Nice work with the kensai against Kirian, Grond0! Not an easy fight - were you protected by the green scroll from petrification during all of this?
Baldur's Gate 1 No-Reload Challenge
#11951
Posté 02 janvier 2015 - 04:48
#11952
Posté 02 janvier 2015 - 05:52
Indeed. All the basilisks were dead before taking on Kirian, but the scroll lasts a long time so was still showing as active in the screenshots for that fight as well.
#11953
Posté 02 janvier 2015 - 07:36
Just realised that I posted this in BG2
Just copied it over and will delete the one in the wrong place.
Having discovered the above link I have at last been able to install SCS, though sadly without the improved AI. That part of the installation failed.
I was planning on reducing the number of mods as some were making ToSC a bit too easy, but with harder SCS battles installed, that probably will no longer be the case.
It might actually be a good thing that the Improved AI isn't installed. One step at a time. ![]()
Starting a new game with Blade Tormson, a champion of Torm.
Not knowing his true father, he chose his surname because of his allegience to Torm.
The Aasimar in the sub-race mod gives +1 Wisdom, +2 Charisma -20% experience. Flamestrike once per day.
The sub-race was chosen for role-playing reasons. Tiefling would have been more powerful, but as the mod says, most Aasimar are paladins.
Shank proved to be dangerous due to his armour, (which is useless to me) and his +2 sword (which is most useful)
Tarnesh was not much of a problem at all.
- ussnorway et Blackraven aiment ceci
#11954
Posté 02 janvier 2015 - 08:29
- Blackraven aime ceci
#11955
Posté 03 janvier 2015 - 08:10
- Grimwald the Wise aime ceci
#11956
Posté 03 janvier 2015 - 01:50
All right Grond0! Congrats, and keep that up in Amn ![]()
#11957
Posté 03 janvier 2015 - 08:25
Congrats Grond0. ![]()
#11958
Posté 03 janvier 2015 - 08:45
Diary of Blade Tormson
I managed to kill both Tristan and Isolde though it took three bites at the cherry.
Phallen Nightsbane and party were a bit trickier. I used the necklace of missiles to good effect and with it I killed two of their party and seriously wounded the other two.
The third, a mage, died simultaneously with casting confusion.
There I was with the battle almost won but having no control over what happened next. I was also hurt, but at that point not seriously. Then the last of their party wounded me and even though confused I was able to defeat him.
The spoils in these two battles were not ideal as the weapons were not two handed swords. ![]()
Still, the experience was beneficial. ![]()
I then went along the south of the sword coast helping Prism, dogs, cats, dryads and the like. Eventually I was able to get a tome which would allow me to raise my charisma to 19.
I then helped Prism before bringing Xzar, Montaron, Khalid and jaheira to Nashkel.
Montaron went off on his own from time to time and came back with useful treasure. I think that it might be unwise to be too inquisitive as to where it came from.
At least he didn't kill any innocents!
In Beregost I helped the Dudley family and a completely spineless man. ![]()
When I was in Nashkel I let Khalid and Jaheira go there own way. I might meet them again some day. ![]()
Not so Xzar and Montaron they went off in a huff, and it seems that I will not be seeing them again, at least not in the near future.
I then went ankheg hunting.
I went down the mines and fought hordes of kobolds and a party of assassins. I nearly used up my necklace of missiles against them and had to return to the surface to get both it and myself recharged. I got some decent armour for myself as well as lots of weapons that others might find useful.
I felt that I might have bitten off more than I could chew, and will therefore leave the rest of the mines until I am a little stronger.
I am now a level 6 champion of Torm.
When I fought Zordral, I charmed Bentha who was a big help. She took the brunt of a lot of Zordral's spells. Eventually she left the tent taking Zordral with her. This gave me the chance to rest and heal myself before rejoining the fray. Sadly Bentha died before Zordral. ![]()
(I was hoping that she might survive long enough to fight Oompah and perhaps some kobolds as well.)
I then returned to the south-west, killed some more assassins and helped Jared against a bear. He gave me some nice warm boots as a reward.
Now level 7. ![]()
The big question now is solo or party?
- ussnorway aime ceci
#11959
Posté 04 janvier 2015 - 12:59
I've had a lot of trouble with my BGT install recently, or to be more precise: with my installs (have had to reinstall numerous times up to the point that I considered to just stick to the EEs, in spite of that meaning that I'd have to miss out on a number of really good mods). My latest install seems relatively stable. Have had two crashes to desktop in my current game, but when I reloaded everything worked ok.
My WEIDU log:
The new face is Nymand, LN Male Elven Bounty Hunter:
Nymand is a relatively cautious adventurer (I have a Rogue Rebalancing Thief script running that has him try to HiS all the time), and in accordance with that he carefully adventured his way toward level 5 doing the usual quests in the areas on and directly surrounding the Coast Way, plus the South Coast (Nib and Brage). A combination of slackness and overconfidence got him into trouble near Alaric's Cave in the Lighthouse Area. It was the early afternoon, not a good moment for trying to sneak past three Sirines, and yet that was exactly what the thief did. He actually thought he had succeeded but then saw one of the Sirines behind him cast a fog cloud toward him. Wary once more, Nymand responded by quaffing an invisibility potion.
In the Nashkel Mines Nymand managed to slip past all the Kobolds unnoticed (which was surprising because they tend to block the path toward the final level, but this time they moved). In Mulahey's lair, things didn't go as planned, as Mulahey found Nymand just when the latter was trying to place his third trap. The priest immediately summoned his pets. Some of the summons died right away thanks to Nymand's traps, but many didn't. Nymand went invisible and drank potions of defense and magic shielding, and then became visible once again by throwing an oil of fiery burning at the summons, followed by another one.
In Cloakwood 1 he poisoned Aldeth Sashenstar with arrows of biting and he found a Cloak of Non-Detection on one of various Tasloi he killed. That cloak, together with a Cloak of Protection +1 and two scrolls of Invisibility was made into the Cloak of Non-Detection +1 (Non-Detection, +1 AC/Saves, 2x/day Invisibility), an item I think is so beautiful that I'll allow Nymand to "find" it in Irenicus' dungeon should he make it there. He's currently preparing for his second trip to the Cloakwood.
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Good progress Grimwald; I liked your charming of Bentha. As to your question, I love solo because it really forces one to make the best out of a class/kit, but party play ca be entertaining and poses its own challenges. Good luck deciding ![]()
- ussnorway aime ceci
#11960
Posté 04 janvier 2015 - 04:11
Glad to see you back in action Blackraven. Best of luck with the rest of BG1.
- Blackraven aime ceci
#11961
Posté 04 janvier 2015 - 08:58
Diary of Blade Tormson
The next point of call was the basilisk area. It was successful apart from one thing. I had to use all three potions of mirrored eyes along with a potion of speed.
I realised afterwards that if I had used a potion of heroism, I could have had one potion of mirrored eyes left for the basilisks in Durlag.
I was fortunate that I wasn't ambushed by them as I left.
I normally use the scroll, but my intelligence doesn't allow it and so far I haven't found an intelligence raising potion. ![]()
#11962
Posté 04 janvier 2015 - 09:32
I normally use the scroll, but my intelligence doesn't allow it and so far I haven't found an intelligence raising potion.
Try the temple at the FAI.
- Blackraven aime ceci
#11963
Posté 04 janvier 2015 - 12:37
Try the temple at the FAI.
Thanks. ![]()
Diary of Blade Tormson
Killed Bassilus and the Zargal party with no problems. A few minor skirmishes later and I was level 8. Time for the mines. The kobolds werwe tougher than expected, but everything else was as normal and caused no problems.
My belts were merged into one at High Hedge at a cost of 5000gp. I am following my vow of poverty again. ![]()
Outside Lamalha didn't turn up. ![]()
I killed the Revenant and headed for Nashkel.
There I killed Nimbul and accidentally forgot about Niera. That battle will now have to wait. ![]()
North of Nashkel the lady ogresses didn't turn up either. ![]()
Arrived in Beregost. ![]()
(I am wondering how to kill Tazok. Normally I keep my distance using oil of speed and ranged weapons. A solo Champion of Torm has no ranged weapons, so that is out. Is it possible to charm him and let the bad guys kill him? Of course first I need oil of speed)
#11964
Posté 04 janvier 2015 - 08:17
@Grond0, thank you, I'm enjoying it so far ![]()
@Grimwald, could you use throwing daggers/axes?
Nymand reached level 10 by thoroughly cleansing the second Cloakwood area, protected by Dushai's ring of free action, and using stealth/backstabs and arrows of biting to take care of the spiders.
At Durlag's Tower a final tome was acquired using a charge from the Greenstone Amulet to protect against the undisarmable charm trap. Back in the city Nymand used one of four green scrolls of Protection from Magic to neutralize Krystin's magics in the Undercellars. As it was she who first showed herself at the entrance, after an opening backstab by Nymand in the center, the bounty hunter decided to engage - and eventually kill - the woman in ranged combat.
- Grimwald the Wise aime ceci
#11965
Posté 04 janvier 2015 - 10:38
Well done with Nymand, Blackraven. Keep it up in BG2!
Quad multiplayer attempt 2 - (update 4)
Grond0, Dogdancing, corey_russell, Gate70
Not as clean a session as last time today, but the gang are still all there and have arrived in Baldur's Gate.
Having just completed the Bandit Camp last time they sold surplus equipment before heading for the Cloakwood. Aldeth got a helping hand in the first area before they successfully recovered a body from Centeol in the second - Static having to use an antidote there after being poisoned by an ettercap. However, keen to get XP they then searched out some phase spiders: Static led the way under stealth and tripped a web trap - fortunately that didn't hold him, but his companions behind were not so lucky and Carthus and Corthief snuffed it.
After recovering as much equipment as possible the FAI temple put the group back together. In a case of shutting the stable door after watching the rear end of a horse disappearing off into the distance they returned to Ulgoth's Beard to get Dushai's ring of free action. Corthief set some traps and thought about trying a pickpocket, but Static pre-empted that attempt by splatting Dushai with a critical backstab.
Back in the Cloakwood they dared to take on the wyvern cave. Corthief felt confident enough, although Carthus felt his AC of -6 was a bit marginal. His fears proved prophetic when Corthief was taken down low on HPs and then died of poison just seconds before the last of the wyverns keeled over.
At the mine Corthief buffed up with potions and the Greenstone Amulet and presented himself as a target for Drasus. Meanwhile the others focused on the mages and managed to finish them off before they could do much - making victory relatively easy. They bypassed the mage encounters in the mine and went straight down to Daveorn. He targeted Corthief with a fireball, but couldn't manage much else useful and quickly fell under assault. Static flooded the mine, only to find that he and Carthus were trapped down there and needed to phone a friend to get the console command to reunite them with the others.
Stats:
Grond0 - Static, fighter 5 / thief 5, 47 HPs, 233 kills
Dogdancing - Wewa, monk 7, 44 HPs, 51 kills, 0 deaths
corey_russell - Corthief, fighter 5 / thief 6, 52 HPs, 111 kills, 4 deaths
Gate70 - Carthus, monk 6, 36 HPs, 99 kills, 2 deaths
- corey_russell, Dogdancing, Grimwald the Wise et 1 autre aiment ceci
#11966
Posté 04 janvier 2015 - 10:53
Grats Blackraven! Hope you can keep it up in BG 2/ToB!
- Grimwald the Wise et Blackraven aiment ceci
#11967
Posté 05 janvier 2015 - 07:14
@Grimwald, could you use throwing daggers/axes?
No throwing axes but do have a throwing knife.
Thanks for the idea.
Since I had gauntlets from Meilum, it wasn't a big issue since Blade died anyway. ![]()
What was a big issue was how difficult the improved end battle for chapter two is.
I wasn't expecting it to be quite so tough!
The bandits all seemed to be equivalent of Black Talons and those from inside the tent joined in the fray! Poisoned arrows were what really caused my demise.
I think that I MIGHT have stood a chance if I had been better buffed.
However, it would still have been tough.
Now I know what to expect, I might stand a chance next time.
At least now I know that I am not overpowered with Dark Horizons installed. ![]()
- ussnorway et Blackraven aiment ceci
#11968
Posté 05 janvier 2015 - 07:16
Congrats Blackraven.
#11969
Posté 05 janvier 2015 - 07:59
@Grimwald, would a true knight of TORM just leave his sister Imoen to die alone after she came out of candlekeep to help him... does he not owe her and have a clear DUTY too her?
p.s. wand of heavens works better than daggers.
- Grimwald the Wise et Blackraven aiment ceci
#11970
Posté 05 janvier 2015 - 12:53
@Grimwald, would a true knight of TORM just leave his sister Imoen to die alone after she came out of candlekeep to help him... does he not owe her and have a clear DUTY too her?
p.s. wand of heavens works better than daggers.
And where crowds are attacking the necklace of missiles and various incendiary potions are better still ...
- Blackraven aime ceci
#11971
Posté 05 janvier 2015 - 01:14
@ USS Norway
He had a +2 returning throwing dagger for use against Tazok, so that might have been sufficient.
@Grond0
Against the hordes he did use necklace of missiles again and again, however he should have been protected with potions of invulnerability and heroism, and also been near an exit point in case of emergency.
Hindsight is a great thing.
Now trying a Gnomish Cavalier (Immune to poison
) (Though not as adept with weapons as champion of Torm)
Garbo Thunderaxe.
With **axes, ** sword and shield style.
Str 18/95, Dex 18, Con 18, Int 14, Wis 14, Cha 17
Amazed at how quickly I got that throw!
Escaped Candlekeep OK.
#11972
Posté 05 janvier 2015 - 01:33
@Grimwald, did the bandits go hostile when you fought Tazok, or did that happen later? In my setup I can fight and kill Tazok with ranged attacks after I give the right replies ("We're strong, well-armed, etc...." and "Surely you need all help you can get after the fiasco at the Nashkel Mines."). However sometimes the game applies an instant death effect on one character, which is why I stopped fighting him in solo runs.
As to the other bandits, I'm not sure what Dark Horizons does with them, but in SCS you should be able to survive their rain of missiles using all the items that improve AC, especially against missiles (Ring/Amulet of Protection +1, Claw of Kazgaroth, Boots of Avoidance, Cloak of Displacement, and potions of defense or a good suit of armor such as Ankheg or ideally Full Plate). A Paladin's PfE is useful as well. Of course it's also wise to buff in order to kill your opponents faster, using potions such as those of Heroism, Speed, maybe Power, and x Giant Strength.
Better luck with your Cavalier!
#11973
Posté 05 janvier 2015 - 02:25
In my setup I can fight and kill Tazok with ranged attacks after I give the right replies ("We're strong, well-armed, etc...." and "Surely you need all help you can get after the fiasco at the Nashkel Mines."). However sometimes the game applies an instant death effect on one character, which is why I stopped fighting him in solo runs.
I don't normally talk to him and can't really remember the conversation options. However, it's possible the instant deaths you refer to could be a result of your conversation choices. If you refer to the fiasco at the Nashkel mines that might be taken to indicate you had something to do with it - possibly a stat check could then lead to death. You might want to experiment with safer alternatives ...
- Blackraven aime ceci
#11974
Posté 05 janvier 2015 - 02:34
@Grimwald, did the bandits go hostile when you fought Tazok, or did that happen later? In my setup I can fight and kill Tazok with ranged attacks after I give the right replies ("We're strong, well-armed, etc...." and "Surely you need all help you can get after the fiasco at the Nashkel Mines."). However sometimes the game applies an instant death effect on one character, which is why I stopped fighting him in solo runs.
As to the other bandits, I'm not sure what Dark Horizons does with them, but in SCS you should be able to survive their rain of missiles using all the items that improve AC, especially against missiles (Ring/Amulet of Protection +1, Claw of Kazgaroth, Boots of Avoidance, Cloak of Displacement, and potions of defense or a good suit of armor such as Ankheg or ideally Full Plate). A Paladin's PfE is useful as well. Of course it's also wise to buff in order to kill your opponents faster, using potions such as those of Heroism, Speed, maybe Power, and x Giant Strength.
Better luck with your Cavalier!
They went hostile later.
Like the Cavalier, the Champion of Torm cannot use ranged weapons, the reason why USS Norway suggested throwing axes or daggers against him to avoid him leaving before dying. My armour was actually slightly better than full plate as an assassin was wearing Duragon's Plate. I was probably wearing the wrong boots. I wasn't wearing amulet of protection as I was using necklace of missiles. A better strategy would be to have used potions such as potion of explosion first so that I could wear that amulet, then when their numbers were smaller, switch to the necklace of missiles.
- Blackraven aime ceci
#11975
Posté 05 janvier 2015 - 04:52
They went hostile later.
Like the Cavalier, the Champion of Torm cannot use ranged weapons, the reason why USS Norway suggested throwing axes or daggers against him to avoid him leaving before dying. My armour was actually slightly better than full plate as an assassin was wearing Duragon's Plate. I was probably wearing the wrong boots. I wasn't wearing amulet of protection as I was using necklace of missiles. A better strategy would be to have used potions such as potion of explosion first so that I could wear that amulet, then when their numbers were smaller, switch to the necklace of missiles.
I know, it was me who suggested axes/daggers
Either way, another option is always to simply leave the Camp after your business there has been concluded. Of course, if you're roleplaying a Pally, you might want to eradicate the evil that is a bandit encampment, but even a Paladin of average intelligence should be able to decide that he can't be expected to wipe out 50-80 SCS) bandits. Also, the gains are limited in terms of XP or items. (I don't think you'll need the scalps except maybe if you've also installed Hard Times.)





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