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Baldur's Gate 1 No-Reload Challenge


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#11476
Grond0

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Salira - human monk (2nd and final update)
 
The bad run continues!  
 
Salira had killed Shoal and was trying to rest until dark at High Hedge.  She'd already killed one ghast on a failed rest (getting to level 3 in the process) and I was happy to have a go at a second that appeared.  However, Salira is using darts: the advantage of those is they have a slightly higher damage potential than a sling, but you need to operate at closer quarters so precision movement is required.  In this screenshot she had tried to move away, but the game didn't accept the click.  That happens from time to time, so I should have been ready, but didn't pause until an instant after the ghast had attacked ...
 
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I'll probably restart her at some point, but not right now.

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#11477
Grimwald the Wise

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Congratulations Blackraven. Tried to like your post, but for some reason can't make the like button work. An error message comes up saying that there is a problem storing my reputation vote. :(


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#11478
Serg BlackStrider

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Congratulations, Blackraven! Safe travels in Amn!


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#11479
Blackraven

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Thanks everyone for your congratulations and for your wishing Hardeth luck. She'll need it in Amn!
Grimwald I did get your likes, thanks!

@Grond0, sorry about your current spell of tough luck. Undoubtedly someone who restricts himself from using healing potions and antidotes will soon fare better... May it be in your next attempt



#11480
corey_russell

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@Raven - Grats on your BG 1 victory.

@Gate70, Grond0 - Yikes a lot of failures recently - hope you guys bounce back.


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#11481
Grimwald the Wise

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Elrohir proceeded northward and helped the priestess against the evil fishermen.

 

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He then headed south and fought two assassins called Tristan and Isolde. I wonder if he will meet Siegfried and Brünnhilde.

 

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In an Inn he was attacked by another assassin who followed him to another inn where the assassin was killed.

 

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Still in Beregost he was attacked by Silke. He charmed the ones that he was helping on the grounds that three are stronger than one. It proved most fortuitous as they took the brunt of Silke's attacks. A bonus was the fact that all of them were carrying useful potions.

 

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He then fled from Silke and charmed Morninglords and Morninglord guards. Silke killed many of these too, but eventually Elrohir prevailed.

 

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Elrohir was asked to deal with Bassilus. This proved to be difficult as Bassilus cast "Rigid Thinking" It was well that by the time the spell landed, the combatants were not intervisible. 

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Elrohir healed himself and went on the offensive. A blast from the necklace of missiles was sufficient to interupt the spells of Bassilus, and after moving in on him was able to slay him.

 

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After buying a helm of charm protection, Elrohir took on some sirenes and prevailed.

 

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Flesh golems turned out to be made of sterner stuff.

 

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As was a doomsayer.

 

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South of the Friendly Arms Inn Elrohir charmed Aoln who was killed by yet more assassins. This showed Elrohir where they were located and so he was able to kill them without being hurt much.

 

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Elrohir then went to fight some basilisks, but had to withdraw after fighting some powerful enemies.

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He then decided that he was powerful to take on the demons in the Nashkel mines. They proved to be easier than he was expecting.

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Such was not the case when he fought a revanant.

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Greywolf turned out to be a much easier opponent.

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In Nashkel Elrohir met two more assassins. Nimbul cast horror and it was fortuitous that Elrohir ran out of sight.

 

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After healing himself, Elrohir retaliated and it was Nimbul's turn to panic.

 

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Niera did not prove to be anything like as dangerous.

 

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#11482
Blackraven

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Great stuff there Grimwald! You're doing very wel, keep up the good work.


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#11483
Grimwald the Wise

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Great stuff there Grimwald! You're doing very wel, keep up the good work.

 

Was indeed doing fine until I went to Restenford and set off a trap. Gate or Imprisonment I think.

 

Perhaps Paladins shouldn't steal! :D


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#11484
corey_russell

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@Wise: Grond0 has set off a maze trap with his solo character in a mod area (Bone Hill I think), I wonder if it's the same trap?

 

But yeah, for some reason modders for BG 1 have some pretty nasty traps - though to be fair, the many lightning bolts in tight areas in BG 1 are petty deadly if you aren't prepared for them.


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#11485
Grimwald the Wise

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@Wise: Grond0 has set off a maze trap with his solo character in a mod area (Bone Hill I think), I wonder if it's the same trap?

 

But yeah, for some reason modders for BG 1 have some pretty nasty traps - though to be fair, the many lightning bolts in tight areas in BG 1 are petty deadly if you aren't prepared for them.

 

Yes. It will be the same trap. In other games I've had a party and removed the trap. My current character might well survive such a trap as he is a drow paladin. Will add links to photobucket after I have uploaded them.

 

Diary of Durdin A’Daragon.

When I asked Gorion for his help in becoming a Paladin at first he was reluctant. I pointed out that Drizzt was a ranger, but he still wasn’t convinced, but when a Moonblade accepted me, his attitude changed completely.

On the fatal day of Gorion’s demise many of my possessions including my Moonblade were stolen. I therefore had to reequip myself. In the storeroom I was attacked by Mendas and it was exceedingly fortunate that my sword lasted long enough to kill him. Since I had used a potion of speed in the training room, I was well able to defeat the thief who had stolen the Moonblade. I also used the speed to take some items which I deemed necessary for my survival, a potion of healing, some gold, and some scrolls.



#11486
ussnorway

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@Wise, what is the pally, a pally of, i.e. HELM?


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#11487
Grimwald the Wise

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@Wise, what is the pally, a pally of, i.e. HELM?

 

Here is a bit more information.

 

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Since he is a dragon slayer, he is not Lawful Good, but Chaotic Good. Because of that, I think that he cannot be a follower of Helm or Torm. Suggestions please. :) His thieving activity would also suggest that he is not altogether lawful. :devil: However he is decidedly good. :)  (Wot! No smiley with a halo?)

 

Selune, Tymora, LLiira, Lurue, and Sharess seem possibilities from this page:

 

http://www.pocketpla...amp/deities.htm

 

Being drow, Sharess seems the most likely. However, I would prefer it to be one of those listed by Gavin and/or (preferably both) Saerileth when they ask which god you serve.

 

Lathander and Sune are distinct possibilities, Lathander being the most likely.


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#11488
ussnorway

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It's hard to see how a pally of Sharess would ever get out of the bed-room... I'd prob go with Tymora as that would explain how he got out of the underdark alive.

 

Unlike a Cleric, lore says that a pally is the embodiment of their god which would rule out LATHANDER in my mind unless you go NG--- It is your game. For a pally that steals I'd go GRUMBAR (TN) or Red Knight (LN) * as both are plausible for Drow and say they changed alignment as they came to the surface like Drizzt did.

 

* see this as looking for evidence so that perhaps isn't what you want to roleplay if you then keep the loot?


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#11489
Grimwald the Wise

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Since the God that I serve in real life is the God of joy, happiness, dance, carefree celebration, contentment, hospitality and freedom, I think that perhaps Lliira is the one I should go with. Tyr and Ilmater also have a lot going for them.

 

Llira and Sharess both have Sune as their superior, so when answering which god I follow, it would be Sune.

 



It's hard to see how a pally of Sharess would ever get out of the bed-room... I'd prob go with Tymora as that would explain how he got out of the underdark alive.

 

Unlike a Cleric, lore says that a pally is the embodiment of their god which would rule out LATHANDER in my mind unless you go NG--- It is your game. For a pally that steals I'd go GRUMBAR (TN) or Red Knight (LN) * as both are plausible for Drow and say they changed alignment as they came to the surface like Drizzt did.

 

* see this as looking for evidence so that perhaps isn't what you want to roleplay if you then keep the loot?

 

@ussnorway

You said that you failed to see how a paladin of Sharess would ever get out of the bedroom. The conversations he has if in a party indicate that he is being forced along a path which is not of his own choosing.

 

Diary of Durdin A’Daragon.

Hobgoblins proved to be more of a problem that Tarnesh!! As did some Tasloi.

 

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I helped Marl and Firebead before heading southwards and killing Ogrillon, officious flaming fist mercenaries,

 

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bandits, hobgoblins and kobolds.

After resting in Nashkel carnival and gaining a healing spell, I met Noober and Oublek and came away with more experience and higher reputation.

 

I headed south and fought Greywolf in defence of Prism. Isra by landing the last blow robbed me of my rightful experience though the experience I did get was enough to raise me to level 4.

 

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I then helped a boy from the nine hells find his “dog” Rufie before heading westwards where I helped a dryad and became a fully-fledged hero. I killed a couple of bears and returned to the carnival where buying a necklace of missiles and a scroll of protection from petrification impoverished me.

I took on an beat some more assassins in the basilisk area and took on and killed an ogre north of Beregost.

 

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Killed some more assassins:

 

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#11490
Grimwald the Wise

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Diary of Durdin A’Daragon.

I have attempted to help Melicamp, but sadly failed. Whilst at the store I sold a silver necklace which raised enough for me to buy a bag of holding with 3 gold pieces left over. I suppose now is the time to visit the follower of Ilmater and give all my gold away. :D

 

Sadly he died, but upon doing so he dropped his cloak which proved most useful.

 

With it I was able to charm Lathander's followers who, being charmed behaved as they should have done without being charmed. Some died, but so did Karlat.

 

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I charmed some more followers of Lathander and the people that Silke wanted me to kill. Silke killed them all with her magic, but having usedf her spells up I was able to kill her with little difficulty. She had cast magic missile on me twice, but the charmed Morninglord healed me.

 

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To the north of Bereost I killed the assassins Malious, Phallen and Nicardian.

 

Aoln had taken the worst spells.

 

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I was then able to finish them off in safety.

 

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#11491
Aasim

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Entering the No-Reload, Tycho, the xth berserker:

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Weidu log:

Spoiler

 

...and the alternation to kit from the current Kit Revisions mod:

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As so far, he has killed Tarnesh at FAI

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...helped Viconia

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...cleared up the spider infestation

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....helped Silke (she's kind of cute)

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...aquired a +1 two-handed sword

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..killed of Ankhegs in search of level-ups (everybody will be using Paladin level up tables)

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..barely survived a very nasty encounter (BGTSpawn adds stuff like this)

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..adopted Edwin and killed Dynaheir

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did some traveling around, and formed most of his party

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Usage of berserk opcode had it's share of funny moments, Melicamp being the prime example:

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One single notable fight as so far was against (B)assilus. All started well, spell disruption on first fireball:

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Then he hides himself in Sanctuary (with SR4, it has a casting time of 1 thus it's very hard, if not impossible with ToBex concentration tweak, to disrupt it) and Heals himself!

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Ok. I could live with him being healed up, but an Aerial Servant? Good I haven't aTweaks Elementals installed....

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Bassilus dies. Good that Tycho gained a level, because otherwise, he'd probably be dead.

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Kivan saved the day.

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Session ended with killing off Sirens

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and blantantly stealing Ring of Free Action. 

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#11492
corey_russell

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@Aasim - best of luck to your new entrant. Coremonk III is still putzing around Amn, guess I should get to him soon.


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#11493
Aasim

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Thnx Corey, he'll need it. There's no protection from criticals in my game.... :D



#11494
ussnorway

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Good luck Aasim, it should be fun if you can win before the guards lock you up for murder.


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#11495
Aasim

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Good luck Aasim, it should be fun if you can win before the guards lock you up for murder.

:D


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#11496
Blackraven

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Hey Aasim, looks a like a fun challenge, and a fun charname :P

@Wise Grimwald, good progress!

****
 

Hardeth met a very anti-climactic and untimely end, getting charmed by a Duergar Mage she could have easily avoided at the end of Irenicus’ dungeon. It was as disappointing as it was inspiring. I don’t restart a game in BG2 if a Charname dies there though I think it's allowed for the BG2 no-reload challenge. But for me a new no-reload adventure has to start in Candlekeep. 
With Hardeth’s experience still fresh in my memory, I had high hopes for my next Wizard Slayer, but he “died” at the hands of Naaman (Dire Charm), and so did his successor! Ouch... :( Not Wizard Slayer number three though. Here is Kilbin Steelgut, at your service:
Kilbin is similar to Hardeth, but not the same. I decided to go with Lawful Evil which would allow him to use the Human Flesh Armor in BG2 (should he succeed in acquiring it), and Lawful Evil is fitting because Kilbin is ruthlessly selfish. Another difference with Hardeth is that Kilbin is a more cautious character, especially as the game progresses. This manifests itself for example in his decision to focus on Long Swords rather than War Hammers. After all, getting Ashideena is a riskier undertaking than getting Varscona. I’m going to make this a bit shorter than my report of Hardeth’s run, simply because Kilbin’s approach to many situations/battles has been similar to Hardeth’s. The emphasis shall lie on the things that Kilbin consciously did differently and the things that panned out differently than wanted/expected. I hope it’s not too repetitive after Hardeth. :P
 
Kilbin’s first steps in the wide open world were all more or less predictable for a non-reloadable solo warrior Charname:
- killing Shoal (Kilbin reached level 3), 
- helping Melicamp (Thalantyr didn’t let Kilbin down, helping the Dwarf reach level 4),
- mini-questing in Beregost,
- traveling from the Melicamp/Bassilus area to the South Coast to bring Brage in,
- picking up Ankheg Armor in Nashkel and buying a PfPetrification scroll at the Carnival,
- killing Baslisks; dealing with Mutamin is always a tricky proposition, but Korax proved himself reliable in holding the Gnome (Kilbin reached level 6),
- completing the FAI quests (picked up the Golden pants this time), 
- buying Full Plate Mail at the Thunderhammer Smithy and a Shield +1 in Nashkel (after two Rings of the Princes, the Ring of Wizardry and the Ankheg Armor had been sold),
- stunning and slaying Greywolf (Kilbin chose to leave the area and return when he saw Greywolf quaff potions of freedom and speed),
- hunting Ankhegs,
- helping Tenyaget her bowl back (Kilbin reached level 7). 
 
At level 7 Kilbin felt himself ready for the Nashkel Mines, but before venturing there, he paid Bentan a visit by the Firewine Ruins. The Dwarf spoke with the Ilmater worshiper, lying that he was an adherent of the God of suffering as well. When Bentan walked off, Kilbin froze him with his third Dart of Stunning, just before the man would have disappeared; then killed him and looted his corpse for a Scroll of PfMagic. 
Two more Scrolls of PfMagic were acquired from Thalantyr and Hafiz, and Kilbin used one of his three scrolls to acquire the CON tome in the Lighthouse Area. Conveniently the assault on Bentan lowered his reputation to 9. It would earn him a Larloch’s Minor Drain (a potentially useful spell interrupter) and two Horrors as Bhaalpowers later on. Kilbin carefully made his way through the mines, stunning with his darts the most dangerous Kobold (a Shaman) and, after various misses, Mulahey. 
Back in Nashkel Kilbin had the soldiers slay Nimbul for him whilst keeping a safe distance himself, and Darts of Wounding helped the warrior finish off Tranzig in Beregost.
He then went bandit hunting. In Tazok’s tent he relied again on his Darts of Wounding to dispatch the wizard Venkt; the remaining bandits offered little resistance of consequence in melee combat.
In the Cloakwood Kilbin ran from Molkar’s and Lamalha’s ambushes. When he spoke with Aldeth Sashenstar in Cloakwood 1, Seniyad didn’t appear. Kilbin decided to kill him anyway. In the second Cloakwood area the Giant Spiders aimed better with their web spits than they had done when faced Hardeth. He had to save vs spell once when one of the beasts tried to web him. Kilbin stunned the beast with his darts. This encounter had him contemplate the thought of simply fleeing the area at the earliest convenient moment. But it coccured to him that if he did, he might die regretting the abandonment of Spiders’ Bane. So he entered and left Centeol’s Den repeatedly, drawing her beasts out. (This would prove to be the right decision when he was ambushed later on by Giant Spiders while transitioning, and also in the caves below Candlekeep.) The good thing is that the Giant Spiders didn’t web-spit in melee range, so when Kilbin awaited them outside Centeol’s den he could easily dispatch them. 
The killing of Wyverns made Kilbin reach level 8 (his last level up) right before reaching the Cloakwood Mine. By the mine entrance Kilbin drew out Drasus alone, and battled him for the Boots of Speed. It took him a good number of healing potions, but in the end he prevailed. He then cast PfMagic on himself and rushed past Genthore, Kysus and Rezdan, and past the many mercenaries in the mine, never bothering with such trivialities as saving the miners or flooding the mine, till he found Davaeorn. The fight with the wizard didn’t cause the Dwarf any problems, because with his Webs, Stinking Clouds and Sunfires Davaeorn neutralized pretty much all his lackeys but his two Battle Horrors.
Kilbin then traveled to Baldur’s Gate, where all he did was “shopping” for the Shield of the Fallen Stars +1, Eagle Bow, Tomes of Dex, Wis, and Int, Helm of Balduran, and lots of potions and darts. He also made a side trip to Durlag’s Tower where he acquired a second Wis tome. Interestingly Ragefast went hostile on Kilbin, in spite of the latter’s attempts to convince the mage that keeping a Nymph was a mistake. Must have a been low CHA thing. The wizard paid for his aggression with his life.
Clearing out the Seven Suns for Scar was easy as always. Alas the same could not be said of the Iron Throne clique. Kilbin’s solution was to trick Naaman (as said above, the bane of my previous two Wizard Slayers) a few floors down, out of harm's way. The wizard wouldn’t cross Kilbin again, which enabled the latter to finish off the rest of the gang without having to worry much for his safety. Staying close to the stairs, Kilbin managed to elude spells cast at him by the priests and by Alai without needing a scroll of PfM. One by one he took the members of Cloudwulfe’s gang down.  
Casting PfMagic on himself before having Duke Eltan teleport him to Candlekeep would be of no avail to him when dealing with the Ogre Mages ambush, because the protection would expire upon reaching the gates of Candlekeep. This is something I had already tested before. Likewise, immediately casting PfMagic in front of the Mages takes too long to prevent them from casting their Charm spells (tested this as well). So this ambush is the only unavoidable confrontation in SCS BGEE where a Wizard Slayer can’t do anything at all about his predicament except hope for the best. I decided that if Kilbin were to fall here, I would give up my attempt at SCS no-reloading a solo Wizard Slayer through the Trilogy, at least for now. Tymora smiled upon the Dwarf as he saved against two Charm Persons, and his Magic Resistance countered two more.
Below Candlekeep, Kilbin acquired the game’s last PfMagic scroll but he had to forgo the Str Tome and the third and last Wis Tome. Further down the road to freedom he avoided having to deal with the Elminster, Gorion et al. Doppelgangers by telling them he believed they were real, and then rushing past them.
In the caves, Prat and co. never saw Kilbin passing by (the dialogue didn’t even trigger). The spiders and their webs were dealt with using Spiders’ Bane, and the Basilisks couldn’t hurt Kilbin as he had protected himself from Petrification. Outside he grudgingly cast PfMagic on himself to prevent the lingering Ogre Mages from taking their chances with him, waste of such a precious scroll really.


#11497
Blackraven

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Back in BG city, Kilbin didn’t bother with saving Duke Eltan from Rashad; Cythandria and Slythe were his quarry. Does anyone know whether Cythandria must be confronted (for Sarevok’s diary)? Or do Slythe’s letters suffice as evidence against Sarevok?
Either way, an arrow of dispelling followed by many darts made it impossible for Cythandria to cast any spells, making it relatively easy for Kilbin to finish her off.
In the Undercellars Kilbin failed to lure Slythe alone to the Blushing Mermaid; Krystin came with him. What is more, back in the Blushing Mermaid, it was eventually Krystin who appeared, not Slythe. This was something the Dwarf didn’t want because he wasn’t protected against her magic.  It prompted Kilbin to leave the inn, and to his horror he saw Krystin even following him outside.
Kilbin left the area and entered the Undercellars via the sewers. He hoped to find only Slythe in the Undercellars, not Krystin. However, in the middle of the Undercellars, he encountered both. (Even the conversation triggered again, which tells me this was a bug.) Kilbin successfully lured Slythe into the sewers where he slew the assassin, two pesky Phase Spiders notwithstanding.
Still in the sewers, the Dwarf ran past the Ogre Mage and Carrion Crawlers he never killed for Scar, climbed to the surface and went straight to the Ducal Palace, healing himself with potions on the way.
Inside the Palace he cast PfMagic on himself, and spoiled Sarevok’s party, dispatching the Doppelgangers with Duke Belt and the Flaming Fist officers, and presenting the incriminating evidence against Sarevok to Belt. Kilbin’s role in the battle had been primarily to pelt the Doppelganger Shaman and Mage with darts so that they couldn’t cast their AoE magic on Belt and the Fist. Belt was lured to one of the antechambers before he would attack Sarevok. (Attempts with predecessor Wizard Slayers to Horror the Doppelgangers hadn't proved to be a very reliable strategy.)
In the Undercity, for some reason there was no sign of Tamoko, thankfully, but three Skeleton Warriors followed Kilbin inside Sarevok's lair. He finished those off first. After that, he engaged Angelo in melee and laughed when the Fighter/Mage’s weapon broke. Angelo retreated and Tazok took his place. Kilbin was satisfied to see himself capable of standing his ground in melee combat against the powerful Half-Ogre (healing himself with potions while he was at it), and eventually bested the brute. 
Angelo showed himself again when Kilbin’s protective sphere against magic, which had been up still from the Doppelganger fight, expired. Kilbin instantly cast his last PfMagic, renewing his protection just before Angelo could Slow him. The Dwarf then slew Angelo in close combat.
Kilbin’s next step was to try and draw either Diarmid or Semaj toward him, but he came too close to the platform, got noticed by Sarevok, and was instantly attacked by all three remaining foes. The Wizard Slayer (who by the way had chosen to become proficient in Short Bows) easily dispelled Sarevok’s and Diarmid’s Haste with Arrows of Dispelling. And of his first target, the wizard Semaj of course, whom he wanted to finish off before his PfMagic would expire, he dispelled various Stoneskins, a Minor Globe of Invulnerability, Mirror Images and a Fireshield before felling the wizard with Arrows of Biting. None of the arrows inflicted any poison damage except one.
Diarmid on the other hand, while more resilient than Semaj, proved to be much more vulnerable to the arrows’ poison than Semaj, so he didn’t last long either. 
Not caring to bother with the Skeleton Warriors that rose from from Semaj’s and Diarmid’s corpses, Kilbin went straight for Sarevok. The latter didn’t fail a single save against Kilbin’s Arrows of Biting (even though I had read somewhere that he might), but Kilbin didn’t need him to. He had plenty of arrows to secure victory for himself. 

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#11498
Aasim

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Tycho, 2nd update

 

It was time to mow down some basilisks prior to traveling to Nashkel mines. Edwin's (and mine) favourite spell at these early levels is Sound Burst, which has a friendly AoE and a chance to cause Deafness.

Not that it matters for Vampiric Wolves, but anyway.

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Mutamin is one of the rare few SCS modified mages which always have a certain spell memorized, in his case it's Remove Magic. That cannot be allowed to go off, thus Kivan stealthily approaches and uses his Trip shot to slow him down. Poison arrows are added to the mix.

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Two hits were all it took.

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We cleared out the rest of the basilisks (I use a little trick here. Pro Petrification lasts 5 turns, which sometimes isn't long enough. So, I use it on someone else first, not my protagonist, so I can gauge the duration more accurately).

Kirian's gang was killed in just a few rounds, Edwin slapped two Skull Traps in for good measure.

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Finally decided to get back on route. Battle against Mulahey was not very interesting (everybody in party is level 6); apart a funny little thing: Edwin used Wand of Fire fireball to kill of Mulahey's summoned troops (Kobolds and Skeletons). Tycho was caught in AoE and went berserk. This casued him to attack Edwin (all Mulahey's goons died to fireball) and kill him through his Mirror Images in a single shot. :P

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Edwin's actually rather lucky to have not been chunked (note to self - switch Edwin to melee weapons). Amazons were poisoned, and dealt with swiftly with no harm done.

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Kivan exercised his stealth/poison arrow routine on Nimbul as well, took 2 hits but couldn't get his buffs off.

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To end the session, we destroyed the Bandit camp.

Few fireballs, few skeleton summons, a few potions 

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And a dead Edwin - this time bandit arrows got him.

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Well, nothing a temple can't fix, so it's fine.

 

We also killed both Aldeth and druids hunting him, and cleared out Spider parts of Cloakwood. Tycho now wields Spider's Bane, while Kivan gets Ring of Free Action. our next stop will be upper levels of Durlag's tower.

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  • Grimwald the Wise et Blackraven aiment ceci

#11499
Aasim

Aasim
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@Blackraven

 

Congrats! GL...


  • Blackraven aime ceci

#11500
Grond0

Grond0
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Well done Blackraven - try avoiding those mages in the dungeon this time!  In relation to Cythandria there is no need to talk to her before going to the palace.

 

Best of luck with Tycho (pronounced psycho?) Aasim.


  • Grimwald the Wise et Blackraven aiment ceci