Alac{2} - dwarf fighter / thief speed run (update 1)
Trying again - I'm probably a bit more awake now, so hopefully there will be no more problems for a while. Restarting at 4.00 am.
Alac{2} - dwarf fighter / thief speed run (update 1)
Trying again - I'm probably a bit more awake now, so hopefully there will be no more problems for a while. Restarting at 4.00 am.
Alac{2} - dwarf fighter / thief speed run (2nd and final update)
This time he made it through in just on 2 hours. The only dangerous moment was when I sold potions of magic blocking & invulnerability and green scrolls when buying the Claw of Kazgoroth and before getting the last wisdom tome from Durlag's Tower. The charm trap there can't be disarmed, but rather than go back to buy protection he just took the risk (his saving throw of 3 proved good enough).
I'll have a short break for breakfast and to have a stretch and then continue with BG2.
GL!
Gate70/Grond0 multiplayer attempt 51 - (update 2)
Amend, dwarf cleric (Grond0) & Tenju, half-elf skald (Gate70)
After my one day challenge failed to go the distance we had time for a short MP session this afternoon.
That took the duo north, via an ogre with a belt fetish, to return Joia's ring. Then on to clear out an ankheg nest by following behind some skeletons. Returning what was left of Farmer Brun's son got reputation to 20 and allowed a bit of cheap shopping at Ulgoth's Beard for Cloak of Displacement, Greenstone Amulet and a few scrolls. Tenju still had a fairly skimpy spell selection after that so led the way to High Hedge to stock up there.
The final action of the session was at the Nashkel mine. The kobolds were shot down without any trouble, but there was a moment of concern when Mulahey decided to move out from his corner when Amend was halfway through a silence spell. Amend swapped places with him and managed to get a follow-up hold person to bite before Mulahey could cast his next attempt.
Stats:
Amend, cleric 6, 41 HPs, 69 kills
Tenju, skald 7, 37 HPs, 71 kills, 0 deaths
Like others I went and over-wrote my game
So have started with a dwarven Cleric of Auril. The Dwarf is aptly an Arctic Dwarf. That was chosen for role-playing reasons.
Diary of Aurillon the Arctic Dwarf Cleric of Auril. (Chaotic Evil)
One thing not mentioned in the readme, is the fact that I cannot use a sling.
Str 20, Dex 16, Con 19, Int 12, Wis 18, Cha 2
Being an Arctic Dwarf, it is hardly surprising that I am a follower of Auril. I must admit I will be much happier once I can return to cooler climes.
In Candlekeep Gorion gave me some gold, but even after doing some chores, the best I could afford was chain mail. I therefore raided a chest upstairs in the inn. That was enough to get the guard called. In retrospect that was fortuitous, for once I had killed him, I had a set of plate armour.
After being ambushed twice in Candlekeep, Gorion decided that it would be best if we left. Little did he know that even outside Candlekeep, we would be ambushed and that the ambush would be the cause of his death. His death caused me much grief and it was with great sorrow that I gave the news to a guard at the gate who said that he would arrange for the funeral.
I followed Gorion’s instructions at first, killing two wolves on the way to the Friendly Arms Inn. However, upon arrival I was ambushed yet again, this time by a mage. Fortunately I was able to kill him with some help from the guards. He was using a magical staff against me, so it is a wonder that I survived. Not daring to enter for fear of more assassins I headed south to Beregost.
A big guy called Marl appeared to be trying to pick a fight, but, discretion being the better part of valour, I calmed him down
I then headed southwards towards Nashkel and was most surprised to be given a ring that increases charisma to 18. What was even more surprising was gaining the ability to heal and my charisma suddenly jumping to 25.
Finding assassins everywhere, I decided to try and hide in the crowds of Baldur’s Gate. However, the entrance was barred and I therefore decided to help some fishermen that I had met. Upon seeing the whole picture, I helped their enemy instead, a priestess who promised me a reward in due time. Time will tell whether she is trustworthy.
I attempted to kill an Ankheg after first meeting with the priestess, but was so badly hurt that I had to flee. However I killed it after resting despite the fact that it too had recovered from its injuries.
I then went to kill the fishermen. Upon returning to the priestess my level went up.
South of Beregost I killed some Ogrillon and found a letter which upon delivering I received good recompense for my time. I also killed three officious members of the flaming fist. Doing that saved me having to buy better armour.
Further south I was given a ring which has boosted my charisma. That will certainly be useful when I go shopping.
I helped a boy retrieve his dog and killed two men who were on the verge of killing a tree. Later I was set upon by a winter wolf. It clearly was unaware that I was immune to its attacks. I was then immediately attacked by xvarts and they did me much more harm.
I was well rewarded for helping a cat, and I then headed west where some big bullies attacked me. Clearly nobody had told them that the bigger they come, the harder they fall. Some gauntlets has boosted my ability to defend myself.
I then went hunting zombies. This pleased my mistress immeasurably.
I also killed Bassilus and many undead in his vicinity, which pleased her even more.
The large reward made me think that it was time to go shopping, and by the time I had finished, I was poor once again though well equipped.
I then met up with Xzar and Montaron, a necromancer and Fighter/Thief. Montaron acquired a useful cloak for me which Xzar identified. It is the Cloak of Algernon which not only boosts charisma but gives the ability to charm others.
Together we headed southwards to a dryad who was grateful for us helping her. However she was not too pleased when Xzar helped himself to her ichor. Neither were the powers of nature. We were ambushed by druids near the lair of the basilisks. After killing them we joined up with Shar Teel.
Together with her we investigated the problems in the Nashkel mines. It proved a simple task and upon leaving Montaron scouted ahead. He discovered some more assassins, but before we were able to prepare ourselves, he was spotted by them and they attacked.
I immediately cast a silence spell and we charged them. To my relief they were not hard to kill.
An archaeologist asked for help but only offered 50 gold pieces. That offer was outweighed by another offer. We therefore took it and killed the diggers.
There was 100 gold pieces on the archaeologist. As a reward for the idol we were also given 900 gold pieces. Once the deal was made. I charmed him and then killed him thus getting the idol as well. They that live by the sword shall die by the sword. Just hope that doesn’t happen to me!
I helped Brage after that and got well paid for it. With Oublek dead, I wasn’t going to get anything from him was I? Raised Xzar and then went to the carnival to rest and recuperate and get unidentified items identified.
We then visited the Firewine ruins and Gullykin. Acquired some ancient armour the book that was required and gained a +1 sword that I will not be using. Sold it for a fair price at High Hedge. Upon exiting the Firewine ruins we killed the Halfling that had been letting the kobolds in. WE went through his chest and to our surprise the guard arrived. When we had klled them, our reputation was down to one so we visited a temple to raise it somewhat. We then killed a few spiders in Beregost and delivered Landrin’s possessions to him. Reasonably well paid for the task. I suppose that it is now time to take on the bandits.
I took a couple of screenshots last night so a scene-setter for Grondo's more complete update.
Sarevok has called forth his lackeys, Angelo making a late appearance but foolishly shooting a skeleton with exploding arrows while Amend and Tenju move out of sight. Sarevok brutally culls Angelo in response for the ensuing fireballs.
With no summons left on the field Tenju buffs and tries to get Semaj de-buffed. An arrow of dispelling does the job and Tenju adds an arrow of acid but Semaj starts using triggers and contingencies.
Tenju has a death spell coming in. He should be immune at level 9 but Amend is level 8. Tenju runs up as Amend runs down and the death spell is wasted. The enemy mage shouldn't last too long now??
Semaj begs to disagreee, dropping in a domination.

Amend now has his buddy to watch out for as well as Sarevok and his two cronies. It can't get much worse than that??
Semaj begs to disagree again. Now Grondo & I are reduced to roles as observers while Amend is the subject of Chaos and Tenju remains dominated.

One early plan discussed was to use web but this is a spell unknown to Tenju. Shame really as Sarevok gets fouled up by one of the traps Amend triggers.

Sarevok has been hacking away at the mirrored Tenju who is focused on shooting at Amend with arrows (either acid or biting - can't remember). Tazok has glued himself to the wandering Amend.
Semaj looks to have all the angles covered, can he press home his advantage??
(oops wrong screenshot at the end but rest assured that Sarevok did get briefly webbed at about that point)
Upon fighting some bandits we were taken to their camp where we fought their leader Tazok. He soon decided to walk away from the fight, but a blast from the wand of frost finished his existence. We went through the camp picking up numerous useful items before returning to Beregost where another assassin was killed. In Beregost we met Kagain who asked us to accompany him on a search for caravan bandits. This we did successfully and then killed an ogre carrying two belts. We kept one and let Kagain keep the other.
We then went Ankheg hunting. I was amazed at how easy they were. Giving away 100 gold pieces made my reputation 7. Much healthier. We wiped out some adventurers near the basilisks and went to go hunting for them.
I used a potion of oil of speed, used the protection from petrification scroll, DUHM,Chant, and Shield of faith. I thought that with my good armour that would be sufficient to take on the medusae. It wasn't. ![]()
Gate70/Grond0 multiplayer attempt 51 - (3rd and final update)
Amend, dwarf cleric (Grond0) & Tenju, half-elf skald (Gate70)
Following on from Gate70's teaser earlier, here is the story of last night's late finish to see this duo on the way to Athkatla.
The start of the session saw them exiting the Nashkel mines and immediately teaching some amazons a lesson - in this case, don't play with skeletons inside a stinking cloud. Nimbul was commanded to die - and did - before Tranzig found his mouth zipped shut.
At the Bandit camp there were more skeletons in a stinking cloud for Venkt & co. That successful tactic was also used on Drasus after a run through the Cloakwood. He and his mage friends failed to survive the cloud - Genthore did, but he was already held by that time, so not much better off.
Daveorn has pretty good saving throws, but failed against a second silence attempt and was quickly shut up permanently after buffed skeletons had helped see off a pair of battle horrors. Tenju managed to learn knock there and suggested we rest to put it into action on a chest or two. However, the entire bottom floor got filled up with guards trying to spot some invisible sleepers and we eventually just flooded the mine in disgust (we had more money than needed anyway).
In the City Tenju learnt a few more spells before a tome hunt began. In the course of that Jalantha was silenced, while Ramazith was just quickly beaten up (though his ghasts put up a decent fight against Amend). Marek failed to cast a spell - not interrupted but just killed very quickly by skeletons attacking using chant, haste and strength of one. After picking up the Helm of Balduran the next item sought was the ogre gauntlets. They proved slightly more tricky when Vay-ya saw that Desreta was in trouble and sent in a confusion. Tenju saw it coming just in time to try and take a potion of magic blocking. The confusion still hit him before he took the potion, but the action was already in the programme and the magic blocking potion clears any existing magic effects as well as preventing new ones for 5 rounds.
After tracking down the Cloak of Balduran the duo assaulted the Iron Throne. Silence, skeletons and stinking cloud ensured all enemies died there with no damage to us at all. Duke Eltan provided a one-way ticket to Candlekeep where the tombs were looted using a green scroll of magic protection for Amend and knock spells from Tenju. The green scroll cramped Amend's style a bit against Prat's party, but the mage helped him out by focusing spells on Amend that could be used to kill Prat's colleagues (no longer his friends after that).
Back in the City, Slythe was tagged by a dispelling arrow and stood no chance against some skeletons. Krystin received the same arrow treatment. At the palace buffed skeletons tore their way through the dopplegangers pretty quickly in order to save Belt, while Tenju supported with more dispelling arrows and area effect spells. Amend put on some potions for that fight and made use of them to chunk various jellies in the maze - though he resorted to a scroll of undead protection for the skeleton warriors. The Undercity party largely killed themselves thanks to being prompted to let off dangerous weapons among themselves by a skeleton or two.
At the temple Sarevok was initially pulled out alone. Unfortunately, some skeletons wandered too far towards him and activated Sarevok's support crew. Angelo fireballed some skeletons and, with Amend and Tenju making themselves scarce, was killed by the others. Tenju tried to make Daveorn helpless, but just became a dominated victim himself. Semaj then pulled a fast one on Amend by casting mirror image on himself - Amend thought that was his spell for the round and tried to cast one of his own, only to realise too late that the mirror image was one part of a tattoo of power as he became confused himself. At this point with both characters out of control things looked bleak, but the web that Gate70 mentioned provided a helping hand by delaying Sarevok finishing off Tenju through his mirrors. As he eventually does so note that Semaj is casting lightning bolts at Amend (who is protected by a potion of absorbtion). That was helpful in getting Tazok to near death and allowing Amend to finish him off with a single confused swing.
It wouldn't take Sarevok long to deal with Amend, but the delays to date meant that he recovered his senses after just a single blow on him and immediately used a potion of invisibility. A bit of buffing later and he threw all his bullets at Sarevok (ignoring the battle horrors that had been generated by his confused wanderings). That didn't quite kill the big guy, but Amend had been carrying a magic missile wand with 10 charges or so for quite a while for just this type of scenario. Only about 4 or 5 of those were required to finish things off without having to risk any more melee confrontation.
Amend took Tenju's body to a temple for a bit of restoration work before reporting to Belt for duty in Athkatla.
Stats:
Amend, cleric 8, 53 HPs, 128 kills
Tenju, skald 9, 46 HPs, 122 kills, 1 death
Congratulations, Grond0/Gate70! Best of luck in Amn.
Congratulations, Grond0/Gate70! Best of luck in Amn.
Ditto. ![]()
Durlag's Tower undetectable traps are the bane of the no reloader. This is the cheapest thing a game designer can do: give the player a way to detect something and then make it undetectable. My protagonist was gunned down by undetectable fireball traps but I refuse to accept this as intended behavior. The level of Durlag's that has the gong etc has the undetectable traps, I refuse to start over because there should be no traps undetectable for my character that has specialized in trap detection, and very bad game design! This is just an exercise in futility, carry on.
I could have sworn the priest spell "Find Traps" works on those "undetectable" traps.
I can't think of any undetectable traps. Where are they?
@Wise: In the lower level of Durlag's, there a repeating fireball trap that goes off, and isn't detectable by thief with 100% in traps. I think I have heard of thieves with 125% chance detecting them though, and the priest spell find traps.
I think he's talking about one of the traps on the first lower level of the Tower. From memory there's 4 or 5 traps set close together leading through a tunnel in the centre of the north side of the main hall - one of which is difficult to find.
I think he's talking about one of the traps on the first lower level of the Tower. From memory there's 4 or 5 traps set close together leading through a tunnel in the centre of the north side of the main hall - one of which is difficult to find.
I know that they are easier found from the other side. Apart from one, if you approach them from the hall you set them off before you can disarm them.
Not quite my best ever roll for a Paladin, but close!
Diary of “Sword of Justice” an Aasimar Champion of Torm.
Str 18/68, Dex 18, Con 18, Int 14, Wis 15, Cha 18.
For those who haven’t come across the Champion of Torm kit, it is very similar to the Cavalier, but without immunity to poison or charm. To compensate, It has better attack rolls and slightly better spells.
The Aasimar has Flamestrike once a day. +1 Wisdom, +1 Charisma. 10% penalty in experience. Usually paladins. If a paladin he/she will always have 18 charisma.
At Candlekeep I was quite badly hurt by an assassin and had to sleep and heal myself. The other assassin was no problem but nevertheless Gorion insisted that we leave. The reason for that first assassin being so deadly was that he had a two-handed sword +1. That sword is now mine.
Outside Candlekeep we were again attacked and Gorion got killed. I killed some wolves in that area before heading for the Friendly Arms Inn.
I found a ring of protection, fought several Gibberling and a wolf before arriving at the inn. There I was attacked by a mage assassin who I killed before continuing northwards where I helped a priestess against some evil fishermen.
I became a level three paladin and was then able to kill an Ankheg.
I headed south and did some minor quests in Beregost. Calmed Marl, gave a book to Firebead, killed Karlat,
and then headed towards Nashkel. On the way I killed some Ogrillon and flaming fist bullies,
but finally arrived at the carnival where I rested for some time.
Upon arriving in the town itself, I was offered 500 gold pieces by Oublek which I refused as it was a mistake.
I killed a cave bear in transit.
Heading west I helped a boy find his dog, a dryad and her tree
and a girl get her cat back. Further west I killed a load of bad guys before returning to Beregost.
I then decided to go Ankheg hunting and achieved level 6.
After that the northern sirens
and a lot of ogres felt my sword. I had bought a helm of charm protection in Beregost, but that didn’t protect me from confusion. However, even in my confused state, I was able to kill them.
I killed Bassilus.
I headed to the southern Sirene area and killed a few more, again getting confused.
However when fighting Sil, she was unsuccessful in confusing me.
I killed a couple of golems, having to rest and recuperate after each one, but eventually was able to reach the treasure.
I headed south once again and helped the archaeologist and after that killed the doomsayer.
I had to use a number of healing potions whilst fighting it, but eventually prevailed. Upon doing so I reached level 7. It was with great relief that I saw it fall as it was very powerful.
I then headed towards the Basilisks and came across an uncouth adventuring party which I destroyed.
Silke was then killed with a little help from her lightning bolt.
I had intended for her to kill at least one of the party that I was rescuing, but placed myself slightly out of position.
Breen the solo thief - FINAL Update!
Things were going too slow for Breen. So he ditched his party and went out alone. He thought with the greenstone amulet he would do OK against the sirines. He had the belt of piercing, shield amulet and boots of avoidance, that should be enough, right? No. They went through his 34 HP like butter (no helmet perhaps). RIP Breen.
No clue what to try next. Likely solo though.
Is that a 101 Wise?
Sorry to hear about Breen Corey. Did you position yourself between the 3 of them so they take penalties of -4 to their ranged attacks? & I always add the cloak of displacement before visiting them, haven't worked it out (at least for many years) but expect that takes them towards requiring criticals.
Hi eveyone, long time no see. RL interfering more than I care for hehe, but I've been playing some no-reload BG again. A run with a Halfling Swashbuckler was troublesome (thanks to Item Randomizer no good loot at all even after having explored pretty much the entire Sword Coast up till Cloakwood) but it was fun for as long as it lasted. It ended two days ago when he got charmed by the trap at the altar in Durlag’s Tower. (First time I think that trap actually did something.)
So I decided to roll a new Charname. After Grynne the Wizard Slayer, Serene the Beastmaster, and Vallon the Undead Hunter, I went with yet another hopefully badass warrior type that fits Blackraven’s anti arcane magic narrative. This time I decided to combine the two non-magical basic classes Fighter and Thief into Elgryn, a Half-Elven (edited) Barbarian/Thief multiclass. The Gods blessed Elgryn with amazing stats: 92 with 18/00 STR (within 15 minutes of lazy rolling at work, I almost rerolled due to being distracted).

The Candlekeep guards recognized Elgryn’s exceptional strength at a young age, and trained him to become a fighter. This was an arduous job for the guards because Elgryn was an ill-disciplined student. For instance after a single unpleasant training session in heavy armor he became adamant on always using light armor despite objections from the guards. He would also resort to unsportsmanlike, dirty fighting whenever it suited him. And he would often get very angry and aggressive when things didn’t go the way he wanted, transforming his training sessions into true battle. Thankfully Elryn controls the latter aspect better now, having converted his rage into an asset that helps him focus better in combat or use it as a second wind that allows him to turn the tide of a losing battle. His somewhat dubious combat discipline stands in stark contrast with his correctitude in his relations with others. Elgryn’s a man of his word and expects the same from the people he deals with. I’ll be role-playing him as a vigilante who takes the law into his own hands whenever he deems it necessary. If he witnesses a wrong he won’t hesitate to exact (capital) punishment, and if someone asks him to rectify a wrong he’ll step in and gets the job done unless he finds he wasn’t fully informed or new information comes to light. Elgryn’s very steadfast in his views. He considers magic unnatural and is very suspicious of it, even biased against it. This may be because Elgryn himself doesn’t understand magic.
BG1 is going to be a solo undertaking with the exception of the final chapter, or at least the coronation event in BG City, provided Elgryn makes it there. In BG2 I can see him form a team with co-badasses such as Keldorn the Inquisitor, Mazzy the Truesword of Arvoreen, Kivan the Stalker, Valygar the Wizard Slayer, Anomen the Warrior Priest of Helm and I might give Cernd the ‘rebalanced’ Shapeshifter a try. That would be ideal, but I can’t rule out a need for some minor arcane magic (maybe a Bardic debuffer in the form of Haer’Dalis or Aerie). I hope to create discord in the BG2 party between the virtuous law-abiders (Keldorn, Mazzy) and the vigilantes (Valygar, Kivan, Elgryn).
***
Elgryn started off diligently doing all the Candlekeep quests except rat killing for Reevor. He considered trying to pickpocket Fuller’s magical dagger but out of respect for his former teacher he pulled out. Equipped with two scimitars, a suit of studded leather armor and a horned helmet, he set out with his foster father Gorion, the sage he had never spent much time with but cared for nonetheless. He also felt indebted to Gorion for having taken care of him.
An ambush by bandits led by a powerful warrior meant the end of Gorion’s life. Elgryn witnessed the fight from a distance, after he had obeyed Gorion’s orders to run away. Gorion’s decease caused first of all a profound sadness in Elgryn, secondly a feeling of regret about having run from the battle scene and thirdly, much to his shame, a secret pleasure: he’ll never say the words but somehow it had pleased him to see the warrior’s steel prevail over Gorion’s sorcery. Elgryn saw similarities and differences between him and the warrior. Both were physically strong and ruthless. At the same time he was aware that the warrior had wielded a two-handed greatsword, whereas Elgryn was more comfortable dualwielding smaller blades for faster but almost equally vicious attacks. Moreover, the warrior had been clad in full plate mail while Elgryn refuses to use anything heavier than studded leather or perhaps light elven chain if he were to ever find such a rare suit of armor.
Gorion had told him before the ambush that he should make his way to the Friendly Arm Inn if something were to happen to the former. So that’s what Elgryn, respectful of the old sage, did. However, he first arranged for Gorion’s burial in Candlekeep with the citadel’s Keeper of the Portal. The Keeper had been kind enough to give Elgryn 100 GP and had warned him not to give out his name to every stranger. By the way, on the Candlekeep Coastway he had run into Imoen, a serving girl at the Candlekeep Inn that seemed to like him more than he was aware of. Either way, the wide open world was no place for a serving girl Elgyn reckoned, so he had escorted her back to Candlekeep.
An uneventful trek to the Friendly Arm Inn followed, with a handful of Gibberlings constituting no threat whatsoever to Elgryn. At the entrance to the Friendly Arm Inn, a wizard asked him who he was. Elgryn, heedful of the words of warning Candlekeep’s Keeper of the Portal had given him, refused to answer. The wizard then told him to hold still and started an incantation, which infuriated Elgryn. Battle ensued. A first spell aimed at the mind had no effect, but the Mage had a number of physically damaging spells in his repertoire as well. by Entering and leaving the Inn, Elgryn tried to interrupt the wizard’s casting to mitigate any damage. He hid in shadows whenever he could, while in the meantime trying to deal out damage with his scimitars. It resulted in the wizard’s death at the doorstep of the Inn.

Inside the Inn, Elgryn spoke with Gorion’s friends, Half-Elves like himself, one a feisty Druid and the other her husband, a nervous Fighter. Elgryn didn’t like the idea of the two lovebirds babysitting him, so he politely thanked them for giving him a Potion of Invisibility and bade them farewell. In the Inn a Dwarven scholar asked Elgryn to look for a Rogue Ogre south of the Inn and retrieve a belt it had stolen from her, and a Gnome named Landrin begged him to clear her Beregost home of four Huge Spiders. Thus, Elgryn decided to travel southward. He spotted the Ogre soon enough, snuck up to it and killed it with a single blow from behind.

In Beregost he found Landrin’s home as per her instructions. He lured the Spiders outside and took care of them with backstabs.

Elgryn decided to rest before he would return to the Friendly Arm Inn. It almost got him into a fight with two drunkards, but he managed to placate them. Back in the Friendly Arm Inn, Unshey gave him some gold, nothing to be excited about, though on the other hand it hadn’t been a difficult job either. Landrin was more generous with her gold. The young warrior traveled south again, where he further explored Beregost and its surroundings. Just south of town he slew two Ogrillons and found a letter on one of their corpses from one ‘Roe’ to his wife Mirianne. They must have taken the letter from a Halfling messenger whose corpse Elgryn had seen near the monsters.

Asking around in Beregost he learned where Roe and Mirianne lived. Mirianne was at home. She had been very worried about her husband’s wellbeing and thanked Elgryn generously with a protective ring.
Southwest of Beregost he saved Melicamp, a mage apprentice that had been polymorphed into a chicken, from a hungry wolf. Elgryn hesitated between slaying the abomination on the spot and giving in to Melicamp’s pleas to take him to a Mage called Thalantyr, who would allegedly restore Melicamp to his human form. The young warrior, not at all interested in the sorcery of Thalantyr and his apprentice, decided to give in, hoping for a proper reward.

Standoffish Thalantyr did as Melicamp had expected. He restored Melicamp. But neither of the two had any reward for Elgryn, much to the latter’s chagrin. Thalantyr did have many good potions for sale, of which fact Elgryn made a mental note. He made his way back to Beregost to follow the road south. Near it he rescued a Drow priestess from a Flaming Fist Officer. Elgryn was reluctant to put trust in the Drow but she claimed to be innocent. He didn’t have to decide on how to proceed though, because the Flaming Fist Officer attacked him for “protecting” the Drow. Now this warrior was a formidable opponent, clad in plate mail and blessed by some God with clerical spellpower. At one point he even magically held Elgryn (who had run out of sight when the spell energy was coming his way), and Elgryn only survived because the Flaming Fist Officer decided to focus his efforts on the priestess first. That was a mistake since the priestess was incapable of upsetting the warrior whereas Elgryn, once he was in control of his body again, managed to fatally wound his foe with a backstab.

Elgryn traveled further south, dispatching Kobolds and Hobgoblins (which earned him a pair of Boots of Stealth), until he reached Nashkel. At the edge of town he met Lord Foreshadow who gifted him a Ring of Human Influence (18 CHA, 1x/day Charm Person). In the Nashkel Inn he had to deal with a priestess that hoped to claim an apparent bounty on his head. Elgryn had little time to wonder why there would be a price on his head; he had to defend himself. The priestess didn’t put up much of a fight. While she wasted her spells on the enraged young warrior, he dealt numerous blows until she fell.
Nashkel was otherwise peaceful although he was informed of a murdering guard captain on the loose, and of problems in the Nashkel Mines with tainted iron ore and disappearing miners. Rather than worrying over these events, he decided to visit the Nashkel Carnival, hoping to find useful and cheap wares with the inevitable merchants. He saw good scrolls, bought a few potions, and had a run-in with a wizard that was arguing with another mage and slew the latter. Normally Elgryn wouldn’t mourn two wizards killing each other, but the surviving wizard attacked him. Although he suffered some minor magic damage and one of his scimitars broke, furious Elgryn had little difficulty dispatching the Mage.

The young warrior left Nashkel and the Carnival and traveled in a southwestern direction to the Cloudpeaks. There he had to deal with bandits and brigands who would mock him or demand his money, but he felled them all. And the rewards were sweet: two enchanted scimitars that were much less likely to break than his old weapons, and a pair of what turned out to be Boots of Speed. Later, Elgryn would have Thalantyr merge the two pairs for a hefty sum of gold into a pair of Boots of the Thief: Fast Legs.


Elgryn also did some good deeds for others such as protecting a Dryad’s tree from two dimwitted men intent on cutting it, bringing a sobbing young girl her dead cat, and finding a boy’s lost dog (although he regretted the latter deed when he saw the boy transform into a demon and teleport away). Further to the west, on the South Coast, he stood guard for archeologist Charleston Nib by an excavation site and had to slay the man’s diggers when they went berserk. He also found the frenzied Nashkel guard captain. Elgryn managed to calm him and guided him to the Temple of Helm in Nashkel where he left it to High Priest Nalin to decide the captain’s fate. [Elgryn is a vigilante, not a mercenary or bounty hunter.]
When he was back in the Beregost region, where he had the scimitars identified by the blacksmith and the aforementioned Boots of the Fast Legs produced by Thalantyr, he visited the Temple of Lathander to replenish his stock of healing potions. The High Priest told him of a 5000 GP bounty on the head of a murderous cleric by the name of Bassilus. Elgryn was a good, agile fighter, but his basic studded leather armor offered little in terms of protection. He had seen a very nice suit of Shadow Armor at Feldepost’s Inn in Beregost, but couldn’t afford it yet. Surely the 5000 GP on Bassilus’ head would be a more than welcome boost to his funds.
Not far from the Temple he saw a petrified woman. He decided to fetch a scroll of Stone to Flesh to bring her back to life. The woman was thankful and explained to him that it hadn’t been someone’s magic that had petrified her, but one of a number of lizardlike creatures. Basilisks, Elgryn realized. He traveled to the Nashkel Carnival where he bought a green scroll of Protection from Petrification. East of Beregost he indeed found a colony of about ten of the creatures. He cast the protection on himself and used the cover of night to sneak up on the beasts and hurt them where they’re most vulnerable: their bellies and the heads. A Gnomish wizard who had apparently controlled the beasts was not amused with Elgryn’s antics and blinded the warrior. This resulted in an uneven fight in which the wizard dealt Elgryn many blows until a lucky swing with his enchanted scimitar did the Gnome in.


After this adventure Elgryn took things a bit easier. He went Tasloi hunting in the Cloakwood which yielded him the Cloak of Non-Detection, and he slew Gnolls for a Halfling man in Beregost's Red Sheaf Inn (after having to dispatch yet another bounty hunter at the latter inn), as well as four Half-Ogres for a wounded Paladin he had met in Jovial Juggler Inn also in Beregost. Northwest of where he slew the Half-Ogres he accidentally met Bassilus. A hard battle between two almost even foes ensued. Elgryn’s inner fury, with which he neutralized the priest’s magics, made the difference.

Elgryn went straight back to the Temple of Lathander to claim the bounty. Together with the proceeds of miscellaneous loot he sold he had more than enough to get himself the Shadow Armor. He bought the armor and decided to save for an enchanted venomous dagger, also for sale at Feldepost’s.
To be continued
***
I have some reading up to do, but so far I like Grimwald's godly Justicer, Grond0's eternal Wild Mages, and CKT's ever thorough dark knight. Sorry Corey to see your Thief fall, I've a soft spot for Thieves.

IRONSIDE DIED! Labyrinth Level 3 Durlag’s Tower
Key Event: I’m pretty ticked but here’s the deal. Been fighting thru levels two & thru the maze garden & into the hall that leads to the elemental chambers. I know of the trap that’s around the corner, but Safana didn’t detect it & I couldn’t allow myself foreknowledge. I saw a Ghast, which is among Ironside’s two most hated foes, next to Gnoll’s. I attacked knowing I was gonna take a hit from a fireball (forgot that there were more than one). Anyway, the party was getting blasted & I think it was a Ghast that landed the killing blow.
DARN IT!!!
So close to that +3 Two-Handed Sword
Treasure of Note (Gold 1,009) Kiel’s Helmet (Me);
Current Disposition:
Next Steps:
Level Up:
Current Party: (Reputation: 8 – Disliked)
Ironside: Ftr/Fallen A-Pal//8, FP Mail +1 w/RoP +1) wBoots/Avoidance, Girdle/Bluntness, Gauntlet’s/WEx; Spiders
Bane**, B/Sword+1/+3 vs SSs**, (THWS**); Lord Foreshadows Ring) (Greater Basilisk)
Kagain: Ftr/Bkr//8 w/Pl Mail & RoP +1 & Girdle of Piercing; W/Hammer +2 & Battle Axe +1 *** (or Throwing Axe
+2***)(2WS***)(Imanel Silversword)(AI: Sp/Cstr Atk)
Branwen: Piest of Tempus/8 w/Plate Mail, Lg Shield & Morning Star +1 (Kiel the Legion Killer)(AI: Clc Aggr)
Viconia: Cleric//8, S/Mail RoP +1 w/S/Shield +1*, Mace*, Slg*; R/Animal Friendship, R/Holiness (Phase Spider)(AI:
Clc Aggr)
Safana: Thf//9 w/Lthr Arm +1 wDart*, ,
S/Swd +1x2*, Dgr* (2WS) (Davaeorn) (AI: Thf Adv/Thf Sct)
Quayle: Mage/Ill//9, Robe of the N A-Magi w/Clk/P +1; Dgr +2*, Slg*(Whebber Ott) (AI: Mage Def)
Mods Used: HardTimes-v2; BG1UB_v12; bg1npc-v20; X0black101 (Blackguard); level1npcs-v1.9; bg2_tweaks-v14; Randomizer-v68; scs-v21 (- Tactical Challenges)
Blue Font: New information;
Red Font: Monster encounters (first use)
(Best kill)(Current AI)
Noooooooooooooooooooo, this can't be, not Ironside ![]()
I guess it's the price you pay for being a completionist. I've often said to myself "this time I'll do Durlag's Tower" but in the end I always decide to shun the risk (though I do pick up the tome).
Hopefully you can set yourself to do another detailed playthrough. I for one really enjoy reading them.
Nice to see you back Blackraven and best of luck with Elgryn - he looks promising.
Sorry to see your trap troubles CKT. If a fireball comes out of nowhere what about allowing your thief to take a quick potion of perception next time?
Made it to BG2, but got stunned repeaedly at the extraplanar portal (or whatever it's called) by one of the Mephits and slain by the anooying little buggers.