I almost had a heart attack when this happened...

A.
Btw. Nice work with Alexis Shadow_Leech!

Thanks! What is that in your picture? I know it's not call lightning(or was it?)! I had similar experiences when playing Icewind Dale, stuff just randomly came down, I never knew what it was.Alesia_BH wrote...
Quick Note on Alastria's Game:
I almost had a heart attack when this happened...
A.
Btw. Nice work with Alexis Shadow_Leech!
Modifié par Shadow_Leech07, 15 mai 2011 - 01:01 .

Shadow_Leech07 wrote...
What is that in your picture? I know it's not call lightning(or was it?)! I had similar experiences when playing Icewind Dale, stuff just randomly came down, I never knew what it was.
Modifié par Alesia_BH, 15 mai 2011 - 03:56 .
Alesia_BH wrote...
You know, weather. It's a lightning storm.
I don't know if it can actually hurt a character but it sure startled me!
Modifié par AnonymousHero, 15 mai 2011 - 04:37 .
AnonymousHero wrote...
It can. I've both: 1) Lost a no-reload character due to it, and 2) Lost the EXP for a high-EXP kill (can't remember what it was) due to the target being killed by lightning.
I was actually a bit surprised on your picture that no damage was shown. In the vanilla game I don't remember lightning ever causing damage, though it could be treated as an attack (causing a neutral creature to turn hostile for instance). However, since I've modded my game lightning has always caused damage (I think 50% of HPs), which can be a real pain. It may be an effect of BGT and not of Tutu or possibly the 50% resistance from boots of grounding acted to cancel the way the 50% damage was implemented - why not take off your boots and stick a sword up in the air next time it's raining and see what happensAlesia_BH wrote...
AnonymousHero wrote...
It can. I've both: 1) Lost a no-reload character due to it, and 2) Lost the EXP for a high-EXP kill (can't remember what it was) due to the target being killed by lightning.
Wow! That really was a close one then!
She was wearing the Boots of Grounding at the time but still...Yikes!
A.
Grond0 wrote...
I was actually a bit surprised on your picture that no damage was shown.
Let me think about that...Hmmm. No. I think Alastria will go Jelly the next time it rains.Why not take off your boots and stick a sword up in the air next time it's raining and see what happens
Modifié par Alesia_BH, 15 mai 2011 - 05:49 .
Vaclavc wrote...
Sadly, another of my characters bites the dust.
Mage Qenurhir died in ambush by band archers, similar to my previous character.








Modifié par Alesia_BH, 15 mai 2011 - 06:47 .






Modifié par SpiffyKeen, 15 mai 2011 - 06:54 .
SpiffyKeen wrote...
By the way, A, I always wanted to know more about the luck spell and effect. I read somewhere that a thief can avoid a pickpocket failure for a roll of 1 by having luck cast on him/her. Basically, with 100+ pickpocket skill and luck, a thief should be able to pick pocket bystanders without risk of failure. (I have no idea if this is true, or if it would work with saving throws or critical misses.)
Back to topic, is something like that why Alastria's special item grants luck?
Modifié par Alesia_BH, 15 mai 2011 - 09:38 .
AnonymousHero wrote...
EDIT: Oh, and about Alastria's dilemma... buy a Ring of Invisibility? It lasts quite a long time (usually enough for travel, but there are a few very long treks in the Cloakwood...).
Modifié par Alesia_BH, 15 mai 2011 - 09:51 .
There is a mod-added belt in BG2 - Tymora's Gift - that gives +3 to luck. This has a huge effect on the amount of magic damage taken by the wearer. I presume that this is implemented by reducing die rolls by 3 to a minimum of 1. For instance a 10d6 fireball would on average do 35 HPs. With the belt on the average will be reduced to 10 x ({1/6x4} + 2/6 + 3/6) = 15 HPs, i.e. a reduction of more than 50%. This belt tends to be worn by my main characterAlesia_BH wrote...
Some reports suggest that it can influence spell damage.
Modifié par Grond0, 15 mai 2011 - 10:19 .
Grond0 wrote...
For just +1 luck the average would be reduced to 10 x ({1/6x2} + 2/6 + 3/6 + 4/6 + 5/6) = 26.7 HPs, which is still a very useful contribution.
Modifié par Alesia_BH, 16 mai 2011 - 07:32 .

Modifié par Alesia_BH, 16 mai 2011 - 03:07 .
touch_of_the_void wrote...
Yes, the luck stat reduces damage per die from elemental and magic damage as Grond0 says.
It's worth bearing in mind (although mods may alter this) that the Cleric spell Chant grants a simliar 1-point-per-die reduction in magical damage, which stacks with the Wizard Luck spell and other luck effects.
Modifié par Alesia_BH, 17 mai 2011 - 06:39 .


Modifié par Alesia_BH, 16 mai 2011 - 03:11 .
AnonymousHero wrote...
Very interesting read Alesia_BH.
Thanks Anonymous Hero. I'll file that one away.For the battle horrors, you could use >100% fire resistance to your advantage to heal you from the physical portion of the damage they do. (That's assuming you don't just buff to get extremely low AC.)
Modifié par Alesia_BH, 16 mai 2011 - 05:38 .
Modifié par Yogohong, 16 mai 2011 - 11:23 .