Baldur's Gate 1 No-Reload Challenge
#12351
Posté 20 février 2015 - 06:29
- Grimwald the Wise et Blackraven aiment ceci
#12352
Posté 20 février 2015 - 09:01
Sorry to hear that it is the end of the song for your bards Grond0.
#12353
Posté 20 février 2015 - 11:04
- Grimwald the Wise et Blackraven aiment ceci
#12354
Posté 20 février 2015 - 01:28
I always spend all my money except for 1gp. I then pay the fine of 1gp. No great loss. Criminals always know the law. When I interrupted a smash and grab raid at a jeweller's shop, the first thing that the thief did was throw away his hammer so that he couldn't be accused of having an offensive weapon. He then ran for the getaway car!
After paying the fine you can then pick up the contents of the chest. Don't take the gold before speaking to the guard or you will lose it when you pay the fine.
#12355
Posté 20 février 2015 - 04:07
@Grond0 - sorry to hear of the relatively quick demise of the bards - guess they are better as supporting characters, rather than a full group of them. Hopefully the Wrecking Crew can tear up the coast and Amn, and maybe even the Throne of Bhaal.
- Grimwald the Wise et Blackraven aiment ceci
#12356
Posté 20 février 2015 - 07:54
Diary of Dritzz
I continued down the road from Beregost to Nashkel killing all those who would prey on the weak.
Once that was done, I helped Prism, reunited Rufie with its owner and helped a dead cat and a dryad. Went to the gnoll's fortress, but as yet have not met up with their prisoner. To the north I gained some boots for killing a mountain bear.
I then returned to Beregost where Silke picked a fight with me. She used a lightning bolt which killed those that she wanted me to kill. (Completely unplanned by me onn this occasion. They weren't charmed.) Silke was brought to the point of death by the spiders of which she killed two. However, I killed both her and the remaining spiders.
Karlat was next and I am now going in search of Perdue's Sword.
#12357
Posté 20 février 2015 - 09:30
- Blackraven aime ceci
#12358
Posté 21 février 2015 - 05:03
Elowyn met up with an elven Ranger, Kivan; and a dark elven cleric, Viconia. Unfortunately, bandits killed Viconia as they were traveling the countryside. Elowyn recruited another cleric who had been entraped in stone, Branwyn. Together, they took care of Bassilus, then went on to harvest some ankheg shells, and helped a demon take his dog back home to the nine hells...
- Grimwald the Wise et Blackraven aiment ceci
#12359
Posté 21 février 2015 - 09:08
- Grimwald the Wise aime ceci
#12360
Posté 21 février 2015 - 01:53
Dritzz last update.
Bassilus, Zargal and the sirene fell easily, the flesh golems fell but not so easily.
Needed healing after each one.
It was greed for experience that was his downfall. Dritzz took on the doomslayer. It was at near death, but tragically for Dritzz got the final blow in first. ![]()
- Blind_Visionary aime ceci
#12361
Posté 21 février 2015 - 05:11
The Colorful Company. Update No.3 and finale.
Onwards into deeps of Cloakwood Mines. Unfortunately fireball from Davaeorn ended the run. This guy hurts!
I do not think I could do anything in the situation I found myself in. I guess I need to prepare better for the encounter. I underestimated the power of 2 Battle Horrors, a bunch of guards and fireball throwing mage. Had no room to retreat with the main character and he paid the price. The strat here I think is to poison the mage as soon as possible, delegate one of the fighters to engage guards and one to run around the mage. I did this, but didn't apply the most important - poison on the mage. And he managed to cast plentiful of spells, including a fireball. Re-roll! 4 guys team is working well, though I feel I need a divine spellcaster in the fray. Not sure who to boot - probably the bounty hunter.
I have just redid the battle. This time I abused wand of monster summoning and it went well. Apparently guard stream ends after the 3rd wave and battle horrors are contempt with killing gnolls. That's the strat for the next time.
- Blind_Visionary aime ceci
#12362
Posté 21 février 2015 - 05:35
Elowyn picked up another follower in Dorn, a half-orc Blackguard. Unfortunately, he died at the hands of an ogre berserker while attempting to cross a bridge... Elowyn, Kivan and Branwyn picked up his evil sword and carried on.
- Grimwald the Wise aime ceci
#12363
Posté 21 février 2015 - 05:43
. Apparently guard stream ends after the 3rd wave and battle horrors are contempt with killing gnolls. That's the strat for the next time.
Sorry about the demise. Fwiw, Davaeorn is imo best faced with Pro Magic scroll since he uses a lot of high-powered Evocations like Cone of Cold/Sunfire which have a high chance of chunking people.
- Grimwald the Wise et Blackraven aiment ceci
#12364
Posté 21 février 2015 - 05:43
Dritzz last update.
... ![]()
#12365
Posté 21 février 2015 - 08:56
The Colorful Company. Update No.3 and finale.
The strat here I think is to poison the mage as soon as possible, delegate one of the fighters to engage guards and one to run around the mage. I did this, but didn't apply the most important - poison on the mage.
I would rather say: A strategy here is to...
Simply because there are many strategy's to use depending upon party composition.
One that I have used successfully with a mage was to use invisibility to get past the battle horrors, then charm Davaeorn.
he is then attacked by the battle horrors and could well get killed.
Another is to use web followed by such things as fireballs, oil of fiery burning, potion of explosions etc. etc.
There are plenty of other strategies too. Use your imagination and forget that there is "The way to do it." There are lots of ways and it is always a good feeling if you think of a new way that others haven't thought of.
Wand of monster summoning is indeed a good strategy, and if Davaeorn hurts the battle horrors, sometimes they turn on him too.
#12366
Posté 21 février 2015 - 09:17
The problem with Davaeorn is he's cheesy as hell.
He has super-saves (better than your own mages will have at level 20!); so relying on disables isn't something one can do in a no-reload.
In additon, he has 70% immunity to Fire and Electric damage, and wears an undroppable ring of Free Action.
#12367
Posté 21 février 2015 - 10:11
LiNeerynda Despath (Drow Ranger) meaning: Legendary Ranger Victors of the Dragons
Str 18/94, Dex 20, Con 17, Int 10, Wis 14, Cha 9.
Diary of LiNeerynda Despath
Managed to clear Candlekeep all right.
You can imagine my delight when Carbos dropped his armour which is the equivalent of Splint Mail and found that LiNeerynda could wear it, though he cannot wear Splint Mail. ![]()
Having *** in two handed swords * in two handed weapons, and ** in dual wielding.
#12368
Posté 22 février 2015 - 01:29
Oops. Elowyn had some trouble with Narcillicus and his mustard jellies. Wasn't ready for a higher level SCS mage... Kivan, Branwyn and Ajantis all met their ends as well.
Time to roll anew!
- Grimwald the Wise aime ceci
#12369
Posté 22 février 2015 - 01:58
Sorry about the demise. Fwiw, Davaeorn is imo best faced with Pro Magic scroll since he uses a lot of high-powered Evocations like Cone of Cold/Sunfire which have a high chance of chunking people.
Good point. I am not a fan of using the ProMagic scroll, but might consider it there.
Wise, any approach depending upon one succesful save is a no-go in a no-reload for me. And Davaeorn is a tough fight for me.
I feel a little bit more confident now, might skip some fights, beeline others, and generally rush.
The Dreadful Department. Update No.1
Meet the crew:
Dominique, the half-elven blade.
Thud, the human inquisitor.
Oink, the dwarven defender.
Spring, the dwarven bounty hunter.
So far the group finished Candlekeep tutorial, grabbed loots on the way to FAI, killing all the npcs on their way, destroyed hobgoblins around the inn, sold loots, recruited Khalid and Jaheira. The strat for killing Tarnish - send the dwarven defender first to lure out cc spells, dispel them with Inquisitor's Dispel Magic and finish in melee.
Ogre in the coast way killed Oink, but two shortbows and one inquisitor running in circles later loots were dispensed around the company. Quick visit in the temple to resurrect and onwards they went! The team helped Neeira (once again the defende bit the dust). Rushed through Beregost not stopping even once, took a winded route to Nashkel through High Hedge (bought wand of sleep and deep purple ioun stone - protects from criticals!). There I acquired an Ankheg armor for Oink and went straight to Fisherman's Lake to cheese out Drizzt. Surrounded him with NPC, who then I booted from the party, succesfully blocking the drow's movement. Thus Dominique shot the poor guy with a bunch of arrows. Had to chance two charm persons, but getting up there is so quick I just figured I would do it again from the beginning if the worst would be to happen. Out of boredom I checked total hps on Drizzt with eekeeper - 92, if you are curious. He also has 4,5 attacks per round with thac0 of 4 and -10AC. He also sports 2 pips in scimitars and whooping 5 in two weapons style! Woohoo. That might be the reason, why he has such an usual number of attacks.
And finally the arrow cushion fell down. I was surprised to learn that in SCS the party is nor penalized by deterioration in reputation, but he also does not yield any experience reward. Even better! The cheese is on!
In Nashkel Neira bit the dust. Dominique levelled up on spiders in Beregost. Karlat did not survive the encounter with his prey. Cave bear in Xvart village advanced Domi to level 3rd. Borda recieved a proper punishment. The troup gathered the book from Gnoll Stronghold, didn't even touch gnolls though. Too much of a hassle. Cleared Dryad Falls, grabbed helm of defense, killed Greywolf and claimed the reward, visited Gibberlings Mountains to discover a ring protecting from fire in one of nooks in rocks, helped Samuel, rid the beach of sirinsand fished out manual of bodily health or something from the pond in the cave. Sold loots and reloaded wand of sleep before descending in to Nashkel Mines. The kobold mage on 3rd floor was tackled with a Resist Fear prebuff. Mulahey went down soon after. Cleared minions with necklace of opness and meleed the evil cleric. Identified loots, sold loots, bashed Tranzig, as usually: had to visit Basillus twice, because I managed to make a stop to his conjuration spell (exceptionally deadly Aerial Servant) in the second time but not the first. Lamalha encounter was not a surprise this time (I believe SCS changes its location from Valley of the Tombs to random waylaid encounter). Molkar encounter was a piece of cake as well - mage was brought down quickly by Dominique under Offensive Spin with a help of True Sight from Thud. Kahrk was a tough fight, but he finally succumbed to wand of paralyzation and rest was walk in the park. On the way showed Meilum who was a supreme fighter.
Identified loots, sold loot, reloaded wand of monster summoning (whooping 26k!). The the Department dusted captain Brage, recharged The One Lost Gift and headed to Bandit Camp. There they cleared bandits with the necklace and wand of fireballs. This fight is all about that boots. The boots +5 AC against missile weapons. My heros rushed through Cloakwood, stopping to acquire Two-handed sword+2 for Thud.
The fight with Drasus and Co. was a bloody mess. I tried to approach it differently that last time and it was a bad idea. Last time I fireballed twice or thrice from out of LOS killing one of the mages and heavily damagind other members of the party, but this time I summoned a pack of monsters and charged with Greenstoned Oink. And it ended quite badly, when mages managed to confuse Thud, advance position, then they started to fireball my team. My pulse rose as my main character's health dropped to 7. A rapid offensive spin got my beautiful half elven blade out of the fight and I started considering options. The inquisitor was dead, the defender charmed, my thief left and hid behind a storage. Everyone was low health, so I did the only sane thing - summoned a bunch of monsters to attract attention of enemies. The wolves took care of the mages and one fighter, which changed the tides of the battle. Gosh, it was the messiest and closest fight I ever fought. The crucial moment was when a mage cast invisibility just after fireballing Domi and he was going to repeat the spell or cast MM, but I got the bard out of the los in time. Swoosh. Quick debriefing in the temple at FAI and onwards! Lesson learned - just fireball dudes.
I ended the session in the elevator to the first level of Cloakwood Mines.
Grond0-styled stats:
Dominique, blade 7. 50 hp (6 from familiar). 180 kills.
Thud, inquisitor 6. 74 hp. 299 kills.
Oink, dwarven defender 6. 90 hp. 285 kills.
Spring, bounty hunter 7. 43 hp. 122 kills.
#12370
Posté 22 février 2015 - 04:51
Another painful disaster! Back @ the keep, we ran into the usual three Doppelganger’s @ the archway leading to the drawbridge & defeated them. Minsc in his Splint Mail seems especially vulnerable to their attacks & usually takes quite a beating but as a Barbarian Fighter cannot wear anything more than Splint.
Traps galore on the first Labyrinth Level but Imoen was fantastic with her 100% Trap Detection/Removal bolstered by a Potion of Perception topped her @ 120% but as I’ll detail in a moment, even that was not enough!
Our victories, in order, as we made our way thru the main hall & surrounding rooms were: two Phase Spider; three Greater Doppelgangers; another Phase Spider; a Skeleton Warrior w/two Flesh Golems; two additional Phase Spiders; two Wraith Spiders; a single Skeleton; a second Skeleton Warrior w/two Skeleton’s guarding the treasure room; again a Skeleton Warrior; four more Phase Spiders & two Battle Horrors. We found some odd items which @ first we just left behind, e.g. a mallet head, some grapes, but then we started to figure out that we were working a riddle. We’d spoken to four Dwarven Lift Warders that posed riddles to us. @ first we didn’t connect their gibberish together until we found a round room detailing the exploits of Durlag. When we left the room, in a room across the hall, a great sword fused into a rock became encased in a bluish light & the words, “You have raised my deeds…” suddenly filled the air. Then in the very next room we found a gong & remembered the mallet head. Up a long hall, we battled two of the Phase Spiders & the two Battle Horrors mentioned above before we went out & spoke to one of the Dwarf Warders that had mentioned ‘pride’ &, sure enough, by reading the texts about Durlag’s battles solved his ‘riddle’ & the Dwarf disappeared. At that time, I thought that was ALL good but I wasn't exactly right. This event made it clear that each Dwarf was associated w/a riddle we needed to solve. We found the mallet handle also but we’re still trying to figure out if we can put it together & see what happens if we ‘bang the gong’.
Key Event: But then it happened…again! All was well, a couple of scrapes & bruises but we were headed out when we notices a small hallway leading out of the far end of the Great Hall. Imoen lead, Detecting Traps as always & found one about 2/3 way down the hall. She Removed Trap…but it went off any way… a Fireball that smoked us all pretty severely but we persevered. I had Imoen check it out again. I gave her my Ring of Fire Protection & she quaffed a Potion of Fire Resistance while the rest of us backed way off to the lift where the Gnome Warders were. Sure enough there were two more that she easily used her Remove Traps skill on. She came back thru the hall, apparently w/o incident, but then suddenly a Fireball seemed to land right in the midst of us, completely charring Khalid, who’d already been seriously injured, beyond recognition. Quayle too, was killed, but he could be taken to a temple & Raised. Khalid has been a tremendous ally & friend, a personal friend of mine as he was to Gorion & now I’ve lost both he & his wife in addition to Dynahier. And so I led us back to Nashkel, second guessing. The usual three Doppelgangers blocked our way @ the stone archway but I defeated them alone, letting the others, all wounded, stand back.
Next, I had no choice but to replace Khalid w/another warrior. I looked for Kivan @ the FAI, everywhere I could think of, even travelling back to the Gnoll stronghold where I’d left him last. Through four Gnoll Veterans; eight Gnoll Slashers; four Gnolls; five Gnolls/four Gnoll Elite & four more Gnoll Veteran’s but Kivan was not to be found. I remembered the Paladin, Ajantis, near the Fishing Village & was headed there despite the fact that he didn’t provide the powerful ranged capability Khalid had done but then I remembered the Elf in the Cloakwood had a bow. So off to the Cloakwood it was, battling through six Wild Dogs, three Huge Spiders & three Ettercaps before finding him. Turns out he is both a Champion & Sharper (Fighter/7//Thief-Swashbuckler/7). He is well skilled w/a Longbow ), has the Elvish natural skill w/a Long Sword & is extremely adept @ Moving Silently & Hiding in Shadow (100%/100%), whereas Imoen’s skills are best @ Finding/Removing Traps & Opening Locks (100%/100%).
Once we returned & we worked our way thru two Wraith Spiders & two Phase Spider before battling two more Battle Horrors, in which battle, Minsc also became a casualty, so we had to return him to Nalin to request a Raise Dead spell before continuing.
And so we returned, through three more Doppelgangers; two more Wraith Spiders & two more Battle Horrors, the latter of which we defeated, in part using a Potions of Explosion & an Oil of Fiery Burning. We then fixed the mallet on the forge before defeating two Phase Spiders & using the mallet to ‘bang the gong’. Onward from there we ran across & defeated two more Phase Spiders in route to the wine press where we secured a bottle of wine. From there we approached the final two Lift Warders & solved their riddles only to get our asses kicked good by the four Lift Warders – which I somehow knew was coming. When all was said & done there, I was the only one standing. Minsc made it thru but collapsed after his Berserk state wore off. Heading back to Nalin alone, I defeated three Doppelgangers at the stone arch before getting back to town in Nashkel to raise my comrades.

BATTLE OF THE LIFT WARDERS
Treasure of Note: (Purse = 927 gold – spent 4,800 gold on Raise Dead Spells) Scroll of Cloudkill; Treasure room w/1637 Gold, two Pearl Necklaces, two Black Opal, Bloodstone Amulet; Water Opal, Sphene Gym, Pearl, et al;
Current Disposition: Recuperating in Nashkel
Next Steps: Back to the second Labyrinth Level of the Keep
Level Up:
· Quale received word via messenger from his Illusionist Guildmaster granting him the tile Spellbinder (Illusionist/9). He added the only spell his school has at that level, Shadow Door, of which he has two memorized.
· Minsc has increased his skills to Superhero (Fighter-Barbarian/8)
· Coran received word from his Swashbuckler’s academy that he has achieved the honorary title Magsman (Thief-Swashbuckler//8) & he has improved to 30% in Set Traps to go with 100% in each of Hide in Shadow & Move Silently. He is also a Champion (Fighter/7)
Current Party: (Reputation: 20 – Heroic)
· Gawain: Ftr/8; HP91; Full Plate w/Large Shield +1, Cloak of Protection +2, Helm of Defense, Boots of Grounding, Girdle of Bluntness, Rings of Fire Resistance & Free Action; Bastard Sword +1/+3****, Mace +1, (SSS**) (Greater Basilisk)
· Imoen: Thief (Charming Rogue/9); HP34; Shadow Armor, Cloak of Non-Detection & Gandolar’s Lucky Ring w/Short Bow*, Short Sword +1* Dagger +1*, (Kirinhale)(Thief Def)
· Minsc: Fighter (Barbarian/8); HP68; Splint Mai w/Boots of Avoidance, Girdle of Bluntness &Spiders Bane***, Flail 1 x x2/THWS**(Spellcaster Defend)(Davaeorn)
· Quayle: Mage (Illusionist/9); HP20; Bracers of Defense AC6, Sling* & Dagger +2*, Ring of Energy, Necklace of Missiles, (Battle Horror)(Wizard Defensive)
· Branwen: Cleric (Priestess of Tempus/8): HP48; Full Plate +1 (Plate of the Dark) w/Large Shield & Warhammer*; (Mace*, SSS*);(Ankheg)(Cleric Aggressive)
· Coran: Fighter/7//Thief (Swashbuckler/8); HP41; Studded Leather +1 w/Bracers of Archery, Boots of the North & Cloak of the Wolf; Longbow***, L/Sword** (SWS**)(Ettercap) (Ranged)
Mods Used: HardTimes-v2; BG1UB_v12; bg1npc-v20; X0black101 (Blackguard); MegaModKits v1.01L; level1npcs-v1.9; bg2_tweaks-v14; Randomizer-v68; scs-v21 (- Tactical Challenges)
Blue Font: New information;
Red Font: Monster encounters (first use)
(Best kill)(Current AI)
* Name Levels are ancient, AD&D titles that used to represent each new level in a class
- Grimwald the Wise et Blackraven aiment ceci
#12371
Posté 22 février 2015 - 06:24
Oops. Elowyn had some trouble with Narcillicus and his mustard jellies. Wasn't ready for a higher level SCS mage... Kivan, Branwyn and Ajantis all met their ends as well.
Time to roll anew!
Sorry to see that - playing fair with those SCS mages is always a bit dodgy ...
Grond0-styled stats:
Feel free to ignore my unhealthy obsessions with HPs and kill numbers
.
@CKT. Glad to see that Gawain is still rising above the deaths of his comrades!
- Grimwald the Wise aime ceci
#12372
Posté 22 février 2015 - 08:22
- Grimwald the Wise aime ceci
#12373
Posté 22 février 2015 - 09:25
Oops. Elowyn had some trouble with Narcillicus and his mustard jellies. Wasn't ready for a higher level SCS mage... Kivan, Branwyn and Ajantis all met their ends as well.
Time to roll anew!
Hard luck, or should I say, hard intelligence.
#12374
Posté 22 février 2015 - 11:47
Another roll for Kaxir the dwarven kensai.
Typical start. Candlekeep to Shoal for 2 levels then on to Marl, Firebead, Brage, Mirianne, basilisks. Atypical rolls (23, 13, 11, 14) see a very healthy 76hp at level 6.
1 dodgy moment so far. 2 necklace of missile blasts at Mutamin were followed up by a hurled axe. It missed and Kaxir tried hurling a second which gave Mutamin time for a horror spell. Kaxir ran but failed his save, returned to take one Melfs Acid Arrow then ran around aimlessly until the spell expired without running into any other enemies. Kirian and her gang took 3 necklace blasts, Lindin catching an axe as a final act.

- Blind_Visionary et Grimwald the Wise aiment ceci
#12375
Posté 22 février 2015 - 12:29
GL Gate70.
Time for another run:
Weidu log:
Some more customization - my own revised XP tables:
And a full-custom created party:
Protaginist - cleric, tank, damage dealer, healer, debuffer.
Skibi - a halfling Wizard Slayer using short bows and staffs
Nabul - dwarven barbarian with big weapons
Bunthis - gnome thief/mage, crossbow user
And Asya, an elven sorceress
To game! The "Revised critical hit aversion" component of IR had it share of moments. 1HP less - run would end at level 1. God bless Armor of Faith.
We finish Beregost quests first. I couldn't kill Shoal since her Ogre has one of the few items which avert critical hits, thus no easy XP. To south we went, since chance of instakill is a bit lower there. First deaths were against Sendai, where an archer picked off both my mages despite being engaged in melee.
When level 2 was aquired on Thadius (bringing him to 25 HP), we visit Thalantyr, buy a Pro Acid scroll and clear the ankheg farm. Tenya was first helped, but we also managed to kill her as she was teleporting away. That always makes me happy.
Now, Droth.
Finally, critical hit aversion, yey! A great stone fell of my heart, and I felt quite comfortable playing.
His Shoal didn't survive neither.
Next, Mutamin and basilisk. Two poison arrows were the death of him, before he triggered dialogue.
Kiran's gang - 3x fireball. All dead.
Back to main plot, Mulahey was quickly dealt with magic missiles. The original plan was to silence him, but he made his save.
With that done, I decided to pick some easy XP/loot/WIS tome from Duralg's. The original idea was to finish the whole dungeon, but I gave up on it - I don't feel much comfortable there. I still decided to kill the statues guarding the entrance to lower levels. Since this is very, very dangerous (the thief is almost permanently invisible and can chunk people with ease) some measures had to be taken in advance. Namely, a bunch of skull traps at his postion. 8 were laid total.
Barbarian got held, but we prevailed.
I never returned to the place.
Nimbul got a Wand of Paralyzation charge (two attempts), and we finished Bandit camp with Explosion potions, Skull Traps and Fireball wand charges. No problem.
We skipped through much of Cloakwood, only killing the spiders for Spider's bane. Rezdan and co are imo best bypassed invisible, but I had two Detonation arrows and decided to use them. One missed, allowing the mages to live a bit longer and costing a few healing potions due to Flame arrows. Still, nothing we couldn't handle.
I got quite luckly vs Davaeorn. We couldn't kill Horrors fast enough, so he teleported in the midst of my two front-liners. I used a MS Wand here and got Ogres! Hurah! They could easilly hold the troops wading in.
Davaeorn, helpful as always. 8k exp lost ![]()
Skibi managed to get a Disruptive strike on him, causing him to fail an Evocation spell (probably Cone of Cold). he's done for.
Clap!
To city we go.
- Grimwald the Wise aime ceci






Retour en haut

























