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A walk in the woods... by Sarah (tree-doctor and part time bodyguard);
The dark and spooky turned out to be some Kobolds and a Cleric… he never knew what killed him. We followed the peon trail, killing the iron throne lackeys until we found their main camp… the occasional charm, some command spell knockouts and LOTS of fireballs later we stood amongst the ruins of someone's little empire of evil.
No sooner than we sell the loot and purchased "Claw of Kazgaroth" for Viconia, do we hear about new trouble in the cloakwood so naturally I insisted we side with the Druids against the city born hunter and then Puk killed a spider-lover with lightning before the blue blob could finish telling us her master plan or summon her extra guards… quick and the dead, ******!






We came across a better Bard named Eldoth in the woods before entering the new mine and convinced him to replace Garrick then we set about freeing the slave miners… frankly I couldn't give a toss for the fate of some dusty humans but whatever hurts the plans of my shadowy enemy is good in my eyes.
The final boss of the mine was almost a challenge because he likes lightning as well and confined areas makes them tend to bounce about. Puk decided to solo this guy because of his special storm-shield but Viconia helped by adding skeletons and Shar-teel cleared the traps… in the end, Davaeorn was torn apart by bony fingers as he desperately tried to find a spell that would do jack against them.
Time for some r&r;
We were chatting with the local police chief and she told us that we will find the city-gates open now that the immediate danger has ended so we agreed to go play hero for the slickers… I'm not normally very keen to visit the cities but I must admit that, the lure of some rest from these constant assassination attempts on Puk is tempting.





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