Ephraim has fallen to a mere goblin
That's a bummer, Epsil0. What's next?
Best,
A.
Ephraim has fallen to a mere goblin
That's a bummer, Epsil0. What's next?
Best,
A.
Will catch up with Alesia and Crevs later today.
Best of luck Epsil0 (we all have embarassing Charname deaths in our track records I think
), and also to BlindVisionary!
Glorydd, Dwarven FIghter/Thief, 6th update
@Blackraven: Nice attention to detail in your write-up, even writing exact quotes from the dream in-game.
@Crevsdaak: Exciting fight with Silke, glad your character pulled through.
@Alesia_BH: Seems like you are taking an original take on your bhaalspawn, or is she a cat-spawn? Maybe 1/8th cat? : )
@Alesia_BH: Seems like you are taking an original take on your bhaalspawn, or is she a cat-spawn? Maybe 1/8th cat? : )
Nah. Arcadia isn't part cat. I will, however, acknowledge the possibility that she and Captain Swarmi are somehow related.
Best,
A.
Nah. Arcadia isn't part cat. I will, however, acknowledge the possibility that she and Captain Swarmi are somehow related.
Best,
A.
If only she had a cat's 9 lives... on the other hand wouldn't be much of a challenge then would it?
Thanks btw Corey, I enjoy both the roleplaying and the writing every once in while ![]()
That's a bummer, Epsil0. What's next?
Best,
A.
I've rolled up a new wild mage with the same concept and idea; I'd like to at least get to the Thief dual-class before writing this off.


@Crevsdaak: sorry to hear the end of your party - hope your next run is to your liking.
Arcadia, Half-Elven Fighter/Mage: Entry 4
The days and weeks following Arcadia's picnic at the Friendly Arm Inn were a blur. She pushed herself harder than her judgment would permit, harder than reason would allow. And yet somehow, there was a force, a will, that kept her moving forward, ever forward. Her path was erratic, chaotic- seemingly directionless. If it had been anything short of genius it would have to be judged madness. But genius it was. Arcadia navigated the Sword Coast with a command of space and time, with foresight and vision. Any would be foe who watched her in those days -and comprehended the purpose of her movements- could only conclude that she was a force to be reckoned with. And if that would be foe adopted the fantastic belief that there was a mind greater than Arcadia's directing her, he would have to be forgiven. Forgiven, of course, because he would be correct.
The path had not been without danger. But Arcadia always knew how to shield her vulnerabilities, how to expose her enemies' weaknesses. The right spell was always in her head, the perfect potion always at hand.
There were the basilisks, whose gazes found eternity.
The warriors, who fell blinded, helpless, pinning for home.
The ankegs, who scroll and shield and cloak and girdle, left weeping in mud.
The braggarts, who paralyzed, afraid, regretted their boasts.
And the golems, who, poor creatures, couldn't know to run.
And now that it is finished, the hour of fulfillment has arrived: the moment when Arcadia will take destiny's hand.
Best,
A.
Sorry for your loss, CrevsDaak. Best of luck with your next attempt!
A.
Hard luck CrevsDaak. Maybe you might want to carry a potion or two of invisibility as well for those little emergencies ...
After just reading for a while now I think it's about time to bother you with my own no-reload attempt.
BG Enhanced Edition (installed mods: unfinished business, rogue rebalancing, romantic encounters, npc project).
Dyara, elven Fighter/Mage/Thief - take 12 (
... probably my style of playing doesn't really suite no-reload challenges, but I adjust... slowly).
This is a reincarnation of my beloved BG1/BG2 character from around 15 years ago.
I guess I had some luck (and a lot of patience) with the dice rolls (17+19+17+17+12+17=99) ... as starting spells I had chosen 'Find Familiar' and 'Sleep'. Dyara started with 6+3+6=15 hitpoints (and thanks to the magic of EEKeeper with a bag of holding and an amno belt). She's specialized in long sword, proficient in longbow and single weapon fighting. For her thieving abilities she will concentrate on open lock, find trap, hide in shadows, move silently and set trap (usually I would go for detect illusions instead of set traps but I thought that perhaps the traps are usefull in a mostly solo adventure).
Day 0 (1 Mirtul, 1368)
In Candle Keep Dyara did all the things one can do (as a chaotic good char). She found an Armor scroll which she scribed successfully into her spellbook. After saying good-bye to all her friends (and to all the chests in Candlekeep Inn) she was ready to leave. I really don't want to know how she got Hull to give her his sword though.
Day 1 (2 Mirtul, 1368)
In the night Gorion was slain by a large and dark man clad in a spiked armor. Dyara could do nothing but run away. In the morning she met with Imoen. They burried Gorion's remains and decided to go to Friendly Arm Inn as Gorion had suggested.
On their way they met Xzar and Motaron who helped the two young girls as best as they could. Dyara allways knew that Imoen had keen eyes and so she wasn't suprised when Imoen found a diamond inside an knothole but Dyara was really impressed when later Imoen spotted a ring lying on a rock some distance away from the road while Dyara did not even spotted the rock.
Day 2 (3 Mirtul, 1368)
At midnight they arrived at the Friendly Arm Inn. Somehow Dyara had the feeling another attempt to assassinate her might happen here. So Imoen approached the entrance to the inn while Dyara was waiting in the shadows. And as expected, as soon as Imoen was near the entrance a wizard named Tarnesh accused her for being Dyara and attacked. While Imoen tried to disrupt his spellcasting using her wand of missiles Dyara tried to backstab him - they both failed, Tarnesh got his mirror image on and casted horror on Imoen then. She panicked but fortunately Dyara was able to hit Tarnesh hard enough with her third strike to finish him off.
While Imoen still running around screaming Dyara went into the temple to let the priestess identify Gorion's belt and the ring they've found.
Inside the inn they met - as Imoen called them - 'auntie' Jaheira and 'uncle' Khalid. Still not tired Dyara decided to go out on her own and take a walk outside the walls, perhaps looking for Joia's ring.
Just an hour later Dyara had cleared the area around the inn of any hobgoblins. On her way back she stumbled upon another ring lying on the ground. At the temple the priestess told her it was a Ring of Wizardry. While there Dyara bought a potion of genius.
Back in the inn Dyara was invited to a drink by a stranger. I don't know what happened then (she never told me) but when I saw her in the morning there was some happy smile on her face. Imoen stayed with Jaheira and Khalid at the inn while Dyara left for Beregost and arrived there close to midnight. In Feldepost Inn she calmed down Marl, got the book for Firebead Elvenhair and then agreed to help Kagain to find his lost caravan.
Day 3 (4 Mirtul, 1368)
Some miles north of Beregost they've found the remains of the caravan. While Kagain approached the caravan bandits Dyara was waiting in the shadows to cast a sleep spell once the bandits became hostile. All the bandits were easily killed, Kagain was very happy. Therefore he invited Dyara for a drink in the Red Sheaf. On their way there they were begged by a young girl to protect her from some 'vicious magic bandits'.
Once the Thayan wizard and his two bodyguards were dispatched Dyara, Kagain and Neera went to the Red Sheaf. There unfortunately another assassin was waiting for Dyara. While Kagain took all the damage (had to borrow one of Dyara's healing potions) a hidden Dyara made a successful backstab and Neera added some magic missile damage. Karlat panicked but was surrounded so he couldn't get away and was finally killed by Kagain. After they had their drinks Dyara said good-bye to both Neera and Kagain and went to High Hedge to buy some spells.
From Thalantyr Dyara bought the spells Blindness, Friends, Identify, Protection from Petrification, Mirror Image and Resist Fear and with the Potion of Genius she had bought earlier she was able to scribe them all (plus Protection from Evil). While exploring the area around High Hedge Dyara gained her first level-up.
Dyara: 2120 XP, 32 kills, Thayan Wizard, F(1)/M(1)/T(2), 18(18) HP
Day 4 (5 Mirtul, 1368)
South of High Hedge Dyara saved a speaking chicken from being eaten by a wolf. Of course the chicken actually was not a chicken but a transformed wizard who couldn't change back to normal. So Dyara agreed to take him to Thalantyr.
Day 5 (6 Mirtul, 1368)
Thalantyr's attempt to restore Mellicamp was, unfortunately, a failure and Mellicamp died in the process. What a pity, Dyara could have learned a lot from this.
Dyara returned to Beregost with the intention to travel south to Nashkell then. In Beregost Perdue got his shortsword back. On her way south Dyara was attacked by two Ogrillons, then by some ghasts (in some parallel universe an other Dyara got paralyzed and then killed by ghasts so I urged her not to try anything stupid like backstabing or melee fight) and lots of (elite) hobgoblins. That gained her another level-up.
Dyara: 3890 XP, 37 kills, Ghast, F(2)/M(1)/T(2), 22(22) HP (so much luck with the hit dice roll... had to check the difficulty slider but it was set to core rules).
Further south the road was blocked by a group of hobgoblins but Dyara managed to kill them all without any problems.
Day 6 (7 Mirtul, 1368)
Early in the morning Dyara reached Nashkell. After talking to the local autorities she paid the inns a visit to gather some more information about the mine problems. In the Nashkell Inn she was attacked by yet another assassin. She lured Neira outside (good girl, other Dyaras fought Neira inside the inn and felt victim to a hold spell) and then not only the patrolling amnian soldiers but also some monk fought on Dyara's side. Against such a superiority Neira stood no chance and was finally killed by the monk.
Hard luck CrevsDaak. Maybe you might want to carry a potion or two of invisibility as well for those little emergencies ...
Agreed. Range weapons are deadly in BG1. Invisibility provides a safety valve. Early Potions of Invisibility can be found on Jaheira, in the Travenhurst Manor, and in the revenant tomb, amongst other locales.
I make a point of equipping my PC with the Girdle of Piercing, which confers an unadvertised -3 against missile weapons, and the Cloak of Displacement, which delivers -4 as promised, ASAP. The Boots of Avoidance and Claw of the Kazgaroth come into play later.
I also use the Shield Amulet with almost all of my characters. It's typically my second major purchase, after the Wand of Sleep.
It's worth noting that the AC bonuses of Shield are implemented via two effects: set base AC to 4, and bonus to missile AC 2. If you are wearing, say, plate mail, that will override Shield's base AC of 4 effect, but the -2 missile adjustment will remain. In the alternative, if you pair Shield with, say studded leather, Shield's better base AC will take effect and the beneficial adjustments from studded leather will remain, along with the -2 to missile from Shield. Either way, Shield helps.
Anyhoo. I hope that helps. And if I'm just prattling: apologies. Good luck with your next run!
Best,
A.
Welcome to the challenge, Dyara!
Best,
A.
Next run there's no way I play with more than one PC. NPCs only eat your money by making you spend it on Resurrection and Raise Dead for them. Bloody NPCs. Dying all the time. I suck playing with parties. Too much solo'ing has hurt my brain forever... *sigh*
I can feel the pain
... just had to resurrect Dorn twice only to get the Kryll quest done. And it's not just the money, I think I'm more concerned about the wasted time for going to a temple and walking back
.
@Alesia_BH: Thank you ![]()
@Alesia_BH: Thank you
And thank you for fixing the typo.
(I'm usually not at all picky about typos, but that one just didn't sit right.
)
Best,
A.
... (now you all wonder about the typo
)
After just reading for a while now I think it's about time to bother you with my own no-reload attempt.
BG Enhanced Edition (installed mods: unfinished business, rogue rebalancing, romantic encounters, npc project).
Dyara, elven Fighter/Mage/Thief - take 12 (... probably my style of playing doesn't really suite no-reload challenges, but I adjust... slowly).
This is a reincarnation of my beloved BG1/BG2 character from around 15 years ago.
I note that you don't seem to have got the jewel from upstairs in the inn. Wasn't your lock-picking ability good enough, or isn't it there in EE?
With a thief, I always put all my skills in Lock picking up to 65 at the start to get that gem as it means you can buy all sorts of good stuff once you get out of Candlekeep.When I go up in level I put in in pick-pocketting up to 65 so I can get Algernon's Cloak. After that find traps ready for the mines. Of course being a Fighter/Mage/Thief you have to make compromises, and you might have decided to forego the gem in order to be able to do other things.
We gave back Purdue his sword and headed to some Wilderness to get moar XP.
Pity about the miss-spelling of Perdue. You miss out on the horrible pun. ![]()
Sorry about your loss too. Interesting game. I actually prefer parties. True they are harder to play, but with BG1 NPC mod installed, the party interaction is great. I am really glad that I have Tiax in the party. His comments are hilarious. If I had rolled a similar character up, true I could have had a stronger party member, but the game would not have been as much fun.
Diary of the Gnasty Gnomes
We then went to Durlag's Tower and did everything there was to do, upn to, but not including the giving of the wine bottle to love.
Basically just wanted the tomes. Gave the strength tome to Bloodaxe and the wisdom tome to Little Bully.
After that went to the Iron throne and swept through Candlekeep.
Well met and welcome, Dyara! Safe travels for thy alter-ego! ![]()
![]()
... (now you all wonder about the typo
)
I can guess what it was.
Probably your name spelled a little differently. Or is it that I have a twisted mind? ![]()
@Grimwald: I was able to open all but one chest. In one of them was a gem I sold for 500 gold. That gem however might be related to the romantic encounter mod (
). If you're looking for the gold, it (and the 300 gold from Firebead) got spended for lots of healing potions.
As for my F/M/T I don't spend any points on pick-pocket and not too many on open lock (perhaps 10/15 at start and 5 at earlier level-ups). As you've said I have to make compromises and hide/move silently and find traps is far more important.
Since I have some sort of hearty dislike for the cloak (cheater item
) I don't really miss pick-pocketting. There's one ocasion later in the game where I usually need (or better: want) to pick-pocket something and then there's potent thief not far away.
In my set-up, you get 1000 gp for the gem.
I tend to only use the cloak to kill people whilst avoiding the reputation loss. (Charming Oublek for example and getting him to fight enemies). easy enough to kill, but the rep loss is prohibative.
Congratulations and good luck in Amn ![]()