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Baldur's Gate 1 No-Reload Challenge


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#10526
corey_russell

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@Grond0 - nice write-up there.

@Blackraven - best of luck with your new run

@CKT - Rough fight there, nice discipline to retreat and regroup. I must admit a few of my runs I refused to retreat when I should have...



#10527
Charlestonian Knight Templar

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I woke after a dream in which My Overlord Demoness provided direction on what my next steps were to be. Curiously, she didn’t brutalize me for my losses @ the Cloakwood Nest . Rather she directed me to go to Mutamin’s Garden, Nashkel Carnival & the Lighthouse in order. She said she would direct me where exactly to go in each location once I arrived.  I followed her directions to Mutamin’s Garden to find that she led me to a replacement for Kagain, a woman w/a mean 2-Handed Weapon Style w/Long Swords. I kicked the crap out of Shar-teel when she challenged me & that’s all it took to get her sword behind me.  Next I travelled to the Nashkel Carnival & sure enough, I knew right where to go when I got there. I found a Gnome Illusionist named Quayle & added him to my entourage, a replacement for Xzar.  From there, I worked my way to the Lighthouse on the coast of the Sea of Swords. Again, my Overlord led me directly to my replacement for Montaron, Safana.  Safana wanted to raid a treasure cave & not feeling led otherwise, I decided to do so after a rest. I bedded Shar-teel most of that night, so I didn’t get much sleep…she’s full contact there too but, once again, she eventually submitted to me.

 

 

40f5.jpg

TAMING SHAR-TEEL...

 

Key Event: After taming Shar-teel, I led my new group toward the coast where this treasure cave was supposed to be. After battling two wolves & two Dire Wolves, three Hobgoblins, six Sirine’s & three Carrion Crawlers we came upon three more Sirine’s. The leader of the Sirine’s mouthed off a bit before attacking w/two others @ her side. The strategy of getting right up on them to limit their ability to cast their Charm Spells seemed to be a working strategy so I called for it again. Safana moved around behind the Sirine leader to back-stab & we killed her but then I saw that Shar-Teel was Dire Charmed, then Safana too & finally, me. Two of the Sirine’s were still alive casting spells & shooting arrows. I don’t remember doing it but when I came to I saw Viconia lying dead, a victim of our Dire Charm. Once the four of us, minus Viconia, were back in our right minds we attacked & killed the last two Sirine’s & then returned to Beregost & had Viconia raised before selling some loot & resting. 

 

vq9b3.jpg

FINISHING OFF THE SIRINE'S

 

I returned to the treasure cave after battling through about eight more Hobgoblins & three Carrion Crawlers. In the treasure cave were three Flesh Golems. We killed the first two right @ the entrance but had taken some wallops so I took us outside to rest before returning to finish exploring. I found the last of the three Flesh Gollum’s. He was tough & it took Shar-teel & I teaming up to bring him down as he had resistance to magic spells. Safana caught him w/an enchanted Dart too, right above his heart. After killing him, we found a treasure trove in a pool of water.  Safana’s, thieving skills helped as we almost stepped on a trap departing the cave but she noticed & disabled it. 

 

Treasure of Note: Manual of Bodily Health (Me); Cloak of the Wolf, Necklace of Missiles (Quayle)

 

Current Disposition: I brought my new followers to my Camp for a rest.

Next Steps: Back into the Cloakwood

 
Level Up: Shar-teel joined @ Swashbuckler (fighter/5) but increased to Myrmidon (fighter/6) & added more skill to her two-weapon style long swords; Safana joined me as a Filcher (Thief/6). Viconia was blessed by Shar & became a Canon (Cleric/6) & added Miscast Magic to her divine spell repertoire.

 

Current Party: (Reputation: 4 - Despised) (I can still raise Kagain if I desire his axe)

Ironside: Ftr/Fallen A-Pal//5, F/P/Mail (L/Shield +1) wBoots/Avoidance, Girdle/Bluntness, B/Sword+1/+3 vs SSs**,   

                Spiders Bane*,(THWS**); (Sirine)

Viconia: Cleric//5, S/Mail w/S/Shield*, Mace*, Slg*; (Phase Spider)

Shar-teel: Ftr//6 w/P/Mail w/2 L/Swords*** (2HWS***)(Sirene)

Safana: Thf//6 w/S/Leather, Dgr* & Dart* (S/Swd*)(Hobgoblin Elite)

Quayle: Mage/Ill//6, Dgr*, Slg*(Hobgoblin)

 

Mods Used: HardTimes-v2; BG1UB_v12; bg1npc-v20; X0black101 (Blackguard); level1npcs-v1.9; bg2_tweaks-v14; Randomizer-v68; scs-v21 (- Tactical Challenges)

 

Blue Font: New information;

Red Font: Monster encounters (first use)

(Best kill)

 

 

 

 


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#10528
Grond0

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Chic - elven wild mage (update 2)
 
Chic has just arrived at the Bandit Camp having finished her preparatory adventures - she should kick on quickly with the main quest line next time.
 
She started the session by robbing Ulcaster invisibly.  Then successfully revived Melicamp - I seem to be on a good run with him at the moment.
 
An initial encounter with Bassilus was a hopeless failure.  Chic did successfully interrupt his opening spell while the familiar was casting invisibility.  However, despite Bassilus apparently being more than 10' away, while she was right next to the familiar, Bassilus went invisible and she didn't!  In addition none of the undead died, so, rather than use her only potion of invisibility, she ran for the edge of the map before Bassilus could cast again.  Coming back she used a scorcher - successfully being made invisible afterwards that time.  A second scorcher was then sufficient to kill Bassilus, along with many of his undead.  
 
Zargal and companions were softened up for the kill with a fireball on her way to the lighthouse area, where one lot of gnolls were enough to kill the first group of sirines (the charms on several of them wearing off before they disappeared).  I hadn't realised that dire wolves were immune to charm - that made them a lucky selection to kill Sil and her companions.  Inside the cave Chic only needed 27 of her 33 +1 darts to kill the 3 golems.
 
Charleston Nib, Brage and Bjornin spread good words about her.  That meant that consoling Farmer Brun, after she had robbed the ankhegs invisibly, maximised her reputation.  On the way to Ulgoth's Beard she returned a relic to a priestess - Tenya making peace and taking the bowl in the interval between the first and second lot of damage from a scorcher.  At Ulgoth's Beard she bought the staff, amulet, cloak and ring along with the mage spell scrolls.
 
Using the Martial Staff, and a newly learned proficiency with that weapon, she was confident of tackling the basilisks.  With green scroll protection it didn't take long to melee them (level 7).  Korax helped with Mutamin and then the party - Chic risking using a stinking cloud scroll there and also helping out by stunning Lindin with a dart and sending Kirian on her way with darts of wounding.
 
Moving on to the Nashkel Mines Chic went down to Mulahey invisibly and then left it to the familiar to nibble him to death.  Back to Nashkel where the familiar did more work - Nimbul was nibbled quickly due to having a missile weapon equipped, but Neira took rather longer.
 
I was a bit dozy against Tranzig and the familiar had a lucky escape.  An opening scorcher saw Tranzig running immediately, with the familiar attacking him from behind.  I automatically pressed pause when Tranzig died of the second lot of damage, but had the auto-pause on enemy death enabled anyway - which resulted in the game unpausing.  The familiar immediately moved onto where his body had burnt up (and into the scorcher).  Fortunately its magic resistance proved its salvation.  Placating Marl after that got Chic to level 8.

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#10529
corey_russell

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Looking good Grond0. At this rate, you will be joining my fighters in Amn soon.



#10530
Blackraven

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@Corey, thank you!
@Grimwald, that's an appealing mod. I hadn't heard of it. Am not sure whether I'm going to install it at this point, now that I have a couple of games running (have had various crashes in the past months), but I'm going to keep it in mind for when I'll do new install. Thanks for your recommendation.
@Grond0, you really like Wild Mages don't you? :) Good luck with your chic(k)
 



#10531
Grond0

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@Grond0, you really like Wild Mages don't you? :) Good luck with your chic(k)

 

I knew that name would cause trouble!  For the record she was originally named after Chicomecoatl (quite a few of my wild mages have been named for Aztec gods and goddesses), though I was conscious of the French word 'chic' being a decent secondary source.  It was only after I had created her that I thought the name might be open to misinterpretation :P.

 

I like the fact that you need to play wild mages in very different ways at different stages in order to give the best chance of success, but that there's always the tiny chance that luck will desert you during a surge.  Of course there's also the significant carrot of trying to win with a class not used successfully by anyone else to date.


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#10532
Grimwald the Wise

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Isra having been hasted my Val and having read a scroll of protection against basilisks cleared the area where Mutamin resided with little difficulty, though she did have to consume several healing potions as she accidentally went too close to some gnolls and had them attack her simultaneously with the basdilisks, Mutamin and the Medusae.

 

After that we heard about the need to recover the Stone of Askavar. In general, the enemies were not too difficult as, taking heed of Isra's problems against Mutamin, we were careful not to have to fight too many simultaneously. The final battle at the keep was tough however despite having good tactics, and we were all badly hurt at the end of the battle, though not quite as badly as when we fought for the stone. In that battle my beloved Ajantis was killed as he bravely fought to protect the rest of us, and particularly me from harm. I would gladly have spent more in raising him than I did since your betrothed is of far more worth than a party member.

 

In Amn the mage in the tower was not at all happy with us freeing the nymph. However neither he nor his minions caused us any problems.

 

Upon returning to Baldur's Gate we discovered further problems. We were asked to help a spy belonging to The Flaming Fist Special Division and discovered that The Friendly Arms Inn has been taken over by well equipped bandits.



#10533
Grond0

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Gate70/Grond0 multiplayer attempt 46 - (2nd and final update)
Tweedle, dwarf fighter (Grond0) & Guarh, dwarf fighter (Gate70)
 

This pair had a session yesterday (taking them up to the defeat of Daveorn) that I didn't get around to writing up.  That meant they didn't have too much left to finish off today.

 

Their progress started with an assault on the ankheg nest on the way to Ulgoth's Beard to buy a few goodies there.  The Greenstone Amulet was immediately put to good use on Bassilus, though Tweedle decided to use a potion of clarity on the sirines to avoid the danger of protection running out.  Even using non-proficient weapons the golems didn't last long against 2 fighters in melee.

 

At the Nashkel Mine Mulahey was another to be baffled by Tweedle's amulet protection, while Guarh dealt with the support troops.  Nimbul managed a single lot of magic missiles and Tranzig a single acid arrow on the way to the Bandit Camp.  After beating up the bandits the duo assaulted the main tent; Guarh got scared, but Tweedle was saved by the amulet and quickly made the bandits pay.

 

In the Cloakwood Tweedle couldn't resist once more demonstrating the unfairness of the web trap near the ettercaps (which springs only when the final ettercap becomes visible, irrespective of whether the character moves or not).  He did get stuck in the web, but escaped fairly quickly having saved against poison a couple of times.  After running through the remainder of the Cloakwood Guarh persuaded Drasus to follow him away from the others.  After finishing him off he was surprisingly then able to do the same to Genthore.  The duo then charged the mages; Guarh was confused, but still quickly killed his target, while Needle did the same and then retreated to a safe distance to let Guarh come to his senses.  After fighting their way down to Daveorn (successfully bypassing Hareishan on the way), Guarh pulled back the battle horrors one at a time before taking a potion of magic blocking and hunting down Daveorn.

 

In the city we ignored the tomes of intelligence and wisdom (but did still kill Ramazith for his ring).  Guarh also got an upgrade from the Helm of Balduran before attempting to persuade the Mountain Maulers to part with their axe.  He disdained the use of an invulnerability potion and nearly paid for that when he was held with most of the enemies still standing.  Tweedle taught him a bit of a lesson by using a firebreath potion to hurt Guarh (but also kill several enemies around him) and just managed to keep him alive.  There was another tough fight with invisible stalkers etc guarding the way to Degrodel.  It looked like Tweedle's allergic reaction to healing potions is catching as Guarh chose to run out of the house rather than try and use healing potions to stay and fight.  The second entrance was more successful and the remaining enemies were cleared to allow the duo to go and get the Cloak of Balduran.

 

The Iron Throne fight went very well.  Guarh did condescend to take a potion of invulnerability there (along with speed) and went up just before Tweedle in order to make himself a target.  Following on Tweedle used a firebreath potion to do some serious damage to the casters and the only real damage done was by Gardush putting a good fight up at the end.

 

Moving on to Candlekeep the duo let themselves be falsely accused of murder before being transported to the catacombs.  A scroll of magic protection and storm giant strength let Guarh loot the tombs before leading the assault on the way out.  He added an invulnerability potion to ensure he could not get held by Bor, while killing Prat's party, and then another green scroll to safely kill the basilisks.

 

Slythe was pulled away from Krystin and cut down before moving on to assault the palace.  Several potions each meant the fighters mowed down the dopplegangers quickly and both dukes survived.  The same buffs took them through the maze and on to the temple (avoiding the Undercity party).  Sarevok came out on his own to investigate who had fired a dispelling arrow at him and found himself the target of a vicious assault by Guarh.  He made the mistake of trying regularly to turn round to prevent Tweedle from hitting him from behind, which only meant that Guarh had a relatively free hand to cut him down from the other side - I can't remember us killing Sarevok as quickly as that before.

Sarevok.jpg

 

We went to report to Duke Belt, without bothering to pick up the pantaloons.

 

Stats:

Tweedle, fighter 8, 90 HPs, 156 kills
Guarh, fighter 8, 107 HPs (incl. 5 from helm), 189 kills, 0 deaths


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#10534
corey_russell

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Congrats guys - best of luck in BG 2.



#10535
Grimwald the Wise

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Well done.



#10536
Grimwald the Wise

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We didn't have too much of a problem with he bandits until after trying to enter the Friendly Arms Inn. A mage then set some undead on to us, which would not have been too bad if he hadn't also cast chaos.

 

I and Ajantis saved and ran for safety whilst Imra and Val fought each other and the undead. I didn't think to cast dispell magic!!! :(

 

The result was that Ajantis and I had to go to the temple for the resurrection of Val and Imra. Rather expensive, but at least they survived.

 

Upon returning to the Inn I was relieved to find that their equipment was no longer surrounded by those undead and they were able to re-equip. I was concerned that all the equipment might be lost. It wasn't! :)


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#10537
Charlestonian Knight Templar

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I decided to take my woman, & my other women, (& the Gnome too) deeper into the Cloakwood after taking a breather @ my camp. After the challenge in the Cloakwood Nest, the Cloakwood Druid’s were no sweat @ all. I thought about letting one of the Druid’s join me but looking @ her, & then looking @ my other women, well, she was simply hideous; hell, Quayle looks better. Besides, something about her just didn’t fit what I sense my Malevolent Benefactor is all about & nothing in what my Demoness Overlord last directed me to do indicated anything about adding her. Finding Shar-Teel, Quayle & Safana was in direct response to the direction given me during the last dream in which the Type V Demoness visited me. So instead of letting the female Druid join me, I killed her & another Druid that approached while I was considering her place in my following.

 

Nothing much to tell. With the help of my subordinates, I killed a half-dozen other Druids that approached me & accused me of messing up the forest or something. I just mowed them down as they came up.   There were a few Tasloi, Bears & a couple of Baby Wyverns in the forest too. Other than that, the place was a breeze, a walk in the park, compared to the Cloakwood Nest. I also found a cave with some guy inside & who was apparently trying to train two Baby Wyverns for something he mumbled about – right before he died along w/his Baby Wyverns.

 

Key Event: Just before I found the cave above, I stumbled on a Treehouse. The five of us walked in & raided a chest & a cabinet where there was a Potion of Freedom, a Potion of Healing & an Antidote. Then I led us up the stairs where there was another Druid. This one had a little game but he fell to our combined assault. I saw him waving his arms so I quickly cast the Chaos spell granted me by my Malevolent Benefactor after my success @ the Bandit Camp that I now call home. Then I closed to beat the snot out of him while my lover, Shar-teel did the same. He was able to cast one spell that I know of b/c Quayle was I la-la land for a while afterward.

 

 

xdlg.jpg

KILLIN' THE DRUID IN THE TREEHOUSE

 

Treasure of Note: Nothing much. Some usable potions, i.e., Potion of Freedom Shar-Teel); Potion of Healing & an Antidote (party general use)

 

Current Disposition: Enjoying a breather @ my Camp

 

5ifua.jpg

ENJOYIN' A BREATHER ON MY FRONT PORCH!

 

bcdl.jpg

MY GREATEST CONQUEST YET REMAINS IN HER PLACE...

 

Next Steps: Continue deeper into the Cloakwood – wondering how far this forest goes on

 
Level Up: None

 

Current Party: (Reputation: 4 - Despised)

Ironside: Ftr/Fallen A-Pal//5, F/P/Mail (L/Shield +1) wBoots/Avoidance, Girdle/Bluntness, B/Sword+1/+3 vs SSs**,  

                Spiders Bane*,(THWS**); (Sirine)

Viconia: Cleric//6, S/Mail w/S/Shield*, Mace*, Slg*; (Phase Spider)

Shar-teel: Ftr//6 w/P/Mail w/2 L/Swords*** (2HWS***)(Sirene)

Safana: Thf//6 w/S/Leather, Dgr* & Dart* (S/Swd*)(Hobgoblin Elite)

Quayle: Mage/Ill//5, Dgr*, Slg*(Hobgoblin)

 

Mods Used: HardTimes-v2; BG1UB_v12; bg1npc-v20; X0black101 (Blackguard); level1npcs-v1.9; bg2_tweaks-v14; Randomizer-v68; scs-v21 (- Tactical Challenges)

 

Blue Font: New information;

Red Font: Monster encounters (first use)

(Best kill)



#10538
Blackraven

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I knew that name would cause trouble!  For the record she was originally named after Chicomecoatl (quite a few of my wild mages have been named for Aztec gods and goddesses), though I was conscious of the French word 'chic' being a decent secondary source.  It was only after I had created her that I thought the name might be open to misinterpretation :P.

 

I like the fact that you need to play wild mages in very different ways at different stages in order to give the best chance of success, but that there's always the tiny chance that luck will desert you during a surge.  Of course there's also the significant carrot of trying to win with a class not used successfully by anyone else to date.

Wow you nicely talked your way out that. Next time play a bard ;) Kidding. Nice to draw from ancient cultures. Did I post about my Avenger no-reload run on here? Very enjoyable run, she breezed through the game solo, gathered a couple of elven friends and was on her way to Cloakwood before I had a game crash with Grynne the Wizard Slayer and lost the save because my new setup had different mods. Anyway I gave her a 'Quechuan' surname. She was called Aya Quyllur Warma.

Re: underused no-reload classes, do you know of any other underrepresented classes? I'd be interested to know...

Btw great job with Gate70



#10539
Gate70

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;

In Amn the mage in the tower was not at all happy with us freeing the nymph.

Amn eh. OK Wise, whatever you say... ;-)

Blackraven, the first post of the BG2 no reload thread has the list of trilogy successes that are known about (or remembered) here showing which classes and kits have succeeded.
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#10540
corey_russell

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;Amn eh. OK Wise, whatever you say... ;-)

I thought about commenting about that too, Gate70. Perhaps Wise plays with a mod where Amn has invaded the City of Baldur's Gate? Perhaps the main character leads a resistance movement?


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#10541
Charlestonian Knight Templar

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Before continuing, I elected to raise Kagain & get his axe back on my side. With his dual Battle Axes, Shar-teel’s dual Long Swords & my Two-Handed Sword, my front line is a tough place to be. W/Safana’s stealth & back-stabbing ability, Viconia’s divine spells & Quayle’s Illusion spells backing us up, I think I’m in a good position against any foe. I don’t like Quayle & hope to get rid of him when I can but until then, he’ll live. 

 

Onward I carried my entourage, deeper into the forest to find the Wyvern that guy back in the Cloakwood Lodge told me about.  This part of the wood was definitely more of a challenge than the Cloakwood Druid section.  Off the top of my head I recall killing, I’d say, a half-dozen Cave Bears, two Wraith Spiders, two Phase Spiders, a dozen Tasloi, four Baby Wyverns, six Guards in Splint Mail w/Long Swords & a Hamadryad. The Hamadryad was a pain in the butt & I had to pull us out of the wood the first time I encountered her. We were significantly worn out when we stumbled on her b/c we were on our way out of the wood to rest from a difficult battle w/the Wraith Spiders. The Hamadryad cast Dire Charm & got both Shar-teel & I w/it’s affects. I hated that feeling of helplessness as I was chasing down Safana, Quayle & Viconia, (sans armor, b/c she’d been diseased from the battle w/the Wraith Spiders & had no strength to wear armor). My Malevolent Benefactor aided me & we were able to outlast the effects of the Dire Charm & return to camp. On return, I hunted the Hamadryad down & killed her but she was still a pain.

e7dc.jpg

ORGANIZING MY FORCES TO DEFEAT THE HAMADRYAD

 

Key Event: I’d cleared almost the entire wood before I found the Wyvern Cave. We went in, took a look & counted a large male Wyvern, his mate & two Baby Wyverns. I pulled us back out & the female & the two young ones followed to their deaths. It was in this battle that both Shar-Teel & Kagain took some hard hits. I had to order Shar-Teel back to quaff an Antidote & Elixir of Health or she might have gone Tango Uniform on me. After I finally killed the adult female Wyvern, I didn’t hesitate to go after the male still inside the cave.  I had Kagain stay back & use Throwing Axes to minimize threat to his injured butt, & made sure Shar-Teel quaffed a second Elixir of Health before engaging – I don’t want to spend the gold to raise her. Whatever the case, she got back into the fight & I killed the Wyvern.

 

 

daoo.jpg

DESTROYING THE FEMALE & HER YOUNG...

 

fd9l.jpg

...& THEN HER HENPECKED HUSBAND.

 

Treasure of Note: None

 

Current Disposition: Back @ my camp deep in the woods, resting

Next Steps: I found a compound deep in the Cloakwood. Headed there next.

 
Level Up: My Malevolent Benefactor increased my power & now I am a Scoundrel (Fallen) Anti-Paladin & I improved w/my Two-Handed Sword so that now I can use Spiders Bane over my Bastard Sword +1/+3 versus Shape changers (unless of course I’m fighting a Shape changer). Quayle got a message from his Mages Guild & is now a Visionist (Illusionist/6)

 

Current Party: (Reputation: 4 - Despised)

Ironside: Ftr/Fallen A-Pal//6, F/P/Mail (L/Shield +1) wBoots/Avoidance, Girdle/Bluntness, Spiders Bane**,

                B/Sword+1/+3 vs SSs**,  (THWS**); (Sirine)

Viconia: Cleric//6, S/Mail w/S/Shield*, Mace*, Slg*; (Phase Spider)

Shar-teel: Ftr//6 w/P/Mail w/2 L/Swords*** (2HWS***)(Sirene)

Safana: Thf//6 w/S/Leather, Dgr* & Dart* (S/Swd*)(Hobgoblin Elite)

Kagain: Ftr/Bkr//5 w/S/Mail & Battle Axe*** (or Throwing Axe***)(2WS**)(Sword Spider)

Quayle: Mage/Ill//6, Dgr*, Slg*(Hobgoblin)

 

Mods Used: HardTimes-v2; BG1UB_v12; bg1npc-v20; X0black101 (Blackguard); level1npcs-v1.9; bg2_tweaks-v14; Randomizer-v68; scs-v21 (- Tactical Challenges)

 

Blue Font: New information;

Red Font: Monster encounters (first use)

(Best kill)


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#10542
Grimwald the Wise

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I knew that name would cause trouble!  For the record she was originally named after Chicomecoatl (quite a few of my wild mages have been named for Aztec gods and goddesses), though I was conscious of the French word 'chic' being a decent secondary source.  It was only after I had created her that I thought the name might be open to misinterpretation :P.

 

I like the fact that you need to play wild mages in very different ways at different stages in order to give the best chance of success, but that there's always the tiny chance that luck will desert you during a surge.  Of course there's also the significant carrot of trying to win with a class not used successfully by anyone else to date.

It's not just the name. It's the portrait that goes with it! :D



#10543
Grimwald the Wise

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I thought about commenting about that too, Gate70. Perhaps Wise plays with a mod where Amn has invaded the City of Baldur's Gate? Perhaps the main character leads a resistance movement?

It's all my party going on about Amn all the time that confused me. :D That's my story and I'm sticking to it otherwise I would have to admit that age is finally getting the better of me mentally as well as physically! :D

 

The battle against Grachus was the hardest one so far. It is as well that I had the wand of summoning recharged.

Summons took a lot of the flak from the moon horrors etc. However the party was also getting low on healing potions, so it is as well that Grachus fell when he did. We had a lot of them before the battle too!

 

The battle was won and lost on the fact that we could heal ourselves when Grachus no longer could!

 

Yes I know we could have lured them towards allies, but it is far more satisfying to win a hard battle without aid!

 

We left the area, rested and collected the spoils before re-entering the fray.

 

The rest of the enemies in the Inn were easy to defeat, but dealing with those in Beregost was a lot harder. However, there was never any danger of party members dying.

 

We have now agreed to solve the problems in Restenford.


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#10544
Grond0

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Chic - elven wild mage (update 3)
 
At the bandit camp Chic went in invisible and took the potion of magic blocking and the letters from the chest.  She disappeared again before Raemon could get to her to talk.
 
After going invisibly through the Cloakwood a couple of fireballs at the mine killed Rezdan.  Genthore and Kysus obviously then knew where she was though and started following her trail to the edge of the map.  I used the familiar to block Kysus so that Genthore arrived there on his own.  Kysus had stopped moving and looked like he had given up the chase somewhat earlier and I had stopped observing him.  That proved to be a mistake as he appeared again after Chic had given Genthore one lot of scorching.  However, she used her invisibility ring to disappear and waited out Kysus' shadow door before finishing him off with a fireball.  Genthore was scorched to death with the final charge of her first wand of fire.  With her second wand a couple of fireballs from out of sight got Drasus to near death.  To be frugal I used the wand of magic missiles to finish him off, though that was very fiddly (his speed means running him round and using the familiar as a blocker is not easy).  It took 6 missiles to kill him and meanwhile he did manage to get an attack in, but fortunately it was a critical miss.
 
Chic went invisibly down to Daveorn and scorched the guard.  She used a scroll of magic protection and killed the battle horrors with her wand of fire before turning her attention to the mage.  Darts got rid of his mirrors before she switched to melee to finish him off.
 
After flooding the mine Chic made her way to Baldur's Gate.  There she picked up the dexterity tome before going after the wisdom one - Jalantha failed to cast a spell; Marek was poisoned by both hobgoblins and Chic's darts of wounding, but did manage one lightning bolt before dying (level 9). Chic got into Ramazith's house with a strength scroll and scorched the mage before getting the intelligence tome invisibly. 
 
After investigating the Iron Throne she was sent back to Candlekeep.  She used a scroll of magic protection with the violet potion and a potion of fortitude to loot the tombs before leaving invisibly.  After getting the tome from Durlag's Tower she returned to the city where she's intending to use the red potion to learn a number of spells.

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#10545
Grimwald the Wise

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Chic is behaving more like a thief than a mage, but I like it. :)



#10546
Grond0

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Chic - elven wild mage (3rd and final update)
 
After learning all the remaining spells she wanted Chic rested and then went after Slythe.  He was pulled back into some summons and, though he put up a decent struggle, it was always hopeless.  I didn't bother getting the Cloak of Balduran, but just went on to the palace.  There, Chic took some potions and then opened proceedings by casting improved invisibility on Belt.  Liia died quite quickly, but Chic meanwhile used malison and set about stunning dopplegangers with his darts and wand and was soon victorius.
 
She immediately ran through the maze, bypassing the traps, and on into the temple.  Sarevok was encouraged out with a magic missile and she then kept summons going.  In between summons she gave Sarevok a sporting chance by emptying her spell book of magic missiles, acid arrows and flame arrows at him.  Just the one surge occurred, but Sarevok didn't take advantage of his momentary invisibility.  
 
Chic then paid the price for my attempt to provide a glorious finish.  She had plenty of resources left to finish the combat, but with Sarevok probably a single good hit from death she attempted to get the death blow with her staff.  That's tricky for a mage because Sarevok will immediately turn away from summons to attack a PC closing to melee range and she got hit once.  She took a potion of regeneration, but didn't wait for that to fully heal her before trying again.  I think she had 50 HPs as she had a swing - and missed.  As she was retreating Sarevok had a swing - and hit with what must have been a pretty nasty critical.

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#10547
Serg BlackStrider

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Update of Impish Face & Co (BG1 Final).

 

Before going into the Thieves' Maze we visited Sorcerous Sundries one last time to shop for potions, arrows and scrolls. The Maze itself was straightforward. We weren't in the mood to fiddle with the Undercity' party fairly so hit with 2*Web, Stinking Cloud, 2*Cloudkills and just fireballed them out of sight. Got Longsword +2 Varscona and Helm of Charm Protection from them (pretty much a waste for Randomizer to put those *shiny ones* on that party if you ask me...). Talked Tamoko out of fight and entered the Temple. Took some buffs and put all except Jaheira and Viconia invisible via Ring hiding them in the SW corner. Jaheira then moved to the NE corner of the Temple luring Sarevok and others there (shamelessly plagiarized Grond0's tactic here). Semaj hit with Remove Magic debuffing Jaheira, she immediately used a Pro vs Magic scroll so the following Chaos was harmless for her. Her AC is low enough to prevent Sarevok hit her regulary and she quaffed a Potion of Invisibility once the opposition gathered around her. While she took her time to heal/rebuff Viconia showed herself to Angelo who hit her with his own Remove Magic. Once it connected Viconia quaffed a Potion of Magic Protection and as soon as Angelo engaged her in melee Khalid showed himself with Arrow of Dispelling followed by Acid ones. Angelo went invisible to heal/rebuff twice but once he showed himself Khalid performed the same sequence and Angelo fell. Viconia dealt with his Skeleton WarriorWe waited for Diarmid's Pro vs Magic Scroll to expire and hit with several fireballs out of sight but the acolytes spotted Jaheira and engaged.  Viconia called for some skellies for distraction while Khalid dealt with Semaj:

 

th_Baldr236.png th_Baldr237.png th_Baldr238.png

 

Khalid lured Sarevok, Tazok and Diarmid to the SE corner for Jaheira and Viconia deal with Semaj's Skeleton Warrior in safety. Tazok and Diarmid are fighters so technically we could deal with them in fair fight but Jaheira just fireballed them out of sight to speed up the progress. Jaheira grabbed a Ring of Protection +3 from Semaj's corpse to burst her AC even further, we sent one skeleton at a time to lure Skeleton Warriors from Sarevok for her to deal with. One and two

 

Now, only a Big S remained. Impish Face took some buffs, Khalid dispelled Sarevok's haste and after a couple of rounds Impish Face delivered a coupe de grace on his so-called brother. 

 

The Crew' final BG1 stats:

 

Impish Face, Fighter (7) / Illusionist (7), 774 kills (Demonknight);
Jaheira, Fighter (7) / Druid (8), 528 kills (Argh - one of Cythandria's Golems);
Khalid, Fighter (8), 877 kills (Angelo);
Viconia, Cleric (8), 146 kills (Battle Horror);
Dynaheir, Invoker (9), 87 kills (Doomsayer); 2(?) revival.
Imoen, Thief (6) / Mage (9), 206 kills (Greater Wolfwere). 4 revival.
 
I'm going to *upgrade* my current SoA/ToB setup with some of SCS2 Tactical Challenges, aTweaks, Polytweak and Randomizer and once I'll do that Impish Face will continue his adventures in Amn. See ya there, friends, and all the best with your journeys!  :)
 
edit: feel sad, Grond0, of Chic's demise  :( We were hoping to share her travels in Amn... 

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#10548
corey_russell

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@Grond0: Sorry to hear of Chic's demise. Most chicks I know of need a body guard, maybe she needed one too?

@Serg: Grats on taking down Sarevok, good luck in Amn. Hopefully your map doesn't get redrawn like Wise's...



#10549
Grimwald the Wise

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Hard luck Grond0.

 

My party have come across a snag. I had forgotten to install "The Greywolf Episode" and upon reading the readme, decided that it would be OK to install it half-way through the game. The Grey Wolf Episode was not the problem. It has messed up the worldmap so that now that I am in Restenford, the area is no longer on the map so that I can no longer go to adjacent areas. The question is, do I need to reinstall the map, reinstall Bonehill or what? Any advice welcome.



#10550
corey_russell

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@Wise: While I have no input on how to fix the mod issue, I imagine for you to continue your game you would need to activate the console and do a CTRL + J to where you need to go next.