There's a global variable called SCARMISSION that I suspect controls the availability of this quest. You could try experimenting with setting that to different values.
Baldur's Gate 1 No-Reload Challenge
#12101
Posté 25 janvier 2015 - 08:53
#12102
Posté 25 janvier 2015 - 05:38
Gate70/Grond0 multiplayer attempt 70{2} - (2nd and final update)
St John, human berserker (Grond0) & Vargus, human kensai (Gate70)
This pair continued on their quest to tame the Sword Coast, starting with the retrieval of the tome at Durlag's Tower before heading to Baldur's Gate.
In the City they did the usual routine of picking up the tomes and added the Helm & Cloak of Balduran. In addition they sorted out the Seven Suns - we don't normally bother with that quest, but St John wanted the magic spear from their cellars. Vargus tried handing Tremain back his son, but a glitch meant there was no reward given - not that that was much of a loss as neither character is using a shield.
After sneaking into the Iron Throne they were sent by Duke Eltan back to Candlekeep. St John quickly looted the tombs there, including incinerating all 4 phase spiders with a single firebreath. After fighting through dopplegangers St John continued on to confront Prat's party while his scroll of magic protection was still active. Vargus wanted to join in the fun, but had run out of throwing axes and was affected by a horror - fortunately despite running around for a long while he never ran into any enemies (St John was having fun trying to block him when he looked like he would
).
Back in Baldur's Gate Slythe was hopelessly outmatched by the 2 fighters. At the palace they buffed up before engaging. The fight there looked dodgy when all the dopplegangers attacked the dukes and both seemed to take severe punishment - St John reacting by twice using his Bhaal CLW on Duke Belt. However, ultimately the dopplegangers were cut down and both dukes survived.
The enemies in the maze were no trouble, although St John's attempt to play safe by using magic protection to set off the traps near the skeleton warriors nearly backfired - Vargus who was waiting in the adjacent corridor was hit twice by lightning bolts and swiftly took a potion before he could be finished off. While his scroll was still active St John assaulted the Undercity party: he took plenty of damage - largely from Rahvin's exploding arrows - but was ultimately successful.
In the temple Sarevok was pulled out alone with a dispelling arrow and St John then used a potion of invisibility to disappear and buff up. Sarevok managed to hit him a couple of times before dying this time, but was still well beaten.
Stats:
St John, berserker 8, 86 HPs, 215 kills
Vargus, kensai 8, 81 HPs, 158 kills, 0 deaths
#12103
Posté 25 janvier 2015 - 08:36
Quad multiplayer attempt 2 - (6th and final update)
Grond0, Dogdancing, corey_russell, Gate70
The Quad were also on patrol tonight looking to complete their work in BG1.
They started by venturing into the sewers to attack an ogre mage. That could have had a nasty ending when it confused Static, but fortunately it killed itself with a bouncing lightning bolt that passed directly between Corthief and Static, while Static only did a single hit on Wewa (which she survived).
Wewa was less fortunate on arrival at Candlekeep when she got too close to the Iron Throne party before a welcome reception had been laid out for them. She died in the ensuing combat and the others started to go to the temple to get her raised, but were intercepted by a Watcher - that meant Wewa's equipment, which was still lying on the ground, was lost.
In the catacombs Corthief robbed the tombs and tanked the phase spiders with the help of a protection from poison scroll. A few dopplegangers later and he swapped that green scroll for magic protection to tackle Prat's gang, while Static and Carthus darted in to attack from the sides to ensure a comfortable victory. Corthief then added another green scroll to beat up the basilisks.
The FAI provided a stopping point to raise Wewa before returning to the City. After shopping and resting the Quad went to confront Slythe - he managed to survive some pre-laid traps, but not a backstab. Moving quickly on to the palace some potion buffs were used before Corthief showed himself to start a slugfest - which the dopplegangers failed to survive.
The buffs were used to work through the first bit of the maze, with Corthief adding protection from undead for the skeleton warriors. Wewa also had one of those scrolls, but didn't read it before getting into visual range of the skellys and only just survived running away again.
The Undercity party came off worst in an exchange of exploding arrows with Corthief and Static before the party rested for the final fight. Sarevok was pulled out alone with a dispelling arrow and never stood much chance. He did manage to make Corthief retreat, but with backstabs from Static and stealth attacks from the monks he didn't know which way to turn and eventually ran away.
Stats:
Grond0 - Static, fighter 6 / thief 7, 67 HPs, 319 kills
Dogdancing - Wewa, monk 8, 51 HPs, 65 kills, 2 deaths
corey_russell - Corthief, fighter 6 / thief 7, 66 HPs (incl. 5 from Helm), 173 kills, 4 deaths
Gate70 - Carthus, monk 8, 47 HPs, 129 kills, 3 deaths
#12104
Posté 25 janvier 2015 - 09:18
I decided not to bother with the quest and a lot of others too otherwise I would have been too strong in Amn. A mod raised the experience cap higher than I would have.
The rest of the run went without undue problems and Swiftsword is therefore about to go to Amn. jpegs later.
In Amn will no doubt discover if it is the items or the character that is overpowered.
Nice to get her through without any problems.
In Amn she will not be solo as I want to discover more about various NPCs and their relationships.
#12105
Posté 26 janvier 2015 - 07:06
Well done Wise - best of luck in Amn.
#12106
Posté 26 janvier 2015 - 07:21
@Grond0: Hmm, no potions, no armor, and no magic - good luck with that! And hopefully, you don't get no luck too...
- Blackraven aime ceci
#12107
Posté 26 janvier 2015 - 08:40
#12108
Posté 26 janvier 2015 - 09:04
#12109
Posté 26 janvier 2015 - 09:34
And again: Sorry to see your Kensai fall, Grond0... especially sad at the end of BG1.
I would urge you to roll yet another Kensai, as having your last Kensai fall in BG1 after Dain's spectecular run all the way to final TOB fight would be a bit anti-climactic... But it's all up to you of course. ![]()
As to my progress, the evil custom party is still running. But, as always, I got a bit impatient with playing a full party, so I rolled up a new solo Bounty Hunter. Will probably post about her exploits tomorrow. She's hunting bandits atm, but I'm inclined to wait with posting and see if she can take the hurdle of the Ducal Palace. (Have had too many solo runs end at the coronation party...)
#12110
Posté 26 janvier 2015 - 09:49
@Grond0 - Tough break - your situation was a great place to use an invis potion, if you were allowed to. But criticals are always the bane of Kensais in unmodded BG 1 in any case. What about necklace of missile charges, they aren't potions.
- Grimwald the Wise et Blackraven aiment ceci
#12111
Posté 27 janvier 2015 - 05:41
@Grond0 - Tough break - your situation was a great place to use an invis potion, if you were allowed to. But criticals are always the bane of Kensais in unmodded BG 1 in any case. What about necklace of missile charges, they aren't potions.
I agree and Nain did have a few of the original 10 charges left at that point. However, he would only have had free scope to use it twice from out of sight (first blast would turn neutrals hostile and second send them in search of the enemy) and that would have been unlikely to kill anyone. The intention had been to drag people away one at a time - the skeleton archers appearing were the problem there.
#12112
Posté 27 janvier 2015 - 06:24
I would urge you to roll yet another Kensai
- Grimwald the Wise aime ceci
#12113
Posté 27 janvier 2015 - 07:59
- Grimwald the Wise aime ceci
#12114
Posté 27 janvier 2015 - 11:42
- Grimwald the Wise et Blackraven aiment ceci
#12115
Posté 27 janvier 2015 - 04:35
@Grond0: Nice bit of patience there, a Sarevok battle taking almost an hour!!! Even more impressive since you had no way to dispel his haste. Hope Dain does well in SoA/ToB.
- Grimwald the Wise aime ceci
#12116
Posté 29 janvier 2015 - 04:41
My other, more roleplayed run with a custom party led by Galatea is still in progress (and will be updated sometime soon I hope), but I felt the need to try my hand again at a more ambitious solo adventure. Its protagonist: Norgath. By 'ambitious' I mean that this run will include more metagamimg than Galatea's. However, whether I want it or not, I always incorporate some roleplaying in my gaming, so it would be foolish to expect myself to behave differently this time. I have particular difficulty doing evil things with good characters, much more so than doing good things with evil characters. Therefore Norgath's Lawful Evil alignment is convenient. It allows him to do evil things (such as the Assassinations mod quests in BG2. At the same time his lawfulness and his calculating mind (note the excellent mental stats) ensure that his good actions make some sense to me as well. The physical stats are optimized for survivability purposes, with 19 CON, 20 with the Tome, minimizing the penalty to saves vs death when the Claw of Kazgaroth is equipped. CHA is a bit of a dumpstat, though I could have gone all the way to 2, and optimize INT and WIS. With 7 CHA (after the Tome), Norgath will just be an almost stereotypical blunt, surly Dwarf.
"Always try to be helpful to others. If you can't be bothered with it for their good, then do it for yourself. People will treat you much better if they like you." This had been one of Gorion's teachings back home in Candlekeep. When he was on his own, after Gorion's death, Norgath learnt that there was much truth in his foster father's words. People hadn't been very nice to him. So what's a plain-looking, penniless Dwarf to do, an inexperienced Bounty Hunter all alone in the cold, dark world?
With his increased experience and his improved gear Norgath fancied his chances against more powerful and more intelligent opposition, and now that his reputation was set he was also willing to do a couple of not so nice things. Near the Firewine Bridge he met a young fighter named Meilum wearing what seemed to be enchanted (or at least expensive) gauntlets. Norgath set a few traps near him and then bullied the overconfident youngster into a duel. The traps did Meilum in. Basilisks and a Gnome controlling them were all slain thanks to Protection from Petrification, backstabs and a helpful Ghoul. Having run into small groups of Sirines on the coast, he was surprised to find a similar creature all by herself, a Nereid. He was curious to see how well his traps worked against such a magical being, and was pleased to see that his snares did their job well enough.
Near the Nashkel Mines, traps and ranged attacks also helped Norgath prevail in a battle of Bounty Hunters for the price on Prism's head. Another bounty wasn't claimed as easily. Bassilus the priest seemed to be unkillable. Norgath would injure his foe with ranged attacks from afar, retreat to his traps and attack again. But each time he showed himself to the priest, the latter would be uninjured (without quaffing any potions or using healing magic), and he'd do his SCS "pre-buffing at the start of combat" ritual and cast Hold Person at the Dwarf. He also wouldn't follow Norgath when the Dwarf disappeared from his sight, so getting Held wasn't really a risk (not that it would have been otherwise, with seven traps awaiting the Cleric). Clearly a bug. Rather than reloading I tried to get Norgath to kill Bassilus anyway. The once/day Charm Person ability of Lord Foreshadow's Ring of Human Influence helped with that. Norgath convinced his new friend to use his Flamestrikes to get rid of a number of Hobgoblins before he showed the Cleric his traps.
In the Cloudpeaks, where all resistance was tumbled, Norgath discovered that he could set a trap in stealth mode within visual range of non-hostile creatures that would immediately speak to him if they saw him, and hide right after setting the trap, which allowed him to set another trap. At the Gnoll Stronghold Norgath found a CHA tome, and other loot he traded at the High Hedge for a Wand of Sleep. With it, he went exterminating Aknhegs north of the FAI. When he was done Norgath was a level 9 Bounty Hunter, which meant having a x4 backstab multiplier, 65 Find Traps, 75 Set Traps, and already good stealth. The Dwarf bought the Sandthief ring, Greenstone Amulet, and Necklace of Missiles and traveled to the Nashkel Mines on a commission from Berrun Ghastkill. (I think I've never advanced a charname that thoroughly before taking him to the Nashkel Mines.)
- Serg BlackStrider aime ceci
#12117
Posté 29 janvier 2015 - 07:07
Another thief aproaches; meet Kira, the not-so-ordinary halfling swashbuckler:
His kit is revised (not in current Kit Revisions):
Weidu:
Basically, my standard Ascension/IR/KR/SR/Refinements/SCS/some aTweaks Demons (since I love demon gating!) install.
Some other tweaks I implemented:
I also tweaked Haste/Slow spells to behave a bit more senisibly (Haste no longer "cuts" a round to 3 seconds, more about it here)
Game plan:
- party of 4 throughout BG1
- take Korgan for BG2 ![]()
- take Sarevok for ToB ![]()
As so far, he killed Shoal, gaining 2 levels (as a sidenote, everybody - thieves, fighters, clerics, mages etc. share the same XP table as Paladins - this means Kira will have a much slower progression than a regular thief - it will take him 300 000 EXP to get level 9 for example.)
Wish him luck - he will definitely need it.
- Blackraven aime ceci
#12118
Posté 29 janvier 2015 - 07:48
Good luck Aasim! The portrait drew a smile on my face ![]()
That slow XP progression though, ouch... The dual runs in SoA/ToB sound very cool.
#12119
Posté 29 janvier 2015 - 07:52
Best of luck, Aasim! Personally I'm a bit reluctant on installing v.30 of SCS at the moment so looking forward to see how it will fare for you.
#12120
Posté 29 janvier 2015 - 08:26
Good luck Aasim! The portrait drew a smile on my face
Have you used it somewhere, or it resembles someone you know? ![]()
- Blackraven aime ceci
#12121
Posté 29 janvier 2015 - 08:30
Best of luck, Aasim! Personally I'm a bit reluctant on installing v.30 of SCS at the moment so looking forward to see how it will fare for you.
Indeed. I've created a new modded installation, including v.30, but haven't done more than test it opens in Candlekeep yet. Once my kensai has bitten the dust ascended to the heavens I'll give that a go.
- Aasim et Blackraven aiment ceci
#12122
Posté 29 janvier 2015 - 08:38
Kira, 2nd BG1 update
First things first - clearing out Beregost spiders and the rest of small quest here. Helping the evil bardess gave Kira level 4 and his first Insightful strike ability.
...which he tested on Dushai (avoided Ankhegs by traveling near water). Works fine, even if linked to apr a lot.
Anyhow, Dushai was slain, her ring now safely on halfling's finger.
With that little ring, Kira can now get Viconia safely into his group (SCS makes the guy chasing her usually cast Hold, which is bad).
Together, they travel south where Viconia deals with many humanoids quickly. First, Greywolf
...Amn mercenaries
and random robbers. Kira usually uses Poison-tipped arrows, which deal a hefty amount of damage on a failed save.
We travel until Gnoll Fortress is on map, then return to Nashkel to get Edwin. With his help, we slay Bassilus (nice gold), even if Viconia was a crucial figure with her Silence being succesfull. We also killed hobgoblins for short sword +2 on the same map.
Next should be Gnoll Fortress and Nashkel mines, where Xan will be (hopefully!) adopted as final party member for BG1.
#12123
Posté 30 janvier 2015 - 05:29
Have you used it somewhere, or it resembles someone you know?
I think it reminds me a bit of A Clockwork Orange's Alex.... very evil!
Norgath, Dwarven Bounty Hunter, 2nd update
Making generous use of his Necklace of Missiles, Norgath literally blasted his way through the Nashkel Mines until he reached Mulahey's den. He entered it quietly, placing two regular traps near the entrance and throwing two special ones into the Half-Orc's chamber. Hidden in shadows he then walked toward Mulahey and Mulahey, somehow sensing the Dwarf's presence, toward him. They met right in front of Norgath's special traps. The snares instantly killed the Half-Orc when he went hostile. The priest's death cry was heard by suddenly appearing Kobolds and Skeletons, but the traps by the entrance and two fireballs made them suffer the same fate as their master. In the valley of the tombs, Norgath swigged a potion of freedom to rid the area of a Revenant, three Ghasts and a Ghoul without having to fear getting held. He also received an enchanted dagger, and finished off Narcillicus with a backstab. He wandered a bit further south, where he obtained a PfMagic scroll from Hafiz, and then returned to Nashkel to report to Berrun Ghastkill.
Norgath didn't linger in Nashkel; instead, he traveled straight to Beregost on business (Thunderhammer Smithy, High Hedge). However, he completely forgot about seeking out Officer Vai and Tranzig, which meant no scalp deal and no direct access to the Bandit Camp. Access was nevertheless obtained as the Dwarf infiltrated via Raiken. At the camp Norgath smart talked his way out of a fight with Tazok, explored and plundered the premises and, drinking potions of defense, fire resistance (2x) and speed, prepared to enter Tazok's tent. Inside it he spotted various panjandrums of the bandit organization, one of them a Mage that was immediately taken out of the equation with a fantastic backstab. (One of the nice things of being evil is attacking still neutral creatures without remorse.) An elven prisoner was told to leave the tent for his own good and thanked the Dwarf with information about the organization behind the bandits, the Iron Throne. The bandits were bombarded with fireballs until most of them were dead. Norgath bested the few remaining opponents in melee combat* and, in the case of Raemon, with backstabs.
* Norgath was dualwielding his trusty Sound Defense and Zargal's Short Sword +2 at that point. The Rogue Rebalancing mod allows Thieves and Bards to place up to three pips in two weapon fighting, conform PnP. Norgath's starting proficiencies were Short Swords (which in my setup include Ninja-To) and Shortbows, and his level 4 and 8 proficiency points went to two weapon fighting. In my install, this is the mod's only change to the Bounty Hunter kit (or any of the Thief kits). I use the mod mainly for the changes it makes to the Bard kits, and the extra items and encounters it provides.
#12124
Posté 30 janvier 2015 - 09:27
Kira, 2nd BG1 update
A rather long session, but very few things done. Things go slowly without Wand of Fireballs...
Anyhow, first I wanted a 2nd mage (Xan). Thus we assaulted the mine, and had little trouble there. Mulahey managed to summon skeletons before he got silenced, then Edwin used his Sound bursts to get rid of them all.
The battle with the amazons was to be taken with great care, since a backstab critical could level Kira instantly. He scouts out the opossition, attacks, while Xan slaps a Web and Viconia does a Silence, Edwin casts his Skull Trap.
We still had to endure a backstab since one of the amazons got invisible. She attacked Edwin, who switched to a melee weapon to avoid the damage bonus. No critical was scored, and he survived. After the backstab threat was gone, we had no trouble vs silenced enemies.
Killed the Revenant with a scroll of Flame Strike we found on dead bodies.
Next we cleared out the Sirens using a Pro Poison scroll + Potion of Defense + poison arrows.
Finishing that, we travel south to parlor with the cursed captain which brings us back to Nashkel. Kira gained level 6.
#12125
Posté 30 janvier 2015 - 10:02
@Grond0: sad to hear that... Looks like is is time for Gror to step forward.
Thanks Serg, but according to my information Oin is Nain's father - so here he is
.
- Blackraven aime ceci





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