Aller au contenu

Photo

Baldur's Gate 1 No-Reload Challenge


  • Veuillez vous connecter pour répondre
16377 réponses à ce sujet

#12676
Grond0

Grond0
  • Members
  • 6 487 messages

Solo play is so unforgiving

Hard luck Corey, but it sounds like you did really well to get that far.


  • Alesia_BH aime ceci

#12677
corey_russell

corey_russell
  • Members
  • 5 289 messages

Thanks everyone for your condolences, and Alesia, your summary was pretty funny it made me laugh.


  • Alesia_BH aime ceci

#12678
Alesia_BH

Alesia_BH
  • Members
  • 4 577 messages

Hard luck Corey, but it sounds like you did really well to get that far.

 

Agreed.

 

I appreciated your role playing with Corerage. He was fun.

 

Best,

 

A.



#12679
Dyara

Dyara
  • Members
  • 328 messages
Anyone else want to share their hidden woes- join in on the catharsis?

 

I think I have yet to play for some years more to develop such woes :D.



#12680
corey_russell

corey_russell
  • Members
  • 5 289 messages

Ruzzel and his group of mages and a berserker entering trilogy no-reload challenge...

 

Ruzzel and MP friends are entering the challenge - here they are:

 

Ruzzel

Baldr343_zpsmnxlhkwx.png

 

th_Baldr344_zps4hj7hi5s.pngth_Baldr345_zpsljqrus1x.pngth_Baldr346_zpsva2n9yfx.pngth_Baldr348_zpsccf3ekwc.pngth_Baldr347_zpspqse17nx.png

 

Thoughts about this run/group:

* This is NOT an RP run - I will have my hands full trying to micromanage the group, much less try to keep track of a story too. Due to the unusual group, it's journey should be interesting in and of itself.

* Ruzzel is a gnome to boost saves - I want to give him the best chance possible of succeeding

* All other mages are basic mage, no kit - this is an intentional gimping, but it also helps manage them - they can memorize any spell I want - also, I don't remember the opposition schools of all the various mage kits - too many times have I bought an expensive spell for a mage, only to find they can't use it. This way this should happen much less, since only Ruzzel has this kind of restriction, but illusionist opposition school I can actually remember.

* Berserker is in group for several reasons - one, if enemies are attacking him, the other group members might actually be able to cast spells rather than run for their life. Also, for weaker enemies, we might not have to cast any spells at all - this means less resting, always good in my book. I also tried to imagine 6 mages - sounds like an absolute nightmare - someone else can try that 1st!

* Tank's role - this might be super deep, but it is what is - Tank's role is to....tank.

* Stealer's role - most of the time she probably wont' be casting spells, but using her shortbow. In case of ambush, she's the off-tank since she will be wearing leather most of the time. For quite a while, her thief duties will be mostly locks and traps. She'll probably get priority on wands to make up for wearing armor.

* Ruzzel's role - his spells slots are to keep him alive. Any extra slots he can do what-ever he feels like.

* Disabler's role - This may be super surprising, but Disabler's role is to get priority on disabling spells as well as memorize mostly disabling spells.

* Blaster's role - She should be almost entirely single target direct damage spells, Acid arrows, magic missiles, scorcher and so on. When she gets more slots, might let her memorize shield or armor spell.

* Exploder's role - This too might be unexpected, but Exploder's role is to...explode things. For her low level spells that don't offer exploding, then she will do direct damage spells instead.

 

The adventure begins!

 

Being a full group of slowly leveling mages, experience will be at a premium. Thus every little scrap I can get I will want to do. Thus, this is why firebead was blinded and killed. This did make Winthrop hostile, so we didn't get to rest like we wanted but such is life I guess.

Baldr339_zpsfajtgluk.png

 

Blindness was also used on the flaming fist mercenary.

 

Early battles against strong enemies meant Tank running around while the mages ranged.

Baldr341_zpswu72qewd.png

 

Baldr342_zpsezkt68tj.png

 

Many of the early single enemies, such as Neira, Karlat and Greywolf were defeated with blindness. We have run into very few ambushes, thankfully. We didn't get our first level until we reported to Bjornin our success at his task - we had done most Beregost tasks by then. We got our first mage levels when defeating Greywolf.

 

In the interest of keeping Ruzzel alive, we splurged for the AC 8 bracers from Feldeposte's, as well as gave him Firebead's robe. Interestingly enough I have NOT used many potions so far - probably because the mages almost never get targeted by archers so far. This can change with ambushes of course, but has yet to happen. No one can cast level 2 spells yet - invisibility will be 1st spell bought for those slots when we get them.

 

The party rested at Nashkel and is thinking of their next move....


  • Charlestonian Knight Templar et Blackraven aiment ceci

#12681
Alesia_BH

Alesia_BH
  • Members
  • 4 577 messages

Good luck to Ruzzel! This should be an interesting run.

 

Best,

 

A.


  • corey_russell aime ceci

#12682
Alesia_BH

Alesia_BH
  • Members
  • 4 577 messages

I think I have yet to play for some years more to develop such woes :D.

 

Don't worry: You'll get there. :P



#12683
Grond0

Grond0
  • Members
  • 6 487 messages

I also tried to imagine 6 mages - sounds like an absolute nightmare - someone else can try that 1st!

It doesn't sound too bad - with the direct damage and disabling ability the group would have they should be able to make quick progress.  You would need to choose your route carefully to avoid ambushes until invisibility is available, but I would have thought there was a decent prospect of completing BG1 anyway without any casualties.



#12684
Grond0

Grond0
  • Members
  • 6 487 messages
Wolfred - half-elf shapeshifter (update 2)
 
After an entangled Shoal was darted to death Wolfred headed for the basilisk area (after going slowly through the levels with Pelz I was happy to speed things up this time).  She only just survived some ambushing kobold archers on the way and also stopped off at Firewine Bridge to kill Bentan for his PFM scroll and to reduce her reputation.  Bentan was charmed and taken to near death against some undead, but then survived 2 dart hits (should have attacked in werewolf form) and was finished off with a necklace fireball before he could cast against Wolfred.
 
At the basilisk area the separated monsters were rapidly despatched.  Korax then helped out against Mutamin before fronting an assault on Kirian's group.  Lindin was initially charmed, but appeared to revert to hostile by script after a bit (although he wasn't charmed until after talking to Kirian).  Wolfred took a nasty blow when Kirian's lightning bolt at Lindin also hit him, but it didn't interrupt his spell that successfully charmed Kirian.  A combination with her then killed Baerin and should also have killed Peter given that he and Lindin were tagged by horror - but they continued attacking her without any pause.  Once she was dead they came after Wolfred - who responded by killing them using the Necklace of Missiles rather than bother with a long run and dart combat.
 
Now up to level 7, and with summons available, Wolfred went to get Meilum's bracers (entangle, call lightning and insects being topped up by a nymph hold).  He'll be moving straight on to the main quest from there.


#12685
Grond0

Grond0
  • Members
  • 6 487 messages
Wolfred - half-elf shapeshifter (3rd and final update)
 
In the Nashkel mine the werewolf plowed through the kobolds on the way to Mulahey.  After resting in his cave, darts and insects while he was entangled did plenty of damage and he soon tried to run away - but didn't make it.
 
The amazons provided no serious opposition and Nimbul, Neira and Tranzig soon shared the pain.  At the Bandit Camp I think the bandits required a critical to hit the wolf form (protected by boots and girdle).  That was made even harder for them after Taugosz switched sides after finding the nymphs enticements too much to resist.
 
At that stage with Wolfred having over 50 HPs, not being subject to critical damage and with Taugosz taking the lead in attacks I must admit I just assumed the remaining half dozen or so bandits would be steam-rollered.  As a result I wasn't careful about movement and didn't monitor Wolfred's state of health.  This therefore came as an extreme shock.  
 
Death_zps3kgtkgjm.jpg
 
I had seen just an instant before that Taugosz was still dominated and it's a bit hard to believe that the few bandits that were attacking Wolfred had been sufficiently lucky with their attacks to kill him - but I think that's what must have happened :blink:.
 
I'll have to treat him to a restart after that end ...

  • Blind_Visionary aime ceci

#12686
Dyara

Dyara
  • Members
  • 328 messages

My condolences :(



#12687
Blackraven

Blackraven
  • Members
  • 1 377 messages

My condolences :(

And mine. It's good to know that Wolfred will reincarnate.


  • Alesia_BH aime ceci

#12688
Matuse73

Matuse73
  • Members
  • 42 messages

What about the Ducal Palace?

 

Never really been a problem. Often I don't even lose Liia anymore, and that used to happen all the time. Turns out, greater dopplegangers are suckers for Emotion.

 

Also, depending on class/kit/stats, certain encounters can still be quite difficult. Think fighting Davaeorn with a low INT (solo) character who can't cast PfMagic on themselves due to their low INT, or exploring Cloakwood 2 with a Wizard Slayer that can't quaff potions.

 

I just don't play solo. I've tried it, and don't care for it at all. It's built as a party game, and that's where the most enjoyment for me comes from.

 

Matuse: "I'm just too awesome and nothing can stop me!"

 

That's overstating things more than a bit. I got BG1 about a week after it was first released and I've beaten it at least 300 times now, mostly no-reload. Bill Murray was not god in Groundhog day, he'd just been through it so many times that it seemed like it.

 

I also don't fail at tying my shoelaces very often. I don't think of it as being an awesome accomplishment.



#12689
Dyara

Dyara
  • Members
  • 328 messages
...and I've beaten it at least 300 times now..

 

:blink: :blink: :blink: ... I've beaten it three times :D :blush:


  • Blackraven aime ceci

#12690
corey_russell

corey_russell
  • Members
  • 5 289 messages

@Grond0 - sorry to hear the end of Wolfred. By the way, in my experience, the bandits at the bandit camp seem to have better Thac0 than the usual bandits, as they often hit my high AC tanks. But this is just my impression, guess you would have to see a .CRE file to be sure...



#12691
corey_russell

corey_russell
  • Members
  • 5 289 messages

Good luck to Ruzzel! This should be an interesting run.

 

Best,

 

A.

Thanks Alesia! I'll take the luck. I just hope I don't die early, I would like to see what this group could do in the end-game.



#12692
corey_russell

corey_russell
  • Members
  • 5 289 messages

Just a quick note: Ruzzel and team are now level 3. We all (except Stealer, who will level slow with their multi-class) have level 2 spell slots available, but no one actually knows any level 2 spells. I can already see I'm going to spending a ton of cash on spells. We are low gold at the moment though. We also got our first death - ghouls, not surprisingly.



#12693
Blackraven

Blackraven
  • Members
  • 1 377 messages

@Matuse, well if you've completed BG1 300+ times then the game might be reduced to little more than a couple of XP farming sessions as you called it. This holds true especially if you don't impose any restrictions that take you out of your comfort zone. You of all people should be able to understand why a fellow veteran like Grond0 applies a no-potions restriction to many of his runs.

Why don't you start a nice, challenging trilogy run, with an 'underpowered' character and party, and a couple of difficulty-increasing mods thrown in, and share your progress with us here? :)

Hey Corey, your party looks like a lot of fun! I love themed parties.

The beginning must be the hardest part, but once everyone has a couple of spell levels under their belt, your options should be plentiful. Spell scribing might be a problem, you'll want to see the 'Failed to copy spell' message even less than in a 'normal' playthrough with one, maybe two mages.

I've considered trying again with my 'Wizards of the Sword Coast' party (consisting of specialist mages that are all restricted to casting spells from their own school only). Your band might just convice me to do so.


  • corey_russell aime ceci

#12694
corey_russell

corey_russell
  • Members
  • 5 289 messages

@Blackraven: Well, I don't know if my party is a lot of fun - so far, it involves lots of running for the mages. However, I have done all melee parties (all warrior, all paladins, all rangers) many times - an almost all arcane party definitely gets me out my rut and habits, which was one of the ideas why I thought I should attempt. The other thing is no one has done 5 arcane before in BG 1, that I can remember (well, other than my 5 cleric/mage party), so this is something new.


  • Alesia_BH et Blackraven aiment ceci

#12695
Alesia_BH

Alesia_BH
  • Members
  • 4 577 messages
That's overstating things more than a bit.

 

You can be modest if you like, but Liia says you're her hero. :P

 

I'm just goofing around, Matuse. I understand and I sympathize. I have similar feelings about BG1.

 

Are you playing with SCS? Do you do Durlag's?

 

Best,

 

A.



#12696
Alesia_BH

Alesia_BH
  • Members
  • 4 577 messages

Condolences, Grondo. Looking forward to the return of Wolfred.

 

Best,

 

A.



#12697
corey_russell

corey_russell
  • Members
  • 5 289 messages

Well, I've already made one mistake when creating my almost all mage party - when I was rolling the characters, I was thinking to myself, "Is alignment import? Is it important?" - and I couldn't think of any weapons that mages used that had alignment restrictions (like Azuredge for melees) - so instead made most of them immune to holy smite/unholy smite. Then once I got going, I realized yes it is important - for robes! Thus I made the exact same mistake I did with my cleric/mages - I forgot to make at least one of them evil so they can use Davaeorn's robe! I guess humans really are creatures of habit....


  • Blackraven aime ceci

#12698
Grond0

Grond0
  • Members
  • 6 487 messages

@Grond0 - sorry to hear the end of Wolfred. By the way, in my experience, the bandits at the bandit camp seem to have better Thac0 than the usual bandits, as they often hit my high AC tanks. But this is just my impression, guess you would have to see a .CRE file to be sure...

I agree they are pretty good archers, but they still needed a critical to hit Wolfred while he was wearing Nimbul's boots and girdle of piercing (which he was) - his new incarnation has just arrived back at the Bandit Camp, giving me the opportunity to double-check on that.


  • corey_russell aime ceci

#12699
Alesia_BH

Alesia_BH
  • Members
  • 4 577 messages

Well, I've already made one mistake when creating my almost all mage party - when I was rolling the characters, I was thinking to myself, "Is alignment import? Is it important?" - and I couldn't think of any weapons that mages used that had alignment restrictions (like Azuredge for melees) - so instead made most of them immune to holy smite/unholy smite. Then once I got going, I realized yes it is important - for robes!

 

Bummer. I'm sure you'll work around it though. :)

 

What's you plan regarding wisdom and wishing? I've noticed that Ruzzel has a wisdom of 14 and Disabler a wisdom of 15, but the others have low wisdoms. Who will get the wisdom tomes: Ruzzel or Disabler?



#12700
Grond0

Grond0
  • Members
  • 6 487 messages
Wolfred(2) - half-elf shapeshifter (update 1)
 
Wolfred followed the same path as his first incarnation in making his way to the Bandit Camp.  He had no particular problems in doing that (other than forgetting to read the letters in Mulahey's chest and having to return there).  His HPs are a fraction below average rather than somewhat above this time round though, which is a shame.
 
At the Camp he went through the bandits as easily as I had expected last time.  Taugosz was held by a nymph rather than dominated, but Wolfred was able to clear away all the bandits without resting even without his help.  He did then rest before taking on Raemon and his cronies - they were invited to a nymph party and were riveted by their attentions.

  • corey_russell aime ceci