Solid Grond0, congrats and suerte in Amn!
Baldur's Gate 1 No-Reload Challenge
#12026
Posté 09 janvier 2015 - 06:31
#12027
Posté 11 janvier 2015 - 12:17
Blaggerd (LE human Blackguard) rolls up again in BG:EE.
A roll of 96, modified as below.
Str 18/98
Dex 18
Con 18 (tomed to 19)
Int 16
Wis 8
Cha 18 (tomed to 19)
Attempt 4 (2 retirements due to technical issues which meant he had to be reconstructed as his character export was corrupted) and a defeat due to the charms of Kryll.
Blaggerd usually travels alone but this time he's founded the Two Handed gang. Only one recruit mad or bad enough to join him so far.
Early on he used a Protection from Petrification scroll against basilisks and a potion of clarity against sirines while Dorn has used a potion of absorbtion against flesh golems. With a reputation of 17 it was time for a quick shop (Cloak of Displacement, Greenstone Amulet) before introducing Algernon to the Chunk-Fast diet thereby resetting reputation down to a more comfortable 9.
In Cloakwood II they each glugged a potion of free action while Blaggerd used a Protection from Poison green scroll to frontline.

Free Action and immunity to poison lasted long enough to upgrade from Arghain's 2 handed sword to the Spiders Bane sword.

A bit later on he realised this meant the wyvern cave would have to be tackled without poison immunity. Luckily for him one of the wyverns didn't target him, meaning Dorn had to move a few feet back and swig an elixir of health before the Spiders Bane and Rancor swords chopped the beasts down.
Drasus proved to have an Achilles Heel, namely his boots of speed separating him from the relative safety of his companions. Blaggerd has taken the boots but will try to be more sensible in out-pacing the safety net that is Dorn.
Cloakwood Mine proved to be the final resting place of Hareishan as the two Blackguards quaffed potions (Frost Giant strength for Blaggerd, Stone Giant strength for Dorn, a Heroism each, an absorbtion each and an oil of speed for Dorn). Some careful targeting saw the archers attacked first, Dorn using one elixir of health in this battle too.
The next set of guards were clearly unprepared for a buffed encounter.

After a few moments of hacking observed enemies into chunks, the base of the mine was reached. Dorn drew out a few traps, pulling one of Davaeorn's unnatural protectors back at the same time. Blaggerd used Absorb Health as Dorn used Aura of Despair, followed by a few hefty sword taps. The second protector was treated to an Aura by Blaggerd and an Absorb from Dorn with a couple of sharp prods finishing it off.
Davaeorn took a brief bout of poison but managed to teleport away only to find his destination was predicted and two more poisons took effect before his next teleport could conclude.

The final activity before reaching the fine city of Baldur's Gate was to cure Simmeon of his unholy alliance.

Note.
Shar Teel was collected but appears to dual-wield so was immediately dropped.
Kivan, Coran and Minsc not picked up due to alignment. Debating whether Minsc should join anyway.
- Grimwald the Wise aime ceci
#12028
Posté 11 janvier 2015 - 12:27
Nice to see you back in (single play) action, Gate! And a pity for your Blackguard's foes. Looking forward to see a lot of their bloody chunks!
- Gate70 aime ceci
#12029
Posté 11 janvier 2015 - 04:01
Blaggerd & Dorn decided not to drag Minsc along. Once in the city they quickly hunted down two tomes before grabbing another from Durlags Tower. Then Zhalimar Cloudewulfe and his gang put up a good fight while Dorn ran around confused. Blaggerd kept his cool despite the flamestrikes and Melfs Acid Arrows but by the time only Zhalimar and Gardush were left he was worse for the wear. Dorn decided to get his act together at this point and the day was won, albeit at the cost of consuming 3 healing potions mid battle.
Candlekeep Catacombs yielded the final 2 tomes, then Blaggerd taught a greater doppelganger not to pretend to be Gorion. Prat was the first of his party to fall, Blaggerd using the greenstone amulet for the first and last time as he was certain that the Protection from Magic scroll would not help against darts of stunning and relatively certain that the Spiders Bane sword would not help either.
Once back in the city Slythe proved to be a speedbump, badly wounding Blaggerd and almost killing Dorn twice. Blaggerd had already freed an elf called Vail without asking Degrodel, so taunted Krystin until she cloudkilled a cloaked courtesan. He then attacked Krystin while Dorn stood at the edge of a second cloudkill, too wounded to risk helping. Krystin managed to confuse Blaggerd before falling to his sword. Blaggerd wandered around and killed several bystanders, ensuring the Flaming Fist would have to be avoided. Neither Blaggerd or Dorn cared about their reputation (3) as they had already purchased the arrows and potions they expected to use in the remainder of their vendetta.
On to the Coronation. With all the doppelgangers dead and both dukes surviving there were only two choices of what to say to Belt. Blaggerd made the right choice, and the game crashed.
Ah, the Coronation. With all the doppelgangers dead again and both dukes surviving again there was once more only two choices of what to say to Belt. The two Blackguards were mid-description of what they would do to Sarevok when Belt tired of their bloodthirsty words and teleported them to the Thieves Maze.
Risking all against the slimes paid dividends, then a pair of battle horrors provided minimum resistance and two skeleton warriors didn't see the danger thanks to 2 protection from undead scrolls - Blaggerd had 4 stashed so might as well use some.
Rahvin and his gang decided to pick on Dorn, who switched between Shaldrissa and Wudei until both were dead. Then he retreated to heal as Blaggerd moved in to finish off the survivors.
A couple of Protection from Magic scrolls were used in the Temple of Bhaal. Sarevok was de-buffed with an arrow of dispelling and then caught in a web. Semaj had decided to teleport in but without any assistance he picked up an arrow of dispelling and two swords, getting webbed also. Sarevok had broken free by this time so Blaggerd drew him back through the web to get Angelo engaged. He cast remove magic, once this was done both Blaggerd and Dorn started to apply potion buffs while moving around. Blaggerd had also used an arrow to de-buff Angelo then retreated to draw him out.
Once Sarevok and Angelo were either side of the central mural Blaggerd and Dorn quickly poisoned their blades and finished Angelo off. Sarevok arrived just as Tazok hit Blaggerd, while Dorn had re-poisoned his weapon. Blaggerd tried to draw Sarevok away but Tazok followed and the poison was wasted. Blaggerd used arrows of ice on Tazok while Dorn used bolts of lightning, and within a few rounds only Sarevok remained. He took more missiles and once he reached near-death the Blackguards repositioned. Blaggerd cast DUHM and just completed it before Sarevok hit him, meanwhile Dorn had already dealt an earlier strike and Sarevok belatedly sank to the ground.
- corey_russell, ussnorway, Serg BlackStrider et 2 autres aiment ceci
#12030
Posté 12 janvier 2015 - 04:11
Congrats Gate70! Best of luck for BG 2/ToB.
#12031
Posté 12 janvier 2015 - 05:59
Congrats Gate.
#12032
Posté 12 janvier 2015 - 11:30
Well done Gate70.
#12033
Posté 13 janvier 2015 - 03:57
Sarevok belatedly sank to the ground.
Congrats Gate.
Perhaps we will meet in Amn where Duagloth has just defeated Khalabaxin.
Perhaps it would be well if we didn't as a Blackguard and a Paladin are unlikely to get on.
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- Blackraven aime ceci
#12034
Posté 14 janvier 2015 - 04:00
I think I'll be a bit busier for the remainder of this month and possibly early Feb due to some unexpected extra work... In that respect my decision a few days back to enter the no-reload challenge with an old favorite of mine, a Gnome Illusionist/Thief, might be well-timed. It's a potentially powergamey class after all. My decision was partly inspired by Corey's true words:
It just takes time Blackraven, to learn the "gotchas" of any given run. You like solo runs, and there's even more to learn for soloers than party play.
Here's Elckerlyc. I'll probably play him as an arcane enhanced Thief for as long as possible. With that I mean that he's likely to rely on stealth/backstabs/ranged attakcs, traps etc, where other players would use magic. The reason for this is simple: I have more affinity and experience with Thieves.
Experience, gold and loot were gained through a variety of means:
- Sleep, of which this screenshot shows Elckerlyc's most satisfactory use so far,
- backstabs (2, 3),
- the occasional fireworks,
- liberal use of a Wand of Paralyzation (2, 3, 4)
- and most recently, a charge of the Wand of Monster Summoning.
Here a screenshot of Elckerlyc's inventory screen, to give you an impression of what he's currently working with (glasses of ID were added because of the portrait). As the above screenshots show, The Nashkel Mines and Nimbul have been dealt with, so the Bandit camp is the next big step. Burdened with almost 24k GP however, Elckerlyc is planning to do some shopping at Thalantyr's (potions, probably a nice recharge of the Wand of Paralyzation), before he's off to the Wood of Sharp Teeth.
Seems that everyone is in Amn.Hope to get there soon as well!
#12035
Posté 14 janvier 2015 - 05:29
I'll look forward to you joining the crowd ![]()
- Blackraven aime ceci
#12036
Posté 14 janvier 2015 - 05:54
Corey_Russell/Dogdancing Multi-Player No-reload - FINAL BG 1 Update!
Tcos - (Dogdancing, Protagonist) level 7 fighter/level 8 thief
Zaxxon - (Corey_Russell) level 7 fighter/level 7 illusionist
So the duo had 3 encounters to deal with before being able to finish BG 1. The first step was dealing with Slythe. Zaxxon managed to summon 3 ogres via wand and Tcos put on a few buffs and some snares. Zaxxon pulled and the ogres and Tcos got to work - Zaxxon could cast one set of magic missiles before Slythe went down. We took his documents of course.
We rested and then dealt with the Duchal Palace. While this did not work out according to plan, it worked out. Zaxxon was supposed to summon lots of summons, but he only got one set and the party was spotted! Woops, Tcos does storm giant potion and attacks the enemies. Zaxxon does a summoning, slow, and haste then does emotion as well. Then he does magic missiles of any surviving dopplegangers. Amazingly both Dukes survived our Tomfoolery.
Time for the end! We go to our bank in Beregost, and it actually had everything we needed, we didn't need to stop by Sorcerous Sundries at all. We skipped the thieves maze, going invisible, with Tcos de-trapping the traps in our way - we skipped Undercity as well, still invisible.
We do a final rest and big save and it's time to face Tcos' half-brother!
We do lots of summons (via wand), with Zaxxon pulling Sarevok. Tcos tries to dispel Sarevok's haste but we are not sure we are successful. Semaj appears first, so then the duo concentrates fire on him, with Tcos using dispelling arrows when needed as well as arrows of biting. Semaj ports around then magic missiles finishes him.
Angelo arrives about now and is quickly destroying our summons. Angelo, Tazok and Sarevok are just about to descend on the duo - the duo have very little buffs thanks to an enemy dispel. The party only has two invis potions, Zaxxon orders to duo to use them immediately and head for the dais. This worked great as Sarevok and Tazok took this moment to pay Angelo back for those exploding arrows and they slew Angelo.
More summons via wand once again, and they are sent south toward Sarevok and Tazok. The duo then calmly does ranged fire on Sarevok - he does fall! But an ogre got the kill shot...
The duo will advance to Amn. Dogdancing thought the "safe" way we dealt with the enemies was cheesy and wants to do a "test" reload to see what happens if we melee. Does anyone object? We've already succeeded for BG 1 after all and our official runs continues in Amn. If not, we will have to do the "test" once our run ends.
- Blackraven aime ceci
#12037
Posté 14 janvier 2015 - 01:13
Thank you Grond0 ![]()
And Corey and Dogdancing, congratulations! Best of luck to your duo in Amn. Interesting to see Angelo slain by his buddies btw, new for me. I see no problem with your Sarevok melee experiment as it will have no bearing on your no-reload run, which has already progressed to SoA after all. (I don't expect much of your duo meleeing Sarevok, even with loads of buffs, but maybe you can prove me wrong hehe).
- corey_russell aime ceci
#12038
Posté 14 janvier 2015 - 01:41
Congrats, Corey & Dogdancing! Safe travels in Amn!
And sure, from my point of view, you could do with Sarevok whatever you desire now, as he is already defeated.
- corey_russell aime ceci
#12039
Posté 14 janvier 2015 - 03:25
Well done Corey & Dogdancing. It sounds like a good idea to practice your wilder passions on Sarevok, so that you can save your caution for your BG2 endeavours.
- corey_russell aime ceci
#12040
Posté 15 janvier 2015 - 12:39
Thanks everyone! I will pass your opinion to Dogdancing and we will give it a go.
#12041
Posté 15 janvier 2015 - 01:17
Results of Corey_Russell/Dogdancing "Test", RE: Sarevok Battle
So the duo gave it another shot. We noticed we were invisible, and Dogdancing asked can she buff while invisible - yes she can! So the duo does some buffs, Zaxxon keeping on his full plate, just in case. Tcos then uses her pro magic scroll at the end - both dispelling her buffs, and being seen (green scroll is item, not buff)!
Initially only Semaj and Angelo show themselves - Zaxxon gets to work using his two axes on Angelo. Tcos range attacks and Angelo doesn't live too long. Semaj ports to the side at this point. The duo is fairly well protected against magic, so when Tazok appeared, the duo concentrated on him - he doesn't live very long either. Semaj dimension doors again away - Tcos thought we had killed him (we hadn't).
We move up a bit and Semaj casts some spells - we tried to have him waste his spells on Tcos, but she moved up a bit too much and now Sarevok came! The duo quickly mowed down Semaj. It's now just Tcos half-brother.
The duo is heavily wounded, so at this point we run everywhere, healing mid-stride and Zaxxon slinging his +2 bullets. Tcos only has basic ammo (arrows of ice, acid, biting), so she is missing quite a bit, but the duo constantly run, heal and shoot when we can - we needed a lot of pausing to help us target Sarevok. We trip some traps now and then, but neither duo dies, though we get to 20% health each at least once. We also tripped a battle horror - fortunately Sarevok was out of sight this point, the duo dual-wielded and burned it down (slowly), and then got back to business.
A bit more running and shooting, with Zaxxon mostly connecting and Tcos missing, but eventually Sarevok does fall! So we would have won without summons, if we tried, is the result of this test. Dogdancing found this a much more satisfying way to win, but Corey_Russell finds this a much more nerve wracking way - he knows from experience just how easy it is to lose without summons - a dispel followed by Angelo's arrows or Semaj's chaos are prime examples of what I mean.
- Blackraven aime ceci
#12042
Posté 15 janvier 2015 - 02:32
Hey Corey and Dogdancing, not bad at all! I thought you were going to melee Sarevok as in sword against sword. I've got reasonably good experiences with kiting and ranged attacks, but with a PfMagic scroll.
Meanwhile sad news re: my latest protagonist, Elckerlyc the Gnome Illusionist/Thief. One my smoothest and quickest BG1 runs to date ended abruptly inside the Ducal Palace where proven tactics (arrows of dispelling on the Greater Doppelgangers, hasted summoned Gnolls, a vial of poison for poisoned ranged attacks) did not keep the Dukes alive. I'm a bit disappointed to be condemned to more BG1 where I was really eager to take Elckerlyc into Amn, for he's a fun and versatile character with great potential, but that's the risk with solo runs. Time to think of something new or old for my next run...
#12043
Posté 15 janvier 2015 - 03:06
Blackraven: Don't forget you can always import your character into BG 2 and do a BG 2 only no-reload. It's not a trilogy, but that's fine trilogy is not required to be entered in the no-reload thread, it just won't be in the hall of heroes if you succeed, but if you are having fun that shouldn't matter.
Incidentally we tried a few more "tests", which were melee - utter defeat. : ) Once we tried direct attack - we were dead in about 3 rounds or so....
- Blackraven aime ceci
#12044
Posté 15 janvier 2015 - 05:04
Meanwhile sad news re: my latest protagonist, Elckerlyc the Gnome Illusionist/Thief. One my smoothest and quickest BG1 runs to date ended abruptly inside the Ducal Palace where proven tactics (arrows of dispelling on the Greater Doppelgangers, hasted summoned Gnolls, a vial of poison for poisoned ranged attacks) did not keep the Dukes alive.
Tough luck Blackraven - the palace fight is always a bit of a lottery. As a thief you can shift the odds a bit in your favour by laying traps before you engage - did you try that? This is also the place to use potions of mind focusing and power in order to give you the best chance of hitting. In between arrows some sort of area effect spells (like horror, or emotion) are also worth trying, though their saves are pretty good. I've experimented with using greater malison, but I'm not convinced that's worthwhile - on a bad day the dopplegangers kill the dukes so quickly that the round delay while you cast malison can make the follow-up spell useless.
#12045
Posté 15 janvier 2015 - 07:03
Why don't you guys use the slow spell? That basically cancels their haste and all at once to boot. That's what Zaxxon and Tcos did, and despite triggering the fight before we were ready, it was enough to carry the day.
#12046
Posté 15 janvier 2015 - 07:30
I agree slow is worth considering. The advantage of it is that it has a save modifier, but the disadvantage is that the dopplegangers will continue attacking (unlike with horror or emotion) even if they fail. If you've got arrows of dispelling being fired with a minimum of 3 attacks a round then I think they are probably a better option to slow the dopplegangers down while one of the other area spells is used to remove some of them from the combat entirely, but if you can't use those then slow is certainly a decent area effect alternative.
In a party situation casting malison just ahead of other area effect spells gives you a good chance of effectively winning the contest within the first round.
#12047
Posté 15 janvier 2015 - 10:34
Thanks Grond0 and Corey for your tips.
Re: importing, I think I won't. Part of the fun is the thrill that maybe, maybe 'this time' Charname will make it through the entire trilogy without a single reload ![]()
Tough luck Blackraven - the palace fight is always a bit of a lottery. As a thief you can shift the odds a bit in your favour by laying traps before you engage - did you try that? This is also the place to use potions of mind focusing and power in order to give you the best chance of hitting. In between arrows some sort of area effect spells (like horror, or emotion) are also worth trying, though their saves are pretty good. I've experimented with using greater malison, but I'm not convinced that's worthwhile - on a bad day the dopplegangers kill the dukes so quickly that the round delay while you cast malison can make the follow-up spell useless.
I tried traps just before the battle would start and made the mistake of laying my first one just a bit too close to the Dukes to remain unnoticed, so that I didn't get the chance to lay the second one. Also tried Greater Malison, hadn't tried that before, and won't try it again, as indeed I'm convinced now that that spell isn't likely do much good against the Doppelgangers ![]()
Did buff with potions though, including one of Power (though not Mind Focusing).
Why don't you guys use the slow spell? That basically cancels their haste and all at once to boot. That's what Zaxxon and Tcos did, and despite triggering the fight before we were ready, it was enough to carry the day.
I didn't consider Slow, but I had an Emotion prepared. My hasted character (3 apr with poisoned arrows of dispelling) would cast it after he dispelled all the Doppelgangers' Hastes. I never got to cast it, because I used a second charge of the Wand of Monster Summoning to distract the Doppelgangers after the first summons were (almost) all slain. It only gave me two Hobgoblins, so in hindsight using the wand was a bad decision at that moment.
#12048
Posté 15 janvier 2015 - 10:49
Corey. Re pausing to fight Sarevok. Something I experimented with in multiplayer was setting an AI script such as normal attack, and using the "a" key to toggle AI on and off against quicker moving enemies such as Sarevok. Enabling it meant he got targeted without having to pause or misclick, and disabling it allowed me to break off as required. I stopped doing this in the end but you might want to consider that if the pausing gets too much for you to bear. Anyway, congratulations on your & DogDancing victory.
Blackraven, perhaps retry with the same character. The coronation is my least favourite part of the game, sorry to hear your run ended there.
#12049
Posté 15 janvier 2015 - 05:05
@Gate70: The pausing doesn't bother me. I pause a lot in single player after all. In general, pausing is more troublesome for my caster characters, especially those with long spell lists. Also, I used the pause to help my own targeting, so having Dogdancing pause a lot worked for me as well as her.
Since I am a caster, will definitely have no AI - sometimes want to direct attack, but others will want to use spells. And thanks for the kudos, was glad we succeeded.
#12050
Posté 15 janvier 2015 - 08:20
Gate70/Grond0 multiplayer attempt 67 - (1st and final update)
Radix, human sun soul monk (Grond0) & Herron, dwarf priest of Helm (Gate70)
Our dodgy day continued with an early bath for this divine pairing.
Once again things opened reasonably well up to the point of clearing the basilisks. There was then a warning as Herron tried to silence Mutamin and then melee her unsupported when that failed. The acid arrows soon added up and Herron died as he tried to run away.
After a visit to the temple the duo returned to get their revenge and then recruited Korax - he performed well to paralyse Kirian and her friends. Now with skeletons available the duo chose to take on Bassilus, but came a cropper due to unfamiliarity with the sun soul monk. Radix successfully targeted Bassilus and a couple of zombies with her sun soul ray and then turned to run. That special ability had been used a few times before and appeared to cast and disappear immediately, i.e. although its range is a bit like a scorcher it doesn't hang around and do a second lot of damage. However, it clearly does persist for a short period (though that could possibly just be due to a MP lag) as both Herron's skeletons closing in on Bassilus walked into the path of the ray and took damage.
The expectation had been that our skeletons would draw the fire of Bassilus' skeleton archers. However, now that they were hostile Radix was exposed to that fire as well as being chased by the skeletons. He headed for the edge of the map, but couldn't leave as Herron was too far away. The dwarf's legs were pumping away and things didn't look too bad as he was almost close enough with Radix still having about 26 HPs. However, a critical hit then wiped out most of those - I'm not sure exactly how many as within a fraction of a second another hit had proved fatal ...





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