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Baldur's Gate 1 No-Reload Challenge


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#10626
corey_russell

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@Jianson - divine casters always have a chance of getting a spell off, even if hit many times. This is hard-coded into the BG engine. You can never assume a divine caster will be interrupted. Thus, if you are worried about a divine caster, work on defense for that caster's target.

 

Cordruid and his party of fighter/druids - Update 5

 

I wanted to show case the party's power. A very good example is our battle with Molkar's group. But first, since we were in Gullykin, we managed to bash a vanity and pick up a magical sling for Crystelle.

 

We were looking for Molkar, but stumbled onto him completely unbuffed. A best defense is a good offense, right? Thus the party did doom and insects on both enemy casters (which took), the other fighter/druid did call lightning on Molkar, and Crystelle opened with MM (from Wand) on the enemy bard in an effort to disrupt his horror (it was indeed disrupted).

 

Just like you Jianson, the enemy cleric did get his spell off despite being bit by insects repeatedly - he confused Rachel! Molkar and Morvin converge on Rachel, she is taking a beating. Cordruid and Michael do a heal to keep Rachel alive, Crystelle keeps spamming her MM wand on enemy casters, and David and Venita do call lightning on Morvin and Molkar. The enemy responds with hold person on Venita (which takes) and by this time Rachel wanders away from the battle and is hit by enemy entangle.

 

Most of the enemies are hanging on for dear life now, we do one last round of call lightnings and insects, and the enemy's resistance is broken - they all die shortly after this screenshot:

CorduidhavinggreatbattlewithMolkarsGang_

 

Another good example is when we were exploring the area directly north of the Gnoll Fortress. We encounter two ogre berserkers and 3 elite hobgoblins. The party opens with 1 call lightning on each ogre berserker. This weakened the enemy "heavies" so much, concentrated fire quickly brought down all these enemies with minimal damage to ourselves.

Ogrestakelightningfromtheparty_zps145e2a

 

Party is continuing to explore all the areas we can, we would really like to make level 7 druid and fighter.


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#10627
corey_russell

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Cordruid and his party of fighter/druids - Update 6 - a narrow escape!

party is level 6 fighter/level 6 druid except Crystelle is level 7 fighter dualed to level 1 druid

 

Cordruid and his team has done many battles in many minor areas, of little note. The area beyond Pelvale, however, was a big battle indeed. First the party had Rachel use a freedom potion to set off the unseen traps in the ground and also pull the spiders to the group who were waiting at a safe spot - this worked great, and in fact much of the map was safely explored. Crystelle finally got level 7 fighter so she dualed to a level 1 druid. Almost immediately we got spotted by the 4 Thayvian Wizards. I wasn't sure what to do, so we tried to cast offensive spells. This was a blunder, I should have used all those potions of magic protection and invulnerability I was carrying. Why? This screenie will explain it:

 

EveryonerunninginfearexceptCrystelle-can

 

Because EVERYONE except the level 1 druid (that's right who hasn't rested yet, so she has no spells and level 1 Thac0) was the ONLY druid to resist the horrors! Everyone else, including Cordruid is running in FEAR! She tries some +2 bullets on the mage - but she gets targeted and must run away. But when she does, the rest of the  party is getting hammered, especially Venita. Venita dies, but so does one of the red wizards, but Crystelle was healing, what the? Oh one of their own scorchers killed one of their own! 1 down, 3 more to go. Several times, Crystelle would attack, retreat when hurt, heal and repeat. Fortunately she had elixars of health so she used those as healing potions in this case. She runs of potions and everyone else in fear, uh, oh. But wait, two of the mages are charging in melee, that's good!

 

Right about here, the fear wears off. Most of the party is badly wounded except for Cordruid, who got lucky and ran behind a tree so thus was never targeted. The mage with spells, Cordruid targeted the mage with spells with insects. David is spamming blue potions as he is under attack by an ettercap, but soon gets poisoned. Michael uses call lightning on one of the mages, and Rachel puts insects on the same mage as Cordruid.

 

Battle starting to look better, Crystelle is still meleeing a mage with her +1 dagger, and the call lightning kills one. David, however is overwhelmed and runs to Cordruid and Rachel for help. Michael casts call lightning on the ettercap, and Cordruid does insects on the same ettercap, while Rachel keeps slinging the mage with the insects on him.

 

Next round two mages die, the writing is on the wall..yes, the party survives with only one death (Venita), a narrow escape. It makes me wonder how will I resist mages with no resist fear spell. Of course a Deva will have resist fear, but that's a long, long way away.


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#10628
Jianson

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I love your druid party!

(What's interesting is that several druids in the game can cast Remove Fear, and Jaheira also knows it.)
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#10629
corey_russell

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I love your druid party!

(What's interesting is that several druids in the game can cast Remove Fear, and Jaheira also knows it.)

As far as Jaheira knowing resist fear, I believe that's just "grandfathered" in. E.g., in vanilla BG 1 she knew it, so guess they figure it's unfair to remove it just because you are using BG 2 engine. Also in vanilla BG 1, Jaheira had remove fear memorized by default, probably to help when Khalid's morale failure issues. Without her remove fear, Khalid is a bit worse.

 

And I like my party too! Traps can and will be an issue however, unlike the paladins, we can protect ourselves from death, fire and lightning, so not as many traps a big deal for us. Petrify would be one of the worse, but guess I can use green scrolls for those.



#10630
corey_russell

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Cordruid and his party of fighter/druids - Update 7 - not a narrow escape but still nutty battle...

 

Last battle for tonight. So Cordruid and pals get ready to deal with Drassus. I thought I had a good plan, but enemy mages had a good response.

 

First, I had 3 dire wolves move up as a distraction. But when I moved up, the enemy mages both opened with improved invisibility - I can't target them! Ack! Change of plans! Cordruid and one other don't cast and instead, we do 2x lightning on both Drassus and Genthore - Drassus doesn't survive. However, once again the enemy mages have a good response - they cast 2x horror and 3 party members plus the dire wolves are running in fear! Hmm, well not giving up. Fortunately, Cordruid noticed he had an invisibility purge so used that. Now Rachel did insects on the now targetable mage, and Venita tried to cast doom. However, the enemy mages weren't done yet - they cast another horror and now Venita runs in fear too, along with the 3 others!

HalfofCordruidspartyrunninginfearagainag

 

Cordruid casts call lightning on the targetable mage, and Rachel summons a nymph. Enemies falling and yes victory. Strange scene, to win despite only two party members in control, as you can see by the yellow arrows.

 

CordruiddefeatsDrassusandpalsevenwith4dr

 

I suspect I would have won the battle even if all 6 of us failed our save vs. horror, just because the melees can't catch us (Drassus dead), and the enemies Thac0 would have a tough time with our armor. They might have been able to kill 1 or 2 druids, but we still probably would have pulled through.


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#10631
Blackraven

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@Jianson, great installment. You got a couple of narrow escapes, and personally I find it nice to see you err (I do that all the time). You're right about Hard Times by the way. Even solo, I generally just get enough gold to be comfortable. So with a full party, you'll need every kill.
@Corey, you're doing great there! Keep it up, the Gate is near!


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#10632
Blackraven

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Our second trip in search of Minsc’s witch was more successful. We trekked back to where we had encountered Brage. Nearby, we met Charleston Nib, whom we protected against possible bandits while he was exhuming what appeared to be an ancient place of worship, dedicated to a deity lost to time. The air inside the excavated structure was foul. It afflicted Nib’s diggers, causing them to go hostile on Nib and our party. Sadly, we saw no other option than to slay the workers. Nib was understandably both thankful and horrified. We found a relic on an altar, some kind of statuette, but decided to leave the possibly cursed artefact in its place.
We traveled south to an area referred to on the map I brought from Candlekeep as "Ogres' Reach", and we soon learnt why. We found ourselves east of a river, and when we wanted to cross the first bridge we encountered, our party was attacked by Ogres. We decided to run, so we followed a southern direction along the river, hoping to find a second bridge. We did, but a nobleman warned us that there was a massive mountain bear on the other side of it. I asked the others what they considered to be the greater challenge: a huge mountain bear or a number of Ogres. “A mountain bear is no challenge, a mountain bear is a good friend”, Minsc replied. Before I had any chance to ask my exotic Ranger companion what he was trying to say, Minsc crossed the bridge and returned together with the enormous animal.

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With our ursine friend by our side we felt confident enough to return to the northern bridge and make the Sword Coast slightly safer by ridding it of the Ogres. First we had to deal with a bandit and his Hobgoblin minions though. I tried to negotiate safe passage with him, but there was no negotiating with that one. Our party, aided by our new animal companion, made short work of the vermin.

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We also had little difficulty with the Ogres, although the monsters were helped by Hobgoblin Elite that fired poison-tipped arrows at Branwen, so I had to hand her one of my antidotes. On the other side of the bridge we met a Paladin called Laurel who asked us to help her extinguish a bunch of Gibberlings. We agreed, taking out a couple of Gibberlings would be no big deal we reckoned. Laurel should have been a bit more specific in her description of the numbers we would be fighting though. We got surrounded by a horde. Such were their numbers that I had to defend myself, and couldn’t even sing my battle song and inspire my comrades. Not that I really minded. Swinging my axe once in a while will keep me from getting fat and slow. What saddened my comrades and me the most was Vilson’s demise. Branwen had started calling our mountain bear Vilson, so I told my companions that next time Minsc befriends any other animals besides Boo, no one is to name them. The animals deserve our respect but we shouldn’t attach ourselves too much.

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The good thing was that the nobleman by the southern bridge rewarded us with a pair of Boots of the North, for having saved him from Vilson. Anyway, we continued our journey to the southwest until we reached the Gnoll Stronghold. It was only accessible via a narrow bridge that was guarded by two Half-Ogres we had to slay. One of them dropped a pair of Bracers of Defense AC8 I decided to wear. It offers me some minor protection in case I am without armor and want to try and cast one of the few spells I think I understand. The Gnoll Fortress was relatively scarcely inhabited, so we hadn’t much difficulty to wipe the place clean and rescue Minsc’s witch, a Half-Elven Sorceress named Dynaheir. [I kitted her as a Sorceress because I’ve little experience with them, and I made her a Half-Elf because I don’t like Ocker to be surrounded by humans only.]
We traveled back to Nashkel where we spoke with the town’s mayor, Berrun Ghastkill. He asked us to investigate the Nashkel Mines for him, since apparently many of the miners have gone missing. We agreed to the task. Near the entrance to the Mines we were warned by one the superintendents, a man named Emerson, that there were treacherous traps on the lower levels. This was something no one in our party would be able to deal with. So we returned to Nashkel to speak with Ghastkill and ask for assistance. On our way we ran into Prism, a sculptor who had stolen two emeralds. He didn’t seem to care much about his liberty or even his life; all he wanted to do is finish his work. We let him, but then a relentless Bounty Hunter came for Prism. Shar-Teel knew the man. Apparently he had hurt or killed her former mentor.

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Battle ensued. Dynaheir tried in vain to Spook our foe, but Branwen was more successful with a Hold Person. He soon fell to our party’s physical onslaught. Prism fell as well, probably due to overexcitement (heart failure?), but at least he had completed his magnum opus.

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In Nashkel Berrun Ghastkill couldn’t help us with a competent Thief, so we agreed with the mayor that we would make it our priority to find one, after which we are to return to the Nashkel Mines. Shar-Teel appears to be increasingly critical of the course our party is taking. Even after we vanquished her old foe Greywolf and avenged her former mentor, she was complaining about my leadership. We haven’t mated since that night after we lost Minsc and Branwen in battle. I wonder why she’s so irritable.

***
In search of a Thief I led my party to the Nashkel Carnival, to look for a Gnome we had seen the first time we were there. He had looked like a clerical figure, perhaps a Hoodwinker of Baravar Cloakshadow. These priests tend to be as much Rogue as Cleric, so I was hopeful. We did meet him, but he was no Rogue. Quayle, as he called himself, combined his clerical profession with the arcane arts. He was very eager to join our party and I welcomed him on the condition that he would instruct me in the magical arts, especially the spell scribing aspect. The thing is, Dynaheir is a more than competent arcane caster, but she doesn't study magic, scribe scrolls or anything, she's a Sorceress after all. Quayle doesn't seem to be one to talk down his skills, so he gladly took up his job of instructing me. It didn’t surprise me that Shar-Teel was less pleased with Quayle’s presence. (Little did she know that in a way there would be truth in her words.)

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We entered one of the tents to buy some gear for Quayle to equip himself with, particularly a shield and a helmet. What we encountered was a highly aggressive Wizard who killed a girl, supposedly an evil witch, right in front of us and he also made no secret of his intentions with us. He proceeded to Sleep my entire party except me. This was quite a predicament. The Sleep effect seemed to last for ages while I was entering and leaving the tent all the time to escape the effects of the spells the Wizard cast at me. At one point he appeared to have run out of spells, so I took it upon me to defend my party in melee combat. The Wizard had some kind of magical armor because I only (critically) hit him once, for good damage by the way, whereas he hit me various times. It wasn’t until my comrades woke, that we slew our foe in a joint effort. I shall keep an eye out for a Sleep scroll, very powerful magic.

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On the Wizard we found a Knave’s Robe that went to Dynaheir, and from the girl’s corpse I took a Mage Robe of Fire Resistance I gave to Quayle. After some time to confer, we agreed to head to Gullykin, a Halfling village north/northeast of Nashkel according to my map. Halflings are known to have a knack for thievery. It was a rough journey. The Firewine Plains were a dangerous place with many Ogres and Ogre Berserkers. Dynaheir would cast them in her Webs and Shar-Teel (bow), Quayle (sling) and I (throwing axes) would take them on from a distance. One time, though, Dynaheir got caught in one of her own Webs, as did I. I saw Quayle Blind one of the Ogres just in time before it could make short work of Dynaheir.

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In the end it was worth it though: we met a cheerful halfling lass in Gullykin, Alora. She was more than happy to join us. Her desire was to explore the Firewine Ruins but I told her the party had other priorities. She made no objections, a welcome difference with Shar-Teel. Alora is a Fighter/Burglar who’s well-versed in the use of the Sling and she’s also quite adept at picking locks, disarming traps and hiding in shadows. We traveled to Beregost where we parted with Branwen. She would wait for us at the Jovial Juggler. At the Temple of the Lathander we spoke with Dawnbringer Keldath Ormlyr who requested our assistance in two urgent matters: first there was a gnomish Wizard who had somehow gained control over a number of Basilisks and used them to petrify people and animals, and second Bassilus, an evil Cleric who had killed many people and animated their corpses. We bought a green Scroll of Protection from Petrification at the Nashkel Carnival and traveled to the area that Keldath had mentioned to us. Shar-Teel, our best all-round warrior, cast the scroll on herself while Quayle used his innate ability to make himself invisible once a day so that he could scout the area and guide her. After a long wait our party got nervous, fearful that something had gone terribly wrong. I begged Alora to go and look for our companions, hidden in shadows. Not much later Alora returned with Shar-Teel, but there was no sign of Quayle. Shar-Teel told us that she hadn’t had any difficulties with the Basilisks, they were all slain.

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However, one the beasts had petrified Quayle, whose invisibility had apparently worn off at some point. Shar-Teel herself, enraged, had been blinded by Mutamin before she managed to slay him, which is why she had decided to wait for the party rather than search for us herself. We traveled to the Temple of Lathander where we bought a Scroll of Stone to Flesh, and returned to the Basilisk area to depetrify poor old Quayle. I gave him Mutamin’s Adventurer’s Robe; Minsc is now clad in Full Plate, another drop from Mutamin.
We traveled all the way to the Red Canyons, west of Beregost where Bassilus had last been active according to Keldath’s sources. We spoke with a little girl that confirmed Bassilus’ presence. When I encountered the priest, surrounded by skeletons and zombies, I tried to convince him to come with us peacefully, back to Beregost, but he would have nothing of it, and his undead family turned hostile. Two well-placed Webs by Dynaheir held all our foes in their places, while those of us with ranged weapons attacked from a safe distance, first Bassilus, later his minions. We did well here, it was a clean operation.

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Keldath awarded us with 5000 GP, which we used to have Thalantyr remove the curse of the Cursed Berserking sword and enchant it. It cost us two scrolls of Remove Curse, two scrolls of Horror, and 3000 GP.

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The time has come to investigate the Nashkel Mines, so that's where we're headed.


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#10633
Grimwald the Wise

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Having problems with BG2 installation so posted in BG2 thread in the hope that somebody will be able to identify the problem.

 

In the meantime a half-orc female fighter/cleric has entered Candlekeep. Her stats are: Str 19, Dex 18, Con 19, Int 12, Wis 18, Cha 3.

 

Was attacked by an assassin who was hurting me badly, so I cast command. He died! :)  Discovered that the reason for him hurting me was a +2 staff. Since I have **** in staves, that staff could prove useful. :)


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#10634
Jianson

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Cool approach there, Blackraven. You obviously try to play in such a way that your main character does not make use of your metagaming knowledge. Makes for a nice read.

Which mod makes these item upgrades possible?

#10635
corey_russell

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Cordruid and his band of fighter-druids - Update 8 - Chapter 5

Everyone is level 6 fighter/level 7 druid, except Crystelle is level 7 fighter dualed to level 7 druid

 

We did all major quests/battles in the City of Baldur's Gate, except we didn't do the Cloak of Balduran quest. We also did not fight the 5 ogre mages, too much chance of horror on everyone and if Cordruid should get targeted... Many fights party members running in fear, however thanks to a recharged greenstone amulet, we always had some people who could fight and the few that could fight were always enough for victory.

 

I ran into a pretty major bug with this install - I obtained the geas for Lothander but he never showed up at the Blade and Stars! So I have to beat the game in 10 days or its over...

 

I spent a lot of time, thinking how can we deal with the 5th floor of the Iron Throne. We can't use arrows, so arrows of detonation are out. No one's hit points are good enough to solo, what to do, what to do...eventually decided Rachel would buff herself with things like greenstone amulet, shield amulet and fire resistance and potion of magic protection. She would also show herself first on the left side. With any luck she will draw out the confusion spells.

 

Then the rest of the party appeared on the right side. The first thing we did was summon distractions (nymphs, monster summoning 1) right into the enemies midst. Then we did invisibility purge, and insects on the two near casters, which took. Rachel is getting slammed, so she runs back to the party for support.

 

We have like a million charms, why not try them? Yes we charm Cloudwulfe! I have cloudwulfe immediately start beating up an enemy who is still untargetable (improved invisibility). We managed to charm Naaman too, but he got uncharmed,, probably something/someone hit him. Crystelle is running around in fear and getting pummeled - the two casters on the right side are effectively disabled with insects, we now use our melee/ranged attacks to whittle down the enemy, and the enemy now quickly fall, now that their resistance is broken.

CordruiddefeatingNaamansgang_zpsd3d09227

 

Right about here, I noticed Cloudwulfe still isn't dead (charmed) - we finally take him out. We sell and report to Duke Eltan. But a little problem - we can't open locks and I forgot to get a storm giant potion! Arghh! So I look through my inventory, hmm I have the cloud giant potion, IF I get DUHM I can still get the tomes (remember we are poisoned, so we can't keep resting) - luckily, I got DUHM first attempt.

 

We are making our way through the Candlekeep Crypts now.


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#10636
Blackraven

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Cool approach there, Blackraven. You obviously try to play in such a way that your main character does not make use of your metagaming knowledge. Makes for a nice read.

Which mod makes these item upgrades possible?

Thanks :)
Yeah I enjoy playing and posting the most if can build something of a story around my playthrough.
The mod I use is Thalantyr Item Upgrade, I like it a lot. Most items aren't overpowered (the only exception pehaps being the improved Dagger of Venom +3 since it gives an extra APR). You can find it here: http://www.shsforums...r-item-upgrade/



#10637
corey_russell

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Cordruid and his band of fighter/druids - FINAL BG 1 Update!

Entire party is level 7 fighter/level 8 druid, except Crystelle is level 7 fighter dualed to 8 druid

Traveling with: Rachel, David, Venita, (Michael), Crystelle

 

Cordruid and gang managed to negotiate chapters 6 and 7 without too much trouble. For Prat, Rachel was buffed and charged into the middle of the enemies, then various party members spammed fireballs via items - success! Using free action rings and protection from poison, Rachel and David took care of the nearby spiders. Basilisks no problem with our potion of mirror eyes.

 

Chapter 7 went pretty smooth, but there was one hiccup. Crystelle got killed by Cythrandria's ogres, so we had to pay a stop to temple of Gond to resurrect. We got 6 haste potions while we were there. Slythe and Krystin defeated by divide and conquer and purge invisibility. We hasted entire party and also what strength potions that we had left, and that save both dukes. Maze was pretty straightforward. Rachel used a pro magic scroll and set off the traps before the skeletons and withdrew. Then the party charged the skeleton warriors. We took the long way around the Undercity Iron Throne Party. The reason was because everyone made level 7 fighter, only Crystelle is not at a level cap, but we don't need level 9 druid spells to defeat Sarevok - at least I don't think we do...

 

Special Note: This is my first single player run with BGT - I didn't know what to expect in the final battle.  It took me quite a while to come up with a plan for Sarevok. We don't have a dwarven fighter, so we can't tank Sarevok (or at least, not for long). We can't dispel his haste, he's too high level and no dispelling arrows possible. Our summons will get destroyed very easily by the enemy and we can't spam monster summoning wands. About the only thing going for us, is our insect spell will probably be effective against Semaj and Angelo.

 

Eventually I decided my best chance was to heavily buff everyone, as eveyone must help in order to win (I was right on this). I summoned 5 nymphs as distractions (e.g., maybe the nymphs can be chaosed instead of us). Michael drew the short straw and showed himself, intending to insects Semaj. Despite being -8 for saves vs. spells, Michael was petrified then chunked! I think someone dispelled his buffs, then think Semaj petrified Michael (unbuffed, my druids have poor saves), then of course Angelo's arrows of detonation caused Michael's statue to be chunked.

 

Ok, who will come? Hmm, just Angelo - Entire party range attacked, Angelo unloaded his exploding arrows into the nymphs, sparing the party the brunt of it, as well as hurting himself. Angelo was killed before our first spell of insects could even land on him. Tazok comes out of hiding and finishes the last remaining nymphs. The melees of the party advance on Tazok, Crystelle using Wand of Heavens on Tazok. Sarevok approaching (who still has his haste), but we ignore him, trying to finish off Tazok quick as we can. Ok, Tazok dead, but Rachel forced to withdraw to try to heal, while rest of the party hits Sarevok.

 

CordruidlostMichaelbutTazokandAngeloared

 

So what happens next is everyone has to take turns tanking, healing and range attacking. Everyone took a turn at tank, except Cordruid. But we had to be careful, as Semaj apparently is stlll at the dais, so we don't want him to come if we can prevent it, nor do we want to trigger damage traps no cause battle horrors to spawn. We are taking a ton of damage,and took quite a while lots of running but it's working, Sarevok is near death in this screenshot.

 

CordruidhasSarevokneardeath_zpsf752abe3.

 

A dagger in Sarevok's back finally makes him give up the ghost and we won the battle!

 

CordruiddefeatsSarevok_zps6a16ce17.png

 

But now we have to carefully go the long way back to the maze, as the Undercity party is still there. I report to Belt and see the transition from BG 1 to BG 2 for the first time. The fighter/druids find themselves in a dungeon, and have to make their way out. Since there is a fighter/druid nearby, Jaheira takes Michael's place. And the adventure continues...


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#10638
Aasim

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Lovely battle Corey,judging from final screenshot exciting as well. It's odd to get petrified with save at -8. I do remember that on my BGT install w/o SCS Semaj once used something called "Tatoo of power" or similar, then casting Flesh to Stone.  He did that after a Remove magic so that might be the case here as well. (It was a No-reload with a F/c and an assassin, actually documented here). Jaheira has Harper's Call, so not all is bad. GL.


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#10639
Jianson

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Great run, Corey!

Your druids sure could have used some Iron Skins in the last battle. Multiclassed level 9 Druid does not take more than 180k experience to reach, not much above the XP cap.

A question: why did you not take Jaheira along in BG1?
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#10640
corey_russell

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Great run, Corey!

Your druids sure could have used some Iron Skins in the last battle. Multiclassed level 9 Druid does not take more than 180k experience to reach, not much above the XP cap.

A question: why did you not take Jaheira along in BG1?

Since for this run, only fighter/druids (or duals of such) are allowed to join. Therefore, I wanted to roll 6 fighter/druids, and if someone gets chunked then Jaheira, being the only NPC who is a fighter/druid can/would replace them, which is in fact what happened. There are no more replacements, if anyone gets chunked, my party will permanently be smaller this run.


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#10641
Blackraven

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Excellent performance there Corey. And interesting to see that Flesh to Stone isn't so uncommon in the final battle (making it all the more plausible as my character's death). Great final battle, and you were also very quick this time and still managed to get your entire party enough XP.

***
We traveled to Nashkel Mines to find them infested with Kobolds. The critters didn’t put up much resistance on the first two levels, attacking us in small groups. Minsc engaged them in melee while Shar-Teel, Alora, and Quayle would attack with ranged weapons. My battle song appears to truly rally my comrades, they asked me to sing rather than fight, so I humored them. Dynaheir would cast the occasional spell to kill off any particularly annoying or threatening Kobolds. On the third level things got more difficult. We had to cross a trapped bridge. Alora, our scout, detected the traps in time, and disarmed them while stealthed. On the bridge we encountered a horde of Kobolds, a vanguard of Kobold elite backed by a rear guard of about fifteen archers. We would let their meleers come to us, and finished them off in small groups. The archers were webbed by Dynaheir and annihilated with ranged attacks. This time I participated with my throwing axes.

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Near the level exit we had to face more Kobolds, among them a Shaman and their Chieftain who attacked with poison-tipped arrows. All of us suffered minor to moderate injuries, with Minsc taking the bulk of the damage, before we managed to slay all of them. Healing potions and Quayle’s curative magic helped us restore our health before we descended to the fourth level. There we ran into more Kobold resistance, archers most of them. They strategically positioned themselves opposite a bridge and opened fire as soon as they saw us. Dynaheir responded by trying to Web them, so that we could take them down with our ranged weapons without having to fear their attacks. As such a good plan I thought, but the distance to our foes was quite large and many of us, including myself, moved too close to Dynaheir’s Web and got stuck in it as well, allowing some of the Kobolds to hurt us. Quayle and Alora were the ones who didn’t get stuck. With their slings they helped the party through this encounter.

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We then explored our surroundings and found a path sloping upwards toward the surface. We cleared it of two oozes and rested near the exit, so that we could always flee to the surface if the circumstances would force us to. Well-rested we entered a cave-like structure where we were immediately greeted by, the leader of the operation, the priest Mulahey. He must have overheard us. We didn’t even have the time to buff in any way; he immediately called a number Kobolds and Skeletons to his aid. Quayle silenced him, after which Shar-Teel battled him in melee. The others would occasionally attack from a distance, but they mainly occupied themselves in melee with Mulahey’s minions. It was the first time for me to work the Ashideena, a war hammer I’d found on Bassilus. Mulahey fell and so did his minions soon after.

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On his body and in his chest we found his Holy Symbol, two enchanted short swords, the legendary Boots of Speed and Elves’ Bane as prizes.
We left the Mines unaware that we would see more battle on the surface. We dispatched a group of Flinds with Dynaheir’s proven Web tactic, had to face an Ankheg that nearly killed Alora with his spit, was subsequently blinded by Quayle, and slain by us in a joint effort, and then we ran into Narcillicus a jelly and slime controlling wizard. Minsc was dealing one of the Jellies some good damage, but got held by the wizard and subsequently slain. Quayle (invisible) and I (boots of speed) picked up his gear, most of which was quite heavy and went directly into my Bag of Holding, and we ran off. We might return to make the wicked man pay for his crimes.

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We arrived at the Naskel Carnival, quite exhausted so we set up camp there. The day after, we spoke with Berrun Ghastkill and got a handsome reward from him. We also bought two scrolls of Raise Dead, one of which was immediately used to raise Minsc. Quayle healed him and so did I. For some reason I’ve earned the attention and goodwill of a Deity unbeknownst to me. Twice have I been granted a Lay on Hands ability not unlike those of Paladins. Might it be that Marthammor Duin has something to do with this? Anyway, we continued our way to the store to sell some loot, when an assassin attempted to kill us. If it weren’t for the Amnish soldiers who clearly sided with us, I would have thought my party was outlawed what with all the bounty hunters and assassins chasing us. The soldiers helped pierce our foe’s magical protections, after which Minsc dealt the killing blow.

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I got myself a pair of Boots of Avoidance from the Assassin and found a Find Familiar scroll. I successfully cast it and now have a Pseudo-Dragon in my pack. Ah well, it’s a kindly enough little creature.
We decided to further explore the coast. Personally, I find the sea quite appealing, it makes me think of Candlekeep, and we’ve already lived a number of memorable adventures on the coast: Dynaheir at the Gnoll Stronghold, Commander Brage, Charleston Nib and his excavation… We traveled through the Cloudpeaks, where we dealt with Gnolls, Xvarts, bandits and other vermin. On one the bandits I found a pair of Talos’ Gift boots that Alora is now wearing.

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[The Sword of Rage’s 10% probability of causing the target to panic upon hit materialized against both Zal and Vax.]

Further west we were waylaid and attacked by a group of four bounty hunters: two warriors, a priest and fighter/mage. Completely taken by surprise, we had to improvise. I inspired my comrades first by shouting instructions and later with a dwarven battle song. Soon after, the roles on the battlefield became clear. Minsc charmed the animals in our vicinity as distractions and engaged the leader of our foes, a human warrior who had introduced himself as Molkar, Shar-Teel took on a dwarven warrior, Dynaheir webbed their priest and would fry him with Magic Missiles and Melf’s Acid Arrows, and Quayle and Alora were supposed to take on the gnomish Battlemage.

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The Gnome was difficult to deal with though. He had a number of spell protections that made it difficult for my companions to hit him, whereas he did injure both Dynaheir and Quayle, blinded Alora, and charmed Minsc. That’s where I decided to come to my comrades’ aid, enabling Dynaheir and Quayle to attack with spells and their ranged weapons, while I engaged the Gnome in melee combat. I took a few hits but also delivered some, and backed by Dynaheir and Quayle I had little to fear from my foe. Together we slew him as did Minsc and Shar-Teel with their respective foes, so that the six of us had no difficulty with the priest, especially after Quayle had blinded him.

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The course of the battle had me thinking about my role on the battle field. I know that Shar-Teel, in spite of her resentment over my leadership, sees me as her peer, a warrior bold and true. And I’m sure the same goes for Minsc (although his pervasive yell “Swords! Not words!” would have had me doubt his stance if he’d been sharper of wit). I also know that my song noticeably boosts my companions’ morale and their performance on the battlefield. Yet at the same I find myself itching for my hammer or my throwing axes when I see Minsc and Shar-Teel doing most of the work or Dynaheir and Quayle casting spells that turn the tide in battle. I shall have to find a balance between inspiring my comrades with my song and leading them with my hammer and axes.

Our stay on the coast was a short one. North of where we had met Brage, Alora scouted many Sirines and Nereids by the shoreline. We took on three of them, but it was no easy battle. They charmed Alora, poisoned Shar-Teel, and they created green mists that blind anyone caught in them. After they had spent their poisonous arrows and their charms on my enraged comrades Minsc and Shar-Teel, the Sirines shapeshifted into jellies that seemed impervious to normal weapons. Fortunately, Minsc’s Sword of Rage and my trusty Ashideena worked well against them.

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Warned by this encounter, I asked Alora to scout the area. She counted three more Sirines, two Nereids, a few Carrion Crawlers and many Hobgoblin archers. She also mentioned a cave she wanted to explore. She put on the Boots of Speed so that she could flee if she had to, and I gave her a Bag of Holding should she find anything of interest. She returned with a smile. She’d had to disarm a couple of traps and to outrun two golems, but it had been worth the risk. She presented us some valuable treasure including a Manual of Bodily Health I read with great interest, a Cloak of the Wolf, and a Wand of the Heavens for Quayle.

We’re in Beregost at the moment. Wel’ll probably see Thalantyr to barter with him for some spells or other goods, but were not sure yet where to go after that.


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#10642
corey_russell

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Blackraven said...

Excellent performance there Corey. And interesting to see that Flesh to Stone isn't so uncommon in the final battle (making it all the more plausible as my character's death). Great final battle, and you were also very quick this time and still managed to get your entire party enough XP.

 

 

Thanks! We did every little scrap of experience we could, clearing maps entirely, etc. Or at least, we did until most of us were at the level cap, which didn't happen until the Undercity. We still passed on a few things based on RP grounds. We also missed a lot of experience, the guardians of the sky ship never showed up, I could never find Ragefast, and Lothander wouldn't show, so couldn't get the poison quest experience either. I'm not certain if my install is bugged, or do I need to do the quests in specific order. Maybe Grond0 can shed some light on this, since he helped install the BGT I am using.


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#10643
Grond0

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Well done Corey - best of luck with balancing out Amn.  In BGT the standard mage opening is remove magic + flesh to stone which is pretty nasty.  Scroll of magic protection is the easy way to stop that, though if you want to micro-manage you can take a potion after the remove magic and just before the flesh to stone arrives.  If you want to make things really easy then attack Sarevok (not with an area spell) when only he is just in sight (still out of his talking range) and retreat immediately (before your attack even reaches Sarevok).  He will then come to investigate on his own so you don't need to fight the others at all.

 

Thanks! We did every little scrap of experience we could, clearing maps entirely, etc. Or at least, we did until most of us were at the level cap, which didn't happen until the Undercity. We still passed on a few things based on RP grounds. We also missed a lot of experience, the guardians of the sky ship never showed up, I could never find Ragefast, and Lothander wouldn't show, so couldn't get the poison quest experience either. I'm not certain if my install is bugged, or do I need to do the quests in specific order. Maybe Grond0 can shed some light on this, since he helped install the BGT I am using.

The only thing I can suggest is that you didn't talk to Lothander again when you came out of the seer's tent.  



#10644
Grimwald the Wise

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Corey. Did you speak to the two assassins in the area north of Sorcerous Sundries?

 

If you don't speak to them there, Lothander will not appear near the seer's tent.



#10645
corey_russell

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Corey. Did you speak to the two assassins in the area north of Sorcerous Sundries?

 

If you don't speak to them there, Lothander will not appear near the seer's tent.

Here's the order of events:

1) talked to assassins in NE corner of the City

2) Talked to Lothander in Central area

3) Talked to Diviner

4) Talked to Lothander once more, he says to meet him at the Blades and Stars once we have a way to remove his geas

5) Talked to Jalantha Mystmyr - she says go get wisdom book

6) Got wisdom book

7) obtained geas scroll, battled the priestesses and Jalantha

8) Go to Blades and Stars 2nd floor, Lothander isn't there like he is in EasyTutu and Vanilla



#10646
Blackraven

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@Corey, that's mysterious.
Did you only install BGT, or other mods as well? I've plyed with BGT for years and although I ususally skip Marek/Lothander, the latter is always found in the Blade and Stars after the first steps of the quest are done as you described. Sounds like a bug, you could have even died. Also, did you mean Ragefast was unfindable or Ramazith? I'm asking because in my setups Ragefast is always in his onion-shaped house, but I believe that Ramazith doesn't appear in his tower if you do the Ragefast and the Nymph quest, without having talked to Ramazith first.
 


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#10647
Grimwald the Wise

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Didn't know that. Too set in my ways. :D  A sign of old age perhaps.



#10648
corey_russell

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@Corey, that's mysterious.
Did you only install BGT, or other mods as well? I've plyed with BGT for years and although I ususally skip Marek/Lothander, the latter is always found in the Blade and Stars after the first steps of the quest are done as you described. Sounds like a bug, you could have even died. Also, did you mean Ragefast was unfindable or Ramazith? I'm asking because in my setups Ragefast is always in his onion-shaped house, but I believe that Ramazith doesn't appear in his tower if you do the Ragefast and the Nymph quest, without having talked to Ramazith first.
 

Tobex and fixpack only mods. Sorry yes meant Razamith. And you are right I did the nymph before talking to him, so missed out on the +2 ring, will have to keep this order in mind, thanks.


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#10649
Grimwald the Wise

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There was me assuming that I could interrupt a cleric's spell.

 

You live and learn.

 

Hopefully



#10650
Blackraven

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There was me assuming that I could interrupt a cleric's spell.

 

You live and learn.

 

Hopefully

But you should be able to.
It0s true that clerics are more difficult to interrupt than unbuffed mages (due to AC or maybe specific coding), but I've often interrupted Neira, Mulahey, Bassilus and the likes. Many priest spells take quite some time to cast, so it's actually often easy to interrupt them, especially with a couple of ranged atackers with good Thac0.