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Baldur's Gate 1 No-Reload Challenge


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#11651
Grond0

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Baruk {2} - dwarf kensai (1st and final update)
 
Another morning session saw the revivified Baruk quickly through his Sword Coast encounters.  Normally with my characters I buy very little equipment until their reputation is up at 20 - and typically that's not until after Daveorn is dead in order to get a second Bhaal horror as a special ability.  That's not to do with saving money, as a solo character gets more than they need anyway,  and this time I decided to let Baruk invest early on in the Greenstone Amulet along with the Shield Amulet and Necklace of Missiles.  He also bought a protection from poison scroll for contingencies, although he never actually needed to use that.
 
Making use of his various necklaces made progress pretty easy.  The only encounter where he took more than 50% damage in the first half of the game was in the bandit tent where Venkt survived longer than I expected and unloaded all his acid arrows, but Baruk still had a bit in hand when they stopped stinging.
 
He got his final BG1 level by fireballing the battle horrors near Daveorn.  The 90 HPs he had at that stage is marginally above average and 14 better than his last incarnation had which is nice.
 
He also took a lot of damage in the Iron Throne fight.  The previous occasion he did that his horrors were very effective and he took no real damage, but this time they didn't help too much and his lack of potion use there was a bit exposed.  He did use potions for the final fights with Slythe and at the palace though and breezed through those.
 
For a change I gave him the opportunity to finish Sarevok off in melee.  After doing a bit of ranged damage he closed to swap a few attacks then backed off and used a potion of regeneration to heal up before coming back in to finish the big man off.
 
Here's his record on arrival in the dungeon.
RecordL8_zps39822d4a.jpg

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#11652
corey_russell

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@Grond0: Grats once again!



#11653
Blackraven

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Good job Grond0, here's hoping Baruk II will do better in Amn than his predecessor!



#11654
corey_russell

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Russell VII the solo undead hunter - FINAL BG 1 Update!

 

I am pleased to report Russell VII is following Baruk on to Amn. Using dual-wield, STR 24 + DUHM plus haste made short work of the dopplegangers - in fact both dukes survived even.

 

Russell VII got the pantaloons and potions he will be needed and went invisible and headed to the Temple of Bhaal. His main protection was scroll of magic protection, but he also had 120% fire resistance so Angelo's arrows were meaningless. When Russell fired his bow (for the first and last time, lol) to dispel Sarevok's haste, the entire group of enemies came. Russell VII then equipped his two axes and got to work on Sarevok, ignoring his buddies - a few heals needed, here's the battle at the start.

Baldr277_zps10db1554.png

 

But yes, Russell VII was hitting Sarevok too hard and Sarevok falls!

Baldr278_zps50204e4b.png

 

Russell VII will be solo in BG 2 as well. Here is his final stats.


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#11655
Aasim

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GJ Corey and Good Luck.


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#11656
corey_russell

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GJ Corey and Good Luck.

Thanks, Aasim! I will take the luck, since I have yet to defeat Melissan solo yet.



#11657
Blackraven

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Congrats Corey, go and kick some (undead) *ss in Amn!


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#11658
Aasim

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Thanks, Aasim! I will take the luck, since I have yet to defeat Melissan solo yet.

That's new to me. I tought you had at least a few succesfull attempts, even as solo. Well, I do hope this will be the one.


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#11659
Grond0

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Well done Corey - see you in Amn!


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#11660
corey_russell

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That's new to me. I tought you had at least a few succesfull attempts, even as solo. Well, I do hope this will be the one.

My fighter/thief Picenon died at Balthazar, and my plain fighter Noywad III made it to Melissan herself, but died at the 3rd Melissan battle. All my other solo attempts have died much earlier. I usually prefer party play in BG 2/ToB, though I have done a ton of BG 1 solos.



#11661
Charlestonian Knight Templar

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Looking for some challenge during my next two forays to the Firewine Bridge and Ulcaster. As such, I’m hoping to see some promotions, divine intervention & guild-riders delivering good news & new abilities. The last few adventures against the likes of the Gibberling Mountains, Dryad Forest, even the Archaeological Site, etc., have not provided anything of that sort. The more power I and my companions are able to attain will help us defeat more powerful enemies that I expect we will face down the road.

 

In the area around the bridge we defeated four Skeleton’s w/Longbow & Halberd, 18 skeletons w/Morning Stars, six Zombies, six Kobolds w/Short Bows & Short Swords, six War Dogs & six Kobolds w/Short Swords.

 

Key Event(s): We were working an area NE of Firewine Bridge in the dried up river bed that all that is left of the water that used to flow under the bridge. We ran into a female mage, Carsa. She had been part of an adventuring party that had found a jar that obviously contained the essence of an Ogre Mage named Kahrk. We tried to help Carsa & decided between Dynahier & all of the Temples we are welcome in, that we could find a way to Remove Curse. Unfortunately, by the time we got to her, she was in desperate straits & could not give up the jar even though it was driving her out of her mind. When we became more insistent that she do so, Carsa screamed Kahrk’s name & upon release, he killed her instantly. We all deplore Ogre Mage’s, especially one that claims to be the most powerful of them all. I quaffed a Potion of Magic Blocking & Minsc became enraged. Both Dynahier & Imoen led with back to back Magic Missiles before Imoen switched to Arrows +1. Khalid used his Called Shot ability & equipped his bow w/Arrows of Fire. Jaheira led w/her innate Call Lightning which, unlike her divine spell, is instantaneous. Minsc & I charged in for the kill but Kahrk was well protected. Jaheira then cast Call Woodland Beings & brought a Dryad to our aid that immediately started casting spells @ Kahrk. Then Jaheira cast Summon Animals I & brought in a War Dog to help before following w/Summon Insects. Not sure what other spells Dynahier used. Finally I started landing brutal blows on Kahrk first coming down hard on his right shoulder & then literally slicing him clean in half, hitting that same shoulder & slicing through it again & straight thru to his groin. Exhilarating battle. My companions are spectacular!

5474783b38cb5e17fed8a963aa6aed.jpg
GREAT BATTLE VERSUS KAHRK THE OGRE MAGE!

 

We were not quite done after that because just as we were ready to head back to a Swordsman named Meilum came up to us claiming to be the greatest Swordsman in Faerun. It was okay @ first but the challenge was hinted @ to the point that, as a Knight, I could no longer allow it to go unanswered. I’m not quite sure what he was thinking challenging a fully armored Knight in Full Plate w/an shimmering Large Shield, wearing an obviously enchanted helm & wielding an enchanted bastard Sword when he was just in Studded Leather w/a Long Sword. None the less he did & I had everyone else back off (turned off AI) & then proceeded to crush him in about four blows. He was tough to take the blows he did but he died w/o landing one of his own. 

8602d6396e6f80839ad7c459735284.jpg
DUEL WITH MEILUM (AS A KNIGHT, I CAN'T RESIST A CHALLENGE)

 

Treasure of Note: (Purse = 13,139 gold); Pearl Necklace (sold), Knaves Robe (sold), Scroll of Non-Detection (sold) & Scroll of Charm Person (Dynahier)

 

Current Disposition: Resting @ the Nashkel Inn after selling the loot we’d garnered @ Firewine Bridge

 

Next Steps: Relocate our base of Operations to Beregost, then back to the Firewine Ruins

Level Up: None

                               

Current Party: (Reputation: 20 – Heroic)

·         Gawain: Ftr/7; Full Plate w/Large Shield +1, Cloak of Protection +2, Helm of Defense, Boots of Grounding, Girdle of Bluntness, Rings of Fire Resistance & Free Action; Bastard Sword +1/+3**** (SSS**) (Greater Doppelganger)

·         Minsc: Barbarian/6 w/Splint Mai w/Boots of Avoidance, Girdle of Bluntness &Spiders Bane***/THWS** (Flail*)(Spellcaster Defend)(Davaeorn)

·         Khalid: Ranger (Archer)/6 w/Studded Leather +1 w/Bracers of Archery & Boots of the North, Longbow****, B/Sword* (TWS***)( Sword Spider) (Ranger Ranged)

·         Jaheira: Priestess of Sylvanus/8 w/Leather +1, Sling*, Club +2 (Eye of the Storm)*, (Phase Spider)(Druid Summoning)

·         Imoen: Thief (Charming Rogue)/8 w/Bracers of Defense AC6, Cloak of Non-Detection w/Short Bow*, Short Sword +1* Dagger +1*, Necklace of Missiles, (Sword Spider)(Thief Def)

·         Dynahier: Mage (Invoker)/6 w/Bracers of Defense AC6, Sling* & Q/Staff +1*, Ring of Energy, (Tuth)(Wizard Defensive)

 

Mods Used: HardTimes-v2; BG1UB_v12; bg1npc-v20; X0black101 (Blackguard); MegaModKits v1.01L; level1npcs-v1.9; bg2_tweaks-v14; Randomizer-v68; scs-v21 (- Tactical Challenges)

 

Blue Font: New information;

Red Font: Monster encounters (first use)

(Best kill)(Current AI)

* Name Levels are ancient, AD&D titles that used to represent each new level in a class


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#11662
Blackraven

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After I decided to take a break with Thani my Dwarven Wizard Slayer (in order not to have her no-reload run end due to some sort stupidity on my part for lack of game knowledge), I decided to roll a new, hopefully less 'challenged' SCS no-reload character, a Human Mage. I could hardly believe eyes when the following happened within a few minutes of re-rolling for an 87+ score:
Spoiler
Officially my best roll ever. I've rolled a 98 twice before but on a Cleric/Ranger and on a Bard, which have higher minimum stats than a Human Mage.
Thus Victor was born:
 
Rules:
- core difficulty, but I'll allow lowering difficulty slider to maximise hitpoints at leveling up;
- alignment/personality has to be roleplayed at all times, in this case a LN unbending vigilante, hardened by Gorion's death and with a very strong will to survive that make him tend toward evil (without actually being evil);
- Victor will surround himself with a party for most of the game, which after quite a lot of solo runs should make this run more challenging to me than bulldozering my way through the game with an XP devouring solo character;
- NPCs must be roleplayed as well, although I think that not many conflicts should occur because Victor will be careful to team up with more or less likeminded characters;
- any NPCs that are kicked out will get to keep their equipment, and their share of the gold (will donate that to a church);
- no unrealistic actions such as resting in a dungeon right before meeting the boss, or dualwielding flails and bastard swords;
- TotSC quests must be undertaken (for the first time in years...).

***
Gorion took me by surprise this morning when he told me that we're to leave Candlekeep asap, and he gave me some gold to buy equipment for our journey. I'll be keeping this diary to organize my thoughts and to record my experiences.
I actually like the prospect of traveling beyond Candlekeep's walls so I didn't linger much. Did a few chores, said my goodbyes, and just finished shopping at Winthrop's (only bought throwing daggers). Dip "procured" an enchanted dagger for me somewhere when I wasn't looking. I think I'll never get to teach that devious little badger.
Anyway, there's no time to look for the weapon's owner. Off I am, with Gorion and Dip beside me.
***
My foster father is no more. Last night we were ambushed by a group of ruffians whose leader demanded Gorion to hand me over to him. Gorion refused, told me to run, and fought valiantly against our attackers. Nevertheless he was no match for their commander and their priestess. I don't know what to think of all this apart from lamenting Gorion's death. There was little I could have done with only a single Armor spell memorized. It's also very upsetting that such an experienced, renowned and allegedly powerful wizard is unable to dispatch a couple of young  adventurers (judging by their voices, and by the priestess' looks), even though their leader was admittedly huge. For years I've been fed the notion that the arcane art is the highest of all arts that one might pursue, but maybe magic isn't all that? Either way, my foster father gave his life for me, and he shall be avenged.
***
Imoen, my friend from Candlekeep found me this morning by the road; she wanted to travel with me, but I went straight back to Candlekeep with her, and I explained to her in words that were perhaps harsher than necessary, that she had no business out in the wilds. I mean if Gorion wasn't prepared for the road, what about little Imoen? All she knows is to pick the occasional lock, or pocket, but I can't see how that will help her survive an ambush like that of last night. And such an ambush might well reoccur, because for some reason those people were after me last night, not Gorion. I can't expose Imoen to such a threat. Interestingly the Gatewarden told us that Imoen was welcome and that I wasn't. He wouldn't explain why.
***
On Gorion's body I found a letter this morning telling that I might find friends at the Friendly Arm Inn, but the Gods know who else have read that letter, so I decided to travel southward, away from the road most of the time, to Beregost. I met two travelers who asked me to join them, a Necromancer named Xzar and a Halfling warrior by the name of Montaron. They were headed for Nashkel, so I decided to join with them until I would reach Beregost. The Necromancer was quite enthusiastic when he learnt that I was a Mage myself. He even gave me two scrolls to scribe: Chill Touch and Larloch's Minor Drain. I successfully copied the former to my spellbook, but messed up with the latter, much to his dismay and my own. Dip found an enchanted ring, placed on top of a large rock, quite ostentatiously really. Maybe someone had put it there on purpose? In Beregost I told my companions that we might meet soon in Nashkel, but that I had some business to attend to in Beregost. With only a few GP in my pockets I wanted to first look for work in Beregost and vicinity. I did get a couple of jobs, and was reasonably well-rewarded for them. I fetched a book for Firebead Elvenhair, a frequent visitor of Candlekeep. In the Jovial Juggler Inn I was told of a gnomish lady who lived next door but had left her home and fled to the Friendly Arm Imm. Her house had been invaded by four Huge Spiders. I dispatched the monsters by luring them out onto the streets one by one, and killed them with my throwing daggers. Will seek a reward in due time. 
Just south of Beregost I slew two Ogrillons who had just killed a Halfling courier. On one of them I found a letter to a certain Mirianne in Beregost. I located her, gave her the letter, and was rewarded with a ring identical to the ring Dip had found on the road to Beregost. At the Temple of Lathander high priest Keldath Ormlyr informed me of a bounty on the head of Bassilus, aka the mad priest of Cyric, and of a reward for dispatching a gnomish Illusionist named Mutamin and his dire-charmed Basilisks. I would go after those Basilisks, but I'm not sure whether I'm prepared yet to fight such beasts. All the fighting so far has been quite tiresome, and it's frustrating that what little magic I command is of almost no use. I really don't see how I'm to become a competent Mage now that I'm not in the safety of Candlekeep anymore, and now that I acually have to work to make a living.
There was one occasion where my magic was of some use though. For Thalantyr the Conjurer I located his former apprentice who had run off with a pair of potentially dangerous gauntlets. The apprentice, Melicamp, had been tranformed into a chicken upon equipping the gauntlets. I saved the chicken from a hungry wolf after I managed to blind the animal. 
When I returned to Thalantyr with the apprentice, the wizard told me he could only restore Melicamp to his human form with a dead object, such as a skull. With tremendous difficulty and with the aid of my trusty ferret, I managed to obtain a skull from one of the nasty, dagger-throwing Skeletons that roamed the area. 
I picked up Dip and ran back inside with the skull. Even had to shake off a Flind in order to reach Thalantyr. And to what end? Well, only to see the wizard fail to retransform Melicamp, killing the chicken in the process. I didn't even get paid anything for my effort. All in all an exceedingly disappointing experience.
South of Beregost I retrieved a heirloom amulet for a man whose family had been brutally murdered by Hobgoblins. Of course there was no way for me to exact justice on the scum, simply because I don't have the means to fight a band of Hobgoblins, including archers, and live to the tell the tale. I decided to travel southward to Nashkel and see if I could find Xzar and Montaron, but they were nowhere to be seen. I described them to one of the townspeople but all he did was making studid comments about how everyone seemed to hate him and asking me when I was going to kick him? I could see why, and it took me a great mental effort not to bust his head and shut him up when he refused to leave me alone. Other townspeople, including the mayor and some of the guards, told me they had indeed seen Xzar and Montaron, but they didn't know of the duo's whereabouts, so I gave up the search. They did tell me about disappearances and tarnished iron ore in the Nashkel Mines, and of a murderous Nashkel Guard captain and an emerald thief on whose heads bounties had been placed.
As I strolled off, with the intention of heading westward I found a suit of Ankheg armor. I inquired with the Guards but the armor didn't seem to belong to anyone, so I kept it, or to be more precise: I donned it. I've made a decision that may well change the course of my adventuring life: never mind my arcane studies, I'm going to train myself as a fighter! I mean I'm all alone, I've got almost no gold, no one to tutor me in magical arts, and besides, that armor must have been left there for a reason. 
[Victor was a level 3 Mage when he dualed to Fighter.]
***
I've had little training beyond my combat classes in Candlekeep, where I mostly learned to defend myself with a dagger. It's been about a week now that one of the Nashkel guards, a fellow named Bardolan, has taken it upon him to train me in the use of sword and bow in exchange for some gold. A week is nothing of course but more than 50 hours of intensive practice I do feel I now master the most basic combat stances and movements. And according to Bardolan I'm a fairly talented marksman. My tutor actually recommended me to seek out the Basilisks that I was so wary of. Protection from Petrification would be indispensable because of the beasts' gaze attacks, but otherwise Basilisks are relatively slow and clumsy. They would offer an excellent opportunity to test my combat skills without running too much risk. Bardolan sent me to a merchant at the Nashkel Carnival who sold me a scroll of Protection from Petrification. 
***
On my way north I battled a number of Gibberlings and Hobgoblins. They had difficulty hurting me thanks to the solid protection my ankheg armor provides. When I reached the Basilisk area east of Beregost, I soon learnt that it was as Bardolan had expected. I found the Basilisks especially vulnerable in melee combat without them being much of a threat to me, even though there was one of Greater Basilisk that forced me to quaff a healing potion or two. At one point I even started attacking with my dagger +1 in my left hand.
[Victor's starting profs as a fighter went to Bastard Swords **, Shortbows *, and Two Weapon Fighting *; at fighter lvl 3 a second pip was placed in TWF.]
I had a big scare when, while I was battling four Basilisks, suddenly Mutamin the Gnome (whom I hadn't seen anywhere until then) arrived at the scene, none too pleased to see me. I decided to retreat before he would cast some kind of charm on me similar to those he had used on the Basilisks. And I would have simply abandoned my mission if it weren't for a Ghoul who inexplicably wanted to serve me. The Ghoul was immune to the Basilisk gazes, and stunned Mutamin with its fell claws. It allowed me to safely dispatch the wizard and the remaining Basilisks. 
With that business out of the way I traveled to the Friendly Arm Inn to claim a reward for clearing the spider-infested house in Beregost. 
Before actually making it inside the inn, I slew an Ogre (gravely injured with ranged attacks and finished off in melee) south of the inn; I disptached a group of Hobgoblins who had stolen a ring from a retired adventurer (Dip, my keen-eyed and ever alert scout, found me another magical ring, one that gives me more spells to cast); and I had to deal with a wizard that horrored me but failed to make use of my temporary state of panic. On the wizard's corpse I found a bounty notice mentioning a price on my head. I burnt the piece of paper, but I doubt it was the only copy. I've got no clue who could want me dead, and why.
Inside the Inn the Gnome from Beregost rewarded me handsomely when I showed her a Spider's corpse and told her I had removed the Huge Spiders that had infested her home. I also met Khalid and Jaheira, the 'friends' that Gorion had told me about and that were also mentioned in the letter I found on his body. They didn't recognize me immediately. Must have expected someone different than a heavily armored guy like me. Khalid especially seemed surprised by my presence; he started to stutter. It almost had me laugh out loud, but I managed to check myself. The two offered to join me, and to travel with me to Nashkel where they were to meet the town mayor, but I declined. I told them I had already been to Nashkel, and that my priority was not the trouble in the Nashkel Mines but to form a solid party capable of finding and dispatching Gorion's killers. I met a more suitable traveling companion at the inn, a big Half-Orc warrior, but he mistook me for a waiter and showed no interest in my cause.
Further north the city of Baldur's Gate was closed due to banditry threatening the safety of the city, so I made my way south again, to Beregost, to see if in that travelers and adventurers' hub any new faces had arrived. In one of the town's shops I met a Dwarven mercenary by the name of Kagain. He ran a caravan company, and asked me to accompany him to check on a large caravan the arrival of which in Baldur's Gate was long overdue. We found the caravan stranded and pilfered by bandits, a couple of hours north of Beregost. With his business ruined by the event, Kagain offered to join me, in order to hopefully make some money and kill some bandits.
[Kagain was level 4 with 43 HP upon joining.]
I find it hard to determine where to look for reinforcements as well as for my foster father's killer. After I told Kagain of the bounties on the heads of two criminals from Nashkel, the former guard captain and the emerald thief, Kagain suggested that we travel south, and I agreed seeing little else for us to do. On our way, we were ambushed again, but this time the assailants had no particular interest in me, only my belongings. Battle was imminent, when we received support from an unexpected ally, the Half-Orc warrior I had met in the Friendly Arm. The ambushers turned out to be old foes of his. The three of us slew them, and the Half-Orc, Dorn he called himself, was so pleased with Kagain's work and mine that he proposed a partnership. Dorn is a warrior of tremendous strength, and a Blackguard with dark powers he receives from some dark force. I'm not sure how well the Half-Orc can be trusted, but for the time being our agendas match, so Kagain and I agreed to his proposal. 
[Dorn was level 4 with 30 HP upon joining.]
Like me Dorn is involved in a vendetta with a group of people that have crossed him, former companions in his case. And like me, he has no clue yet where to look. Therefore we continued with our plan to explore the southern Sword Coast in pursuit of the murderous guard captain and the emerald thief, and who knows any clues that might bring us further in our personal quests for retribution. 
We traveled to the Cloudpeaks where we fought battles against different groups of lowlifes and beasts. None of them formed a true threat to us, though a ferocious Winter Wolf almost killed Dorn at one point.
***
There can be no doubt that this iron crisis that people have been talking about is true. My blades kept on shattering, so I ordered my men back to Beregost, where I had seen an enchanted Bastard Sword for sale, and an enchanted axe as well, which would serve Kagain. We only had the gold for one of both weapons. It went to the bastard sword. Kagain didn't object; he had seen my blades shatter one after the other. 
***
In Beregost, Dorn must have received a channeling from the dark god or demon he serves because he suddenly announced that he had a lead on one of his former companions. Kagain and I followed him east of the Nashkel Mines and indeed, there was a female Necromancer at work with a number of corpses. She was not without charm, and tried to persuade Dorn not to seek vengeance, but the Half-Orc was unmoved. The Mage enfeebled me and horrored Kagain, giving us all a hard time, but with a devastating strike with his greatsword Dorn finished her off.
On the woman's body we found a letter giving further leads to a camp set up by some of Dorn's former companions just outside Baldur's Gate. However, since that bridge to that city is lifted, we cannot reach them, yet.
***
From Beregost we traveled back to the western Cloudpeaks where we continued our exploration. As we went furrther westward, we ran into more and more Gnolls until we saw from afar a fortress guarded by Gnolls. Dorn, ever bloodthirsty was eager to fight them, while Kagain, more calculating was less willing. However as we slew two Half-Ogres guarding a bridge to the stronghold, and found a pair of Brawling Hands (Gauntlets of Dexterity) on one of them, the Dwarf too became more enthusiastic. The gauntlets went to the Dwarf, making him an impressive tank. I lost count of the number of Gnolls we slew. 
All I know is that we cleared the entire fortress, and that we saved a woman that had been captured by the monsters. She had nothing to give us, so I told her to simply run off and enjoy her refound freedom. 
[Victor reached level 6 here; his last proficiency point for BG1 was a third pip in Bastard Swords, not necessarily optimal but fitting for his development.]
Back in Nashkel we decided to sell some of the loot we had found in the Cloudpeaks (the proceeds of which would allow us to buy me a suit of full plate mail and Kagain an axe +1), and to take some well-earned rest at the local inn. Inside, we met with a priestess, another bounty hunter who had a more permanent form of rest for us in mind though, or for me at least. A fight ensued, and it was a helpful Monk that eventually slew the bounty hunter.
I spoke with the Monk afterward. He introduced himself as Rasaad and was very softspoken and composed even though he, like Dorn and myself, was looking for justice after a grave wrong had been done to members of his Selune venerating Sun Soul order: an entire monastery had been slain by followers of Shar, Selune's bitter rival. I welcomed him into the party, though I have yet to see what he has to contribute. I find it hard to comprehend fight without using armor and with nothing but his bare fists. While we haven't found any clues in the south as to our quarries, there is still the coast to explore, our next destination.

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#11663
Aasim

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Hogar, dwarven fighter/cleric, entering the challenge:

 

1_zpsffad015c.jpg

 

Weidu log:

Spoiler

 

Opossed to my previous runs, he has a custom created party following him:

- halfling barbarian Gisthan

- gnomish thief/mage Sineth

- elven sorceress Asya

 

No other NPCs will be adopted. If someone dies permanently, we go as a trio/duo/solo.

 

Anyhow, sorceress got killed in the very first ambush. :P  That's ok, since it's a cheap revival at level 1.

After finishing the Beregost quests, selling the ring, buying a full plate, Antichikenator proved to be succesfull.

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Cleared the Ankheg farm next. This got barbarian and sorceress to level 3, Hogar to fighter (2)/ cleric (3).

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With wand of fire, new options for fast exp were opened.

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Bassiluss was also slain, he used no high-level (5 or 6) spells. Acid Arrows did the job.

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Mutamin and basilisk - a poison-tipped arrow prevented him from closing in an initiating dialogue.

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Payed a fast and brief visit to Durlag's. Only top floors were explored, since battle against Pride & co. is too risky of an endeavor.

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Returned to main plot. A single Silence was enough against Mulahey.

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Bandit camp - Wand of Fire + Oils.

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Due to our low charisma, Aldeth refused to speak to us. He died as well.

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Sorceress won us Cloakwood Mine entrance battle with her Skull traps, against which mages had no protection.

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Barbarian came close to dying, but pulled it through. Some horses were cought in the crossfire.

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Sineth, my gnome died to poison in the mines.

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Hence I had to go back to FAI to revive him. Grr..

 

Against Davaeorn, Hogar used Pro Magic scroll. I should have given Ring of Fire Protection to my sorceress...

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Well, at least she wasn't chunked, so I was happy. :D

 

Horrors died to a scorcher wand.

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And Davaeorn succumbed to arrows.

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Apperantly, this run was filled with odd things. Hogar almost died when aquiring Ogre Strenght gauntlets. Despite his AC and protection, Desreta kept on hitting hard.

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She finally died, but 2 big healing potions were wasted.

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Again, a miscalculation in weapon speed/casting times cost us a big potion. Ramazith managed to get his buffs up, and fire a minor sequencer of 10 magic missiles at barbarian. He died anyway.

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Hogar decided that discretion is probably a better part of valor from now on.

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Invisible, we skipped Prat & the gang, but stopped to kill spiders. Hogar got level 7 as fighter there.

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However, my reputation was fairly high. I wanted to reduce it so Hogar would gain evil innates before resting. Hence, I decided we take a detour and kill of Beregost clergy. Sorceress and thief/mage were left outside, hoping they would avoid getting charmed by sirens there. Unfortunately, 2 of them ventured outside, charmed the gnome, and killed sthe sorceress with poison. At least they died as well.

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Meanwhile, inside - Keldath is apperantly a very high leveled cleric. He used 2xHeal and Physical Mirror. Next, he casts Harm. This spell does 90 magic damage with no save with Spell Revisions - this is more than Hogar can take. he drinks Magic Shielding potion immidiately.

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Takes 45...

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and barbarian cleaves him up.

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Funny thing - we lost no reputation for killing the priest. :lol:

 

Back to city, we leave Krysten to rot; but Slythe had to go.

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Succesfully got through Dopes battle - barby was under Pro Magic scroll, while Hogar is untouchable by disables, so no fear there.

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Liia didn't survive, but Belt did, unharmed.

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Invisible, we skipped through maze & Iron throne remains.


  • Blackraven aime ceci

#11664
Aasim

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The battle against Sarevok - for some reason, Angelo decided to follow invisible people around. He caused a bit of mayham even alone, and finally succumbed to wand of paralyzation after 5 attempts.

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Now barabrian started lobbing Detonation arrows at them.

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One by one, they died. If things got too dicey, he'd turn invisible with a potion.

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Diramid was the last to fall.

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..and then it was mass summons/arrows/magic missiles, as always.

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Fin. Hogar and his band of brigands will be entering BG2 challenge soon.

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  • Blackraven aime ceci

#11665
Serg BlackStrider

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Nice Motley Crew you have there, Aasim. Congrats and safe travels in Amn for them!



#11666
corey_russell

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@Aasim: best of luck for BG 2! Perhaps you'll see Russell VII in Amn...



#11667
Aasim

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@Aasim: best of luck for BG 2! Perhaps you'll see Russell VII in Amn...

Hahahaa.....beware, Hogar might just decide to kill him to drop his reputation! :D



#11668
corey_russell

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Hahahaa.....beware, Hogar might just decide to kill him to drop his reputation! :D

You can try, but Russell VII is no ordinary bhaalspawn...  ;)


  • Blackraven aime ceci

#11669
ussnorway

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Bgee run update S1.8,

 

Hear text a smp3,

 

One less by Sarah,

 

It has been quite the adventure so my notes have suffered as a result.
I  won't bore you with complaints about miss firing magic except to say the great weave is malfunctioning and one result of that is summons are restricted.

The dukes managed to get surrounded and need rescuing but my dear brother obviously considered himself invincible and only hired idiots to protect him--- my resources and strategy;

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1. Puk showed us the area so Imoen could toss a ‘Cloudkill’.

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2. Tazok charged out of the cloud and into our combined missiles for a glorious (simple) death.

3. When the cloud expired I used my wand to feed Angelo summons for his exploding arrow trick--- the moron killed himself and Semaj.

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4. Imoen lured my brother onto our minions as I dropped his saves with (scroll) ‘Greater Malison’ 

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Coran used his bow to dispel arrow, Yeslick, Puk and Jaheira had +2 magic stones.

I gave my crossbow the poison bonus and fired lightning ammo whilst Imoen made sure the summons stayed in play--- my brother never had a chance!


  • corey_russell et Blackraven aiment ceci

#11670
Serg BlackStrider

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Well done, ussnorway! Safe travels in Amn.



#11671
corey_russell

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@USSNorway - Nice work! Take down Irenicus and Melissan if you would.



#11672
Aasim

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GL Uss...



#11673
Aasim

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It's time to avenge Hogar. Paladins en route, Melissan beware!

 

Anyways

 

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Here we go!
 
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Weidu (same as last run)
Spoiler

 

 

And some notable info about KR paladins:

 

- UH looses immunity to level drain. Is immune to fear from level 2 and hold from level 5. Gains "smite evil", usable at range (extra magic damage vs evil for one round). Casts spells from level 4 onward, up to level 4 in power.

Lay on Hands cures hold & level drain.

- Inquisitor looses Hold immunity, but gains +2 generic vs spells save. Dispel is a single-target ability, only works against evil creatures. True Seeing allows him to cast spells on imp.invisble creatures, but doesn't remove the imp.invisibility from them. Mislead/PI/Simmy are "weakened", but not destroyed. He also has Lay on Hands, cures Charm, Confusion and similar effects.

Cannot cast spells.

- True class Paladin is immune to fear and disease (from level 5). Has Smite Evil (melee only), Lay on Hands cures poison and disease. Cast low-level spells same as UH. 

Both UH and True class have some (few) unique spells, but more about that later.



#11674
Blackraven

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Congrats USSNorway, best of luck Aasim with your holy warriors!



#11675
corey_russell

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@Aasim: Good luck with your new crew.