@Grond0, nice to see your wrecking crew do what they're good at.
@ussnorway, thanks for your word of welcome
I like Druids as well, and I can see myself try again with an unmodded Shapeshifter to see if that's a bit more challenging. For now I'm focusing on the Wizard Slayer though, glad you think they're ok hehehe.
Hardeth has made some decent progress, so I'm giving you all another update. Having decided that she wasn't prepared to forgo the Boots of Avoidance, Hardeth returned to Nashkel to confront Nimbul who was still loitering in front of the inn. She waited till the Amnish Guards had arrived and then approached the assassin. Her strategy was to try to stun her opponent with her darts, and to use the 'door trick' (entering and leaving a place, in this case the store, to escape a spell from connecting). This didn't work out. First of all, she failed to stun her foe, and secondly, the door trick didn't work on Nimbul. When she entered the Nashkel store, the assassin followed her inside. He started casting Confusion there and somehow finished casting outside when Hardeth had fled there. Luckily (and imo deservedly) she saved vs. spell. This is something to remember though: do not rely on the door trick in SCS BGEE.
He then hurt her with a Magic Missile, but soon she had hit him enough with her darts and hammer to penalize his spellcasting. The two engaged in melee combat, and it quickly turned out that Hardeth, aided by the Amnsih soldiers, was the stronger fighter. When he fled from her in fear, she finished him off with a dart.
As it would be rather tedious to farm almost 50k XP to make it to level 8 before taking on the bandits, Hardeth traveled straight to the Wood of Sharp Teeth. She cleared the Larswood of its bandit presence, but she left the feuding Druids alone. She was waylaid by Molkar & Co but managed to leave the area just in time before Drakar's Hold Person could reach her. In the Peldvale area she killed a few more bandits and then infiltrated the bandit organization via Raiken.
At the Bandit camp Hardeth avoided a fight with Tazok, filled her coffers, and cast Protection from Electricity on herself (a green scroll she had picked up at Thalantyr's). Then she entered Tazok's tent. Her first target was Venkt. She attacked him with Darts of Wounding, of which she had only five, rather than with her many Darts of Stunning. The reason for this is that DoW require a save vs death and DoS a save vs. spell to prevent the wounding/stunning effect, and mages' saves vs death aren't as good as their saves vs spell. Of her three darts at least one inflicted poison, and two or three must have hit the Mage; he failed to cast another spell and resorted to attacking Hardeth with Darts. She finished him off with her Hammer, just to be sure he wouldn't trick her later.
Her next step was to speak with Ender Sai, making him leave, and quickly put on her Boots of Grounding. She had the bandits come close to her and then, 100% electricity resistant, she opened Tazok's chest. The lightning bolt trap (severely) injured a number of the bandits, making the remainder of the fight relatively easy after she put on her Boots of Avoidance again. Britik the Gnoll was the most dangerous of her foes, not very tough but hard-hitting, so he was her first victim. The others fell soon after.
She fully healed herself with potions, and then left the tent. Taugosz Khosann wasn't happy to see her, nor was the rest of the camp. She landed a couple of hits on the Black Talon leader, but soon noticed herself overwhelmed by the bandits.
She ran off toward the northwest corner of the map, allowing herself a quick escape if necessary, and managed to seduce Taugosz into a continuation of their duel there. (Most of the other bandits were archers until their ammo ran out, so they didn't walk in her way initially.) A tiring battle and various potions of extra healing later, Taugosz lie dead upon the ground. Hardeth swiftly looted his corpse and left for the FAI.
She's now tentatively exploring the Cloakwood, clad in Taugosz' full plate mail and well-equipped for a Wizard Slayer, with a nice stock of antidotes and healing potions (though only one potion of extra healing remains, two scrolls of Protection from Magic and one of Protection from Poison. The Ankheg armor and some miscellaneous loot from the Bandit Camp she sold at the FAI.
Here are her character record and inventory screen:
Surviving the Cloakwood with its SCS improved spiders is a terribly challenging mission. The most important decision for Hardeth to make is whether or not to go after the Spiders' Bane. Its Free Action effect could be a life saver in ambushes, but obtaining it is likely to be very difficult.


















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