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Streg, Half-Orc CLeric (of Talos)/Thief - 1st update
Enter Streg,
a Vhailor-voiced Half-Orc Cleric/Thief. There are two important tweaks I made to the character:
1. he can use axes - this is purely because of Vhailor's references to his axe; I wanted it to make sense for Streg to utter things like "Know that I'm your fate, and fate carries an executioners's axe";
2. and he's kitted as a Divine Remixed Priest of Talos. Since Talos is a nature deity, their Clerics get quite a few of the Druid spells (and lose various traditional Cleric spells) in Divine Remix. I like that as I see Streg as a savage priest, attuned to the natural forces of the world, like a shaman. Talos, and thus Streg, is all about indiscriminate destruction brought about by the forces of nature. The Half-Orc is Neutral Evil but doesn't regard his alignment that way; he simply considers it his divine calling to 'cleanse' the realms in the name of his deity. His roguish skills and abilities are tools that help him in his (un)holy pursuits.
Streg's level 1 spell repertoire: AoF, Bless, Cause LW, Command, Cure LW, Curse, Detect Evil, Detect Good, Faerie Fire, Magic Stone, PfE, PfG, Sanctuary, Shillelagh, and Strength of Stone.
He started out proficient in Axes (using throwing axes) and in Staves.
I'm having problems with uploading images, unfortunately, so this update is going to be without screenshots. Those who are interested can read the same update here.
Free from Gorion's constraining presence, Streg took to wandering the Sword Coast. He generally fared well, but early on had to to reluctantly flee from a band of bandit upstarts. He did purge the land of creatures such as Hobgoblins, Huge Spiders, and Ogres though, as well as the likes of Tarnesh and not much later Mutamin (being lucky that the latter, who might have cast Remove Magic, panicked after Streg's backstab failed to kill the Gnome with two Basilisks still around). In the same area he bullied an adventuring party into a fight, but had a change of heart when he failed to slay their mage (Kirian). These and other (safer) adventures saw Streg become a stealthier, more cautious Thief and a more powerful priest, with (not so good) tier 2 spells: Aid, Beast Claw, Chant, Charm Person/Mammal, DUHM, Find Traps, Flameblade, Know Alignment, Resist Fire/Cold, Slow Poison, Spiritual Hammer.
And with (excellent) tier 3 spells: Animate Dead, Call lightning, Cause Blindness/Deafness, Cause Disease, Cause Medium Wounds, Cure Blindness/Deafness, Cure Disease, Cure Medium Wounds, Dispel Magic, Hold Animal, Miscast Magic, Moonblade, NPP, PfE 10' Radius, PfFire, PfG 10' Radius, Remove Curse, Remove Paralysis, Summon Insects, Unholy Blight, Zone of Sweet Air.
As soon as his reputation and artificially enhanced CHA allowed him to, the Half-Orc purchased a number of items that fuerther increased his power: Aule's Staff, a Helm of Charm Protection he was glad to find for sale at Feldepost's, Cloak of Deflection, Greeenstone Amulet, and Shadow Armor.
On the coast he restored an ancient shrine dedicated to Talos (Kozah) with his friend Charleston Nib, and further north he dispatched Flesh Golems (with difficulty, a potion of invisibility was sadly expended), and Sirines. Animated Skeletons and a Wand of Sleep accounted for the easy extermination of an Ankheg community north of the FAI. The priest had been called there by Talos, to help three good fishermen against a young cleric of Umberlee, which he did. He also dealt with a pompous fighter named Meilum, and had just finished off a Bounty Hunter named Greywolf, when his God urged him to dispatch a Half-Orc Priest of Cyric in the Nashkel Mines. To help his disciple, Talos awarded Streg access to the following tier 4 spells: Animal Summoning I, Call Woodland Beings, Cause Serious Wounds, Cure Serious Wounds, Death Ward, Holy Power, Lesser Restoration, Neutralize Poison, Poison, PfLightning. The Woodland Beings were indeed a great help against the Cyricist: they charmed him and set him up against his own minions before Streg slew him. The same fate (getting charmed by a Dryad and slain by Streg) awaited Narcillicus Harwilliger Neen, in an undead-infested area surrounding the mine exit.
His dangerous dealings with a Revenant, Ghasts and Ghouls made Streg desire protection from Hold. [Blackraven blundered majorly when he had Streg melee a Ghast without Free Action. This happened after a brief RL intervention. I may have clicked 'drink potion' (of Free Action) in the inventory screen and then performed another action that canceled out the swigging of the potion. Fortunately there were no ill consequences.] Talos guided Streg back to Nashkel, where Nimbul and Neira were slain, and then to Ulgoth's Beard to bestow his follower a Ring of Free Action.
Streg arrived none too soon, because he was still in the process of acquiring said ring from a gnomish lady named Dushai, when four amazon assassins, including two Hold Person casting priestesses, found him. He subtly concluded his business with Dushai before he would deal with the assassins. In the Ulgoth's Beard inn, the females Commanded and injured Streg, but he convinced them to fight outside and prevailed.
Streg reached 140k XP here around this time. It meant his last BG1 level-up to become a level 7/8 Cleric/Thief.
In Beregost, more assassins and Silke fell to traps, backstabs, Skeletons and Flamestrikes,while southwest of Beregost Bassilus was charmed and slain.