Baldur's Gate 1 No-Reload Challenge
#10751
Posté 27 mai 2014 - 04:06
- Blackraven aime ceci
#10752
Posté 27 mai 2014 - 04:27
Aasim, doing well! I like the NPC portraits, never heard of that mod. And did you really go Ankheg hunting at level 1? I find that way too danegrous even with Prot from Acid (the ankhegs' melee attacks can be nasty). Instead of buying that scroll why not buy the green Scroll of Prot. from Petrifcation? Much safer in my experience.
I go kill Ankhegs at level 2 (I get level 2 in Beregost), level 1 is a death sentence regardless of your AC, a crit will kill you. Helmets don't protect from criticals on my install, so I need Pro Acid even at level 2 (this is experience talking ). Why wasn't "Resist Acid and Corrosion" spell implemented in this game.....?
To buy Protection from Petrification I need to visit Nashkel Carnival. The problem is that groups of Hobgoblins. They have an extended critical strike range (19-20) due to Single weapon style. When I meet 5 or 6 of them in a group, I want to have about 40+HP. Again, this is experience talking
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- Blackraven aime ceci
#10753
Posté 27 mai 2014 - 04:28
@Grond0 - since you said you will try to be safe with this wild mage incarnation, I assume then you will rarely cast spells in BG 1. Your gold can sometimes disappear, so I just thought I would mention something a lot of players forget, especially if the gold is burning a hole in your pocket - you can buy a fireball wand from the Durlag Tower's merchant anytime, provided you have the cash of course. You could then use said wand to destroy enemy parties (Amazaons, Kirian's party, etc.) thus increasing cash even more. Finally, you just flat save time, blasting large groups of weak creatures rather than wasting time darting them.
- Blackraven aime ceci
#10754
Posté 27 mai 2014 - 06:29
@Grond0 - since you said you will try to be safe with this wild mage incarnation, I assume then you will rarely cast spells in BG 1.
Indeed - a handful of spells over the game, so not much chance of losing gold to a surge. With two fire wands available for free I don't think I'll need to pay for any more. If you do want to buy something then the best value is the frost wand from Ulgoth's Beard - though as you've already posted you need to be careful not to destroy things with that!
#10755
Posté 27 mai 2014 - 06:41
#10756
Posté 27 mai 2014 - 06:47
I normally sell the Wand of Frost or have it somewhere in a bag of holding or a mage's quickslot without ever using it....
I was referring to the particular wand from Centeol. While most wands you find in Hard Times have 1-few charges (5 on shopped wands, usually), this one has 16 or so. Each doing 8d8 damage.
#10757
Posté 27 mai 2014 - 08:33
Ishtar, 3rd BG1 update
We explored some areas around FAI early this morning. Had an offer to join the bandits,

but we prefer a more simplistic (Skull Trap) approach to our problems.
























#10758
Posté 27 mai 2014 - 09:07
On my last run, I used the mirror. The two demonknights occupied each other, until it was time for me to backstab the real one.
I had my party hidden, so I could fight our clones afterwards.
#10759
Posté 27 mai 2014 - 09:13
#10760
Posté 27 mai 2014 - 09:34
A Death Knight? What is that? How is it different from a demonknight? Less spellcasting?
This is him:
Ability Scores: STR 18/00, DEX 18, CON 11, INT 18, WIS 16, CHA 10
Alignment: Chaotic Evil
Base Armor Class: 0
Movement: 12
Hit Dice: 9 (90 hp)
Base THAC0: 11
Attacks per Round: 1, with a +3 bonus
Base Damage: By weapon
On-hit effects: By weapon
Special Defenses: Undead Traits; Skeletal Traits; Aura of Fear; cannot be turned
Resistances: Magic 75 %
Saving Throws: 6/8/7/7/9
XP Value: 10,000
At-will spell-like abilities: Detect Invisibility; Wall of Ice
Limited-use spell-like abilities: Remove Magic (2x/day); Power Word, Blind or Power Word, Kill or Power Word, Stun (1x/day); Symbol, Pain or Symbol, Fear (1x/day); 20-dice Fireball (1x/day)
Special: Casts spells at the 20th level; power over undead as an 8th-level cleric; may be wielding a non-magical two-handed sword, a bastard sword +2, a two-handed sword +3, a two-handed sword +4, a bastard sword of quickness (+1 attack per round), a bastard sword of dancing (may attack on its own for 4 rounds) or a bastard sword of life stealing (drains victim of 1 level)
Impressive stuff to take down Durlag's that early Aasim.
It's quite a bit easier with only three party members. Ty anyway.
#10761
Posté 27 mai 2014 - 11:20
Ishtar, 4th BG1 update
With most of the stuff BG1 offers prior to Baldur's Gate done, it was time to assault the Bandit camp. Level 9 on Imoen allows for some nasty summoning spells...





We skipped most of Cloakwood areas, traveling invisible. Upon arrival at the mine, I noticed mages don't have stoneskins in place - 2 CLUA commands were typed and entered - mages use prebuff before hostile, and Demons don't go ethereal anymore. I simply forgot to enter these two at the start of the game.



Ishtar takes the front line, but gets hit for massive damage and Enffebled, so he decides that discretion is the better part of the valor, and turns invisible.

















- Blackraven aime ceci
#10762
Posté 27 mai 2014 - 03:01
#10763
Posté 27 mai 2014 - 03:20
@Grond0 - I'm sorry to hear the end of the Wrecking Crew. Incidentally, earlier we discovered that that you must save vs. death at a -4 penalty - thus, you save vs. death would need to be at least -4 to guarantee you would live. Just easier to use a potion of mirror eyes though...oh yes, you must have forgotten about my strategy I've used in the recent past, or maybe you didn't let yourself use them? With the various necklace of missiles/potions of explosions, you can throw the fireballs out of sight of the basilisks themselves to safely take them out if you didn't have the potion of mirror eyes.
- Blackraven aime ceci
#10764
Posté 27 mai 2014 - 03:38
I had tons of potions (invulnerability and magic shielding would both have guaranteed saves as well as mirror eyes), but was trying to avoid using items where possible - the concept behind the dwarven fighters was that they didn't like using magic other than armour and weapons. I knew he was vulnerable to being petrified, but expected to be able to restore him after the combat ...
- Blackraven aime ceci
#10765
Posté 27 mai 2014 - 03:54
I had tons of potions (invulnerability and magic shielding would both have guaranteed saves as well as mirror eyes), but was trying to avoid using items where possible - the concept behind the dwarven fighters was that they didn't like using magic other than armour and weapons. I knew he was vulnerable to being petrified, but expected to be able to restore him after the combat ...
I see. Perhaps basilisks are a refutation of that line of thinking...not that this is much help, but a number of times I have had characters/NPCs get petrified and the immediately re-attacked by basilisks which of course then chunk them, so this is hardly an isolated occurrence. Perhaps another idea is arrows of detonation? A quick enough attack might disrupt the gaze attack and you can then do what you wanted only using weapons and armor...
#10766
Posté 27 mai 2014 - 07:21
A new installment, slightly less detailed as to to the RP aspects, due to time constraints, but hopefully with some interesting battle reports ![]()
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We ventured deeper into the immense forest, got waylaid by Wyverns and Giant Spiders but passed by unnoticed thanks to Invisibility 15’ Radius. [I think I’ve never used that spell so often as during this playthrough.] When we reached the area where Coran and I had spotted a Druid community before, Jaheira warned me that these Druids were Shadow Druids, merciless defenders of nature. I didn’t necessarily see the Shadow Druids’ philosophy as flawed. I’m not saying I share their philosophy but I also don’t oppose it. The Realms are probably a better place thanks to these protectors of nature. I befriended a Cave Bear that initially seemed to want to attack us. With the bear near us, we rested at a safe distance from the Druids, still invisible. Or I should say my party, except Coran and yours truly, rested. I gave myself to Coran that night. My friend, boyfriend and now lover started caressing me and kissing me all over my body. I couldn’t resist. It was a delightful experience. Coran was very patient and sweet with me. I slept in his arms after we had united our bodies, and I was still a bit sleepy when the next morning a Shadow Druid by the name of Laskal saluted us. He asked us what business we had in the forest. In my honesty I replied that we were enemies of the Iron Throne. Laskal appreciated that, since the Shadow Druids opposed the Iron Throne as well, but Jaheira and Dynaheir were less satisfied with my openness.

After Laskal’s welcome I deemed it wise to approach the Shadow Druids in order to learn what they know of the Iron Throne, and perhaps find a way in which we could join our forces against our common enemy. This didn’t work out. The Shadow Druids recognized Jaheira, as a member of a different Druid order with a different philosophy, and attacked us wherever we went. First there was Izefia with two henchmen, all three Shapeshifters. Unprepared for any hostilities, they overwhelmed us with a swarm of insects that interrupted and panicked all of us, and attacking us in their lightning fast Werewolf forms. Dynaheir tried to web our foes but they were quickly moved toward us, before they could get caught. Jaheira got severely injured when Izefia opened the heavens to let a lightning strike electrocute her. When we the insect swarm left us, we proceeded to attack, and bested the Druids with overwhelming physical force.


A second encounter with a Druid named Takiyah and two companions of his, was equally violent, but much less problematic for us than the previous battle. This time Dynaheir’s web did catch and hold our foes, after which they were easily dealt with by Khalid, using Spiders’ Bane, and the others’ ranged attacks.
We hoped for a more sensible reception by the Archdruid, Aarande, in his tree house, but he too enraged at the sight of Jaheira. Two of his lackeys were horrored by Dynaheir. Amarande stood no chance against an onslaught of missile attacks (Coran’s and my arrows, Jaheira’s returning throwing dagger +1, and Dynaheir’s Magic Missiles). When he fell he dropped a nice club, the Root of the Problem, which is now my melee weapon of choice.


Back outside we ran into one more Shadow Druid who seemed more prudent than her colleagues, a girl by the name of Faldorn. She proposed to join our forces, and I accepted despite Jaheira’s protestations. Faldorn displayed her keen senses right after she joined, when she referred to Coran and me, and to last night. I was flabbergasted, and urged her to be discreet.

Faldorn’s indications regarding the location of the Iron Throne base, helped us reach our destination within little more than a day’s travel. The base was located on a small island and could only be accessed via a wooden bridge. I first scouted the area and bonded with a small pack of wolves that might aid us in case of hostilities. Across the aforementioned bridge four hired killers awaited us: two warriors and two mages. Dynaheir, as always, tried to web our foes so that Khalid could attack with Spiders’ Bane. As often, things didn’t really work out as she must have hoped. While the web did hold Genthore, one of the fighters, the other fighter remained free, and the mages came with instantly cast Minor Globes of Invulnerability. One of the latter cast a Chaos in our direction just when Khalid had retreated from the webbed area and was in the process of activating his sword’s berserk ability. As in the Bandit Tent, he wasn’t fast enough. The Chaos spell struck both him and Coran. Confused Khalid got killed by the mages’ Melf’s Minute Meteors while fighting Drasus. Coran, still confused, was standing in a corner between a wooden fence that demarcated the premises and the outer wall of a barn that housed two horses. The mages for some reason started attacking and killing the horses, very sad and completely unnecessary, and Drasus noticd Coran and approached to attack. Fortunately my sweetheart slew the warrior with an arrow at melee range [for 4 dmg, thanks Khalid for softening up Drasus].Coran’s confusion wore off soon after, allowing him to sneak toward the party that had positioned itself on the other side of the bridge.


Somehow the mages sensed Coran’s movemennt and came after him. Kysus spotted Dynaheir (the only one of the party who was visible because she had cast Web), and almost killed her with a Lightning Bolt. She put on the Boots of Speed and fled to the south where she went invisible and healed herself a bit with her only potion. Rezdan followed her that way, but Dynaheir shook him off. Coran, Faldorn, Jaheira and I went in a northerly direction, invisible/hidden, and saw Kysus lose track. When we noticed that he was merely Stoneskinned, we reckoned it a good moment to strike. Faldorn first summoned her Dread Wolf, and she called Woodland Beings (two dryads that charmed a number of hostile Tasloi).
The wizard stood no chance against our small army. He eventually fell to one of my arrows, without having cast anymore spells (apart from a triggered Invisibility of Shadow Door).



With Faldorn’s Dread Wolf I took on Genthore, the second Fighter.

East of the compound Dynaheir found the last of our foes, Rezdan the Mage. He was webbed and assaulted with arrows, Faldorn’s Chromatic Orbs, Dynaheir’s, and Magic Missiles. He managed to Spook his melee opponent Jaheira, but that wouldn’t save him from death.

We traveled all the way back to Beregost to get Khalid raised at the Temple of Lathander, and to get a Mage Robe of Practical Protection for Dynaheir from Thalantyr after selling him an enchanted morning star and crossbow we had found on Drasus. Another interesting piece of treasure had been a Tome of Charisma by the way.
At the Cloakwood Mines we found little resistance on the first level, and spoke with couple of enslaved miners to plan their escape and to get an idea of the goings-on. We were told that the operation was led by a wizard named Davaeorn, possibly the same man the Surgeon had told us a bout on the Coast. The second level was heavily guarded. Immediately upon entering we met I think about twenty guards, plus a mage, Hareishan. We retreated, and for some reason only one guard and Hareishan followed us upstairs. There, the mage confused Coran, who went bat hunting, and Spooked, Blinded (Glitterdust), and Slowed me. Khalid however, with a Potion of Invunerability saved against the latter two spells. He did get Enfeebled but even in that state he had sufficient power to slay the mage in melee combat. [I found this interesting because h had 5 STR, while his Sword requires 14 STR!] She dropped the Elves’ Bane girdle.


We proceeded to cleanse the second level of all its guards and released two prisoners. On the third level we had to fight two wizards. The first one was a heavily buffed Ogre Mage that fell to our party’s joint melee assault.


The second fight, against Nastasha, a female Human Mage was much harder. She killed three of my party members before we slew her. Interestingly I feel like all the dying is starting to lose its impact on me, not in the least because apparently I can always raise my companions. I can only hope they’ll do the same with me if I fall someday. Unlike Hareishan, Natasha didn’t use much magic to debilitate us, although she Horrored me at point. Hareishan’s powerful magic was mostly aimed at dealing massive damage. A Lightning Bolt instantly killed Jaheira.

A Sunfire severely injured Coran and nearly killed Khalid who, fortunately enough, didn’t lose morale so that he could heal himself with potions. Dynaheir got poisoned twice in a row by two Hobgoblin Elite archers and fell soon after due to a Fireball by Natasha.


I was lucky to remain relatively unscathed because in my Horror I had entered the room where Natasha was displaying her destructive magics. (Faldorn had tried to dispel the Horror, but due to my Boots of Speed I didn’t stay long enough in the Dispel Magic’s area of effect.) Coran had distanced himself from the scene in order to quaff a couple of healing potions, but Natasha must have smelled blood: she finished him off with a Magic Missile.

When Natasha’s Horror had worn off I started to attack her with my bow, while severely injured Khalid was fighting her in close combat. When her Stoneskin wore off, she buffed herself again, with: Shield, Mirror Image, Ghost Armor, Improved Invisibility and Minor Globe of Invulnerability. My arrows and finally, a devastating hit by Khalid felled the formidable spellcaster.


With only three of us left, we contemplated a return to the Friendly Arm Inn in order to raise our fallen comrades, but we also considered that the time to strike was now. Selûne knows how many reinforcements the base would have had if we had returned in a week’s time after the destruction we had just caused. Thus we boldly (and perhaps stupidly) continued our exploration of the Mine. We descended to fourth and lowest level. There we were greeted by Davaeorn’s right hand, asking us for our business. We said we wanted to speak with his superior. He would not let us pass and attacked us instead. He fell, after which I cast a green scroll of Protection from Magic on myself. I thought caution was in place after our devastating encounter with Natasha, who wasn’t even supposed to be the powerful wizard that ran the mine. I proceeded hidden in shadows, and triggered a Magic Missile trap and two Skull Traps. They didn’t affect me thanks to being protected from magic.

Daveorn spoke to me, sensing my presence in spite of my stealth, and activated some kind of Gas–Web trap, which again didn’t affect me. He approached with two menacing-looking Battle Horrors, provoking me and my companions to retreat to the third level. Both Davaeorn and his lackeys followed, so we ran to the fourth level again. Davaeorn was on our heels, but the Battle Horrors stayed behind. Khalid enraged (timely this occasion) so that both he and I were relatively safe from Daveorn’s magic. He must have noticed, because he only used damage spells, such as a Lightning Bolt (which caused Khalid to suffer moderate damage), and Cones of Cold that weren’t very upsetting. Khalid and I had to pierce two Stoneskins, before we could hurt our opponent, although before that a hit by Khalid with his Sword of Rage would horror Davaeorn and my frost/electricity arrows dealt some damage and complicated the wizard’s spellcasting. A Chromatic Orb by Faldorn, my ranged attacks and Khalid’s slashing attacks were too much for Davaeorn.



On his body and in his Chambers we found some interesting items. I had to quaff a potion of Fie Giant Strength to open the locks on a number of chests. [I failed to open only one the chests.] mainly scrolls, a suit of Full Plate mail, a Manual of Quickness of Action, and an Ioun Stone that protects against cold damage, a good item for Dynaheir.
We’re currently in Baldur’s Gate where the Priest of Gond has just raised my fallen comrades. It’s now time to rest and recover.
#10767
Posté 27 mai 2014 - 07:38
Ishtar, 5th BG1 update
Doing the city clockwise, we eliminated basilisk in the warehouse, killed High Priestess of Umbrelee



We soon decided to ramp up things in the city, and assault on Iron Throne was next. Got in uder invisibility cover, and Imoen summoned some meat to trigger the fight. A fireball was added just to make them hostile.


One by one, enemies died.
















- Blackraven aime ceci
#10768
Posté 27 mai 2014 - 08:06
Ishtar, 6th and final BG1 update
The end game
We start as per usual - invisible, while meat gets summoned. We can't tank the goons, even when hasted Minsc has but 2 apr, Ishtar has 3 hasted but that's all the firepower we got - Imoen has other things to worry about than using her shortbow.














#10769
Posté 27 mai 2014 - 08:10
@Blackraven
GJ vs Natasha - she's on par with Davaeorn, if not worse. I avoid her alltogether. What is your Weidu?
#10770
Posté 27 mai 2014 - 08:12
Well done, Aasim! Best of luck in Amn!
#10771
Posté 27 mai 2014 - 08:17
@Aasim: That was SCS BG 1? Only 3 characters? Sounds like you had some good focus - hope you can keep it up in Amn.
#10772
Posté 27 mai 2014 - 08:25
Well done, Aasim! Best of luck in Amn!
Ty.
@Aasim: That was SCS BG 1? Only 3 characters? Sounds like you had some good focus - hope you can keep it up in Amn.
SCSv28 on BGT. My Weidu is a few screens behind. Tbh, I found 3 character party to be far easier than 6 slotted party - so few characters to protect, and quite fast level-ups, Imoen finished up at 10th in mage class, Minsc and Ishtar 9th . I will play with 6 in BG2, albeit only Humans are allowed to join.
#10773
Posté 27 mai 2014 - 08:31
@Aasim, thank you, it was a fun fight (indeed more challenging than Davaeorn), and congratulations on a very clean run! Good luck in BG2 ![]()
BTW, here's my WEIDU-log:
Part 1.
- Grimwald the Wise aime ceci
#10774
Posté 27 mai 2014 - 08:40
Part 2.
- Grimwald the Wise aime ceci
#10775
Posté 27 mai 2014 - 08:46
@Blackraven - interesting Weidu there - no cap for Celestials - that's huge! The damage I could do with 5 planetars or devas...in my installs I can only have 1 present in a fight at a time - this is vanilla behavior.






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