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Baldur's Gate 1 No-Reload Challenge


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#11626
Serg BlackStrider

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@Corey

 

Well, at least he didn't "die". What I found very helpful against dopes is having a high strenght, thus I usually buy 24 strenght potion just before doing this. A lucky critical may kill one of them instantly.

Or may be try to disable as much of them as possible via Darts of Stunning. With 3APR it's quite possible. Dispel their blur/haste with Arrows of Dispelling. In that case you need not a high DPS - when they are disabled you may enjoy your time to deal with them at your leisure. 


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#11627
corey_russell

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@Corey

 

Well, at least he didn't "die". What I found very helpful against dopes is having a high strenght, thus I usually buy 24 strenght potion just before doing this. A lucky critical may kill one of them instantly.

Actually you(and Russell VI) automatically die if you don't save at least one of the dukes - I just decided to show Sarevok's dialog rather than the non-descript quit/reload screen.



#11628
corey_russell

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Russell VII the solo Undead Hunter entering Trilogy no-reload challenge...

 

Another paladin comes off the conveyor belt. He''s off to a faster start this time, mainly because he's killed 4 vampiric wolves early (before he had even reached Nashkel). No troubles so far.

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#11629
Aasim

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Actually you(and Russell VI) automatically die if you don't save at least one of the dukes - I just decided to show Sarevok's dialog rather than the non-descript quit/reload screen.

I meant "die" as whacked to death/burned/disintegrated/frozen/etc.  GL with your next attempt. I've been trying a few solos myself (non-modded game) and to my big surprise, I end up dying fairly quickly - I play better with SCS than w/o it.

If I can get a decent beginning and find some time, I'll start a proper run...


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#11630
Grond0

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Hard luck Corey, I'm sure Russell will make it through next time.



#11631
Enuhal

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Lilah, neutral evil half-elven mage/thief, update 3

 

While completing the rest of Baldur's Gate (not including the Iron Throne), Lilah has reached level 6/7. The party entered a few houses, killing some thieves and gaining some minor items. Next, the group proceeded by helping Aldeth + killing all the doppelgangers at the Seven Suns. At Ramazith's tower, I misklicked, sending shar-teel and Edwin alone upstairs into the ghasts, and Edwin was unable to read his PfU-scroll fast enough - he died and had to be resurrected at the nearby temple.

 

After buffing with pfe, chant, haste and some protection spells for the mages and summoning skeletons, Lilah challenged the helm&cloak party, using bhaal horror and slow to render the opponents helpless.

 

I decided to make a quick trip to Sorcerous Sundries and Ulgoth's Beard to buy all the available scrolls missing in Edwin's and Lilah's spellbooks. The party returned to Baldur's Gate, cleared the sewers, stole the Cloak of Balduran, and completed the few remaining minor quests and encounters. Then, it was time to enter Degrodel's house - with the fighters drinking various strength potions and the clerics and mages using the aforementioned buffs again, Edwin managed to cast a very effective slow spell, and the enemies were quickly defeated. Next, Degrodel himself was attacked, with greater malison + slow and a well prepared and buffed party taking him and his minions out without any trouble.

 

Enuhal



#11632
Blackraven

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Sorry to see thing work out the way they did at the Ducal Palace Corey. I've had many solo runs end there as well. I think in unmodded BG the Doppelgangers are all hasted no? I've had some success with DUHM plus Oil of Speed plus Arrows of Dispelling. Even with my Wizard Slayers (who can't use Oils of Speed) this worked. Serg's suggestion of using Darts of Stunning (or perhaps Wounding) could also work.
Anyway best of luck with your new Undead Hunter.



#11633
corey_russell

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@Blackraven, @Grond0, @Serg - Thanks guys, I'll keep at it. I've actually won this fight many times before as a solo fighter type, but I didn't use a STR 24 potion like usual and that might have been the difference.



#11634
Enuhal

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Lilah, neutral evil half-elven mage/thief, update 4

 

Lilah entered the Iron Throne building and went upstairs, all the way to the top. A succession of fireballs by Lilah and Edwin plus some ranged attacks were used before charging the remaining enemies. Mirror images protected the mages from opposing flamestrikes.

 

After returning to Candlekeep, the party killed the Iron Throne leaders and explored the catacombs, eventually killing a higher doppelganger, Prat and some higher basilisks.

 

Back in Baldur's Gate, Angelo let the party go thanks to Shar-Teel's presence. Duke Eltan was saved, Cythandria slain and Slythe and Krystin stopped.

 

At the Duchal Palace, the party used potions of several types of giant strength, heroism and some buffs like haste before entering, quickly protecting the dukes and killing the doppelgangers with the help of a slow spell and some magical arrows. Both dukes survived.

 

Next, Lilah will travel to Ulgoth's Beard to do the TotSC areas.

 

Enuhal


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#11635
ussnorway

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Bgee run update S1.6,

 

Hear text as mp3,

 

With extreme prejudice, by Sarah;

 

Puk sussed the area to find us bandit targets and the fireballs fell… Ajantis got taken out by a called lightning bolt whilst helping a hunter against some Druids but Puk soon avenged him and then we added Coran to our group.

 

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The Elf insisted we kill a particular wyvern and we had plenty of ammo so sure but first we cleared a spider nest for the extra frost wand (and a good deed) because the idea of fighting battle horrors without them makes me nervous.

 

s-baldr039.jpgs-baldr040.jpg

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p.s. We lost Garrick permanently to lightning and replaced him with Yeslick for now,  Davaeorn proved to be more reputation than actual problem… he did get a lucky kill with one of his lightning bolts but we soon raised our elf back up and it looks like baldurs gate is now open again.


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#11636
corey_russell

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Russell VII the solo undead hunter - Update 2

Level 7, 82 HP

 

Russell VII had dealt with the bandit camp (by only fighting the guys in the tent). Somewhat surprisingly, a single magic blocking potion all that was needed to take out the entire group.

 

Russell VII had got his previous experience much the same way as Russell VI. Main difference is I didn't bother with basilisks, as the last level will come easily if I do the main quest. I will however battle Kirian's group - her belt is pretty vital to having a chance at tanking Sarevok well. Will do later though.

 

Russell VII is about to work through the Cloakwood, skipping everything though pausing the deal with the guards of the Cloakwood Mine.


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#11637
ussnorway

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Bgee run update S1.7,

 

Hear text as mp3,

 

I’ve paid my doos by Sarah;

 

The polymorph wand * made the Clerics hostile and the courtesan had to be murdered to get her cloak… on the up side we got 4 reputation back for various good deeds and saving the elf’s baby made me rich.

s-baldr043.jpgs-baldr044.jpg

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The iron throne hq fell to massed fireballs and rewarded me with a ‘Minor Spell Sequencer’… nice!

 

My apprenticeship (and the geas) is now over so I decided to celebrate by blowing all my cash on a shopping binge; a horn, some scrolls… mmm nice crossbow “goody”.

s-baldr051.jpgs-baldr052.jpg

 

Looks like the duke is sending me to spy for him so I’ll get to show off me new outfits for the guards back home.

 

* both bugs are annoying but not game breaking.



#11638
Grond0

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Baruk - dwarf kensai (1st and final update)
 
I got up early this morning and thought perhaps I should take advantage of that with a bit of BG.  I decided to roll up a kensai to unleash a bit of mayhem on the sword coast ...
 
Baruk had a few nasty moments during his adventures.  The first of those was when I lost track of where Peter was when attacking Kirian's party and Baruk was targeted by a hold person.  He had no defence against that so a saving throw failure would have been certain death.  The next was surprisingly against one of the bog-standard guards near Drasus.  Baruk would have expected to sweep him aside in a couple of rounds, but had an unbelievably poor run of attacks.  The guard wasn't particularly lucky himself, but did hit Baruk a number of times before this critical took him down to a single hit point (at which point Baruk swallowed his pride and switched to throwing axes to finish the guard off.  He was also subject to an attack by one of the skeleton warriors in the maze when down to about 25 HPs and vulnerable to a critical - the skeleton warrior had already got 2 of those in that fight, but missed his chance at glory and collapsed in a pile of bones a moment later.
 
In true kensai style Baruk had more of a tendency than most of my characters to go straight through opposition rather than sneak past them.  As a result he got his final level when attacking Daveorn and got the XP required for level 9 during the fight at the palace (though he didn't take that level).  After providing Sarevok with a number of close-up examinations of his throwing axe (collected during a brutal assault on Prat's gang) he's reported for duty in Athkatla - here's his character record on arrival in the dungeon.  
RecordendBG1_zps2286a497.jpg
The disappointment shown in that is that HPs are significantly below average (which would be 88.5), but that just adds to the challenge I suppose.

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#11639
ussnorway

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Love the image Grond0... a true son of murder that one, Good luck in bg2 m8.



#11640
corey_russell

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@Grond0 - Grats, and hope your kensai can keep on truckin' in Amn.



#11641
Enuhal

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Lilah, neutral evil half-elven mage/thief, update 5

 

I had Kagain use a protection from magic scroll to clear the ice island before travelling to Balduran's Island.

 

The party took on a first couple of wolfweres with their magical melee weapons. Some skeletons helped with the siren queen. Before entering the shipwreck, Lilah used invisibility 3mr, allowing the party to sneak all the way up.

 

I had planned to disarm the traps, hiding in the room where you find the journal, the butter knife and the sword - however, I quickly found out that Karoug blocked the way in, so I foolishly decided to stand my ground here (it was foolish because I hadn't prebuffed my party before going upstairs). This resulted in Edwin's quick death in battle. Luckily, at the same time, Montaron and Kagain managed to deal a huge amount of damage to Karoug, quickly killing the higher wolfwere.

 

With haste still active, the party continued fighting their way downstairs, eventually clearing the shipwreck of any wolves. With the gold and silver weapons ready, it was time to finally kill the loup garou and finish this quest.

 

Next, Lilah travelled back to Baldur's Gate, chasing after Sarevok. After accidentally triggering two traps while fighting skeleton warriors, the party returned upstairs to rest. A combination of greater malison and emotion took out the Iron Throne party, and Tamoko was defeated, providing Viconia with some new equipment.

 

Prepared with lots of potions and buffs, the party entered the temple. Montaron pulled Sarevok to the party, and Semaj managed to dispell the halflings buffs, though all of the other's protections remained intact. He quickly backstabbed the opponent, and the party started throwing everything they had at him. A couple of seconds later he perished thanks to Lilah's arrows.

 

Now, it's time for Durlag's Tower.

 

Enuhal



#11642
corey_russell

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Russell VII the level 8 undead hunter - update 3

 

Russell VII has finished the Cloakwood quests/battles and is on his way to Baldur's Gate. Drassus and pals was defeated by a single magic blocking potion, with necklace of missiles being used on the mages and straight melee on the melees. Potion of absorption was used to trip the trap on level 2 as well as protect Russell VII from Heirashan, necklace of missiles being used once more.

 

Eventually, Russell VII made it to Davaeorns level - he accidentally pulled two battle horrors at once - two necklace of missile shots plus melee finished those off. Russell VII was heavily buffed then pursued Davaeorn - took a while but Davaoern did fall...

 

Last act of the session was to return the bowl to Tenya.



#11643
Serg BlackStrider

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@Grond0: grats on having Sarevok for breakfast, you'll never stop impressing me with the speed of your runs. What now, Irenicus for dinner, Mel for supper may be?

 

@Enuhal: grats as well. Why Durlag's Tower for dessert? I mean, is there any particular reason to do it after Sarevok?



#11644
Blackraven

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Congrats Grond0. When I read the words 'Kensai' and 'first and final update', I thought ok, that Dwarf must have have  bitten the dust somewhere... Very impressive! Good luck in Amn.



#11645
Grond0

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Thanks all for the good wishes.  Baruk was going well in Amn, until a combination of bad game design, bad timing and lack of concentration proved costly.  I think he probably deserves another chance at some point ... ;)



#11646
Enuhal

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Lilah, neutral evil half-elven mage/thief, final update

 

I am always afraid of Durlag's Tower and the Ulgoth's Beard Cultists in a no-reload game, and for good reason. Several instant death scenarios do make playing down there quite exciting.

 

Lilah first cleared the upper areas of the tower, killing the ghost and tricking Riggilo. Downstairs, I carefully explored the first level of the dungeon, using Montaron with potions of perception for traps in case of a mistake (since there are instant death traps down there, I don't like to risk my main character). Since I had a lot of strength potions at this point, I always had Kagain use one. Eventually, all the tasks were finished, and the guardians to the next level defeated. Lilah returned to the surface to sell some stuff and rest before returning.

 

Down at the second level, I made a mistake with a lightning trap that was somehow not detected even though I stood there for at least 5-7 seconds (maybe it was just a bug), though thankfully Kagain triggered it, and he has 95 hp. Higher doppelgangers were carefully destroyed with magical arrows and Kagain tanking. Near the end, Viconia summoned some skeletons, the party used some buffs and the dwarven doom guards were attacked and quickly dealt with.

 

The next level started easy enough, with the greater wyverns posing no threat and the skeleton archers killed by Shar-Teel, using a protection from undead scroll. However, after clearing the third path and completing some of the elemental rooms, I entered the ice room with a low hp Kagain (I was out of healing spell since I didn't rest between the beginning of level 2 and here, and I didn't want to waste any more healing potions since I was using a lot of them just to save time), and he got held and killed right away despite his great saves (should remember using a potion of freedom here - also, I didn't have boots of the high north thanks to low charisma in this run, and didn't bother to keep scrolls or potions with protection from cold - they might have saved Kagain here). The party managed to shoot the remaining frost creatures with multiple fireballs.

 

Lilah returned to Nashkell to raise Kagain. On the way back, disaster struck - ironically, Kagains death would not be the dwarfs downfall, but Montaron's instead. While reentering level 3, the halfling got too close to the constant fireballs, and one hit was enough to chunk him. Down to 5.

 

Now, time for the chessboard. Everyone drank a potion of absorption to protect from any lightning bolts. The battle was tough. I underestimated the opponents speed. The party started off fireballing everything, though some party members were wounded, and I had to focusfire specific enemies using lots of magic missle spells to keep the group alive. Eventually, Kagain managed to surround himself with the remaining foes, and eventually, the King died.

 

As for the last level, most parts were relatively easy. Kagains ac and saves protected him from all opponents, and I had potions of freedom just in case. Summons triggered the instant death traps. The demon knight, however, was another story: I made the mistake of having Shar-Teel join Kagain in melee combat instead of letting her use her bow, so they both got their buffs dispelled. Despite her fire resistance, the following fireball chunked the fighter - she was avenged quickly, but - Down to 4. The tower takes its toll.

 

I was extra careful when reentering the Beard: Lilah, Edwin and Viconia all drank invisibility potions as soon as possible, so Kagain was the only remaining opponent for the cult assassins, giving the mages the opportunity to unleash their powerful combination of greater malison and emotion, taking out the 3 of the cultists.

 

After resting and buffing (including with a lot of potions and the invisibility spell), the tactic was reused for the next group, with much success. The enemies inside the building were smarter - the assassins didn't attack Kagain, waiting for Edwin to reveal himself - but his mirror images protected the mage, and with the help of some magic, the party was victorious again.

 

Time for one last rest, and buffing with everything left, including mirrored eyes and magic shielding for everyone. Edwin also had 3 death cloud spells prepared. The spell was used to kill Aec as soon as he reappeared each time, while the party sped up the proccess by killing the cultists one by one. Eventually, none were left, and the demon simply died.

 

Lilah finished the run as a level 8/8 mage/thief. Oh, and in Baldur's Gate, I spent some gold to increase her reputation to 18 before reporting to Belt since I plan to play with a good party in BG2 - turns out my reputation is 20 in Amn anyway. Why? Does BGT set it to 20 automatically?

 

Anyway, see you in BG2!

 

Enuhal



#11647
corey_russell

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@Enuhal - Congrats! Hope you do as well in BG 2, with your harder setup (than mine). Hopefully, Russell VII will join you soon.



#11648
Grond0

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Lilah, neutral evil half-elven mage/thief, final update

 

Lilah finished the run as a level 8/8 mage/thief. Oh, and in Baldur's Gate, I spent some gold to increase her reputation to 18 before reporting to Belt since I plan to play with a good party in BG2 - turns out my reputation is 20 in Amn anyway. Why? Does BGT set it to 20 automatically?

Good stuff Enuhal.  BGT doesn't change reputation - I suspect you're comparing your BG1 party with Viconia against BG2 without her.


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#11649
Enuhal

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Thanks @corey/grond0

 

I forgot that dismissing Viconia lets you regain these 2 points of reputation. You're right. That must be the reason.

 

Enuhal



#11650
corey_russell

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Just a quick note. Russell VII the solo undead hunter has negotiated chapters 5 & 6. Russell VII has done the standard procedure for my solo characters (fight only phase spiders, protected by protection from poison - loot crypts, invis out). He has made it to Chapter 7 and is about to do Slythe and the Duchal Palace - will do the fights tomorrow, want to be rested. He has DUHM and STR 24 potion and dual-wield skill - things should definitely be different. We'll see one way or another tomorrow.