Glasya, half-elven Sorceress with random spell picks, adventuring with Branwen, Minsc, Imoen, Dynaheir and CoranCloakwood Mines, continuedTutu really changes level 2 for the harder. All guards are drawn to the initial fight. Only way to avoid a full-on brawl is to make the whole party invisible, I think. I chose a skeletons + Stinking Cloud approach. However, the narrow entrance makes it hard to micromanage, and both Branwen and Minsc wound up too close to the cloud and fell asleep. Once they saved, I pulled them back a few steps. I did not mean to, but I happened to move the party upstairs. Oops, the way the game engine works, that is now a freebie for the enemies to follow us up (not 100% sure, but I have no other explanation as to why they could all move past the cloud and the skeletons so easily):

Crap, the guards totally block the path to the rest of this floor. With so many archers around and me with some wimpy and vulnerable characters (Dynaheir and Coran in particular - Glasya has at least buffed with Ghost Armor so she has decent AC), I'd better try to disable them quickly. Got a pretty succesful Emotion + Hold Person combo going. Unfortunately, Hareishan the mage saved. My archers had tried to disrupt her, but that had not been succesful, and her retaliation was powerful:

Stupid Chaos...
This wasn't as problematic as I thought it would be. Hareishan didn't try to damage us much, and I was lucky that none of my characters attacked the more vulnerable ones. It was mostly Branwen that hammered Imoen a couple of times, while Branwen herself ate two ice arrows from Minsc. Hareishan Slowed us, then seemed to hold a special grudge towards Coran (Blinded and Enfeebled him). Glasya came to her senses quite soon. She cast another Emotion to keep the guards down. Hareishan failed her save this time and once the rest of the party was back under my control, she was soon dead:

This fight had exhausted many of my spells, so I went outside again and to the map edge to rest. Again, was disturbed by guards twice. Still, it was only 5 guards each time, I think the numbers are larger if they catch you sleeping inside the mines.
Level 3 is much more like vanilla. The initial fight does not draw any more enemies. My three archers shot down the hobgoblin elite in the first round. Glasya cast Sleep from a scroll. Branwen Held two guards. Easy from there. I let Minsc clean out the guards and hobgoblins on the rest of the level with stealth archery (he borrowed boots of stealth). Once Imoen had looted everything but the two rooms with mages, I gave a Protection from Magic scroll to Coran. He also borrowed Boots of Avoidance (for MMM protection). He just bulldozed the two mages this way, pausing to detect illusions when needed. Worked really well.
I picked up Yeslick and promptly removed him, so I could send him to the FAI. (I always keep characters around as much as possible, that's the plan.)
Imoen (with speed boots) removed the four traps and hurried back to the party. The plan was to lure up Davaeorn to level 3 and dump him there. Got rid of some of his spells this way, too. It worked even better than expected, because the two battle horrors have such strong ties to Davaeorn that they
stopped moving when he was not on that floor anymore. Yes, like the BG2 jailkeep golem!
Imoen gibbed Stephan with a backstab and killed the Mustard Jelly with two more. Some nice loot here, including Gauntlets of Ogre Power, Boots of Grounding and a Robe of the Evil Archmagi. I plan to use this robe on Xzar when he will soon make a short guest appearance, and sell it after that.
Back to the evil mage to draw out some more spells. When Davaeorn ran away from the stairs to level 4, Coran followed. He was still magic-protected, and had D. on a merry chase with his scimitar in hand (Davaeorn had Protection from Normal Missiles and I did not want to waste any magical bolts). Glasya summoned monsters to try to distract Davaeorn so he wouldn't get close enough to see the rest of the party. Soon-to-be scared monsters:

Just as I realized Coran's sweet protected time had run out, Davaeorn killed him and nearly all the summons with a Sunfire. Ouch.
More stairs jumping followed. Branwen threw a Doom at Davaeorn and Dynaheir Blinded him. Pincussion time shortly after. Branwen raised Coran using a scroll.
Waylaid by wyverns one last time. During her tanking duty, Branwen was poisoned. Glasya, having just received Slow Poison ability from a rest on the Mines map cured her. (Of course, Dynaheir could also have done this, but Glasya was closer and that poison is strong.)
Baldur's Gate, finallyI had forgotten that you need Kivan in the party in order to fight Imanel, otherwise she just dimension doors away if you attack her or her wolves. BTW, did you know that they are all evil? Look:

I started by doing some mapping and general outdoor scavenging (everywhere except Marek's half-sector), then picked up two quest-related items that I plan to use for quite a while before I wrap up those quests (Noralee's gauntlets, Nadine/Euric's Amulet of Protection). We finished several things that involved items we had brought to BG (Nester's dagger, an ankheg shell for Fenten, angel skin ring for Fergus, book for Rinnie, Eddard's fibula for Brilla Silvershield)
Then we did Scar's quests. Branwen cast Free Action for carrion crawler tanking. Got all but one this way before talking to the ogre mage. That annoying halfling, Jenkal, made a second appearance. Glasya took command in the fight ("you need the level 6 GoI spell to stop this one, buddy!")

As you can see, Branwen got confused, but that firebreath potion still severely damaged Jenkal and the ogre mage the next round. My archers stepped in and killed ogre mage and carrion crawler, Jenkal failed save against another Emotion but had made himself invisible before that. I forgot I had Coran's detect ability (or does that not work vs. invisibility by potion?) but Dynaheir bombed Jenkal to death with Skull Traps.
While at the Fist HQ, we looted the place. Found Tome of Clear Thought in a chest upstairs, gave that to Dynaheir for INT 18.
I brought a body for Arkion as well. Coran is a better pickpocket than Imoen. I buffed him with two potions that took him to 100%. He still failed at pickpocketing Arkion, and after we managed to get him to stay inside his house, he did the same with Nemphre. And failed! What are the odds of that!?
A question: can you pickpocket a charmed character? If not, I fear Ordulinian's quest is not solvable this run. I tried to do this with Arkion but he saved against all Glasya's Charm Person spells (maybe should have used one of the three Algernon's cloak charges...).
Imoen got her last "big" level-up and had a nice HP roll. I put everything into Move Silently. She can now quite reliably hide in shadows even without boots of stealth, which means I can give them to Coran and let Imoen take the speed boots from Minsc. Speed boots makes her a much better burglar.
Glasya, level 9, 44+6 HP
Branwen, level 8, 64+5 HP (yay, Helm of Balduran!)
Minsc, level 8, 63 HP
Dynaheir, level 6, 30 HP (rolled 3 on the d4)
Imoen, level 10, 63 HP (rolled 5 on the d6)
Coran, level 5/6, 23 HP