Baldur's Gate 1 No-Reload Challenge
#12076
Posté 20 janvier 2015 - 08:34
- Blackraven aime ceci
#12077
Posté 20 janvier 2015 - 04:54
Grondo said...All of his kensai descendants have had poor HPs and Dain is no exception. However, at 60 HPs at level 6 he's only 6.5 below the expected average which should be no problem.
Presumably you meant predecessors rather than descendants - otherwise, how did Dain have kids, he doesn't even have a romance going being solo!
And if he did have some, you should definitely include what's going on with your kids as part of your write-up, that would make it different than other runs...
#12078
Posté 20 janvier 2015 - 06:03
- corey_russell et Serg BlackStrider aiment ceci
#12079
Posté 20 janvier 2015 - 07:18
Presumably you meant predecessors rather than descendants - otherwise, how did Dain have kids, he doesn't even have a romance going being solo!
Just referring to my earlier kensai attempts. In Tolkien's mythology Thorin was the son of Thrain, who was the son of Thror, who was the son of Dain ...
- corey_russell et Blackraven aiment ceci
#12080
Posté 20 janvier 2015 - 09:09
Congrats once again Grond0 - hope your Kensai lives long in Amn/ToB.
#12081
Posté 20 janvier 2015 - 09:13
@Grondo, 'grats and best of luck in Amn
#12082
Posté 22 janvier 2015 - 06:49
Gate70/Grond0 multiplayer attempt 70 - (2nd and final update)
St John, human berserker (Grond0) & Vargus, human kensai (Gate70)
This fighting pair made pretty light work of the remainder of BG1, although there was one close shave against Daveorn.
In the Nashkel mine Mulahey was rather cheesily defeated when he talked to Vargus, but he didn't immediately reply - meaning that Mulahey was cut down while still waiting for an answer. Outside the mine the amazons should have had little chance against a raging St John, but a control error meant that rage wasn't activated initially and St John had to save against confusion before being able to go berserk and complete the job.
Nimbul and Tranzig didn't trouble the scorers and the duo soon found themselves at the Bandit Camp. The outside area was swiftly cleared before St John raged and led the way inside. The opponents managed to survive that rage, but only Britik was hanging on and he soon fell.
In the Cloakwood St John used his free action ring to make the path through the web traps easy on the way to the mine. There 2 fireballs from distance killed the mages and melee sorted out Drasus and Genthore. The duo made their way through the mine easily enough and successfully tanked the battle horrors. However, Daveorn nearly proved fatal when he released a lightning bolt at Vargus. The bolt bounced through a wall and unerringly sought out St John near the entrance, hitting him twice before bouncing away. Despite the fact that any reasonable spell would have shot its bolt by now he didn't trust it and quickly took an absorption potion - a good job too as the lightning once more went through a wall and would have killed him without that protection.
In Baldur's Gate the only targets were the tomes and the Helm of Balduran. St John then sneaked into the Iron Throne before reporting to Duke Eltan and being sent back to Candlekeep. He used a firebreath potion there to quickly account for some phase spiders guarding a tomb and used another of those against Prat on the way out. Before returning to the city the duo detoured via Durlag's Tower to get the last tome.
Against 2 fighter types Slythe was heavily outmatched and failed to get a strike in. The palace was also comfortable enough, with both dukes surviving. After fighting through the maze a bit of running and fighting dealt with the Undercity party before moving on to the final combat.
Sarevok was pulled out alone, but an initial shot with a dispelling arrow missed and he got one attack in on Vargus before he took a potion of invisibility. St John did the same and both of them buffed up before ganging up on Sarevok. He didn't like that at all and only had time for 3 attacks of his own (all of which missed) before making a run for it.
Stats:
St John, berserker 8, 100 HPs (incl. 5 from Helm), 205 kills
Vargus, kensai 8, 68 HPs, 166 kills, 0 deaths
- Blackraven aime ceci
#12083
Posté 22 janvier 2015 - 07:30
Congrats guys! Hope this interesting duo can go far in Amn/ToB.
#12084
Posté 23 janvier 2015 - 04:34
Grond0 and Grond0/Gate 70 Congrats.
You've blazed your way through before I have even started. ![]()
Now starting with an elven fighter/conjurer using the power of modmagic.
I was panicking when my moonblade was stolen as I knew how deadly its loss could be. However I found it on the body of a well equipped assassin in Candlekeep.
I did well to best him for he had good equipment, most of which I am unable to use.
After the ambush that killed beloved Gorion I headed south to throw the assassins off my scent.
It worked, for I reached Nashkel without incident.
There and thereabouts I found some bracers that were almost as good as my armour. As they enable me to use magic, I will use them in preference to armour.
I also found a wand of frost and a ring of fire protection.
With this equipment, I thought myself strong enough to take on the fearsome spiders on Beregost.
When they attacked me I fled to an inn where they followed me upstairs. I charmed Algernon who proved to be of little help.
He might not have helped, but his cloak did!
With it I charmed some of those Morninglords together with their entourage.
Despite their fancy equipment they proved to be nowhere near as strong as the spiders.
After the death of a number of the Morninglords I managed to charm the spiders.
I then used my mini-army to take on Silke and Karlat.
My army won.
We then took on Tristan and Isolde with the help of some charmed hobgoblins.
I was forced to use my wand of frost against Tristan. Sadly this meant that I lost his excellent sword and armour. ![]()
However, I just used my trusty sword to defeat Isolde. She had good equipment including a throwing dagger +2. ![]()
We eventually arrived at The Friendly Arms Inn. We were a bit late, but we had survived.
I charmed a caravan guard to take on Tarnesh and after our victory, we went on to defeat the hobgoblins. The guard did not survive, so we are now using his sword and armour. I can use magic when wearing the mithril armour. ![]()
Using "charm" and "invisibility" I took on some more assassins to the south.
It was a close battle but we won.
They wasted their magic on my charmed army.
Their use of the spell entangle actually proved fortuitous.
And we eventually prevailed.
After fighting hordes of kobold, I discovered that my charisma had dropped.
- ussnorway aime ceci
#12085
Posté 23 janvier 2015 - 04:46
@Wise, should she only have 10 health?
#12086
Posté 23 janvier 2015 - 05:18
#12087
Posté 23 janvier 2015 - 08:09
Don't know where your 10 health comes from. It is currently 36.
I think she was looking at your starting character record. 10 looks correct - 10 for fighter and 4 for conjurer averages 7 and then 3 for the constitution bonus.
- Blackraven aime ceci
#12088
Posté 23 janvier 2015 - 01:00
Last post for Nienna in every sense of the phrase. ![]()
Those Dark Side Assassins in the mines did for me. Should probably have just slunk past using invisibility or charmed some of them. The latter possibly not a good idea with the high resistance to magic of duerger.
I tried to discover a way of fighting them and came to the conclusion that I needed to get more experience before taking them on.
#12089
Posté 23 janvier 2015 - 04:17
I was about to use the Messiah Paladin Kit.
Looking at the spec, I thought that it should start out ultra powerful, but that as time went on, that would no longer be the case.
Intelligence, Wisdom and Charisma are all fixed at 18, so there are no dump stats.
I actually rolled a character that had stats of 18 in everything except dexterity of 11. Rolling 99 was incredibly easy.
The dexterity problem would have been solved with the gauntlets of dexterity.
Then I discovered that as well as it being impossible to change armour or weapons, it is impossible to equip the sword.
Weapons and armour are great for BG1, but it would be impossible to upgrade him with better weapons/armour.
Also impossible to wear rings and amulets. That I am sure is deliberate, but not being able to use his magical sword will I imagine be a bug. I could only knock enemies out!
I think that is one kit for the bin!
I thought that it would be weak in the end game, but no, it is weak at the start
as well.
#12090
Posté 23 janvier 2015 - 08:08
#12091
Posté 23 janvier 2015 - 09:20
Wise:
No wonder you asked about elven privilege - that's a very hard thing to find info about! However I found this screenshot in an obscure forum somewhere:
Corey
EDIT: This is a super powerful ability, and with ToB abilities (like hardiness) sounds almost unbeatable. Extra 1/2 attack is pretty huge too. I would use this all the time if I had it, makes lay on hands look like a wimpy ability, lol.
- Blackraven aime ceci
#12092
Posté 23 janvier 2015 - 11:05
It is indeed powerful, but you are limited in how often you use it per day.
#12093
Posté 23 janvier 2015 - 11:27
EDIT: This is a super powerful ability, and with ToB abilities (like hardiness) sounds almost unbeatable. Extra 1/2 attack is pretty huge too. I would use this all the time if I had it, makes lay on hands look like a wimpy ability, lol.
Can the Elven Paladin use Flails as well? If so, then + Privilege + Hardiness + Defender of Easthaven = getting healed when getting hit
In fairness, I think a Barbarian/Thief could achieve the same with innate damage resistance + Hardiness + Jan's Armor + DoE Flail, so in that respect it's not more overpowered than a vanilla character could become, with some difficulty.
Anyway, best of luck with Swiftblade, nice portrait too.
- Grimwald the Wise aime ceci
#12094
Posté 23 janvier 2015 - 11:57
Made the portrait from a picture I found on the web. I've made a few recently. I enjoy doing that.
It makes the character mine.
The time it takes to cast elven privilege makes it unsuitable for use in the midst of battle, and presumably it can be dispelled too, so it might be that great against mages who cast dispel magic, or cast breach and the like.
- Blackraven aime ceci
#12095
Posté 24 janvier 2015 - 04:59
I agree you wouldn't be able to cast it in the midst of a tough battle, but I don't think it should be dispellable - innate abilities (like hardiness and Bhaal powers) can't normally be dispelled.
#12096
Posté 24 janvier 2015 - 10:12
One of the slight problems with it is that there is no icon to show when it is active. Just as well that you cannot use it all the time. In my current run I have found that it is most useful in ending a deadlock. (Nobody hurting anybody)
#12097
Posté 24 janvier 2015 - 02:17
Made the portrait from a picture I found on the web. I've made a few recently. I enjoy doing that.
It makes the character mine.
Yes, I always do that with my characters as well. For the reason you mentioned.
Recently it tends to happen a lot that I like a portrait so much, that I decide to create a character for it. (Rather than doing it the other way around, i.e. deciding on race/class/alignment/proficiencies and finding a fitting portrait).
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Galatea, Elven Enchantress, 4th update
- Grimwald the Wise aime ceci
#12098
Posté 24 janvier 2015 - 10:00
Swiftblade has returned to Beregost after killing Tazok at the bandit camp. After killing Tazok I killed Brutus Bloodthirsty and his gang,
To get to that point, he cleared most of the bad guys to the west of the Nashkel Road. I was a bit worried about enemies that could use charm or hold as a solo player can be wiped out by such tactics. Elven Privilege seems to be sufficient to deal with the like, though I did use it in conjunction with protection from evil.
Two battles were touch and go. There was the battle against Tristan and Isolde. I just managed to keep out of range of Tristan's sword. It has put an end to many of my runs.
The other one that was close was when fighting the assassins in the basilisk area. Swiftsword got held there, but only after she had wiped out all but one of the assassins. The spell ran out and after that the battle was won.
Swiftsword is now well on the way to level 9. ![]()
#12099
Posté 24 janvier 2015 - 10:03
Gate70/Grond0 multiplayer attempt 70{2} - (update 1)
St John, human berserker (Grond0) & Vargus, human kensai (Gate70)
After their unfortunate end at Kangaxx's hands, we spent some time this afternoon giving the same pair another opportunity to progress from Candlekeep. So far so good as they've successfully followed a well-trodden path around the Sword Coast far enough to overcome Daveorn.
We've been playing relatively aggressively, but still managed to avoid any really close shaves. Possibly the nearest to death occurred when Vargus was down to about 16 HP and found himself in the middle of a bandit ambush. He immediately responded by taking a healing potion, though in fact he would have survived without it anyway - his HPs are rather better than the previous attempt (though St John's are worse, still being less than Vargus after using the constitution tome).
Stats:
St John, berserker 7, 72 HPs, 166 kills
Vargus, kensai 7, 73 HPs, 128 kills, 0 deaths
- Grimwald the Wise aime ceci
#12100
Posté 25 janvier 2015 - 03:23
Diary of Swiftsword
The journey to Baldur's Gate has been fairly swift. (For me anyway).
The battles that were noteworthy were the bandit camp which I was beginning to get concerned about, but no more enemies turned up and so although I only had a quarter of my HP, in the end it was fairly comfortable.
Every time that I met elite talons I was reduced to 50% of my HP.
However, even with his back-up team Davaeorn was never a problem.
At the fist I have a problem. The lower level of the compound is corrupted so that the game crashes every time that I try to enter.
I can use "Moveto area" to see the duke, but cannot finish the seven suns quest etc.
I thought that using createcreature would solve the problem, but in shadowkeeper there is only one version of scar i.E. _SCAR.CRE
Is there another version?
- Blackraven aime ceci





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