On Saturdays I teach 5-hour English (marathon) classes to a group of teenagers. Usually I have my laptop with me, so I can work with sound/video clips. I also have my students do lots of exercises, allowing me to play 
A few weeks back I decided to give Gylliane a second chance. I must say it's been a breeze so far, but that's because I planned her quest order more carefully than I do in most playthroughs. As it's been going so swell, I thought it worthwhile to start posting about her. (I'm also still doing Ocker the Skald, but with a full party, that's just too much micro-managing while I'm at work.)
Charname's the same Gylliane as my previous character (same char file), but I changed her alignment to CG, which allowed me to get the Fairy Dragon and its Invisibility 15' Radius. Starting spells were Sleep and Spook.
A summary of her exploits:
She did most Candlekeep quests, and once outside the citadel had Imoen, Montaron and Xzar join her, only to rob them of their valuables before she would dismiss them. She then travelled to Beregost where picking locks and doing quests (Mirianne, Firebead, Spiders, Marl) helped her gain some XP and probably a thief level. I didnt really keep track of level progression, or take pics until later. At the High Hedge she saw Thalantyr fail in his attempt to restore Melicamp. Gylliane travelled to Nashkel to get her first Bhaal dream and subsequently the power to heal. She didn't stay but returned to the north, where she killed a hobgoblin for his Boots of Stealth, a rogue Ogre (for Landrin), a number of Tasloi for Gurke's Cloak of Non-Detection. 'Sleep' was her main weapon.
Sleep also enabled her to kill off Tarnesh at the FAI, together with her Fairy Dragon that had just joined her (after she had found a scroll of Find Familiar at the point where normally the Ring of Wizardry is located). The Fairy Dragon was helpful because Gylliane's lacking proficiency in bows made her a lacklustre archer at the beginning of the game in spite of her 19 DEX (I think one pip in scimitar and one pip in daggers and then using throwing daggers would have been a better proficiency distribution).
Her archery was so bad that the green scroll of Protection from Petrifcation expired before she could slay the last two Basilisks near Mutamin. Korax however did a great job for her, killing first the Lesser Basilisk, and then holding Mutamin and later the Greater Basilisk. With the Greater Basilisk held and eventually killed by Korax, Gylliane could blind Mutamin and pelt him with arrows. On Mutamin's body she found an Adventurer's Robe and a Charisma tome. It must have been around this time that Gylliane bought from Thalantyr the Deep Red Ioun stone that gives +1 DEX and protects against crits.
Next destinations were the Lighthouse Area, where Gylliane killed a few Worgs and snuck past Sirines and Golems to obtain a Ring of Fire Protection and the Manual of Bodily Health (I think the Item Randomiser doesn't touch the manual because it seems to regard it as part of Safana's quest), and later the South Coast to help Nib and Brage. She made her way back from Nashkel toward the Gnoll stronghold where she hoped to find Bracers of AC6 on one of the Half-Ogres on the bridge, but she had to make do with Bracers of AC8 and spells. Blur and Mirror Image helped her stand her ground in melee:
In the Cloudpeaks killing Sendai, something Gylliane had considered avoiding, proved to be a wise decision. Not only did she obtain two Scimitars +1, the best she might get in BG1 as Drizzt turned out to be unpickpocketable ('target has no items'), and Rashad's Talon can be hidden anywhere. Sendai also dropped the Boots of Speed.
At Thalantyr's she bought the Wand of Sleep, with which she would try and take on the Nashkel mines. She would have Thalantyr "merge" the Boots of Speed and those of Stealth, but she lacked the resources. At the Nashkel Mines Gylliane (level 5/6 Mage/Swashbuckler) did little to clear the area of its Kobold infestation. At the third level she used her Wand of Sleep to put a large group to rest, killed only those that barred her way, used one of her twice memorized Invisibility spells, and disarmed traps before she descended.

She was injured at this point as she had triggered a trap after having taken a wrong turn.]
Mulahey was blinded, out of sight of his minions, allowing her to hit him in melee against which he wold retalliate by beginning to cast spells until she retreated out his sight. He wasn't much of a threat and fell fast enough.
Mulahey conveniently dropped the Bracers of Archery, allowing Gylliane to become a decent archer. The minions were put to Sleep and killed off so that Gylliane could make her way out after Xan was returned his Moonblade.
Outside, Narcillius and the Undead were too much to handle, Gylliane feared, so she simply returned to Nashkel.
InNashkel an interesting situation presented itself when she entered the inn, fleeing from a spellcasting Nimbul (whom she had stripped of his Stoneskins with the Amnish soldiers). The closed door should have been a warning, and yes: Neira was still waiting for her. Gylliane blinded the priestess and was ready to take her down with ranged attacks, when Nimbul decided to take a look inside as well. He horrored Gylliane, but not before she could drink a potion of invisibility.
When the Horror had worn off, the still invisible Gylliane moved to the door opening where Nimbul was waiting for her, she hit him with her scimitar, fled outside and hid again for another sneak attack, and acted thusly until he fell. After that, Neira, still blinded (Blindness lasts so long!), was taken down with ranged attacks. (She ran a lot, so Gylliane released her familiar, let him cast Invisibility 15' Radius, and blocked her path behind the bar, so that Gylliane could keep on firing her arrows.
At the Nashkel Carnival Gylliane slew Zordral in melee after she had him waste a few spells by getting in and out of his tent. Gylliane then decided to try and become more experienced before visiting the Bandit Camp. She had hoped to take on Shoal the Nereid on the North Coast, but got waylaid by Molkar and co on the same map. Gylliane, ever the thrill-seeker tried to test her foes's mettle but had a hard time thanks to the many monsters that would, without exception, side with Molkar and his gang.
Also, even when invisible/hidden, the bounty hunters would all follow her, making it impossible to divide and conquer. With difficulty she managed to slay Molkar (who dropped disappointingly mundane armor), but when she saw a Hold Person from Drakar coming her way, she fled.
She fared better against the Ankhegs north of the FAI and the Wolves east of the Temple of Lathander. Slaying plenty of those beasts helped her gain a level in both her classes. Blindness and Skull Trap worked pretty well here. Against the Ankhegs she also used the Wand of Sleep until it was consumed. For her last level ups (7 Mage / 8 Swashbuckler) she travelled to Durlag's Tower, where she looted the upper levels (using potions of perception to get her lockpicks and detect traps to >100). She found some potions and scrolls, nothing spectacular though, and the Mace +2 on the trapped altar that normally contains the Tome of Understanding. Outside she cast (blue) Protection from Petrification upon herself, three times at different moments, to kill three Basilisks. The lizards were taken care off with Skull Traps, Blindness and Magic Missiles.
In a chimney she found a second Tome of Charisma (I have Item Randomiser randomize not only the location of the Durlag's Tower tome, but also the content of the tome.) Gylliane has now 20 natural CHA. She left Durlag's Tower and returned to the Nashkel Mines exit area. There she slew Narcillius and (after having rested) the Revenant with Skull Traps. She killed the other undead as well and looted the tombs, which yielded her a Wand of Fire among other (less noteworthy) things.
Potions of Magic Blocking (bought at Thalantyr's) and her success with Skull Trap convinced Gylliane that she might actually stand a chance against the Sirines in the Lighthouse Area. She was not mistaken. She could cast three Skull Traps per day; their huge damage output allowed her to kill 2x3 Sirines (for 20k XP, 5x3k and 5k for Sil). The Golems inside the cave were slain with hit and fade tactics.
Gylliane is now a level 7/8 Mage/Swashbuckler (her maximum levels, as I'm going to respect the XP cap, even though it's removed).
I'm still hesitant about taking her into the Bandit Camp because I have no summons, no Stoneskin or any other level 4 spells, no Girdle of Piercing, no Robe of the Good Archmagi, mediocre AC. She does have good fire damage output though (potions, the wand), and the possibility of protecting her very well against fire damage. She's most likely going to hunt for spell scrolls. She's got most of Thalantyr's useful spells, but there are many more scrolls to be found. Also, Bassilus hasn't been taken care of yet.
To be continued...
PS:
- Best of luck in Amn Serg, congrats!
- Sorry to see Chic fall, Grond0, I hope you keep on trying
I really liked your run with the Wild Mage who got stuck, very unfortunately, between the Beholders in the Athkatla sewers. It showed one can get a long way with a Wild Mage.
- Grimwald, glad it's working for you again. Issues like those make me reluctant to add mods when I have games running already. Good luck in the Dirzzt Saga.