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Baldur's Gate 1 No-Reload Challenge


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#10651
corey_russell

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But you should be able to.
It0s true that clerics are more difficult to interrupt than unbuffed mages (due to AC or maybe specific coding), but I've often interrupted Neira, Mulahey, Bassilus and the likes. Many priest spells take quite some time to cast, so it's actually often easy to interrupt them, especially with a couple of ranged atackers with good Thac0.

Actually if clerics/druids were exactly like mages (that if they are hit they are interrupted), they would never get a spell off - clerics don't have things like blur, mirror image, stoneskins, improved invisibility etc. Thus, hard coded into the BG infinity engine, divine casters ALWAYS have a chance, regardless of how much they are being hit, of getting a spell off. Presumably they did this so using divine casters wouldn't be frustrating for the player. Enemy divine casters would be toothless without this possibility too.


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#10652
Aasim

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Liszt, a halfling barbarian, entering the challenge. Weidu is the same as few days ago, Ascension/BGT/IR/SR/KR/Refinements/SCS/aTweaks Undead&Demons, and whatever other stuff I have installed.

Again, this is sorta speed run for BG1

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I've also made a slight tweak to the Kit Revisions version of Barbarian, as described here (I also took away their Offensive Stance and Leap attack feats):

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Overall, this kit is a master of survival, as opossed to the berserker, so I rate my chances slighty higher than my previous run. 

 

As so far, he killed off the Beregost spider infestation, returned Thalantyr's book, helped the evil female bardess in Beregost

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(strictly powergaming, goons leave behind a Potion of Defence each)

 

fought with ankhegs (getting up to level 5)

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Killed Dushai

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Dealt with Sirens near the cave (Pro Poison, Clarity + Defense Potions), getting level 6

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Killed the Golems in the cave

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and did Bassilus under a Protection from Magic scroll

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Killed Geltik there as well while at it.

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Finally, he accepted 2 members in his party - Viconia (joined at level 6) and Imoen (level 1).

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#10653
Jianson

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Glasya, half-elven Sorceress with random spell picks, adventuring with Branwen, Minsc, Imoen, Dynaheir and Coran

Cloakwood Mines, continued
Tutu really changes level 2 for the harder. All guards are drawn to the initial fight. Only way to avoid a full-on brawl is to make the whole party invisible, I think. I chose a skeletons + Stinking Cloud approach. However, the narrow entrance makes it hard to micromanage, and both Branwen and Minsc wound up too close to the cloud and fell asleep. Once they saved, I pulled them back a few steps. I did not mean to, but I happened to move the party upstairs. Oops, the way the game engine works, that is now a freebie for the enemies to follow us up (not 100% sure, but I have no other explanation as to why they could all move past the cloud and the skeletons so easily):

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Crap, the guards totally block the path to the rest of this floor. With so many archers around and me with some wimpy and vulnerable characters (Dynaheir and Coran in particular - Glasya has at least buffed with Ghost Armor so she has decent AC), I'd better try to disable them quickly. Got a pretty succesful Emotion + Hold Person combo going. Unfortunately, Hareishan the mage saved. My archers had tried to disrupt her, but that had not been succesful, and her retaliation was powerful:

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Stupid Chaos...

This wasn't as problematic as I thought it would be. Hareishan didn't try to damage us much, and I was lucky that none of my characters attacked the more vulnerable ones. It was mostly Branwen that hammered Imoen a couple of times, while Branwen herself ate two ice arrows from Minsc. Hareishan Slowed us, then seemed to hold a special grudge towards Coran (Blinded and Enfeebled him). Glasya came to her senses quite soon. She cast another Emotion to keep the guards down. Hareishan failed her save this time and once the rest of the party was back under my control, she was soon dead:

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This fight had exhausted many of my spells, so I went outside again and to the map edge to rest. Again, was disturbed by guards twice. Still, it was only 5 guards each time, I think the numbers are larger if they catch you sleeping inside the mines.

Level 3 is much more like vanilla. The initial fight does not draw any more enemies. My three archers shot down the hobgoblin elite in the first round. Glasya cast Sleep from a scroll. Branwen Held two guards. Easy from there. I let Minsc clean out the guards and hobgoblins on the rest of the level with stealth archery (he borrowed boots of stealth). Once Imoen had looted everything but the two rooms with mages, I gave a Protection from Magic scroll to Coran. He also borrowed Boots of Avoidance (for MMM protection). He just bulldozed the two mages this way, pausing to detect illusions when needed. Worked really well.
I picked up Yeslick and promptly removed him, so I could send him to the FAI. (I always keep characters around as much as possible, that's the plan.)


Imoen (with speed boots) removed the four traps and hurried back to the party. The plan was to lure up Davaeorn to level 3 and dump him there. Got rid of some of his spells this way, too. It worked even better than expected, because the two battle horrors have such strong ties to Davaeorn that they stopped moving when he was not on that floor anymore. Yes, like the BG2 jailkeep golem!

Imoen gibbed Stephan with a backstab and killed the Mustard Jelly with two more. Some nice loot here, including Gauntlets of Ogre Power, Boots of Grounding and a Robe of the Evil Archmagi. I plan to use this robe on Xzar when he will soon make a short guest appearance, and sell it after that.

Back to the evil mage to draw out some more spells. When Davaeorn ran away from the stairs to level 4, Coran followed. He was still magic-protected, and had D. on a merry chase with his scimitar in hand (Davaeorn had Protection from Normal Missiles and I did not want to waste any magical bolts). Glasya summoned monsters to try to distract Davaeorn so he wouldn't get close enough to see the rest of the party. Soon-to-be scared monsters:

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Just as I realized Coran's sweet protected time had run out, Davaeorn killed him and nearly all the summons with a Sunfire. Ouch.

More stairs jumping followed. Branwen threw a Doom at Davaeorn and Dynaheir Blinded him. Pincussion time shortly after. Branwen raised Coran using a scroll.

Waylaid by wyverns one last time. During her tanking duty, Branwen was poisoned. Glasya, having just received Slow Poison ability from a rest on the Mines map cured her. (Of course, Dynaheir could also have done this, but Glasya was closer and that poison is strong.)


Baldur's Gate, finally
I had forgotten that you need Kivan in the party in order to fight Imanel, otherwise she just dimension doors away if you attack her or her wolves. BTW, did you know that they are all evil? Look:
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I started by doing some mapping and general outdoor scavenging (everywhere except Marek's half-sector), then picked up two quest-related items that I plan to use for quite a while before I wrap up those quests (Noralee's gauntlets, Nadine/Euric's Amulet of Protection). We finished several things that involved items we had brought to BG (Nester's dagger, an ankheg shell for Fenten, angel skin ring for Fergus, book for Rinnie, Eddard's fibula for Brilla Silvershield)

Then we did Scar's quests. Branwen cast Free Action for carrion crawler tanking. Got all but one this way before talking to the ogre mage. That annoying halfling, Jenkal, made a second appearance. Glasya took command in the fight ("you need the level 6 GoI spell to stop this one, buddy!")
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As you can see, Branwen got confused, but that firebreath potion still severely damaged Jenkal and the ogre mage the next round. My archers stepped in and killed ogre mage and carrion crawler, Jenkal failed save against another Emotion but had made himself invisible before that. I forgot I had Coran's detect ability (or does that not work vs. invisibility by potion?) but Dynaheir bombed Jenkal to death with Skull Traps.

While at the Fist HQ, we looted the place. Found Tome of Clear Thought in a chest upstairs, gave that to Dynaheir for INT 18.

I brought a body for Arkion as well. Coran is a better pickpocket than Imoen. I buffed him with two potions that took him to 100%. He still failed at pickpocketing Arkion, and after we managed to get him to stay inside his house, he did the same with Nemphre. And failed! What are the odds of that!?

A question: can you pickpocket a charmed character? If not, I fear Ordulinian's quest is not solvable this run. I tried to do this with Arkion but he saved against all Glasya's Charm Person spells (maybe should have used one of the three Algernon's cloak charges...).

Imoen got her last "big" level-up and had a nice HP roll. I put everything into Move Silently. She can now quite reliably hide in shadows even without boots of stealth, which means I can give them to Coran and let Imoen take the speed boots from Minsc. Speed boots makes her a much better burglar. :)


Glasya, level 9, 44+6 HP
Branwen, level 8, 64+5 HP (yay, Helm of Balduran!)
Minsc, level 8, 63 HP
Dynaheir, level 6, 30 HP (rolled 3 on the d4)
Imoen, level 10, 63 HP (rolled 5 on the d6)
Coran, level 5/6, 23 HP
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#10654
corey_russell

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@jianson - an answer to your questions:

 

1) Detect Illusions (if successful) should dispel all illusions which includes invisibility, regardless of source (item, spell, potion etc.). Note that if the opponent has the non-detection buff or item, then of course it won't work then.

2) You can pick-pocket charmed characters or even party members. I use this trick sometimes if I need the cloak from Algernon but don't want to lose reputation, but have bad pick-pocket skills. Re-charm him and try again...I'm not sure if it depends on mods, but I thought I remember a no-reloader pick-pocketing a party member by accident (Viconia in that case) and it made her hostile, so pick-pocketing NPCs is probably not a good idea if group mates.



#10655
Blackraven

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@Aasim, that's great! A Halfling Barbarian. I rolled a Halfling Barbarian/Druid this morning (in case things go awry with my Skald). You already beat a couple of tough foes (like the golems). What weapons does he wield?

@Jianson, compliments for overcoming some serious opposition there. That Chaos looked nasty...
 

Oops, the way the game engine works, that is now a freebie for the enemies to follow us up (not 100% sure, but I have no other explanation as to why they could all move past the cloud and the skeletons so easily)

Apparently if you leave an area where you've just cast Web, Stinking Cloud etc, the spell effect disappears. You can test this by leaving and returning to the same area right away.



#10656
Grond0

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@Aasim.  Nice to see you're off again.  When will Liszt be recruiting Brahms? :P

 

I brought a body for Arkion as well. Coran is a better pickpocket than Imoen. I buffed him with two potions that took him to 100%. He still failed at pickpocketing Arkion, and after we managed to get him to stay inside his house, he did the same with Nemphre. And failed! What are the odds of that!?

Quite good actually.  Every character in the game has their own pickpocket score and your chance of success is determined by the difference between your score and theirs, rather than just your own score.  That means you need considerably over 100% to ensure the maximum chance of success against most characters (over 200% against some).  There is always a 1% chance of a critical fail when pickpocketing, although that doesn't apply to stealing from stores, so that can be done safely if your score is more than 100% higher than the defensive one.



#10657
Aasim

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1) Detect Illusions (if successful) should dispel all illusions which includes invisibility, regardless of source (item, spell, potion etc.). Note that if the opponent has the non-detection buff or item, then of course it won't work then.

 

Non-detection will stop an anti-invisibility spell only if the invisible character is stealthed. If you're under mage spell Invisibility or other stuff, Non-detection won't help you afaik, at least in my game.

 

 

@Aasim, that's great! A Halfling Barbarian. I rolled a Halfling Barbarian/Druid this morning (in case things go awry with my Skald). You already beat a couple of tough foes (like the golems). What weapons does he wield?
 

Dual wields longswords, he has bought a +1 in Beregost and a non-enchanted one. Now with Viccy I'll whack Greywolf for his +2 Varscona .  I'm powergaming him since when I loose I character in BG2 I like to "pick off where I left". 

 

@Aasim.  Nice to see you're off again.  When will Liszt be recruiting Brahms? :P

No, but Chopin will do.


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#10658
Aasim

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Jianson, great progress. I hope you get some nice picks for level 5 as well.



#10659
Blackraven

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Ocker's run has ended in a most pleasant way: a Nereid's kiss... Not Shoal's though. She and her master, Droth had been taken care off. Shoal stood no chance against enraged Minsc's and Shar-Teel's attacks, and Droth was also quite easy after he was blinded by Quayle even though the Ogre mage cast Chaos on Minsc (who had been the only one to engage the Ogre in melee). The spell affected not the enraged Minsc but Dynaheir, Quayle and Alora. Dynaheir wandered off and got attacked by Worgs that would have killed her if it weren't for Minsc charming the beasts.

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They rested, but the next day they were immediately attacked by Dread Wolves. Quayle (sling in hand and thus extra vulnerable) could not be saved. On the same map Ogres and Sirines were no match for the party.

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The party traveled to the Lighthouse Area and arrived at a very incovenient spot: in the middle of a group of Dread Wolves and Hobgoblin Elite. Dynaheir amost fell to the wolves and a poisoned arrow. The others finished off their foes, after which they rested. When they woke, it turned out that two Nereids, backed by summoned Water Weirds and many Hobgoblin Elite, had tracked the party to their camp, far from the shore where the Nereids are normally found. I'd never been tracked by the Nereids before.
Minsc was immediately charmed before he could enrage. Dynaheir caught most of the foes in two Webs, except one of the Water Weirds (highly annoying creatures that only take one damage per hit). It kept going for Dynaheir, so I was constantly busy trying to keep her out of harm's way, and could hardly focus on anything else. Minsc fell to a kiss of death of one of the Nereids. I tried with the surviving party members (Alora, Ocker, Shar-Teel and Dynaheir) to flee westward, away from the Nereids with their charms and deadly kisses, but I was too late. One the Nereids charmed Ocker and went toward him to kiss him to death. I tried to slay the Nereids with Shar-Teel so they wouldn't kiss Ocker, but I failed.

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It was quite a fun run, even if short-lived. I find it difficult to manage a party of six and wonder whether I would have had an easier time with a party of 3-4. I can see myself try again later with Ocker. As with most of the characters I create I like Ocker well enough for a retry.


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#10660
Grimwald the Wise

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Jianson: Your run appears to be going pretty well.

You know what you said about the guy who teleports away?

Well if you don't talk but just attack and attack hard, you can kill him/her before the teleportation.

 

I had also found out that they were all evil, otherwise I would never have attacked them without provocation!

 

Was going to do a smiley with a halo on there, but there isn't one on this board! :(



#10661
Aasim

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Blackraven, condolences. I see you have aTweaks Elementals....those Nereids/Sirens are very difficult imo, one of the hardest oponnents you can face in BG1 (I'd dare say, in  a relative way, some of the hardest you can face in the entire Trilogy). What I usually do is simply go invisible, pick up the loot from the cave, and get out of there going invisible again. I didn't install Elementals this time so no prob with sirens for me..


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#10662
Grimwald the Wise

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I've never played with the elementals installed, but the nereids are quite easy if you have a party of one who cannot be charmed. That character has been confused, but has continued to fight and win. Solo, there is no danger of attacking allies!



#10663
Aasim

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Liszt, 2nd BG1 update, or "Skeltons galore"

 

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(Mulahey turns them, but they're still controlable!)

 

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(same here, turned, but controlable)

 

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Skellies have very limited use against grouped fighters, however. But grouping up in a tight spot leaves them vulnerable to the Hold menace...

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Lastly, Morvin's gang in Gullykin.

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And the best swordsman of the Sword Coast, bashed by the skeleton army.

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#10664
Blackraven

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Good work there Aasim!
 

I've never played with the elementals installed, but the nereids are quite easy if you have a party of one who cannot be charmed. That character has been confused, but has continued to fight and win. Solo, there is no danger of attacking allies!

This is true. I remember that my previous character (the Swashbuckler/Mage) simply drank a poton of Clarity and finished the Nereids off quite easily. The Elementals are best fled from in my experience (they also give little XP).



#10665
Jianson

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Sorry about Ocker's demise. The mod component with the elementals/sirens/nereids looks to be pretty tough. Extra advanced sirines, too, I presume, since they give 3000 XP.

Vanilla Shoal has no such powers (other than her initial kiss), right?

Yikes for the damage Minsc was delivering! Not counting the critical, that's 27 on one of the hits. Assuming the sirine had no melee weapon up (they have none, right?), that's still 23 which I think is very impressive for a BG1 melee hit.


@Grimwald: yeah, I must not have attacked fast and focused enough. My party are still not combat monsters - I don't think I had her past Injured, actually.
And yes, I am pretty sure Imanel is female (from portrait and conversation with Kivan).




Thanks for the tips on pickpocketing and charms. Glasya´s party has now solved Ordulinian's quest, but it became a bit more costly than I had hoped. I'll tell the details in my next report.

#10666
Serg BlackStrider

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Feel sad of Ocker fate, Blackraven...


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#10667
corey_russell

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Tough break there, Blackraven - better luck next time.


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#10668
Blackraven

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Thanks Serg, Corey, and Jianson. I don't feel too bad because this time my charname didn't fall due to a blooper.
 

Sorry about Ocker's demise. The mod component with the elementals/sirens/nereids looks to be pretty tough. Extra advanced sirines, too, I presume, since they give 3000 XP.

Vanilla Shoal has no such powers (other than her initial kiss), right?

Yikes for the damage Minsc was delivering! Not counting the critical, that's 27 on one of the hits. Assuming the sirine had no melee weapon up (they have none, right?), that's still 23 which I think is very impressive for a BG1 melee hit.

 

Yes the Sirines are also more advanced and a lot more difficult to deal with. If you're interested, you can read about them here:
http://readme.spellh...net/rr_fey.html

As for Minsc's hits, this must have had to do with the Sword of Rage he was wielding (the Cursed Berserking Sword +3 altered by Thalantyr).
 

Blackraven, condolences. I see you have aTweaks Elementals....those Nereids/Sirens are very difficult imo, one of the hardest oponnents you can face in BG1 (I'd dare say, in  a relative way, some of the hardest you can face in the entire Trilogy). What I usually do is simply go invisible, pick up the loot from the cave, and get out of there going invisible again. I didn't install Elementals this time so no prob with sirens for me..

 

I had already been to the area before, where stealthed Alora had looted the treasure cave. I returned for the XP after my encounter with the Sirines on the North Sword Coast had gone so well. However, this time the Nereids waylaid me instead of the other way around...
 


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#10669
Aasim

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Liszt, 3rd BG1 update

 

The session begun by destroying some ogres (Web).

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Then it was time for Bandit camp. Not much of a pre-buff, Liszt was level 7 already and having both Mind Shield and Free Action, so he can't be disabled.

5 skeletons were summoned and blessed.

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Webs, Fireballs, then dialogue triggers. Fireball + Skull trap are being casted at the mage.

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He did pull off a dispel, but we don't care much.

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Rinse and repeat.

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3rd one nails the most of them.

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After Taugosz fell, it was over (Xan and Viccy turned invisible, Imoen kept away - also dualed to mage after reaching level 6 here)

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Next we visit Cloakwood. Killed Aldeth, Xan used invisibility 10'radius in Cloakwood Spider area, while Liszt demolished every single spider on the map.

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Skeletons helped out near the mine entrance

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Not by much, however. The mage here actually attacked Xan while he was invisible....

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What-ever....

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A Web for Drasus

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and magic missiles for Genthore

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Invisible we run through the mines, up to Davaeorn. There a Pro Magic scroll was used on Liszt.

Due to his invisibility potions and no detection, skeletons were summoned so he would become visible.

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His use of AoE spells is hilarious. He kills his own guards for a crappy skeleton.

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just as thing started getting mildly dicey, he dies and his guards scatter. 

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Baldur's Gate, here we come to gather the loot!


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#10670
Jianson

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His use of AoE spells is hilarious. He kills his own guards for a crappy skeleton.


Not only that. It looks like a Cone of Cold, something a skeleton is immune to!
It was a guard that killed it.
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#10671
Aasim

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Not only that. It looks like a Cone of Cold, something a skeleton is immune to!
It was a guard that klled it.

Yup. Undead are cold-immune lol.


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#10672
corey_russell

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Ledcan the fighter/mage entering Trilogy No-reload challenge...Rule of 4

 

For this run, the only restriction is the party will be 4 characters for all major encounters, with only exception being personal quests or taking some time to split up pairs (Khalid/Jahiera, Minsc/Dynheir, etc.). The idea is less micro-management, but still enough resources to get things done. Currently working on getting Joia's ring. Also I have yet to complete the Trilogy with any type of Arcane character, so thought would try once again.

 

Ledcan - Protagonist

Standard Corey fighter picture

Half-Elf, Male, Lawful Good, Fighter/Mage

STR 18/94 DEX 18 CON 18 INT 18 WIS 16 CHA 3

** Two Hand Sword

** Long Bow

 

Joshua

Joshua fighter picture

Dwarf, Male, Chaotic Good, Berserker

STR 18/00 DEX 17 CON 19 INT 11 WIS 3 CHA 7

** Axes

** Two Weapon Style

 

Hanna

Hanna Cleric Picture

Human, Female, Chaotic Good, Priest of Lathander

STR 18 DEX 18 CON 18 INT 10 WIS 18 CHA 3

* Warhammer

* Sling

I'm not sure why I made Hanna CON 18, but now that I got the fixpack I can use the Claw of Kazagarath for Hanna without it getting dispelled.

 

Paja

Standard Paja picture

Elf, Female, Chaotic Evil, Thief

STR 9 DEX 19 CON 16 INT 10 WIS 10 CHA 18

* long sword

* short bow


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#10673
corey_russell

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Multi-Player No-reload

Neequan - gnomish level 7 fighter/level 8 thief, controlled by Corey_Russell

Wesorc - elvish level 9 sorcerer, controlled by Dogdancing

 

The duo continues to make great progress. We really didn't do much in Chapter 5, as there aren't many upgrades for the team - most of what we did was getting tomes. Razamith fight was kind of funny - Neequan did a massive critical, one-shotting him. The +2 ring went to Wesorc. Neequan picked up the helm of balduran of course...Seven suns was amusing, Neequan was destroying the dopplegangers before Wesorc could cast a single spell...

 

Neequan and Wesorc battled the 5th floor of the iron throne together. Neequan was protected by a pro magic scroll and lot of buffs, and was slashing his two long swords everywhere. Once he had the enemies' full attention, Wesorc went upstairs and summoned her 3 phase spider friends, then she spammed the the monster summoning wand. After about 3 batches of the monster summoning wand, the monsters and Neequan killed everything dead. The only upgrade as a a free action ring for Wesorc.

 

After selling and getting rid of stuff we don't need for Candlekeep, we were sent to Candlekeep. We looted the three crypts, with the help of a potion of perception. Neequan got all the tomes. The phase spiders weren't hard at all, Wesorc's own phase spiders doing a nice job of protecting the team. We aren't quite full, so we also destroyed the ghasts nearby, which were no threat thanks to our free action rings. We were finally full inventory. Wesorc then put the team invisible and we skipped almost everything else - we stopped and killed the basilisks even though at the level cap. Reason why is the experience doesn't help BG 1, but it does carry over to BG 2.

 

After exiting the crypt, was getting late, so Chapter 7 challenges will be next session.

 

Party Status:

Wesorc, 42 HP, 319 kills

Neequan, 74 HP, 769 kills



#10674
corey_russell

corey_russell
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Ledcan the fighter/mage - update 2

 

Ledcan has solved the Nashkel Mines problem - when you have a berserker leading the charge, it goes pretty smooth. Of course Mulahey getting held by Hanna also made a big difference...we did rescue Xan, we might use him if someone gets chunked, though he would be quite down the list for our preferred replacements.. We've explored many areas, but no close calls so far, other than a few ambushes where a ghast quite literally spawns right on top of the party. When that happens we run for our lives then range attack. However, our panic doesn't last long, since Hanna then holds the ghast and then the ambush relatively simple to deal with.

 

Ledcan - level 3 fighter/level 3 mage, 39 HP, 87 kills

Joshua - level 4 berserker, 51 HP, 71 kills

Hanna - level 4 priest of Lathander, 24 HP, 26 kills

Paja - level 5 thief, 31 HP, 32 kills


  • Grimwald the Wise aime ceci

#10675
Aasim

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GL Corey. 

 

Liszt, halfling barbarian 4th BG1 update

 

I left the game just outside of Baldur's Gate entrance. There we braved, going in clockwise direction around the town,  Desreta and her female friend

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cleared out Umbrlee's temple for body, Geas removal scroll, killed the two Tymora's priests, killed Ramazith with a Lightning bolt from a wand

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Killed the sewers Ogre Mage

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And then it was time for the Iron Throne.

We enter their residence under two buffs - invisibility and bless, and wave hello as we enter

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This is now Xan's show. Viccy summoned some skeletons (cold immune), while Xan released two Webs

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Then, it's time to make this place a frozen hell. 3x Ice Storm

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They die in pain

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More deaths

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A wand of lightning charge for Gardush

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Skull Trap for Alai

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Lightning for Cloudwulfe ends the battle. 

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Xan re-casts invisibility 10'radius after we gather the loot, and we're out of there.

 

 

Due to the fact Imoen didn't get mage level 7 yet so she can't use thieving abilities, Liszt used Pro Magic scroll to clear out the catacombs. We can't yet open the closed containers, nobody knows Knock and no strenght potions. Pro Magic did help against Prat's gang as well.

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It wore off just as Prat died.

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Clearing the cave from various monsters gave Imoen mage level 7, so she can use thieving skills, so we went back for the tomes and the loot.

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Reputation was fairly high, hence some action was taken to drop it to reasonable ammount.

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Payed a short visit to Durlag for Wand of Monster Summoning.

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Upon returning to city, dealt with Marek's poison quest.

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Slythe and Krysten - used skellies to absorb some blows, but it doesn't last long before Krysten dispels our invisibility

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Skelies managed to  separtate the duo, and once Slythe's invisibility potion stock expired, he was easy pray for Liszt, who is immune to backstabs anyway.

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Krystin otoh failed to save vs Viconia's Hold.

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Liszt & Belt did a good job vs Dopes in coronation ceremony

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Mage, as usually, dies last

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Sarevok kills Liia and teleports away.

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Haste + Invisibility were used to avoid obstacles en route to Sarevok.

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