Aller au contenu

Photo

Baldur's Gate 1 No-Reload Challenge


  • Veuillez vous connecter pour répondre
16390 réponses à ce sujet

#11576
Grond0

Grond0
  • Members
  • 6 497 messages

@Grond0: In my solo play-thrus, I like letting Kivan talk to Shoal (since he's nearby), then this can't happen - though it has happened to me before I had this process. What's next?

I think it's about time for a little break, but I did roll up a shapeshifter last night - I'll see how they get on in a minute.

 

@Grond0, is solo Monk something you have your heart set on i.e. perhaps taking a group?

I do still intend to do a solo monk at some point.  I occasionally feel like group play - I always used a full group in the years of play I did prior to turning to no-reload.  However, as Corey says, I tend to run out of patience after a while of doing that.  I would probably need some sort of additional challenge to give me the incentive to keep going with a group long enough to complete a no-reload trilogy.


  • Grimwald the Wise aime ceci

#11577
Charlestonian Knight Templar

Charlestonian Knight Templar
  • Members
  • 981 messages

Headed to the Archaeological Site & the area surrounding, we were assaulted by two Ogres who we defeated, although, once again, I didn’t do a good job of organizing us & Dynahier was swiped w/a Morning Star & injured pretty good.

 

The Archaeological Site was really kinda sparse as far as monsters & enemies go. We defeated a bossy, self-important Hobgoblin & his five Kobold Commando’s & came across two Flinds & six Gnolls a bit later. Other than that & 12 Tasloi there wasn’t much to see there.

 

Key Event(s):  Sometimes I find little to speak of that one would call a ‘key event.’ However, @ the Archaeological Site we had two experiences of note. After we’d been there a few hours, we stumbled upon Brage, the former Captain of the Nashkel Guard that Nalin, the Priest of Helm in Nashkel had spoken of so often. Brage was obviously tormented & mad.  I think it a blessing that he challenged us w/a riddle rather than w/the source of his madness, a Two-Handed Sword +3 (Cursed Berserking). The riddle was easily solved & in so doing Brage instantly became aware of the enormity of his crimes & was ready to face swift justice in Nashkel. Having spoken w/Nalin, I thought it nobler to get Brage to sanctuary in the Temple of Helm. Once again, we were rewarded w/greater popularity among the people & Nalin gave us 1000 gold & a Potion of Stone Giant Strength as well. On our second trip back the archaeological site, we ran across six Gnolls that we quickly defeated & stripped of their small treasure.  

8324a7fc16c1209258ba574235e614.jpg
DELIVERING BRAGE TO SANCTUARY

 

After returning Brage safely, selling that accursed sword & resting a bit, it was back to the Archaeological Site to finish our exploration. We fought the enemies above sporadically as we came across them before we came upon the namesake of this area, the actual Archaeological Site. We met the archaeologist, Charleston Nib, who was truly excited about the possibilities this site held for understanding an ancient people. He asked us if we might protect them as they were finishing up but their progress was slowed by continued bandit raids that were claiming his men. I agreed & proceeded to chat w/some of Charleston’s men until I was approached by his assistant who tried to enlist us in a plot to murder Charleston for gain. It was such an affront to a man like Charleston, who’s heart seemed so pure, that I almost wanted to split his head right there for even asking me, us, to do something so foul. I allowed him to storm off & proceeded to have the opportunity to enter the dig w/Charleston as he found what he thought was the abode of an ancient Shaman. Sadly, it turned out to be cursed & all of Charleston’s men went mad & had to be killed as they attacked us. Charleston was heartbroken & wanted nothing to do w/the idol of the ancient deity we found therein.  We parted ways but as we emerged with the idol in my pack we were attacked by a Doomsayer, a powerful, foreboding spirit that we defeated w/combined spells, arrows & swords. 

0505eb3fa4634c0501e37e098df36e.jpg
BLASTING THE DOOMSAYER TO BITS

 

Treasure of Note: (Purse = 12,288 gold); Two-Handed Sword +3 (Cursed Berserking); Fire Opal Ring (sold); Spear +3 Backbiting (sold)

 

Current Disposition: Resting in Nashkel after a trip to Beregost to identify an enchanted spear

Next Steps:  Directly west of the Archaeological Site is an area called Fisherman’s Lake; headed there next

Level Up: None

                               

Current Party: (Reputation: 20 – Heroic; brought Brage to Nalin safely; aided Charleston Nib)

·         Gawain: Ftr/7; Full Plate w/Large Shield +1, Cloak of Protection +2, Helm of Defense, Boots of Grounding, Girdle of

Bluntness, Rings of Fire Resistance & Free Action; Bastard Sword +1/+3**** (SSS**) (Greater Doppelganger)

·         Minsc: Barbarian/6 w/Splint Mai w/Boots of Avoidance, Girdle of Bluntness &Spiders Bane***/THWS** (Flail*)(Spellcaster

Defend)(Davaeorn)

·         Khalid: Ranger (Archer)/6 w/Studded Leather +1 w/Bracers of Archery & Boots of the North, Longbow****, B/Sword* (TWS***)( Sword Spider) (Ranger Ranged)

·         Jaheira: Priestess of Sylvanus/8 w/Leather +1, Sling*, Club +2 (Eye of the Storm)*, (Phase Spider)(Druid Summoning)

·         Imoen: Thief (Charming Rogue)/8 w/Bracers of Defense AC6, Cloak of Non-Detection w/Short Bow*, Short Sword +1* Dagger +1*, Necklace of Missiles, (Sword Spider)(Thief Def)

·         Dynahier: Mage (Invoker)/6 w/Bracers of Defense AC6, Sling* & Q/Staff +1*, Ring of Energy, (Tuth)(Wizard Defensive)

 

Mods Used: HardTimes-v2; BG1UB_v12; bg1npc-v20; X0black101 (Blackguard); MegaModKits v1.01L; level1npcs-v1.9; bg2_tweaks-v14; Randomizer-v68; scs-v21 (- Tactical Challenges)

 

Blue Font: New information;

Red Font: Monster encounters (first use)

(Best kill)(Current AI)

* Name Levels are ancient, AD&D titles that used to represent each new level in a class


  • ussnorway, Grimwald the Wise, Blackraven et 1 autre aiment ceci

#11578
Grond0

Grond0
  • Members
  • 6 497 messages

I think it's about time for a little break, but I did roll up a shapeshifter last night - I'll see how they get on in a minute.

Well, it was slightly longer than a minute, but I think I was right that it was time for a break.  Fido died early - caught in his own fireball trying to get hold of Meilum's bracers.


  • ussnorway, Grimwald the Wise et Blackraven aiment ceci

#11579
ussnorway

ussnorway
  • Members
  • 2 350 messages

lol I've lost count of how many death by own spell runs... you are not alone there.


  • Grimwald the Wise aime ceci

#11580
corey_russell

corey_russell
  • Members
  • 5 299 messages

Indeed. It took a long time for any of my thieves to get out of BG 1 alive - they would usually be taken out by their own party, often Imoen dualed to mage. I think once a thief was trying to necklace of missiles in Nashkel Mines but he didn't have a line of sight so fireballed at point blank range - from then on, my character always gets the fire resistance ring...

 

Enjoy your break Grond0. Maybe the rest of us can get a few successes in your absence, just to keep the pressure on Melissan.


  • Grimwald the Wise et Blackraven aiment ceci

#11581
Grimwald the Wise

Grimwald the Wise
  • Members
  • 2 179 messages


I think the question is; Does the moonblade have +3 or is it a +1?

 

Lore says a moonblade is part of the elf that makes it and no two are the same.

 

I think it is +3. The one that Xan has would be unusable by a paladin.

 

here is the description:

 

Moonblade.jpg

 

I am thinking that I ought to introduce the Moonblade into Irenicus' Dungeon perhaps to the Duerger, as without it my character will die. The blade is definitely not overpowered in BG2. Arming the duerger with equipment from my backpack would make those battles more of a challenge as well. None of it would be out of place in Amn and the dungeon dooes need to be made harder.


  • Blackraven aime ceci

#11582
ussnorway

ussnorway
  • Members
  • 2 350 messages

I’d go a +1 with the option to upgrade it with another part that drops from a later group... A +3 weapon for free at the start of the game seems a bit heavy but it’s your game, wise.
 

p.s. another idea is Lilarcor... the + 3 sword could be a moonblade couldn't it?


  • Grimwald the Wise et Blackraven aiment ceci

#11583
Grimwald the Wise

Grimwald the Wise
  • Members
  • 2 179 messages

I’d go a +1 with the option to upgrade it with another part that drops from a later group... A +3 weapon for free at the start of the game seems a bit heavy but it’s your game, wise.
 

p.s. another idea is Lilarcor... the + 3 sword could be a moonblade couldn't it?

 

Isn't Lilacor a two handed weapon though? I suppose that I could just rename the Moonblade file to that of Lilacor and put that file in the override folder. Would that work? Or how about doing the same with the sword that you get from the genie? That would fit the script perfectly as that sword is supposed to be one that belongs to me.

 

What do you think about the idea of giving Illych better armour and perhaps a poisoned weapon? Would the party become overpowered?

 

You won't believe my finishing stats due to extra tomes being added by mods.

Str 20, Dex 20, Con 19, Int 19, Wis 16, Cha 19.

 

I think that if I keep this set-up, I will have to severely restrict the number of re-rolls at the start.



#11584
ussnorway

ussnorway
  • Members
  • 2 350 messages

I suppose that I could just rename the Moonblade file to that of Lilacor and put that file in the override folder. Would that work?

 

Yes it would... 1 sword out and one sword in, simple and balanced. The sword the gin gives is only a +2 but the same (replace in the override folder) trick would work.

 

 

 

What do you think about the idea of giving Illych better armour and perhaps a poisoned weapon? Would the party become overpowered?

 

Overpowered no but more powerful than normal, yes indeed.


  • Grimwald the Wise aime ceci

#11585
Grimwald the Wise

Grimwald the Wise
  • Members
  • 2 179 messages

Yes it would... 1 sword out and one sword in, simple and balanced. The sword the gin gives is only a +2 but the same (replace in the override folder) trick would work.

 

 

 

Overpowered no but more powerful than normal, yes indeed.

 

I'll go ahead with that then. It will mean that in subsequent games I will get a sword that I may not be able to use, but as it is saleable, that is OK. :)

 

Thanks for the advice.

 

EDIT

 

By trial and error, I just discovered that I cannot use the +1 blade any way.


  • Blackraven aime ceci

#11586
Flamedance

Flamedance
  • Members
  • 370 messages

@Grim

 

 

None of it would be out of place in Amn and the dungeon dooes need to be made harder.  You could always try Improved Illyich...


  • ussnorway et CrevsDaak aiment ceci

#11587
ussnorway

ussnorway
  • Members
  • 2 350 messages

I'll go ahead with that then. It will mean that in subsequent games I will get a sword that I may not be able to use, but as it is saleable, that is OK. :)

 

Thanks for the advice.

 

EDIT

 

By trial and error, I just discovered that I cannot use the +1 blade any way.

I'm not sure what you are stopped by... perhaps open a new thread and we can walk through it?

 

 

p.s. Any one can use any item if you set it up with near infinity... a tick = can not use so select none is every one can use it.

whocanuse.png



#11588
Blackraven

Blackraven
  • Members
  • 1 377 messages
A second Bhaalspawn arrived in Amn after my Elven Assassin, a Dwarven Fighter named Thani Magebane. As her last name suggests, I haven't overcome my Wizard Slayeritis yet...
Thani is LE (mostly for the Human Skin armor and because she'll end up evil in Hell anyway if she makes it there). She started out specialized in Maces and Short Bows.
I edited the Claw and Horn of Kazgaroth in Near Infinity so that they can be used by Wizard Slayers, as in the original game. I did this first and foremost because previous experiences with my WSs showed me that there's at least one inevitable SCS encounter (possibly more if one is unlucky) where charname can only survive through good saves rolls. I wanted to reduce the role of that luck factor. Apart from that, I can see  justifications in the game rules for granting the WS access to said items. The Claw is not a ring (even though it's equipped in a ring slot), and both the Claw and the Horn are parts of the beast Kazgaroth, which make them unique items whose inherent protective and harmful properties could be different from the magical enchantments that are intenionally placed on items such as rings, cloaks etc. that the WS cannot use. The whole issue of the WS being unable to use an enchanted ring but being free to use a weapon with the same enchantment is a bit artificial anyway imo. From an RP perspective I like the idea of the relentless WS resorting to items that hurt them: anything goes in their crusade against magic.
 
Here's a brief account of how Thani survived the Sword Coast. Upon leaving Candlekeep, she went straight for the most rewarding quests in terms of XP. This meant
- Shoal,
- Thalantyr, but he failed for the 4th playthrough in a row to save Melicamp,
- Brage (quick route to Nashkel where Ankheg Armor was picked up, Large Shield +1 and PfPetrification scroll were bought), 
- Basilisks and Mutamin, 
- Ankhegs, after a quick stop in Beregost to pick up the Stupefier +1 mace,
- Brun, Fishermen/Tenya.
These quests brought Thani close to 64k XP (level 7), partly thanks to an attempt to rest in the Ankheg Cave. Proficiency pips at levels 3 and 6 went to Flails (an investment for SoA).
With her hunger for XP sated, Thani's next objective was to acquire sufficient gold/treasure to be able to get Taerom's full plate, the Claw & Horn of Kazgaroth, a number of relevant green scrolls, a good supply of health potions, plenty of arrows of biting for Mulahey and Venkt, and even the red ioun stone sold at Thalantyr's for the sole purpose of increasing AC by 1. To that end inter alia Greywolf (varscona and emeralds), the Western Cloudpeaks (two enchanted halberds), the Gnoll Stronghold (gauntlets of dex), FAI (ring of wizardry) were visited. Reputation was artificially raised at Keldath's. When she had everything she thought she'd need, she started pursuing the plot quests.
In the Nashkel Mines the third level can be complicated because there are many tougher Kobolds and a Shaman that casts Horror. Thani lured most Kobolds to the opening with the Huge Spiders and slew them, before the Kobold Shaman horrored her indeed.
Spoiler
With most Kobolds already out of the way, too few remained to actually hurt her, so when the spell wore off Thani slew the remaining Kobolds and went down to seek out Mulahey. She hoped to poison him with her arrows of biting, but she didn't succeed. (As a priest, Mulahey must have fairly good saves vs death.) She ran outside as he started casting Hold Person, and when she came back she saw that he and his lackeys had followed her to the entrance. She pulled off one more peek-a-boo, but when she appeared again she found herself surrounded by Mulahey, Kobolds and Skeletons, and no longer able to leave the premises. All she could do was fight Mulahey and hope to stun him with her Stupefier. (I didn't equip the Claw of Kazgaroth because I hadn't decided yet in what circumstances she would be allowed to use it.) She hit him various times, but the priest wouldn't be stunned. A crucial save vs spell kept her from being held, before she felled the Half-Orc.
I really missed my other WS' darts of stunning here. My decision to go for maces (rather than long swords or hammers for Varscona's/Ashideena's elemental damage) and shortbows (rather than darts with their high no. of APR and their stunning variant), and to invest two pips in flails, was a risky one for BG 1. However, in BG2 these proficiencies are just about optimal.
In Nashkel Nimbul was left to the Amnian guards with Thani staying out of the assassin's sight until he panicked, at which point she finished him off with her bow. (This has become a favorite tactic to deal with Nimbul with vulnerable characters such as my WS.) 
Tranzig was easy as he often is. Arrows of biting did him in. Just like Mulahey, the Bandit Tent did not go completely as desired. Venkt survived Thani's initial onslaught with her arrows of biting, went invisible, healed himself and showed up later to start casting spells again. Thankfully he didn't survive a second ranged assault, so that Thani could finish off the other bandits without much difficulty.
After having dealt with the bandit camp, Bentan was killed for his green scroll of PfMagic and for reputation management, as it helped her get Horror as her third (and later fourth) Bhaalpower. (Needless to say I suppose, that Thalantyr's and Hafiz's scrolls of PfMagic were also acquired.)
Cloakwood was done in two instances. First Aldeth was slain, the Cloak of Non-Detection retrieved and the Spiders dealt with. I permitted Thani the use of the Claw of Kazgaroth here, combined with a green scroll of PfPoison (important because the Claw imposes a penalty on saves vs death). When she failed to lure only the Sword Spiders out of Centeol's den but rather saw herself confronted with all monsters that inhabited the den, she even blew the Horn of Kazgaroth for a further improvement of her save vs spells score. It may have helped because she saved indeed at one point.
Thani returned Chelak's body to Tiber and traveled to Beregost to sell some loot (Kondar, Cloak of Non-Detection, gems etc). Her second visit to Cloakwood was much more straightforward. She had just reached the level cap and wasted no time dealing with Druids or Wyverns. Drasus was poisoned but as soon as he closed in on her, his Berserker rage and a potion of frost giant strength made him the superior fighter so she left the map and returned in the hopes of fighting him on equal terms. She still needed potions of healing but in the end she did prevail. 
Genthore too was engaged. (I did this because keeping his Fallorain's Plate Mail would make Ilych drop that armor in BG2's opening dundeon, which is better than the random Mail of Dead.) A ranged fight with him was decided by her super marksmanship and her arrows of biting.
Dealing with Davaeorn lair wasn't as hard as it could have been. Thani spent her first PfMagic on the encounter, managed to poison the wizard various times until he fell, and she never got surrounded by hordes of guards blocking her path.
Before going to Baldur's Gate, Thani secured the WIS tome at Durlag's Tower, and the CON tome and other loot from the treasure cave in the Lighthouse area (for which purpose another scroll of PfMagic was used). In Baldur's Gate Thani upgraded her stats further (all tomes were acquired) as well as her attire, with the Helm of Baduran, Shield of the Falling Stars, Sparkburst (a Rogue Rebalancing shortbow for sale at the Thieves Guild, and lots of healing potions and enchanted arrows.
The Iron Throne fight went very well, as Thani managed to somehow get rid of Naaman after she dispelled his protections. Naaman is by far the hardest enemy for my WSs because of his many Charm spells. The others were mostly dealt with using arrows of biting (the harder hitting foes Gardush and Zhalimar Cloudwulfe) or in melee.
At the gates of Candlekeep Thani deicded to cast PfMagic on herself in order to deal with the Ogre Magi. Interestingly, various Charm Persons were cast at her before she completed reading her green scroll. (This encounter was reason I edited the Claw and Horn into WS-accessible items.) She saved against the spells cast at her, and proceeded to slay the monsters.
In the Candlekeep catacombs she secured another green scroll of PfMagic (bashing a lock with DUHM) and she discovered that she hadn't ID'd the scroll of PfPetrification she had found in the Iron Throne building. She had the Claw of Kazgaroth still equipped from the Ogre Magi fight, and she blew the Horn as well, reducing her saves vs spell to 2. However, her Boots of Speed carried her past the Basilisks before they could gaze-attack her, allowing her a safe escape. 
Two Spiders followed her outside, and Thani, annoyed by especially the swift Sword Spider, decided to fight them. She reconsidered that decision however, when one of the Basilisks gave her a good scare by simply appearing. 
Back in Baldur's Gate Thani picked up a last scroll of PfMagic, in Ramazith's tower, forcing the lock on the drawer with DUHM. In the Undercellars she managed to stun Slythe with her mace, which gave her a good opportunity to seriously hurt the assassin without having to fear his backstabs. It prompted her to cast PfMagic on herself because Krystin was still around. Slythe then fell to her arrows of biting.
The Doppelganger fight was messy as usual. Thani limited herself to dispelling haste and other protections and trying to disrupt the Doppelganger casters. The Mage nevertheless pulled off a Confusion and a Sunfire, killing most of the Fist officers. Thankfully this happened when two of the Doppelgangers had just been slain by Belt and Thani. The latter two also managed to dispatch the Shaman and the Mage respectively, making it possible for the duo and one Flaming Fist Officer to slay the last Doppelgangers with relative ease. 
Thani lured Belt, who was seeking conversation with her, to one of the antechambers, safe from Sarevok, where the two waited for Winski to intervene.
In the Undercity it seems impossible for a non-invisible, low CHA charname to prevent hostile Tamoko and a number of Skeleton Warriors from entering Sarevok's sanctum, so there was a pre-finale battle to be fought first. Thani focused on Tamoko and, protected still from magic, had little difficulty with Sarevok's former lover. The Skeleton Warrior archers were giving her a hard time though. Fortunately Thani had a PfUndead scroll stored in her pack. When she cast that protection on herself, the undead were easy pickings (even though they tended to walk off toward Sarevok & co, so Thani couldn't always follow them).
In the final battle Angelo was dispelled and poisoned until he fell. 
Semaj showed up but disappeared after he too saw his protections dispelled by Thani's arrows. Thani, both impatient and confident that her arrows of dispelling would do their job, then proceeded forward in order to provoke all remaining foes to attack her. First she dispelled Sarevok's and Diarmid's haste.
Semaj too had no answer to Thani's arrows of dispelling and biting, and soon bit the dust.
The most dangerous foe that remained was Diarmid. Even though Thani had cast PfPoison and PfAcid on herself to counter the archer's enchanted arrows's effects, he just kept hitting her hard. She quaffed various healing potions before she realized she had to use the statues for cover. 
Tazok and Sarevok fell to Thani's Arrows +2.

  • ussnorway aime ceci

#11589
corey_russell

corey_russell
  • Members
  • 5 299 messages

@Blackraven - Grats - best of luck in BG 2.


  • Blackraven aime ceci

#11590
ussnorway

ussnorway
  • Members
  • 2 350 messages

@Blackraven, well done!

 

 p.s. You can use them in the basic game so i don't see it as a cheat... more of a fix.


  • Blackraven aime ceci

#11591
Blackraven

Blackraven
  • Members
  • 1 377 messages

Thanks Corey and ussnorway.
Re: the Kazgaroth items. Other people might call it an oversight in the original game, but I'm going with your view of editing the items as a fix. :)



#11592
ussnorway

ussnorway
  • Members
  • 2 350 messages

Bgee run update S1.3,

 

Hear text as mp3,

 

Hard yakka by Sarah,

 

I’ve been flat out this past month, traveling the back roads trying to earn enough reputation and experience to convince the dukes of Baldur's Gate to let me enter… every two bit job that comes along;

 

1. Helped a child against the fishermen that killed her mom.
2. ****** slapped a bounty hunter with no love for art.

 

s-baldr013.jpgs-baldr014.jpg

3. Played “I spy” with a Cleric for a nice helmet.
4. Tricked another Cleric into dismissing his un-dead family.
5. Rescued a sorceress from a fanatical mage.

 

s-baldr016.jpgs-baldr017.jpg

6. Killed the evil forces plaguing the Halflings.
7. Dispatched a tuff foursome sent out to rape me.
8. Let the hot air out of a wind bag named Meilum.

 

s-baldr018.jpgs-baldr019.jpg

 

I have now graduated as an assassin mastering in detect illusions and will start sorting out this iron shortage mess once I’ve recovered from the party my companions are no doubt going to surprise me with when we get back to an inn.



#11593
ussnorway

ussnorway
  • Members
  • 2 350 messages

Bgee run update S1.4,

 

Hear text as mp3,

 

"Where’s me clothes and why has my bum got teeth marks?"

 

It’s all a bit vague but I remember a merchant telling me that a potion will make me very smart for a whole day but not very wise… how bad could it be, right?

 

s-baldr023.jpg

 

… seems I sent in my letter of resignation to the assassin guild and signed up as an apprentice Mage. It gets worse, as part of the deal, I’m under a geas to forget all my training until I graduate again and “am I going nuts or is that a mouse with wings in my pack?”

 

s-baldr021.jpgs-baldr022.jpg

 

The only upside is that I apparently went burko with all the scrolls our party has been saving up and somehow memorised spells that I have no clue how to cast yet… in fact this ‘Cloudkill’ spell is beyond any mage for miles.


  • BBMorti, corey_russell, Grimwald the Wise et 1 autre aiment ceci

#11594
Grimwald the Wise

Grimwald the Wise
  • Members
  • 2 179 messages

Bgee run update S1.3,

 



I have now graduated as an assassin mastering in detect illusions and will start sorting out this iron shortage mess once I’ve recovered from the party my companions are no doubt going to surprise me with when we get back to an inn.

I am wondering what the advantage of mastering illusions is. That is something that I have never done.



#11595
corey_russell

corey_russell
  • Members
  • 5 299 messages

I am wondering what the advantage of mastering illusions is. That is something that I have never done.

It helps find hiding thieves (they don't get to backstab you if you can see them), dispels things like improved invisibility (you can't target the mage with spells while that is up), as well as mirror images.


  • Grimwald the Wise et Blackraven aiment ceci

#11596
Grond0

Grond0
  • Members
  • 6 497 messages

Impressive stuff Blackraven.  I certainly agree that you should be able to use the Kazgaroth items.  In my game a WS can also use green scrolls - whether or not they have been identified.



#11597
Grimwald the Wise

Grimwald the Wise
  • Members
  • 2 179 messages

It helps find hiding thieves (they don't get to backstab you if you can see them), dispels things like improved invisibility (you can't target the mage with spells while that is up), as well as mirror images.

 

I can see why it would be particularly useful for a thief dualled to mage.



#11598
ussnorway

ussnorway
  • Members
  • 2 350 messages

Unlike the ‘True Sight’ spell it doesn’t affect my own spells so for example I could be invisible and detect illusions in others… ‘True Sight’ can be blocked by si ‘Divination’ but detect illusion cannot be blocked.

 

p.s. Detect illusion is unaffected by armour.


  • Grimwald the Wise et Blackraven aiment ceci

#11599
Blackraven

Blackraven
  • Members
  • 1 377 messages

Thanks @Grond0. :)
Re: the use of unidentified scrolls, I need to test that, at least in EE. I remember that the stat increasing tomes cannot be read if unidentified.



#11600
Grimwald the Wise

Grimwald the Wise
  • Members
  • 2 179 messages

Unlike the ‘True Sight’ spell it doesn’t affect my own spells so for example I could be invisible and detect illusions in others… ‘True Sight’ can be blocked by si ‘Divination’ but detect illusion cannot be blocked.

 

p.s. Detect illusion is unaffected by armour.

 

I'm amazed that I am still learning so much after playing the game for so long. This is of course partly due to the fact that when I first started, I wasn't on the web.


  • Aasim aime ceci