That Shennara may have been invisible all the time
Yup, 2 Shennaras start invisible. In many things, this battle is harder than final vs Sarevok imo. GLwith your next run.
That Shennara may have been invisible all the time
Yup, 2 Shennaras start invisible. In many things, this battle is harder than final vs Sarevok imo. GLwith your next run.
I will be trying again with the Gnasty Gnomes however I have been reading about Svirfneblin in wiki and that decided me to try a Svirfneblin Ranger. The article below from wiki is what did it.
Those deep gnomes who do become adventurers most frequently are fighters, rangers, rogues, or wizards, particularly of the illusionist variety. Although deep gnomes are well suited to the arcane arts like other gnomes, they are also particularly well suited to becoming rangers or rogues, adapted as they are to hiding and navigating the labyrinthine caverns of the Underdark. Deep gnomes who survive their adventures to grow in experience and power might, if particularly durable, become breachgnomes, elite warriors trained to defend the hidden deep gnome cities from enemy attack.
Diary of Brocc the Rock (True name Brocc Rockcutter,)
It was having such a low charisma that made me rock hard. Others of my race might have talked their way out of trouble. That was not an option for me. I had to fight my way out of trouble.
I am trying to get myself as well trained in short swords and daggers as I can. This skill enabled me to dispose of assassins in Candlekeep easily.
After Gorion was killed I made my way to Baldur’s gate, intending to hide amongst the crowds there. I was unable to enter and so, after helping a young priestess, I made my way to Beregost where calming down Marl and helping old Firebead was sufficient for me to reach level 3.
Diary of Brocc the Rock
After heading southwards towards Nashkel, I was amazed when I suddenly had the ability to heal. This was a most welcome ability as my constitution could have been better. (It could also have been a lot worse) Lord Foreshadow gave me a ring and I found some bracers which are almost as good as my armour. Also if if wear them instead of armour, I have the ability to hide. I also found a ring of fire resistance before coming across Samuel who needed to be taken to the Friendly Arms Inn.
I then headed back to Beregost where I tried to use Algernon to fight some spiders. He saved against my spell, so I cast invisibility went away, slept and tried again. This worked with the result that I got his cloak. The cloak enabled me to charm Morninglords, Morninglord Guards, and Morninmasters. There was carnage and eventually some of the spiders followed me outside where there was more carnage. Eventually I had the idea of charming the spiders instead of the guards. This worked very well as shortly afterwards I was attacked by both Karlat and Silke. The spiders were killed by them together with the men that Silke wanted killing. However, I was able to kill both Karlat and Silke whilst they were busy with fighting others.
I then headed south where some ogrillon and a Flaming Fist Mercenary were pressed into service to fight Tristan and Isolde. We eventually prevailed, though I was the last one left standing. I believe that it was only due to my magic resistance of 54 that I survived the assault of Tristan whose sword had magical properties.
(In theory Arcane Rangers should not be able to use ranged weapons. However they can. They just can't have proficiency points in ranged weapons. That actually makes more sense.)
I then headed westward and found some boots of stealth on the body of a hobgoblin. They could become most useful when I need stealth.
EDIT
Heading further west I rested in order to recuperate and was attacked by a sirene. I quickly moved in close and attacked. This was enough to disrupt her spells. It was then that I realised that apart from 54% magical resistance, I had no protection from sirene and therefore headed south where I helped Charleston and Brage.
Heading south I helped Prism and got my reward in Nashkel. I then helped a boy being attacked by a baby wyvern and killed an assassin called Neira. This brought me to level 5. Reputation is 20. Charisma is 24 (+2 with cloak). It is therefore time to go shopping.
Two Labyrinth levels down now. It appears there’s at least one more but I didn’t have us go down the stairs @ all so we’ll see what’s there next. This time we blew through the three Doppelgangers @ the stone archway. I’m not sure what is directing them there to ‘guard’ the keep but I’d figure by now that they’d have figured out that three Doppelganger’s aren’t slowing us down. Then, per our experience, we fought & easily killed two Phase Spiders. It’s always either two Phase or two Wraith Spiders in the first rooms to the left, the Library, on Labyrinth Level One. Again, not sure how they get there either, same kinda thing as the Doppelgangers @ the stone archway.
Finally @ Labyrinth Level Two we reconnoitered a room @ our 1100 when we descended the stairs. I had Imoen move, slowly, step by step, in to a rectangular room filled w/various statues & a giant Doppelganger rug. Imoen found a trapped globe @ the far end of the room. She grabbed what treasure was there, I can’t recall. We were stumped b/c we couldn’t open any of the doors. Then it became apparent that the Doppelganger eyes on the rug kept looking back & forth @ two statues on either side of the room. Imoen hadn’t detected anymore traps so Branwen & I looked them over & found that they turn if you grab them on both sides. Turning one opens one door & closes another & vice versa w/the other. The first door we opened was back in the circular entrance chamber @ 3 O’clock coming back from the statue room. It was a feminine bedroom, for a female dwarf that is, where we found three Wardstones. As we of gathered the first, suddenly a husky Dwarven voice said something like, “By Moylan’s Hammer,” (which we now know means a Greater Doppelganger is getting ready to attack). The false Durlag teleported all around the room before shape changing back into a Greater Doppelganger & exploding a Fireball that was largely ineffective. We pummeled him. & so the theme for most of that Labyrinth Level was established, though I didn’t know it @ the time.
Following that, straight across the hall from in the entrance chamber was a room containing sparring dummies. These dummies radiated hostility. They also contained some potions, etc., that we snapped up. At that moment, another Greater Doppelganger in the form of Durlag shouted, “By Moylan’s Hammer” & some other gibberish as he teleported around the room before shape changing into his true form & releasing a Stinking Cloud. We pummeled him too. It then became clear that attacking the dummies opened more doors so we attacked them w/trial & error until we found a door leading to a throne room. Same old song & dance here, the triggering mechanism was Kiel’s Helmet (identified later as such) which was @ the far end of the throne room. This time it was a false Durlag, a false female Dwarf & a false younger Dwarf Berserker that Shape Changed into three Greater Doppelgangers. One of them cast a Cloudkill spell but it was @ the far end of the room from where we were so it was ineffective also. The one that cast the Cloudkill came from the far end of the room & attacked Quayle b/c Quayle had cast a spell @ him. Quayle tried to avoid him but couldn’t get behind us in time & we had to collect his gear & return him to Nalin to purchase a Raise Dead spell before continuing.
Our next trip back to the 2nd Labyrinth Level was short as we killed the three Doppelgangers @ the stone archway, two Phase Spiders near the library & then after working our way through a Torture Chamber filled with traps we found ourselves in a battle w/two Dwarven Doom Guards. We beat ‘em good but lost Branwen so it was back to Nalin before we could continue.
Finally we returned & finished up on that level. Back through the three Doppelgangers & two Wraith Spiders this time, we got back to the Torture Chamber & beyond, using Wardstones to cross a Teleport Room. Imoen found the Wardstone in a trapped pot. On we went through an Urn Room w/a small Temple off it…both rooms were trapped, a big one in the Urn Room but Imoen Removed Traps on all of them successfully. In fact, she disarmed every trap on this level w/o fail, even a massive crushing trap that triggered on her but not enough to kill her. After that we were good, but that was later. Some decent treasure in these room, including a Wardstone to descend another level.
Key Event: After travelling down a long hall, battling Ghasts, five in all, & Imoen disarming another trap we found another room which was a false Exit Room w/a trapped staircase that Imoen disarmed. Imoen used her innate invisibility & moved across to a room that was @ about 2 O’clock from where we came out of the long hallway. Imoen checked out a bedroom beyond that she came back & reported was guarded by four more Dwarven Doom Guards & contained two chests. I decided to have Coran, Hide in Shadow & Move Silently to a place where he could toss an Oil of Fiery Burning in their midst. At the same time, Quayle was to use his Improved Invisibility to move into position to cast a Fireball down the same hall giving the Doom Guards a double dose of intense heat. Quayle jacked up his spell but Coran was on point with his & we coaxed three of the Doom Guards into chasing us up the long hall, through the Urn Room & back to the Teleport Room where we easily teleported over. When the three Dwarven Doom Guards caught up they couldn’t teleport & they were mindless, easy targets as we just blasted away @ them with a Lightning Bolt, Agannazar’s Scorcher & a Ring of Energy until they were no more. Then it was an easy thing to teleport back over & go clean up the fourth one who was still in the False Exit Room. We raided the chests & noticed what appears to be the door to the real Exit Room open as we passed through. We’ll come back to that later.

FOUR DWARVEN DOOM GUARD BATTLE
Another winding hall led us away from the bedroom to a Bridge Room. Imoen used her innate Invisibility & Find/Remove Traps while Coran used Hide in Shadow/Move Silently to approach the room from the hallway. Sure enough Imoen removed a trap right in the doorway before both she & Coran noticed three more false Dwarves, one a female. Both fired off arrows @ one of the false Dwarves & then retreated down the hall behind Branwen, Minsc & I as is our standard operating procedure. That way, the bows can be fired from behind a wall of steel & Quayle can cast spells or fire Sling Stones. We eventually drew them all into the hall where we waited to ambush around a 90’ turn. After that we got out of there through the Bridge Room, a heavily trapped Trophy Room before going down a hall with two 90’ turns. Between the 90’ turns was that massive crushing trap that Imoen disarmed but was still injured. After that we went into a Lever Room & had completed the 2nd Labyrinth Level. We decided to head back & spend a night in the open air @ Nashkel Carnival after being underground so long. When we arrived there we had to defeat two Ogres & then it was off to sleep after cashing out our loot. We did have to make a trip to Kelddath Ormlyr to identify a Kiel’s Morning Star, a Kiel’s Buckler & a large Dwarven Shield.
Treasure of Note: (Purse = 1977 gold) Armor/Weapons: Kiel’s Helmet (Branwen); Krotan’s Skullcrusher (Mace +2) (Me); Kiel’s Morning Star (sold); Kiel’s Buckler (sold); Dwarven Large Shield +2 (Me); two sets Plate Mail; Gems/Jewelry: Moonbar Gyms x2; Water Opal, Blood Amulet; Sphene Gym; Potions: Frost Giant Strength;
Current Disposition: Resting @ Nashkel carnival
Next Steps: Keep going south in Durlag’s Labyrinth’s to Level 3
Level Up: Imoen, still considers herself affiliated w/her Charming Rogues Guild, even though she has now increased to full Thief/10. As such, the current Guild mistress is certainly concerned because Imoen has surpassed her mentor in skill. At this level, there is no doubt the Guild mistress is worried that Imoen will try & start her own guild & go to war w/her current guild, w/an aim of wiping her out & taking over the guild. She doesn’t know Imoen! Imoen added skill in Hide in Shadow/Move Silently to 65% each, still having 100% in Find/Remove Traps & Open Locks. She also received two additional innate abilities, Invisibility 10’ Radius & Dire Charm.
Current Party: (Reputation: 20 – Heroic)
· Gawain: Ftr/8; HP91; Full Plate w/Large Shield +2, Cloak of Protection +2, Helm of Defense, Boots of Grounding, Girdle of Bluntness, Rings of Fire Resistance & Free Action; Bastard Sword +1/+3****, Krotan's Skull Crusher/Mace +2, (SSS**) (Greater Basilisk)
· Imoen: Thief (Charming Rogue/10); HP44; Shadow Armor, Cloak of Non-Detection & Gandolar’s Lucky Ring w/Short Bow*, Short Sword +1* Dagger +1*, (Kirinhale)(Thief Def)
· Minsc: Fighter (Barbarian/8); HP68; Splint Mai w/Boots of Avoidance, Girdle of Bluntness &Spiders Bane***, Flail 1 x x2/THWS**(Spellcaster Defend)(Davaeorn)
· Quayle: Mage (Illusionist/9); HP20; Bracers of Defense AC6, Sling* & Dagger +2*, Ring of Energy, Necklace of Missiles, (Battle Horror)(Wizard Defensive)
· Branwen: Cleric (Priestess of Tempus/8): HP48; Full Plate +1 (Plate of the Dark) w/Large Shield +1, Kiel’s Helmet & Mace +1*; Warhammer*; (SSS*);(Fuernebol)(Cleric Aggressive)
· Coran: Fighter/7//Thief (Swashbuckler/8); HP41; Studded Leather +1 w/Bracers of Archery, Boots of the North & Cloak of the Wolf; Longbow***, L/Sword** (SWS**)(Phase Spider) (Ranged)
Mods Used: HardTimes-v2; BG1UB_v12; bg1npc-v20; X0black101 (Blackguard); MegaModKits v1.01L; level1npcs-v1.9; bg2_tweaks-v14; Randomizer-v68; scs-v21 (- Tactical Challenges)
Blue Font: New information;
Red Font: Monster encounters (first use)
(Best kill)(Current AI)
* Name Levels are ancient, AD&D titles that used to represent each new level in a class
Well, some might know me from other BG-related forums, other might not. In the end I'm just another BG addict player that plays solo and no-reload, soooo... WeiDU.log
I've started a run as a Sharpshooter, Glîncúwen (Sindarin for shining-bow-lady), and decided to go with a party this time. I've rolled for good stats and gave my character a good Wisdom so I can later dual-class to Cleric (level1npcs' tweaks lets Clerics use any weapons, so you can choose according to your deity. In this case, my PC would be a priestess of Armtemis/Diana). I've put my proficiencies on Short bow & sword, IMO the best choices for a Thief in BG1. Thievings points were all spent in Open Locks and Find Traps, to put both skills at 40.
After doing every single quest in Candlekeep (except killing Shank and Cabros), we left, Gorion died (usually he doesn't
right?) and then we headed to Beregost, killed like 4 Diseased Gibberlings with bow and arrows, went to the High Hedge to pick up Kivan, killed a bunch of Hobogoblins, went to the FAI to give Joia her ring back and to the Ankheg Farm to pick up Ajantis. With Ajantis tanking Tarnesh's Sleep and Power Word: Sleep, Kivan and Glîncúwen could deal enough damage to make his morale fail.
Running wizards don't stand a chance against two Elves wielding bows and frenetically shooting him with a Wand of Missiles. He had a bunch of scrolls that we'll carry until we meet a good Mage. We head to Nashkel, and in the road a Gibberling makes Glîncúwen gain a level. More points were spent in Open Locks and Find Traps, and other 5 went to Set Traps.
We kill more Hobogoblins and escape an ambush by Worgs (seriously, Worgs at level 1? No thank you! I want to get past the Mines at least). In Nashkel, we pick up some treasure that was there dropped on the field, and thanks to the Item Randomiser we find something that looks like a Leather Armor +1 (useless). The Carnival is a bit more entertaining, but only because we recruit Quayle and Kivan deals 20 damage in a single hit to Oopah the Exploding Ogre. Ironically, he didn't get chunked
oh well.
Back into the road to Beregost, to get Sleep and other spells for Quayle (which I later forgot and spent lots of time wandering around the Sword Coast without Sleep, lol), we met a Ghoul he was slayed down with ranged weapons while Ajantis was kiting him (I love this tactic. It never fails) and same for the Wolf threatening Melicamp, whom we've agreed to help. We fought against yet MORE Hobogoblins and Ajantis found a way to get himself killed (first time). After looting (worth mentioning: we found a Large Shield +1! Woo!) we headed to the FAI's Temple (raised Ajantis) and gave Joia her ring (yes, I had forgotten to do that before), but not before meeting another Ghoul that Quayle happily kited after running out of Darts. We headed back to Nashkel and went to the Mines. We slayed another Ghoul and considered naming the party ``Gh0u1 S14y3rs''. Then I remembered about purchasing the Sleep scroll, went back to High Hedge, killed a couple of Gnolls for Purdue's Sword, accidentally killed Melicamp (dunno why, but Thalantyr has fails the spells all the time on my no-reload runs) and headed back to the Mines, where Ajantis found a way to get himself killed yet again *sigh* We go to the FAI, but we get ambushed by Ghasts there's no way we can say "no" to this bunch of 1300 XP, bad luck Ajantis' dead. This granted Kivan another level and to my PC too.
We raise Ajantins, purchase Throwing Axes for him to use, Darts for Quayle (I think Darts & Dagger are fitting weapons for a Priest of Braevar Shadowcloak) and (more) Arrows for Kivan and Glîncúwen, we talk to Bjornin and both Ajantis and Kivan agree in killing those half-ogres (this causes Crevs to remember he has to kill the belt-fetish rogue Ogre south of the FAI). Ajantis warns us about the Ogres and Quayle gained a level, but I don't notice that until much later. We give Quayle the Medium Shield +1 given to us by Bjornin and the Large Shield +1 to Ajantis and laugh at their banter. We decide to go to kill the rogue Ogre, and fight a bunch of Gibberlings in our path to glory kill the Ogre. In our way to the FAI we get ambushed by Worgs and half-ogres we kill them all by making Ajantis kite them while everyone else uses ranged weapons. I forget what I was after and go back to Beregost, we get a Quest from Mirianne and go to find her Husband's letter, but the game opposes violently... After that my computer crashed *too* because a segfault (probably caused by some trailing un-deallocated memory because of the game's crash... And yes, I'm a computer wizard if you were wondering that). I'll go play some more and try not to get killed by random encounters, I am not sure what I'll do next. Probably finish all the quests to get rewarded and then get a few levels to go to the Mines, or kill Silke and pick up Garrick.
Lovely setup you got there, CrevsDaak, good luck & hf. Indulge my curiosity:
~SCS_OPT/SCS_OPT.TP2~ #0 #0 // Configure SCS's global variable options -> Crevs' recommendations: v1.0
??
CrevsDaak, just wondering if your installation is bugfree and stable.
Or don't you know yet?
Nice to see you underway CrevsDaak - best of luck with your elven lady.
CrevsDaak, just wondering if your installation is bugfree and stable.
Or don't you know yet?
![]()
Lovely setup you got there, CrevsDaak, good luck & hf. Indulge my curiosity:
~SCS_OPT/SCS_OPT.TP2~ #0 #0 // Configure SCS's global variable options -> Crevs' recommendations: v1.0
??
Thanks! Uhm that it's a small mod I've created that sets SCS's Global variable options to what I prefer. Check the SCS readme, it lists them all.
CrevsDaak, just wondering if your installation is bugfree and stable.
Or don't you know yet?
So far I believe it is bugfree (I couldn't prove it, since I haven't played the whole game and there are weird in any game bugs). I've made some solo runs but then decided to play with a party at least once so I know that the game can be played at least ![]()
Nice to see you underway CrevsDaak - best of luck with your elven lady.
Thanks! ![]()
Hey Crevs, great to see you here! And with a party, a real surprise
Best of luck with your Sharpshooter. Very nice kit. Do you know by the way whether the poison weapon really only applies to ranged weaponry?
Diary of Brocc the Rock
Went shopping and bought necklace of missiles, shield amulet and all the green scrolls at the carnival.
At the FAI bought helmet of charm protection, bracers of protection and cloak of protection. Running short of gold now, though there are still plenty of items to sell.
Went hunting Ankheg and got to level 6.
Then went to hunt Basilisks and got to level7.
Now it is the turn of the sirene. ![]()
Thanks! Yeah, I wanted to do at least one run with a party and then go back to the solo madness.Hey Crevs, great to see you here! And with a party, a real surprise
Originally it applied to both Ranged and Melee, but I edited it and made it unstackable with the Assassin's Poison and vice versa.Best of luck with your Sharpshooter. Very nice kit. Do you know by the way whether the poison weapon really only applies to ranged weaponry?
Diary of Brocc the Rock
The sirene and the flesh golems proved not to be a problem. After reaching the sirene cave I headed for the southern end of the Sword Coast. On the way I was ambushed by Mustard Jellies. My sword was ineffective, so I switched to one that was. Upon reaching my destination, I helped Rufie, a dryad and a cat, killed some winter wolves and an ogre mage, killed the fastest dart thrower in the west and killed assassins, powerful gnolls and other enemies at the gnoll fortress. Upon heading north, I killed a mountain bear and was given some nice warm boots as a reward.
Upon returning to Nashkel had the tomes identified and read them. Constitution now 18, Charisma 25. Headed to the south-east and killed a revenant, countless skeletons and ghasts, a mage and two more mustard jellies.
Headed to the coast again. Killed ogres etc. sirene, more ghasts and avoided wirtling. I do believe that the mines in Nashkel now need my attention.
At High Hedge the mage there took many ingredients and merged several of my items into one. It was expensive and left me poor, but I am now better equipped.
Well met and welcome, CrevsDaak! It's always nice to see another dedicated no-reloader around. Safe travels for Glîncúwen and her Crew!
Diary of Brocc the Rock
In the mines the only enemies of note were the assassins. Mulahey was easy having been stabbed in the back when I was invisible. A blast of the necklace of missiles dealt with most of his cohorts. The assassins had been dealt with by necklace of missiles twice followed by direct assault. This brought me up to level 8.
Tazok was killed by using oil of speed plus throwing dagger. The assassins to the south-east were killed using necklace of missiles until they were in melee range and then switching to direct assault.
I attacked Taugosz Khossan next and killed him easily. However, I was rapidly surrounded by enemies of all sorts from both within and without the tent and quickly realised that I should have been better buffed. However it was too late for that. I just hoped that I would survive long enough to take healing potions as the enemy's forces were rapidly being depleted. However they were just a little bit too strong...
(Protection from acid and poison would have been a big help I think) I could also have got the documents by stealth and gone invisible I suppose and returned when a bit stronger.
Last Entry (An enjoyable if unsuccessful run)
Diary of the Gnasty Gnomes (Run 2)
Gorion just got killed and we escaped. Only incident that caused concern was when we were running towards Gorion having stolen a healing potion. A hold spell was cast and fortunately we saved. Otherwise it would have been "start again" as everyone seemed to be angry! It wasn't as if we had killed anyone. Justice is a little harsh here on the Sword Coast.
Congrats Grond0! Sounds pretty smooth this time.
Congrats Grond0 and thanks for another entertaining read (free cremation lol). Nice also that the STR tome has been secured.
Looking forward to reading about the crew's adventure on Werewolf Island.
Congrats Grond0 and thanks for another entertaining read (free cremation lol). Nice also that the STR tome has been secured.
Looking forward to reading about the crew's adventure on Werewolf Island.
Thanks to you and Corey. The strength tome is nice, but dexterity would have been nicer - all the group had 18(00) strength anyway, so the strength tome was not the major upgrade it often is. Adventures with the doggies were short, but not as sweet as I would have liked ...