Solo play is so unforgiving
Hard luck Corey, but it sounds like you did really well to get that far.
Solo play is so unforgiving
Hard luck Corey, but it sounds like you did really well to get that far.
Thanks everyone for your condolences, and Alesia, your summary was pretty funny it made me laugh.
Hard luck Corey, but it sounds like you did really well to get that far.
Agreed.
I appreciated your role playing with Corerage. He was fun.
Best,
A.
Anyone else want to share their hidden woes- join in on the catharsis?
I think I have yet to play for some years more to develop such woes
.
Ruzzel and his group of mages and a berserker entering trilogy no-reload challenge...
Ruzzel and MP friends are entering the challenge - here they are:
Ruzzel
Thoughts about this run/group:
* This is NOT an RP run - I will have my hands full trying to micromanage the group, much less try to keep track of a story too. Due to the unusual group, it's journey should be interesting in and of itself.
* Ruzzel is a gnome to boost saves - I want to give him the best chance possible of succeeding
* All other mages are basic mage, no kit - this is an intentional gimping, but it also helps manage them - they can memorize any spell I want - also, I don't remember the opposition schools of all the various mage kits - too many times have I bought an expensive spell for a mage, only to find they can't use it. This way this should happen much less, since only Ruzzel has this kind of restriction, but illusionist opposition school I can actually remember.
* Berserker is in group for several reasons - one, if enemies are attacking him, the other group members might actually be able to cast spells rather than run for their life. Also, for weaker enemies, we might not have to cast any spells at all - this means less resting, always good in my book. I also tried to imagine 6 mages - sounds like an absolute nightmare - someone else can try that 1st!
* Tank's role - this might be super deep, but it is what is - Tank's role is to....tank.
* Stealer's role - most of the time she probably wont' be casting spells, but using her shortbow. In case of ambush, she's the off-tank since she will be wearing leather most of the time. For quite a while, her thief duties will be mostly locks and traps. She'll probably get priority on wands to make up for wearing armor.
* Ruzzel's role - his spells slots are to keep him alive. Any extra slots he can do what-ever he feels like.
* Disabler's role - This may be super surprising, but Disabler's role is to get priority on disabling spells as well as memorize mostly disabling spells.
* Blaster's role - She should be almost entirely single target direct damage spells, Acid arrows, magic missiles, scorcher and so on. When she gets more slots, might let her memorize shield or armor spell.
* Exploder's role - This too might be unexpected, but Exploder's role is to...explode things. For her low level spells that don't offer exploding, then she will do direct damage spells instead.
The adventure begins!
Being a full group of slowly leveling mages, experience will be at a premium. Thus every little scrap I can get I will want to do. Thus, this is why firebead was blinded and killed. This did make Winthrop hostile, so we didn't get to rest like we wanted but such is life I guess.
Blindness was also used on the flaming fist mercenary.
Early battles against strong enemies meant Tank running around while the mages ranged.
Many of the early single enemies, such as Neira, Karlat and Greywolf were defeated with blindness. We have run into very few ambushes, thankfully. We didn't get our first level until we reported to Bjornin our success at his task - we had done most Beregost tasks by then. We got our first mage levels when defeating Greywolf.
In the interest of keeping Ruzzel alive, we splurged for the AC 8 bracers from Feldeposte's, as well as gave him Firebead's robe. Interestingly enough I have NOT used many potions so far - probably because the mages almost never get targeted by archers so far. This can change with ambushes of course, but has yet to happen. No one can cast level 2 spells yet - invisibility will be 1st spell bought for those slots when we get them.
The party rested at Nashkel and is thinking of their next move....
Good luck to Ruzzel! This should be an interesting run.
Best,
A.
I think I have yet to play for some years more to develop such woes
.
Don't worry: You'll get there. ![]()
I also tried to imagine 6 mages - sounds like an absolute nightmare - someone else can try that 1st!
It doesn't sound too bad - with the direct damage and disabling ability the group would have they should be able to make quick progress. You would need to choose your route carefully to avoid ambushes until invisibility is available, but I would have thought there was a decent prospect of completing BG1 anyway without any casualties.
My condolences ![]()
My condolences
And mine. It's good to know that Wolfred will reincarnate.
What about the Ducal Palace?
Never really been a problem. Often I don't even lose Liia anymore, and that used to happen all the time. Turns out, greater dopplegangers are suckers for Emotion.
Also, depending on class/kit/stats, certain encounters can still be quite difficult. Think fighting Davaeorn with a low INT (solo) character who can't cast PfMagic on themselves due to their low INT, or exploring Cloakwood 2 with a Wizard Slayer that can't quaff potions.
I just don't play solo. I've tried it, and don't care for it at all. It's built as a party game, and that's where the most enjoyment for me comes from.
Matuse: "I'm just too awesome and nothing can stop me!"
That's overstating things more than a bit. I got BG1 about a week after it was first released and I've beaten it at least 300 times now, mostly no-reload. Bill Murray was not god in Groundhog day, he'd just been through it so many times that it seemed like it.
I also don't fail at tying my shoelaces very often. I don't think of it as being an awesome accomplishment.
...and I've beaten it at least 300 times now..
... I've beaten it three times
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@Grond0 - sorry to hear the end of Wolfred. By the way, in my experience, the bandits at the bandit camp seem to have better Thac0 than the usual bandits, as they often hit my high AC tanks. But this is just my impression, guess you would have to see a .CRE file to be sure...
Good luck to Ruzzel! This should be an interesting run.
Best,
A.
Thanks Alesia! I'll take the luck. I just hope I don't die early, I would like to see what this group could do in the end-game.
Just a quick note: Ruzzel and team are now level 3. We all (except Stealer, who will level slow with their multi-class) have level 2 spell slots available, but no one actually knows any level 2 spells. I can already see I'm going to spending a ton of cash on spells. We are low gold at the moment though. We also got our first death - ghouls, not surprisingly.
@Matuse, well if you've completed BG1 300+ times then the game might be reduced to little more than a couple of XP farming sessions as you called it. This holds true especially if you don't impose any restrictions that take you out of your comfort zone. You of all people should be able to understand why a fellow veteran like Grond0 applies a no-potions restriction to many of his runs.
Why don't you start a nice, challenging trilogy run, with an 'underpowered' character and party, and a couple of difficulty-increasing mods thrown in, and share your progress with us here? ![]()
Hey Corey, your party looks like a lot of fun! I love themed parties.
The beginning must be the hardest part, but once everyone has a couple of spell levels under their belt, your options should be plentiful. Spell scribing might be a problem, you'll want to see the 'Failed to copy spell' message even less than in a 'normal' playthrough with one, maybe two mages.
I've considered trying again with my 'Wizards of the Sword Coast' party (consisting of specialist mages that are all restricted to casting spells from their own school only). Your band might just convice me to do so.
@Blackraven: Well, I don't know if my party is a lot of fun - so far, it involves lots of running for the mages. However, I have done all melee parties (all warrior, all paladins, all rangers) many times - an almost all arcane party definitely gets me out my rut and habits, which was one of the ideas why I thought I should attempt. The other thing is no one has done 5 arcane before in BG 1, that I can remember (well, other than my 5 cleric/mage party), so this is something new.
That's overstating things more than a bit.
You can be modest if you like, but Liia says you're her hero. ![]()
I'm just goofing around, Matuse. I understand and I sympathize. I have similar feelings about BG1.
Are you playing with SCS? Do you do Durlag's?
Best,
A.
Condolences, Grondo. Looking forward to the return of Wolfred.
Best,
A.
Well, I've already made one mistake when creating my almost all mage party - when I was rolling the characters, I was thinking to myself, "Is alignment import? Is it important?" - and I couldn't think of any weapons that mages used that had alignment restrictions (like Azuredge for melees) - so instead made most of them immune to holy smite/unholy smite. Then once I got going, I realized yes it is important - for robes! Thus I made the exact same mistake I did with my cleric/mages - I forgot to make at least one of them evil so they can use Davaeorn's robe! I guess humans really are creatures of habit....
@Grond0 - sorry to hear the end of Wolfred. By the way, in my experience, the bandits at the bandit camp seem to have better Thac0 than the usual bandits, as they often hit my high AC tanks. But this is just my impression, guess you would have to see a .CRE file to be sure...
I agree they are pretty good archers, but they still needed a critical to hit Wolfred while he was wearing Nimbul's boots and girdle of piercing (which he was) - his new incarnation has just arrived back at the Bandit Camp, giving me the opportunity to double-check on that.
Well, I've already made one mistake when creating my almost all mage party - when I was rolling the characters, I was thinking to myself, "Is alignment import? Is it important?" - and I couldn't think of any weapons that mages used that had alignment restrictions (like Azuredge for melees) - so instead made most of them immune to holy smite/unholy smite. Then once I got going, I realized yes it is important - for robes!
Bummer. I'm sure you'll work around it though. ![]()
What's you plan regarding wisdom and wishing? I've noticed that Ruzzel has a wisdom of 14 and Disabler a wisdom of 15, but the others have low wisdoms. Who will get the wisdom tomes: Ruzzel or Disabler?