I led my subordinates back to Durlag’s Tower to begin investigation of the labyrinths below ground. En route I had them slay two wolves & six Kobolds that got in my way.
Once there, I had us descend. I’d had us go down once just to look around & Safana detected a trap right across the main entrance but couldn’t disarm it. On return, she was still not successful so I quaffed a Potion of Absorption & a Potion of Fire Resistance, not knowing what kind of trap it was. I tripped it & took a practically harmless Fireball. Looking around it became obvious that I was looking @ the Great Hall that had once been the center of life in Durlag’s Keep. I immediately directed Safana to do nothing but look for traps, then I had us stay left & work our way thru the level. In all, I led the destruction of four Gnolls, eight Ghasts, two Skeleton Warriors, two Battle Horrors, three Greater Doppelgangers, four Flesh Golems, twelve Phase Spiders, two Wraith Spiders, two Mustard Jellies, about 17 Skeletons & 28 Zombies as I tore thru the place. My subordinates made mistakes & cost me four of the five Raise Dead scrolls that Viconia was packing. There were numerous traps & Safana, even as a NAME LEVEL thief capable of heading her own Thieves Guild, was not up to finding all of them & there were a few she did find that she couldn’t disarm, as well as some locks she couldn’t pick. Off of the Great Hall were a library, a lush bedroom, a smaller bedroom, servant’s quarters, a reading room, a store room & a forge room among others.

RESTING IN A BEDROOM IN THE LABYRINTH'S W/MY LOOKOUTS POSTED
I was finding some weird items amongst the treasure & leaving them until I found a gong & remembered I’d seen a gong mallet & mallet head. When I found the forge room I knew I could put the mallet back together. Then I remembered some grapes we found, a winepress, a strange stone & some switch. Then I remembered how when I found the reading room after having Quayle read thru tomes about Durlag suddenly there was a voice from the next room saying something about my having, ‘raised my deeds.’ I suddenly felt the need to put these pieces together. There were some little runty Dwarven warders that spoke in riddles when I had them approached. It started to make sense so I fixed the gong & had Kagain ring it. Nothing happened except a small hum but I went out & had Safana approach the warders again & three of them said I’d solved the riddle & they disappeared. I looked @ the map I had Kagain scratching out & realized there was an incomplete part between a treasure room I found & the wine press & just east of the servants quarters. Sure enough there was a room w/a strange engine & the switch I’d found turned it on just enough so I knew it was so. I went back & got the grapes & took them to the wine press because I remembered the last warder had mentioned a crimson drink or something. When I went back to the winepress it was finicky but suddenly it pressed the grapes & I had Safana catch the juice in a bottle that we capped took to the last warder. He seemed satisfied & threatened to kill us but nothing happened. I tried beating the snot out of him but he just stood there, so dawg tired & out of spells, I went to Beregost to sell all the gems etc & ID a set of Bracers that turned out to be cursed but still brought 150 gold. On the way to Beregost I had my subordinates smash six Gibberling’s that attacked…stupid, mindless creatures. While on the way to Beregost & back, Safana realized the wine was still in her belt pouch, the warder hadn’t taken it, so Quayle checked it out, made a positive ID & I immediately headed us back to go battle the warders. Knowing that they’re going to attack is a great advantage.
Key Event: I found the last warder, offered him the wine & the fight was on, made more difficult when an Ogre Quayle created from a Scroll of Monster Summoning III & a Skeleton created by either Viconia or Branwen, I think the latter, turned hostile when they got caught up in Grease also created by one of Quayle’s scrolls. W/Spiders Bane I was able to traverse the Grease & offer the wine to the final warder. Then I made my way back toward the main body of my subordinates, unhappy to see that they were still struggling w/the Ogre & the Skeleton. To make matters worse, Branwen had gotten her feet in the Grease. Before I got back, one of the warders was already there fighting w/Kagain & Kagain was taking hits but giving back too. I hollered for my subordinates to go up the stairs but when we got there I realized Branwen was still stuck in the Grease trying frantically to get to the stairs. Two of the warders were waiting in the archway leading to the stairs &, try as she might, she couldn’t get her footing & eventually died there. I had the rest of us focus on one warder that was in our midst & we killed him – but I forgot about him. Once Branwen fell & we killed the warder nearest us, I led the remainder of my subordinates up the stairs to the first lower level. The two warders that killed Branwen came up quickly, one was near death, the other injured. Safana tried to free herself but was trapped & one of them took her life. I, too, was stuck in the doorway & the two warders had gotten in front of me in the confusion. Kagain got free, badly injured & switched to his Throwing Axe +2. Viconia & Quayle started using their Slings, Viconia w/+2 Stones & Quayle w/+1 Stones & they were affective breaking down the two warders. I finally killed one of the two but I too was taking hits & had to quaff a PoH or EoH, can’t remember which I used. Then all four of us turned our attention to the third warder & he, like the other two eventually evaporated into a burst of red steam that seemed to vanish upward into the air, exactly like a Doom Guard. I had Kagain quaff a PoH & I guess I did too, but I wasted no time going back down to the Great Hall to find the fourth warder & destroy him. He immediately saw us as we came into the archway & he chased me up the stairs where he fought a moment or two, hit me once, but then became eviscerated like the others. They were all dead but as I searched & searched I couldn’t find the key to the 2nd labyrinth level. After going back over our steps I had us go thru all the tunnels thinking maybe I’d only killed three. In so doing, I killed two more Ghasts, seven Zombies & two more Phase Spiders. In the battle w/the Phase Spiders, Quayle got cornered & fell to poison. As the last Phase Spider fell, my Queen Malcanthet granted me a new surge of power & I knew then that I was even more imposing than ever before. I had Viconia use her last of five Raise dead Scrolls she’d come to DsT with in hand. There was just too much to carry & for whatever reason, I chose Quayle @ that moment over Safana or Branwen. I guided us out of the tunnels past two more Flesh Golems & then back out into the Great Hall, where we searched everywhere before finding the Rune Stone needed to descent to the 2nd labyrinth level. Then it was out of there to raise Safana & Branwen. We crossed six stupid Xvarts on the way & swatted them like flies. I raised my subordinates, reorganized a bit, especially my Cleric & Mage Scrolls to make the more important ones easy to locate. Then it was back to the Durlag’s Castle & Keep to descend.

KILLING THE WARDER LOVE

KILLING THE WARDER AVERICE

HEADED OUT FOR SOME R4
Treasure of Note (Gold 1,009) Bunches of High Quality Gems & Jewelry, most valuable Pearl Necklace
Current Disposition: Resting @ the Nashkel Carnival
Next Steps: 2nd labyrinth level of Durlag’s Castle & Keep
Level Up: Malcanthet saw fit to raise me to Villain (Anti-Paladin/8) but I sense she can do little else to empower me – I thing she was trying to add assassin skills to my repertoire but they just wouldn’t come through. Quayle’s Illusionist Guild send a Prestidigitator runner out to inform him that he was selected to be a Spellbinder (Illusionist/9) & he was given a scroll of Shadow Door. Kagain also received word on a promotion to Berserker/8.
Current Party: (Reputation: 8 – Disliked)
Ironside: Ftr/Fallen A-Pal//8, FP Mail +1 w/RoP +1) wBoots/Avoidance, Girdle/Bluntness, Gauntlet’s/WEx; Spiders
Bane**, B/Sword+1/+3 vs SSs**, (THWS**); Lord Foreshadows Ring) (Greater Basilisk)
Kagain: Ftr/Bkr//8 w/Pl Mail & RoP +1 & Girdle of Piercing; W/Hammer +2 & Battle Axe +1 *** (or Throwing Axe
+2***)(2WS***)(Imanel Silversword)(AI: Sp/Cstr Atk)
Branwen: Piest of Tempus/8 w/Plate Mail, Lg Shield & Morning Star +1 (Riggilo)(AI: Clc Aggr)
Viconia: Cleric//8, S/Mail RoP +1 w/S/Shield +1*, Mace*, Slg*; R/Animal Friendship, R/Holiness (Phase Spider)(AI:
Clc Aggr)
Safana: Thf//9 w/Elven Chainmail & Algernon’s Clk w/Shd Am & RoEnergy; Dart +1x34, Wdgx11, Stgx3, etc.) *,
S/Swd +1x2*, Dgr* (2WS) (Davaeorn) (AI: Thf Adv/Thf Sct)
Quayle: Mage/Ill//9, Robe of the N A-Magi w/Clk/P +1; Dgr +2*, Slg*(Whebber Ott) (AI: Mage Def)
Mods Used: HardTimes-v2; BG1UB_v12; bg1npc-v20; X0black101 (Blackguard); level1npcs-v1.9; bg2_tweaks-v14; Randomizer-v68; scs-v21 (- Tactical Challenges)
Blue Font: New information;
Red Font: Monster encounters (first use)
(Best kill)(Current AI)