Aller au contenu

Photo

Baldur's Gate 1 No-Reload Challenge


  • Veuillez vous connecter pour répondre
16384 réponses à ce sujet

#12376
Aasim

Aasim
  • Members
  • 1 361 messages

Thadius, 2nd BG1 update

City was mostly skipped altogether. We did the usual clokwise run around, clearing the people with valuable loot (priests included!)

21_zpsepbeltxc.jpg

 

Iron Thorne was pillaged using invisibility - they have noce loot, but I don't want risks.

Reported back in (I think) my record time of <20 min total spent in the city.

Killed IT leaders in Candlekeep with 3x Detonation arrow + 2 poison arrows.

22_zpshkhoj9c6.jpg

 

Prat & co were a bit rough with spiders joining the battle, but they're beneath us now.

23_zps72obhvqa.jpg

 

We rest outside Candlekeep, spend most of money on Acid Arrows and Lighting crossbow bolts, and travel back to BG Undercellars. Used Pro Magic scroll on Barbarian who killed Slythe quickly and took the documents. We tried to rush outside, but Krysten followed, throwing a skull trap at us. We ran (she can't follow bewtween city areas, luckily)

24_zpszalovcyx.jpg

 

Dopes were deat with 2x Chaos (from scrolls). One gamebreaking issue happened here - Belt got confused and wondered to top floor. He didn't attack anyone, but since he and Sarevok couldn't communicate the game could not progress. I CLUAed him in.

25_zpskcn3m5db.jpg

 

We travel invisible through the mage, disarming the traps, and are currently right outside Sarevok's hideout.


  • Blackraven aime ceci

#12377
Gate70

Gate70
  • Members
  • 3 208 messages

Good progress there Aasim.

 

Kaxir does a few reputation quests then melees the sirines (potion of clarity, shield amulet, oil of speed, potion of stone giant strength plus cloak of displacement and elves bane girdle). Then on to the flesh golems (potion of absorbtion and switch to destroyer of the hills girdle), managing to avoid all 3 traps on the way in and triggering just one on the way out.

Baldr031.jpg

 

The kobolds in Nashkel Mine fail to stop Kaxir making his way to Mulahey without rest, and one charge of the greenstone amulet is the only buff Kaxir needs to defeat Mulahey and his minions (although the skeletons were almost at the point of getting him into the danger zone).

Baldr032.jpg

 

Lamahla and her amazons take two necklace charges, Maneira taking one melee hit and Zeela a kai ranged hit. This is enough for Kaxir to reach 88hp at level 7. No healing potions taken to date and the high hit points means he's been able to take enemies down without having to run or kite.



#12378
Grond0

Grond0
  • Members
  • 6 493 messages

We travel invisible through the mage.

Now that is a seriously nasty weapon :sick:



#12379
Aasim

Aasim
  • Members
  • 1 361 messages

Now that is a seriously nasty weapon :sick:

:D



#12380
Blackraven

Blackraven
  • Members
  • 1 377 messages
Lots of great activity these days. Keep it up everyone :)
 
Streg, Half-Orc CLeric (of Talos)/Thief - 1st update

Enter 
Streg, a Vhailor-voiced Half-Orc Cleric/ThiefThere are two important tweaks I made to the character: 
1. he can use axes - this is purely because of Vhailor's references to his axe; I wanted it to make sense for Streg to utter things like "Know that I'm your fate, and fate carries an executioners's axe";
2.  and he's kitted as a Divine Remixed Priest of Talos. Since Talos is a nature deity, their Clerics get quite a few of the Druid spells (and lose various traditional Cleric spells) in Divine Remix. I like that as I see Streg as a savage priest, attuned to the natural forces of the world, like a shaman. Talos, and thus Streg, is all about indiscriminate destruction brought about by the forces of nature. The Half-Orc is Neutral Evil but doesn't regard his alignment that way; he simply considers it his divine calling to 'cleanse' the realms in the name of his deity. His roguish skills and abilities are tools that help him in his (un)holy pursuits. 
 
Streg's level 1 spell repertoire: AoF, Bless, Cause LW, Command, Cure LW, Curse, Detect Evil, Detect Good, Faerie Fire, Magic Stone, PfE, PfG, Sanctuary, Shillelagh, and Strength of Stone.
He started out proficient in Axes (using throwing axes) and in Staves. 
 
I'm having problems with uploading images, unfortunately, so this update is going to be without screenshots. Those who are interested can read the same update here.
 
Free from Gorion's constraining presence, Streg took to wandering the Sword Coast. He generally fared well, but early on had to to reluctantly flee from a band of bandit upstarts. He did purge the land of creatures such as Hobgoblins, Huge Spiders, and Ogres though, as well as the likes of Tarnesh and not much later Mutamin (being lucky that the latter, who might have cast Remove Magic, panicked after Streg's backstab failed to kill the Gnome with two Basilisks still around). In the same area he bullied an adventuring party into a fight, but had a change of heart when he failed to slay their mage (Kirian). These and other (safer) adventures saw Streg become a stealthier, more cautious Thief and a more powerful priest, with (not so good) tier 2 spells: Aid, Beast Claw, Chant, Charm Person/Mammal, DUHM, Find Traps, Flameblade, Know Alignment, Resist Fire/Cold, Slow Poison, Spiritual Hammer.
And with (excellent) tier 3 spells: Animate Dead, Call lightning, Cause Blindness/Deafness, Cause Disease, Cause Medium Wounds, Cure Blindness/Deafness, Cure Disease, Cure Medium Wounds, Dispel Magic, Hold Animal, Miscast Magic, Moonblade, NPP, PfE 10' Radius, PfFire, PfG 10' Radius, Remove Curse, Remove Paralysis, Summon Insects, Unholy Blight, Zone of Sweet Air.
As soon as his reputation and artificially enhanced CHA allowed him to, the Half-Orc purchased a number of items that fuerther increased his power: Aule's Staff, a Helm of Charm Protection he was glad to find for sale at Feldepost's, Cloak of Deflection, Greeenstone Amulet, and Shadow Armor.
 
On the coast he restored an ancient shrine dedicated to Talos (Kozah) with his friend Charleston Nib, and further north he dispatched Flesh Golems (with difficulty, a potion of invisibility was sadly expended), and Sirines. Animated Skeletons and a Wand of Sleep accounted for the easy extermination of an Ankheg community north of the FAI. The priest had been called there by Talos, to help three good fishermen against a young cleric of Umberlee, which he did. He also dealt with a pompous fighter named Meilum, and had just finished off a Bounty Hunter named Greywolf, when his God urged him to dispatch a Half-Orc Priest of Cyric in the Nashkel Mines. To help his disciple, Talos awarded Streg access to the following tier 4 spells: Animal Summoning I, Call Woodland Beings, Cause Serious Wounds, Cure Serious Wounds, Death Ward, Holy Power, Lesser Restoration, Neutralize Poison, Poison, PfLightning. The Woodland Beings were indeed a great help against the Cyricist: they charmed him and set him up against his own minions before Streg slew him. The same fate (getting charmed by a Dryad and slain by Streg) awaited Narcillicus Harwilliger Neen, in an undead-infested area surrounding the mine exit.
 
His dangerous dealings with a Revenant, Ghasts and Ghouls made Streg desire protection from  Hold. [Blackraven blundered majorly when he had Streg melee a Ghast without Free Action. This happened after a brief RL intervention. I may have clicked 'drink potion' (of Free Action) in the inventory screen and then performed another action that canceled out the swigging of the potion. Fortunately there were no ill consequences.] Talos guided Streg back to Nashkel, where Nimbul and Neira were slain, and then to Ulgoth's Beard to bestow his follower a Ring of Free Action.
Streg arrived none too soon, because he was still in the process of acquiring said ring from a gnomish lady named Dushai, when four amazon assassins, including two Hold Person casting priestesses, found him. He subtly concluded his business with Dushai before he would deal with the assassins. In the Ulgoth's Beard inn, the females Commanded and injured Streg, but he convinced them to fight outside and prevailed.
 
Streg reached 140k XP here around this time. It meant his last BG1 level-up to become a level 7/8 Cleric/Thief.
 
In Beregost, more assassins and Silke fell to traps, backstabs, Skeletons and Flamestrikes,while southwest of Beregost Bassilus was charmed and slain.

  • Aasim aime ceci

#12381
Aasim

Aasim
  • Members
  • 1 361 messages

Lovely stuff Blackraven. I take it cleric-thief is your favourite class?

 

Thadius, 3rd and final BG1 update; Sarevok finale

 

I have sort of a "almost fail-safe" tactic here. It relies on oils of speed, invisibility potions, detonation/acid arrows, more invisibility potions and Angelo NOT casting detect invisibility. All went ok for the first few rounds, until Angelo decides it's time to quite playing and come dying.

26_zpszb0honbm.jpg

 

It reveals us all! Panick time.

27_zpssayejcth.jpg

 

Both my casters try for Wand of Paralyzation on Angelo, but he saved both times. Kibi is cut of from the rest of the group and is tossing Detonation arrows at Semaj and Diramid. Others try to hit Angelo and stay alive.

Asya takes heavy damage, barely survives with a slew of HP and posioned.

28_zpszgra7j6x.jpg

 

Angelo goes to work on us. Firburst delivers heavy damage on us all. I start to expect casualties now.

29_zps7iljmjzu.jpg

 

Nabul, my barabarian falls to Sarevok. 

30_zpsedmddebo.jpg

 

Some good news, Semaj is finally downed. Angelo casts Shadow Door and is nowhere to be seen.

31_zpsy11y5ocx.jpg

 

He kills Skibi with Flame Arrows. Sh*t.

32_zpsvuwmrhmh.jpg

 

Skibi's death was not in vain. It gave the three remaining group members a chance to regroup, count their losses and rebuff.

33_zpscdw02qzc.jpg

 

Attack! Wand of Paralyzation finally takes effect on Angelo. Sarevokand Diramid are at red x position, giving us enough time to kill Angelo.

34_zpsbxwtvk25.jpg

 

With Angelo down, Wand of MS is used. Thadius charges Diramid to prevent any posion arrows from hitting my mages, while summoned crap holds Sarevok for the time being.

It doesn't take long before Diramid dies.

35_zpsf8tnvmdy.jpg

 

We clear the skeleton warrior first, and start tossing Magic missiles at Sarevok.

36_zpsah8rzned.jpg

 

Upon getting him to a near death state, Thadius joins him in melee. They trade a few hefty blows, and Sarevok gives up.

37_zpsngovx12n.jpg

 

We raise the dead in the temple, report to Belt and are off to BG2.


  • Blind_Visionary et Blackraven aiment ceci

#12382
Blackraven

Blackraven
  • Members
  • 1 377 messages

Congrats Aasim, some good improvising there in Sarevok's sanctum :) Best of luck in Amn!

 

And thanks for your comments. As to my favorite class. I think it's Thief, but for a multi I'd say Cleric/Thief yes. How did you guess?
Do you have a favorite class? Or maybe just anything non-arcane?



#12383
corey_russell

corey_russell
  • Members
  • 5 298 messages

Congrats Aasim! Hopefully you can keep it up in Amn.



#12384
Aasim

Aasim
  • Members
  • 1 361 messages

Congrats Aasim, some good improvising there in Sarevok's sanctum :) Best of luck in Amn!

 

And thanks for your comments. As to my favorite class. I think it's Thief, but for a multi I'd say Cleric/Thief yes. How did you guess?
Do you have a favorite class? Or maybe just anything non-arcane?

Well, you do play a lot of cleric/thieves (altough I fancied your 1st one the most  - died to charm in mines I think? Wicked little dart thrower iirc...)

My favourite classes are barbarian (only  Kit Revisions version of it), swashbuckler (with my own tweak to it) and Cavalier (again, only with Kit Revisions). For vanilla game I don't really have any kits I like to play. :( If I had to, I'd use Stalker probably.

And yes, I hate arcane casters. I still use them, just not as my protagonist. :P

 

 @ Corey - thanks, I hope so too. 


  • Blackraven aime ceci

#12385
Blackraven

Blackraven
  • Members
  • 1 377 messages

Well, you do play a lot of cleric/thieves (altough I fancied your 1st one the most  - died to charm in mines I think? Wicked little dart thrower iirc...)

My favourite classes are barbarian (only  Kit Revisions version of it), swashbuckler (with my own tweak to it) and Cavalier (again, only with Kit Revisions). For vanilla game I don't really have any kits I like to play. :( If I had to, I'd use Stalker probably.

And yes, I hate arcane casters. I still use them, just not as my protagonist. :P

 
You remember well :) I played Teyl the Halfling Strifeleader/Thief twice. Once he fell in the Cloakwood Mines indeed to a Charm, the second time he was PW: Stunned by Rayic Gethras... :(
I've read about the kit revisions mod, but it seems to be a work in progress still. I don't know how the Barb and the Cavalier are impleneted in it at present.

Streg, Half-Orc Cleric (of Talos)/Thief - 2nd and final update
 
As I said in my previous post I'm having problems with uploading images. I normally upload and post first on the Baldur's Gate (Enhanced) Forums, and then use links to my screenshots on those forums in my updates here. However today the Baldur's Gate Forum somehow rejects the jpg extension. Never had that before. I'm going to investigate whether this is something permanent or not. If I fail to get this sorted in the coming days, I'll probably resort to photbucket or something. For now I'll just share the words here and link to my Baldur's Gate forums posts with screenshots.
 
The Half-Orc battled his way through the bandit-plagued Wood of Sharp Teeth until he found the bandits' hideout. There he befriended Tazok only to betray him later. He buffed with two potions of fire resistance, a potion of defense, and Aid, and then entered Tazok's tent hidden in shadows. Behind barrels and boxes he summoned two Woodland Beings and he succesfully one-hit-killed Venkt and Hakt and then made himself seen to the other bandits. The Dryads charmed a few of them, evening the odds a bit, before the Half-Orc finished the remaining bandits off by himself with Flamestrikes, throwing axes and backstabs. Taugosz Khosann was stabbed, fried and smacked to death, as were Tasloi and Aldeth Sashenstar in Cloakwood. Free action and PfPoison (green scroll) make a spider-infested part of the Cloakwood a riskless undertaking, but to compensate for that he decided to battle a Hamadryad, deeper in the forest, to find himself severely injured and stuck between her animals. Thankfully he owned a ring of invisibility and various potions. One of the animals, a bear, lost interest and strutted off, creating an opening through which the Half-Orc could escape. 
 
In front of the Cloakwood Mine, a summoned Woodland Being charmed Drasus and two guards, which caused Kysus to throw Fireballs (or Sunfires, don't remember) at him, injuring Streg and killing Rezdan. Streg waited for Drasus to eat through Kysus' Stoneskins and injure the mage, before the Half-Orc flamstruck the latter. Flamestrikes, backstabs and Skeletons then finished off Drasus and Genthore.
Inside the mines Blackraven's stinginess with invisibility items/potions got Streg into serious trouble, in the same way as where Norgath had: surrounded by a horde of guards in one of the corridors on the second level. The priest quaffed a potion of invisibility but that didn't keep him from falling prey to Hareishan's Chaos spell. Talos himself must have ordained that it wasn't Streg's time yet, for he remained calm for as long as the spell lasted, never revealing his presence (which would have meant certain death). When the Half-Orc had regained his senses, he healed and buffed with protection from fire and Storm Shield in order to scorch his attackers without hurting himself and to find a way out.
Davaeorn was safely handled with a green scroll of PfMagic. Streg flooded the mine and then traveled to Baldur's Gate where he mainly occupied himself with acquiring items (tomes, potions, some gear from Black Lily), and with a few thieving commissions (burgling with Narlen Darkwalk, a job for Alatos, telescope for Brevlik). He helped Scar and Duke Eltan of the Flaming Fist, relying on stealth and subterfuge rather than violence in dealing with the iron Throne, and he slew Phandalyn to lower his reputation and receive aTweaks' Divine Wrath Bhaalpowers (rather than Divine Might, which is the same power as DUHM, a spell that Streg can cast anyway.)
Spoiler
Streg returned to Candlekeep, where Ulraunt would falsely accuse him of slaying Iron Throne leaders. He escaped however, plundered the catacombs below the Keep, and used a scroll of Protection from Magic and speed potions to deal with Prat's gang. Prat would only appear after Streg's PfMagic expired though. He caused the Half-Orc to expend two potions of magic shielding (one was dispelled with a Remove Magic) before he fell. But Streg thought it a worthwhile bargain for Prat's Returning Throwing Axe +2.
 
When he had received his second Divine Wrath, Streg restored his reputation through temple donations (since rep carries over to SoA in BGT). He then proceeded to deal with Slythe and Krystin, relying on his trusty Dryads to charm the rogue. It prompted Krystin to commit mariticide. She also tried to vent her frustration by enfeebling Streg, but the priest left before those spells could affect him.
Thus the moment of truth arrived: keeping Belt and Liia Jannath safe during Sarevok's coronation. He started off underwhelmingly by setting only one of his two traps succesfully (in spite of 95 Set Traps). He then summoned five Skeletons. And after that the violet potion was consumed, followed by potions of agility, fortitude, mind focusing, defense, power, and magic protection (2). The latter potions were preferred over a green scroll of PfMagic in order not to shut down Streg's spell casting (e.g. healing spells for the Dukes). Streg's Divine Wrath did little to upset the Greater Doppelgangers. But on the flipside Streg and his Skeletons were very well postitioned around Belt, forcing the Doppelgangers to undergo the undead and Flaming Fist's attacks without being able to hurt Belt. Nevertheless when four Greater Doppelgangers remained against only one Skeleton, and when Liia Jannath fell, things started to look dire. Streg healed Belt, and a series of good hits by the two of them saw them prevail.
 
Belt transported a still fully buffed Streg to the Thieves Guild, from where he rushed after Sarevok. All opposition in the maze was ignored; Tamoko was done in by a critical backstab. In Sarevok's temple, Steg finished Diarmid off with his returning throwing axe (the only use he would make of that weapon). He made sure to always enjoy 100+ MR (relying again on potions rather than a scroll that would undo all his buffs). Thus he could patiently whack through Angelos' and Semaj's multiple Stoneskins, with hit and fade tactics. Angelo, Tazok, Semaj, and lastly Sarevok all fell to Streg's backstabs / surprise attacks. Streg reported back to Belt and was last seen traveling south, to Amn.

  • Blind_Visionary et Aasim aiment ceci

#12386
Aasim

Aasim
  • Members
  • 1 361 messages

Gratz Blackraven. If you run into a band of shorties+a sorcereress during your visit in Amn, pay no mind. :)


  • Blackraven aime ceci

#12387
Gate70

Gate70
  • Members
  • 3 208 messages

Well done.

 

An encumbered Kaxir drags 40 throwing axes to the bandit camp, with cloak/boots/girdle giving -12 against missiles. The 40 axes see off all the bandits up to and including both Ardenor Crush and Taugosz Khosann then a bit of melee sees off the remainder.



#12388
Alaestr

Alaestr
  • Members
  • 90 messages

The Dreadul Department. Update No.2 and finale.

 

     Descent into Cloakwood Mines. The party arrived quickly at Hareishan's respite and disturbed her peace succesfully. Employed wand of monster summoning and greenstone amulet tactics. Had to resurface and rest to heal frontliners. Rested outside after the skirmish with Ogre Magi. I lured out two fireballs and two cone of colds from Natasha with summons before closing on the distance with heros. Backtracked once again to rest. 

 

     The main dish - Davaeorn. Firstly I disarmed traps. Then I fireballed from a wand and a necklace outside of enemies LOS, thus luring in ONLY Battle Horrors. With a help of summons the party managed to kill those. Thud took point and said hello to the mage. I expected him to start throwing spells left and right right off the bat, but he teleported to the middle of the anteroom! He positioned himself in the center of my heros. Terrible visions of flying fireballs killing my main character prompted me to launch off blade's Offensive Spin and ran him in the far corner to avoid hurtful spells. In the meantime Thud equipped wounding darts (two pips in darts - excellent thac0 of 11 with them) and began throwing them at Davaeorn. It took twelve darts to poison the mage twice, which effectively disabled his most dangaerous spells. He died soon after. Throughout the fight he cast only one Remove Magic.

 

     Travelled to FAI, identified loots, sold loots. I returned some quests which lagged behind - talked with officer Vai, tried returning the cloak to Gurke, but he'd rather be a tourist attraction. Snatched Cloak of Protection + 1 from farmhouse in Farmlands (useful since it frees up a ring slot). Got Spring killed in the Sorcerous Sundries, but no danger to other heroes. The Department did miscellaneous quests around BG and also cleared the 1st level of labyrinth in Durlag's Tower (for experience and second wand of monster summoning). Highlights were:

  -   death of the ogre magi in sewers

  -  Ragefast's end

  - a fight in Cloak and Helm: a tough one. The mage managed to confuse Domi, but I kept Thud in the back at the beginning of the fight to dispel such spells. In the end the enemies dusted two of my guys, but we prevailed (the melee fighter there was a nuisance, he has a high thac0 and it hurts)

  - Ramazith's demise

 

     I acquired Stoneskin scroll from Ice Island. Ice Island is fun, nothing but SCS mages. Oink died there, but I packed his body in the Bag of Holding and marched on. Braved clearing wolfweres' island. Greater werewolves are tough enemies, but Spook + Wand of Paralyzation to ensure hits and offensive spins with sword of balduran were enough (thank gods, I had revisited the location 3 times to figure out how to kill the greater werewolf in the shipwreck). Hit the expierience cap before travelling to Candlekeep. Ogre Magi's ambush: quick potions of invisibility on two squishy heroes and Greenstone on the defender. Rieltar was fireballed from afar. Rushed through Candlekeep cellars, came back to BG, Cythandria fight was a mess - 3 heroes dead, but she finally was out of spells. Slythe and Kristian - did you know the girl had three sunfires memorized? She was nice enough to dish out the pain to summons though so it was alright. 

 

     Dukes ensemble: heavily potioned and slightly prebuffed entered the castle. One Malison and Chaos later the doppelgangers didn't know what to do, Sarevok was passive, onwards to the Maze! 

 

    The skirmish with the party in Undercity was a mess once again. I wanted to fireball it twice and oil of fiery burning it twice at the same time. I did and it did not kill a single enemy. I was dumbfounded, but retreated pulling two enemies with an intention of repeating the experience, but the guy with exploding missiles broke my ranks and I had to panickly retreat. It didn't go well - two frontliners dead, summons saving the day once again. 

 

     Sarevok. I remind that in SCS one has to kill all of Sarevok's companions in order to break his immortality and kill him. A main move of the fight was to attract enemies' attention with summons from the wand, then break LOS so they won't follow my party. Thus one is able to snipe with fireballs, potions of explosions or other explosives of your choice. You end up with four skeletons and Sarevok. Now a trick is to summon monsters, engage Sarevok with them and focus you heroes' attacks on skeletons, summon more more monsters, focus more skeletons, finally lower Sarevok's saves with Greater Malison and paralyze him with a wand. A succes means it is gg. I believe you can try to stun him earlier, if you have more than one character able to use wands. As it was, Domi was the only one used to firing from sticks, so I played it safe. I also lured out just skeletons, which don't pull other enemies with them. It reduced a number of massive fights. Oils of Speed were in frequent use to outrun opponents. In the beginning Angelo sneaked past my ranks and wanted to hang out with the group, he even confused Domi, but I positioned her in such a way she was blocked by other characters. Couple of dispel magics took care of Angelo's stoneskins and he soon fell. And that was I think the most dangerous moment of the encounter. Screenshot after killing Angelo and Semaj. Tazok's skeleton is already down, just the archer left. Sarevok is not happy. The last assault. Paralyzed Sarevok can't move a finger

 

      The fight didn't go without the hiccups,  but the premise stood and Dominique survived BG1. Onwards!


  • Blind_Visionary, Aasim et Blackraven aiment ceci

#12389
Aasim

Aasim
  • Members
  • 1 361 messages

Great stuff Alaestr. Love the dwarf portrait (no.2 in row). GL.



#12390
Gate70

Gate70
  • Members
  • 3 208 messages

Good job Alaestr.

 

Kaxir uses a shield amulet charge followed by a greenstone amulet charge for the bandit tent.

Baldr033.jpg

 

On to Cloakwood, using a protection from poison scroll, potion of freedom and another shield charge. Centeol and her pet spiders are defeated but at the cost of 5 healing potions. At Cloakwood Mine two oils of fiery burning and a potion of explosions fry the two mages and injure the two fighters. Drasus gives chase and is cut down in a melee slugfest. After using his two cure light wounds, Kaxir uses the boots of speed to nip and and harry Genthore. With a couple of early hits he decides to stay and finish the job.

 

Cloakwood mine goes well until the slaves are freed, a potion of freedom had helped against two ghasts (1 hit, saved anyway) but the next area sees Kaxir boxed in and near dead. He glugs a potion of invisibility as his health drops into single figures, then an oil of speed followed by regeneration. Bad idea, as the oil is wasted due to freedom. The regeneration is too slow so he gulps 2 healing potions to get to half health and a potion of frost giant strength. The six guards surrounding him land one hit between them and he breathes a huge sigh of relief as the freedom potion wears off, then slices through the remaining four enemies and down into the base of the mine where Davaeorns personal guard is hit twice in succession and chunked.

 

The regeneration potion wears off at 63/88hp and Kaxir glugs a second before taking on a battle horror. A few more healing potions are required against a second battle horror as it hits four times in a row (Shield charge wore off mid battle).

Baldr036.jpg

 

Two fire resistance potions and one absorbtion have been used by this stage so Davaeorn is in for a treat. A greenstone amulet is added, and after a round or two of chasing after a teleporting target the penultimate healing potion is used as a precaution. Another round or two later and only one person is left standing.

Baldr037.jpg



#12391
Alaestr

Alaestr
  • Members
  • 90 messages

Aasim, Blackraven, Gate - see you, guys, around in Athkatla. BG1 is fun, but also boring with a party - no thrill of being close to death.


  • Gate70 aime ceci

#12392
Gate70

Gate70
  • Members
  • 3 208 messages

Kaxir grabs a tome of dexterity and memorises a tome for Jalantha Mistmyr who is most upset at this behaviour and dies none the wiser for it. Lothander divulges his portion of a cure for poison and Kaxir takes his final BG:EE level, 6hp, to reach 94hp. Larze looks big and ugly so Kaxir takes pity on him (aka knows when he is out of his depth and wimps out). A greenstone amulet charge is used against Marek but Kaxir lands four hits in a row to disrupt both attempts at spellcasting and kill the assassin off.

 

Potion of invulnerability and hill giant strength are used to scale Ramazith's tower before heading to the Iron Throne HQ. A Protection from Magic scroll is followed by potions of heroism, stone giant strength and defence. Should be OKish even if still badly wounded. Zhalimar Cloudewulfe has other ideas with an immediate critical hit for 40 damage.

Baldr038.jpg

 

Kaxir gulps an oil of speed and suggests they take the fight outside. The doppelganger arrives first and departs almost immediately.

Baldr039.jpg

 

Gardush is already on the scene and one hit could finish Kaxir, so he hits once, glugs a regeneration potion, hits a second time and moves behind Alai. Gardush follows. Hit and move, hit and move, hit and target gone.

Baldr040.jpg

 

Alai and Naaman are without fighter support now, and last perhaps two rounds between them. Kaxir has regenerated to 47hp so is perhaps outside the Cloudewulfe critical zone, and heads back inside. The two trade blows. Kaxir hits for 18. Cloudewulfe for 20. Kaxir for 17 then 21 and another 21. Cloudewulfe for 17.  Just as Kaxir is about to run again he lands yet another 21.

Baldr041.jpg

 

Aasim takes 3 mighty blows but Diyab moves in with a warhammer and Kaxir decides 21hp is too injured to risk trading blows. He unloads his remaining hurling axes and before he can stop himself, races in for a killing strike.

Baldr042.jpg



#12393
Gate70

Gate70
  • Members
  • 3 208 messages

A quick tour around Candlekeep sees Prat and his gang killed, although Bor and Tam both ignored the -8AC to hit Kaxir three times between them. Back in the city Slythe is shredded before Kaxir heads to the coronation. Both dukes survive an assassination attempt but the heavily buffed Kaxir is down to 37hp by the end. Sarevok retreats but kills Liia mid teleport and turns onto Belt who only survives thanks to Winski.

 

Kaxir is teleported to the thieves maze and makes good progress until he realises his new magical throwing axe is bouncing off a doom guard so he switches to melee instead. A green scroll makes two skeleton warriors easy victims and a few minutes later Kaxir sneaks around the undercity. He rests and enters the temple of Bhaal, using a protection from magic scroll before engaging Sarevok and co.

 

Once Angelo and Semaj have used their de-buffs, Kaxir buffs on the run. Angelo is briefly unconscious in a stinking cloud but survives to stand up and fire two exploding arrows before Kaxir finally kills him. Tazok appears and catches a series of axes but by the time Kaxir starts on Semaj the webs and clouds have gone and it is hard work to throw the axe before Sarevok arrives. After a minute or two Kaxir drags Sarevok away then returns for a melee hit on Semaj. Several repeats and the mage is down. Kaxir tries some melee against Sarevok and ends up well into the danger zone so has to run.

 

Four healing potions later (that's all there are) and he returns for another attack. 27 damage and Sarevok admits defeat.


  • Blind_Visionary et Blackraven aiment ceci

#12394
Blackraven

Blackraven
  • Members
  • 1 377 messages

Congrats Gate70, keep on rocking in Amn!



#12395
Grond0

Grond0
  • Members
  • 6 493 messages
Wrecking Crew XII (update 5)
 
In the catacombs the Crew could only break open 1 of the 3 tombs and found nothing useful there.  Opening with 3 fireballs against Prat's gang allowed a quick kill of the others, but Prat went invisible, healed and buffed up.  That could have been a problem, but a dispelling arrow settled him before he could do too much.  His magic throwing axe allowed the Crew to discard most of the throwing axes they routinely carry around.  None of the spiders managed to poison anyone and the scroll from the Iron Throne was used to kill the basilisks safely.
 
Before resting the Crew went to Firewine and killed Bentan (for a scroll of PfM) and Poe.  That ensured that resting gave Beater Divine Wrath for his final Bhaal power.  They then went to buy the Claw and Horn of Kazgaroth - also finding their that the tome got from the Iron Throne Leaders provided a welcome strength bonus to Slasher.
 
Still with some way to go before level 8 the Crew went to Ulcaster.  They successfully killed Icharyd without loss, despite the intervention of a horde of kobolds, only for me to then be distracted by RL so that Mincer was killed by the last few kobolds.  Back again they cleared the dungeon - they didn't kill the wolf before he produced a Howl of Terror, but only 2 of the Crew were affected and they were successfully shepherded away from traps.  Loot included a Helm of Charm Protection.
 
At Firewine they tried killing Kahrk by just keeping spaced out and spreading spell damage around, but with most of his buffs expired the ogre mage went invisible and didn't reappear.  However, a rest enticed him to buff up and show himself and this time there was no escape.  After spreading out trap damage going through the ruins Crusher then tried his luck with a stunning dart on Lendarn and came up trumps.  He had nothing of use to the Crew, though the Wand of Monster Summoning would have been welcomed by many parties.  The ogre mage was also stunned, although its initial spell had already been interrupted and it was about to die anyway.  Emerging from the back door they then used their best ammunition to kill Jenkal before he could make a run for it.
 
I decided to mine another rich source of XP by going to pet some doggies.  Ulgoth's Beard was hostile from my last visit and another gnome mage there paid the price for attacking, but Mendas was still seeking help.  After recovering some sea charts the Crew sailed to Balduran's Isle.  A pair of nereids there were very dangerous after fascinating Crusher (they were immune to fire which I hadn't realised), but both were killed before they could kiss him.  Their water weirds were also potentially lethal, but arrows of explosion killed them slightly quicker than the Crew!
 
Clearing the rest of the island got everyone to level 8 before they assaulted the ship.  They worked their way up their, resting between each level.  At the top they dodged back down to avoid a spell, then returned.  Crusher made a first use of a Blur Deck to allow him to tank a greater wolfwere.  Back in the village they ran away and set a trap for the stream of arriving wolfweres after Kaishas Gan met her fate.
 
Against Mendas I thought I should play fair and not run from his chaos spell.  That looked like it might have been a mistake when 4 of the Crew were confused and Mincer soon died.  However, the Calahan's and Baresh soon followed to leave only Mendas.  Fighting among themselves killed Hacker as well, but the rest of them were sufficient to finish off Mendas - magic missile wands supplementing the main damage from the gold sword.  Treasure included another shield amulet and a Flametongue long sword.
 
They've arrived back in Baldur's Gate and put the party back together ready for their final challenges next time.
 
Stats:
Beater, fighter 8, 71 HPs, 320 kills
Slicer, fighter 8, 94 HPs, 250 kills, 2 deaths
Mincer, fighter 8, 85 HPs, 396 kills, 3 deaths
Crusher, fighter 8, 86 HPs (incl. 5 from Helm), 439 kills, 2 deaths
Hacker, fighter 8, 79 HPs, 499 kills, 4 deaths
Slasher, fighter 8, 87 HPs, 365 kills, 1 death


#12396
Blind_Visionary

Blind_Visionary
  • Members
  • 462 messages

Introducing Fenton, a half-elven sorceror. He's got an aversion to blades. So he's working to make himself invulnerable to melee contact.

 

2015-02-21_00001_zps4e23474d.jpg

 

Initial efforts: basilisk harvesting (which is a pain with a measly sling), rescuing Brage, learning how to turn invisible - greatly improving safety.... just recovered Dynaheir and wondering if her knowledge of Fireball makes her worth keeping, or whether he should run with a smaller party (currently composed of Imoen and Kivan for ranged prowess).


  • Blackraven aime ceci

#12397
Aasim

Aasim
  • Members
  • 1 361 messages

 

 
Stats:
Beater, fighter 8, 71 HPs, 320 kills
Slicer, fighter 8, 94 HPs, 250 kills, 2 deaths
Mincer, fighter 8, 85 HPs, 396 kills, 3 deaths
Crusher, fighter 8, 86 HPs (incl. 5 from Helm), 439 kills, 2 deaths
Hacker, fighter 8, 79 HPs, 499 kills, 4 deaths
Slasher, fighter 8, 87 HPs, 365 kills, 1 death

 

Where do you get all these kills? That's over 2k bodies you left behind! Fwiw, my current party has less than 1K kills, the highest kill count per member is 316. 



#12398
Grond0

Grond0
  • Members
  • 6 493 messages

Possibly I was exploring more thoroughly than you, although I didn't check every random encounter spot in the way I sometimes do.  I'm not sure what your spawn setting is, but kobolds in particular can appear in large numbers (20-30 at a time) with this installation.  The other factor that is likely to be significant is that the only healing I had was from resting and Bhaal powers.  That meant quite a lot of resting was needed - meaning quite a lot of ambushes while resting ...


  • Blackraven aime ceci

#12399
Aasim

Aasim
  • Members
  • 1 361 messages

Impressive, non the less. Real Children of Bhaal! :D

Yeah, I did kind of rush through the game; and I usually rest near area exists - if something spawns, I leave.


  • Blackraven aime ceci

#12400
corey_russell

corey_russell
  • Members
  • 5 298 messages

Congrats Gate70 - Hope you can keep it up in Amn.