I led my strike team against the mines during the last four days. The first level down was just a mining effort where we defeated about seven guards. Aside from that I learned that the slaves who were working might be freed if we could link up w/a man named Rill deeper down. The second level offered the greatest challenge we faced. The second level was finished w/10x10 corridors which turned out to be the standard throughout the complex. As soon as we entered we had to battle four guards that we defeated. Continuing past some empty storage rooms, through a hidden door we fought & killed two Ghasts before…
Key Event: …locating a row of cell blocks where we found Rill & gave him 100 gold to help free the slaves. Then we spoke w/a Dwarf, Yeslick, who offered to join us b/c his clan had once called the mine home. Maybe I should have taken him b/c just moments later I was in the toughest fight I’ve fought to date. In the end, I estimate that we killed a mage, one or two BTE & at least six guards. I didn’t take as close an inventory after this battle b/c it was just me & Jaheira left standing. I let us get tangled up in the cells & back hall & there were so many of them, some even circling around behind us. t was just hard getting out w/the two of us. The crazy mage fired a Lightning Bolt down the hall killing Dynahier & one of her own guards. It all got so desperate that I don’t know much else but that we won. Jaheira & gathered our companion’s equipment & returned to Gellana
Aftermath of Battle in the Cloakwood Mines
The third floor was full of Chill Hobgoblins & guards w/their Splint Mail & Long Swords. By the time we fought three Chill Elite Hobgoblins & five guards in the entrance chamber &, I estimate, 20 total Chill Hobgoblins in their barracks’, three guards, sergeants I guess, in the private rooms, we were spent & needed rest. In trying to do so, we were attacked by ten more guards that we defeated but w/difficulty. I had to insist from then on, that resting in here, we’d take off no more than our helms, girdles & bracers b/c to avoid getting caught flat footed. We still had battles waiting w/a mage & a Chill Hobgoblin, a filthy Ogre Mage & at least 15 more Chill Hobgoblins in various room or in the hall. We defeated all of them & elected to rest @ the door leading to the next lower level rather than leave & allow them to reinforce w/more Chill Hobgoblins & Guards in the complex.
The fourth floor turned out to be anti-climactic really. A lone guard challenged us & we defeated him when we entered the level. After unlocking & raiding a chest, Imoen suddenly found trap after trap, which w/her skill she quickly disarmed only to come face to face w/Davaeorn, the master of this mine. He only lasted as long as he did b/c he continued teleporting around but we stayed on him. Like the other mage earlier he fired off a Lightning Bolt in here & one ricochet killed Dynahier. Both Dynahier & Imoen used Magic Missile on Davaeorn & Khalid broke through his defenses w/his Longbow. Jaheira cast Summon Insects & Animal Summoning I & then added in her sling. Minsc slew him eventually & we made a huge haul of magic items, scrolls & gold before returning to the FAI. On the way back, we were attacked & defeated three Giant Spiders which allowed Khalid a promotion as a Ranger/Archer.
Treasure of Note: Purse = 7086 gold pieces; Bracers of Defense AC6 x2 (Imoen, Dynahier); Girdle of Bluntness & Ring of Fire Resistance (Me); Quarter Staff +1 (sold) as well as were Dynahier’s, now useless Bracers of Defense AC8
Current Disposition: Back @ the FAI, where we sold plenty of loot, including several magic items & then rested before we head to Baldur's Gate.
Next Steps: Everything points to Baldur’s Gate so that is where I am leading us next.
Level Up:
· Silvanus granted Jaheira the power of an Initiate of the Fifth Circle (Druid/Priestess of Silvanus//7) & a 4th Level Spell
· Khalid skills as a Ranger/Archer are now those of a Guide (Level 6) & he improved to **** w/his Longbow
Current Party: (Reputation: 16 (+2) Popular, saved slaves from Cloakwood Mines)
· Gawain: Ftr/6; Full Plate w/Large Shield +1 w/Boots of Grounding & Girdle of Bluntness, Bastard Sword**** (SSS**) (Taugasz Khosann))
· Minsc: Barbarian/5 w/Splint Mai w/Boots of Avoidance, Spiders Bane***/THWS** (Spellcaster Defend)(Davaeorn)
· Khalid: Ranger (Archer)/6 w/Leather +1 w/Bracers/Archery, Longbow****, B/Sword* (TWS***)( Sword Spider) (Ranger Ranged)
· Imoen: Thief (Charming Rogue)/6 w/Bracers of Defense AC6 & Cloak of Non-Detection, Short Bow*, Short Sword* (Dagger*) (Shadow Druid)
(Thief Def)
· Jaheira: Priestess of Sylvanus/7 w/Stud Leather, Sling*, Eye of the Storm*, Scimitar +1 (Britik)(Druid Summoning)
· Dynahier: Mage (Invoker)/5 w/Bracers of Defense AC6, Sling*, Wand of Lightning (Phase Spider)(Wizard Defensive)
Mods Used: HardTimes-v2; BG1UB_v12; bg1npc-v20; X0black101 (Blackguard); MegaModKits v1.01L; level1npcs-v1.9; bg2_tweaks-v14; Randomizer-v68; scs-v21 (- Tactical Challenges)
Blue Font: New information;
Red Font: Monster encounters (first use)
(Best kill)(Current AI)





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