Wild mage... random roll... no healing potions..
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True, though the various deaths have been more down to lack of concentration than inherent difficulty. However, if at first you don't succeed ...
Wild mage... random roll... no healing potions..
![]()
True, though the various deaths have been more down to lack of concentration than inherent difficulty. However, if at first you don't succeed ...
@Grond0: Glad to see your wild mage finally made it past BG 1 - sorry about the problem in Irenicus' dungeon. Maybe try an inquisitor next? You aren't that class very often.
I headed to Mutamin’s Garden. I’d been there when my Queen led me to find Shar-Teel way back when.
Key Event: When I got there I just decided to go straight ahead where I ran into six Tasloi before coming upon four Gnolls. I saw red & started attacking the Gnoll’s w/fervor leaving my minion’s behind. Just as I was movin’ in for the kill w/the others in tow, suddenly a female voice issued a challenge but I was intent on finishing those darned Gnolls before I focused on my four aggressors who appeared to be warriors/knights &/or warrior/clerics. There were spells being casts so we know there were some casters but not sure if it was divine or mages magic. In my mind I was wary of the other attackers but could see anything but Gnolls & so I stayed until I mopped them up one side & down the other. Meanwhile, my minions began working on the other aggressors. Viconia cast Silence 15’ Radius while Quayle cast Blindness @ the leader & Safana moved out & behind Hidden in Shadow. Shar-teel & Kagain helped me finish up the Gnolls before starting to work on the other attackers who were obviously more talented than Gnolls. I’m bnot even sure what happened but the ‘back benchers’ took out one of ‘em before we even finished the Gnolls which was about the time I saw one of them heading for out lines in his Splint Mail. Jagain focused on that guy while Shar-Teel & I headed out to take out the spell casters. Viconia dropped the leader, who’d cast Mirror Image on herself, w/a Command Spell. Just then, Safana & Shar-Teel got to the second spellcaster. Kagain finished up his guy & headed up where the real fun was. We killed the spellcaster that was still standing & then focused on the leader & made her Sleep a lot more permanent.

GNOLL/ADVENTURER BATTLE
DONE W/GNOLLS
ONE DOWN, THREE TO GO
THREE DOWN, ONE 'ALSO' DOWN
PRAISE MALCANTHET FOR VICTORY!
In the running for ‘key event’ during this foray was a battle against a putrid little Gnome mage, I guess an Illusionist like Quayle, only better. He was more difficult than he might have been b/c he was accompanied by a Greater & a Lesser Basilisk. Shar-Teel & I quaffed Potions of Mirrored Eyes while I left Kagain & crew to deal w/the Gnome. Shar-Teel & I did our work & had to return to help Kagain who was taking a beating, including getting popped w/a Melf’s Acid Arrow & Magic Missile combo. Iintitally Quayle helped by casting Blindness on the Basilisks but for the second time today was unable to get to a place where he was able to use the Wand of Lightning. Then Quayle moved back to see if he could help kagain. Viconia had used her Silence 15’ Radius already in the earlier battle w/the four adventurers so she cast Miscast Magic hoping to throw the Gnome off but it didn’t seem to work. Regardless, got back & Shar-Teel & I pummeled him into the dirt.

DEFEATING THE GNOME MAGE & HIS BASILISKS
While in the Garden, I also confronted & killed at least 4-5 additional Lesser Basilisk & 3-4 of the Greater types but, what really thrilled me was a chance to kill some wandering Ghoul & four Gnolls @ the same time!! Throw in the four Flinds I killed & sacrificed to Malcanthet later & there were bondfires of Ghouls, Gnolls & Flinds burning all over before I left there. I’m feeling good about my reputation on Layer 570.
Treasure of Note (Gold 23,512) Tome of Understanding (Viconia); Bracers of Defense AC8 (sold);
Current Disposition: Resting, recuperating @ my camp in the Wood of Sharp Teeth
Next Steps: To the place called Spider Wood before I begin moving north of the FAI
Level Up: None
Current Party: (Reputation: 6- Disliked)
Ironside: Ftr/Fallen A-Pal//7, FP Mail +1 w/RoP +1) wBoots/Avoidance, Girdle/Bluntness, Gauntlet’s/WEx; Spiders
Bane**, B/Sword+1/+3 vs SSs**, (THWS**); Lord Foreshadows Ring) (Greater Basilisk)
Shar-Teel: Ftr//7 w/FP Mail w/Clk/P +2 w/Boots of Grounding /L/Swords +1*** & L/S/Sword*** w Gauntlet’s/WS,
RoFAction & GRoL, (2HWS***)(Greater Basilisk)(AI: Std Atk)
Kagain: Ftr/Bkr//7 w/Pl Mail & RoP +1 & Girdle of Piercing; W/Hammer +2 & Battle Axe +1 *** (or Throwing Axe
+2***)(2WS***)(Sword Spider)(AI: Sp/Cstr Atk)
Viconia: Cleric//7, S/Mail RoP +1 w/S/Shield +1*, Mace*, Slg*; R/Animal Friendship, R/Holiness (Phase Spider)(AI:
Clc Aggr)
Safana: Thf//8 w/S/Leather +1 & Algernon’s Clk, Dart +1x34, Wdgx11, Stgx3, etc.) *, S/Swd +1x2*, Dgr* (2WS)
(Davaeorn) (AI: Thf Adv/Thf Sct)
Quayle: Mage/Ill//8, Dgr +2*, Slg*(Whebber Ott) (AI: Mage Def)
Mods Used: HardTimes-v2; BG1UB_v12; bg1npc-v20; X0black101 (Blackguard); level1npcs-v1.9; bg2_tweaks-v14; Randomizer-v68; scs-v21 (- Tactical Challenges)
Blue Font: New information;
Red Font: Monster encounters (first use)
(Best kill)(Current AI)
Gate70/Grond0 multiplayer attempt 48 - (4th and final update)
Atrax, half-elf druid (Grond0) & Lacca, half-elf cleric/mage (Gate70)
Today's session started badly and continued up and down until a disastrous finish.
Marek was the first to cause problems as a mis-click left Atrax in range of his confusion - resulting in reputation plummeting from 20 to 1. However, a visit to the temple restored most of the losses.
Next up was Ramazith. Tackling him without a rest meant no summons were available and the mage meanly focused on Lacca - chasing him in and out of the tower rather than being distracted by Atrax. That ended with Lacca facing death for the first time - resulting in another trip to the temple.
Drelik was the next to cause trouble. Once more there were no summons and his magic resistance allowed him to survive long enough for his magic missiles to take Atrax down to just a handful of HPs.
The last of the difficult battles was with Slythe. This time summons were put in place, but Atrax led Slythe too far - meaning he attacked Lacca immediately on going hostile. He narrowly survived thanks to quaffing an invisibility potion, while Slythe was held by a couple of nymphs.
The battle at the palace was pretty easy. A group of summons were buffed with haste, strength, bless, defensive harmony and quickly started tearing into the dopplegangers. Lacca supported with a slow, while Atrax contributed a couple of insect plagues. The result was that both dukes survived. Unfortunately I was thinking about how to describe the battle, rather than concentrating on the game. The result was that Duke Belt was not impressed with Atrax's attempt to blacken Sarevok's character without showing some evidence to support this!
Gate70/Grond0 multiplayer attempt 49 - (update 1)
Loqi, human enchanter (Grond0) & Wroth, half-elf totemic druid (Gate70)
Gate70 nobly refrained from either shouting or laughing at me at the conclusion of our previous run and a new random pairing was swiftly born. The totemic summons are far too powerful for most encounters in BG1 and that has allowed rapid progress so far.
After the normal start with Shoal, they were soon taking on the basilisks - a spirit snake finishing the lot of them off rapidly. Meilum also failed to trouble the scorers and even Kahrk was soon spirited away. Seeking more high-value encounters the duo moved on to the lighthouse area where summons dealt with both sirines and golems.
They've just finished a quick whip through the Cloud Peaks and should make further rapid progress next time.
Stats:
Loqi, enchanter 5, 38 HPs (inc 12 from familiar), 12 kills
Wroth, totemic druid 7, 45 HPs, 14 kills, 0 deaths
As you can see from the low deaths for both characters, summons have been doing most of the hard work!
@Grond0: Sorry to hear about your Duchal Palace woes. Them's and baslisks sure seem to have your number in BG 1... good luck with the new pairing.











Good to see your Crew made it through of all inconveniences in the palace fight, Jianson! All the best in happy-ending! =)
Before heading north with an eye on Ulgoth’s Beard, I wanted to visit the place called Spider Wood. As I headed east of the FAI, I encountered & killed three Huge Spiders.
Upon arriving, I decided to recon the wood in a clockwise motion moving from outside to inside, ensuring that I bypass nothing. After destroying three Giant Spiders I was looking for a place to camp b/c all three of my females were dragging, as was Quayle. As I led us northeast to southeast along the eastern edge of Spider Wood, Safana stumbled on a couple of Giant Spiders but by the time we got finished the battle had been joined by a Sword Spider, a Wraith Spider, a Phase Spider & another Giant Spiders. I thoroughly enjoyed this fight & headed for the Wraith Spider straightway. He was eventually supported by the Phase Spider & two of the four Giant Spiders. I beat the four of them down into the turf. Just a few steps away, Kagain & Shar-Teel were duking it out w/the other two Giant Spiders & the Sword Spider. Kagain took a few bites & had to back out & switch to his Throwing Axe +2 while Shar-Teel stayed in the middle of the fight. They ended up killing their spiders about the same time I finished my four. Afterword, I wondered what my Queen’s relationship w/Lolth, the Demon Queen of Spiders might be – before & after.

SPIDER BATTLE W/SWORD, PHASE, WRAITH & GIANT SPIDERS
EXTERMINATED SPIDER'S
Continuing south still looking for a place to rest, I encountered & killed three more Huge Spiders before finally making camp in the southeast corner of Spider Wood.
Rested, I continued west along the south end of Spider Wood before travelling north where I killed six Tasloi & then headed back to the east again where we battled two more Giant Spiders. Continuing to circle inward toward the center of the Spider Wood I came across, & killed, three Ettercaps (which reminds me that I killed four other Ettercaps earlier).
Key Event: I killed six more Tasloi & three more Giant Spiders as I continued until Safana stopped in her tracks because she’d seen three Huge Spider’s to her left…but I was more concerned about three Mage’s to my right in what appeared to be an old temple. As they were wearing Red Robes I quickly used my Protection from Magic Scroll. I headed for battle w/them & Quayle cast a Scroll of Fireball and Safana threw a Oil of Fiery Burning right in the middle of them. Right there three of the Red Robes were dead but a fourth had emerged. Luckily, he was throwing a Dart or something – not casting a spell so Kagain & I ran him down & I swung the killing sword blow. Meanwhile, Shar-Teel & Safana dealt with the Huge Spiders. Done!

THREE MAGES DOWN; SHAR-TEEL FIGHTING THE SPIDERS
FINISHING UP ONE MAGE & ONE SPIDER
Treasure of Note (Gold 24,861) none really. Each of the Mages had a Mage Robe which I sold; Kagain picked up some scrolls including Melf’s Acid Arrow
Current Disposition: Resting @ my camp in the Wood of Sharp Teeth after cashing in on my booty @ the FAI.
Next Steps: Headed to the Fishing Village north of the FAI
Level Up: None
Current Party: (Reputation: 6- Disliked)
Ironside: Ftr/Fallen A-Pal//7, FP Mail +1 w/RoP +1) wBoots/Avoidance, Girdle/Bluntness, Gauntlet’s/WEx; Spiders
Bane**, B/Sword+1/+3 vs SSs**, (THWS**); Lord Foreshadows Ring) (Greater Basilisk)
Shar-Teel: Ftr//7 w/FP Mail w/Clk/P +2 w/Boots of Grounding /L/Swords +1*** & L/S/Sword*** w Gauntlet’s/WS,
RoFAction & GRoL, (2HWS***)(Greater Basilisk)(AI: Std Atk)
Kagain: Ftr/Bkr//7 w/Pl Mail & RoP +1 & Girdle of Piercing; W/Hammer +2 & Battle Axe +1 *** (or Throwing Axe
+2***)(2WS***)(Sword Spider)(AI: Sp/Cstr Atk)
Viconia: Cleric//7, S/Mail RoP +1 w/S/Shield +1*, Mace*, Slg*; R/Animal Friendship, R/Holiness (Phase Spider)(AI:
Clc Aggr)
Safana: Thf//8 w/S/Leather +1 & Algernon’s Clk, Dart +1x34, Wdgx11, Stgx3, etc.) *, S/Swd +1x2*, Dgr* (2WS)
(Davaeorn) (AI: Thf Adv/Thf Sct)
Quayle: Mage/Ill//8, Dgr +2*, Slg*(Whebber Ott) (AI: Mage Def)
Mods Used: HardTimes-v2; BG1UB_v12; bg1npc-v20; X0black101 (Blackguard); level1npcs-v1.9; bg2_tweaks-v14; Randomizer-v68; scs-v21 (- Tactical Challenges)
Blue Font: New information;
Red Font: Monster encounters (first use)
(Best kill)(Current AI)
I went down to Beregost to try & see if the fraud priest @ temple of the morning could identify a priest scroll I found in the Spider Wood. The scroll turned out to be cursed & worthless but while there I realized I’d never really looked around the Temple itself so I decided to see what was out there, east of the temple building.
Key Event: The first encounter I came upon was with a mixed pack of wolves, including two Vampiric Wolves. Safana started the party by throwing a Potion of Explosions Then it was a melee versus bite battle w/, in addition to the two Vampiric Wolves, two Dread Wolves & three Worgs, I think. Shar-Teel & Kagain charged in & started slugging it out, Kagain taking a few deep bite wounds. I joined them, focusing on the Vampiric Wolves, trying to get them out of the fight but then, I reealized there were three Hobgoblins taking pot-shots @ us from the south. I decided to take them out, assisted by Quayle who cast Horror from a scroll & panicked one of them. I got to them a short time later & beat them mercilessly. By the time I got finished w/the Hobgoblins the rest of my minions had finished the battle of the wolves.

SAFANA SCORCHED 'EM W/A POTION OF EXPLOSIONS! THAT'A GIRL, SAFFY!
DEAD WOLVES.
The rest of the area was uneventful when compared to the action I’ve enjoyed lately. Next, I ran into a pack of War-Dogs that I let Shar-Teel & Kagain deal w/. It’s only noteworthy, b/c during the battle Viconia received new power from her goddess Shar. Afterord, we were approached by a band of Hobgoblins led by another of those mouthy Hobgoblin types. As usual, I backed off & let my subordinates handle the duty.

VICONIA RECEIVES A NEW BURST OF POWER FROM THE SHAR
Treasure of Note (Gold 21,598* - I spent ~ 3000 gp on a Scroll of Protection from Magic) None
Current Disposition: I’m @ the Red Sheaf, maybe for the last time. I have my eye on a set of Shadow Armor & a Dagger of Venom that I’ve seen in Feldeposts. The former is about 25k gold but would be great for Safana to use.
Next Steps: Fishing Village north of the FAI. I’m drawn to Ulgoth’s Beard & plan to seek all the pain & misery I can deliver between here & there.
Level Up: Viconia received an increase in power from her goddess, Shar. She is now a Matriarch of Shar (Cleric/8). She added the spell, Cloak of Fear.
Current Party: (Reputation: 6- Disliked)
Ironside: Ftr/Fallen A-Pal//7, FP Mail +1 w/RoP +1) wBoots/Avoidance, Girdle/Bluntness, Gauntlet’s/WEx; Spiders
Bane**, B/Sword+1/+3 vs SSs**, (THWS**); Lord Foreshadows Ring) (Greater Basilisk)
Shar-Teel: Ftr//7 w/FP Mail w/Clk/P +2 w/Boots of Grounding /L/Swords +1*** & L/S/Sword*** w Gauntlet’s/WS,
RoFAction & GRoL, (2HWS***)(Greater Basilisk)(AI: Std Atk)
Kagain: Ftr/Bkr//7 w/Pl Mail & RoP +1 & Girdle of Piercing; W/Hammer +2 & Battle Axe +1 *** (or Throwing Axe
+2***)(2WS***)(Sword Spider)(AI: Sp/Cstr Atk)
Viconia: Cleric//8, S/Mail RoP +1 w/S/Shield +1*, Mace*, Slg*; R/Animal Friendship, R/Holiness (Phase Spider)(AI:
Clc Aggr)
Safana: Thf//8 w/S/Leather +1 & Algernon’s Clk, Dart +1x34, Wdgx11, Stgx3, etc.) *, S/Swd +1x2*, Dgr* (2WS)
(Davaeorn) (AI: Thf Adv/Thf Sct)
Quayle: Mage/Ill//8, Dgr +2*, Slg*(Whebber Ott) (AI: Mage Def)
Mods Used: HardTimes-v2; BG1UB_v12; bg1npc-v20; X0black101 (Blackguard); level1npcs-v1.9; bg2_tweaks-v14; Randomizer-v68; scs-v21 (- Tactical Challenges)
Blue Font: New information;
Red Font: Monster encounters (first use)
(Best kill)(Current AI)
That's rough Grond0 - was there anything you could have done to make it, other than use a full party?
I could have used spells, which would probably have increased the chance of success. However, I'm not sure there's any way to guarantee 100% success in that fight - it's the only encounter in BG1 where I think you have a chance of failure even if you play it perfectly.
I arrived @ the Fishing Village & immediately came across four Bandits w/Short Bow & Long Sword which Shar-Tel dispatched on her own. Continuing on the road north, I met a knight, a nobleman, a Paladin, I think. We insulted him until he challenged us & Shar-Teel & Kagain smashed the weakling.

ONE LESS WEAKLING PALADIN
The road yielded four more Bandits, armed as before & then I decided to rest & make camp. I camped right on top of an Ankheg nest & after resting ended up immediately battling three Ankheg’s. After that battle, I tried again to rest & three more Ankheg’s came up right in the middle of our bivouac site, so we killed them too. Following a few hours rest, I decided to go to Beregost to try & sell the five Ankheg shells we had by now but no one was buying so I sold what I could & then went back.
Key Event: On return, after fighting & killing four more Bandits, my team found a group of three men in a small fishing village. They claimed a Priestess of Umberlee was killing them & preventing them from fishing the River Chlonthar which runs from the Sea of Swords between Baldur’s Gate & the Cloakwoods & the Fishing Village & is spanned by the bridge @ Wyrm’s Crossing. I talked them up to 20 gold & an enchanted weapon for my assistance & then went to confront the priestess who was ‘troubling them.’ I was kinda torn, not sure how my Queen feels about Umberlee & so I was gonna let her be when she told a tale of woe about the fisherman stealing some bowl from her mother after torturing her. Don’t get me wrong, I love torture but sensed I might be able to leverage an alliance w/the priestess. I did direct Safana to pickpocket her though & when she did, & failed, it brought us to battle. The priestess cast Entangle but it was ineffective against my subordinates & they easily killed her & then raided her home. On return, I continued to recon near the Fishing Village & had to kill two more Ankheg’s. Then my group came upon an old farmer wailing about losing his son. He wanted my aid, for free. Ha, I think not. I left him to wallow in self-pity as I continued my recon & killed another Ankheg & four more Bandits before meeting w/the fishermen again. The weasels tried blowing smoke up my butt but they paid up 120 gp & an enchanted Morning Star…but I killed them anyway. I think one got away…the one w/darned that bowl. Was hoping to carry that to Umberlee & try to leverage it. Curse that little man for running off before I could kill him.

UMBERLEES PRIESTESS
I WANTED TO SPARE HER. OH WELL.
Later, I found an Ankheg nest where I had my party kill a total of nine more Ankheg’s. Shar-Teel & Kagain did more of the work but I stepped out & swatted a couple or three. The nest had a treasure cove w/some good magic items, potions & gold. Good haul, this one.
Treasure of Note (Gold 25,186) The Ilvastarr Family Shield sold for 1000 gold; Flail +1 (sold 1000 gold); Ring of Energy (Safana); Shield Amulet (Safana); Cloak of Protection +1 (Quayle)
Current Disposition: I first went to the FAI to let Gellana identify the items I’d found in the Ankheg nest. Then I went to Beregost to sell the Bandit Scalps. Now I’m back @ the FAI, although unwelcome, I’m allowed to grab a room anyway up on the 3rd floor.

SHAR-TEEL WHISPERING SWEET NOTHINGS
'GENTLE' SHAR-TEEL
Next Steps: Finish exploring Wyrms Crossing – there’s an elf or half elf w/some wolves out front. If she’s still there I’d like to ambush her by night. Then it’ll be off the Farmlands before I head to Ulgoth’s Beard
Level Up: None
Current Party: (Reputation: 4 - Despised)(lost 2 killing the fisherman, I guess)
Ironside: Ftr/Fallen A-Pal//7, FP Mail +1 w/RoP +1) wBoots/Avoidance, Girdle/Bluntness, Gauntlet’s/WEx; Spiders
Bane**, B/Sword+1/+3 vs SSs**, (THWS**); Lord Foreshadows Ring) (Greater Basilisk)
Shar-Teel: Ftr//7 w/FP Mail w/Clk/P +2 w/Boots of Grounding /L/Swords +1*** & L/S/Sword*** w Gauntlet’s/WS,
RoFAction & GRoL, (2HWS***)(Greater Basilisk)(AI: Std Atk)
Kagain: Ftr/Bkr//7 w/Pl Mail & RoP +1 & Girdle of Piercing; W/Hammer +2 & Battle Axe +1 *** (or Throwing Axe
+2***)(2WS***)(Sword Spider)(AI: Sp/Cstr Atk)
Viconia: Cleric//8, S/Mail RoP +1 w/S/Shield +1*, Mace*, Slg*; R/Animal Friendship, R/Holiness (Phase Spider)(AI:
Clc Aggr)
Safana: Thf//8 w/S/Leather +1 & Algernon’s Clk w/Shd Am & RoEnergy; Dart +1x34, Wdgx11, Stgx3, etc.) *, S/Swd
+1x2*, Dgr* (2WS)
(Davaeorn) (AI: Thf Adv/Thf Sct)
Quayle: Mage/Ill//8, Robe of the N A-Magi w/Clk/P +1; Dgr +2*, Slg*(Whebber Ott) (AI: Mage Def)
Mods Used: HardTimes-v2; BG1UB_v12; bg1npc-v20; X0black101 (Blackguard); level1npcs-v1.9; bg2_tweaks-v14; Randomizer-v68; scs-v21 (- Tactical Challenges)
Blue Font: New information;
Red Font: Monster encounters (first use)
(Best kill)(Current AI)
I know what you mean Grond0, I had a checklist for the speed runs I did as I reckoned to waste quite a bit of time either remembering what my next move was or doing the wrong order.
Hewer (Dark Moon Monk) has been out to play with Imoen, Rasaad and Neera for a few minutes in the current BG:EE beta. Ardrouine is relieved to see a trio of green wargs (dagger of venom poison effect) on the ground meaning she can convince her son to come home or something. A trio of sirines have been dealt with thanks to a single use of the greenstone amulet. With that brief activity Hewer is likely to rest up for a few days or weeks (again).
Diary of Darkstaff the Svirfneblin.
I must admit that I was not enamoured of Gorion’s refusal to give me training as an illusionist. He thought that I should train as a thief, but I will show him. My training as a thief was helpful in Candlekeep. I unlocked a chest containing a gem worth 1000 gp with which I was able to buy a certain amount of popularity. I must admit that I was most surprised at Hull’s generosity when I got his sword for him, and when Fuller gave me a dagger +1 I was equally surprised as being dislike and with a charisma of only 1, I tend not to be given anything.
Not being liked, I was not at all surprised when I was attacked by assassins. However, due to the potion of oil of speed that I had just used I was able to keep away from them and kill them with my crossbow.
They were both carrying useful daggers and armour, and this was of great help when I decided that I wanted the possessions of Firebead. They are now mine and he is no more, though I am sure that somebody will resurrect him.
That little incident made me a level 3 thief. It was a little expensive to raise my reputation again, but the experience was worth it.
Gorion and I were ambushed and the fool chose to protect me rather than save his own life. Great for me, not so great for him. I buried him, went to Beregost where I rested and picked up a nice Cloak from Algernon before going to the Friendly Arms Inn as suggested by Gorion.
After dualling to be an illusionist I quickly gained a few levels by performing safe quests such as telling the Dryad what I had done whilst a thief, returning Rufie to Albert, Calming Marl, getting Alanna’s neighbour back into shape, and getting a book for Firebead. This was followed by taking the bowl to the priestess, the ring to Joia, the letter to Mirianne and suchlike, however this only brought me up to level 3.
The ridiculous thing is that they now consider me a hero. True I might have benefitted them, but what is most important is that it has benefitted me. I for instance would never have done what that stupid Finch did. I was attacked by yet another assassin, Karlat I think his name was. I blinded him and then killed him using my sling. Finch with no regard to her own safety attacked with her flail instead of her sling. Idiot! She got herself killed for no reason.
I then got Melicamp back into shape and charmed Bassilus into killing Zargal and some others. Realising that he was nearly dead I threw daggers at him, but it was mistimed and he was killed by the poison from a hobgoblin. I was at first disappointed by this, but then realised that if it hadn’t been for him, that hobgoblin might have killed me.
Needing the experience to regain my thieving abilities, I went Ankheg hunting. I blinded them first, and then killed them using ranged weapons. This worked well in general except on one occasion when I fought an Ankheg that kept saving against blindness. Nevertheless, I brought it to near dead. Unfortunately, it then had even more luck and its attack brought me to within one point of death. I fled the area and spent some time resting in order to regain my health. By the time I returned, the Ankheg had also recovered. However, this time it did not save against blindness and like the other Ankheg, it perished.
I then took on Greybeard with the help of a charmed Galtok and an uncharmed paladin. We killed him easily enough, but when I tried to kill Galtok, he cleared off and I wasn’t able to gain his possessions. The paladin also said goodbye and left without warning.
I returned the emeralds to Oublek and then charmed him into a fight with a baby wyvern. He lost but I didn’t and gained not only the emeralds but a substantial amount of gold.
Since my reputation had reached 20, I went shopping, bought a staff +3, a greenstone amulet and some scrolls. At High Hedge three rings were combined to make one ring with the attributes of all of them. It was expensive, but worth it.
Sadly my gold was not sufficient to buy all that I wanted. This means that I will have to continue to hide my true nature. That is annoying.
Realising that I was now powerful enough to take on those pesky spiders in Beregost, I did so and afterwards collected the reward. I followed this up with finding Perdue’s lost cloak and trying to return it to him.
I then went Sirene hunting and managed to kill them and the flesh golems without too much difficulty. I had to rest a lot to recoup my health, but was not ambushed by too many Sirene during my sleep.
Eventually I felt that I had enough power to take on those demons in the mine.
Heading in that direction I was ambushed by ghasts. Easy experience if time consuming.
The mines were easier than anticipated. There were no demons, just a few kobold and a half-orc called Mulahey who was easily disposed of. A blast from the wand of frost, then the necklace of missiles which as well as hurting him, wiped out most of his kobold allies. Then magic missiles and he was dead. The remaining kobold and skeletons were killed in melee.
I then sneaked out of the mine and wiped out a band of assassins using stealth, necklace of missiles and wand of frost. This just about depleted the wand of frost.
Heading southwards I investigated a cave system, killing ghasts and a revenant. The revenant hurt me badly, and it took several potions of healing to recover. In the cave where there were three ghasts, I had to use about fifteen healing potions, but eventually prevailed.
It was then time to fight Tazok. This I did with a potion of oil of speed, three blasts of wand of frost, two blasts of lightning bolt and two magic missile spells. This brought me up to level 7.
I then dealt with the caravan bandits and Tranzig, neither of which caused any problems, slept and returned to the camp.
I used stealth in the camp and discovered that I needed to head for Cloakwood next. I helped a hunter against some druids and headed into a spider infested area. I had to use far too many potions of slow poison for my liking, so decided to continue using stealth. Perhaps I can return when a bit stronger.