.png

 

- Greater Wyverns were kited by Jaheira while our mages cold-blasted them.

 

- Chessboard. From inspecting some online walkthrough I knew that improved chessboard fight differ from sans-SCS Tactical challenges version that it begin immediately after party teleported there so we left a Slime room for last and took some buffs before quickly fry the Slime. Then we had a few rounds to prepare but I didn't knew exactly how long so after a bit of waiting we began moving toward the exit and were transferred on the board AND we continued our movement there! Fortunately we all were protected vs Lightning so that wasn't a big problem other than it completely ruined my battle plan... We quickly retreated and fired an inferno of Fireballs/Oils of Fire, Dynaheir hit with Slow and Imoen with Chaos. That destroyed all the Pawns and softened the rest of opposition. At the same time King (or Queen) his with Remove Magic and stripped Dynaheir completely, and most importantly Impish Face off his Stoneskins. He was a prime target so began to loose hp dangerously quick. He quaffed a Potion of Invisibility and hid in the corner to heal/rebuff. *Naked* Dynaheir was slain. King hit with Chaos and affected both Khalid and Imoen. Meanwhile Impish Face healed himself, rebuffed with Stoneskins and  hit with Remove Magic. Queen was slain  but Rook managed to kill Imoen a split of a second before Impish Face finished King...

 

- Revived Dynaheir and Imoen in Nashkel and back to the Tower. Were immediately greeted by Astral Phase Spider and ordinary Phase Spider on the next level. Phase Spider was paralyzed but Astral one resisted and poisoned Viconia. Fortunately the combined forces finished him quickly while Dynaheir cured Viconia with her innate ability.

 

The rest of an area was pretty straightforward for Impish Face wearing Ring of Free Action. The loot from that final level was splendid: Flame Toungue and Staff of Striking, Bala's Axe, Clock of Displacement and Ring of Invisibility and finally the most wanted Staff Mace for Jaheira. 

 

- Demonknight. He acted quite strange: dispelled Imoen but then fireballed Khalid who was on another stair (protected with Potions of Fire Resistance and Free Action). Then used another Remove Magic on completely unbuffed War Dog... That stupidity cost him of his life in the end.

 

I'm not sure we are going to visit Ulgoth's Beard to face the Cult (the main reason for me to explore DT was a randomised loot and as it seems I got nearly all I wish now) so back to the Baldur's Gate City we are heading now.

 

to be continued...


  • corey_russell, Grimwald the Wise, Aasim et 1 autre aiment ceci

#10496
corey_russell

corey_russell
  • Members
  • 5 299 messages

@Shadow_Leech: I'm in agreement with Serg, nice to see you back in action - u2 wise!

 

Corslinger the halfling fighter and his band of fighters - the City of Baldur's Gate, Part 1

Traveling with: Forrest (berserker), Misty (berserker), Paja (Wizard Slayer), Joshua (Kensai), Hanna (level 7 fighter dualed to level 5 thief)

So the team has started some of the action in the Big City. Our first major decision was who gets the DEX tome. Eventually decided Hanna should, since it will help all of her thief skills.  Next, we battled the 4 mages on top of Sorcerous Sundries. Despite 1/2 the party running in fear, the remaining party members destroyed the mages very fast.

 

Next up was the Ogre Mage and his Carrion Crawler friends in the sewers. Corslinger has a free action ring picked from Dushai, so he was safe - complete victory here as well. We picked up a corpse and gave to that necromancer who wanted it. Next up we entered a house with two thieves in it - we claimed we were thieves like them, but intentionally gave them the wrong password - this in turn made them try to make us "pay" - instead the thieves paid for their thievery with their lives. This in turn allowed us to give the seer a sphene gem.

 

Next area, we battled Vayya and Deserta, one at a time, which done that was is pretty simple. A single potion of mirror eyes on Misty was plenty for her to take out the basilisk in the warehouse. Next up, was the house with the 5 ogre mages. It was scary looking, but the party burned through them quickly. We also returned some gauntlets to the lady in the warehouse, as we weren't able to use it (Paja can't use bracers, nor can Joshua).

 

Next area, we easily defeated the dopplegangers at the Seven Suns, reported to Scar for our rewards for both that quest and the quest to remove the Ogre Mage and his pets in the sewers. We needed to rest first so the berserkers can get their enrage abilities back. Then we used one enrage each berserker with the help of the party on the thieve's guild in the SW corner of the city and the mage with his archer and kensai buddy. After selling our junk, we can buy anything with more than 61,000 gold.

 

The last task before we ran out of time was getting the amulet from Nadine to her son. Everything pretty smooth, so far.


  • Grimwald the Wise aime ceci

#10497
corey_russell

corey_russell
  • Members
  • 5 299 messages

Corslinger the Halfling fighter and his band of fighters* - City of Baldur's Gate, Update 2

Traveling with: Forrest (level 7 berserker), Misty (level 7 berserker), Paja (level 7 Wizard Slayer), Joshua (level 7 Kensai), Hanna (level 7 fighter dualed to level 6 thief)

 

So the team battled Ragefast - he died instantly. Then we retrieved the boy's body from the Water Queen's Temple, to get a upgraded shield for Forrest. We left that house with the battle horrors and invisible stalkers alone - no paralyzation wands this time! We weren't afraid of the Mountain Maulers and indeed they were destroyed by our team - in fact one of the Maulers were so afraid they ran outside so we had to chase them down...picked up the helm of balduran while we were here, of course. Returned Nestor's dagger to his friend. We wanted to talk to Jardak but Jardak and his butler instead decided to attack us - bad move - they are dead now, so the helm of glory went to Forrest.

 

By this point we are full of loot, so went and IDed our stuff and sold what we didn't need. Killing Razamith was next - he died instantly (e.g. 1 round). His tower was of little trouble to this team. The INT tome went to Hanna, maybe she can get some lore. As a thief, she will certainly get more lore than us fighters. We defeated Larze without too much trouble, returned the skull to a priest to cure someone, gave an angel ring to a flaming fist, and did the poison quest successfully - new bow for Paja.

 

Hanna was able to pickpocket the cloak of balduran, that went to Misty. There really isn't much else that we want to do. So we headed to the Iron Throne Building. The 1st floor went hostile, they didn't like our bribe...hmmm...2nd floor went hostile too...must be the low CHA of most of the party. For the 5th floor, Misty soloed it with protection from magic scroll, haste, frost giant potion, and enrage. She took a ton of damage, and used all 5 of her blue potions - nevertheless she did win the battle by herself. We got the info we needed from Thaldorn.

 

So the team is about to report to Duke Eltan to be sent to Candlekeep, but ran out of time so saved our session here.


  • Aasim aime ceci

#10498
Serg BlackStrider

Serg BlackStrider
  • Members
  • 1 558 messages

Back in the City the Crew talked with Tamoko, assaulted the Flaming Fist Headquarters, saved Duke Eltan from not-so-skilled healer and confronted Cythandria. Armed with her new Staff Mace and with the aid of some summons Jaheira dealt with Cynthandria's Golems, then Impish Face and Khalid joined for the finish. In the Undercellar we called for an army of skellies, Khalid dispelled Slythe's haste with an arrow and then he got a contrast shower (Flame Strike / Cold Blast) which he doesn't survived. Krystin wasted some of her spells on skellies, Impish Face tried Remove magic on her with no success so Khalid used three Arrows of Dispelling to put down her buffs and then switched to the Acid Arrows. Jaheira and Viconia joined to strip her Stoneskins faster and soon she fell. Got a full assassin's arsenal (Short Sword of Backstabbing, Dagger of Venom and Short Sword +2) from Slythe and another Ring of Fire Resistance from Krystin. 

 

In the Palace we called for skellies as well, took some buffs - Resist Fear, Pro Evil, Chant, Haste and Greenstone charges for Khalid, Jaheira (from Durlag's Tower adventures we knew that Greater Doppelgangers love Dire Charm our fighters and they did it immediately indeed) and Viconia (just in case so she can use her Dispel if needed). As soon as Doppels activated their Mirror Images and Haste Impish Face hit with Remove Magic. When Doppels where dispelled Imoen fired Emotion (two of them where affected) followed by Slow. Our mages tried Wands of Paralyzation and Jaheira Darts of Stunning to disable Doppels but in the heat of combat (and due to intense *choppiness*) it was hard to notice whether they were successful in that so we switched to ever-trusty Wands of Cold and Heavens. That proved to be a viable choice and both Dukes survived the carnage. We produced an evidence of Sarevok's mischief to Belt and when after some more fight he fled the scene Belt teleported us to the Thieves' Guild so we can pursue Sarevok for the final confrontation.

 

to be continued... 


  • Grimwald the Wise et Aasim aiment ceci

#10499
corey_russell

corey_russell
  • Members
  • 5 299 messages

@Serg: Good luck  in the final battle. You've been at this run for quite a while, hope it isn't in vain...


  • Grimwald the Wise aime ceci

#10500
Grimwald the Wise

Grimwald the Wise
  • Members
  • 2 179 messages

Upon learning the location of the bandit camp, we killed all the bandits including Tazok. Forgot to go get Tranzig and the bandits north of Beregost before entering the tent.

 

We used Summons to prevent Tazok from wimping out. Helped the hunters in Cloakwood and went on to kill the wyverns. Killed a number of them in transit too.

 

Upon reaching the Cloakwood Mines, we had a minor disaster.

 

Spells from the mages panicked all but Imra and she was attacked by all the enemy simultaneously. Fortunately before she dies, she managed to call shout which meant that Ajantis and I were able to fight.

 

We did this well with the result that we survived, though Val did not.

 

We will now stash the goods and return to a temple to raise our friends. Ajantis is at present getting very friendly, but finds courtship rather embarrassing. Perhaps I should just throw myself at him. On second thoughts, that would probably scare him away.

 

After raising those who had died, we decided that perhaps we ought to have some more experience under our belts before returning to the mines. We therefore did as the dwarf at the beard requested in the hope that his quest might be a little easier. It was slightly easier as we only lost Imra in the tower. It was due to a trap! L However we gained some good equipment, in particular a coat of excellent armour, as well as plenty of experience.

Having raised Imra, we will now return to the mines.

 

The mines turned out to be much easier than expected due to our enemies being helpful concerning positioning. When we fought the mages on the way down, they were killed easily. Perhaps because of our expertise in killing mages. Upon fighting Davaeorn and his cohorts at the bottom of the mine things went better than expected. Some summoned monsters took the brunt of his wrath, but then we were not in a good position so we ran. The doom guards followed us and set off the traps. That was unexpected but helpful. They followed us up a level leaving Davaeorn behind.

 

There was then some bad tactics on my part as I forgot to switch to melee weapons with the result that Ajantis came within three points of death. It took us quite a long time to recover, but once we did, Davaeorn was easy. Ajantis Imra and I were hasted and the only spell he cast summoned some monsters. We killed him first and then killed the monsters at our leisure.