Baldur's Gate 1 No-Reload Challenge
#11651
Posté 15 novembre 2014 - 08:32
- Blackraven aime ceci
#11652
Posté 15 novembre 2014 - 02:30
@Grond0: Grats once again!
#11653
Posté 15 novembre 2014 - 02:55
Good job Grond0, here's hoping Baruk II will do better in Amn than his predecessor!
#11654
Posté 15 novembre 2014 - 05:11
Russell VII the solo undead hunter - FINAL BG 1 Update!
I am pleased to report Russell VII is following Baruk on to Amn. Using dual-wield, STR 24 + DUHM plus haste made short work of the dopplegangers - in fact both dukes survived even.
Russell VII got the pantaloons and potions he will be needed and went invisible and headed to the Temple of Bhaal. His main protection was scroll of magic protection, but he also had 120% fire resistance so Angelo's arrows were meaningless. When Russell fired his bow (for the first and last time, lol) to dispel Sarevok's haste, the entire group of enemies came. Russell VII then equipped his two axes and got to work on Sarevok, ignoring his buddies - a few heals needed, here's the battle at the start.
But yes, Russell VII was hitting Sarevok too hard and Sarevok falls!
Russell VII will be solo in BG 2 as well. Here is his final stats.
- Dogdancing aime ceci
#11655
Posté 15 novembre 2014 - 06:02
GJ Corey and Good Luck.
- corey_russell aime ceci
#11656
Posté 15 novembre 2014 - 06:45
GJ Corey and Good Luck.
Thanks, Aasim! I will take the luck, since I have yet to defeat Melissan solo yet.
#11657
Posté 15 novembre 2014 - 06:47
Congrats Corey, go and kick some (undead) *ss in Amn!
- corey_russell aime ceci
#11658
Posté 15 novembre 2014 - 06:55
Thanks, Aasim! I will take the luck, since I have yet to defeat Melissan solo yet.
That's new to me. I tought you had at least a few succesfull attempts, even as solo. Well, I do hope this will be the one.
- Blackraven aime ceci
#11659
Posté 15 novembre 2014 - 09:45
Well done Corey - see you in Amn!
- corey_russell aime ceci
#11660
Posté 16 novembre 2014 - 01:56
That's new to me. I tought you had at least a few succesfull attempts, even as solo. Well, I do hope this will be the one.
My fighter/thief Picenon died at Balthazar, and my plain fighter Noywad III made it to Melissan herself, but died at the 3rd Melissan battle. All my other solo attempts have died much earlier. I usually prefer party play in BG 2/ToB, though I have done a ton of BG 1 solos.
#11661
Posté 17 novembre 2014 - 01:02
Looking for some challenge during my next two forays to the Firewine Bridge and Ulcaster. As such, I’m hoping to see some promotions, divine intervention & guild-riders delivering good news & new abilities. The last few adventures against the likes of the Gibberling Mountains, Dryad Forest, even the Archaeological Site, etc., have not provided anything of that sort. The more power I and my companions are able to attain will help us defeat more powerful enemies that I expect we will face down the road.
In the area around the bridge we defeated four Skeleton’s w/Longbow & Halberd, 18 skeletons w/Morning Stars, six Zombies, six Kobolds w/Short Bows & Short Swords, six War Dogs & six Kobolds w/Short Swords.
Key Event(s): We were working an area NE of Firewine Bridge in the dried up river bed that all that is left of the water that used to flow under the bridge. We ran into a female mage, Carsa. She had been part of an adventuring party that had found a jar that obviously contained the essence of an Ogre Mage named Kahrk. We tried to help Carsa & decided between Dynahier & all of the Temples we are welcome in, that we could find a way to Remove Curse. Unfortunately, by the time we got to her, she was in desperate straits & could not give up the jar even though it was driving her out of her mind. When we became more insistent that she do so, Carsa screamed Kahrk’s name & upon release, he killed her instantly. We all deplore Ogre Mage’s, especially one that claims to be the most powerful of them all. I quaffed a Potion of Magic Blocking & Minsc became enraged. Both Dynahier & Imoen led with back to back Magic Missiles before Imoen switched to Arrows +1. Khalid used his Called Shot ability & equipped his bow w/Arrows of Fire. Jaheira led w/her innate Call Lightning which, unlike her divine spell, is instantaneous. Minsc & I charged in for the kill but Kahrk was well protected. Jaheira then cast Call Woodland Beings & brought a Dryad to our aid that immediately started casting spells @ Kahrk. Then Jaheira cast Summon Animals I & brought in a War Dog to help before following w/Summon Insects. Not sure what other spells Dynahier used. Finally I started landing brutal blows on Kahrk first coming down hard on his right shoulder & then literally slicing him clean in half, hitting that same shoulder & slicing through it again & straight thru to his groin. Exhilarating battle. My companions are spectacular!

GREAT BATTLE VERSUS KAHRK THE OGRE MAGE!
We were not quite done after that because just as we were ready to head back to a Swordsman named Meilum came up to us claiming to be the greatest Swordsman in Faerun. It was okay @ first but the challenge was hinted @ to the point that, as a Knight, I could no longer allow it to go unanswered. I’m not quite sure what he was thinking challenging a fully armored Knight in Full Plate w/an shimmering Large Shield, wearing an obviously enchanted helm & wielding an enchanted bastard Sword when he was just in Studded Leather w/a Long Sword. None the less he did & I had everyone else back off (turned off AI) & then proceeded to crush him in about four blows. He was tough to take the blows he did but he died w/o landing one of his own.

DUEL WITH MEILUM (AS A KNIGHT, I CAN'T RESIST A CHALLENGE)
Treasure of Note: (Purse = 13,139 gold); Pearl Necklace (sold), Knaves Robe (sold), Scroll of Non-Detection (sold) & Scroll of Charm Person (Dynahier)
Current Disposition: Resting @ the Nashkel Inn after selling the loot we’d garnered @ Firewine Bridge
Next Steps: Relocate our base of Operations to Beregost, then back to the Firewine Ruins
Level Up: None
Current Party: (Reputation: 20 – Heroic)
· Gawain: Ftr/7; Full Plate w/Large Shield +1, Cloak of Protection +2, Helm of Defense, Boots of Grounding, Girdle of Bluntness, Rings of Fire Resistance & Free Action; Bastard Sword +1/+3**** (SSS**) (Greater Doppelganger)
· Minsc: Barbarian/6 w/Splint Mai w/Boots of Avoidance, Girdle of Bluntness &Spiders Bane***/THWS** (Flail*)(Spellcaster Defend)(Davaeorn)
· Khalid: Ranger (Archer)/6 w/Studded Leather +1 w/Bracers of Archery & Boots of the North, Longbow****, B/Sword* (TWS***)( Sword Spider) (Ranger Ranged)
· Jaheira: Priestess of Sylvanus/8 w/Leather +1, Sling*, Club +2 (Eye of the Storm)*, (Phase Spider)(Druid Summoning)
· Imoen: Thief (Charming Rogue)/8 w/Bracers of Defense AC6, Cloak of Non-Detection w/Short Bow*, Short Sword +1* Dagger +1*, Necklace of Missiles, (Sword Spider)(Thief Def)
· Dynahier: Mage (Invoker)/6 w/Bracers of Defense AC6, Sling* & Q/Staff +1*, Ring of Energy, (Tuth)(Wizard Defensive)
Mods Used: HardTimes-v2; BG1UB_v12; bg1npc-v20; X0black101 (Blackguard); MegaModKits v1.01L; level1npcs-v1.9; bg2_tweaks-v14; Randomizer-v68; scs-v21 (- Tactical Challenges)
Blue Font: New information;
Red Font: Monster encounters (first use)
(Best kill)(Current AI)
* Name Levels are ancient, AD&D titles that used to represent each new level in a class
- Blackraven aime ceci
#11662
Posté 17 novembre 2014 - 01:21
- Serg BlackStrider aime ceci
#11663
Posté 17 novembre 2014 - 12:17
Hogar, dwarven fighter/cleric, entering the challenge:
Weidu log:
Opossed to my previous runs, he has a custom created party following him:
- halfling barbarian Gisthan
- gnomish thief/mage Sineth
- elven sorceress Asya
No other NPCs will be adopted. If someone dies permanently, we go as a trio/duo/solo.
Anyhow, sorceress got killed in the very first ambush.
That's ok, since it's a cheap revival at level 1.
After finishing the Beregost quests, selling the ring, buying a full plate, Antichikenator proved to be succesfull.
Cleared the Ankheg farm next. This got barbarian and sorceress to level 3, Hogar to fighter (2)/ cleric (3).
With wand of fire, new options for fast exp were opened.
Bassiluss was also slain, he used no high-level (5 or 6) spells. Acid Arrows did the job.
Mutamin and basilisk - a poison-tipped arrow prevented him from closing in an initiating dialogue.
Payed a fast and brief visit to Durlag's. Only top floors were explored, since battle against Pride & co. is too risky of an endeavor.
Returned to main plot. A single Silence was enough against Mulahey.
Bandit camp - Wand of Fire + Oils.
Due to our low charisma, Aldeth refused to speak to us. He died as well.
Sorceress won us Cloakwood Mine entrance battle with her Skull traps, against which mages had no protection.
Barbarian came close to dying, but pulled it through. Some horses were cought in the crossfire.
Sineth, my gnome died to poison in the mines.
Hence I had to go back to FAI to revive him. Grr..
Against Davaeorn, Hogar used Pro Magic scroll. I should have given Ring of Fire Protection to my sorceress...
Well, at least she wasn't chunked, so I was happy. ![]()
Horrors died to a scorcher wand.
And Davaeorn succumbed to arrows.
Apperantly, this run was filled with odd things. Hogar almost died when aquiring Ogre Strenght gauntlets. Despite his AC and protection, Desreta kept on hitting hard.
She finally died, but 2 big healing potions were wasted.
Again, a miscalculation in weapon speed/casting times cost us a big potion. Ramazith managed to get his buffs up, and fire a minor sequencer of 10 magic missiles at barbarian. He died anyway.
Hogar decided that discretion is probably a better part of valor from now on.
Invisible, we skipped Prat & the gang, but stopped to kill spiders. Hogar got level 7 as fighter there.
However, my reputation was fairly high. I wanted to reduce it so Hogar would gain evil innates before resting. Hence, I decided we take a detour and kill of Beregost clergy. Sorceress and thief/mage were left outside, hoping they would avoid getting charmed by sirens there. Unfortunately, 2 of them ventured outside, charmed the gnome, and killed sthe sorceress with poison. At least they died as well.
Meanwhile, inside - Keldath is apperantly a very high leveled cleric. He used 2xHeal and Physical Mirror. Next, he casts Harm. This spell does 90 magic damage with no save with Spell Revisions - this is more than Hogar can take. he drinks Magic Shielding potion immidiately.
Takes 45...
and barbarian cleaves him up.
Funny thing - we lost no reputation for killing the priest. ![]()
Back to city, we leave Krysten to rot; but Slythe had to go.
Succesfully got through Dopes battle - barby was under Pro Magic scroll, while Hogar is untouchable by disables, so no fear there.
Liia didn't survive, but Belt did, unharmed.
Invisible, we skipped through maze & Iron throne remains.
- Blackraven aime ceci
#11664
Posté 17 novembre 2014 - 12:18
The battle against Sarevok - for some reason, Angelo decided to follow invisible people around. He caused a bit of mayham even alone, and finally succumbed to wand of paralyzation after 5 attempts.
Now barabrian started lobbing Detonation arrows at them.
One by one, they died. If things got too dicey, he'd turn invisible with a potion.
Diramid was the last to fall.
..and then it was mass summons/arrows/magic missiles, as always.
Fin. Hogar and his band of brigands will be entering BG2 challenge soon.
- Blackraven aime ceci
#11665
Posté 17 novembre 2014 - 01:11
Nice Motley Crew you have there, Aasim. Congrats and safe travels in Amn for them!
#11666
Posté 17 novembre 2014 - 03:42
@Aasim: best of luck for BG 2! Perhaps you'll see Russell VII in Amn...
#11667
Posté 17 novembre 2014 - 05:02
@Aasim: best of luck for BG 2! Perhaps you'll see Russell VII in Amn...
Hahahaa.....beware, Hogar might just decide to kill him to drop his reputation! ![]()
#11668
Posté 17 novembre 2014 - 05:23
Hahahaa.....beware, Hogar might just decide to kill him to drop his reputation!
You can try, but Russell VII is no ordinary bhaalspawn... ![]()
- Blackraven aime ceci
#11669
Posté 18 novembre 2014 - 01:42
Bgee run update S1.8,
One less by Sarah,
It has been quite the adventure so my notes have suffered as a result.
I won't bore you with complaints about miss firing magic except to say the great weave is malfunctioning and one result of that is summons are restricted.
The dukes managed to get surrounded and need rescuing but my dear brother obviously considered himself invincible and only hired idiots to protect him--- my resources and strategy;

1. Puk showed us the area so Imoen could toss a ‘Cloudkill’.


2. Tazok charged out of the cloud and into our combined missiles for a glorious (simple) death.
3. When the cloud expired I used my wand to feed Angelo summons for his exploding arrow trick--- the moron killed himself and Semaj.

4. Imoen lured my brother onto our minions as I dropped his saves with (scroll) ‘Greater Malison’


Coran used his bow to dispel arrow, Yeslick, Puk and Jaheira had +2 magic stones.
I gave my crossbow the poison bonus and fired lightning ammo whilst Imoen made sure the summons stayed in play--- my brother never had a chance!
- corey_russell et Blackraven aiment ceci
#11670
Posté 18 novembre 2014 - 02:24
Well done, ussnorway! Safe travels in Amn.
#11671
Posté 18 novembre 2014 - 04:40
@USSNorway - Nice work! Take down Irenicus and Melissan if you would.
#11672
Posté 18 novembre 2014 - 05:17
GL Uss...
#11673
Posté 18 novembre 2014 - 08:21
It's time to avenge Hogar. Paladins en route, Melissan beware!
Anyways







And some notable info about KR paladins:
- UH looses immunity to level drain. Is immune to fear from level 2 and hold from level 5. Gains "smite evil", usable at range (extra magic damage vs evil for one round). Casts spells from level 4 onward, up to level 4 in power.
Lay on Hands cures hold & level drain.
- Inquisitor looses Hold immunity, but gains +2 generic vs spells save. Dispel is a single-target ability, only works against evil creatures. True Seeing allows him to cast spells on imp.invisble creatures, but doesn't remove the imp.invisibility from them. Mislead/PI/Simmy are "weakened", but not destroyed. He also has Lay on Hands, cures Charm, Confusion and similar effects.
Cannot cast spells.
- True class Paladin is immune to fear and disease (from level 5). Has Smite Evil (melee only), Lay on Hands cures poison and disease. Cast low-level spells same as UH.
Both UH and True class have some (few) unique spells, but more about that later.
#11674
Posté 18 novembre 2014 - 08:41
Congrats USSNorway, best of luck Aasim with your holy warriors!
#11675
Posté 18 novembre 2014 - 09:12
@Aasim: Good luck with your new crew.






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