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Baldur's Gate 1 No-Reload Challenge


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#11976
Grimwald the Wise

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He might decide that it would make more sense to return when he is a little stronger.

 

My paladin died when he tried to get his charisma up to 25 from 0 using the ugly staff and charisma ring trick.

Obviously one of my mods has stopped this from happening. :( .

 

 

Realised that it is the ToBex part of SCS that caused the problem.

 

I have had that problem before.

 

EDIT

 

Someone in this forum told me how to stop that part of ToBex, but having done a search on "ToBex", I couldn't find it. :(


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#11977
Blackraven

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I don't normally talk to him and can't really remember the conversation options.  However, it's possible the instant deaths you refer to could be a result of your conversation choices.  If you refer to the fiasco at the Nashkel mines that might be taken to indicate you had something to do with it - possibly a stat check could then lead to death.  You might want to experiment with safer alternatives ...

I missed this. How do you not talk to him? In my install you either infiltrate via Raiken/Teven and get brought before Tazok, or you lay siege to the camp without Tazok being there and with all the bandits hostile. You're saying you always take the latter (harder) route? Wouldn't surprise me :)
Either way I think that any dialogue path that forces me to fight Tazok has the risk of ending in an insta-death, but I shall try the other options in the future.



#11978
corey_russell

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He might decide that it would make more sense to return when he is a little stronger.

 

My paladin died when he tried to get his charisma up to 25 from 0 using the ugly staff and charisma ring trick.

Obviously one of my mods has stopped this from happening. :( .

 

 

Realised that it is the ToBex part of SCS that caused the problem.

 

I have had that problem before.

 

EDIT

 

Someone in this forum told me how to stop that part of ToBex, but having done a search on "ToBex", I couldn't find it. :(

 

Found the quote Wise:

 

It's changed with ToBEx as a "core" fix. If you still want it back, there's an option in tobex.ini file -

Charisma Mod Fix=1  change to Charisma Mod Fix=0


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#11979
Grimwald the Wise

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Found the quote Wise:

 

It's changed with ToBEx as a "core" fix. If you still want it back, there's an option in tobex.ini file -

Charisma Mod Fix=1  change to Charisma Mod Fix=0

 

Thanks :)

 

Next game was over VERY quickly.

 

A dwarven thief was ambushed by improved kobolds near Nashkel while he was only level 1.

 

One arrow of fire was all that it needed. :(

 

He had better armour than you would expect too.



#11980
Grond0

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I missed this. How do you not talk to him? In my install you either infiltrate via Raiken/Teven and get brought before Tazok, or you lay siege to the camp without Tazok being there and with all the bandits hostile. You're saying you always take the latter (harder) route? Wouldn't surprise me :)
Either way I think that any dialogue path that forces me to fight Tazok has the risk of ending in an insta-death, but I shall try the other options in the future.

The main advantage of fighting Tazok is the chance to get his bracers.  As I'm nearly always solo I could just use Meilum's pair instead - so normally I just travel directly to the Bandit Camp rather than infiltrating.  However, every now and then Tranzig's death doesn't cause the Camp to show up on the map and I get a lift with the bandits instead - I don't think I've then been killed in conversation with Tazok in recent years, though I do have a dim memory of that happening when I first played the game many moons ago.


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#11981
Aasim

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Promised - delivered, here I go with another Cavalier and a custom party:

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Weidu log:

Spoiler

 

This is (as you can see by the stats rolled) a very powergamish party. Both Archer and Wizardslayer specialize in ranged combat (Kit Revisions Wizardslayer is vastly different from most of other incarnations of the kit:

This is the description:

Spoiler

 

Basically, he can use any item available to fighters (potions, weapons, bracers, whatever) but is limited to splint; his %based spell disruption is an active ability, and he can dodge spells. 

 

Things started of fairly straightforward, and we got very lucky south of Beregost when ghouls/ghasts spawned 3 times in a row. With two dedicated bow users, they were ripped to shreds.

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We had a bit of a surprise when fighting Sendai - I wanted to seperate  her from two guards but they soon followed to attack us. Still, they focused my heavy armored paladins and pose very little threat.

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We got to level 3 at Ankheg farm. Unfortunately, Tenia was killed before I could talk to her twice...I guess having two dedicated archers leads to such stuff.

Dualed my Necromancer to Cleric at level 3. (this is heavy powergaming I'm doing here).

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Prior to attacking Nashkel mines, we did most of the stuff in the surrounding areas, with very little to no trouble.

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The closest we came to dying was in Durlag's tower. I visit this place to get some very nice items from the first bottom level, but without a dedicated thief some traps had to be triggered. I simply forgot about this one. Luckily, it only triggered once....

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Mulahey was easilly slain. Note that this is one of the very few games where I didn't kill or pickpocket Dushai - even if either of my front-line paladins gets held, Archer/Wizard Slayer combo rip anything to shreds with great speed, so the ring is completely unnececary. :)

Next, bandit camp. Fireball wand did most of the job. I also had access to Haste spell from my sorceress, which made the battle very quick to end.

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I didn't bother much with Cloakwood (nobody wields two-handed swords anyway). Two Detonation arrows from Durlag's were used on Mine entrance party. Both mages died before their buffs fired.

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As for Davaeorn, he teleported right in between everyone. 

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Only to die the following round. I was slightly worried about Sunfire/Cone of Cold chunking, but he failed to cast anything.

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Baldur's Gate was mostly done with invisibility. I killed whoever had some noticable loot (Vay-ya etc.), sanctuaried my way through Iron Throne and returned swiftly to Candlekeep (with a rather high ammout of Detonation arrows :D ).

The flunkies in library were the first to taste them.

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Hasted, we rampaged through Prat's gang (invisibilitys they're so fond of mean little against an Inquisitor).

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We rush to BG (Palace area, thus avoiding any ambushes and having the option to go straight to Undercellars).


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#11982
Grimwald the Wise

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@Blackraven

 

Grond0, on 05 Jan 2015 - 2:25 PM, said:snapback.png

I don't normally talk to him and can't really remember the conversation options.  However, it's possible the instant deaths you refer to could be a result of your conversation choices.  If you refer to the fiasco at the Nashkel mines that might be taken to indicate you had something to do with it - possibly a stat check could then lead to death.  You might want to experiment with safer alternatives ...

I missed this. How do you not talk to him? In my install you either infiltrate via Raiken/Teven and get brought before Tazok, or you lay siege to the camp without Tazok being there and with all the bandits hostile. You're saying you always take the latter (harder) route? Wouldn't surprise me :)
Either way I think that any dialogue path that forces me to fight Tazok has the risk of ending in an insta-death, but I shall try the other options in the future.

 

The main advantage of fighting Tazok is the chance to get his bracers.  As I'm nearly always solo I could just use Meilum's pair instead - so normally I just travel directly to the Bandit Camp rather than infiltrating.  However, every now and then Tranzig's death doesn't cause the Camp to show up on the map and I get a lift with the bandits instead - I don't think I've then been killed in conversation with Tazok in recent years, though I do have a dim memory of that happening when I first played the game many moons ago.

 

If you are taken to the camp by the bandits, you get the initial dialogue with him, but if you keep your distance, when he gets badly hurt he will not get a chance to give up. To do this there are two options with my set-up. Option 1) use oil of speed to keep away from him and use ranged weapons. Option 2) Surround him with summoned monsters and attack him with them and ranged weapons. I think that generally option 1 is easier, but with a solo mage probably option 2 has more merit.

 

The reason for wanting to kill him is 1: experience, 2: his bracers, 3: his armour which is ordinary plate. By himself he is not too tough. The annoying thing that can happen is that if he gets to speak to you after you have used several charges of the wand of summonning, wand of the heavens etc. It is expensive with no return on your investment. Killing him is not really important when soloing as you can get identical bracers from Meilum as has already been said.

 

However if playing with a party, they are very useful.


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#11983
Aasim

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Daranth, 2nd and final BG1 update

 

Slythe and Krystin - Pro Magic on Daranth, True Seeing, few arrows did the job

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As well as mopped up the dopes.

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We now travel invisible (and wasting green prot scrolls for traps) through the maze. 

Sarevok

 

Things didn't go as expected. My original plan was to keep everyone invisible and bombard them with Detonation arrows from my Archer. Unfortunately, Sarvok and his gang approached us. We hide.

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All apart my inquisitor Alantha, who just used True seeing. She hides the following round. Time to regroup.

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Angelo is probably the most annoying of all. He pokes around too far, Dispel is succesful, and Angelo is no more. 

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My bombardment strategy failed due to lack of any fire protection on my archer. At least he is still recoverable.

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Little guy Garthuk grabs the Detonations now. 

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Run, go invisible, repeat, untill there are no more. For Sarevok, 2 fully loaded MS wands were enough to have enough time to stick him full of arrows.

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Some time later, he decides to give up. 

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We raise the fallen archer at the temple, report to duke and travel to BG2 - Daranth and his fellows will be continuing their adventures there.


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#11984
Grond0

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@Aasim.  Sounds like Daranth & co are on the warpath - I'll look forward to seeing much more of them in BG2.


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#11985
corey_russell

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Congrats Aasim! Best of luck in BG 2/ToB.



#11986
Aasim

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Thanks. I'll need it.



#11987
Grimwald the Wise

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Congrats and best of luck Aasim.



#11988
Grimwald the Wise

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Diary of Duagloth

 

Because of my drow heritage, it took all of Gorion’s silver tongue to persuade the Watchers to train me as a paladin.

 

Knowing my own weaknesses, I wasn’t all that sure about it myself as my drow heritage occasionally comes to the fore. Only recently, I found myself breaking into two chests in Candlekeep. On one occasion, I was unobserved but on the other I was spotted and had to yield all my wealth. That it only amounted to one gold piece is irrelevant.

 

You can imagine what it felt like when at my investiture, I was chosen by a Moonblade. It immediately became my most treasured possession as it proved to me that I had been accepted. Now all I have to do is accept myself as I am just as the Moonblade did.

 

I first realised that I had enemies when I was attacked by three enemies in Candlekeep. One of them had stolen my Moonblade. That was a mistake! Only one of them did me serious injury, but I had a healing potion, so it mattered little.

 

Gorion thought that sneaking out of Candlekeep was the best option. Since he got killed in an ambush; that may not have been the case.

He told me to flee to the Friendly Arms Inn. However I opted to return home. To my dismay, I was not allowed entrance. I therefore arranged for his burial and went to pick up his possessions which largely consisted of containers and a couple of scrolls.

 

I at last obeyed his command and made my way to the inn picking up a diamond and a ring of protection on the way.

 

I agreed to find Joia’s ring and headed north. I found it on a hobgoblin’s body and continued investigating to the north.

 

I helped a widow who was being pestered by her dead husband and agreed to help some fishermen who were being hassled by a priestess of Umberlee. Upon learning that they were worshippers of Talos and murderers to boot, I switched my allegiance and killed them.

 

The priestess was grateful and promised a reward in due time.

 

Heading southwards, I reached Beregost where I was able to calm Marl down and avoid conflict. In Beregost I was asked to find Gurke’s Cloak and on the way I met two weird characters who wanted me to accompany them to Nashkel. They both turned out to be evil and one of them started pick-pocketing every mark he could find. I decided that it would be best if we parted company for a while as they would probably have got me into trouble.

 

I continued on to Nashkel, avoiding conflict apart from a couple of Ogrillon. In Nashkel I gained extra power to heal. South of there I came across a ring that enables me to fear fire no more.

 

After meeting a guy called Noober, I reached level 4 as a cavalier.


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#11989
Grimwald the Wise

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I subsequently made my way westward helping a dog owner, a cat owner and a dryad. I also accidentally met an ogre mage of whose existence I had previously been unaware. I then tried, and failed, to help Melicamp.

 

After that I headed westward killing a number of sirene and golems in order to get the treasure.

One of the golems did me serious harm and I had to run away and sleep. Every time I slept, he turned up and I only had time to cast "lay on hands" before running again. On one occasion a sirene turned up as well, but eventually I defeated them all and was fully healed as well.

 

I then turned to the south and helped both an archaeologist and Brage before heading south to help Prism. Galtok was a great help in the battle but sadly died.

 

Heading north I entered a tent where a mage was threatening Bentha and enlisted her help in the fight. She panicked due to a spell and I killed him. I took her with me to fight some kobolds in the north. We beat them, but she died in the process.

 

After that I headed to see the Great Gazib. The ogre got angry and attacked. Gazib was in the process of running away when I charmed him. He was a great help in the battle, and when it was over we searches out more kobolds. He was a help there too, but didn't have many spells left. The kobolds killed him too before I managed to finish them off.

 

I then went shopping, buying a necklace of missiles and a scroll of protection from petrification.

 

With the necklace I was able to take out two parties of assassins in the vicinity of Beregost. The first group was Tristan and Isolde. I soon put an end to their cameo role in this production. The other was led by Necardian and met the same fate.

 

I then deemed it time to sort out those demons in the mines.

 

EDIT

 

The assassins were taken out largely with the use of necklace of missiles.

 

I then had to return to the surface for the necklace to be recharged.

 

The kobolds were more a pain in the proverbial than any real danger. When I needed to rest another swarm of them would arrive. Mulahey was very easy.

 

Lamalha didn't turn up at the exit.

 

Does SCS move her and her party elsewhere?

 

Killed Niera and Nimbul.

 

Went to Beregost.

 

EDIT

 

Have discovered that Lamalha and Molkar can turn up anywhere.

 

They did! Along with three ghasts as I was going from one area to another.

 

Since I was in the middle of them, I used necklace of missiles three times centred on myself and then used my sword to finish them off.

 

Now to buy a throwing axe and take on Tazok.


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#11990
Grimwald the Wise

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I then used all the advice that I have received to fight Tazok.

 

I used melee to bring Tazok to the "badly wounded" stage.

 

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Paused, and then raced away before he could react, and then used the ranged weapons that I could use. The advice that I received to use wand of the heavens didn't work as my cavalier couldn't use it.

 

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I finished him off with necklace of missiles.

 

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And received my oil of speed back plus bracers and armour.

 

Baldr015.jpg



#11991
corey_russell

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Nice progress, Wise, keep it up!


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#11992
Grimwald the Wise

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Nice progress, Wise, keep it up!

 

I'll try Corey.

 

It was with great relief that I wiped out the bandits. The improved battle was tough. :) Enjoyable though.

 

I was on the point of dying and bailed out, coming back to finish the job when healed.

 

On the way I was ambushed by two wyvern that I killed. :)

 

In its entirety it must have taken almost a full recharge for my necklace of missiles. :(

 

I was glad that I had over 100% fire resistance! :)

 

That meant that I could safely use it on enemies nearby.

 

First I deat with the Dark Horizons assassins, Brotus Bloodthirsty yielding another pair of excellent bracers.

 

I can only wear one pair though.

 

And then off to Beregost to deal with the mage and back again for the papers.

 

Tranzig didn't even get a chance to plead for mercy.


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#11993
Grimwald the Wise

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Oil of speed plus protection of petrification made the basilisk area easy.

 

Molkar then turned up whilst in transit.

 

Again, necklace of missiles proved invaluable.

 

Now off to kill some Ankheg.

 

Have reached level 8.

 

Clearing the ankheg was easy and that yielded the last potion needed for my belts to be merged into one so that I no longer have to keep switching them depending on the enemy.

 

It cost 5000 gp and some potions, but worth it I think for a solo player.


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#11994
Blackraven

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Wise, do you remember what dialogue path followed with Tazok? I'm assuming it was (i) dungeon crawling is fools' work and then (ii) I can beat you up but good.



#11995
Grimwald the Wise

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Are you talking about the dialogue in Larswood before you get to meet him.

 

If so, the dialogue is something like: I want to join your group.

 

Then something like It's the only profit on the sword coast.

 

When you get to the camp you avoid talking to him. He will talk to his men and then attack. Once he is badly wounded he will say something like You fight good, and he will then walk off leaving you with no enemies in the camp.

 

A thief can at that stage if he is stealthy enough get the papers without fighting at all.

 

Grond0 and I prefer to fight him and so use ranged weapons to kill him, making sure that he does not get close to you after he is badly wounded. He gives 4000 exp points and lovely loot as you can see.

 

Does that answer your question?

 

If Khalid is in your group, he gives you a hint as to what to say when at Nashkel.

 

This walkthrough is helpful. It's the first time that I have seen it. :)

 

http://www.thecomput...ursgatewalk.htm

 

 

This is one area where there is: "More than one way to kill a cat than choking it with cream!" If you are not familiar with the proverb, it means that there isn't just one way of doing things.

 

On a different topic I have discovered that soloing Dark Horizons doesn't yield that much in particularly useful equipment, it just gives more high quality equipment. So it makes a party much stronger.


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#11996
Blackraven

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When you get to the camp you avoid talking to him. He will talk to his men and then attack. Once he is badly wounded he will say something like You fight good, and he will then walk off leaving you with no enemies in the camp.

Thanks Grimwald. I can't ever recall not talking to him and just fighting him. Either a cutscene has Tazok appear and dialogue trigger (if infiltrating via Larswood or Peldvale bandits), or he simply isn't at the camp (when entering uninvitedly). Anyway, the matter has lost some of its importance to me because I uninstalled the Hard Times mod, which removes the Gauntlets from Meilum, making Tazok the man to beat for said Gauntlets.



#11997
Grimwald the Wise

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Is your installaion, BGT or Tutu. Mine is Tutu which could make a difference.

 

I hope that you will find that you can beat him.

 

Depending on the installation, different tactics can be used.

 

With basic ToSC he doesn't enter tents and killing with stealth and ranged weapons is an option. No need for oil of speed.

 

Every installation needs slightly different tactics as it does with differing party composition.



#11998
Blackraven

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Agreed. I'm a BGT man myself, maybe that's got to do with it.



#11999
Grimwald the Wise

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Cloakwood was not too difficult. The same could not be said about the battle with Drasus.

 

Another time I will use a potion to protect from mind spells!

 

I was unable to attack at all after one spell and then after that had worn off I was able to attack until one foe was killed. I still had no control over my actions!

 

Then a mage cast a fire spell, forgotten its name at the moment. He was invisible so I couldn't attack.

 

However my running around like a headless chicken did have the effect of burning foes as well. :)

 

When I was exceedingly unhealthy, the spell wore off.

 

Fortunately I had by design run towards an exit point, so I was able to return to the wyvern cave area to recover before returning.

 

It was then very easy.

 

I was lucky that I was able to escape when I did.

 

A party might not have fared so well as we could have started fighting each other!

 

The main guys in the Drasus party are dead, but since it is an improved battle I am expecting to find more enemies when I again cross the bridge.


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#12000
corey_russell

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Corey_Russell/Dogdancing Multi-player No-Reload

Tcos (protagonist, Dogdancing) - level 7 fighter/level 8 thief

Zaxxon (Corey_Russell), level 7 fighter/level 7 illuisionist

 

The duo got a chance to get some action today. First, we tried to recover the little boy's body to return him to his father to be resurrected. However, Corey_Russell forgot that when you talk to Tenya, the priestesses go hostile if you CHA isn't high enough (mine is 3) - Zaxxon and Tcos ran for the hills, but they did have the body they needed...The new shield went to Zaxxon, since Tcos usually dual-wields.

 

Next up, get a helm of balduran for Tcos, she gave her helmet of defense to Zaxxon. Tcos laid down some snares in the main room at the Helm and Cloak, the party did some buffs, most important one being improved invisibility on Tcos. We won this fight easily, a Zaxxon emotion was wildly successful. The +2 axe went to Zaxxon.

 

Then we found Razamith. We laid some snares, but it was a bit overkill - the party destroyed him in one round, the snares couldn't even go off. The ring went to Zaxxon. Then we cleared Razamith's tower, with no trouble. The INT tome went to Zaxxon, putting his INT at 20.

 

Time for the Iron Throne! Our charisma stinks (3 for me, 4 for Tcos), so we made quite a few people in there hostile...they wouldn't even accept our bribes...we looted the basement then went to the 4th floor. The plan was for Tcos to put up her protection from magic scroll and storm giant strength potion - but she was talking to the kids and went upstairs with just the scroll. She belatedly used the potion...however, Zaxxon was still buffing, and the most important buff, improved invisibility was interrupted by Naaman and Alai! Zaxxon, who had KNEW, somehow, that Zaxxon was downstairs, and quickly dropped Zaxxon to 1/2 health - he ran downstairs, several levels fast as he can. Tcos finished off 4 of the baddies, and when Zaxxon came upstairs, he told her to finish off Naaman and Alai since she was immune to their magic attacks. This was the only kind of close call in the session.

 

While the scroll was active, Tcos got rid of an aggressive mage in the Flaming Fist district - we sold the ring. We were about to report to Duke Eltan when Corey_Russell realized we had forgotten to get the evidence needed (the letters or talk to Thaldorn). So Zaxxon's haste boots got some good use to run back there and back while Tcos waited at the door, the merchants running in fear from her just standing there.

 

Finally we get to Candlekeep. We are at our caps, so we did very little - we rested until Tcos got her DUHM power - then we got arrested. In the Crypts, Tcos did great work, carefully directed by Zaxxon to de-trap, since somehow he knew exactly where they all were....Tcos used a protection from poison scroll to battle the phase spiders and softened them up with a fireball potion, this worked great. After looting everything, we weren't quite full, so we killed the nearby ghasts to fill up - done!

 

Zaxxon used some spells to put the duo invisible, and the duo ran out of the crypts avoiding all other encounters. We IDed, sold our stuff at Friendly Arm Inn, and decided we will deal with Chapter 7 and Sarevok next session.


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