Thnx! They'll need it.
Baldur's Gate 1 No-Reload Challenge
#11676
Posté 18 novembre 2014 - 09:31
#11677
Posté 22 novembre 2014 - 06:43
#11678
Posté 22 novembre 2014 - 07:55
#11679
Posté 22 novembre 2014 - 09:41
- Blackraven aime ceci
#11680
Posté 23 novembre 2014 - 01:55
I led my companions back to the Firewine Bridge to descend into the building on the far left side of the bridge. It soon became apparent as we worked our way through, we’d have to deal w/Kobold Commando’s w/those Arrows of Fire & traps galore. I didn’t even try to keep count after our first hour or so, especially considering that they were accompanied by their weaker counterparts also. Khalid thinks he & Imoen started w/28 Arrows of Fire & now they have 60, so I estimate we killed 60-70 total Kobold Commando’s/Kobolds by the time we exited the ruins for the last time.
The remainder of time we chiefly focused on avoiding traps. Unfortunately, one trap Imoen disarmed appeared to go off anyway, taking her life. We’d found an exit earlier that led into the basement of a building but had decided to check it out after we were finished in the ruins. Now, I decided to go out that way & see what that building was. Conveniently, it was a Halfling Temple & we were able to raise Imoen their w/o returning to Beregost. We were in Gullykin. I knew it was near but did not realize we were right under it. The Priest let us sleep in the basement but admonished us not to get into his barrels of wine.
Back in the ruins, we continued to cut down Kobolds & try to avoid traps. Every now & then, one of us would step wrong & take a Magic Missile or something. We’d spoken w/a young Bard on the Firewine Bridge who sung a rhyme about a traitorous knight that had betrayed his comrades. Turned out the story was true as we found six Ghost Knights that wouldn’t cross w/o their comrade despite what he’d done. We crossed paths w/the traitor knight & he begged us to kill him & take his armor. We did so & returned the armor to the other Ghost Knight’s & they were reunited.

DEFEATING AN OGRE MAGE SUPPORTED BY A MAGE & TWO OGRILLONS
Treasure of Note: (Purse = 12,925 gold); Gauntlet’s of Ogre Power (Jaheira); Gandolar’s Lucky Ring (Imoen)
Current Disposition: After cashing in our treasure & identifying the GoOP we are nor resting in the Red Sheaf
Next Steps: I have changed my mind & plan to scour the Gullykin area before moving on the Ulcaster
Level Up: None
Current Party: (Reputation: 20 – Heroic)
· Gawain: Ftr/7; Full Plate w/Large Shield +1, Cloak of Protection +2, Helm of Defense, Boots of Grounding, Girdle of Bluntness, Rings of Fire Resistance & Free Action; Bastard Sword +1/+3**** (SSS**) (Greater Doppelganger)
· Minsc: Barbarian/6 w/Splint Mai w/Boots of Avoidance, Girdle of Bluntness &Spiders Bane***/THWS** (Flail*)(Spellcaster Defend)(Davaeorn)
· Khalid: Ranger (Archer)/6 w/Studded Leather +1 w/Bracers of Archery & Boots of the North, Longbow****, B/Sword* (TWS***)( Sword Spider) (Ranger Ranged)
· Jaheira: Priestess of Sylvanus/8 w/Leather +1 w/Gauntlets of Ogre Power; Sling*, Club +2 (Eye of the Storm)*, (Phase Spider)(D+ruid Summoning)
· Imoen: Thief (Charming Rogue)/8 w/Bracers of Defense AC6, Cloak of Non-Detection & Gandolar’s Lucky Ring w/Short Bow*, Short Sword +1* Dagger +1*, Necklace of Missiles, (Sword Spider)(Thief Def)
· Dynahier: Mage (Invoker)/6 w/Bracers of Defense AC6, Sling* & Q/Staff +1*, Ring of Energy, (Tuth)(Wizard Defensive)
Mods Used: HardTimes-v2; BG1UB_v12; bg1npc-v20; X0black101 (Blackguard); MegaModKits v1.01L; level1npcs-v1.9; bg2_tweaks-v14; Randomizer-v68; scs-v21 (- Tactical Challenges)
Blue Font: New information;
Red Font: Monster encounters (first use)
(Best kill)(Current AI)
* Name Levels are ancient, AD&D titles that used to represent each new level in a class
- Grimwald the Wise aime ceci
#11681
Posté 23 novembre 2014 - 08:22
- Blackraven aime ceci
#11682
Posté 23 novembre 2014 - 02:03
@Grond0 - grats! Hope your kensai does well in BG 2/ToB.
#11683
Posté 24 novembre 2014 - 01:36
After finding Gullykin during the Firewine Bridge/Ruins exploration, I wanted to return & make sure the area around their little hamlet was secure for them. There were a few threats that we were able to eliminate for them. We killed six Kobolds w/Short Bows/Swords, 12 Kobolds w/Short Swords only, & six Kobolds armed w/Short Swords that we had to battle alongside two Ankheg’s which ended up bringing 500 gold. The Kobolds were likely displaced from the Firewine Ruins & Bridge area that we just cleared. Aside from those we killed two Dread Wolves & three Worgs that were immediately hostile so we thought them a threat to any Halfling’s that might wander outside of the hamlet so we eliminated them also.
Key Event(s): While clearing the area, we were attacked by four more assassins. The leader of this group called himself, Molkar, a knight & he was accompanied by what I think was another knight, a cleric & a mage. I’m certain the latter was at least a dual-classed mage as he fired Melf’s Acid Arrow & a Magic Missile @ me (you know you’ve been in this business a while when you can detect the type of spells that are attacked with). Initially, I focused on the first assassin Minsc spied but almost changed my mind when I saw one of them incanting a spell, then another. I quaffed my last Potion of Magic Blocking which is why the spells I mentioned earlier didn’t affect me at all. Minsc finished off his knight & I turned on the leader, Molkar. Imoen assisted me w/Molkar, blasting him w/her innate magic Missile while I hacked away & he fell so easily I do a disservice to all knights to call him one, either of them really as Minsc did a quick number on his as well. Then we turned on the spellcasters. Jaheira had already cast her second favorite spell, Summon Woodland Beings, bringing in a Dryad w/her but I think they were all dead by the time the Dryad was able to influence the fight, although it was apparent she’d cast Barkskin on herself. We defeated these attackers easily. We actually had a more difficult battle against six or eight Xvarts on the way back to Beregost.

FINISHING OFF THE LAST ASSASSIN
Before I left Gullykin, I took the time to meet the Halflings living in that quiet hamlet. They all revere Dillillia, the name used for Yolanda, in/around the Sword Coast. Yolanda is the Halfling’s chief deity, a Major Deity. We met a delightful Halfling Rogue, Alora, type who wanted to join me & though I don’t have need of another companion now, between her & the devout Halflings there, I’ve made the hamlet my personal protectorate. I let Gandolar & Alora know that I would try to pass though when I’m in the area & that they could send a runner to the Temple of the Morning & ask for Kelddath Ormlyr. I’ll make a point of trying to keep him apprised of my whereabouts so that, if needed, he can send for me if the Halflings are in need.
Treasure of Note: (Purse = 14,020 gold);
Current Disposition: We’re @ the Red Sheaf taking a breather
Next Steps: Heading to Ulcaster Ruins
Level Up: None
Current Party: (Reputation: 20 – Heroic)
· Gawain: Ftr/7; Full Plate w/Large Shield +1, Cloak of Protection +2, Helm of Defense, Boots of Grounding, Girdle of Bluntness, Rings of Fire Resistance & Free Action; Bastard Sword +1/+3**** (SSS**) (Greater Doppelganger)
· Minsc: Barbarian/6 w/Splint Mai w/Boots of Avoidance, Girdle of Bluntness &Spiders Bane***/THWS** (Flail*)(Spellcaster Defend)(Davaeorn)
· Khalid: Ranger (Archer)/6 w/Studded Leather +1 w/Bracers of Archery & Boots of the North, Longbow****, B/Sword* (TWS***)( Sword Spider) (Ranger Ranged)
· Jaheira: Priestess of Sylvanus/8 w/Leather +1 w/Gauntlets of Ogre Power; Sling*, Club +2 (Eye of the Storm)*, (Phase Spider)(D+ruid Summoning)
· Imoen: Thief (Charming Rogue)/8 w/Bracers of Defense AC6, Cloak of Non-Detection & Gandolar’s Lucky Ring w/Short Bow*, Short Sword +1* Dagger +1*, Necklace of Missiles, (Sword Spider)(Thief Def)
· Dynahier: Mage (Invoker)/6 w/Bracers of Defense AC6, Sling* & Q/Staff +1*, Ring of Energy, (Tuth)(Wizard Defensive)
Mods Used: HardTimes-v2; BG1UB_v12; bg1npc-v20; X0black101 (Blackguard); MegaModKits v1.01L; level1npcs-v1.9; bg2_tweaks-v14; Randomizer-v68; scs-v21 (- Tactical Challenges)
Blue Font: New information;
Red Font: Monster encounters (first use)
(Best kill)(Current AI)
* Name Levels are ancient, AD&D titles that used to represent each new level in a class
- Blackraven aime ceci
#11684
Posté 24 novembre 2014 - 03:18
Note: As many that follow my adventures, I come to this w/a biased toward the AD&D of the early 80's where I used to play P&P w/others. The game was run by a 'Dungeon Master.' I know that by now, any DM would've warned me more than once that my PC was acting more Lawful & Good than True Neutral. The Gawain in the Deities & demigods that I model this PC on is 'Neutral.' I think the DM would've dropped the hammer on me by now & told me my PC was LG. So, I've changed his alignment accordingly. This is the same alignment as King Arthur, Sir Lancelot, Sir Galahad, etc., in the Deities & Demigods Manual so this change brings Gawain's alignment in line w/theirs.
- Blackraven aime ceci
#11685
Posté 24 novembre 2014 - 04:34
@CKT, I agree that the alignment change makes sense. I thought it would be difficult to roleplay Gawain as a TN knight, and felt similarly uncomfortable with roleplaying my Tristram that way, whom I pictured as a (LG) Cavalier really.
- Grimwald the Wise aime ceci
#11686
Posté 24 novembre 2014 - 05:17
Gate70/Grond0 multiplayer attempt 60 - (1st and final update)
Fly, human mage (Grond0) & Fusty, dwarf wizard slayer (Gate70)
After the disappointing end for the necromancer and blackguard combination we immediately rolled up a new set of characters. They were somewhat similar in combination, though this time Fly was fearful of letting her wizard-slaying companion travel behind her due to the itch between her shoulder blades that produced!
The duo started off well and had done our usual route of Shoal, Beregost and Nashkel before heading to Firewine to get some bracers for Fly. On the way there though they were caught in an ambush. Unlike on some occasions I did pause the game pretty much as quickly as the MP setup allowed, but that was still too slow. Even though in the screenshot it looks as though Fusty is marginally closer the basilisk only had one target in mind and moments later a new statue decorated the landscape ...
- Blackraven aime ceci
#11687
Posté 24 novembre 2014 - 05:21
Gate70/Grond0 multiplayer attempt 60 - (1st and final update)
Fly, human mage (Grond0) & Fusty, dwarf wizard slayer (Gate70)
After the disappointing end for the necromancer and blackguard combination we immediately rolled up a new set of characters. They were somewhat similar in combination, though this time Fly was fearful of letting her wizard-slaying companion travel behind her due to the itch between her shoulder blades that produced!
The duo started off well and had done our usual route of Shoal, Beregost and Nashkel before heading to Firewine to get some bracers for Fly. On the way there though they were caught in an ambush. Unlike on some occasions I did pause the game pretty much as quickly as the MP setup allowed, but that was still too slow. Even though in the screenshot it looks as though Fusty is marginally closer the basilisk only had one target in mind and moments later a new statue decorated the landscape ...
Sorry to hear that guys. Your guys' story is why I always have mirror eyes/invis potion on my main character going to Firewine Ruins, Basilisk area, or Ulcaster School. Hope your next run goes a bit smoother.
- Grimwald the Wise aime ceci
#11688
Posté 24 novembre 2014 - 05:59
Sorry to hear that guys. Your guys' story is why I always have mirror eyes/invis potion on my main character going to Firewine Ruins, Basilisk area, or Ulcaster School. Hope your next run goes a bit smoother.
Thanks Corey - not exactly smooth so far, but while there's life there's hope!
Gate70/Grond0 multiplayer attempt 61 - (update 1)
Sleight, halfling shadowdancer (Grond0) & Pighte, human dark moon monk (Gate70)
Not for the first time in recent memory Gate70 and I embarked on our third run of the day
. With the choice of character classes not yet played coming down into single figures we both ended up with new classes created by BGEE. At high levels this couple should be powerful, but there's likely to be difficulty getting there ...
The problems started early on, after Shoal had given us our first level ups, when attacking the gnolls guarding Perdue's sword. The difficulty of targeting them with missiles in MP and the faster speed they move at in BGEE made them quite awkward customers and that wasn't helped when running them round caused other enemies to be activated. Sleight was busy keeping out of reach of a bear when he saw that Pight, already badly wounded by a gnoll, was being targeted by a skeleton. He tried shouting a warning, but was too late.
After paying up at the temple the duo travelled down through Beregost and Nashkel to find Greywolf. Pighte used his special ability to blind him, but in BGEE that results in the blinded character running all over the place. That's a particular problem in MP when lag effects mean it's not always easy to know where an enemy is exactly and Sleight was hit twice by Greywolf during his wanderings and was glad to see him eventually go down.
After saving Arabelle (and resetting the variable to get a reward when the game refused to acknowledge that all the xvarts were dead), the duo moved on to Firewine to confront Meilum. There were more problems with MP lag there and Pighte was cut down by Meilum's extendable sword. That did though make things much easier for Sleight: he has the ability to hide while in plain sight and, with no one left to focus on, that meant Meilum just stood still to be hit.
The final target for the day was in the basilisk area. Pighte used a green scroll to make attacking the monsters easy enough, before Korax was recruited. He soon accounted for Mutamin before moving south to tackle Kirian's group. Pighte blinded Baerin and Korax then did very well by paralysing Kirian, then Peter and then Lindin. With them dead he tracked down Baerin to complete his set and he received a thank you present from Sleight in the form of a trip to his eternal rest
.
Stats:
Sleight, shadowdancer 6, 38 HPs, 22 kills
Pighte, dark moon monk 5, 35 HPs, 32 kills, 2 deaths
- Blackraven aime ceci
#11689
Posté 24 novembre 2014 - 06:36
I began a Priest of Talos BGT run after I started having doubts about the state of my BG2EE install when I only encountered vanilla vampires instead of SCS ones as I expected. For some reason I feel like continuing it. Maybe I just need a break from all this epic-level gameplay and from the hacking and slashing. Besides I feel I need to post this now, before my memory of this run becomes too blurry.
- Grimwald the Wise aime ceci
#11690
Posté 25 novembre 2014 - 12:50
@CKT, I agree that the alignment change makes sense. I thought it would be difficult to roleplay Gawain as a TN knight, and felt similarly uncomfortable with roleplaying my Tristram that way, whom I pictured as a (LG) Cavalier really.
Of course, you know at least one place you can post Tristram's adventures if you wish. ![]()
I read Sir Gawain & the Green Knight a month or so ago, &there's no lack of goodness & chivalry in that story...haven't read any of the other Camelot stories. In the STARZ Camelot series he was more neutral good but I think you defer to the original literature to find the authors intention.
- Grimwald the Wise et Blackraven aiment ceci
#11691
Posté 25 novembre 2014 - 02:52
Hey CKT, I'm suffering from severe "restartitis" as people call it: am not sure what I want. Have the Priest of Talos going, and a Wizard Slayer in ToB, want to roll a random Sorcerer (whose spell picks upon level-up aren't decided by me but by the roll of the dice), and still have Tristram on my mind... so who knows he might join Gawain soon.
- Grimwald the Wise aime ceci
#11692
Posté 25 novembre 2014 - 11:44
#11693
Posté 25 novembre 2014 - 11:54
@Blackraven - good story so far - be curious if you can keep this up, even deep in BG 2. Guess we'll see...
#11694
Posté 26 novembre 2014 - 12:57
Thanks @Corey for appreciating this. I do like a more roleplayed playthrough time and again, as it presents different types of challenges (NPC management, undesirable quest outcomes, items that become unavailable etc). One of my favorite archetypes to roleplay is the LN vigilante type, like Victor. The question indeed is whether I'll be able to keep it up in BG2. The journaling takes some time...
Another question is whether VIctor will make it into SoA, because I've forced myself to do the TotSC areas as well, as a bit of a counterweight to the insane stats I rolled (98 roll) and to the fact that I'm taking a party along.
- corey_russell aime ceci
#11695
Posté 26 novembre 2014 - 11:24
Corey_Rusell/Dogdancing Multi-player No-Reload
Tcos: (protagonist, Dogdancing) level 6 fighter/level 7 thief
Zaxxon: (Corey_Russell) level 6 fighter/level 5 illusionist
The duo made some more progress today, although not without their challenges...
First we dealt with the Nashkel Mines. With Tcos sufficiently protected by fire resistance ring and greenstone amulet, she was able to withstand Mulahey's attacks and Zaxxon's fireball.
Next we tried to take out Nimbul - resist fear/shield amulet worked great for Tcos and some magic missiles finished Nimbul.
After that, we dealt with some problems south of Nashkel. We battled Sendai and her pals - we won, but Tcos took some damage from a Zaxxon scorcher - sorry about that Tcos!
Next up was Vax and Zal - they weren't a problem, but two winter wolves sniping Zaxxon (who was naked) sure was! Tcos charged the wolves, and Zaxxon ran and healed - success! Whew...
We then got 3 potions so we could pick off the free action from Dushai. Zaxxon suggested getting the spells from Shangalar - well, apparently 100% skill isn't what it's cracked up to be - after 2 spells swiped, he went hostile - the duo quickly left town...
We wanted to adventure in Shoal's area - but first we need a sacrifice! Kivan was recruited, with the help of 3x friends spell. Kivan was killed by Shoal and resurrected and Droth was easily defeated - the helmet going to Tcos.
What we didn't find out until much later is Tcos has her fists selected! She engages a lot of ogres, and Zaxxon tries a fireball on her head and a scorcher - but thanks to the fists, she's getting hit hard! She retreats and tries to heal...Zaxxon does a lot of fancy footwork and with the help of two scorchers he takes down like 10 ogres - not bad.
We then kill some dire wolves - still not realizing her fists are equipped - we then fight carrion crawlers with her full plate and free action ring it should have been easy - however, she was getting hit very hard, she runs for her life, and finally she realizes her fist is equipped. We range the enemies dead.
It was time to prepare Thanksgiving dinner in real life, so we ended session here.
- Blackraven aime ceci
#11696
Posté 27 novembre 2014 - 06:42
Urval went on with the plot quests: first the Bandits. The Dwarf wasted an oil of speed and many a sling bullet on Tazok, in the hopes of taking the bandit leader down for the Gauntlets of Weapon Expertise. However, Urval failed to kill Tazok before the latter could congratulate him with his fighting skills and walk off.
#11697
Posté 27 novembre 2014 - 11:59
Have just started and ended a short but enjoyable run with an assassin. Will post about that later. Thinking of doing a gentleman from the rtt kitpack.
Details below.
Already discovered that he cannot use a long bow.
Wondering what happens when you don't have enough gold for it to be taken from you.
Anyone know?
#11698
Posté 28 novembre 2014 - 02:08
Wow Grimwald, that's a kit unlike any other I've seen, and an expensive one... 125 GP every hour? I suppose that's real-time no? No idea what happens if you don't have the gold, try it out: the first hour of your game you probably won't have 125 GP.
The fact that he can't use a longbow would be a bit off-putting to me btw.
#11699
Posté 28 novembre 2014 - 04:34
Already discovered that he cannot use a long bow.
It seems odd that the description says he can specialise. Have you checked that he can't use an ordinary long bow (as opposed to a composite one) - that's the case with bards for instance?
#11700
Posté 28 novembre 2014 - 05:34
I don't want to sound like a jinxed dog, but the Gentleman kit is very likely to be pretty bugged, considering the BG2 engine limitations.





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