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Baldur's Gate 1 No-Reload Challenge


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#12176
Grond0

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Sorry to hear that Epsil0.  Did you have the Greenstone Amulet?

 

Esher{4} - human amazon (update 3)
 
In travelling to the fourth Cloakwood area the party had their first ambush by a combined force of wyverns and spiders.  Viconia was webbed and was attacked at one point by a wyvern, but saved against one lot of poison before the wyvern was distracted by others attacking it.  The opposition was then finished off without further trouble.
 
On arrival at the fourth area a couple of long distance skull traps meant Esher only needed a single arrow to kill the hamadryad.  Shortly afterwards Shar-Teel reached level 7 and I chose to dual her to a thief - there are no more evil thief NPCs available and the lack of one of those is more of a problem with a party than when solo.  The wyverns in the cave were then sorted out with the help of invisible blocking characters.
 
At the mine a couple of stinking clouds were followed up with a pair of skull traps. Surprisingly, they didn't kill either mage and both then disappeared, but another pair of skull traps targeted on a skeleton in the area completed the job (I knew they were both nearby as they saved against stinking cloud) after the fighters had been shot down.  Kysus had a wand of fire.
 
In the mine the intention was to also treat Hareishan to a pair of skull traps as an opening salvo, but he detected the group and dispelled their invisibility before they were prepared.  The skull traps still did a reasonable amount of damage, but Edwin was killed by a missile response and Xan followed shortly after when bravely trying to do some crowd control with a scorcher.  His sacrifice was worthwhile though in not only killing the remaining archers, but putting Hareishan at near death and an oil of fiery burning finished him off - the remaining guards then quickly followed.
 
Fortunately there were no giant spider ambushes on the way back to the FAI (the party just ran away from ambushing wyverns) and they were soon back together again.  However, I saw that I had somehow failed to pick up part of Xan's equipment - including his moonblade - and went to buy him a staff and replacement sling.
 
Finally back in the mine they have gone invisibly to find Natasha.  She has not apparently detected them and is therefore unlikely to survive their initial attack next time.
 
Current party stats
Esher, amazon 7, 91 HPs, 632 kills
Kagain, fighter 7, 67 HPs, 245 kills, 4 deaths
Shar-Teel, amazon 7 / thief 4, 46 HPs, 503 kills, 1 death
Viconia, cleric 7, 42 HPs, 90 kills, 1 death
Edwin, conjurer 7, 37 HPs, 90 kills, 3 deaths
Xan, necromancer 6, 15 HPs, 28 kills, 2 deaths
 
Others used
Montaron, assassin 6, 31 HPs, 81 kills, 1 death (+ 1 chunking)
Tiax, cleric 5 / thief 5, 34 HPs, 2 kills, 0 deaths (left in protest about high reputation)

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#12177
Blind_Visionary

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Well, that didn't last long. BG:EE is broken (in my humble opinion) without SCS. Hobgoblins just watch me shoot down their comrades because they can't see me past the fog of war? Nope, not satisfactory. So I'm rebuilding my rig to give the fodder a few extra brain cells. I'll enter my next character shortly.


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#12178
Grond0

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Esher{4} - human amazon (update 4)
 
Natasha's stoneskin and mirror images allowed her to survive an initial surprise assault and she damaged Edwin with a retaliatory MMM before dying.  The ogre mage was invisible, but that didn't save it from being rendered unconscious by color spray and then falling to a succession of skull traps - he had a spear +1 which was claimed by Esher.
 
After all going invisible and resting the group went downstairs to find Davaeorn.  I made a mistake there in casting stinking cloud from out of sight - that activated Davaeorn and caused him to do a stinking cloud / web minor sequencer in return.  3 invisible characters stopped the battle horrors from engaging, but the skeletons at the other end were hard pressed by arriving guards and had to be topped up by some wand summons.
 
Kagain went to find Daveorn and then the others (all invisible) came to join him, bypassing the one surviving battle horror.  However, another web immediately had Kagain in trouble from MMM and a sunfire saw him near death.  A new teleport field further complicated plans for an attack.  Esher got free from the web just in time to fire an arrow of cold that interrupted what may well have been a fatal lightning bolt.  Meanwhile Kagain was teleported into sight of the battle horror, but fought free of the web at the same time and was able to lead it away and dump it using a potion of invisibility.  By this time the guards had finished off the last of the monsters at the entrance and were filtering in, but the web had gone and Daveorn's stoneskins quickly followed it to leave him exposed for the finish - the remaining guards then ran away.
 
Daveorn didn't have his usual robe, but did have a stoneskin scroll (which Edwin failed to learn, along with 5 out of 6 other sundry spells :blink:), some bracers AC6 and a ioun stone.  Among his bookshelves Kagain found a prized axe +1 as well as some full plate +1 which is of no use to anyone, but should sell for a pretty penny.  After flooding the mine and receiving a reputation boost, Esher quickly removed and re-recruited Viconia to keep reputation down at 18.
 
Arriving safely in Baldur's Gate the party bought some spells.  Normally I do very little in the city with solo characters, but the party were still eager for XP, so set about a variety of tasks, including:
- the mages in Sorcerous Sundries managed a fireball, but the party all survived - unlike the mages.
- invisibly attacked Desreta and Vay-ya.  The latter died, but Desreta managed to run away.
- fought the Mountain Maulers using skeletons and a malison / emotion combo and was rewarded with not just an axe +2, but a ring of protection +2 as well.
- went to Degrodel's house and beat up his guards.  After talking to him he objected to Shar-Teel stealing his things and summoned some guards and then attacked.  Xan and Edwin sent skull traps at him, but I only noticed too late that Shar-Teel didn't have a line of sight on him and had moved into the range of the skull traps - bad luck for her.  Some arrows of ice from Esher stopped further spells until Xan and Edwin could finish the mage with wand scorchers.  The party then all left the house apart from Viconia - who then tried to ditch the guards using sanctuary.  However, they instantly chased the others outside - so they all came back in and used color spray to disable the guards while they left the area (to prevent the whole area turning hostile).
- Jalantha was another one told to die, though she was going to do that anyway.
- relieved Ragefast of the Ogre gauntlets and a wand of paralysation.
- hemmed Lothander in and butchered him.  As I expected the randomizer had not taken his boots of speed.
- Marek failed to get a spell away and generously contributed the Eagle Bow to Shar-Teel.
- there was no sign of Ramazith at his tower (probably gone to gloat at Ragefast's funeral), but it was looted anyway and Edwin won the battle with Xan to wear the Robe of the Evil Archmagi found there.
- used invisibility to launch a pre-emptive strike on the ogre mage in the sewers.  Also cleared out Ratchild and the Sewer Folk.
- attacked Sunin, but had 3 of the party confused early on and had no joy with dispel attempts.  As a result I decided to keep Esher out of the way and send in the others to drain spells - that cost Kagain his life, but Viconia's MR kept her going long enough to get revenge.  Sunin had a Ring of Wizardry (genuine this time) as well as a tome of dexterity in a cupboard.  Esher looked longingly at that, but eventually gave it to Shar-Teel.
- I was aware I should have gone in to see Drelik invisibly, but didn't do so - and Edwin quickly paid for that laziness with his life.  One more invisibility later and Xan had gone the same way.  He went invisible again (via spell, sequencer or potion) 5 or 6 more times, but was no in the centre of a ring of foes and no longer able to backstab, so was finished off without much more ado.  Jardak proved much less able an opponent than his butler - he had what looked like a ring of free action, but was actually one of clumsiness.
- at the Iron Throne the party went in invisibly and Viconia generated some skeletons.  However, they were attacked by a pair of Shennara's (new addition in SCS), who went hostile immediately unlike the normal crew.  A couple of stinking clouds helped quickly dispose of the newbies.  A silence and a pair of skull traps then opened up the contest proper.  A couple of necklace fireballs together with remove and dispel magics soon finished off the casters and the fighters didn't take long thereafter.  In among the piles of loot was a strength tome - once more Shar-Teel was the lucky recipient of that.

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#12179
Aasim

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Looking good Grond0. Great job vs Davaeorn - chunk death isn't rare there with SCS.



#12180
Blind_Visionary

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My rig now includes a couple of minor quest additions, RE, NPC Project, randomiser, aTweaks, and SCS (all intelligence included, none of the tactical challenges)

 

New Entry: Gwyneth

Female Human Sorceror

Stats = 89 (max DEX, INT, WIS, good on other attributes)

Spells = blindness, magic missle

 

Gwyneth left several disappointed suitors behind when she left Candlekeep. It was hard to think about romance when she was bleeding from a dangerous, poisoned stab wound inflicted by a pesky assassin who had infiltrated her bedchambers. Maybe the wilderness would be safer? (Fled from both Carbos and Shank. SCS spices things up!)

 

As Gwyneth approached the Friendly Arm Inn, another assassin attacked. The two of them fired off simultaneous spells. Tarnesh was blinded, and Gwyneth put to sleep. Fortunately, Tarnesh never stumbled upon her motionless body, and she and Imoen awoke in time to sort him out.

 

To be continued...


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#12181
Blackraven

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... as well as a tome of dexterity in a cupboard.  Esher looked longingly at that, but eventually gave it to Shar-Teel.
- ... In among the piles of loot was a strength tome - once more Shar-Teel was the lucky recipient of that.

Maybe you mentioned it somewhere, but I can't find an explanation for why you did this. I'm quite curious.


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#12182
Blind_Visionary

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Gwyneth recruited J. and K. at the Friendly Arm. They went south toward Nashkel. Unfortunately, the party met its end entangled in a messy battle between Thayan wizards and a wild mage... (I didn't realize EE added the Neera encounter here. I had dropped off my party to soak up XP from the spiders quest, and... it didn't work out well). Goodnight Gwyneth.

 

On another note, randomizer must have taken the find familiar scroll that used to be in the FAI tree in SCS. ... OK. Can I step up my game?


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#12183
Blind_Visionary

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Illian begins. Half-elf Sorceror. 87 stats. Mods: SCS, aTweaks, RR, RE, some quests. Additional self rules: No resurrection.

 

Illian recruits Imoen, Jaheira and Khalid...

 

... Khalid dies in Beregost at the hands of the Thayan wizards chasing Neera. Neera takes his place. Illian wonders if this might be a bad idea...


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#12184
Grond0

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Maybe you mentioned it somewhere, but I can't find an explanation for why you did this. I'm quite curious.

Does the following line from my Weidu log give enough of a clue?

~SETUP-BGTTWEAK.TP2~ #0 #1805 // Import more NPCs into Shadow of Amn: Sharteel: 11 (5 Feb 12)


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#12185
Grond0

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... Khalid dies in Beregost at the hands of the Thayan wizards chasing Neera. Neera takes his place. Illian wonders if this might be a bad idea...

What could possibly go wrong - at least for someone who likes to live on the edge :P?


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#12186
Grimwald the Wise

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Lightbringer, a Tiefling Vampire Slayer enters the fray.

 

Baldr000.jpg

 

If it had been my choice, I would have been a paladin, but because of scars inflicted at the time of my birth, that was never going to be an option.

I will just have to do the best that I can and hide both my disfigurement and the fact that I am a tiefling by always wearing a full helm.

 

At least I am well able to do the job that Gorion suggested.

 

EDIT

 

After his death, I ran, heading southwards, trying to avoid as much trouble as possible. I did a few kind acts on the way and to my surprise, by the time that I left Nashkel, I had a ring that improved my charisma no end and I was a hero! It looks as if my trail is now cold, so I will have to decide what to do next.



#12187
Grimwald the Wise

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Gwyneth recruited J. and K. at the Friendly Arm. They went south toward Nashkel. Unfortunately, the party met its end entangled in a messy battle between Thayan wizards and a wild mage... (I didn't realize EE added the Neera encounter here. I had dropped off my party to soak up XP from the spiders quest, and... it didn't work out well). Goodnight Gwyneth.

 

On another note, randomizer must have taken the find familiar scroll that used to be in the FAI tree in SCS. ... OK. Can I step up my game?

 

Knew nothing about that scroll.



#12188
Epsil0

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Re-entering with a weird concept: the wild Cleric. The method I'm doing this with is starting with a Wild mage before dualing to cleric at level 3, forcing wild-surge rolls as well as spell level increases and decreases for my cleric spells. Along the line, I might end up using NRD to cast higher level mage spells, but not during BG1.

 

Jin-Quan, wild mage, introduction:

Screen%20Shot%202015-02-04%20at%2010.09.

 

He just left Candlekeep after successfully casting Call Familiar. The plan is to get level 3 from Shoal before waiting for the basilisk area for casting Protection from Petrification to dual.


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#12189
corey_russell

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Very interesting concept, Epsil0 - good luck with it!


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#12190
Epsil0

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And it seems as if doesn't work: I've yet to see a spell-level shift or a surge from casting divine spells, even after dumping my entire spell book. I'll do a couple tests, but... I might be starting a different character instead.



#12191
Grond0

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He just left Candlekeep after successfully casting Call Familiar. The plan is to get level 3 from Shoal before waiting for the basilisk area for casting Protection from Petrification to dual.

Sounds like fun - I'll keep an eye out to see if he gets stoned by a basilisk or does it to himself!

 

Edit: or perhaps not.  Would it make a difference if he's high enough level to get his wild mage abilities back?



#12192
Epsil0

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Yes, due to the way I ran through the basilisk area, I didn't actually have any priest spells until after reclaiming wild mage castings back. Arcane magic was still shifting spell caster level up and down, but priest spells didn't, even caster-level dependent spells. The point's moot, though, as I accidentally didn't save into a hard slot and overrode both the quick save and autosave with a different character...

 

New character then!

Taggar, Gnome F/I, Introduction:

Screen%20Shot%202015-02-04%20at%201.58.5

 

I didn't quite get the shot at level 1, but all we've done is hit Shoal so far.


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#12193
Grond0

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Esher{4} - human amazon (5th and final update)
 
Esher returned to Candlekeep with the whole party invisible and hid from the ogre magi before sending in a succession of skeletons to group them together and use up a few of their spells.  Using invisible scouts and area effect spells the ogre magi were then helpless.
 
In Candlekeep the Iron Throne leaders were massacred using area effect spells and an invisible protection screen so they couldn't get out of their room.  In the catacombs Esher got her last BG1 level, so I decided not to bother harvesting all the XP there.  Thus, after emptying the tombs (including getting another wand of monster summoning), the group went invisible and bypassed the dopplegangers.  Prat was assaulted with the help of skeletons and malisoned stinking cloud, but he managed to hang on at near death and escape invisibly after the rest were killed.  His buffs, including MI and MGoI, didn't help him though when he reappeared and was immediately both confused and emotioned.  The spider clans that he awoke also fell quickly before Esher was buffed up to clear the greater basilisks out of the way.
 
Back in Baldur's Gate the party bought the remaining equipment they wanted and then went to High Hedge to pick up the Claw and Horn.  They also finished off a few more quests, including returning Landrin's things.  I absent-mindedly talked to the nobleman there and he took back the pantaloons he had provided earlier.  That proved a fatal mistake for him and at least Esher doesn't have to worry about her evil party leaving due to reputation for a while!
 
I decided before hunting Slythe I should aim to get Shar-Teel's fighting abilities back.  To get the required XP the party went to Durlag's Tower and soon cleared the outside with the help of PfP and various forms of invisibility against the basilisks.  Inside, they collected a wisdom tome, but that was wasted when I accidentally gave it to Shar-Teel - her picture looks quite similar to Viconia and that's not the first time I've mixed them up :wacko:.  
 
Inside the upper part of the tower Xan and Edwin's trusty skull traps proved totally useless against the ghost.  A series of skeletons used up the bulk of its spells though and Kagain was able to finish it off.  At the top of the Tower Kirinhale (who can be really difficult for solo players to kill) died almost immediately to a combined assault - Kagain was charmed in the process, but didn't quite manage to kill anyone before they all got out of sight.  That encounter gave Shar-Teel and Edwin their final levels, meaning only Xan is still short of that.
 
Deciding that levels were now sufficient, the party returned to Baldur's Gate and went in search of Slythe.  His SCS version is a dangerous opponent for most solo players, but quickly fell to a combined attack starting with a dispelling arrow.  Krystin didn't last long either and had the Robe of the Good Archmagi and Gauntlets of Weapon Expertise.  A bit of final shopping saw the party arrive at the palace with pockets bulging with potions and they quickly set about lightening their load.  With full buffs and shooting dispelling arrows the dopplegangers stood no real chance. I realised here that Xan should have used mirror image (also potion of fortitude), but that was the only significant damage done by the dopplegangers - though Sarevok did cut Liia down before he ran for it.
 
After healing up at the temple the party dived into the maze while potion buffs were still active.  They disposed of the normal inhabitants without fuss and got a bonus when finding a skeleton warrior wandering out of position (presumably an SCS impact).  The Undercity party were confronted with a barrage of skull traps, fireballs and exploding arrows and none managed more than a pace or two towards the party.  One of the bodies provided a Helm of Charm Protection.
 
For the final conflict the 3 non-casters used scrolls of magic protection, while the casters started with magic shielding potions to ensure no-one got insta-killed.  After Shar-Teel showed herself and retreated Angelo was the first to follow.  His PFMW initially stopped arrows of dispelling, but once that expired he was soon taken down and the skeleton warrior quickly followed.
 
Kagain then tried to tempt Diarmid down from the dais, but without success.  So Edwin sneaked up and generated some monsters by wand to get Tazok and Semaj to appear.  A bit more sneaking around tried to get another of them to come alone, but they didn't want to play that game and all of them advanced to the attack.  However, a skeleton successfully led Sarevok up to the far end of the temple while the others finished off Semaj.  Viconia was losing her melee contest against Diarmid though and used an invisibility potion while Kagain took over tanking him to leave the others free to deal with Tazok.  The party have used very few healing potions in this run, but a number were used in this combat to ensure everyone survived to see Sarevok stripped of his supporters.  Plenty of buffs were then used, which would have made Kagain pretty much a match for Sarevok on his own - with everyone else helping it was a massacre.
 
Xan got his final BG1 level from that combat, while Esher hit her XP cap - so I decided it was time to move on to BG2.  After reporting to Duke Belt Esher has duly found herself in Jon's dungeon and is wondering where all her not-so-trusty party have got to.
 
Final BG1 party stats
Esher, amazon 8, 100 HPs, 742 kills
Kagain, fighter 8, 78 HPs (incl. 5 from Helm), 362 kills, 5 deaths
Shar-Teel, amazon 7 / thief 8, 58 HPs, 555 kills, 2 deaths
Viconia, cleric 8, 43 HPs, 102 kills, 1 death
Edwin, conjurer 9, 43 HPs, 122 kills, 4 deaths
Xan, necromancer 9, 22 HPs, 48 kills, 4 deaths
 
Others used
Montaron, assassin 6, 31 HPs, 81 kills, 1 death (+ 1 chunking)
Tiax, cleric 5 / thief 5, 34 HPs, 2 kills, 0 deaths (left in protest about high reputation)

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#12194
corey_russell

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Congrats Grond0 - have fun in BG 2!


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#12195
Grimwald the Wise

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Diary of Lightbringer

 

After reaching nashkel, I was at level 3 and decided to return to Beregost. There I was attacked by spiders, so I enlisted help using the ring Lord Foreshadow had given me. The spider killed my ally and so I waded in to get revenge. It was not long in coming. I then picked up the cloak and charmed some servants of Lathander who were scattered around Beregost. The other spiders ganged up on them and killed them whereupon I charmed the spiders.

 

I then talked to Garrick who took me to Silke who turned nasty. I used my spell of invisibility and Silke turned her attention to the spiders killing one of them before running into a nearby building. Creeping up behind her, one blow was enough to finish her off.

 

I then charmed the ones that Silke wanted killing and set them to fight the spiders.

 

They lost.

 

However they did hurt the spiders.

 

Kalat was then enticed out of the Inn whereupon he was set upon by the spiders. He killed one before being killed himself. I killed the final spider.

 

It was then time to go and pick up all the goodies which included lots of good armour and war hammers.

 

Going north, I collected some belts, went invisible and ended up at the Friendly Arms Inn.

 

After sleeping I charmed a caravan guard who killed Tarnesh for me, though he himself was badly hurt.

 

We then went to fight some hobgoblins who surprisingly were strong enough to kill the guard, but not me.

 

The guard had both a good sword and some mithril chain armour. :)

 

Headed north and killed the zombie husband of his distressed wife.



#12196
corey_russell

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@Wise: With all that charming you're doing, don't be surprised if karma happens and your game ends because you got...charmed.  :)


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#12197
Borco

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Hello everyone, I would like to join the challenge with Felisin, a half-elven priest of Helm.
 
Although no-save, the gameplay is supposed to be role-play oriented (therefore the attibutes: 10/17/15/12/17/13 and weapon specialization: mace +, single weapon +). 
 
Game-wise, I am using WeiDU trilogy along with some standard mods (fixes/tweaks), although I fully agree that this makes the Sword Coast adventures much less challenging than the original. 
 
Bio:
Felisin's elven lineage is unmistakable in her features as well as in the natural easiness of every single motion. However, being of a gentler physical disposition, she has always been more interested in various teachings and theology lessons offered to her in the sanctuary of Candlekeep rather than in the rigours of the martial arts' training, on which her father Gorion firmly insisted for some reason. While not a consciouss choice, her sense of duty and a strong belief in a need for balance, without which the universe of the mankind is doomed into chaos, found its solace in the old deity of Helm, the Watcher. As opposed to the vigorous preaching of the followers of Lathander, or the constant threats of the Talassans, the virtues of her faith, where the burden of responsibility for order dominates all else, eventually made her a silent but dedicated defender of the universal law instead of a clamant advocate of God. Yet, all this remains to be tested behind the walls of her home...
 
Felisin_1_zps1olonovo.jpg
 
See you soon.

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#12198
Grimwald the Wise

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Diary of Lightbringer

 

At Level 4, I went to help some fishermen, but upon learning that they had decieved me I changed sides.

 

I then headed to High Hedge and tried to help Mellicamp.

 

(I have been unable to help him in all of my games with this set-up so decided to do a test. "20 times in a row I was unable to help him. This makes me think that perhaps I have a bug. Any suggestions?)



#12199
corey_russell

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@Wise: Essentially the game is flipping a coin - while getting heads 20 times in a row is very unlikely, it IS quite possible. Computers are notorious for being lousy random generators. They are even worse, if the programmer doesn't properly seed the random generator with a variable seed (such as time). Also, code-wise, I don't know when the random number is generated e.g., could it be done when you first meet melicamp? Without knowing a lot more, it's hard to say.

 

I would suggest making a new character, go straight to Melicamp and try reviving him - if that one succeeds, then your current character was just destined to not.



#12200
Grimwald the Wise

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@Wise: Essentially the game is flipping a coin - while getting heads 20 times in a row is very unlikely, it IS quite possible. Computers are notorious for being lousy random generators. They are even worse, if the programmer doesn't properly seed the random generator with a variable seed (such as time). Also, code-wise, I don't know when the random number is generated e.g., could it be done when you first meet melicamp? Without knowing a lot more, it's hard to say.

 

I would suggest making a new character, go straight to Melicamp and try reviving him - if that one succeeds, then your current character was just destined to not.

 

Just done what you suggested with 8 different characters. With all of them he died. As I mentioned earlier. He has not survived in ANY of my games with this set-up.

 

Tried to create a sorcerer and there was no antichickenator spell there. In previous set-ups there has been. Wondering if it is due to using a different tutu installer. Used to use USoutpost. Now using the most up-to-date version. :angry:

 

ANYBODY KNOW THE NAME OF THE ANTICHICKENATOR SPELL?