Ruzzel the illusionist and his band of mages and berserker update
Ruzzel and team continue to make progress. Every now and then we get in ambushes when low spells. Fortunately, now we have wands - scorcher, lightning and monster summoning kept up in on piece in this ambush.
We joined the bandit camp. We buffed to the max for the tent, but it may have been unnecessary. A massive volley of magic missiles headed to Venkt - he didn't survive.

The party is still level 7. Not counting Wolf Island, the only places left are Pelvale, Durlag's and Cloakwood. We think we can find more spells in lower levels in Durlag's so going to take a look there. We need a ton of experience to level 8 (about 20,000 EACH party member). We also finally pick-pocketed Dusha's free action ring - with all the ghasts in Durlag's, will help Tank a lot. Here's my party stats:
EDIT: No one knows fireball - we flubbed two attempts at it (two different mages) - fortunately skull trap is servicable.
Tank, berserker 7, 69 HP, 780 kills
Stealer, mage 5/thief 6, 31 HP, 200 kills, favorite spell: blindness (I don't know why the game says this, as all her level 1 slots are identify, perhaps it's the only spell she has cast in combat)
Ruzzel, illusionist 7, 39 HP, 101 kills, favorite spell: sleep
Disabler, mage 7, 32 HP, 187 kills, favorite spell: sleep
Blaster, mage 7, 40 HP, 150 kills, favorite spell: magic missile
Exploder, mage 7, 31 HP, 157 kills, favorite spell: magic missile