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Baldur's Gate 1 No-Reload Challenge


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#10676
Aasim

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Liszt, 5th and final BG1 update

 

As usual, invisibility and summons were to be used. Skellies for victory!

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Viconia dispels their invisibilities instantly

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Xan tried to summon some fodder as well. Unfortunately, Semaj spotted him and launched a Remove magic at him. He goes invisible instantly, otherwise Tazok and Sarevok would kill him.

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Remove magic connects, Xan's aura isn't clear yet. Uuups...run, boy!

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Too late!

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Imoen launches a Chaos into the mix. Semaj fails his save.

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Angelo confuses Imoen.

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As Viccy turns the tables again.

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I feed Angelo to Sarevok who kills him promptly.

Liszt tries his chances vs Tazok,  but a single critical from Tazok and Liszt must heal much of his HP.

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This gives Semaj room to breathe, he recomposes himself and his contingencied Stoneskins trigger.

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Viconia tries to do something, Sarevok gets on her tail and she's dead in two hits.

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Tazok dies to Liszt as Imoen is controlable again.

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Liszt has trouble hitting Semaj, who has both Mirror images and stoneskins active. I give him Darts of Stunning, even if Liszt isn't proficient in darts and Imoen't Bracers of Archery. A dart connects, and the mage is stunned.

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It doesn't take long now.

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With some breathing room, Imoen picks up Wand of MS (from Xan's body), and hastes the summons we got - including 3 ogres.

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Liszt joins the fray and Diramid is gone.

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Now it  was Imoen with Eagle bow and Acid Arrows, 2 Wands of monster summoning and a minor sequencer 2xMagic Missile, Potion of Power and Oils of Speed vs Sarevok

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He lost.

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We go invisible and return to the surface, raise Xan and Viconia, report back to the duke and wake up in Irenicus dungeon.

Liszt will be entering BG2-No reload shortly.


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#10677
corey_russell

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Congrats, Aasim! Good luck in BG 2.



#10678
Blackraven

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Can't see the pics, even if I click on them, but congrats either way Aasim! May Liszt rage himself to Godhood (should he desire that responsibility).


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#10679
Grimwald the Wise

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If I click on them, I get to photobucket, but I can't see them either. :(


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#10680
corey_russell

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Multi-player No-reload - FINAL BG 1 Update!

Neequan - gnomish level 7 fighter/level 8 thief, controlled by Corey_Russell

Wesorc - elvish level 9 sorcerer, controlled by Dogdancing

 

The took care of the chapter 7 challenges fairly easily. We traveled in the sewers and every fight summoned lots of monsters (via wands) to assist and that was enough for success. We bought everything we needed, then went invisible until we arrived at the Temple of Bhaal.

 

Neequan thought we had a good plan but apparently not. The plan was buff to the max then lots of monsters then range attack the enemies. Neequan opened with a dispelling arrow and retreated. All enemies came...hmm..Neequan starts pumping arrows into the enemies. However, Wesorc got into trouble immediately, she was both webbed and chaosed, and Angelo is destroying the mass of monsters quickly. Hmm, guess I should have had Wewa use a potion of magic shielding rather than magic protection, Doh!

 

Neequan has no choice but to run and hide, and Wesorc is cut down!

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Neequan hides at the dais, wondering what to do next...he hears the enemies fighting each other! The enemies slew Semaj, how nice! Three more to go...Neequan spams arrows of biting on Angelo and hides...Angelo not quite dead, Neequan shows himself and Angelo falls. Neequan tries to run away but causes a battle horror to spawn instead, oops!

 

However, the only enemies left (battle horror, Sarevok, Tazok) have no range weapons! So Neequan runs every where, pumping Sarevok with +2 arrows. Dogdancing tells Neequan that Sarevok is near death. So it seems fitting to use a potion of invisibility and backstab Sarevok dead!

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Neequan and Wesorc are continuing into BG 2. There will be no NPCs unless we do an NPC quest, but think that would be pretty unlikely.



#10681
Blackraven

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Congrats Corey and Dogdancing! Quite a setback to see your plans crumble in the final battle and your party of two halved... I'm glad you made it. Best of luck in Amn!


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#10682
Grond0

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Well done Corey / Dogdancing - keep it going in Amn.


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#10683
Grimwald the Wise

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Congrats Corey and Dogdancing. Maybe meet you in the dungeon! I'm certainly meeting a lot of things/people I haven't met before down there!


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#10684
Serg BlackStrider

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Yes, congratulations, Corey & Dogdancing! Keep a solid work in Amn!


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#10685
corey_russell

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Thanks everyone! Dogdancing says she thinks she will die a lot in Amn - hopefully she's wrong about that, but guess we'll see.



#10686
Dogdancing

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Past history check of my journal reveals that my Amn experiences go like this....

"spent time having my stuff in a barrel while traveling companion traveled to temple to rez me."

"Watch the battle from my position of newly corpsed."

"Whaaa? in in a backpack heading to the temple AGAIN?"

"this might be a set up, my last instructions before becoming dead were, 'stand right here and fireball yourself' my traveling companion might have it in for me."

I hear laughter and someone saying "you got chunked!"

"chunked again!"

etc etc....LOL


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#10687
Blackraven

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Hahahahaa, poor Dogdancing, that was pretty funny :D I hope your next run will have you experience death a lot less (if at all)

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Ladies and gentlemen, I give you Serene Winterbloom, CG half-elven Beast Master. My apologies in advance for the very long post that is going to follow...43ec8c64765ee5311283a38805b7d9.png

The idea of this playthrough, when I started it a few days ago, was to see for myself how good or bad the Beast Master is as a kit. At this stage I can’t answer that question yet because Serene has shunned civilization and the many dangers that come with it, preferring instead to explore the wilderness areas of the Sword Coast and to befriend the many animals inhabiting the wilderness. I rolled two 91s, which isn't anything special for a Ranger, but with low 18/xx STR. So I decided to keep on rolling for higher STR. Didn't have to wait long for a double 95: her general roll as well as her superhuman 18+ STR! It's one of few things she has going for her. I doscovered that access is restricted not only to weapons, but also to metal amor, in spite of the kit description only mentioning the weapons restrictions....

As to Serene’s personality, to be honest I haven’t given it as much thought as I’ve done with a number of other characters, but here’s a brief idea. She obviously adores animals and they adore her. Animals attack and kill for survival, and because they’re conditioned to do so, but at least they’re honest and reliable. On the other hand, (demi)humans, males apparently more so than females, hurt and kill for much darker purposes (profit, power, rancor, or sometimes even for fun). For that reason Serene’s very wary of (demi)humans, and shuns pretty much all contact with them, though she’ll always help someone in need. Due to her reticence she’s a bit insecure and shy when having to deal with people. She’s Chaotic in that she doesn’t generally stick to a fixed plan or abide by a personal code of conduct other than to be good to nature and its inhabitants, and kind to anyone that crosses her path. She worships Selûne the Moonmaiden, Goddess of many a female wanderer such as herself.
There’s one thing about this playthrough that I would like to draw your attention to. I’m playing with a component of the aTweaks mod that replaces Rangers’ rather weak Charm Animal ability with an ability called Animal Empathy. Every time the Ranger uses this ability, all animals on the map are either charmed for 5 rounds (after which they turn hostile), or become permanent friends of the Ranger. I think this ability is perfect for a Beast Master, and when I started this game I decided to use it as often as possible. The readme describes the component as follows:

Spoiler

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In Candlekeep I picked up my quarterstaff, bought a suit of studded leather armor, a helmet, and a composite longbow and quiver, and did a few chores before I set out with Gorion. His death at the hands of a mysterious warrior devastated me. Gorion had been one of very few people I knew were trustworthy, though even he had been less transparent than I would have liked about matters such my background. My friend Imoen found me on the Candlekeep Coast Way. I traveled back to Candlekeep with her, arranged for Gorion’s burial in Candlekeep, said goodbye to Imoen, and left the citadel for the wilderness. I knew I could go to the Friendly Arm Inn where friends of Gorion were supposed to reside, or to Beregost, a nearby town, but I preferred to explore the wilderness beyond the close surroundings of Candlekeep that I had already been allowed to reconnoiter time and again when I still lived with Gorion.

I summoned Silver, my Faerie Dragon familiar, and had her cast Invisibility 15’ Radius on the both of us. Protected by invisibility we traveled south until we reached the High Hedge area. It was replete with Undead and Gnolls. We slipped by unnoticed and headed further south. It was interesting to see the landscape gradually transform from very plain, green and rich in vegetation into the sandier, rolling Red Canyons. There, I spotted a rabid she-wolf. It pained me to kill her but she would have infected others of her kind with her taint. In slaying her, I rescued a hen from certain death. Amazingly, the bird spoke to me in the human tongue. “He”, Melicamp was his name, told me that he’d been turned into a chicken as a result of some magical experiment. He begged me to bring him to his master Thalantyr at the High Hedge. I might have refused if I hadn’t heard positive stories by Gorion of Thalantyr. The wizard didn’t disappoint. How he did it is completely beyond me, but he restored Melicamp to his human form. I was glad to have been of help and asked for no reward when I left them. Outside, a pack of wild dogs I befriended helped me slay a few of the area’s many Gnolls.

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I would have wanted to rest there and then, but even with my canine companions by my side I considered the area too dangerous, so I reluctantly traveled to Beregost. There I was invited into his home by Firebead Elvenhair, an old friend of Gorion and Tethoril. He asked me to acquire a book for him that he was after at Feldepost’s Inn, but before I could speak to the innkeeper I had to calm down an angry patron who seemed to hate adventurers ever since his son had died as a young adventurer. Fortunately the argument was settled with a round of ale even though I really don’t care for ale. As a thank you for my service Firebead gave me a book with a rather dark tale, The History of the Dead Three, and he offered me to rest at his place. I said my prayers to Selune and slept like a baby. The following morning I left the village, but not for long. On the southern outskirts I ran into two Ogrillons that attacked me. I had to run around a lot to keep my foes at a good distance for me to attack them with my bow. On one of the two monsters I found a letter for a woman named Mirianne. I returned to Firebead and asked him if he knew her. He directed me to her place. Mirianne was thankful and gave me an enchanted ring that should protect me against both physical and magical attacks.

I traveled south again, and made the mistake of sticking to the road for a while. Three Flaming Fist Officers accused me of banditry for some reason. I denied the accusation and told them to take me in so I could defend myself before a court of law. They would have nothing of it and attacked me! As with the Ogrillons, I had to run around a lot to keep them at bay so I could hit them with the occasional arrow. This strategy was tiresome but I dared not engage them in melee, clad as they were in their suits of plate mail. Our running around drew the attention of a number of Hobgoblins of the Marrow Sucker tribe. They were less resilient than the humans, so I downed them faster than the Flaming Fist Mercenaries. When battle was done I owned three suits of plate mail armor and a pair of enchanted boots that Taerom Fuiruim identified for me as Silent Whispers, very useful for sneaking. I visited the Temple of Lathander on the eastern edge of town to find out what services the temple provided. The high priest Keldath Ormlyr told me of an evil Cleric somewhere to the west or south-west of Beregost who had been killing many people and animating their corpses, and of an equally malicious Wizard east of Beregost that had managed to dominate a group of Basilisks and used them to petrify people and animals. I shall keep an eye out for both wicked males.

My third attempt to get away from Beregost was more successful in that I got much further south. I traveled mostly hidden in shadows till I met a nobleman north of Nashkel. I thought he was lost and tentatively approached to help him, but he seemed to know his way better than I expected. He thanked me and gave me ring that would increase my presence and comeliness. Sigh, he must have noticed my timidity. I put on the ring. Hopefully it does what it says. In Nashkel I spoke with an Amnish soldier who told me about a missing guard captain and about troubles in the Nashkel Mines region. Berrun Ghastkill, the local mayor, confirmed the soldier’s words about the Mines, and asked me to investigate. When I entered the local inn I ran into trouble again. A Priestess attacked me, hoping to claim an apparent bounty on my head. This must have been an obvious misunderstanding, but there was no reasoning with the woman. I had to play hide and seek with her, running inside and outside the inn and the local store, to exhaust her spell repertoire. Meanwhile I attacked her with my bow. At one point she commanded me to lay down, but the brief duration of her Command wasn’t enough to hurt me. In the end a well-placed arrow felled her.

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At the inn I rested but had a very vivid dream about overcoming Gorion’s loss. I also perceived an unknown and not necessarily pleasant masculine presence. In the morning I woke up with the ability to heal myself and my animal friends. Perhaps the Moonmaiden has had a hand in this, even though I never sensed Her presence. I decided to travel to the nearby Mines to investigate, as Ghastkill had requested me to. In an empty storehouse I encountered three beautiful, healthy war dogs that accompanied me while exploring the area.

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They even defended me bravely when a bounty hunter spotted me near a sculptor who was working on an impressive rock carving. This time the bounty hunter wasn’t after me but after the sculptor, who was accused of having stolen a number of gems. I find bickering over such material things a complete waste of time, but apparently it was a very serious matter, at least to the bounty hunter. He suspected me of wanting to claim “his” bounty, and proceeded to attack. My hounds fought bravely while I kept pelting him with arrows. I felt a pang of remorse when all three war dogs fell to the bounty hunter’s mighty halberd. His death, shortly after that, didn’t do anything to console me. I could have at least tried to heal one of my companions. In the future I shall be more careful. My animal friends are just that: friends, not cannon fodder. The emerald thief died as well by the way, even though nothing had hit him as far as I know.

I traveled back to Nashkel so I could report the unfortunate event that had played itself out. I first arrived at the Nashkel Carnival where I perused some of the merchants’ wares in the hopes of finding any useful items. I bought an oil of speed, a potion of invisibility and a scroll of protection from petrification with which I would be able to take on the Basilisks that Keldath Ormlyr had told me about. In Nashkel I couldn’t find Berrun Ghastkill to tell him about the emerald thief, so I left him a message at the local Temple of Helm and traveled in a northeasterly direction, to the area where according to Ormlyr the Basilisks were to be found.
I scouted the area hidden in shadows and found a great number of Basilisks indeed. After I cast the scroll of protection from petrification they were defenseless against my arrows. Even though my animal affinity is mostly with mammals and birds rather than reptiles, and with Silver of course, I would have never attacked the giant lizards if they hadn’t been completely corrupted by the evil wizard. The area was replete with petrified people and animals. A Ghoul offered me to help and serve me. I would not normally ally myself with undead, but I accepted its offer. Silver cast Invisibility 15’ Radius on the three of us, and so we approached the wizard, a Gnome, and his last two remaining Basilisk pets undetected. I asked my ghoulish companion to try and hold the wizard, while I would be pelting the Basilisks with my arrows. This plan completely failed. The Ghoul never managed to even touch the Gnome and was annihilated soon after by the Wizard. The latter, alarmed by what had just transpired, went looking for other threats to rout. This left me the opportunity to appear from stealth and take down the Gnome’s last two Basilisks. When I was done, I hid in shadows again and soon tracked my foe a small distance to the south. A brown bear sensed my good intentions, and helped me take on the Gnome. The bear's vicious attacks hurt our foe more than once before I slew the evil Wizard with an arrow in the chest. The Mage managed to blind me before he fell, but with my brown bear by my side I had little reason to panic. The Gnome dropped a pair of Gauntlets of Ogre Power that I’m wearing at the moment. They increase my strength, if only slightly.

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I traveled further to the north until I reached the Larswood. Unwillingly I got involved in a dispute between two Druids. They attacked me, one after the other. Both summoned dogs and bears to aid them, but the animals’ loyalty was with me, not with the Druids.

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My next stop was the Friendly Arm Inn, where I was awaited and attacked by a Wizard who, like the Priestess in Nashkel hoped to claim the price on my head. This can’t be a coincidence. It has me worrying. Anyway, I frustrated most of his spell casting with my arrows, though at one point he did hit me with a Magic Missile, and slew him.

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At the Inn I finally met Gorion’s friends, Khalid and Jaheira. The former seemed affable enough. I could even imagine him as a traveling companion. His wife however was bossy and impatient. It was due to Jaheira’s personality that I declined their proposal of traveling to Nashkel. Instead I spoke with a few of the guests, including a gnomish scholar I made happy by handing her a belt I had found on the corpse of a hostile Ogre that had crossed my path some time before, and also a gnomish Cleric I humored by clearing her Beregost home of a number of huge spiders for her.
West of the Friendly Arm Inn I ventured briefly into the Cloakwood. Besides natural creatures, the area housed many Tasloi and also huge spiders. Together with a Worg I bonded with I slew the many Tasloi and was rewarded with what Taerom Fuiruim would identify as a Cloak of Non-Detection.

Back in Nashkel, Berrun Ghastkill seemed to have little interest in the death of the emerald thief and the bounty hunter. His only concern was the situation in the Mines. I’m really reluctant to go in there though. I don’t even understand why he asks me. I’m one of the forest, at home under the open sky, with animals by my side. Perhaps in the future I could become the Ranger Protector of some place. I’m not accustomed to crawling through dark stuffy mines, and probably never will be. At any rate I decided to first explore the wilderness areas west of Nashkel. There I had various interesting encounters. First there was a hunting party whose leader tried to provoke me into a fight. I’m no friend of pleasure hunters, but I decided not to take the bait, and they wandered off. Not much later, two bandits wouldn’t part with me on such peaceful terms. I had to fight the both of them, one in melee because he was suspiciously eager to run from me in order to attack me with his darts. After he fell I discovered why: he had wanted to paralyze me Darts of Stunning. The other bandit fell to my arrows. I also helped a little boy get his dog back. But what he had called his dog seemed more like a Dread Wolf to me, which was curious to say the least. I had no means of empathetic communication with the beast although it did follow me back to the child, possibly thanks to the scent of a chewed bone the boy had given me. When I wanted to ask the boy about his curious companion, he turned into a fiend and teleported away with his wolf before I could do anything. Further west I found a dead cat for a sobbing little girl. This time no fiendish shapeshifting or teleporting. The girl was genuinely thankful and told me her father would raise the cat. I told her to be very careful of her feline companion. They aren’t supposed to die all the time. I also protected a Dryad against two oafs that wanted to cut down her lifegiving tree for supposed treasure. In the end the oafs were the ones that got cut down. A mighty Dire Wolf helped me against the two louts.

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Accompanied by the Dire Wolf I further explored the area until I ran into a Gnoll that spoke to me about a woman being captured in its former stronghold. The monster had been expelled from the stronghold for its desire to eat the woman.

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I had to act swiftly. A woman’s life was at stake here. I traveled west following the Gnoll’s directions. It was a long trek until I spotted the Stronghold. A bridge leading to it was guarded by two Half-Ogres I had to dispatch. I scouted the area for different entrance routes and for animal companions but found only one entrance and no animals to bond with. Two or three of my arrows would normally suffice to slay one Gnoll. I didn’t have too much difficulty felling pretty much all Gnolls in the area. Their Chieftain, who looked sturdier than the others, I stunned with one of my Darts of Stunning before pelting it to death with my bow and arrows.

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The captured woman was Dynaheir, a Sorceress from Rashemen. She wanted me to look with her for her protector Minsc, but she had no idea where. I guided her back to Beregost where I had some business with Taerom Fuiruim. The trip to Beregost wasn’t without dangers. Dynaheir nearly died in an ambush, but survived thanks to a healing potion I gave her.

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We're currently in Beregost where I just picked up a suit of Ankheg armor that Faerom Tuiruim has made for me from an Ankheg shell I had left with him a tenday ago. The armor is much too restrictive to my taste though, and I notice myself struggling to hide in shadows when I wear it, so I just keep it in my Bag of Holding.
Dynaheir is polite, respectful, and of unquestionable moral integrity. Nevertheless I’m inclined to leave her. I wouldn’t want to expose her to the dangers of my adventuring life. Perhaps I’ll look for this Minsc and leave her with him, once we find him.


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#10688
Aasim

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Corey, congrats. Hope Dogdancing doesn't het chunked at least..

@Blackraven - love the portrait, outstanding. I've got a few beastmaster portraits but am waiting for Kit Revisions to include this kit so I can play it.


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#10689
Blackraven

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@Aasim, thanks, I'm also very pleased with the portrait :)
I just googled Kit Revisions, looks interesting. You've been using that mod for other classes as well right?

I've been thinking about giving my Beast Master a number of abilities manually.
For example the Animal Summons not as memorizable Cleric spells but as special abilities: once/day Summoning I at level 8, twice/day Summoning II at level 10 and thrice/day Summoning III at level 12 (and maybe 1x Conjure Animals at level 15). But that's something I'll decide later.



#10690
corey_russell

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Aasim said...

Corey, congrats. Hope Dogdancing doesn't het chunked at least..

 

Thanks! Yeah, me too. We had that one run with Bannen and Wewa, she got chunked like 3 times, was no fun at all...



#10691
Aasim

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@Aasim, thanks, I'm also very pleased with the portrait :)
I just googled Kit Revisions, looks interesting. You've been using that mod for other classes as well right?

Yes, all fighters, monks, paladins and rangers apart Beastmaster are covered already. But without Spell Revisions much things won't make sense (i.e. Berserker's penalty to Breath saves, Barbarian's bonus to such saves etc.). 

 

Thanks! Yeah, me too. We had that one run with Bannen and Wewa, she got chunked like 3 times, was no fun at all...

Good luck in BG2...



#10692
Grond0

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Chit - elven wild mage (update 1)
 
This growing family has produced a mere chit of a girl to see if she can go one step beyond her sisters.  I don't think there's any real chance of her succeeding by following the same strategy as her predecessors (I'm pretty sure I wouldn't have the patience for that).  To keep things fresh she is attempting to do BG1 without using her familiar (she still has one, but it's staying in the backpack) and essentially relying on her own spells rather than item use.
 
That strategy involves considerably greater risks, but so far she's beaten the odds.  She's just achieved level 8, having done most of her intended work in the countryside, and is at the entrance to the Nashkel mine.
 
Her use of spells (particularly blind, sleep and magic missile) means that she's had numerous surges.  None of those have been directly harmful to her, but there have been a few worrying moments, e.g.
- against Meilum a surge produced a falling cow; fortunately she was not the target and the cow helpfully took Meilum down to within 1 HP of death.
Cow.jpg
- she was polymorphed against Tarnesh, but was able to run into the temple to avoid a spell attack.  
- a burst surge reached further than I expected in a tomb and Charleston Nib did not provide the expected reputation increase!
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- there was a hold surge when fighting Karlat, but again Chit was not the target and Karlat stood still to take his medicine!
 
ChitL8.jpg

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#10693
Dogdancing

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I hope all you great-no-reloaders don't mind me being here. Is there a form for "no-reloader-freeloaders?"

 

I have never done a no-reload for myself, so it seems strange to be allowed here.  I have issues with dying (by myself, as well as at the hands of Corey) Heck I have died before leaving Candlekeep. Not to mention my very first BG run I had to keep Protection from evil on Ajantis all the time, because as I always play a chaotic-evil person, and he used to comment occasionally "I CAN STAND IT NO LONGER, DEFEND YOURSELF" and attack me.  Is there a support group for those who have been killed by their own party members?

 

I have been lurking and reading this form since Corey started posting on it. I love to read the adventures and ooh and awe over the screen shots.

 

As I have ring side seats to watch Corey playing I get to see the fights first hand. Exciting to watch for sure!

 

Maybe I suggested a duo-no-reload to him to cheesy my way onto the wall of fame. (chaotic evil by nature remember? heh.) Corey makes it look easy to complete the trilogy, so it should be no issue for him to be able to complete it with wifey in tow.  Right? um, nope. I think I am more of a handicap ...kinda like a Noober in real life, with no experience to be gained, but I will fetch snacks.

 

Corey finally asked me what made me suggest a quad no-reload.  LOL. uhm....hmmmm, fess up to my evil plot or play innocent wife? If I can't get my name on the wall of fame with tagging along on Corey's shirt tails, then lets triple the odds of doing it by recruiting some more successful no-reloaders.

 

It didn't take Gate70 long to see though my attempts at devious infiltration and put me to the grindstone. (Iskvael decided to spice things up a bit by blinding Wewa there, but he was at least dissuaded at the last moment from filling her full of magic missiles.)

 

I am finding the play with four people very exciting. Watching 4 styles of play live is a real blast! I like the unknown element that bring to the game. Gate70/Grondo blind Silke and then do her quest.  Not knowing this, as soon as we saw the blind hit  Corey and I attacked her. Leaving our buddies going whaaat???

 

It interesting that as easy as everyone here makes no-reloading look, its surprisingly difficult even with a party of experts as your guide. You all impress me with the determinations and passion you all have to play BG in this way.


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#10694
Blackraven

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Dogdancing, as far as I'm concerned it's great to have you here. My charnames like yours are renowned for dying prematurely. Ever since I started posing here a few months back, only one character, a Cleric/Thief has actually survived BG1. All the others either died in BG1 (Bounty Hunter, Cleric/Thief, Mage/Swashbuckler, Wizard Slayer, Transmuter who could only cast alteration spells, Skald, Swashbuckler in Thieves-only run) or I abandoned them due to issues (crashes) with my game setup (Wizard Slayer who had actually made it to BG city, Avenger in Cloakwood, and I think one more).

So please don't let the presence of cracks such as Aasim, Corey, Grond0 and others discourage you. I love reading people's playthroughs/journals and would be happy to see you posting here, as wicked as you CE characters may be.



#10695
Aasim

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I hope all you great-no-reloaders don't mind me being here. Is there a form for "no-reloader-freeloaders?"

 

I have never done a no-reload for myself, so it seems strange to be allowed here.  I have issues with dying (by myself, as well as at the hands of Corey) Heck I have died before leaving Candlekeep. Not to mention my very first BG run I had to keep Protection from evil on Ajantis all the time, because as I always play a chaotic-evil person, and he used to comment occasionally "I CAN STAND IT NO LONGER, DEFEND YOURSELF" and attack me.  Is there a support group for those who have been killed by their own party members?

 

Epic. Made my morning :D .


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#10696
Grond0

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Chit - elven wild mage (2nd and final update)
 
Chit went invisibly through the Nashkel mines.  Blindness and magic missiles accounted for Mulahey.  A couple more magic missiles were enough to prevent Nimbul talking.  A single skull trap made Tranzig panic, ready for a magic missile finish.
 
At the bandit camp Chit dire charmed Hakt and sent him down to the others.  She attempted to protect herself with II, but that surged and she just used a skull trap.  As she was casting that Hakt was instructed to attack Venkt and successfully poisoned him.  He continued to attack even after being made hostile by the skull trap and, with no-one immediately attacking her, Chit went for another skull trap rather than invisibility - that killed everyone except Venkt, who was easily finished off with a few darts.
 
Moving on to the Cloakwood Mine, Kysus, Rezdan and Genthore were all blinded before she opened with a skull trap.  Malison and emotion was too much for Drasus and 3 more skull traps killed everyone without the need for any MM.  Down at Daveorn's level, skull traps, invisibility and magic missiles saw off the battle horrors before Chit rested.  Then a potion of magic blocking saw her through the traps and Daveorn's area damage spells, while improved invisibility allowed her to finish him off with MM.
 
Flooding the mine got Chit to reputation 20 and she celebrated by purchasing the Claw of Kazgoroth and the Robe of the Good Archmagi before moving on to Baldur's Gate.  After purchasing and learning a number of spells she went in search of tomes.  
- the one at Durlag's Tower was got with the aid of a potion of magic blocking (4 skull traps for the battle horrors there).
- Jalantha was blinded and MM / skull trapped (that took Chit to level 9 - a maximum 6 HPs meant she finishes 1 above her average of 54).
- Marek had almost no chance of survival, but did manage to get an opening chaos spell off and Chit had to work hard to save the locals when 4 of his 5 summons were confused.
- Ramazith survived a skull trap and a couple of darts to go invisible, but that was no protection against a first cloudkill.
- she belatedly remembered to fish a dexterity tome out of a barrel.
 
After investigating the Iron Throne invisibly she was sent back to Candlekeep.  She used MGoI, MI and knock to loot the tombs before returning to the City.
 
Slythe was pulled back to some summons that attacked him - allowing Chit to use malison and chaos on him.  Although she didn't really want the Cloak of Balduran I experimented by using a second chaos and successfully led Slythe to slaughter Quenash before finishing him off.
 
At the palace she buffed up before starting things off properly with II on Belt.  A malison + chaos then put the dopplegangers in disarray, although one of them did manage to hit her with a nasty critical as she was moving away - the dopplegangers were finished off without further incident.
 
She used invisibility to go through the maze, setting off the traps using MGoI.  At the temple Sarevok was pulled out alone using a magic missile.  I wanted to give him a chance this time, so there was no use of wands.  Initially Chit ran round using all her 10 magic missile spells - all of which worked.  Then I decided to see how he would react to a cloudkill.  Two of those were cast and Sarevok chased her into them - where she took a potion of invisibility.  Sarevok then stayed there looking rather gormless (and taking full damage) until the clouds ended.  I reckoned he must be on the edge of death, so instead of using a skull trap to finish him attacked in melee.  The first hit was successful for 12 damage, but Sarevok didn't go down so she used another invisibility potion and had another go - and this time she was successful.
 
She went back invisibly to report to Belt and has now arrived in Athkatla.  That felt like pretty serene progress this morning, although there's always the danger of a surge death out of nowhere in BG1 - I would estimate the chances of success playing like that at only about 50:50, so she's had the blessing of Lady Luck so far.

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#10697
Aasim

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 successfully led Slythe to slaughter Quenash before finishing him off.

 

Nice one. Congrats and GL in BG2. 



#10698
Grond0

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Nice one. Congrats and GL in BG2. 

Chit - postscript

 

Thanks - but it seemed that Chit had used up her allocation of luck in BG1.  She was continuing to cast spells without worrying about the consequences and the consequences caught up with her :P.

Death.jpg


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#10699
corey_russell

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@Grond0 - grats on taking Sarevok!

@Grond0 - hmm, sorry about that horrible surge - too bad there was no way to a contingency: helpless or something.

 

Incidentally, Wesorc and Neequan made it out of the dungeon, so at least one of our groups made it I guess...


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#10700
Aasim

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Chit - postscript

Thanks - but it seemed that Chit had used up her allocation of luck in BG1.  She was continuing to cast spells without worrying about the consequences and the consequences caught up with her :P.

 

Sorry to hear that. Are the Wild Surge tables completely random or is it pseudorandom, does anybody have any insight in that?