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Baldur's Gate 1 No-Reload Challenge


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#10801
corey_russell

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Change of plans, Koon II the Bard's run is on hold. First, I am in the mood for solo play. So then I thought about  my first solo character for BG 2, Noywad the dwarven fighter (e.g., no kit). He to level 15 before being mazed by Tanova. But then it dawned on me - my solo fighter/thief Picenon made it all the way to Balthsazar - I now know that there a number of mages who do maze on the way there - how did Picenon not get mazed? Picenon fought most battles like a melee fighter so he was certainly in touch range, but he never got mazed. Once I realized how he did it, I then realized a solo dwarven fighter no-reload is viable. But to do it, I need to play vanilla BG 1 and BG 2 hence why this run is not BGT. Onto the inrtroduction...

 

Introducing Noywad III the solo dwarven fighter into the no-reload trilogy challenge...

 

Noywad will be solo for entire trilogy is the intention. He might let NPCs join for a moment to help him with something or to do their quest, but all major encounters will be Noywad III alone.

 

Setup:

Vanilla BG 1 (yes, no BG 2 engine)

TotSC and official patch

no mods

Core Rules at all times

 

He's working on getting his equipment right now. I must be getting better at this solo thing - Noywad managed to kill both Marl and the 2 ogrillions south of Beregost despite not having a speed advantage. I could not do this before with my solo characters.

 

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#10802
Blackraven

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Dark Days: a Broken Heart and a Broken Vow

My life's a mess, there’s no denying it. I honestly don’t know what I’d be doing right now if I didn’t have my faith, and my companions I now consider friends to motivate me to keep on serving the Realms, against all odds. Probably I'd be out somewhere alone in the wilds, not bad a prospect at all come to think of it.
It all started in the city of Baldur’s Gate. We ran into a woman near the Splurging Surgeon Inn. She presented herself as Brielbara and took Coran by surprise, telling us that she had mothered a child, his child, and that her husband Yago, a human male, hadn’t been amused when confronted with the baby’s pointy ears. He had placed a fatal curse on the child and he had tormented Brielbara with the fact that he had the means but not the intention to remove the curse and save the child’s life. Brielbara urged us to seek Yago out at the Low Lantern and save her baby. Though the woman wasn’t entirely without fault, the baby surely was. We agreed to the task. On our way I asked Coran why he had never told me anything about Brielbara, and whether he wanted to stay with her and with their child. He simply said it was something of the past and that it didn’t matter now. I decided to let the matter rest for the time being, as the news might have been quite upsetting for Coran at that moment.
In the Low Lantern we faced two aggressive women who wanted us to experience the “pleasure of entropy”. None of us really understood what they were on about, until they tried to communicate with us in another language: that of battle. Dynaheir was very uncomfortably positioned right before Desreta, a fighter. She managed to get away though, and let Khalid, Jaheira and me take Desreta on. The woman stood no chance against our physical force.

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The other woman, a mage, caused us more difficulty. She opened with a damaging Sunfire and she attacked Coran with Melf’s Minute Meteors. Coran did what he seemed to be best at, or maybe second best (after flirting): dying. My elemental arrows and Khalid’s and Jaheira’s sword attacks helped us prevail. (At one point a Hamadryad, summoned by Fadorn, had even managed to charm the woman, but that effect would be nullified by the party's physical attacks.)

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The same strategy (me pelting with my elemental arrows to avoid spellcasting; Khalid and Jaheira attacking from up close) worked against Yago after he was unwilling to hand us his Book of Curses.

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We visited the Splurging Surgeon where I raised Coran with a scroll. His first words were about us: our relationship had begun to bore him, which stung like a knife, but I suppressed my emotions and asked him why, and whether there was someone else, Brielbara maybe. He said that there was indeed someone else, her name: Freedom. That’s where I lost it. All those months he’d been courting me, stealing kisses, declaring me he loved me, and now this! I told him I had thought he loved me as a man would, and urged him to go do what he’s good at: hunting giggling wenches. I also added that I loved him no more. Coran remained silent for a while and proposed we all went to sleep and speak the next day. It was probably for the best because I could have slain him there and then. The next morning I expected him to be gone, but he was still loitering about, hoping to continue traveling with us. (I suspect that the news regarding Brielbara and his child had him eager to be on the road with us.) We spoke with Brielbara who was thankful for our help, and almost as furious at Coran as I had been the night before. Dynaheir, Jaheira and Faldorn took me apart and told me that they would understand me and back me should I decide to throw Coran out of our party. They also urged me to think well before taking that course though. Coran had skills that none of us had, and that we would sorely miss if he weren’t around. My companions could keep the two of us separated for me. I saw their point and reluctantly agreed to having Coran stick around, though I didn’t understand his desire to do so.
That same day, we met a wizard called Ramazith who asked us to free a Nymph that was being held captive by another Mage, Ragefast, and to bring her to him. Freeing a Nymph sounded like a good idea, but we weren’t sure whether we should entrust her to this Ramazith. Ragefast turned out to be hopelessly in love with the Nymph, but somehow he was susceptible to reason. We convinced him that his muse wasn’t well and wouldn’t last in the confines of his home. Annoyingly, Coran found it necessary to dally with the released Nymph, right in front of me.

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We went to see Ramazith to explain to him that the Nymph had been ill and that we had had to let her go. He was not amused and he would have probably hurt us if it weren’t for Coran’s poisoned arrows (credit where credit is due).

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When we left, Coran started to openly flirt with Dynaheir. Whether it was to hurt me or to please Dynaheir I don’t know. Thankfully Dynaheir put him in his rightful place, though if I hadn’t known her any better I might have taken her words as a covert or offhand criticism of my intelligence:

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Just east of Ramazith’s tower we met Marek and Lothander, two rogues who had somehow managed to poison us without us knowing it. We had to retrieve the antidotes within ten days or die. We opted for the former. I’m not going to recount the entire process of us getting the antidotes. Suffice it to say that Lathander was pretty helpful, and that Marek was quite the opposite. He forced us into a fight before surrendering his antidotes. He was a well buffed spellcaster (Mirror Image, Ghost Armor, Stoneskin), with damaging spells such as Magic Missile, Melf’s Acid Arrow and Lightning Bolt. Again, my elemental damage arrows, and Khalid’s and Jaheira’s brute physical force saved the day.

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The quality of Coran’s and my relationship reached an all-time low when we were warned of a Basilisk in a storehouse in the Docks district. His (misplaced) words were now aimed at hurting me. He made a reference to the Basilisk and my supposed heart of stone, but if there was one with a heart of stone, it was my wicked, abusive and treacherous elven companion.

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I told him to get out of my sight or I’d flay him alive. He took the wiser course and left. Morale in the party couldn’t be lower, but still my remaining companions stuck with me and were considerate with me. I thought I wouldn’t see Coran ever again, but the next day he showed up with a couple of presents he had “acquired” for me: the beautiful Cloak and Helm of Balduran, and a Tome of Understanding. I asked him how he had obtained these items as he could have never afforded them in any store supposing they had even been for sale, but all he would tell me was that the adventuring profession can be quite profitable at times, and that no one would be missing any of the items. I accepted the Cloak and the Helm, the protections they give were too good to pass up on. If someone would indeed come to me to claim any of these items as the rightful owner, I could always give them back. I asked Coran whether he wanted to tell me something by giving me a Tome of Understanding, but he just smiled and said that there was no hidden meaning behind it and that he could have given me any other interesting tome just as well. At least my former lover seemed to be showing me in his way that he was sorry about his actions.
I proposed to my companions, including Coran, to leave the city together, to see if the great outdoors would be able to raise our spirits again. Faldorn and Jaheira, very uncomfortable in the city just like me, immediately agreed, and Khalid said he was much more at ease in the forest as well. Dynaheir just smiled at our consensus and said ‘Let’s go then!’

We decided to explore the Firewine Plains and the Ruins we had been told about before in Beregost. Many Ogres roamed the plains but our party, aided by a pack of strong Worgs I had bonded with, cleansed the area of its Ogre presence. We also slew hordes of Skeletons and Kobolds. Nature’s majesty and the satisfaction of making the Sword Coast a safer place brought back the smiles on our faces. However, near the entry to the Ruins Coran fell back in his old behavior of flirting with anything that looks remotely feminine. This time his target was Amelia, who would turn out to be a demoness that had charmed a human male we met inside the Ruins so that he would pilfer them for her. We slew the creature with some difficulty, as she kept on charming members of our party and she had more Charms than Faldorn Dispels.

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Inside the Firewine Ruins we ran into two evil wizards that had been using Kobolds as their minions, apparently in an attempt to raid nearby the nearby Halfling village of Gullykin as we would learn later. The first Mage, Lendarn, wasted some of his destructive magics on Khalid and Jaheira , got webbed by Dynaheir for a while (during which many of his spell protections expired), and was subsequently slain by an arrow in the skull.

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A second wizard, an Ogre Mage, managed to panic Khalid but was otherwise harmless thanks to Coran’s arrows and mine, and to Jaheira’s melee attacks with her Scimitar.

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We left through a secret corridor that led us to a Gullykin home. A Halfling named Jenkal, who had obviously been working with the Wizard in the dungeon, was very surprised to see us instead of his wizard and Kobold friends. He attacked, but when we hit him, he somehow eluded us. The other Halflings were very enthusiastic when they met us, and thankful to us for (unknowingly) saving their village from a probable raid. Gandolar Luckyfoot, their spokesman, gave me his Lucky Ring and a young lass by the name of Alora proposed to join us. She told me she was a Cat Burglar with great skill in Picking Locks, and Detecting Traps and Illusions. She was quite good at sneaking too, so she would make a great scout for our party, she held. I welcomed her into the party, and I told Coran that this was a good moment for us to go separate paths. This was more painful for me than any arrow or blade that had wounded me thus far, not because I wanted him around me but because the goodbye felt almost unbearably final. Either way I knew I had to do this for my own wellbeing and for that of the party.
With Alora in our midst we traveled to Beregost and the High Hedge to conclude some business. At Feldepost’s we bought the Masterbelt for Alora. It increases her lock picking and traps disarming and setting skills [by 10% each]. At Feldepost’s I bought the Dagger of Venom and an Amulet of Protection +1. At the High Hedge we sold almost all our loot. Thalantyr enchanted the Dagger of Venom, making it an even deadlier weapon [+3, and 1 extra APR]. It is now Alora’s main weapon. He also merged the Amulet of protection +1 and a Shield Amulet we had found I think on Davaeron, into an Improved Shield Amulet for Faldorn [which sets AC to 4 and gives +1 to saves]. And on top of that he combined a pair of Gauntlets of Weapon Skill, Bracers of AC7 (we had found on Ramazith) and my Gauntlets of Weapon Expertise into a pair of Gauntlets of Grandmastery [+2 Thac0, +2 Damage, +1 AC]. This left us with only a few thousand gold, insufficient to buy Alora an Ioun Stone or to buy the Weary Cudgel club for me as an offhand weapon.
We returned to the city of Baldur’s Gate in good spirits. Alora was very cheerful and talkative, and she did a great job at creating a new group energy and at helping me forget Coran. The merriness wouldn’t last though. It’s as if that city is cursed. At the Sorcerous Sundries we met a kindly priest by the name of Ordulinian who asked us to intervene in a feud between two quarreling lovers, Arkion and Nemphre, wizards both, to prevent things from escalating into violence. In brief, our mission was to rid Arkion of an amulet and Nemphre of a ring, without bloodshed. Alora offered to pickpocket the items if she could have two potions of master thievery. We agreed to the plan. It worked perfectly with Arkion, but Nemphre caught Alora red-handed. The wizard immediately triggered a string of magical protections, including Shield, Mirror Image, Stoneskin and Minor Globe of Invulnerability, and started casting another spell, no doubt to hurt or debilitate us. We saw no other option than to run outside, but Nemphre followed us.

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Outside, she started casting Confusion, so I urged everyone to rush back inside. Unfortunately I was the only one who made it inside, and even I got confused by Nemphre.

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I missed most of the fight, but I understand the others, excluding Dynaheir and Khalid (who has activated his sword’s Enrage ability), all got confused as well, and that Nemphre managed to cast many more debilitating spells, including Enfeeblement and Blindness on Khalid and a Slow that affected a few of my other comrades. After the Confusion had worn off a Dispel Magic by Faldorn and the physical attacks of the party’s warriors (including myself) sufficed to take Nemphre down, without any notable physical injuries on our side. But the real damage we suffered was of a different kind. In the chaos Alora had started to attack innocents, which had resulted in the deaths of three bystanders.

Alora and two of her victims:
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More than three years ago Selûne, you sent your nameless disciple to me. It was a full Moon. I had snuck out of Candlekeep, over the wall. Your disciple scared me. I had never faced a Wolf before, not from up close, but I didn’t run. And I didn’t even run when the Wolf became a Man. “You’re a Child of the Moon, Serene. Know that Selûne is with you. Soon you will hunt with Bears. You will speak with Birds. And you will run with Wolves.” Those were his very words. I haven’t forgotten them. And they were all true, I’ve done all these things your disciple mentioned, and you’ve been with me, ever since that day, until now. You’ve punished me and for good reason. I vowed to protect the innocent, all the innocent. Animals, Humans, Elves, Dwarves, Gnomes, all races. And I know that I've failed. As a Ranger I cannot hide behind someone else’s magic to exculpate myself. I should have never gotten into a situation where I or those I have in my care are exposed to such corruptive magic, and least of all places in the bustle of a big city as Baldur’s Gate. Your punishment is just. I should not have commanded my party to step outside that house, endangering the innocent people of Baldur’s Gate. I only ask you, Moonmaiden, for a chance to redeem myself. I shall not deviate from the path you’ve shown me. I shall continue to do good, to protect, and to act out of love and compassion, never out of fear or selfishness. You’ve taken many of my powers, I intend to show myself worthy of getting them back.

[Alora’s slaying of three innocents caused the party’s reputation to drop to 4, and had Serene fall as a Ranger, which means no more Stealth, no more Animal Empathy, no more Favored Enemy, and no Priest Spells, the first of which Serene was to receive at level 8.]

After the battle was done, I had to be strong. Sweet young Alora, who had just joined me a few days before and who had been so eager to prove herself, was inconsolable. She had been the one to propose the pickpocketing of Arkion’s and Nempre’s items and the one who had ended up killing three innocent people, she kept saying. I tried to convince her that it was not her fault, that we had all agreed to her plan, and that under the effect of Confusion she never acted out of her own will. But Jaheira and Faldorn and I had also been confused, and we hadn’t started killing any innocents, she insisted. I embraced her and whispered in her ear that she had to stop torturing herself. The only way was that of redemption. I told her that maybe there was some good we could still do in the city of Baldur’s Gate.
We rested at Silence’s shop in east Baldur’s Gate, and descended into the sewers the next day, to investigate a number of disappearances for Scar. We ended up slaying at least twenty Carrion Crawlers, Jenkal the Halfling who had found a new Ogre Mage to associate with, and said Ogre Mage. The Carrion Crawlers were no problem thanks to Khalid’s Free Action (Spiders’ Bane). And Jenkal was no match for our party of six plus Faldorn’s Dread Wolf.

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The Ogre Mage was of a different caliber. He was well-buffed and had a few nasty tricks up his sleeve, most prominently an Emotion: Hopelessness he cast in my direction. I ran to keep my comrades from being exposed to the spell as well, and then fell to the ground. Faldorn’s Dispel Magic stripped our foe of all magical protections, after which he was easy pickings for Khalid, Jaheira and Faldorn’s Dread Wolf.

Having Khalid as your party's (single) frontliner is often hilarious!
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#10803
Blackraven

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With the mystery of the missing people unraveled, we reported back to Scar, who thanked us generously and asked us to undertake a second mission for him, one we had a particular interest in: investing the Iron Throne. The massive building was quiet with only a few seemingly innocent or at least ignorant workers on the first four floors. On the fifth floor I spotted a group of important-looking people, in the midst of a meeting. I entered alone, to appear less intimidating, hoping they would be open to reason. This was not the case. Their spokesman, an archer by the name of Cloudwulfe, ordered his men to attack. I fired one arrow, and fled downstairs, to the third floor where my comrades were waiting for me. I told them to descend to the second level because many aggressive Iron Throne leaders were coming. We were conferring on how to proceed when all of a sudden an Iron Throne wizard appeared in front of us. Dynaheir cast Invisibility 15’ Radius on the party just in time to prevent us from being hurt by the wizard.

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When we had retreated to a quiet corner, we discovered that Khalid was missing. Alora offered to scout the building for him, hidden in shadows and protected by Non-Detection. She found him on the third floor, praising a wizard (Alai) who was standing in front of him. Khalid had been charmed.

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Meanwhile on the second floor, Diyab’s Minor Globe of Invulnerability would expire, causing Dynaheir to tentatively cast a Web, just out of the wizard’s line of sight. When Jaheira and I found our foe caught in the web, we quaffed a potion of freedom each and finished him off.

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Upstairs, Khalid’s charm wore off, allowing him to attack his foe. Both combatants suffered a number of blows, but the odds would be in Khalid’s favor after Alora appeared, much to his surprise he recounted later, with a poisonous backstab. Khalid slew the Fighter/Mage, and descended to the second floor with Alora and with an enchanted ring that Dynaheir identified as a Ring of Free Action.

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When the six of us had regrouped and healed (in Khalid’s and Dynaheir’s case), we let Alora scout the building she warned us of Naaman’s appearance on the same floor we were on. We had to act quickly. Dynaheir webbed him, Alora (equipped with the Ring of Free Action) stabbed him in the back, and I pelted him with my magical arrows until he fell.

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Alora then snuck upstairs to scout for any remaining foes. She took quite a long time to get back, which made me anxious. I feared that in her desire to prove her worth she might have taken undue risk. My relief, and that of my comrades, was great when we saw her return. She surprised us with the news that she had singlehandedly vanquished the four(!) remaining foes: two warriors (Cloudwulfe and Gardush), a Priest (Aasim) and a Doppelganger.

Happy happy joy joy… Happy HAPPY joy joy:
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I scolded her for having done this all by herself, it was far too dangerous. Her eyes got watery so I hugged her tight and I told her that I cared for her, that she had performed oustandingly well, and that I understood how she must have felt after the incident in the streets but that she didn’t have to prove herself to me or any other of our companions. We proceeded to speak with a peaceful (or maybe just cowardly) Iron Throne member who told us that the people we had just dealt with had been important executives but not the true leaders of the Baldur’s Gate Iron Throne. Those leaders were to be found in Candlekeep. We reported this to Duke Eltan, (apparently a prominent figure In the politics of Baldur's Gate). He gave us a tome with which we would be allowed entrance to the citadel, my home less than six months ago…
Just outside the gate we saw two Ogre Mages, but thanks to Silver’s Inivisibility 15’ Radius , they didn’t see us.

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I’m sat on a stool in Winthrop’s Inn while writing this. We shall rest first. Tomorrow I’ll face my old acquaintances, tell them my story they’ll no doubt want to hear, and look for the Iron Throne leaders.


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#10804
Aasim

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Exellent read Blackraven, thank you.


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#10805
corey_russell

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Noywad III the solo level 7 dwarven fighter - update 2

 

Noywad III has made some great progress since the last update. For one, he has taken care of the Nashkel Mines problem. With the offense of necklace of missiles and the defense of the greenstone amulet, this was pretty straightforward.

 

As for Nimbul, I was hoping I wouldn't have to use an expensive magic blocking potion, but since the shield amulet doesn't stop magic missile, it was necessary to use it to make sure I didn't die. Noywad III then immediately took out Neira with his greenstone amulet, which gave Noywad III level 6.

 

A magic blocking potion also helped Noywad III take down Tranzig. Some fighting was done in the Ankheg territory and despite -6 AC, Noywad III got hit hard, but he managed to keep his health up and/or kill the Ankheg in time. The funds allowed him to get the Cloak of Displacement.

 

At this point the only "bad" item was his plain-jane helmet, so Kivan was recruited to help Noywad get something better. Specifically, Kivan talked to Shoal and died, though he did get resurrected a moment later. Droth was defeated and thus a nice helmet (helmet of defense) went to Noywad III. Kivan was removed from the party and thanked for his help.

 

Valley of the tombs area was cleared - protected by greenstone amulet, Noywad III threw 2 fireballs at the Amazon Assassins, then used his axes to finish off the survivors. He found a potion of magic blocking potion in the loot and used it on Narcillus and his jellies - Noywad III was unable to kill Narcillus before the potion wore off, so Noywad III used his +2 bullets to try to speed up the kill now that he wasn't protected - two bullets did the job, then of course Noywad III  used his magic axe on the jellies. A protection from undead scroll was used to clear out the tombs safely.

 

Noywad III looked at his experience and thought maybe Durlag's can get him to level 7. It did, but he had a tough time. First, the 4 potion of mirror eyes were bought from Ulgoth's Beard. Then a STR 19 potion was used as well as potion of power and Noywad III engaged the battle horrors blocking the way to Durlag's. The first Battle Horror died easily enough, but the second one was just clobbering Noywad - Noywad III retreated and healed while running, and eventually held his ground and did win, but only had 1 blue potion left - he started with 10 before fighting these things, yikes.

 

To try to speed up the kills on the baslisks, Noywad III used a frost giant potion. This turned out not to be enough help, as the potion of mirror eyes wore off before the 2nd basilisk was killed and Noywad III had to make a save vs. death. Noywad III gulped another potion and killed it - he charged the 3rd basilisk and again the potion wore off before the basilisk was dead and had to make a save vs. death again, last potion of mirror eyes used and the basilisk dies and Noywad III gets level 7. Noywad III decides he had enough of basilisks and leaves the last one alone, though does pick up a +2 scimitar on his way out.

 

Since he was already here, Noywad III picked up the tome of wisdom (not that Noywad III has much use for that), and also freed Kirinhale since that involved no fighting. Now that Noywad III is level 7, he will work on the main quest/upgrades from here on out, as he should be able to get his last level working on the main story line.

 

In case anyone is curious, here is the equipment for him at this point: Noywad III''s equipment Chapter 3


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#10806
corey_russell

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Noywad III the solo level 7 dwarven fighter - update 3, chapter 3

 

Quick update. Thanks to the experience with the quad mutli-player no-reload, Corey_Russell finally knows what dialog choices to use to not fight Tazok but yet join the camp. Since Tazok just runs away anyways, I didn't see any point in spending valuable resources to just for him to run away and we get nothing. So we was able to convince Tazok he needs me by words alone.

 

There was very little here at the camp that Noywad III wanted, so he just prepped for Tazok's Tent instead. He went all out, buff wise - heroism, hill giant strength, potion of magic protection, haste, greenstone amulet (which incidentally has recently been recharged, being such a vital defense for Noywad) - charge! While the enemies were still blue, Noywad threw a +2 bullet at Venkt - Venkt lived, but apparently this made Venkt forget to do mirror image, so that was nice. Not surprisingly, without mirror image Venkt didn't live long at all. Hekt the archer was next to die - he was one-shotted. The remaining enemies weren't much of a threat, but they were killed anyways. Noywad III was wearing boots of grounding, so getting the letters from the chest were no problem.

 

Time for the Cloakwood! Most of this will be skipped. For the dangerous 2nd area (Noywad still does not have free action), Noywad used a freedom potion and a invis potion - noywad isn't using two hand swords so left Centeol alone and just went to Cloakwood area 3. Noywad picked up one item the invulnerability potion, then moved on to Cloakwood area 4. He was tired and rested and I ran out of time so ended the session here.

 

The plan is to unlock the Cloakwood Mines map, then go to his bank and see if he has what he needs to take down Drassus and goons. I wish I could skip these guys, but due to my install, I can't buff or even heal with a pro magic scroll active. Therefore, if I can't tank Sarevok successfully, the haste boots will be absolutely vital (to run and sling).


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#10807
Blackraven

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Nice run so far Corey!
One question, is it not possible for you to kill Tazok? I always do so for his Gauntlets of Weapon Expertise. Maybe it depends on one's install (patch/mods)?


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#10808
corey_russell

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Nice run so far Corey!
One question, is it not possible for you to kill Tazok? I always do so for his Gauntlets of Weapon Expertise. Maybe it depends on one's install (patch/mods)?

With a full party, I think I could kill him, I don't see how I could in solo melee (don't forget I can't dual wield in vanilla BG 1, so don't have the APR a BG 2 engine would), he will just run away and disappear. I'm not certain he drops those gauntlets in vanilla BG 1 either. However, even if I could, they don't fit my plans. I always prefer to be harder to hit, so am currently using the DEX gauntlets. Once I get the DEX tome, will then pick up Melium's bracers, which are also gauntlets of weapon expertise.

 

And thanks, I think it's a nice run too. Over the years, I've soloed quite a few fighter types through BG 1 (fighters, berserkers, paladins, rangers), so I've learned the pitfalls, and what steps need to be taken to deal with various challenges, and usually succeed. Me and fighters are like Grond0 and wild mages. : ) 

 

But I can still fail, particularly the 5th floor of the Iron Throne, Duchal Palace Fight or Sarevok, we'll just have to see how it goes.


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#10809
Blackraven

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@Corey, I see. With a solo character <i>and</i> your initial preference for higher DEX <i>and</i> Meilum's Gauntlets there's indeed no need to go after Tazok. Still I was surprised that Tazok would run away. In my setup he pursues charname (or one of my NPCs), he doesn't run away. With a speed potion, and with ranged attacks it's fairly easy to take him down. He does sometimes insta-kill a character in melee, a bit like Arkanis Gath in BG2, so I never fight Tazok in melee or even let him come close.

It's nice to see that we all have certain affinities re: characters. You're very on point re: Grond0. I'm also more a physical player like you, and I often rely heavily on Stealth. So Thief, Fighter/Thief and Ranger would be "my" character archetype. Until recently I aways played Fighter/Thief or Thief.I kind of forced myself to vary a bit more...
 



#10810
corey_russell

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Vanilla behavior is once Tazok takes enough beating, he lets you join the camp and then disappears (like Elminister). I once did a run with a solo fighter/thief (Picenon), and I just found him too powerful (he failed at Balthsazar). He was a good fighter and a good thief, but when he got UAI he became everything. Same with sorcerers, they are good class but too powerful for me, I like the challenges of a simple fighter like Noywad III.


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#10811
Blackraven

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Ok in my setup Tazok has a dialogue I think, something like "Hm you're pretty good fighters, you can stay", before he walks off.
Fighter/Thief too powerful? I tend to consider anything with arcane magic too powerful. Which class would you consider the least powerful?



#10812
corey_russell

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Ok in my setup Tazok has a dialogue I think, something like "Hm you're pretty good fighters, you can stay", before he walks off.
Fighter/Thief too powerful? I tend to consider anything with arcane magic too powerful. Which class would you consider the least powerful?

A fighter/thief CAN use arcane once he gets UAI (3 million experience) - he can use mage scrolls, wands, even mage equipment (Robe of Vecna, Staff of Magi (Picenon used that a few times)) and so on. Once he gets that, he has thief strengths (traps/snares, stealth), arcane strength and of course fighter skills (APR, fighter potions etc.). Let me give you an example - in BG 1, for Kirian's party, Picenon approached via stealth and saw them - he backed off a bit, fired off a necklace of missiles and before it even hit stealthed - he repeated this a number of times, the enemies hadn't a slightest clue what was killing them. He did the same thing in SoA and ToB, but using a cloudkill wand instead.

 

To be clear, a SOLO fighter/thief is strong - a fighter/thief in a group would take a long time to realize their full potential.

 

To answer your question: That depends on your install. In my install, unequivocally, the weakest class is the Wizard Slayer - its weaknesses do not make up for its strengths. The beastmaster at least has stealth going for him...in my recent all warrior run, we got all the way to Melissan, and the Wizard Slayer was a liability, even in the very end, she was never an asset to the party.


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#10813
Grimwald the Wise

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Vanilla behavior is once Tazok takes enough beating, he lets you join the camp and then disappears (like Elminister). I once did a run with a solo fighter/thief (Picenon), and I just found him too powerful (he failed at Balthsazar). He was a good fighter and a good thief, but when he got UAI he became everything. Same with sorcerers, they are good class but too powerful for me, I like the challenges of a simple fighter like Noywad III.

 

Whilst this is true, it is not the whole truth. If you are able to kep your distance from him so that he cannot have the dialogue, you can kill him. There are a number of tactics to do this. One is to split your party and let them go into different tents. Let one party member exit the tent and shoot at him with a ranged weapon/fireball etc. When he approaches, take that member inside the tent and let a party member fom the other tent exit and attack hime with ranged weapons. He will eventually die.

 

The alternative, which you have to use if soloing is to use a potion of oil of speed, preferably before you are whisked into the camp. Then, keeping your distance pepper him with arrows, using another potion of oil of speed if necessary.

 

As a reward, you get plate armour and gauntlets of weapon expertise.

 

Many is the time that I have killed him just after speaking to me, when he is coloured blue. Wand of frost usually seems to do it.


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#10814
Grond0

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It's nice to see that we all have certain affinities re: characters. You're very on point re: Grond0. I'm also more a physical player like you, and I often rely heavily on Stealth. So Thief, Fighter/Thief and Ranger would be "my" character archetype. Until recently I aways played Fighter/Thief or Thief.I kind of forced myself to vary a bit more...

Not that I mind, but I'll just point out that my natural affinity would definitely be with fighter type characters, though I tend to do a lot of ranged combat - particularly in BG1.  The wild mage escapades reflect attempting a different sort of challenge rather than any general love for arcane - I haven't very often played other forms of arcane character.


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#10815
Blackraven

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Ah ok @Grond0, thanks for pointing out  :)
Various people on here tend toward physical/fighter types then, including you, Aasim, Corey, CKT (at least recently), and me as well. The times I've played arcane caster types have always been Fighter/Mage or Thief/Mage, and then using the magic almost exclusively to facilitate physical combat i.e. buff and debuff so I can settle things with fisticuffs.
@Corey, I think you're right about the vanilla Wizard Slayer being the hardest class to work with. And re: Fighter/Thieves. My first (of only two) completions of the Trilogy was with a Fighter/Thief, but I didn't use her in the most effective way, for example I (intentionally) didn't cast from scrolls after UAI in ToB. Character died a lot in that (SCS/Ascension) playthrough though.
@Grimwald: a bit late, but thanks for the tip of making a backup copy of my game if I decide to tinker with my install. Really appreciate it.



#10816
corey_russell

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Not that I mind, but I'll just point out that my natural affinity would definitely be with fighter type characters, though I tend to do a lot of ranged combat - particularly in BG1.  The wild mage escapades reflect attempting a different sort of challenge rather than any general love for arcane - I haven't very often played other forms of arcane character.

I hear you. My intent though was simply that I have a lot of experience with solo fighter types, and you have lot of experience with solo wild mages.

 

Noywad III the Solo Dwarven Fighter - Update 4 - Chapters 4 and 5

 

Incidentally, in case I haven't made it clear, Noywad III always runs away from Cloakwood ambushes - the risk just isn't worth the reward for a solo character.

 

Before I engaged Drassus, I realized there were a few things I wanted to accomplish first. First of all, for both Drassus and Davaeorn's Battle Horrors which I can't avoid, regeneration might come in handy. Therefore, with the help of the greenstone amulet and a potion of absorption, the CON tome was obtained. The other detail in my experience the battle horrors hit extremely hard, so I really would want all the HP I can. Therefore Kirian's party was destroyed - I need Kirian's slashing belt in any case if I expect to have any chance of tanking Sarevok with no buffs. I didn't give them a fair chance, I fired a few shots of the necklace of missiles then melee for the survivor.

 

I of course had to leave to sell (no containers in original BG 1), obtained the green scroll protection from petrification. The only real issue was Mutamutin on the return - turns out he was no problem, Korax was kind enough to hold him for Noywad III. The basilisks in the area got Noywad III his final level for the game.

 

My plan for Drassus and pals was pretty simple - under protection of a magic blocking potion (love that potion, miss it in BG 2), to spam the necklace of missiles until the mages were dead - then melee should be enough for the survivors since Noywad III has -9 to blunt weapons. One problem though - the necklace of missiles poofed after two shots and there was still a mage alive!!!

 

So then Noywad III tried to use a firebreath potion on the mage, but the mage was one step head of Noywad III - the mage summoned a horde of gibberlings which in turn boxed Noywad III in! Somewhat stupidly, I had forgotten to buy bullets too, so I couldn't use my sling - hey I have these darts of wounding I've been carrying around, though Noywad III has no skill - he only did that to help loot Ankheg Nest a while ago - how about putting up greenstone amulet protection and using those? So Noywad III did that, taking damage, but he does in fact get the mage poisoned and the mage finally falls with a single dart left! Drassus and Genthore were no match for Noywad III without their mage friends and fell a little bit later.

 

Noywad III has to leave the Cloakwood to sell/bank etc. and of course to replenish his bullets supply. The plan for the Mines was rather simple - since Noywad III's rep is 20 he doesn't need the reputation boost of talking to Rill or flooding the mine - therefore he used a potion of invisibility and went all the way to Davaeorn's level, killing the guard. I should note he used a protection from lightning and boots of grounding before doing this, so that he could trip the trap just before Heirashan safely, which also comes in handy with the coming duel with Daveaorn. The hard part was dealing with the battle horrors - Noywad III crept CAREFULLY so he would only face one at a time - even so the two battle horrors drained Noywad III 11 blue potions, yikes! Noywad III's sling was sufficient to defeat Daveorn.

 

When Noywad III arrived in the City of Baldur's Gate, the first thing he did was get the DEX tome, and of course identify and use it - he finally sold his gauntlets of dexterity, now that they aren't needed. He also traveled to Firewine Bridge to have a quick duel with Melium - Melium got some hits in, but even unbuffed, Noywad III was the much better fighter (or perhaps the better equipped one). The bracer was of course equipped and will stay there rest of the game.

 

Very soon, Noywad will be at the experience cap (161,000 experience), so therefore only upgrades and main story line need to be done. There were 4 items wanted here: 1) INT tome 2) Shield from the Priest of Tymora whose son was dead 3) +2 ring from Razamith 4) Helm of Balduran 5) +2 axe from the Mountain Maulers.

 

First the Ogre Mage and his Carrion Crawler pets in the sewers was dealt with - greenstone amulet, firebreath potion and haste were more than sufficient. The Seven Suns was purified from dopplegangers as well, mainly so that Noywad III can report to Scar and get rid of a few items he was carrying. Next, the shield was obtained from the Priest of Tymora - just had to talk to the Umberlee Priestesses first. After that, Noywad III's axe took out Razamith, the +2 ring of course being duly equipped. In vanilla, enemies can't do area transitions, so Noywad III just ran to the top to get the loot there, he used a cloud giant potion to bash the chest with the loot - the pro magic and poison protection scrolls much desired by Noywad III.

 

With the strength buff still active, Noywad ran to the Helm of Cloak to get the helm of balduran. Next, he buffed with greenstone amulet, haste and a protection from magic protion - when he triggered the fight with the Maulers he used a "divide and conquer" strategy, e.g., he backed away from Gorpel Hind so Noywad III only had contact with the Mountain Mauler leader - this worked beautifully - once the leader dead, Noywad III just carefully crept up and used his sling on whoever he found, with the merry fools assisting - he took no damage. I observed something odd - when the fight started one of Gorpel Hind's men slew the Innkeep unprovoked - no wonder he almost never survives, but I wonder why they do that...Regardless the +2 axe went to Noywad III - there is no dual-wielding in vanilla BG 1 so as far as melee goes this is it for him.

 

Last task the iron throne - Dogdancing suggested I try arrows of detonation - sounded reasonable, so Nowyad IIII's only buff was a protection from magic scroll (remember in this install, I cannot buff or heal with the scroll active). Noywad III's attack was astounding - he killed them all and took ZERO damage.

 

After getting what he needs for Candlekeep (and unloading things not needed so he can actually loot something), Noywad III is about to report to Duke Eltan.


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#10817
corey_russell

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Noywad III the solo dwarven fighter - update 5 - Chapters 6, 7 and Finale

 

Chapter 6 was pretty unremarkable - Noywad III made sure to get 100% fire and lightning resistance, set off the traps, used storm giant potion to bash tombs, used free action ring for web trap, used a protection from poison scroll for the phase spiders and lastly an invisibility potion to get out of that place.

 

Chapter 7 was also MOSTLY uneventful, but Noywad did get a setback, though not an important one. When fighting Slythe, Noywad opened with a arrow of dispelling, then went to inventory (which unpauses the game) to take off the bow and equip shield - somehow when doing this, an arrow of detonation was fired and dropped Noywad's reputation to 6!! Yikes! Good thing I don't have anything to buy or am paladin or ranger...for Duchal Palace, Liia couldn't survive, but Noywad III made the doppleganger's morale break when there were 4 left - guess he was killing them fast (which he was).

 

For thieve's maze, once again got Noywad III's fire and lightning resistance to 100% and went invisible via potion and made it to the Temple of Bhaal in the Undercity - time for the big showdown!

 

The Plan: Helm of defense, and both fire rings and protection from magic scroll will be used - this will make us near immune to Semaj, as well as any fire damage from Noywad III's or Angelo's exploding arrows. Golden Girdle will be equipped. Noywad will open the battle with a necklace of missiles shot out of sight - with any luck, only some of the enemies will appear - this worked, only Semaj and Sarevok came, good, good. Noywad III was hoping he could tank Sarevok, but he wasn't sure he could without buffs - if that didn't work, his plan to run around and sling, and if run out of bullets (he only has 20) then use his bow of markmanship.

 

As it turned out, no, Noywad III could not tank and got badly hurt - keep mind mind I cannot do ANY potions while pro magic scroll is active. So this means no healing or hiding with potions either. So Noywad III runs for his life, but trying real hard not to set off battle horror traps or be seen by Tazok or Angelo. He did the latter by staying near the entrance, and fortunately he succeeded in that. However, he was NOT successful in tripping a battle horror trap. Eventually Semaj empties his spell book and chases Noywad III. So Sarevok, a battle horror and Semaj are all chasing Noywad III in this pretty small area. The haste boots gave a SLIGHT movement rate advantage, but not much. Noywad III ran around, tryiing to sling, run, aiming only at Sarevok. Noywad III missed a bunch, and this was real tense, the sling's slow activation being a big drawback here. Personally, Corey_Russell was really tense, hoping he doesn't come so far just to fall - but Noywad III's patience pays off and Sarevok DOES fall!

 

I will post Noywad III's stats when I introduce him in the BG 2/Tob thread.


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#10818
Grond0

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Well done Corey - keep that sling swinging in BG2.



#10819
corey_russell

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Well done Corey - keep that sling swinging in BG2.

Well when I import him I get to assign new proficiencies (since vanilla BG 1 and BG 2 don't match) - I don't think he will have any sling proficiency. He'll keep swinging his axe though. : )



#10820
Blackraven

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Very well done Corey. Am preparing Serene for final battle. Am still wondering whether to let Alora do the work with the Dagger of Venom plus best possible gear plus green scroll(s) of Prot from Magic or to Serene, who 's a pretty good fighter with all the best gear (including some of the stuff Thalantyr had enhanced for her).
Keep it up in Amn!


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#10821
Charlestonian Knight Templar

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Key Event: After reconnoitering the area around Fisherman’s Lake, sure enough, it became clear why I felt led to a place that I’d known about, but had never been before. As I worked my way, clockwise around Fisherman’s Lake, I cut my way through three Ghouls, six Skeleton’s, seven Hobgoblins, a pack of War dogs, four Half-Ogres & two Ogres before coming upon what was surely the reason I was here - rest of the Gnolls from the stronghold I attacked a couple of days ago. There were ~ 20 Gnolls in the first group I found & these were already engaged in a battle w/Drizzt Do’Urden, who anyone w/any knowledge of Faerun knows of &, having lived in Candlekeep, I had chance to read of him beyond what local lore would allow. He was slicing the Gnolls up w/o any help from me but asked me join w/him. I thought a moment about not doing so but he pressed the issue & so I elected to kill two birds w/one stone, 1) avoid a confrontation w/him that I wasn’t sure I could win &, 2) sacrifice these Gnolls to my Queen – they were obviously out on a raid when I attacked the Gnoll Stronghold a few days ago.  These I sliced through w/o a scratch to me or any of my followers. Any time I kill a Gnoll or Flind, I offer it as sacrifice to my Queen in her war against Yeenoghu & that’s what make this event the ‘key event.’  

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WHEN I LEFT THEIR STRONGHOLD, I KNEW THERE MUST BE MORE GNOLLS SOMEWHERE...

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...& MY QUEEN LED ME TO THEM SO I COULD I SACRIFICE THEM TO HER GLORY!

A short time later, I came upon six additional Gnoll Elites, which act as the personal guard of a Gnoll Chieftain.  I smashed them quickly, w/a fury that I can only attribute to my ruthlessly beautiful Queen. With them dead, I’ve wiped out essentially all of the Gnolls that belonged to the band that had taken up in that fortress & I hope that my Queen is pleased w/the Gnoll sacrifices I’ve made as she demanded. 

 

The only other encounter near the lake was w/three Bandits.  These were not to typical thugs in Leather Armor/w/Short Bow & Long Sword though.  One was obviously a mage, one I’m guessing was a knight of some kind & the third was a Chill Hobgoblin. Viconia cast Command & the mage hit the turf. Kagain, being set to Spellcaster Attack AI, was on her in a heartbeat & she was the first of them to depart Faerun for whatever fate awaits her in the afterlife. The knight was no problem.  I attacked him as did Shar-Teel & he was a pushover. I can’t even remember what happened to kill the Chill (ha, maybe I should go into poetry. But then for what?  Shar-Teel isn’t the poetry type)   but the Hobgoblin was dead when all was said & done. This fight lasted maybe forty seconds, a minute tops. 

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I GUESS THESE BANDITS DIDN'T GET THE WORD THAT IT WAS I WHO DESTROYED THEIR CAMP IN THE WOOD OF THE SHARP TEETH!
 

As I was walking along it occurred to me that I read in one of the tomes in Candlekeep, I think it was Fiendish Codex I, Hordes of the Abyss1, that Yeenoghu has subjugated Doresain, Demon King of the Ghouls, who rules layer 421 of the Abyss, The White Kingdom. As a vassal & sworn ally of Yeenoghu, Doresain’s Ghouls & Ghasts are necessarily enemies of my Queen & are surely used when he raids Shednilavri, just the same his armies of Gnolls & Flinds are. Therefore, Ghouls & Ghasts are 2nd only to Gnolls on my list of enemies & they, too, will be sacrificed on sight. I recall that Doresain once served Orcus, Prince of the Undead but Yeenoghu took advantage of Orcus’ war w/Demogorgon & Graz’zt to snatch Doresain’s allegiance.  

 

Treasure of Note: None

 

Current Disposition: I had to sell the loot so I came on up to Beregost & we’re @ the Red Sheaf. 

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I REALLY NEED TO GET SOME SLEEP TONIGHT.  NO REALLY, I DO!!
 

Next Steps: I’ve had no dreams to direct me anywhere in particular. I’m inclined to go to that fraud, Kelddath Ormlyr, who keeps mentioning some ‘madman Bassilus’ & I’m curious. Devoid of any other direction, I think I’ll look into that.

 
Level Up: My Queen has raised her servant to a Dastard (Anti-Paladin/7).  I still carry the worldly mantle, Fallen Paladin, but Malcanthet has ensured that that mantle is in name only. I have all the powers I would have & the added benefit of those provided from that other power than my Queen’s surrogate Demoness’ ensured me she is using for HER glory also, i.e., two each of Larloch’s Minor Drain, Horror & Vampiric Touch. In addition, she granted me two spells from her own Enchantment sphere, Charm Person & Chaos

 

Current Party: (Reputation: 6 - Disliked)

Ironside: Ftr/Fallen A-Pal//7, FP Mail +1 w/RoP +1) wBoots/Avoidance, Girdle/Bluntness,

                Gauntlet’s/WEx; Spiders Bane**, B/Sword+1/+3 vs SSs**,  (THWS**); Lord Foreshadows Ring)

                (Greater Bassilisk)

Shar-Teel: Ftr//7 w/FP Mail w/RoP +1 /2 L/Swords*** w Gauntlet’s/WS & RoFAction

                (2HWS***)(Ramazith)(AI: Std Atk)

Kagain: Ftr/Bkr//6 w/Pl Mail & Battle Axe +1 *** (or Throwing Axe***)(2WS***)(Sword Spider)(AI: Sp/Caster Atk)

Viconia: Cleric//7, S/Mail w/S/Shield*, Mace*, Slg*; R/Animal Friendship, R/Holiness (Phase Spider)(AI: Clc Aggr)

Safana: Thf//7 w/S/Leather, Dart*, S/Swd* & Dgr* (Davaeorn) (AI: Thf Adv/Thf Sct)

Quayle: Mage/Ill//7, Dgr*, Slg*(Whebber Ott) (AI: Mage Def)

 

Mods Used: HardTimes-v2; BG1UB_v12; bg1npc-v20; X0black101 (Blackguard); level1npcs-v1.9; bg2_tweaks-v14; Randomizer-v68; scs-v21 (- Tactical Challenges)

 

Blue Font: New information;

Red Font: Monster encounters (first use)

(Best kill)(Current AI)

 

1  Fiendish Codex I, Hordes of the Abyss, Ed Stark, James Jacobs & Erik Mona, © Wizards of the Coast, 2006


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#10822
Jianson

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@Blackraven: Too bad about Serene falling from Rangerhood, but nice going otherwise. I like Alora's attempt to atone for her mistakes.

WTF was with your Amelia? 10k experience - she normally gives only 1400...
Do you have a mod that boosts enemy levels?
What weapon was Serene able to hit her with? I've not quite figured out what's required. Regular +2 weapons seems not to be enough. Melf's Minute Meteors don't work either. Shar-Teel was able to hit her with the 'Root of the Problem' club (+1/+3 vs unnatural creatures) in my last run. Magic works, but she's highly resistant.

BTW, the inn is named Splurging Sturgeon. (you know, the fish)

#10823
Blackraven

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@Jianson, right Splurging Sturgeon, I knew that lol!
Re: Amelia, I had Khalid who has two +3 2h-swords (Spiders' Bane, Sword of Rage) fighting her. And I gather from the damage I did, that Serene attacked her with her bow, which suggests that the arrows from the Snowstorm Bow have the same enchantment as the bow itself: +3.
I was also impressed with the XP Amelia gave, but  I think I had only done her quest once before and received the same (huge) amount of XP. I do play with SCS I & II. Maybe that's got to do with it? I just had Tamoko casting level 6 spells! I checked in Shadowkeeper, she's a level 14 Cleric.... However, I got the normal 5000 XP for killing her, so I don't know what's up with that.

 



#10824
Grond0

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Quad multiplayer attempt 1 - (4th and final update)
Grond0, Dogdancing, corey_russell, Gate70

 

Today's session saw the quad team confront everyone's favourite baddie ...

 

With pretty much all the work in Baldur's Gate done previously the group started off by assaulting the Iron Throne.  Yuledan sanctuaried in behind the party there and raised some skeletons, but his crucial spell was silence - that successfully shut down all 4 casters and made the battle simple.

 

After reporting to Duke Eltan the team returned to Candlekeep.  They left Rieltar & co alone and contented themselves with watching Iskvael rob some tombs before fighting their way past some dopplegangers.  Prat was another silent victim allowing everyone to get into close quarters for another successful fight.  A few spiders were topped off with a couple of basilisks - Wewa being protected with a green scroll for them.

 

Back in Baldur's Gate Wewa was spotted by some guards and the group thrown into jail.  Fortunately their good friend Neb showed them a way out and they soon made their way to tackle Slythe.  He was pulled away from Krystin in order to fight alone, but did an unexpectedly good job of that and Yuledan was grateful to Wewa for saving him just before his lights were about to go out.

 

At the palace a few buffs and some skeletons proved enough to deal with the dopplegangers, although Liia didn't make it.

 

At the maze, Iskvael went exploring forward a bit on his own.  That proved to be problematic when his stealth broke and a mustard jelly provided some more work for the temples.  Once everyone was together again the enemies in the maze were taken down easily enough and the traps cleared to avoid any potential accidents on the way back later.  The Undercity party were deprived of their leader when Rahvin annoyed the others (with arrows of explosion on approaching skeletons) and was cut down.  That allowed the survivors to be taken down without trouble.

 

Inside the temple Iskvael removed the lightning traps before Ratic pulled Sarevok away from the others with a dispelling arrow.  The initial shot missed, but that was soon remedied while Sarevok was working his way through Yuledan's original complement of skeletons.  Every time it looked as though he was about to attack one of the party a new skeleton or monster was summoned to keep him busy - and meanwhile he was under heavy assault by missiles and MM.  Eventually the assault proved too much for him and he gave in without ever engaging the party in melee.

 

The quad squad returned to Belt and have just arrived in Irenicus's dungeon to take up the second stage of their adventures next time.

 

Stats:

Grond0 - Ratic, barbarian 8, 78 HPs, 267 kills

Dogdancing - Wewa, berserker 8, 92 HPs, 192 kills, 1 death

corey_russell - Yuledan, fighter 7 / cleric 7, 76 HPs, 131 kills, 0 deaths
Gate70 - Iskvael, mage 7 / thief 7, 37 HPs, 55 kills, 1 death


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#10825
Jianson

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I do play with SCS I & II. Maybe that's got to do with it? I just had Tamoko casting level 6 spells! I checked in Shadowkeeper, she's a level 14 Cleric.... However, I got the normal 5000 XP for killing her, so I don't know what's up with that.


I also play with SCS (version 21) but I get 1400 XP for Amelia.

Tamoko is indeed level 14. She can cast Physical Mirror and Heal (but has no level 7 spell memorized).