Baldur's Gate 1 No-Reload Challenge
#12151
Posté 31 janvier 2015 - 07:57
#12152
Posté 31 janvier 2015 - 07:58
@Aasim. A screenshot showing the major features of the kit was in my earlier post.
Got it. It's from The Darkest Day mod.
#12153
Posté 31 janvier 2015 - 08:26
- Epsil0 aime ceci
#12154
Posté 31 janvier 2015 - 04:26
My progress going north worked in such a way as to allow my team to continue our progress while giving them a low threat reconnaissance on the areas of Coast Way & Lion’s way that were yet to be explored. They, we, all needed some down time, so after we’d rested well following the heartbreaking ordeal @ the Shipwreck Coast., I took us north on the Coast Way Road.
Everything worked out as planned. On the Coast Way, we walked over six Kobolds w/Short Bow & Short Sword; six Gibberling’s; 14 Diseased Gibberling’s; a pair of mated Dread Wolves; two pairs of mated Wolves; an Ogre & 18 Xvarts.
Key Event(s): As far as key events go, there were none. The only moment of pause came when we were almost done on the Coast Way. We stumbled on three Bandits w/Short Bows & Long Swords led by a young woman in Splint Mail w/Long Bow & Long Sword. After the events @ the Shipwreck Coast the confident challenge made me think for a split second. I was most concerned about the new Mage hoping he’d use his Invisibility spells to protect himself. I noted he also cast Mirror Image so he must also have that one memorized. I released the team to act independently & pick target of opportunity & deal w/them as they determined best. We made short work of them & no one took a scratch.

BANDITS @ COAST WAY
We quickly finished our work on the Lion’s Way next. There we destroyed a pair of mated Dire Wolves; a pair of mated Wolves & six Diseased Gibberling’s.
At this point I feel good about having cleared the roads from Nashkel north to the FAI & eastward from Candlekeep to the Coast Way of monsters, creatures & hostile wildlife. We've also cleared those areas adjacent to the main road & south of Nashkel all the way out to the coast & eastward to & including most of the Wood of Sharp Teeth. People should be much safer travelling these roads & commerce should pick up slowly as people figure that out. Not much I can do about hostiles that return, as they are sure to do, but the original inhabitants are no more. The only areas I’ve yet to visit are Mutamin’s Garden & Durlag’s Tower. I’ve read much about Durlag’s Tower & I plan to visit there but not just yet. I want us to train together before we assault the keep there.
Treasure of Note: (Purse = 2,790 gold) Nothing to speak of. Minsc took the Splint Mail as a second set should his suddenly deteriorate.
Current Disposition: We sold the minimal loot, resupplied w/arrows & sling stones, had dinner & relaxed & recuperated @ the Red Sheaf.
Next Steps: Mutamin’s Garden
Level Up: None
Current Party: (Reputation: 20 – Heroic)
· Gawain: Ftr/7; Full Plate w/Large Shield +1, Cloak of Protection +2, Helm of Defense, Boots of Grounding, Girdle of Bluntness, Rings of Fire Resistance & Free Action; Bastard Sword +1/+3****, Mace +1, (SSS**) (Greater Doppelganger)
· Minsc: Barbarian/7 w/Splint Mai w/Boots of Avoidance, Girdle of Bluntness &Spiders Bane***, Flail 1/THWS**(Spellcaster Defend)(Davaeorn)
· Khalid: Ranger (Archer)/7 w/Studded Leather +1 w/Bracers of Archery & Boots of the North, Longbow****, B/Sword* (TWS***)( Sword Spider) (Ranger Ranged)
· Jaheira: Priestess of Sylvanus/9 w/Leather +1 w/Gauntlets of Ogre Power & Cloak of the Wolf; Sling*, Club +2 (Eye of the Storm)*, (Sirine)(Druid Summoning)
· Imoen: Thief (Charming Rogue)/8 w/Shadow Armor, Cloak of Non-Detection & Gandolar’s Lucky Ring w/Short Bow*, Short Sword +1* Dagger +1*, (Sword Spider)(Thief Def)
· Quayle: Mage (Illusionist)/8) w/Bracers of Defense AC6, Sling* & Dagger +2*, Ring of Energy, Necklace of Missiles, (No kills)(Wizard Defensive)
Mods Used: HardTimes-v2; BG1UB_v12; bg1npc-v20; X0black101 (Blackguard); MegaModKits v1.01L; level1npcs-v1.9; bg2_tweaks-v14; Randomizer-v68; scs-v21 (- Tactical Challenges)
Blue Font: New information;
Red Font: Monster encounters (first use)
(Best kill)(Current AI)
* Name Levels are ancient, AD&D titles that used to represent each new level in a class
- Blackraven aime ceci
#12155
Posté 31 janvier 2015 - 07:19
QUICK FOLKS! i NEED HELP!!
In Mutamin's Garden, Jaheira, @ full strength w/o a scratch was on our right flank in a 'V' formation & had to move out wider b/c of obstructions in a tree line. One of the two Greater Basilisk's (or maybe both) that were w/Mutamin caught her w/their gaze. Obviously she failed one or both saving throws & was petrified. I continued the battle & defeated Mutamin & the two Greater Basilisks & went back to use Flesh to Stone on Jaheira.
But, I can't find her in the woodline. I've used 'Control, Tab' to locate her but to no avail.
The window that tracks the most recent actions doesn't go back quite far enough for me to see what her saving throw was & if, for some reason it indicates, Jaheira: Death.
Two questions:
1) Can a perfectly healthy 9th level NPC be 'chunked' by a Basilisk gaze?
2) Is there a way to be able to pull of the game log beyond what I can see in the window so I can see what it says there?
I've not closed the game b/c I don't want to do anything until I know for sure. HELP QUICK, PLEASE!!
Thanks, CKT
#12156
Posté 31 janvier 2015 - 07:39
@CKT
The petrification effect doesn't "chunk" but any damage animation does. I think their gaze attack also causes that animation (NI shows their gaze does 0d2+0 damage, but the game still counts it as a damage effect per animation purposes.)
It doesn't really matter if Jaheira's health was full or she was at 1HP for petrification chunk. I've also witnessed petrified people getting chunked for litteraly no reason at all (teleport field and similar effects).
As per 2) you can scroll upwards, usually shows a lot of stuff. I think you should at least see Jaheira:Petrified or similar (I'm not sure however).
#12157
Posté 31 janvier 2015 - 07:58
Regrettably CKT it sounds almost certain that she was chunked. The problem is that a gaze attack on a petrified form will always chunk it. A basilisk won't deliberately continue to gaze at a petrified form, but this can happen with a single basilisk - especially at longer range when a follow-up gaze attack is launched before the former one results in petrification. Where 2 basilisks are attacking a single target the high APR they have means it is extremely likely that petrification by one will be followed by chunking by another.
I hope you can find an NPC alternative that suits you in order to continue your good progress.
#12158
Posté 31 janvier 2015 - 08:45
Thanks Aisim & Grond0, Is there a way to open up 'the console' or whatever to be able to see actions beyond what I can see on the playing screen?
Sounds like you're right, she took two gaze attacks, one from each Basilisk, & was, indeed, chunked. I want to double check before I leave though.
#12159
Posté 01 février 2015 - 02:34
I'm not aware of any record other than that on the screen. Normally the buffer for that is large enough to let you use the scroll bar to the right of the dialogue box to go back and see the results of quite a few recent fights - though that may not be the case if there have been some recent long conversations that fill up the buffer.
#12160
Posté 01 février 2015 - 06:10
#12161
Posté 01 février 2015 - 07:45
Now that Edwin had 10 magic missiles available the party returned to the mine-site to confront the Doomsayer again. The magic missiles got it to near death, allowing Esher to finish it with a first strike (amazon special ability that gives +20 THAC0, almost guaranteeing a hit).
+20?
#12162
Posté 01 février 2015 - 12:03
I think so. The mod description just says:
- Can use their female status to advantage by using first strike (this grants them +3 damage and a superb bonus to their THAC0 for only the first or second hit. This is due to the disrespect that their foes tend to give them as females.)
- Blackraven aime ceci
#12163
Posté 01 février 2015 - 07:04
OK, you all are still at it. Epic. Grond0, you even pulled this off with a wild mage?!! That blows my mind.
I haven't had time to play in several years, so I'm going to make this easier on myself. I'm using BG:EE. No SCS this time. In fact, no mods at all. Core rules. However, I'm going to add some personal touches: Raise Dead is not allowed for any character. And I have to role-play to the best of my ability. (That means no letting Montaron join the party just so I can feed him to the wolves. It also means no XP harvesting in places I shouldn't know about.) Finding diamonds and magic rings in trees, though, that's OK. I'm also going to make it easier on myself by making the updates short and sweet. (No stories this time, as fun as they are.)
New Entrant:
Alyson the Sorceress. Neutral good.
Stats = 88, max DEX, INT, WIS. Reasonable constitution and charisma. Low strength.
Today Alyson left Candlekeep. Lucky the guards in the streets were able to keep her alive when the assassins attacked. However, out in the forest, things didn't go so well for Gorion.
...
- Blackraven aime ceci
#12164
Posté 01 février 2015 - 11:02
Key Event(s): We’ve continued to travel w/heartache as one of our companions. For the second time in a span of less than 10 days we faced the final death of one of our own; this time Khalid’s beloved wife & a friend & companion to us all, Jaheira. Once again, I wonder, could I have been more careful. Especially after it was Jaheira who warned us all of the dangers of Basilisks in Mutamin’s Garden. I set us in our standard ‘V’ formation for wilderness expeditions, then sent Imoen ahead as a scout ‘Hidden in Shadow’ so that she could return & warn us of Basilisk’s giving us time to prepare, i.e., Quaff Potion of Mirrored Eyes or cast spells of Protection form Petrification’.
We killed four Gnolls & a Ghoul before I fought a duel w/a mouthy female warrior of some kind w/dual-handed swords. I won easily but spared her life. Then we made quick work of a pair of mated Lesser Basilisks. Onward from there, we ran into six Gibberling’s & moved to swat them. As Minsc & I got to them & all of us began our assault, Jaheira had moved out to the far right to avoid some trees when she came upon a pair of mated Greater Basilisks, one of them enormous in size. At that moment, Mutamin himself came out from behind the trees & challenged us. As Jaheira tried to back out of range, she was hit with a Basilisks Gaze from both Greater Basilisks. She was Petrified once & then obliterated w/the second.
Minsc finished the Gibberling’s while I turned my companion’s on Mutamin. I moved to take on the Monster Basilisk after having knocked down a Potion of Mirrored Eyes. I was hit multiple times w/their gaze &, despite the potion, their gaze rocks you when it finds its mark. While I was punishing the larger of the two, Minsc & the remainder of us finished Mutamin off. By this time, I was just finished killing the larger of the two Basilisks & heading for the second before the potion could wear off. Minsc & the others turned their attention on her also & we killed her as a team.
Then, not knowing Jaheira’s fate yet, we all went to find her so that we could use a scroll of Stone to Flesh to revive her. We looked everywhere & found nothing. Eventually, we all realized that a pile of stones & sand right near where she’d last been seen was the unwanted answer to her fate. Khalid just stood there, staring. Imoen walked over, even Minsc, to be with him in that moment while I stood taking this in from opposite him. After only a few moments that seemed like hours, he looked @ me & said, “Sh-sh-shall we be going? We’ve much work yet to do.” Imoen asked if he didn’t want to move the stones elsewhere or bury them. He replied, “N-n-no. I think she would want to remain here. With the Gnome destroyed, nature can return to its normal state here. Sh-she would want to remain her, I think. This pile of stones a monument to her commitment to defending nature.” He leaned down & took a small stone from the pile & placed it into a pouch on his girdle. Then he said, “She’ll always be w/me & after we’re done, I’ll return to this place where my beloved, Jaheira fell…Now let us destroy any more of these monsters at once!” With that he turned & led us back to where we’d begun the seemingly quick battle w/the Gibberling’s. How quickly things can go wrong out here. There’s so much responsibility that comes w/leading warriors who trust you. Khalid’s correct. We have work to do…our fallen will not fall in vain nor shall their vengeance be dispensed w/o extreme prejudice!
From there we dispensed of, in order: four more Gnolls, four Gnoll Veteran’s, four adventurers…

SHE PICKED THE WRONG DAY TO BE MOUTHY
…a Greater Basilisks mated with one of the lesser types, a pair of mated Lesser Basilisks, four Gnoll Elites; four Flinds & a lone Lesser Basilisk.
We travelled, troubled & silent back to Beregost. The weight of losing two such valued companions is heavy on me. When we returned I made business a priority to keep all of us from dwelling in that dark place for long. We sold substantial bounty, bought arrows & sling stones, rested @ the Red Sheaf, & then approached Kelddath @ the Temple of the Morning about a Cleric to aid our efforts. He directed us to the Nashkel Carnival once again where he said we’d find a Priestess of Tempus who would add both strength to our front line & bring an offensive spell set. I remembered her, we all did, but thought she would’ve moved on. As we travelled there, Khalid said to me, “We had to find another, you know? Jaheira who’d have wanted us to move on.” Sure enough the Priestess was there & joined us readily. I purchased her a set of Plate Mail, a Large Shield & a Warhammer & she provided us a Warriors feast as our first meal together. And what a feast it was: roast lamb, salted fish & pork, goat & plenty of fresh bread, fresh fruit & honey on buttered bread & honey mead to wash it all down. I know of Tempus, The Lord of Battles, but nothing in the readings @ Candlekeep prepared me for a meal like that. (This is an innate ability of the Warrior Priest(ess) of Tempus kit).
Treasure of Note: (Purse = 3,852 gold) Adventures Robe (Quayle); Gems/Jewelry: Black Opal, two Garnet, Flame Dance Ring; Many Scrolls
Current Disposition: I moved us from Beregost north to the FAI. This will be a better place to rest & resupply during the next few weeks.
Next Steps: The Spider Wood east of the FAI
Level Up: None
Current Party: (Reputation: 20 – Heroic)
· Gawain: Ftr/7; Full Plate w/Large Shield +1, Cloak of Protection +2, Helm of Defense, Boots of Grounding, Girdle of Bluntness, Rings of Fire Resistance & Free Action; Bastard Sword +1/+3****, Mace +1, (SSS**) (Greater Basilisk)
· Minsc: Barbarian/7 w/Splint Mai w/Boots of Avoidance, Girdle of Bluntness &Spiders Bane***, Flail 1/THWS**(Spellcaster Defend)(Davaeorn)
· Khalid: Ranger (Archer)/7 w/Studded Leather +1 w/Bracers of Archery & Boots of the North, Longbow****, B/Sword* (TWS***)( Sword Spider) (Ranger Ranged)
· Branwen: Priestess of Tempus/7 w/Plate Mail, Large Shield & Warhammer*; (Mace*, SSS*);(None)(Cleric Aggressive)
· Imoen: Thief (Charming Rogue)/8 w/Shadow Armor, Cloak of Non-Detection & Gandolar’s Lucky Ring w/Short Bow*, Short Sword +1* Dagger +1*, (Sword Spider)(Thief Def)
· Quayle: Mage (Illusionist)/8) w/Bracers of Defense AC6, Sling* & Dagger +2*, Ring of Energy, Necklace of Missiles, (Diseased Gibberling)(Wizard Defensive)
Mods Used: HardTimes-v2; BG1UB_v12; bg1npc-v20; X0black101 (Blackguard); MegaModKits v1.01L; level1npcs-v1.9; bg2_tweaks-v14; Randomizer-v68; scs-v21 (-Tactical Challenges)
Blue Font: New information;
Red Font: Monster encounters (first use)
(Best kill)(Current AI)
* Name Levels are ancient, AD&D titles that used to represent each new level in a class
- Blackraven aime ceci
#12165
Posté 01 février 2015 - 11:05
Welcome back Blind Visionary and good luck.
Blaggerd has had a couple of unsuccessful restarts. First off, he upped his frame rate to 60 and set off from Candlekeep. Dealt with Shoal and got a mighty 27 out of 28 hit points as a result. Feeling smug he set off for Beregost, only for a ghast to ambush next to him (and outpace my reaction).
The next restart had a less impressive 17hp from Shoal, followed by 8 when returning Brage. A mistype saw the blackguard take a more appropriate reward (Greywolf's bounty) from Oublek than the usual reputation boost. By this time Blaggerd was picking up habits from Grond0 and merrily progressing without potions right up until he mistimed the basilisk approach. He was gazed before being able to activate the green protection scroll (reaction time again with a little bit of laptop scrolling mixed in).
#12166
Posté 02 février 2015 - 06:19
OK, you all are still at it. Epic. Grond0, you even pulled this off with a wild mage?!! That blows my mind.
What can I say, I'm a sad person
. Best of luck with Alyson.
#12167
Posté 02 février 2015 - 06:45
- Charlestonian Knight Templar aime ceci
#12168
Posté 02 février 2015 - 07:32
Glad Esher survived those casualties with Nereids/Sirines. I have only BG2 experience with them being aTweaked (in the City of Caverns) and found out that fire(balls)/wands are best vs them as I believe Water Weirds have 99% resistance to all physical damage. I think, Grim should wait/grow in power a bit more before visiting those coastal areas... ![]()
#12169
Posté 02 février 2015 - 08:08
Water Weirds have 99% resistance to all physical damage.
Damage fractions are rounded up, so they take 1 HP from each missile. They don't have that many HPs so with a party it doesn't actually take long to shoot them down - you just need to be more careful than I was about letting them into touch range ...
- Blackraven aime ceci
#12170
Posté 02 février 2015 - 07:44
- Serg BlackStrider et Blackraven aiment ceci
#12171
Posté 02 février 2015 - 08:10
Coping well Grond0, good progress.
Respect also for your patience (I have difficulty playing full parties for the slower progress, though I find it nice to visit some of the less lucrative areas time and again.)
#12172
Posté 03 février 2015 - 02:06
I allowed us to get off course on the way to Spider Wood & we ended up in Larswood again. As a result we encountered three Ettercaps, seven Gibberling’s & two Hobgoblins (Ripper Tribe) w/Short Bows & Bastard Swords before I ever got us to our destination.
When we finally did get to Spider Wood the place lived up to its name. We immediately came across three Huge Spiders & then an Ettercap. We turned south & travelled w/a rocky, heavily wood line to our left. About half way through we fell upon a nest of spiders including a Sword Spider, a Phase Spider & six (or seven) Giant Spiders. A web trap sprung but both Minsc & I are able to negotiate freely in webs so we continued our work while the others stood back @ range, well except Branwen, she obviously likes getting into the fray & punishing enemies w/her Warhammer.
We followed that by defeating three Giant Spiders, three Ettercaps & six more Huge Spiders respectively.
Key Event(s): We were just wrapping when we stumbled on the ruins of a temple. Moving closer we were attacked by four Red Wizards before we could even respond. I attacked followed closely by an Enraged Minsc. Khalid switched to Arrows of Biting, Quayle cast Deafness on the leader & Branwen cast Silence 15’ Radius in the midst of them. Imoen cast Magic Missiles at the wizards to disrupt their casting. None of the four of them ever got off a spell.

DEFEATING THE FOUR RED WIZARDS
Treasure of Note: (Purse = 5,399 gold) Four Mage Robes (two Cold, one Fire & one Electrical Resistance); some 14 Scrolls including Melf’s Acid Arrow, Web, Chromatic Orb, etc. two Waterstar Gyms
Current Disposition: Resting, resupplying, recuperating @ the FAI
Next Steps: North to the Fishing Village
Level Up: Imoen was notified by a rider that she was now a full THIEF (Thief/Charming Rogue//9). The rider had a letter from Imoen’s Guild master asking her if she still pledged her loyalty the Guild & if she intended to break off & start her own. Imoen said she was happy w/her Guild & intended to continue travelling w/me for the foreseeable future. The rider rode off convinced that Imoen was no threat to the Guildmaster’s status. Imoen improved to (F/Remove Traps & Pick Locks 100%; Hide in Shadows 45% (60% w/her Shadow Armor) & Move Silently 50%. She’s put no effort into other Thieving Skills. She also added Luck & Glitterdust to her innate abilities to compliment two each Magic Missiles, Invisibility, Charm Person, Reflected Image, Friends, Set Snare. (Note: Innate to Charming Rogues)
Current Party: (Reputation: 20 – Heroic)
· Gawain: Ftr/7; HP84; Full Plate w/Large Shield +1, Cloak of Protection +2, Helm of Defense, Boots of Grounding, Girdle of Bluntness, Rings of Fire Resistance & Free Action; Bastard Sword +1/+3****, Mace +1, (SSS**) (Greater Basilisk)
· Minsc: Fighter (Barbarian/7); HP58; Splint Mai w/Boots of Avoidance, Girdle of Bluntness &Spiders Bane***, Flail 1/THWS**(Spellcaster Defend)(Davaeorn)
· Khalid: Ranger (Archer/7); HP60; Studded Leather +1 w/Bracers of Archery & Boots of the North, Longbow****, B/Sword* (TWS***)( Sword Spider) (Ranger Ranged)
· Branwen: Cleric (Priestess of Tempus/7): HP45; Plate Mail, Large Shield & Warhammer*; (Mace*, SSS*);(None)(Cleric Aggressive)
· Imoen: Thief (Charming Rogue/9); HP34; Shadow Armor, Cloak of Non-Detection & Gandolar’s Lucky Ring w/Short Bow*, Short Sword +1* Dagger +1*, (Sword Spider)(Thief Def)
· Quayle: Mage (Illusionist/8); HP19; Bracers of Defense AC6, Sling* & Dagger +2*, Ring of Energy, Necklace of Missiles, (No kills)(Wizard Defensive)
Mods Used: HardTimes-v2; BG1UB_v12; bg1npc-v20; X0black101 (Blackguard); MegaModKits v1.01L; level1npcs-v1.9; bg2_tweaks-v14; Randomizer-v68; scs-v21 (- Tactical Challenges)
Blue Font: New information;
Red Font: Monster encounters (first use)
(Best kill)(Current AI)
* Name Levels are ancient, AD&D titles that used to represent each new level in a class
- Blackraven aime ceci
#12173
Posté 03 février 2015 - 03:50
Nice work CKT, keep it up!
Jaob, Human Dragon Disciple, update 1
After a couple bouts of rerolling characters, I settled on the EE Sorcerer kit. It gives you -1 spell per level, so a maximum of 5 per spell level rather than 6, in exchange for +5 AC, a once-per-day fire breath AoE, +2 CON, a d6 hit die, and 100% Fire resistance over 20 or so levels. It's almost certainly weaker than Sorcerer itself, but at least for now the difference isn't so prominent. Here're his beginning stats,
I decided to max CON even though it doesn't give any real bonus besides having a possible 21 CON by level 15. It doesn't do anything besides minor regeneration, but sorcerers are notorious for needing no high stats anyways. It was really tempting to roll this illegally as a halfling for the shorty CON bonuses, but I'll play fair this time unlike my Barbarian/Thief combo.
From Candlekeep, Jaob makes the usual swing southwest to kill Shoal for the two levels. Melicamp is successfully restored to an, ahem, unfowl state for another 2k experience and reputation point, but not enough for a third level. I purchase a few scrolls from Thalantyr: 2x Summon Familiar, Sleep, and Protection from Petrification, before running out of gold. I thought that the scrolls would work like the spell, where you have to click a position to summon the familiar. All it did was cancel the spell, forcing the second purchase.
Sleep is used immediately for the four spiders in Landrin's house: all of them failed their save, and they never got a chance to wake up. Jaob's really close to leveling, so instead of heading straight for the basilisks, he goes north to kill an ogre and retrieve Evermemory. The assassin fight was kind of funny: I didn't rest beforehand, and my last spell went to Shield for the MM spam. It ended up, basically, as a cat fight as neither of us could really harm the other outside of 1d3 darts and quarterstaffs with Wizard THAC0s.
Turning in the quests knocks Jaob to level 4, and his first level 2 spell which goes to Web. It's time to hunt some basilisks. After recruiting Korax, we swept the top half of the map, though the AI got smart a few times and attacked Korax instead of trying to petrify him: by the time we killed the last Greater basilisk with Mutamin, Korax was at Near Death. He died (Can ghouls die? Destroyed?) after the second basilisk at the bottom of the map, and Jaob's Protection from Petrification spell has worn off by now, so it's high time to flee, and flee he did. He achieved level 5 though, and the second level 2 spell goes to Invisibility and 4th level 1 spell goes to Magic Missile.
At Nashkel, Jaob has to deal with the tedium of chasing down Neira as she runs randomly around under a Blind spell. Selling the Ankheg armor also gives him enough to purchase the Necklace of Fireballs, the only piece of gear he can really use at this point, and he's ready to assault the mines. Well, almost. First, I have to hit Greywolf, which proved to be a problem as Jaob refuses to roll higher than a 10 for quite awhile.
Jaob's traveling invisibly through the mines, letting his Pseudodragon familiar soak up the first two traps. The second one did 11 damage; does anyone know if it could've gone higher and killed it? Regardless, I decide to take the rest of the traps myself and heal using the Bhaal power. Mulahey dies without being able to say anything as three webs are fired at him. Outside, the Amazons die to the Necklace of Fireballs, and Nimbul's Magic Missiles are useless against a shield, while Jaob's are rather less so. Tranzig is killed with the same technique as his underling before Jaob moves on.
An Ankheg up north gives Jaob level 6, and his first level 3 spell which went to Fireball. I go on a mild spending spree now on an ioun stone and returning dart courtesy of RR, and the mandatory Greenstone amulet and Wand of Sleep. And since we're nearby, Jaob sacks the bandit camp. He only took damage from the wizard's Melf's Acid Arrow that I couldn't zone out in time: everyone else was caught in Webs outside and pelted to death. This message popped up after the battle, though: I have no idea what that means. The Sirines are also caught in the same trap and they give him level 7 and another 3rd level spell, Spell Thrust. He also received his final 1st level spell here, Identify. The Flesh golems are evaded invisibly, and Jaob Identifies and reads the CON tome for CON 20.
Selling all the loot, we have enough for the Cloak of Displacement and a recharge of the Wand of Sleep, the results of which can be seen here as Ankhegs can only hit on critical hits now, and Jaob was only hit once during the entire lair. He's now outside the Cloakwood mines: the encounter was neutralized by four or so webs and 3 or four Fireballs. None of them left their starting position.
- Serg BlackStrider et Blackraven aiment ceci
#12174
Posté 03 février 2015 - 05:35
Jaob's traveling invisibly through the mines, letting his Pseudodragon familiar soak up the first two traps. The second one did 11 damage; does anyone know if it could've gone higher and killed it?
I think both those traps do 2-12 damage, so could potentially have killed a familiar with 12 HPs (there's also a danger of familiars breaking morale when badly wounded, which could easily be fatal around there).
- Blackraven aime ceci
#12175
Posté 03 février 2015 - 05:46
Well, no matter anyways, as Davaeorn cast some sort of Charm spell that I keep forgetting he has in his spell book. Back to Candlekeep, it seems!





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