After all we did to struggle through the last level, we still had to cut down three Half-Ogres just to get back to Nashkel & recuperate. Once in Nashkel, we made a trip to Beregost & High Hedge to conduct some business w/Thalantyr. While there, we worked thru six Wild Dogs & six Skeleton’s w/Short Swords & Darts before getting back to Nashkel.
And so, next it was back to the castle to work our way back down to the 4th Labyrinth Level. After the 3rd Labyrinth Level, I couldn’t imagine what would be even deeper in that place but I was soon to find out. After the usual three Doppelganger’s & two Phase Spiders, I guided us down to the 4th Labyrinth Level. There was a Hidden Door on the right side of the main hallway & that was my first target. It turned out to be what we all called the Glowing Green Caverns but were, in fact, mostly tombs & one of the castles main treasure vaults. Actually, there was treasure lying everywhere in little pools of water, piled in corners & on the bodies of the undead that filled the place. By the time we’d worked through everything we’d battled & killed eleven Greater Ghouls, five Crypt Crawlers & three Ghasts. Greater Ghouls are like super Ghasts that are even tougher to kill & lash out with even more filthy & deadly clawing & biting attacks. Aside from those I mentioned above, we found one cave & had a single battle w/seven more Greater Ghouls & two more Crypt Crawlers that were led by what I can only call a Super Ghoul. That thing was the nastiest of all Ghouls & Ghasts I’ve ever seen. He spoke too, saying that he & the Ghouls were once warriors also but had been consumed by the evil in this place. We fought really well there & defeated them all & that could have been a bad deal if even one of us had been Held by one of their attacks. Very proud of my companions on this journey.

SIX DESTROYED GREATER GHOULS & THEIR PET CRYPT CRAWLERS

READYING FOR THE 'SUPER GHOUL' & ANOTHER GREATER GHOUL

FINAL VICTORY OVER SEVEN GREATER GHOULS, TWO CRYPT CRAWLERS & THE 'SUPER GHOUL'
Once out of the Glowing Green Caverns it was back to where Durlag’s apparition stood. Right there was another door that, once opened, led across a lava moat into an L shaped hallway. As always, Imoen used her innate Invisibility & scouted the hallway Finding/Removing Traps. She found/removed one in the doorway to a room that was like a three quarter oval. Being invisible & still checking for traps she circled the entire room before coming back to report three phase spiders, two sword spiders & two Ettercaps waiting for us there. Knowing what was ahead, we prepared w/spells & potions & Quayle cloaked us all in Invisibility 10’ Radius. He has, I think, four of that spell memorized & three each Blindness & Improved Invisibility, two each Deafness & Shadow Door & one each Spook, Reflected Image, Mirror Image, Invisibility & Blur. He also has an innate Invisibility capability. We have learned to use his various versions of invisibility very effectively in movement & combat. (Note: Remember I only allow specialist mages to write/memorize spells from their own schools although they can cast other schools spells from scrolls so scrolls are important to my game). When we finally attacked we had the initiative & ended up exterminating them all. One of the Phase Spiders was actually an Astral Phase Spider, a monster we’d never seen before. Whereas, Phase Spiders make quick forays from the Ethereal Plane into the natural world to snatch an unlucky creature to feed upon, Astral Phase Spiders hail from the Astral Plane for the same purpose.
It was after this battle that we started to unlock the secret to this castle. There was a Stone Golem in that same room & it drew us toward it. Once I approached & touched it, it asked a riddle. I can’t remember except that I got it & was suddenly transported w/the entire party to a Compass Room with four more Stone Golem’s. I didn’t know how it worked @ first but three of the Golem’s provide info while the fourth asks questions to see if you learned from the other three. I approached the ‘question Golem’ first & answered incorrectly twice. Thankfully, I wear a Ring of Fire Resistance & a Helm of Defense. Unfortunately, the others don’t so we had a couple of folks singed. So they moved to the other side of the room the next time I tried. J I got it right the third time & was transported back to where Durlag’s apparition stands. I led us back to the Spider Room where there was a door in the opposite corner of the room from where we entered originally. I’d seen it before when I approached the Golem but when I got teleported it took the door out of play. Now I was back & Imoen did her usual Invisible Find/Remove traps scouting. She found a Token Machine Room. Luckily we’d kept every Wardstone we found during our adventures here & the one we got from the Forge Room slipped easily into the Token Machine. I’m not sure what it did but I think it was good. The next room was a Store Room w/two locked & trapped treasure chests…& another means into the Compass Room. This time I approached a different Golem & realized only one Golem asks the questions. The other three provide the information to answer & so I easily answered the question & was teleported back to Durlag’s apparition. I now knew the answer. There was a throne in the Treasure Room & I felt the power in it, just like I’d just experienced in the Store Room. I knew I could get back into the Compass Room via that throne. I also knew that a visit w/Durlag’s apparition would confirm that I was on the right track…& it did. It was time to approach Islanne & return to Nashkel, unload a mountain load of gems & come back here to try & get to the final answer.
After our short respite, I wanted to get back & strike while the ‘iron is still hot’ & malleable. So back thru three Doppelgangers & two Wraith Spiders to Labyrinth Level 4. Straight to the throne in the Treasure Room. Sure enough the throne led us back to the Compass Room. Knowing the key now, I quickly answered the question of the last Golem & found myself back @ Durlag’s apparition. Sure enough, when I spoke to Durlag, I had finished everything I needed for him to lead me to the ultimate evil that dominates this place.

DURLAG'S APPARITION SATISFIED

FOLLOWING DURLAG'S APPARITION TO THE FINAL BATTLE
Key Event: Durlag’s apparition led us to a Hidden Door that we’d tried to open before. Now it was wide open & led into a room where a defeated adventurer stood. Her party had been wiped out by what she called a Demon Knight, that she said was just beyond the door to the next room. She beseeched us not to go in there, spoke of a mirror that would duplicate each of us into enemies of ourselves, all but called me a fool for leading us into that room but there was nothing that was keeping me out of there. Knowing he was in there gave us the chance to cast spells, quaff potions, & prepare our attack. We got into the room w/o him seeing us or us him. He was in a circular pit & we were on a circular ledge above it. We were able to circle around, eventually w/me, Branwen, Minsc & Ajantis all on a different staircase leading down to him. He detected our invisibility & threatened us but I was having none of it. Imoen & Quayle were @ different positions from the rest of us so that any attacks on us wouldn’t threaten them too. Then Imoen fired off back to back (10th Level) Magic Missiles & then switched to Arrows of Biting while Quayle used three Scrolls of Flame Arrow followed by Blindness & Deafness I think. Branwen began to cast Silence 15’ Radius to keep the Demon Knight from casting spells while the remainder charged him & waited on Branwen to join us as soon as her spell was complete. We started pounding on him & he was taking punishment but dealing it too. I don’t know what he cast a Branwen, maybe Power Word Stun, but whatever it was she was stunned for the rest of the battle. That bastard also exploded a Fireball which is something we saw the first time he appeared when we first entered. The Fireball toasted me to my surprise (I later learned that I’d forgotten to get my Ring of Fire Resistance back from Imoen. It also scorched Ajantis big time too. I backed off & quaffed a Potion of Healing while Ajantis used his Lay on Hands (8th Level) on himself. Then it was back to work to finish the Demon Knight who was obviously badly injured. He immediately dispatched Ajantis & Branwen was still stunned. I was badly injured but had no choice but to join Minsc who was fighting a terrific battle in his Enraged state of mind. Quayle was still casting spells & Imoen was still pelting him w/Arrows of Biting. Minsc & I pounded hard with his Spider Bane Two-Handed Sword +2 & my Bastard Sword +1/+3 versus Shape Changers while the Demon Knight used a Scimitar +2. I finally landed the blow that killed him & he collapsed in a heap. We’d defeated the evil in this place, as Islanne’s spirit attested & we made our way out of there. We had defeated Durlag’s Tower. Sure, a few monsters will wander back in here & a few here & there, e.g., the Winter Wolves in the Ice Chamber escaped our blades. Headed back to Nashkel we were attacked by six Wild Dogs & finished them too.

CLAIRE PROVIDES AMPLE WARNING

PREPARING FOR WHAT LIES BEHIND DOOR #1

INITIAL ASSAULT

BATTLING TOE TO TOE WITH THE DEMON KNIGHT

ISLANNE CONFIRMS OUR WORK HERE IS COMPLETE
I would like to celebrate & relax a little bit tonight. I’m disappointed though that Branwen ended our relationship. Said she couldn’t concentrate in battle worrying about my safety & that, caring for me made her feel uncommitted fully to Tempus. Oh well, she’s definitely remains my priestess & most trusted partner in a fight. Imoen, of course, is my most trusted advisor.
Treasure of Note: (Purse = 8,047 gold) Armor/Weapons: Scimitar +2 (sold) Gems/JewelryGold: 5,700 GP; 2,297 GP; 1,130 GP; 980 GP; 582 GP; Emerald, Diamond, Moonbar Gym, Sphene Gym x2; Pearl; Potions: Potions of Free Action; Speed x4; Fire Giant Strength x2, Frost Giant Strength x2); Scrolls: Scroll of Blur
Current Disposition: Resting @ the FAI after trips to Nashkel & Beregost enroute back to Ulgoth’s Beard.
Next Steps: Back to Ulgoth’s Beard to return the Soul Taker to the Dwarf
Level Up: None
Current Party: (Reputation: 20 – Heroic)
· Gawain: Ftr/8; HP91; Full Plate w/Large Shield +2, Cloak of Protection +2, Helm of Defense, Boots of Grounding, Girdle of Bluntness, Rings of Fire Resistance & Free Action; Bastard Sword +1/+3****, Mace +2, (SSS**) (Demon Knight)
· Imoen: Thief (Charming Rogue/10); HP44; Shadow Armor, Cloak of Non-Detection & Gandolar’s Lucky Ring w/Short Bow*, Short Sword +1* Dagger +1*, (Greater Doppelganger)(Thief Def)
· Minsc: Fighter (Barbarian/8); HP68; Splint Mai w/Boots of Avoidance, Girdle of Bluntness &Spiders Bane***, Flail 1 x x2/THWS**(Spellcaster Defend)(Davaeorn)
· Quayle: Mage (Illusionist/9); HP20; Bracers of Defense AC6, Sling* & Dagger +2*, Ring of Energy, Necklace of Missiles, (Chess Queen)(Wizard Defensive)
· Branwen: Cleric (Priestess of Tempus/8): HP48; Full Plate +1 (Plate of the Dark) w/Large Shield +1, Gauntlet’s of Dexterity, Kiel’s Helmet & Mace +1*; Warhammer*; (SSS*);(Fuernebol)(Cleric Aggressive)
· Ajantis: Fighter/(Paladin/8); HP47; Full Plate w/Medium Shield, Boots of the North; L/Sword +1** x2, Mace** (SSS**)(Phase Spider) (Paladin )
Mods Used: HardTimes-v2; BG1UB_v12; bg1npc-v20; X0black101 (Blackguard); MegaModKits v1.01L; level1npcs-v1.9; bg2_tweaks-v14; Randomizer-v68; scs-v21 (- Tactical Challenges)
Blue Font: New information;
Red Font: Monster encounters (first use)
(Best kill)(Current AI)
* Name Levels are ancient, AD&D titles that used to represent each new level in a class